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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter T » TimeSplitters 2 - Strategy Guide (Page 10)

TimeSplitters 2 - Strategy Guide (Page 10)

Below are the cheat codes, hints and help for TimeSplitters 2 - Strategy Guide (Page 10).

The Laser Gun is a special weapon which you'll find at the Robot Factory.  It's
nothing you'd really need, though.  The longer you charge up, the more powerful
it will shoot, but it just takes too long to charge up a decent
damage-potential shot, making it a useless for multiplayer and a pain in
single player. It's one useful function is its ability to cast a shield in the
front of the user. This might come in handy when you start to get overwhelmed
by the security forces of the Robot Factory.

++++++++++++++++++
+Plasma Autorifle+
++++++++++++++++++

Clip Size    : {NO RELOAD}, 200 max.
Primary      :            Rapid Fire
Secondary    :        Sticky Grenade
Power        :               Average
Recoil       :                   Low
Range        :                 Short

One of the better weapons in the game, the Plasma Autorifle is a decent gun for
taking out the hordes of aliens you'll encounter on Planet X.  Nothing really
noteworthy about it, except it's secondary function, which is a flaming grenade
that sticks to any surface (including other NPCs and characters!).  Don't fire
it for too long, otherwise it'll overheat and it'll have to cool down for a few
seconds before firing back up.

++++++++++++++++++
+SBP90 Machinegun+
++++++++++++++++++

Clip Size    : 64 Bullets, 256 max.
Primary      :           Rapid Fire
Secondary    :           Rapid Fire
Power        :                 High
Recoil       :            Excellent
Range        :                 Long

Remember the RCP-90 and RCP-120 from GoldenEye and Perfect Dark? The same
thing here.  Nothing's changed: it's one of the best and most powerful weapons
in the game.  It spits out bullets faster than Britney Spears spits out the
word "baby" in her lyrics, it's extremely powerful, and it's got exceptional
range and accuracy.  If you ever wind up with two if these, you're practically
invincible.  It also has a scope; by all means use it because this thing is so
accurate.

++++++++++
+Mini Gun+
++++++++++

Clip Size    :          [No Reload], 400 max.
Primary      : Rapid Fire (after it warms up)
Secondary    :                  {See Summary}
Power        :                  Above Average
Recoil       :                        Average
Range        :                        Average

I take it back. THIS is the weapon to have during multiplayer matches. It spits
out bullets MUCH faster then the SBP90, but the only drawback is that you
cannot fire instantly; it has to "warm up" for a second before it gets going.
The remedy for this annoyance is its secondary fire, which keeps the gun always
warmed by having its nozzle always in motion, allowing you to shoot on the
second of command. It doesn't have scope, but it doesn't need one because it's
not a long-rang weapon. Found in the Space Station, this will prove invaluable
as you attempt to kill the massive amounts of oncoming Time  Splitters you'll
face. Watch out though, as once it overheats it'll slow down its firing rates
considerably.

+++++++++++++++++
+Homing Launcher+
+++++++++++++++++

Clip Size    :     3 Rockets, 30 max rockets.
Primary      :           Single Homing Rocket
Secondary    :           Single Homing Rocket
Power        :                      Very High
Recoil       :                        Average
Range        :                           Long

The homing launcher can be a valuable ally in the Robot Factory, where you'll
find it. Its only different from the rocket launcher because you can lock onto
targets and the rocket will circle its prey until impact.

+++++++++++++
+ElectroTool+
+++++++++++++

Clip Size    : {NO RELOAD}, ~20 seconds worth of electricity at max charge
Primary      : Electric blast
Secondary    : Electric Blast
Power        :        Average
Recoil       :           None
Range        :          Short

The ElectroTool is not very useful as a weapon. You'll be using it in the
single player mission Robot Factory to overcharge some electrical machinery.
Other then that, and the fact it's useful in momentarily stunning hostile
robots, it's worthless.
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*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
*                             TIMESPLITTERS 2                                 *
*                            10. Parting Words                                *
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*

"You hear that, Mr. Anderson? That is the sound of inevitability."
 ~Agent Smith, The Matrix

Inevitability... Something unavoidable. Well, all things must come to and end,
good or bad, and this FAQ is no exception. That's it for my TimeSplitters 2
guide. I hope it was helpful to you, and I hope that you enjoyed reading it.
Maybe we'll meet again some time, in another FAQ of mine. Thanks for reading!

~Super Nova

Copyright (c)2002-2003 Duncan Hardy

END OF DOCUMENT.
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