TimeSplitters: Future Perfect - Strategy Guide (Page 05)
Below are the cheat codes, hints and help for TimeSplitters: Future Perfect - Strategy Guide (Page 05).
Anyways, go through this door and make a left. Run over the zone in the middle
of this tunnel and keep on moving to the end. If you've been fast enough they
won't come out until you get to the end, but the may come out just as you pass
the fourth zone. Either way blast them, but don't go into the next room. You
want to *camp* by this door. You now have four zones under your control, and
you've also got the perfect camper location since they always appear back by
their first zone.
My favorite spot would be standing on top of the Scifi Sniper sitting over on
the left side of this end of the tunnel. You should also crouch down to keep
your hand steadier and your profile smaller. Auto aim works wonders here, so if
you have it on don't go into manual aim unless you have a steady hand and are a
good shot. Those Koozer Mox can be quite quick, so that's why I say this. All
you have to do is camp here until you hit 36-37 points (depends on how quickly
you secured the fourth zone) and when 2 min 30.0 secs rolls around you'll
complete the mission with the previously mentioned amount of points and a
shiny new Platinum trophy to add to your collection.
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
| #2.4.2 - Rumble in the Jungle |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
,----------------------------------------------------------------
|It's your chance to be the mane man so don't just leave that gun
|lion there! Take some pride in your work and wipe your paws with
|the opposition.
`----------------------------------------------------------------
Mission Notes
Time Limit: 5 min
Enemies: Eight
Lives: Nine
Weapons: Flare Gun (x1), Flare Gun (x2), Heatseeker, Grenades,
Timed Mines, Proximity Mines
Character: Leo Krupps
Mode: Elimination
Map: Vietnam
My Best: 8 Lives in 3 min 25.0 secs (1st)
Gold: 1st in 3 min 30.0 secs
Silver: 1st in 4 min
Bronze: 1st
- New Character Available! Leo Krupps
Platinum: Unknown
You really will have to watch yourself on this one. Everyone starts out with
Proximity Mines, so pretty quickly the level will be coated in explosive
deathtraps. In fact, this entire mission consists of nothing but explosives!
(Yes, the Flare Gun is considered an explosive weapon.)
The action will be fast paced, small corridors will be turned into paths from
hell, and your best weapon just might be some well placed Proximity Mines and
the dual Flare Guns. As always, you should take some time against a single
1-star bot in a Deathmatch to get a feel for the level, especially since the
pace seems faster in this mission. Once you feel you are ready just let loose.
The best area to be in is the lake area with the machine gun nests on each side
of it. Make sure to watch out for Proximity Mines on the water!
+-=-=-=-=-=-=-=-=-=-=-=-+
| #2.4.3 - Freak Unique |
+-=-=-=-=-=-=-=-=-=-=-=-+
,--------------------------------------------------------------------
|At night the subway turf is hotly disputed by local gangs. The weird
|warriors have come out to play, but who will be left standing at the
|end of the fight? The Techno Geeks, the Circus Freaks, or even dear
|little Hans? Don't laugh - you get to be Hans...
`--------------------------------------------------------------------
Mission Notes
Time Limit: 4 min 30.0 secs
Weapons: Baseball Bat, Tactical 12-Gauge, Machine Gun, Proximity Mines,
Grenades
Character: Hans
Teams: Yellow Team (1, You) - Red Team (3) - Green Team (3)
Mode: Team Deathmatch
Map:
My Best: 30 Kills in 3 min 58.7 secs
Gold: 30 Kills in 3 min ()
Silver: 30 Kills in 3 min 45.0 secs ()
Bronze: 30 Kills
- New Character Available! Neophyte Constance
- New Character Available! Hans
Platinum: Unknown
One thing I've noticed is that the Red Team seems to be much more skilled than
the Green Team. You would do best to target the Green Team, but if you get a
good chance or are just forced into it, take out as many of the Red Team as you
can. You will start in between the other two team's start locations, but you
will be a little closer to the Green Team. Head straight up into the Green
Team's "base" and wreak havoc!
Proximity Mines and Grenades are not really that useful. The Baseball Bat is
utterly useless, though it does fit the theme of gang turf wars. The Machine
Gun is quick firing/reloading, but the 12-Gauge has a higher stopping power.
For instance, you may be able to take out Mr. Giggles with an entire clip from
the Machine Gun while it would only take one or two shots from the 12-Gauge to
eliminate him. Each of those two weapons has its own advantages and downfalls,
so pick the one you're most comfortable with. Yet again, learn the level and
you'll have a better chance of winning this mission.
/-----------------------------------------------------------------------------\
| #2.5.0 - Fever Pitch |
\-----------------------------------------------------------------------------/
+-=-=-=-=-=-=-=-=-=-=-=-=-+
| #2.5.1 - Outbreak Hotel |
+-=-=-=-=-=-=-=-=-=-=-=-=-+
,--------------------------------------------------------------------------
|You'd think a hotel full of medical conference attendees would be a pretty
|healthy place to stay. Not so, it's a run down flea pit and coupled with
|low standards of personal hygiene it was only a matter of time before the
|lurgy broke out. Keep on the move and stay away from infected carriers,
|that envirosuit won't help you much here.
`--------------------------------------------------------------------------
Mission Notes
Time Limit: Unknown
Enemies: Six
Weapons: Kruger 9mm (x2), Injector, Ghost Gun, Proximity Mines, Grenades
Character: Envirosuit
Mode: Virus
Map: Hotel
My Best: 1 min 30.4 secs
Gold: 2 min 30.0 secs
Silver: 1 min 30.0 secs
- New Cheat Available! Big Heads
Bronze: 1 min
Platinum: Unknown
Virus... Man do I hate this mode! If you're new to it, what happens is one
person (never you on these missions) start out as the virus carrier. That
person will run around trying to infect, or tag, all the non-infected people.
Each time someone is infected your chances of receiving the virus are increased
because of the extra carriers.
In this level, you really don't have any good camping locations (from what I
know so far), so you need to run around constantly to avoid being infected.
One thing they have done in this game is given you a way to know if an infected
person is near. You'll begin to hear a clicking sound that will get louder and
faster as you get closer to them. You should use this to spot potential problem
spots before you get too close to them. In addition, if you have a carrier
after you just shoot them down. You may even be able to get them while running
backwards, but I'd only suggest that in the open areas or long hallways.
Good luck!
+-=-=-=-=-=-=-=-=-=-=-=-=-+
| #2.5.2 - Missile Bunker |
+-=-=-=-=-=-=-=-=-=-=-=-=-+
,--------------------------------------------------------------------------
|Prolonged living in close quarters has led to an outbreak of cabin fever
|in the underground bunker. Luckily there's plenty of stockpiled explosives
|at hand - just the thing for clearing people's heads.
`--------------------------------------------------------------------------
Mission Notes
Time Limit: 3 min
Enemies: Seven
Weapons: Pistol 9mm (x2), Mag-Charger, Soviet Rifle, Minigun,
Proximity Mines, Grenades
Character: Nurse Tourniquet
Mode: Virus
Map: Bunker
My Best: 3 min
Gold: 2 min 30.0 secs
- New Character Available! Nurse Sputum
Silver: 1 min 30.0 secs
Bronze: 1 min
Platinum: 3 min
Ok, this level is decent sized, confusing, and when in a panic, you'll have
trouble figuring out which end is up. I was lucky, because I ran into the
perfect camper location by complete accident. If you aren't a camper, or
haven't had much experience with them, than you might not know this. Anyways,
the perfect camper spot is a place with a good weapon, one entrance to the
area, and a good view of that entrance that's far enough away to give you
plenty of time to react to the enemy. While in multiplayer this is one of the
worst places to camp (because you can be shot from below), here you won't need
to be worrying about being shot so it isn't a problem ;D
All right, this level has three floors from what I can tell. The camping spot
is on the top floor, right in the middle of the two paths leading to it. You
will find a Minigun there along with a Health Pack that will prove to be
useless in this mode. Anyways, there are two colored tunnels with rock walls,
one on each side of this perfect camping spot. One is yellow and the other is
red. You'll find a Minigun in each one on the end that's a dead-end. You might
as well pick it up if you start there. You will also find a short set of stairs
near that dead-end leading into a door. Go through that door to find the stair
room leading to the third floor.
Climbing the stairs takes you into a slightly different set of rooms, depending
if you started on the Sector A or Sector B side. Either way the stairs have a
short hallway directly after them that leads to a door. Follow through the room
and you'll hit another door. Just past it is the door leading to the sector you
are not in, to either your right or your left (depending on which sector you
are in) you'll find a wall with a non-climbable ladder and the other direction
will lead you into that legendary camping spot ;D
You can choose to take the left or right side, but the left brings you closer
to Minigun ammo if you run out before the 3 min are up. Continue moving until
you hit the back corner of your chose, turn around and look at the opening into
the room, and then set your Minigun to its secondary fire mode to insure you
can blast the enemy as soon as you pull the trigger. Now you do what camper's
do best: wait.
Anytime someone enters the room, kill them without remorse. Even if they aren't
carrying the virus, if a virus holder enters the room and infects them before
you can kill the virus holder, you may be put into serious danger.
That is really the only strategy fit for this level and for achieving Platinum
status. You will probably need to learn the level before attempting this,
because you will need to know the alternate paths if you don't start in the
ideal spots, and you will need to know the layout of the third story rooms in
case you start there or just so you don't get lost while running. My suggestion
is to play a Team Deathmatch with a time limit of around ten minutes. Set two
5-Star bots on your team against a single 1-Star bot. They can easily keep the
enemy busy while you go exploring, and your opponent will be so easy that if
they do get in your way it should only be a minor distraction.
+-=-=-=-=-=-=-=-=-=-+
| #2.5.3 - Bag Slag |
+-=-=-=-=-=-=-=-=-=-+
,--------------------------------------------------------------------------
|Lady's night at the Big Tipper and everything was going swingingly until
|Anya checked out her handbag from the cloakroom. No-one else had ever seen
|one made out of TimeSplitter hide - "Oh my, it's just to die for!". Now
|it's one hell of a catfight as everyone tries to grab a piece of the
|action.
`--------------------------------------------------------------------------
Mission Notes
Time Limit: 3 min 30.0 secs
Enemies: Six
Weapons: Baseball Bat, Shotgun, Machine Gun, Rocket Launcher,
Remote Mines, Grenades
Character: Anya
Mode: BagTag
Map: Disco
My Best: 3 min 28.2 secs
Gold: 3 min
- New Character Available! Venus
Silver: 2 min 30.0 secs
Bronze: 1 min 30.0 secs
Platinum: 3 min 15.0 secs
If you haven't played BagTag before, here are a few things to keep in mind:
1) Once you grab the bag, you can't use any weapons. That includes your fists.
2) Even though you can't use weapons, you can still pick up Health Packs and
Body Armor.
3) Unlike "Capture the Bag", no one is on a team. Once you get that bag,
everyone will be after you.
4) You will spend almost the entire mission running, so you had better
practice your strafing skills to complement your running or you are
liable to be filled full of holes.
As per usual, this level's layout can be tricky at first, so play against
some simple bots to get a feel for the level. You will find that no one starts
out with the bag, so that can be to your advantage. Another thing, unless you
don't care about the Platinum, is that you have to hold onto the bag for all
but 15.0 secs of the mission. That means if it takes you longer than that to
get hold of the bag you had better restart. The same goes for dieing, which
will most likely cost you too much time to get the Platinum.
You'll find you always start in the main dance room (you know, the one with the
glowing squares in the middle), and the bag will be smack in the middle of the
glowing dance area. If you can grab it first, you will have a chance of keeping
it for all but about 2 seconds of the mission. Another thing to keep in mind is
that both the Health Packs and Body Armor are of the low variety, so they will
only fill the meter up halfway.
There is one extremely good spot to wait it out for a few seconds, but it is
a tricky one to position and time just right. I won't explain in detail how to
get there, but if you know the level, you can find it easily enough with my
description. This spot is located to the right of the giant Golden Tipper
statue on the top floor. Take that path up, but not all the way or people on
the lower floors can shoot you. This will force everyone to pile into that
path, giving you a clear shot to jump from the top just before they rip you to
shreds and allowing you to avoid being shot at while dropping down :D
The path I like to take is this:
1) Starting when you grab the bag, run towards the Golden Tipper statue.
2) Sideswipe the Body Armor on the way into the excellent waiting area.
3) Just before the other girls catch up to you, jump over the edge, but not all
the way down to the bottom floor.
4) Head right, drop down the ledge here and run up the stairs. You will find a
Health Pack at the top.
5) Leaving the stairs, go right and follow the path all the way back to the
Golden Tipper statue.
6) Rinse and repeat ;D
Good luck with this mission, and I hope you can grab the Platinum on your first
go at it!
/-----------------------------------------------------------------------------\
| #2.6.0 - Mode Madness |
\-----------------------------------------------------------------------------/
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
| #2.6.1 - I Like Dead People |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
,--------------------------------------------------------------------------
|Edwina likes to play with dead things. Unfortunately we're not talking
|about spiders and flies here - she prefers animated corpses. That's right,
|the whole range from clammy and supturating to flaccid and putrefying.
`--------------------------------------------------------------------------
Mission Notes
Time Limit: 4 min
Enemies: Seven
Weapons: Tactical 12-Gauge, Machine Gun (x1 & x2), Soviet Rifle,
Flare Gun, Grenades
Character: Edwina
Mode: Shrink
Map: Hotel
My Best: 1st and 25 Kills
Gold: 1st and 32 Kills
Silver: 1st and 25 Kills
Bronze: 1st
- New Character Available! Deadwina
- New Cheat Available! Old Film
Platinum: Unknown
This is your typical match of Shrink, which is played almost identically to a
regular Deathmatch. You will of course have to keep an eye on the ground once
people begin to shrink so you won't miss them. You will be helped out by the
fact you are smaller than the others are to begin with, although I'm not too
sure of how much help this really provides.
From what I can tell, your two biggest competitors will be Daisy Dismay and
Nurse Sputum, respectively. The really seem to be the skilled two out of the
bunch. Unless you are just extremely good/lucky, odds are you will be coming
in with a "Joint 1st" with one of those two ladies.
You start out with the Machine Gun, but while it is fast, it also is fairly
weak. You should trade it out pretty quickly for any of the other weapons
(possibly excluding the Flare Gun). This includes the dual Machine Guns, as
their lack of stopping power is now made up by throwing in the second one.
You should also remember that while you may be dealing with the undead, don't
think you can kill them instantly by knocking their heads off. While they may
be headless, they are just as formidable an opponent. Just keep on trying at
it and you'll quickly walk away with a trophy.
+-=-=-=-=-=-=-=-=-=-=-=-=+
| #2.6.2 - Zany Zeppelin |
+-=-=-=-=-=-=-=-=-=-=-=-=+
,-------------------------------------------------------------------------
|Khallos thought a zeppelin would be the last word in retro-chique for the
|aspiring world dominating maniac. He didn't reckon on a bunch of crazies
|hijacking his launch party. Show them who's the boss.
`-------------------------------------------------------------------------
Mission Notes
Time Limit: 4 min
Enemies: Nine
Weapons: Kruger 9mm (x2), Shotgun, Mag-Charger, Soviet Rifle,
Remote Mines, Grenades
Character: Khallos
Mode: Gladiator
Map: Zeppelin
My Best: 1st and 15 Kills
Gold: 1st and 20 Kills
Silver: 1st and 12 Kills
- New Character Available! Booty Guard
Bronze: 1st
Platinum: Unknown
All right, here's a game of Gladiator! In this mode, only the Gladiator can
score. Any kills everyone else makes is worthless. You can find the Gladiator
one of several ways. The first is the person's avatar on the top-middle of the
screen. The second is that they will appear as "blue" on your radar while
everyone else will appear as "red". The third is that the person will be
surrounded by a yellowish, glowing force field.
The Gladiator's seem to have more defensive, and possibly offensive, power than
they regularly would. This can make bringing them down difficult. As previously
mentioned only the Gladiator can score, so you will need to become the
Gladiator! You can do this by being the one who finishes off the current
Gladiator. Everyone of course will then target you, but at least you can
now score. Start blasting away and try to stay alive for as long as possible.
This one will be a pretty hard one, but you should be able to pull through
with persistence, skill, and possibly a little luck ;D
+-=-=-=-=-=-=-=-=-=-=-=-+
| #2.6.3 - Lip Up Fatty |
+-=-=-=-=-=-=-=-=-=-=-=-+
,----------------------------------------------------------------------
|The Machine forces have captured Fatty Dozer and under torture he's
|threatening to spill his guts about covert rebel operations in the
|Gamma Quadrant. Hard times call for desperate measures, so it's down
|to Mordecai Jones to lead a crack team into the prison and assassinate
|Dozer. It'll be a kindness really...
`----------------------------------------------------------------------
Mission Notes
Time Limit: 10 min
Objectives: 1) Breach the prison wall
2) Override security system
3) Secure the barracks
4) Deactivate prison lockdown
5) Assassinate the prisoner
Weapons: Scifi Handgun, Scifi Sniper, Plasma Autorifle, Rocket Launcher,
Timed Mines
Character: Mordecai Jones
Teams: Attackers (3, You) - Defenders (7)
Mode: Assault
Map: Mars Prison
My Best: 4 min 12.1 secs
Gold: 5 min 30.0 secs
- New Character Available! Dozer
Silver: 7 min
Bronze: 10 min
Platinum: 4 min 30.0 secs
As with basically every freakin' Assault mission on this game, you are
massively outgunned/skilled. It's just you and two others against horde of
robot soldiers. Yeah, real fun there... Surprisingly I managed to get the
Platinum on my first go, but I had learned many things from the previous
Assault missions, so I guess they aren't pure evil. Just mostly ;P
NEW OBJECTIVE: Breach the prison wall
You start out with some rocks for cover while the enemy has the prison walls
for protection with convenient little windows to shoot from. You have a measly
Scifi Handgun to start out with, but you can find a Rocket Launcher behind you.
Anyways, to breach the prison wall you will have to blow something up. Now
anything with the phrase "blow something up" can't be a bad thing, right?
Sadly rockets won't do (predictable, what they really need are nukes), but
you will find some handy explosive crates to the left once you leave your
little protective nook.
You may be thinking, "Hey cool! I got me some rockets, so while takin' cover
behind those big ol' rocks, I'll blast it and be on my merry way." right? Well
sadly, you're wrong; the crate can only be destroyed by mines. You also have
the traditional, and by now extremely annoying auto guns in your way.
Once you leave your protective area, there will be a boulder to use for cover.
You will find the Scifi Sniper in front of it, so use it to pick off the auto
guns. There are six regular sized guns along the wall's length, each posted
about middle height. These can be taken down in one shot with the Scifi Sniper.
There are also two very large auto guns on top of the installation, each of
which will take three shots from your Scifi Sniper. All the while, your enemies
will be blasting you with plasma and rockets, so be careful.
Once they are all destroyed, you can concentrate of the explosive crate. You
will need to either find the Timed Mines or let one of your team members get
it, but if you go the second route you will have to destroy all the auto guns
first. If you want to complete this mission faster, go for the mines yourself.
They are located along the middle of the wall, and luckily there is an
indention there so you will be safe from enemy gunfire once you get to the
mines. Finally, you can find a Plasma Autorifle by the crate, so make sure you
get it BEFORE the objective is completed.
OBJECTIVE COMPLETE: Breach the prison wall
NEW OBJECTIVE: Override security system
Enter through the newly made hole in the wall and head to the first terminal,
located to the right slightly. You will find it inside an indention in the
wall. The computer terminal is located on the left side of that indention.
This is only the first one, and odds are you'll be killed shortly after hacking
it.
The second one is located on the other side of this corridor in a similar
indention in the wall. Once you are able, head over to that one to finish the
objective. My advice would be to ignore enemy gunfire while you are at the
terminal, and largely ignore it while moving to the terminal. If you can gun
the person down while running, then do it. Otherwise, just dodge the enemies
and hopefully most of their gunfire. In addition, ignore the auto guns in here,
as they will take too much time to destroy.
OBJECTIVE COMPLETE: Override security system
NEW OBJECTIVE: Secure the barracks
After hacking the second terminal, leave it and press further on into the
prison. You will find the path to the barracks to the right of this indention
when you are facing the indention. Continue down that path and take the door
on the left. Auto guns are to be ignored, so head through this room diagonally
left to the next door. In this room, move diagonally to the right, entering the
next door below the auto gun. You may as well attempt to dodge the auto gun in
the corner you are moving towards.
OBJECTIVE COMPLETE: Secure the barracks
NEW OBJECTIVE: Deactivate prison lockdown
Once you enter this building, you will find a Health Pack on the right and Body
Armor on the left. Pick up both as needed and climb the ramp. Go through the
door at the top and follow the path into the next hallway. Take an immediate
left in here, and take a left at the end. Follow along this path until you make
it outside, and then proceed to enter the door across from you. To your left on
the wall by the door is the terminal for the prison lockdown controls. You know
what to do.
OBJECTIVE COMPLETE: Deactivate prison lockdown
NEW OBJECTIVE: Assassinate the prisoner
As you are moving through these next areas, ignore ALL the auto guns. Head back
outside and to the right. Continue into the hallway and take a right. Follow
that with a left through a door and head down. Take the next right, followed
by a left. Head down the ramp and move through the two doors here. Head
straight up the next ramp and you'll be in the prison cells. There are six
of them, and it seems like Dozer is randomly placed into one of them at the
mission's start. Just use the little arrow located on the bottom-middle of the
screen and it'll point straight into his direction. All it takes is a single
bullet to him, so let's be quick about it and grab our Platinum.
OBJECTIVE COMPLETE: Assassinate the prisoner
+-=-=-=-=-=-=-=-=-=-=-=-+
| #2.0.3 - Elite League |
+-=-=-=-=-=-=-=-=-=-=-=-+
/-----------------------------------------------------------------------------\
| #2.7.0 - Smash 'N Grab |
\-----------------------------------------------------------------------------/
+-=-=-=-=-=-=-=-=-=-=-=+
| #2.7.1 - Screw Loose |
+-=-=-=-=-=-=-=-=-=-=-=+
,-----------------------------------------------------------------------
|Things used to be pretty quiet at the Martian Penal Institute for the
|Correction of Delinquent Undead Space Monkeys, but then there was an
|initiative offering financial incentives for reducing overcrowding in
|the cell blocks. Prison Officer Jonas reckons that means "shoot inmates
|for cash prizes". Go figure.
`-----------------------------------------------------------------------
Mission Notes
Time Limit: Unknown
Weapons: Scifi Handgun, Scifi Sniper, Plasma Autorifle, Rocket Launcher,
Timed Mines, Plasma Grenades
Character: Prison Officer
Teams: Red Team (1, You) - Blue Team (6)
Mode: Thief
Map: Mars Prison
My Best: 25 points in 3 min 52.7 secs
Gold: 25 points in 3 min 30.0 secs
Silver: 25 points in 4 min
- New Character Available! Prison Officer
- New Character Available! Candi Skyler
- New Cheat Available! 8-Bit
Bronze: 25 points
Platinum: Unknown
Wow, this mission is loaded with unlockables, isn't it? While this mission will
seem hard, and at times unbeatable, it is actually quite easy once you know a
few things. One thing is the monkeys will ALWAYS try to gang up on you. They do
this for two reasons (in my opinion.) The first is to take you down by over-
whelming your defenses. The second is so they can grab the coins of their
fallen comrades before you, the sneaky, fast little bastards! Another thing
is they are extremely quick moving.
You will need to do several things to combat the above. The first is always to
stay on the move. You will find the Plasma Autorifle and Rocket Launcher to be
the only useful weapons, although the other explosives may prove useful on
occasion. If you are stuck with your Scifi Handgun and are trapped, use it.
Desperate times call for desperate measures. Try to single them out, or if you
can use a rocket or something to kill them all quickly. You don't want to kill
their comrades only to find you upped their score because they were standing
next to the coin. That will be the fastest cause of your failure, giving the
monkeys free coins.
Did I mention the monkeys are fast? Anyways, it may take a few tries but you
should end up coming out on top pretty quickly.
+-=-=-=-=-=-=-=-=-=-=-=-=-+
| #2.7.2 - Oh Shoal-O-Mio |
+-=-=-=-=-=-=-=-=-=-=-=-=-+
,------------------------------------------------------------------------
|The canals of Venice have been invaded by a plague of tiny mutant whales
|who are terrorizing the local population and scaring away tourists by
|singing opera arias badly off key. There's nothing for it but to send
|in a heavily armed chap in a diving suit - don't worry though, it's a
|scientific cull.
`------------------------------------------------------------------------
Mission Notes
Time Limit: Unknown
Weapons: Tactical 12-Gauge, Machine Gun, Soviet Rifle, Grenades
Character: Deep Diver
Teams: Red Team (1, You) - Blue Team (8)
Mode: Team Deathmatch
Map: Venice
My Best: 40 Kills in 2 min 15.8 secs
Gold: 40 Kills in 2 min
Silver: 40 Kills in 2 min 20.0 secs
- New Character Available! Deep Diver
Bronze: 40 Kills
Platinum: Unknown
You know, it's actually pretty creepy to see eight or so whales floating in the
air shooting at you. The Shoal sounds pretty cool though; you should listen to
him in the character selection screen ;D
This sounds harder than it really is. You don't even need to leave the comfort
of your start area. The Shoal will come to you my friend, and when they do kill
them all! They actually will first funnel down through a hall before bursting
out into your little haven, so tossing a Grenade down it just before they enter
sounds like a dandy idea! You will have to get good at reading your radar and
estimating distances though.
There will be a box of Grenades, a Machine Gun, and Body Armor in the general
area that you start out in. A word of warning though, while The Shoal usually
funnel down through the hallway, it isn't unknown for them to come in through
the second entrance into your little start area, so watch your back.
+-=-=-=-=-=-=-=-=-=-=-=+
| #2.7.3 - Astro Jocks |
+-=-=-=-=-=-=-=-=-=-=-=+
,----------------------------------------------------------------------
|Candi's had just enough of the jibes going round the academy - and if
|one more person makes a comment about the fullness of her double moons
|then there's gonna be ructions. Well, today it's combat training with
|live plasma ammo so this is her chance to wipe those silly locker room
|grins off of the boys' faces.
`----------------------------------------------------------------------
Mission Notes
Time Limit: 3 min 30.0 secs
Enemies: Eight
Lives: Seven
Weapons: Dispersion Gun, Plasma Grenades
Character: Candi Skyler
Mode: Elimination
Map: Spaceport
My Best: 7 Lives in 1 min 59.9 secs (1st)
Gold: 1st in 2 min 15.0 secs
Silver: 1st in 2 min 30.0 secs
Bronze: 1st
Platinum: 1st in 2 min
You get to be Candi in this one, and you'll be starting out with a Dispersion
Gun. In fact, the only other weapon you'll see on the level is the Plasma
Grenade, so I hope you like this weapon. Not much to say here, although using
the Dispersion Gun is difficult for me to make kills quickly with, so I end up
spending extra time just to kill someone.
Something I've noticed is that you usually start out with several other people.
In fact, it seems like the spawn points are grouped together purposefully,
probably to combat the ridiculously short time they give you to achieve a
Silver or Gold. It also seems like The General and Cortez are difficult to kill
with the Dispersion Gun, but Mordecai is very easy. You may try tossing Plasma
Grenades onto the more difficult targets ;D
Get this. I finally get the Silver trophy, but three things amaze me to no end:
1) Still nothing unlocked, damn!
2) Somehow, I managed 100% accuracy! This is coming from a person who shouted
in glee that his average accuracy was 36%, and that on occasion had picked
up 50% accuracy. This is also the same person who can't get his accuracy to
budge from 26% in TS2. It's been stuck there for about as long as I have had
the game...
3) Somehow, I also managed to accomplish this feat WITHOUT losing a single
life. Damn! I really wish I had remembered to get our camera and take a
picture. Here I am regretting a decision made not two minutes ago! I'm gonna
try again and see if I can pull it off again, whether I make anything higher
than a Bronze I couldn't really care...
Bwahaha, I finally got some pictures as I managed to duplicate the results
again. Actually, I got more like a dozen or two, but whatever. I'll just have
to cut it down to four screenshots, one of each screen. Anyways, I'm guessing
the high (a.k.a. perfect) accuracy is because if the Dispersion Gun's wide
blast radius, but it is still really cool to get 100% accuracy :D
Sadly, you get absolutely zilch for this mission, although you have a chance at
wowing friends with screenshots off 100% accuracy ;D
/-----------------------------------------------------------------------------\
| #2.8.0 - Group Therapy |
\-----------------------------------------------------------------------------/
+-=-=-=-=-=-=-=-=-=-=-=-+
| #2.8.1 - Zone Control |
+-=-=-=-=-=-=-=-=-=-=-=-+
,-----------------------------------------------------------------------
|Combat robots are thoroughly tested in simulations in order to minimize
|the chances of costly product recalls. Todays test is battlefield
|territory awareness. So instead of shooting everyone in the diodes,
|try to make sure that key locations stay under your team's control.
`-----------------------------------------------------------------------
Mission Notes
Time Limit: 3 min 30.0 secs
Weapons: Dispersion Gun, SBP500, Plasma Autorifle, Plasma Grenades
Character: GOLIATH SD/9
Teams: Red Team (4, You) - Blue Team (5)
Mode: Zones (5)
Map: VR
My Best: 37 points in 3 min 15.0 secs
Gold: 35 points in 3 min
Silver: 35 points in 3 min 15.0 secs
- New Character Available! Neophyte Lucian
- New Cheat Available! Cascade
Bronze: 35 points
Platinum: Unknown
This one is difficult, and at first it may seem impossible. Even though the
teams are basically evenly matched in size, the other team is extremely skilled
and starts off near some powerful weapons (namely the Plasma Autorifle and
SBP500.) You will need to learn the positions of all the zones, along with the
layout of the level.
One of the hardest zones to control would be the one in their start area, but
it can be controlled. There is a Cloak powerup to the zone's left, and you can
use that to keep from being shot at for the most part. You can then couple this
with either the SBP500 or Plasma Rifle to defend it. I personally find that the
SBP500 does a better and faster job than the Plasma Rifle, and you don't have
to worry about overheating!
If you can guard that zone, then your friends should be able to get the other
zones to bring you in for a close win against the Blue Team.
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