TimeSplitters 2 - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for TimeSplitters 2 - Strategy Guide (Page 01).
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* TimeSplitters 2 FAQ/Walkthrough *
* For Nintendo GameCube *
* By Super Nova (supernova54321@hotmail.com) *
* Version FINAL, Last updated 7/6/03 *
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===============================================================================
>>>>> T A B L E O F C O N T E N T S <<<<<
===============================================================================
1. Standard Guide Stuff
1a. Version History
1b. Legal Disclaimer
1c. Introduction
1d. Email Guide
1e. Credits
2. Game Basics
2a. Controls
2b. Basic Techniques
2c. Default Characters
3. Frequently Asked Questions
4. Story Mode Walkthrough
4a. Easy Mode Walkthrough
4b. Normal/Hard Mode Walkthrough
5. Arcade League
5a. Amateur League
-(1) Beginners' Series
-(2) Mode Madness
-(3) It's a Blast
-(4) Too Hot to Handle
-(5) Team Series A
5b. Honorary League
-(1) Maximus
-(2) Elimination Series
-(3) Burns'n'Bangs
-(4) Outnumbered but Never Outpunned!
-(5) Team Series B
5c. Elite League
-(1) One Shot Thrills
-(2) Duel Meaning
-(3) Frantic Series
-(4) Team Series C
-(5) Sincerest Form of Flattery
6. Challenges
6a. Glass Smash
6b. Behead the Undead
6c. Infiltration
6d. Banana Chomp
6e. Cutout Shoot-Out
6f. TimeSplitters "Story" Classic
6g. Monkeying Around
7. MapMaker
7a. Beginners' Guide
7b. Advanced Guide
8. Unlockables
8a. Arcade Characters
8b. Arcade Maps
8c. Cheats
8d. Action Replay Codes
8e. Game Carts
-Anaconda
-AstroLander
-RetroRacer
8f. Arcade Awards
9. Weapon List
10. Parting Words
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All of the names of the sections here are identical to their names further down
in the FAQ, so just highlight the name of the section you want, click find
(Ctrl + F)and press return to get there without having to look yourself.
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* TIMESPLITTERS 2 *
* 1. Standard Guide Stuff *
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___________________________________________________________________________
/ \
| 1a. Version History |
\___________________________________________________________________________/
Version FINAL
Submitted 7/6/03
At last! The walkthrough is complete! Apologies if I neglected this somewhat
over the past few months. Anyway, remember that just because it's the final
version doesn't mean that no more info will be added. I simply won't be doing
any major overhauls, no large new sections etc. I will still make corrections,
and add bits of info here and there that I may have missed out.
Version 2.0
Submitted 1/5/03
I've added a Normal/Hard mode walkthrough, a much needed addition since I've
been literally flooded with requests for this. I've also added Action Replay
codes and arcade awards. This basically completes the FAQ for me, but I won't
call it Final just yet because there are still some odds and ends that need
polishing. Like Co-op notes and Arcade Awards.
Version 1.0
Submitted 29/3/03
The first complete version of the FAQ! I consider it to be complete in that I
have covered the entire game, but not necessarily in every difficulty. I
completed both the Honorary and Elite Arcade Leagues this update, so now I can
concentrate on writing guides for Story mode in Normal and Hard difficulties.
Version 0.92
Submitted 25/3/03
OK, OK, I know I should finish the arcade league walkthroughs. However, this is
only a small update with the addition of the long required Advance MapMaker
walkthrough.
Version 0.9
Submitted 2/3/03
I'm nearing version 1.0, and that means completion in at least one difficulty
for every different mode. I've added a characters list and how to unlock
levels. I hope these help! I'll try to get the Arcade League finished as soon
as possible, but you must understand that it's very time consuming work. After
that I'll get on with mission walkthroughs in Normal and Hard. Don't expect
these too soon - I haven't even finished the game in Hard.
Version 0.87
Submitted 28/2/03
This time I've added a much needed FAQ and a cheat list. Also cleared up some
formatting problems. Hope you like how the guide's coming on!
Version 0.85
Submitted 14/2/03
Aha! We're getting there! I am well on my way to completing this FAQ - it is
certainly the most all-encompassing TimeSplitters 2, as it doesn't just cover
the story. I'm rather proud of it, so I've added the challenges and changed the
headings (they were _sooo_ messy before).
Version 0.76
Submitted 30/1/03
This is such a minor update that it hardly seems worth mentioning, but I will
anyway... I've added a quick walkthrough for the final mission, something I
missed out in the last update, and I've added default character descriptions.
Version 0.75
Submitted 12/1/03
Sorry! I haven't updated for ages (got too wrapped up in Xmas and other stuff
to worry about FAQs). One thing you must remember is that I'm only a casual FAQ
writer who does it as a hobby. I'm not like the FAQ veterans who work
intensively all the time. What?! I'm talking too much? Oh well... I've added
some contributed Honorary League arcade strategies, and walkthroughs to cover
the whole game in easy - that means the guide is complete in Easy!!! (Throws
party). There are some other additions too. Enjoy this juicy update!
Version 0.42
Submitted 26/11/02
I was bored this afternoon after school, so having finished my ICT assignment I
took advantage of the fact that I was in a typing mood to write up another
mission walkthrough (Atom Smasher) and make some minor corrections to the FAQ.
Oh yeah, and the FAQ can be found at cheathappens.com and (with reluctance)
cheatcc.com.
Version 0.4
Submitted 24/11/02
This is more like it! I've finally got down to the Arcade League, and it's
complete in Amateur League. Still more work though! I have yet to finish the
mission walkthroughs though...
Version 0.27
Submitted 16/11/02
This is a very minor update - I've simply added the Wild West FAQ in easy
and some TEMPORARY ASCII art at the top of the FAQ (I already have some
better art, but due to formatting problems I can't put it up without going
over the 79 characters per line limit). I apologise for the slow progress,
I really can't devote as much time as I'd like to FAQ writing.
Version 0.25
Initial release (submitted 10/11/02)
I've done the story walkthrough in easy mode up to mission 5, and the
usual guide stuff is included. However, there's plenty of work left to do
(see "Coming Soon" for more details). I've also added a comprehensive mapmaker
FAQ for those who are baffled by the poorly explained options.
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/ \
| 1b. Legal Disclaimer |
\___________________________________________________________________________/
This guide is Copyright (c) Duncan Hardy 2002-2003. Any information copied
from it must be done with the explicit permission of the author. You may print
out the document, but only for reference purposes. This guide must never be
anything other than FREE (don't sell it for money) and it should only be found
at the following sites: (my site)
Violation of the above terms could result in lawsuit.
TimeSplitters 2 belongs to Eidos Interactive and Free Radical. I am in no way
affiliated with either company.
Hosting my FAQ: If you wish to host my FAQ on your site, please email me and I
will almost certainly agree. Do not make the same mistake as a certain other
person (who shall remain anonymous) and perform one simple action. Thank you.
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/ \
| 1c. Introduction |
\___________________________________________________________________________/
In my opinion TimeSplitters 2 is the best First Person Shooter ever made. About
six months ago, it crossed my mind to make a FAQ for the game, and so I began
my largest project thus far. At the time I was very inexperienced in handling
ASCII, and in writing FAQs; the result was not what I consider to be
particularly aesthetically pleasing. I therefore bring you this final, new
edition of the FAQ, with (what I hope you agree is) a vastly improved, more
original format.
Almost everything piece of information relevant to the game has been documented
herein, so please use this as a resource to aid you whenever you play
TimeSplitters 2. If you notice anything that you think should be included,
please notify me at the email address detailed at the top of the FAQ. Before
you continue on to the main guide, I would like to take opportunity to thank
you for using my FAQ, and I hope that you enjoy reading it as much as I did
making it.
~Super Nova
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/ \
| 1d. Email Guide |
\___________________________________________________________________________/
I've written a few guides now and I know that you need to be explicit to
avoid stupid questions. Here is my list of golden rules for email writing:
1: Never, ever send me spam. Any kind of inappropriate or junk mail will go
straight to the trashcan, your address will be filtered and if I deem it
necessary, further action will be taken.
2: I always write correctly and politely, with no grammar or spelling
mistakes. I expect the same from you. I'm fed up with seeing this:
"gimme any chets 4 [insert badly spelt game name here] tanks"
or
"i cant fnish mssion 7 tel me how plz"
I'm going to disregard this kind of mail in future, so please make an effort.
3: If you can, check that what you need to know is in the FAQ. I'll probably
help you even if it is, but it saves me time if you find what you need to
know in the guide before emailing me. READ THE FAQ BEFORE ASKING A QUESTION!
4: Watch your size. I have a Hotmail account, and the limit is 2 MB for my
inbox. Don't clog it up, please. Between 1 and 20k is fine, but no higher if
possible.
5: Finally, please put the subject as "TimeSplitters 2" so I can check at a
glance what your email's about.
If you follow these guidelines I will happily reply.
Oh, if you want to speak to me over AIM my screen name is SpNov3. Don't speak
to me over MSN - I use that privately. If you add me, I'll probably block you.
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/ \
| 1e. Credits |
\___________________________________________________________________________/
The following deserve a mention: for posting this guide. (The other sites don't get a
mention because they asked me to if they could use it, not the other way
round).
-Eidos and Free Radical for creating such a cool game.
-David Rainey, who gave me a hint on the Atom Smasher mission.
-Justin W W Steele, who's provided some Honorary League walkthroughs and
encouraged me with motivating emails. Thanks!
-Sasha Slutsker, for creating some ASCII art for me in the early days of this
FAQ's existence.
-Black Hole Sun, who allowed me to use his weapon list.
-PhoenixDDD, whose site I took the arcade awards from.
-Monty Moore, for providing me with a couple of Platinum award times
corrections.
-Julien Pouliot, for being a cool person - check his site (if you speak French)
at
-You, for taking the time to read this.
-And last but not least (maybe), me, for writing this FAQ.
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* TIMESPLITTERS 2 *
* 2. Game Basics *
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/ \
| 2a. Controls |
\___________________________________________________________________________/
Default controls (classic):
A: Activate
B: Crouch
X: No function
Y: Manual reload
L: Aim
R: Fire
Z: Alternate fire
C-stick up/down: Look
C-stick left/right: Turn
Control stick up/down: Run
Control stick left/right: Strafe
Control pad up/down: Zoom in/out
Control pad left/right: Change weapon
Start: Pause game
Custom controls, as on my game:
(This set is for gamers used to N64 blasters such as GoldenEye and Perfect
Dark, and who have difficulty adapting to the weird default controls. Feel
free to change certain buttons to suit your own playing style).
A: Activate
B: Crouch
X: Manual reload
Y: No function
L: Alternate fire
R: Aim
Z: Fire
C stick up/down: Look
C stick left/right: Strafe
Control stick up/down: Run
Control stick left/right: Turn
Control pad up/down: Zoom in/out
Control pad left/right: Change weapon
Start: Pause game
MapMaker controls (as in the instruction manual)
A: "Grab" (select) a tile piece or if already selected "Place" a tile piece.
B: Allows you to delete a highlighted item.
X: Marks a tile piece. This is useful for marking a number of tile pieces
that you want to copy or move. An alternative to marking each tile piece
individually is to drag the cursor across a selection of tile pieces whilst
holding down the A button.
Y: Whilst the cursor is over a tile piece press the Y button to make a copy
of the highlighted piece.
L: Zoom out
R: Zoom in
Z: No function
C stick: Scroll in all directions
Controls stick: Moves the cursor in all directions
Control pad up/down: Move up/down a level in advance mode
Control pad left/right: Change menu (Tile, Items etc.)
Start: Bring up the MapMaker menu
Keyboard controls
(Often in the game you have to write, whether it's a filename or a briefing
in MapMaker, so here are the controls).
A: Type selected character
B: Quit
X: Backspace
Y: Space
L: Change character set from lower case to higher case to numbers
R: See L.
Z: No function
Control stick: Highlight character
Control pad: Highlight character
Start: No function
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/ \
| 2b. Basic Techniques |
\___________________________________________________________________________/
Successful Strafing: Using the strafe technique successfully is the key to
survival in this game, and it helps dodge bullets. A good idea if you only
have one enemy against you is to strafe in a circle around him/her/it while
shooting. They will find it hard to hit you, but successful coordination of
the C-stick and control stick will mean that you should be able to aim well
enough. Against multiple enemies it is harder. If they are all in one place
you should strafe left and right while facing them and firing (hopefully with
some kind of machine gun). You run the risk of being hit, but less than if
you were stationary. If they are in different areas on various sides of you
I advise diving for cover (see below).
Finding Cover: If you are surrounded by enemies, the worst thing you can do
is stay there and try to kill them all. Instead, retreat to a nearby wall or
crate, and crouch if necessary. If they can no longer see you, they will come
round, and you can easily kill them since they will be in the same place.
Other times this will not be possible, so find cover that at least partially
protects you. A good example of this is in O'Leary's bar (Chicago) where, on
Normal or higher, gangsters come in from all directions and blast you. In
this situation you should crouch behind the bar, rising regularly to shoot
opponents until they are all dead and you have taken minimum damage. If
you find yourself being sniped by enemies you can't see, run and continue the
mission - standing around looking for them will only result in getting
seriously hurt, and even if you do eventually spot them they will have hurt
you too much to make it worthwhile.
"Peeping": The technique I call "peeping" involves strafing very gently round
a corner, so that hopefully you can snipe enemies who can't see you. There is
not much to say about this, other than that it is very useful in most
situations.
Window Panes (no pun intended): You can take care of many enemies by shooting
them in the head through the window pane of a door or simply through a
window. Usually they won't even notice you until they're dead. It should be
noted that any enemy not facing your direction will not notice you until you
get really close.
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/ \
| 2c. Default Characters |
\___________________________________________________________________________/
These are descriptions of all the default characters in the game (i.e. ones
that you will have unlocked from the beginning).
Sergeant Cortez: An elite squad of space marines are spearheading the
counterforce of the TimeSplitters. Sergeant Cortez is a battle-hardened veteran
who is proficient with all weapon types and can adapt to any combat conditions.
Corporal Hart: Not just an excellent soldier, Corporal Hart is also as expert
with all kinds of mechanical and computer technology. She has found her servo
enhanced Tritium Exo-Arm to be a very useful aid in combat situations.
Isla Nadir: Daughter of Dr. Ketje Nadir, Isla knows no fear and will gladly
undertake even the most dangerous search and destroy missions. Few men can come
close to her superb fighting and infiltration skills.
Gregor Lenko: Gregor Lenko "The Russian Bear" is one half of a crack military
team working for a covert international consortium. Along with Isla Nadir he is
sent on assignments that would cause lesser men to quake with fear.
Jake Fenton: Jake has been battling bribery and corruption ever since Big Tony
came to town. Tony lost him his badge and had him run out of town, but now he's
back working for Lady Jane's Agency and is looking to settle the score.
Lady Jane: This hot blooded socialite skipped Swiss finishing school to create
her own Private Investigation Agency in Chicago. A stickler for fashion you'll
never catch her with anything but the latest in haute couture and
semi-automatic weapons.
Viola: The child of a reclusive aristocrat Countessa, Viola assumes the guise
of a traveling troubadour as a cover for her true mission - to destroy evil
wherever there is its ugliness.
Mr. Underwood: Mr. Underwood has debunked table-rappers and fake mystics all
over England. Reports of true supernatural phenomena has brought him to Paris.
He has joined forces with the lady Viola to share inelegance in the battle
against Jacque de la Morte.
Hank Nova: Some guys just have it - and Hank's one of them. He's seen things
you people wouldn't believe - attack ships on fire of the shoulder of... well,
whatever. A leaner, meaner, and more square jawed hero never graced the space
operatic stage.
Candi Skyler: Candi graduated from cadet training just two weeks ago. Although
there has been cheap talk around the academy that she failed Astronavigation
but got dispensation because she has a cute butt.
Ghost: The coolest CyberJock in the Tek quarter, Ghost can hack an AI CORE in
milliseconds. When he declined Sadako's offer to join her gang, she planned a
bitter revenge. Now he's been framed for a crime he did not commit and the
NeoTokyo police are on his tail.
Chastity: Before becoming a highly decorated officer in the LAPD, Chastity ran
with the gangs in the back streets of NeoTokyo. She has vowed to help Ghost
clear his name and regain his honour.
Elijah Jones: Elijah is Peekaboo Jones' great great grandpappy. His life as a
bounty hunter began at the age of 16 when he saw his parents gunned down in
cold blood by cattle rustlers. Since that day his mission has been to confront
injustice wherever he finds it.
Ramona Sosa: Ramona came over the border hoping for a peaceful life but with
her fiery temper and quick reflexes, she quickly fell into work as a law
enforcer. When things became to turn sour in Little Prospect she sent the wire
out to her old friend Elijah Jones for backup.
Harry Tipper: The crime busting skills of ex-New York vice cop Harry Tipper are
now employed in the fight against international supervillians. This time he's
got a licence to chill - nice tux Harry!
Kitten Celeste: Sometimes things get too hot under the collar for Harry and he
needs some manual assistance from his slinky sidekick, Miss Celeste. Go get 'em
tiger. Grrrrrrr!
Captain Ash: Adventure extraordinaire Captain Ash's exploits has carried him to
the four corners of the earth. He is always accompanied by the most glamorous
assistances and never averts to stopping for a spot of afternoon Tiffin. Just
to keep the pecker up you understand - tally ho!
Jungle Queen: Raised in the jungle by wolves, the Jungle Queen's sharp
intellect is only hampered by her tight thong and lack of language. Captain Ash
has promised to make her a duchess if she comes back to Blighty with him.
Gretel Mk II: Gretel II is a second-generation precision killing machine
programmed with stealth and martial arts techniques from around the galaxy.
Together with R-109, she has been sent to destroy the Machinist's robot army.
R-109: An upgrade to the now outdated R-108, R-109 is a war robot built for
heavy-duty combat. His reasons for destroying the Machinist are more personal
than his partner Gretel II; R-109 wants revenge for his fallen comrades killed
in the Machine Wars.
Monkey: It's a monkey.
Nikolai: Nikolai is a little too curious for his own good. He's always telling
Sgt. Shivers that he knows best and that he can sort out whatever is going on
in the secret base under the Dam.
Private Grass: Private Grass is a hardworking grunt in the regular force.
Sergeant Shivers: Sgt. Shivers really doesn't like working at Oblask Dam. It's
all a bit spooky and he's fed up with Nikolai calling him a scaredy cat.
Sergeant Wood: Sgt. Wood is an upstanding officer in the Regular Force.
Lieutenant Frost: Lt. Frost is an accomplished curling champion. She practices
on the frozen lake behind the Dam.
Lieutenant Bush: Lt. Bush used to get into trouble with her superiors because
of her unruly hair. Now she follows their advice and keeps it neatly trimmed.
Trooper White: Trooper White is a promising soldier in the Arctic Force.
Trooper Green: Trooper Green's gasmask is a great help with his hayfever on
summer operations.
Captain Snow: Capt. Snow is the leader of the Arctic Force. Sometimes the cold
climate makes his earpiece malfunction.
Captain Forest: Capt. Forest is the well respected chief of the Regular Force.
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* TIMESPLITTERS 2 *
* 3. Frequently Asked Questions *
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Every FAQ needs a FAQ, so here it is. Please check it before emailing me.
Question: What is TimeSplitters 2?
Answer: It is the continuation of the critically acclaimed PS2 original, with
just as much multiplayer fun, although it is not really linked in any way to
the first one.
Q: What, so if the original was on PS2 why is there a GameCube version?
A: As I said, this is totally independent of the first one and Eidos decided to
let us have this as well. All the better for us GameCube owners!
Q: What are the cheats for this game?
A: SEE GUIDE! NOW! (I have been asked this many times). And no, there are NOT
any button codes.
Q: I am in possession of the PS2/XBOX version. Please help me...
A: I'm not interested in what you have to say. I'm fed up answering questions
about other console versions of the game. This is for GameCube ONLY! See ACA's
guide if you have a PS2 or XBOX.
Q: I'm stuck on the Aztec level in Normal/Hard. I can't get past the golden
door and your FAQ says it isn't there.
A: Yes, in Normal and Hard there is a puzzle you have to solve. The columns in
the area where the monkey throws melons at you has a combination that opens the
door. Activate the columns to spin them and solve the puzzle. Each column has
four white pictures on it, each one which needs to be facing the same picture
on another column. Here is a crude diagram to show you what I mean, where # is
a column and other symbols are drawings.
#& ! !#% %#
$ * @ +
$ * @ +
#^ ^#) )#( (#
Q: I noticed that the bots in multiplayer do slides and cartwheels. How do you
do these somersaults yourself?
A: Tragically, there is no way of achieving this yourself. It's no part of the
game.
Q: I can't do this and it isn't in your FAQ: .
A: You haven't got it from GameFAQs! I can guarantee that they will have the
latest version. Other sites may not, but that isn't my fault. Get it from
GameFAQs and if you don't and send me an email like this I'll ignore you.
Q: Help me on this Arcade league mission: .
A: I have covered every Arcade mission, including the strategy I used to finish
it. If you still can't do it please don't email me for help - I can't say any
more than what is in the walkthrough. Tell me your specific problem and I may
be able to give some tips, but I can do no more.
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* TIMESPLITTERS 2 *
* 4. Story Mode Walkthrough *
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Here you will find the briefing for each mission, the objectives you will have
to complete in that difficulty and both a quick walkthrough (tells you where to
go and what to do briefly - no enemies/cameras mentioned) and an in-depth one
(follows your every step and explains how to get past each situation).
NOTE: Please excuse my pathetic sense of humour. I like to think I'm funny,
so just ignore the occasional crap joke and bear with me.
ALSO NOTE: I write in Standard English for the United Kingdom, where I live.
That means that I write color as colour and realize as realise. I'm sorry, I
can't change the way I write, so please don't email me telling me to "write
properly" as has happened in the past.
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| 4a. Easy Mode Walkthrough |
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Mission 1: 1990 SIBERIA - Oblansk Dam
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Objectives:
Primary Objectives:-
*Deactivate the communications dish
*Investigate the secret digging site
*Retrieve the time crystal
*NEW OBJECTIVE: Destroy the biohazard container
*NEW OBJECTIVE: Escape through the time portal
Secondary Objectives:-
*Burn all the evidence
Briefing:
A secret research facility under a Siberian dam has unearthed preserved
organic specimens which are over ten thousand years old.
Following a number of mysterious accidents, the original scientific team has
left the site and a Russian military garrison has been assigned to the
excavation project.
Intelligence has revealed that the military's attempts to develop biological
weaponry from the finds have had dreadful results. They must not be allowed
to continue this research.
Although biohazard defence forces are on their way, there is an opportunity
to investigate the base and destroy the sample research records before they
arrive.
The base is currently under lockdown - the perimeter guards are jumpy and
automated security systems have been engaged. Avoid the cameras, if necessary
they can be switched off or destroyed.
Cutting off the communications uplink should buy some time to explore the
base more fully.
Quick Walkthrough:
-Collect sniper and pistol.
-Run to courtyard and up steps behind large building.
-Use walkway to get mines from small building roof.
-Open door in 2F of big building and throw mine at dish (OBJECTIVE COMPLETE).
-Go to dam and ascend stairs to the top.
-Run down corridor shutting off three valves in side rooms.
-Go down stairs on other side of dam.
-Enter building.
-Follow path to checkpoint.
-Go up to control centre and open door.
-Follow rocky corridor to digging site (OBJECTIVE COMPLETE).
-Collect Time Crystal (OBJECTIVE COMPLETE).
-Throw mines on Biohazard Container (OBJECTIVE COMPLETE).
-Run to Time Portal (MISSION COMPLETE).
In-depth Walkthrough:
You'll start off in a tunnel, so go forward and take the sniper rifle and
the silenced pistol. Using your sniper, aim upwards towards the balcony and
zoom in to the maximum. You should see a guard standing in front of a door,
so aim at his head and pull the trigger. Now look up and right (still with
the sniper rifle) and you'll see a camera. When you can see the lens, shoot
it to destroy it. Now run out into the open and aim up at the balcony. There
will be another guard up there shooting at you, but his accuracy is terrible
so dispatch him with your sniper. Now take out your silenced pistol and look
over to the fences opposite the tunnel. A guard will be standing between two
huts, shooting at you, but it only takes a couple of shots to kill him.
Walk up to his body and turn left, round the big house and up some steps on
the exterior. At the top will be some sniper ammo from the guy you killed.
Collect it and open the door to find yourself in a small control center. Go
up to the far end of the room and activate the panel to open the door to the
dam, then go out of the room and right along the planks. At the end is a hole
in a roof. Fall through it and collect some mines on a shelf. Exit the house,
climb the steps again and throw a mine onto the roof, near the satellite.
When it explodes, the satellite dish will be blown away, and one objective
will be complete.
Explore the houses in this area a bit now. The one behind the big two story
building contains sniper rifle ammo, and two others contain filing cabinets.
In these houses open the cabinets with the activate button and throw a mine
onto the cabinet. Get out of there, and soon afterwards you will be rewarded
with the message "4 or 3 filing cabinets remaining". Go down by the side of
the large building and go down the lower area and enter the dam.
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