TimeSplitters 2 - Strategy Guide (Page 05)
Below are the cheat codes, hints and help for TimeSplitters 2 - Strategy Guide (Page 05).
At the start get your SciFi Handgun out and shoot as soon as the first bot
comes through the door. Another one arrives soon after. Keep strafing to avoid
their gunfire. Then step cautiously outside and three others spawn. Dodge back
into the little room again and repeat the process with them. Then step out and
run left, dodging like hell. A SentryBot will shoot at you, but if you run well
enough he'll miss.
Go through the door on the left and you'll see a laser running the length of
the floor. It moves backwards and forwards. Duck round the crates on the left
to avoid being detected then head over to the computer on the left at the end
of the room. Activate it when the laser is as close to your side of the room as
possible. It will kill all the bots standing here but one. Kill him. Leave the
laser turned on and get your uplink out. Stand in the next room and wait as the
SentryBot commits suicide by walking into the laser. Turn the laser to
detection mode (so it doesn't hurt you and you can return easily) then leave.
What you used to kill the SentryBot was the laser method.
Head down the passage here which leads to autorifle ammo on the right and a
machine on the left. To access it through the green door activate the console
with a joystick on it and run forward at top speed with the rail bot you
control into it. Activate the other machine to extend the bridge and be ready
for the two bots that spawn. Strafe and kill them then take the armour near the
locked door on the left from where you leave.
Leave and take the right path from where you started. Enter the large door and
shoot the two ChassisBots that appear. Move forward slightly and the turret in
the top left corner opens to shoot at you. Shoot into the black revealed area a
couple of times while dodging to kill it. Repeat for the other turret in the
other corner of the doorway. Enter the next room and stand in the doorway. Wait
as two railbots move past on the rail then shoot them down. Enter the room and
shoot the two SentryBots to piss them off. Then run back to the laser room and
use the laser method. Be patient, they do eventually come.
Go back to the room again and destroy the turrets. There are three in all. You
can now proceed to the next room. In here there is fire coming out of the walls
(0_o) and a SentryBot. Walk a little forward and five ChassisBots spawn. Run
back to the laser room and kill all the smaller bots (there may be some
survivors so watch out) then wait for the larger ones. Laser method strikes
again.
Go back to that room and kill the remaining SentryBot using the renowned
"pistol method". Head upstairs and destroy the first turret opposite you. On
the bridge is another, walking turret. These are tougher and harder to kill but
if you keep strafing you can do it. There is one last normal turret on the
other side. Now look over the bridge on the right side. Look at the rail and
shoot the railbots off as they come past. From here you can also destroy two
turrets without them being able to hit you back.
When you've done that head through to a corridor with rocket things that get
launched at you. There are many of these. Wherever you see this double-barreled
rocket launcher you know that these homing rockets will come at you. Luckily
they're slow and easy to destroy. Head down into the large, three part room and
shoot the SentryBots on the left and right once each. Run back to the laser
room, turning back to shoot any rockets launched at you, and kill the bots.
Head back to that room again and leave from the left side of the room. You're
in the rail room where you destroyed the turrets from above. There's one left,
so destroy that and collect the ElectroTool. A load of ChassisBots will spawn
so kill them and go to the large room. Aim up at the node near the ramp and
overload it (1/5). Head through the other exit and follow the path to a long
corridor. Look above your head to see some rails running along the top. Hide so
you can just see the first part of the corridor and shoot off all the railbots
that come along. Get the autorifle grenades then go down to the turret and
chuck a grenade onto it. Don't shoot too early or the grenade will have no
effect.
Collect the armour on the left then go to the end of the corridor and collect
the ElectroTool. Go back to where the armour was and look down. You'll see a
power node. Overload it then run back to the nearest corner. Switch to handgun
and strafe and shoot at the many ChassisBots who've appeared. If you're low on
ammo what they leave will soon replenish it. Head over to the console at the
end of the corridor, near the ElectroTool and activate it. You'll see through a
rail gun. You can shoot the other rail guns in this slanted room first then
head into the next one through the black area. Look down and shoot all the
homing rockets then aim at the left foot of the power node. Shoot it a lot to
deactivate the shield and overload the node.
Leave the console and head into the next slanted room. There are many
launchers which launch rockets at you as you pass through it. Run in, wait
until you hear the humming sound rockets make then leave. Wait around the
corner at a sensible distance then shoot any rockets that appear. Repeat this
with each pair of launchers lining the left and right. Some don't shoot at all.
Head through the end door to reach a checkpoint.
Go through into this semicircular room and collect the plasma ammo opposite
where you enter. Get your autorifle out and head for the first turret you see
(watch out for rockets). Wait until it opens then put a grenade onto it and
run. When it blows go forward a bit more and repeat with the next turret. Now
move forward until you see a SentryBot spawn then run back to the checkpoint.
Activate the console and use the railgun you control to destroy the bot. Be
careful that he doesn't shoot back and destroy the gun - it will be
instrumental in your success from here on. Aim at the doorway you haven't been
through yet and centre the crosshairs just below the top of the door, so you
shoot anyone who comes in the feet.
Enter the new room and attract the attention of the two SentryBots. You will
cause some ChassisBots to spawn. Wait for them in the semicircular room and use
your handgun to kill them. Take control of the railbot and shoot as soon as you
see the SentryBots' feet appear in the doorway. Sustained fire kills them
without their having been able to shoot back at the railbot. Head into the room
again and go up the ramp. Destroy the turrets up here then activate the machine
to send a node coming towards you on the ceiling. Destroy it and strafe while
shooting all the ChassisBots who appear.
Go forth and you'll appear on a high level in the rail room. Activate the
console on the wall then get your lasergun out (you should have one). Charge up
a shot and aim at the first SentryBot on the right of the room. Dodge behind
the wall to avoid his rocket, charge up another shot, aim and finish him off.
Repeat this with the two other bots in the room. It doesn't matter if you miss,
but you must dodge well back to avoid any damage from the rockets. Then head
over the bridge and left down the first path. A turret gun awaits, so let it
open then grenade it. There is armour here. Collect it, but be sure to leave
the armour on the other side for later. Cross over the rails then down to
another turret. Destroy it in the same way and head over to the door at the far
end of the room.
Destroy the last turret in front of the door with a grenade then open the
door. Collect the homing launcher on the floor then get your handgun out. Shoot
one of the small things on the sides of the green door to open it. Go over to
the console near the door and activate it. A few seconds later the last node
will be destroyed. This causes a ton of ChassisBots to spawn. Head behind where
the green screen was and shoot, strafe as more pour in. When you're sure
they're all dead head back to the semicircular room and activate the railbot.
Aim here and be patient. Every minute or two (sometimes sooner) a SentryBot
appears. Kill them all in the doorway position, as one rocket from them
destroys the railbot, making your life much harder. When you've destroyed
everything you'll see the lasers on the bridge open. Collect the armour you
left then head for the core of the factory.
You'll reach the boss's room. Get the homing launcher out and launch your
rockets at the centre part of the Machinist, below all the arms. Get you
autorifle out and go to the right end of the room. Shoot the bot who spawns
there then look at the opposite end of the room. There is another bot there
too. Kill him then chuck all your grenades at the Machinist's weak spot.
Proceed to shoot like hell with your autorifle, but don't let it overheat. All
the while you should be dodging and strafing like there's no tomorrow to avoid
the arms of doom that try to hit you. Collect the autorifle ammo in the doors
and be prepared for the bots as they respawn every twenty seconds or so.
Eventually the Machinist goes down.
When he does go through the door that leads to some stairs and run up. Go
round to behind the Machinist's body and get the Time Crystal. Run back down
again (dodging the Reaper Splitters' blasts) and enter the Portal to end this
hellish level once and for all.
Mission 10: 2401 Space Station
------------------------------
Objectives
Primary Objectives:-
*Collect the crystals
*Initiate self destruct
*Escape the TimeSplitters base
*NEW OBJECTIVE: Shoot down the TimeSplitters fleet
Secondary Objectives:-
*None
Quick Walkthrough:
-Collect the Time Crystals (OBJECTIVE COMPLETE).
-Run into corridor surrounding the room.
-Activate three consoles (OBJECTIVE COMPLETE).
-Run to the ground floor and to the elevator.
-At the bottom take a space suit.
-Follow the corridors to the air lock.
-Shoot down the incoming enemy ships with the gun (OBJECTIVE COMPLETE).
-Take the elevator down to the hangar.
-Enter your ship (MISSION COMPLETE).
In-depth Walkthrough:
Although nothing compared to what you've been through, this is still a
challenging mission. It's the same in all three difficulties, but Hard mode
gives you a measly five minutes to get out, as well as hordes of enemies.
You'll have to be really quick to get out in time.
Grab the crystal from the machine and jump down to the bridge on the middle
level (not the bottom floor). Go right and collect the armour and ammunition.
Go up to the door then back away again as a ton of electricity crashes into it.
Now run through and go right. Run round the circular exterior of the room,
activating the three lit-up consoles as you go. After activating the third a
five minute timer will start.
Head out into the big room again. You're on the ground floor. Go right and
take the first door you see, dodging out of the way of the electricity the
Reaper Splitters throw at you. Run down the corridor, shooting the cloaked
alien, and enter the elevator room. Run to the right, press the button then
unload plasma into the first scourge splitter. The second will be busy burning
your ass with his autorifle, so turn around and frazzle him. The elevator
should be up by now, so get on and strafe to avoid any electricity.
On the next floor go right and look up the other side of the archway. There is
an autogun. Put a grenade onto it then head left to the door. Open it and shoot
a grenade onto the autogun in the middle of the room. Turn around and shoot the
TimeSplitters who followed you down. Keep going through to the next room and
shoot the baby drones. At the other end is armour and a space suit. Collect
them both then turn around and run through the mass of TimeSplitters who have
turned up. Shoot a couple as you run then enter the room where you shot the
second autogun. There will be scourges here, so concentrate on shooting them as
you run. The next room has another autogun so grenade it and keep going.
Now's the time to turn around and shoot the many TimeSplitters following you.
Strafe and shoot until they all die. Then head on to a T-junction with a couple
of Scourge Splitters guarding it. Uh oh. Chuck a grenade on each then dodge
behind a wall. When they're both dead run into the next room (not right) and
shoot the autogun. Run straight for the door at the end and open it. As soon as
you're through close it behind you and head through to the outside world. A
couple of TimeSplitters may have followed you so eliminate them and collect the
armour and ammo out here. Get over to the gun and use all your skill to
eliminate all the ships as soon as they come. There are eighteen in all, and
you should destroy them in about a minute.
Hopefully you have about two minutes left. Head through the doors again and
come out on the other side shooting. The TimeSplitters have refilled their
ranks and the Reapers and Scourges are back in force. Go left down the corridor
at the T-Junction and shoot a grenade above the shelves opposite. It destroys
the autogun there, letting you safely collect the armour and minigun. Set the
minigun to secondary fire and run left down the corridor, mowing down the
Scourge Splitter you meet. Switch to autorifle on the start screen and blow up
the autogun in the next room.
Go right into a room with elevators and shoot another autogun above the left
in front of you. Go round to the other side of the room, shoot the autogun in
the same position here and call the elevator. Let's hope you have about 45
seconds left. Get your minigun out and blast away at any TimeSplitters who
followed you. As soon as the elevator arrives jump on it and send it back down
again, all the while strafing and shooting (don't worry if your gun overheats).
Ride the elevator down, which takes about thirty seconds, and as you are
slowing down jump out of the front as soon as you can. Make a mad dash for the
ship straight in front of you. I once made it here, entering the ship at 00:00,
and got blown up. Let's hope you made it in one piece. Sit back, enjoy the
ending and have fun with your new cheat and multiplayer level.
~CONGRATULATIONS! YOU'VE FINISHED STORY MODE.~
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*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
* TIMESPLITTERS 2 *
* 5. Arcade League *
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Throughout the Arcade League walkthrough I have put lots of information
about the mission. Most are self explanatory, but here is an exemplar to help
you understand:
Name of Mission <--- This is the mission name.
---------------
Briefing: <--- This is the briefing, as in the game.
Difficulty: <--- This is the difficulty rating for a gold, from * to *****.
Map: <--- This is the map in which the mission is played.
Mode: <--- The mode the mission is played in (e.g. Deathmatch)
Weapons: <--- Here I've included the full weapon set for the mission. (Start)
means that you start off with that weapon.
Bots: <--- This is the list of enemy and friendly bots in the mission.
Requirements: <--- This is a list of the requirements for all four levels.
Character: <--- Whoever you use in the mission will be listed here.
Walkthrough: <--- This is the strategy to use in order to get a gold.
Unlockables: <--- These are the rewards you get for finishing with a gold.
___________________________________________________________________________
/ \
| 5a. Amateur League |
\___________________________________________________________________________/
1. Beginners' Series
====================
This is basically to introduce you to the gameplay in TimeSplitters 2, and
to give you an idea of what is to come. All of these are simply deathmatches
with a time limit.
Adios Amigos!
-------------
Briefing: Everyone was enjoying a siesta at the mission until that dirty dog
Hector Baboso decided to liven things up. Now everyone's at each others'
throats! Make 10 kills within 10 minutes for a trophy.
Difficulty: *
Map: Mexican Mission
Mode: Deathmatch
Weapons: 2x Luger (start), Plasma Autorifle, Shotgun, Flamethrower, Homing
Launcher.
Bots: Venus Starr, Ramona Sosa, Lean Molly, Hector Baboso, Jared Slim.
Requirements:
-Bronze: 10 kills
-Silver: 10 kills in 5 min 0.0 sec
-Gold: 10 kills in 3 min 0.0 sec
-Platinum: 10 kills in 40.0 sec
Character: Elijah Jones
Walkthrough: This is really simple. Just grab any gun from where you start,
preferably a Plasma Autorifle (located in the courtyard) and run around,
shooting whenever you see someone. There is really not much to say - 10 kills
is easy, you shouldn't even lose a life. My best time is 47.78 seconds -
that's
easily a Platinum. You shouldn't have trouble getting a similar time.
Unlockables: Hector Baboso, Lean Molly
Casualty
--------
Briefing: Dr. Peabody left the morgue door open and now zombies are running
loose all over the Hospital. Visiting time starts in 10 minutes - try to
kill 15 of the living dead before then.
Difficulty: *
Map: Hospital
Mode: Deathmatch
Weapons: SciFi Handgun (start), Lasergun, ElectroTool, Plasma Autorifle,
Homing Launcher.
Bots: Feeder Zombie, 2x Crypt Zombie, Sewer Zombie, Private Poorly.
Requirements:
-Bronze: 15 kills
-Silver: 15 kills in 5 min 30.0 sec
-Gold: 15 kills in 3 min 30.0 sec
-Platinum: 15 kills in 1 min 0.0 sec
Character: Dr. Peabody
Walkthrough: For some reason, the old hospital is filled with weapons from
2315. Ah well, might as well use them to your advantage. You have to get 15
kills - that's easy enough if you can get hold of a Plasma Autorifle. Just run
around and, if you see an enemy, use your secondary fire to stick a grenade to
them. Doing this 15 times is easy even for a novice. Just remember - shooting
a zombie in the head will knock it off, but won't kill them. Spooky, eh? One
last thing - don't use the ElectroTool, it's crap.
Unlockables: Dr. Peabody, Crypt Zombie
Top Shot
--------
Briefing: Prove your authority to the young cadets during combat training!
Everyone has 6 lives each, but lose them all, and you'll be out of the
military for good!
Difficulty: *
Map: Hangar
Mode: Elimination
Weapons: Soviet S47 (start), Rocket Launcher, Tactical 12-Gauge,
Flamethrower, Minigun.
Bots: Lt. Frost, Trooper White, Capt. Snow, Nikolai, Sgt. Shivers.
Requirements:
-Bronze: 1st
-Silver: 1st in 4 min 0.0 sec
-Gold: 1st in 3 min 0.0 sec
-Platinum: 1st in 2 min 0.0 sec
Character: Sgt. Shock
Walkthrough: If you only want a Bronze, hang out in the hangar (ha ha) and run
around in circles, dodging fire. The others will kill each other and you only
have to eliminate the survivor. Unfortunately, the mission us timed so for a
gold you'll have to work harder. Get a minigun from the hangar and press the
alternate fire button. When you see another person, mow them down. Capt. Snow
seems the toughest - keep him alive to kill the others then kill him.
Unlockables: Sgt. Shock, Elimination Mode, Hangar.
2. Mode Madness
===============
This is an introduction to game modes, and a chance to unlock some for use
in multiplayer.
Chastity Chased
---------------
Briefing: Chastity is honing her combat skills in a simulated shootout
against Sadako at the compound. Virtual health regenerates so you should
hold back if you're wounded. The same applies to Sadako, so persevere to
score kills.
Difficulty: *
Map: Compound
Mode: Regeneration
Weapons: SciFi Handgun (start), Lasergun, Rocket Launcher, Tactical 12-Gauge,
Plasma Autorifle.
Bots: Sadako.
Requirements:
-Bronze: 10 kills
-Silver: 10 kills in 4 min 0.0 sec
-Gold: 10 kills in 3 min 0.0 sec
-Platinum: 10 kills in 1 min 30.0 sec
Character: Chastity
Walkthrough: Sadako will always go on the offensive, so she'll follow you
wherever you go. Get hold of a Rocket Launcher then corner her in one of the
small rooms in the compound. Shoot your alternate fire (three rockets) to
kill her instantly. Now collect more ammo and repeat.
Unlockables: Regeneration Mode
Shrinking from the Cold
-----------------------
Briefing: The Time Portal has caused spacetime anomalies around the Dam.
People have been shrinking! Lt. Frost, Nikolai and Sgt. Shivers have
spiced up guard duty by making a game out of it. Remember, you won't
win if there's anyone bigger than you!
Difficulty: **
Map: Dam
Mode: Shrink
Weapons: 2x Silenced Pistol (start), Soviet S47, 2x Soviet S47, Tactical 12-
Gauge, Minigun.
Bots: Nikolai, Sgt. Shivers.
Requirements:
-Bronze: 10 kills
-Silver: 10 kills in 4 min 30 sec
-Gold: 10 kills in 3 min 0.0 sec
-Platinum: 10 kills in 1 min 30.0 sec
Character: Lt.Frost
Walkthrough: As soon as the game starts run up to the rooftops and grab the
minigun. Press the alternate fire button and from your menu turn off auto look
ahead. Now look down and run around, shooting people who will gradually get
smaller. You only need 10 kills - easy.
Unlockables: Shrink Mode
Scrap Metal
-----------
Briefing: UltraNet headquarters want this ChassisBot disposed of as quickly
as possible. Although not heavily armored, it is very agile, so be careful!
Power drained from the ChassisBot will refresh your EnviroSuit batteries -
don't let them run down!
Difficulty: **
Map: Scrapyard
Mode: Vampire
Weapons: SciFi Handgun (start), Lasergun, ElectroTool, Plasma Autorifle,
Homing Launcher.
Bots: ChassisBot
Requirements:
-Bronze: 10 kills
-Silver: 10 kills in 4 min 0.0 sec
-Gold: 10 kills in 3 min 0.0 sec
-Platinum: 10 kills in 1 min 30.0 sec
Character: Female Trooper
Walkthrough: You have to be quick here, or you die (because "your batteries
have run out"). Grab a Homing Launcher from the centre of the arena and aim at
the Bot. Stay there and get more ammo when it appears. Using this cheap tactic
should make even a platinum easy to get.
Unlockables: ChassisBot, Scrapyard.
3. It's a Blast
===============
All three missions contain only explosive weapons - these are basically to
familiarize you with the Rocket and Homing Launchers.
Night Shift
-----------
Briefing: It's night shift at the factory, and the Machinist is having a nap.
Time to play! Inject some enthusiasm into the other workers before he wakes
up. Your health is replenished by damage inflicted so keep up a good hit
rate to stay alive!
Difficulty: *
Map: Robot Factory
Mode: Leech
Weapons: Rocket Launcher (start), Homing Launcher.
Bots: 2x SentryBot, 2x ChassisBot.
Requirements:
-Bronze: 1st
-Silver: 1st and 15 kills
-Gold: 1st and 25 kills
-Platinum: 1st and 50 kills
Character: R-109
Walkthrough: The Homing Launcher, your best friend, is at the end of a tunnel
breaking off from the main chamber. Locate it, then restart until you appear
near to it. Then enter the main chamber and look around. There are loads of
targets - just lock onto one and shoot. When you run out of ammo retreat into
your tunnel then start again.
Unlockables: SentryBot, Leech Mode.
Spoils of War
-------------
Briefing: Kills count for nothing in this game, only rewards left behind by
the dead contenders are worth collecting. Be the first to collect 25 points!
Difficulty: **
Map: Ice Station
Mode: Thief
Weapons: Rocket Launcher (start), Homing Launcher.
Bots: Hank Nova, Meezor Mox, Female Trooper, R-109.
Requirements:
-Bronze: 25 points
-Silver: 25 points in 6 min 0.0 sec
-Gold: 25 points in 4 min 30.0 sec
-Platinum: 25 points in 3 min 0.0 sec
Character: Sgt. Cortez
Walkthrough: This has to be the most annoying game mode ever! You'll have to
head straight into the main building and get lots of Homing Launcher ammo.
From there head out and blast everyone you see (except R-109 - he takes too
long to kill). If you're lucky you'll come across some coins left by someone
else but it's unlikely. A hard gold to get.
Unlockables: Meezor Mox, Thief Mode.
Demolition Derby
----------------
Briefing: There's nothing like high explosives for reducing ChassisBots to
chassis bits. The game lasts 4 minutes... make sure you come out on top!
Difficulty: **
Map: Scrapyard
Mode: Deathmatch
Weapons: Rocket Launcher (start), Homing Launcher.
Bots: SentryBot, ChassisBot.
Requirements:
-Bronze: 1st
-Silver: 1st and 15 kills
-Gold: 1st and 25 kills
-Platinum: 1st and 50 kills
Character: R-109
Walkthrough: With only two enemies it's hard to get the high scores. Go to the
centre and get the Homing Rocket Launcher. From here you can see the whole
arena, so pick the other two off as they appear. You can also go indoors and
upstairs, and use the window as a sniper point.
Unlockables: Male Trooper, Female Trooper, Robot Factory, Vampire Mode.
4. Too Hot to Handle
====================
All of the three missions here are the same mode - virus. This can be a
blessing or a curse, depending on what you're good at. All of these are based
on luck, since the other contestants may be hunted down immediately, meaning
that you'll have to avoid more people, or they might not get caught for ages.
Monkey Immolation
-----------------
Briefing: Those pesky pyromaniac primates have been juggling torches with
disastrous results! The game ends when everyone is set on fire...so avoid
those frantic furry flamers!
Difficulty: *** or *
Map: Mexican Mission
Mode: Virus
Weapons: 2x Luger Pistol (start), Tactical 12-Gauge, Shotgun, Homing
Launcher.
Bots: 4x Monkey
Requirements:
-Bronze: Survive for 0 min 30.0 sec
-Silver: Survive for 1 min 0.0 sec
-Gold: Survive for 2 min 0.0 sec
-Platinum: Survive for 3 min 0.0 sec
Character: Venus Starr
Walkthrough: The honest way to do this is to run straight into the courtyard.
In the underground passages there's too much of a chance of running into the
others. Out here is a speed pickup - grab it and run around in circles in this
area. The monkeys will follow you (check on your radar). There is an easier
way, however. Just run up to the building with the ladder. Stand next to it
and when you see monkeys approach run up. The monkey(s) will stand underneath
the ladder, as the AI will always try to take the most direct route to you.
Just wait on top and take advantage of this glitch to get a platinum (the game
ends automatically after three minutes anyway).
Unlockables: Crispin, Flame Tag Mode.
Disco Inferno
-------------
Briefing: Lady Jane is busy strutting her stuff in the nightclub, and the
dance floor is heating up...literally! Avoid the night fever for as long as
possible!
Difficulty: **
Map: Nightclub
Mode: Virus
Weapons: Luger Pistol (start), Tommy Gun, Shotgun, 2x Shotgun, TNT.
Bots: Jimmy Needles, Hatchet Sal, Jake Fenton, Marco the Snitch.
Requirements:
-Bronze: Survive for 0 min 30.0 sec
-Silver: Survive for 1 min 0.0 sec
-Gold: Survive for 2 min 0.0 sec
-Platinum: Survive for 3 min 0.0 sec
Character: Lady Jane
Walkthrough: This is hard, because unlike in Monkey Immolation there is no
glitch to take advantage of. My advice is to get a Tommy Gun then go from the
large room with two staircases to the reception area (with the box that has a
net thing over it). Stand in the doorway of the reception area and look down
the corridor ahead. People will only come from there. When the appear blast
away and if you don't run out of ammo or aren't overpowered too soon you
should get a gold.
Unlockables: Louie Bignose, Lt. Wild.
Burns Department
----------------
Briefing: You might want to keep away from the other patients in the
hospital. There's a nasty hot fever going around... you wouldn't want to
catch it!
Difficulty: ***
Map: Hospital
Mode: Virus
Weapons: Shotgun, Luger Pistol, Garrett Revolver.
Bots: 2x Undead Priest, 2x Feeder Zombie, 2x Crypt Zombie, 3x Sewer Zombie.
Requirements:
-Bronze: Survive for 1 min 0.0 sec
-Silver: Survive for 1 min 30.0 sec
-Gold: Survive for 2 min 0.0 sec
-Platinum: Survive for 3 min 0.0 sec
Character: Viola
Walkthrough: This is by far the hardest mission you will have faced so far. It
really is entirely down to luck. If in the first 30 seconds more than two
others are infected, restart. If you start near the infected Sewer Zombie,
restart. It's all about everything being perfect for you. For the first
minute, equip yourself with a shotgun and other weapons, and by the end nearly
all the others will be infected. Now start running in a continuous circle
around the corridors, and pray that the others are behind you following NOT up
ahead. With a bit of skill and a LOT of luck you'll do it.
Unlockables: Undead Priest, Nightclub, Virus Mode.
5. Team Series A
================
These are missions in which you are pitted against a greater enemy force
than normal, but are given some help in the form of friends.
Club Soda
---------
Briefing: Slick Tommy and Jimmy Needles just knocked over your drink, and
they're refusing to buy another! Teach them some manners and score 20 kills
before they do. Braces and Marco will back you up.
Difficulty: *
Map: Nightclub
Mode: Team Deathmatch
Weapons: Luger Pistol (start), Shotgun, 2x Shotgun, Tommy Gun, TNT.
Bots: (RED) Braces, Marco the Snitch (BLUE) Slick Tommy, Jimmy Needles,
Hatchet Sal.
Requirements:
-Bronze: 20 kills
-Silver: 20 kills in 4 min 0.0 sec
-Gold: 20 kills in 3 min 0.0 sec
-Platinum: 20 kills in 1 min 30.0 sec
Character: Louie Bignose
Walkthrough: This is too easy, really. Slick Tommy and Jimmy Needles are weak,
so find yourself a Tommy Gun and run around until you meet them and kill them.
The big room with two staircases is a good place to hang around in, as they
can come from a variety of places and you'll still meet them. Don't rely on
your team mates too much, but they might get the occasional kill in.
Unlockables: Slick Tommy, Jimmy Needles.
Station Stand
-------------
Briefing: A squad of SentryBots are attempting to take over the Ice Station
asteroid. Team up with the Space Troopers to secure critical locations and
repel the attack.
Difficulty: **
Map: Ice Station
Mode: Zones
Weapons: SciFi Handgun (start), Rocket Launcher, Sniper Rifle, Lasergun.
Bots: (RED) 2x Male Trooper (BLUE) 3x SentryBot.
Requirements:
-Bronze: 1000 points
-Silver: 1000 points in 5 min 30.0 sec
-Gold: 1000 points in 4 min 30.0 sec
-Platinum: 1000 points in 3 min 0.0 sec
Character: Female Trooper
Walkthrough: Zones is a battle to control all the zones (duh!) so run around
the level activating them. Do a patrol: start at the black platform zone at
the end of the map and run around the other three then return to that one. If
in your absence anyone has activated one you can reactivate it again. Of
course, you'll have to learn their locations off by heart. Your friends should
keep the SentryBot occupied so that they don't get in your way.
Unlockables: Lt. Shade, Zones Mode.
Men in Grey
-----------
Briefing: A bunch of suits have been seen near the Training Ground blockhouse.
They've put in some computers and it looks like they might be starting a
dotcom consultancy business. Hit them hard before they try to float the
company and pocket the cash!
Difficulty: ***
Map: Training Ground
Mode: Assault
Weapons: Tactical 12-Gauge (start), Soviet S47, Homing Launcher, Minigun.
Bots: (RED) Sgt. Frost (BLUE) 2x Accountant, 2x Lawyer.
Requirements:
-Bronze: 10 min 0.0 sec
-Silver: 6 min 0.0 sec
-Gold: 3 min 30.0 sec
-Platinum: 1 min 15.0 sec
Character: Private Grass
Walkthrough: This is the last and hardest mission in the Amateur League. You
start off in a control room; jump down and grab the Soviet S47 then exit. Some
guys may come in. If so, chuck a grenade and stand back. Then run out and into
the valley (get the armour in the middle). To the left and right are autoguns
- lob a grenade in both directions. Then run up and you'll come to a pool.
Dodge bullets from enemies and run into the pool to finish your first
objective. Turn around and run up the next slope and grab a Homing Launcher on
the way. Up here all hell has broken loose. Keep a cool head and aim at the
autogun on the building on the left. Shoot a rocket at it. Do the same to the
autogun on the building on the right. Then get a minigun from the bunker at
the far end of the arena. Look behind you and blast a barrel there. Then run
forwards and you'll see a barrel in the middle - shoot that too. The remaining
ones are on you left and right, near the buildings, and behind a wall on the
building that is on your left when you enter the area. Climb the steps of the
other building and you'll find the last barrel there. Finally, go to the cave
entrance near where you got the minigun and run inside. At the end is a
control room similar to the one you started in. By now the timer should be at
2:15, maximum. Shoot all the machines both up and downstairs and the mission
will end.
Unlockables: Accountant, Lawyer, Training Ground Assault Mode, Training Ground.
Finishing this will unlock the Honorary League. Good luck.
___________________________________________________________________________
/ \
| 5b. Honorary League |
\___________________________________________________________________________/
1. Maximus
==========
All three of these games revolve around the Gladiator game - a VERY annoying
set of rules. They mean that you can't score a kill unless you are the
Gladiator. The gladiator is displayed at the top of the screen, and when an
enemy is the Gladiator he/she will flash white. Kill him/her to become the
Gladiator. Sounds simple? Well, it's damned hard at first. Still, practice
makes perfect. Thanks to Justin W W Steele, who wrote the walkthroughs for
these.
Cold Corpse Caper
-----------------
Briefing: After dark the freaks crawl off their slabs and prowl the Hospital
morgue. Cyberfairy has dropped in to sprinkle some hot lead pixie dust and
send them back to sleep!
Difficulty: **
Map: Hospital
Mode: Gladiator
Weapons: 2x Silenced Luger (start), Shotgun, 2x Tommy Gun.
Bots: 4x Crypt Zombie, 2x Gargoyle.
Requirements:
-Bronze: 1st
-Silver: 1st and 10 kills
-Gold: 1st and 15 kills
-Platinum: 1st and 30 kills
Character: Cyberfairy
Walkthrough: The first thing to remember in this game is that ONLY the
Gladiators kills count. To become gladiator, you must kill the person who
is gladiator (this game is sort of like tag). The gladiator is indicated
by a blue dot on the radar and is covered with a white haze. Become the
Gladiator, and then run up to the balcony and camp out there. Shoot everything
that moves and the medal will be yours. Use Cyberfairy's speed to your
advantage and brush up on your accuracy to make sure.
Unlockables: Cyberfairy, Gargoyle.
Killer Queen
------------
Briefing: "...the monkey wasn't too happy but the lion said he was glad he
ate her!" Ha ha ha! The Jungle Queen is sick of what passes for humour round
these parts. Crack some heads and wipe those silly smiles off their faces.
Difficulty: ****
Map: Aztec Jungle
Mode: Gladiator
Weapons: 2x Garrett Revolver (start), Shotgun, 2x Shotgun, Tactical 12-Gauge,
2x Tommy Gun.
Bots: Leo Krupps, Stone Golem, High Priest, Aztec Warrior.
Requirements:
-Bronze: 15 kills
-Silver: 15 kills in 4 min 0.0 sec
-Gold:15 kills in 3 min 0.0 sec
-Platinum: 15 kills in 1 min 30.0 sec
Character: Jungle Queen
Walkthrough: Grab the body armour across from the rope bridge, and run to the
area with all the poles. This is were all the bots run around. The rest is up
to you, Good luck!! This really isn't easy.
Unlockables: Leo Krupps.
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