Tales Of Symphonia - Strategy Guide (Page 05)
Below are the cheat codes, hints and help for Tales Of Symphonia - Strategy Guide (Page 05).
After that, head back to find a treasure chest hidden behind a mine cart, and then proceed into the mines. When you first enter, head to the right, and turn on the little machine thing you see to activate the platform. Once on the platform, and face up. Shoot your Sorcerer's Ring at the little sign with the arrow to switch the direction so that the platform goes up instead of across. It may take a few tries. Once over there, kill the monster here, since it should have the memory gem. Take a right, and ride the platform to the bottom. Once down, head to the left and take the ramp up, and get the chest. Go back down the ramp, and keep going on straight until you run into a Sorcerer's Ring pillar. Change the function of it. It can drop bombs now. But becareful, because you can get hurt if you stand too close to it. Now before going back to the platform, head up to a boarded area and grab another chest. Now go back to the platform you got off on, and then head straight until you run into a boulder. Place a Mana Bomb there to blow it up. Don't jump across the ledge yet. Go back to the Sorcerer's Ring pillar to change the function back to normal, and then go back to where the boulder was. Jump over the gap, and then go over to the moving platform. Get on, and shoot the sign so that the platform goes right instead of up. Don't get off yet, though. Now get off where you got on, jump over the ledge again, and go back to the Sorcerer's Ring pillar to get the bomb function again. Now head back to the moving platform, get off at the other side, and enter the door. You'll see another boulder once you enter. Blow that up, and go up and left to find a chest. Then wander around the area, blowing up all the boulders you see. Once they're all gone, run around until you find two ramps. Start off by going down the one where you see a little man walking. Talk with him, and he'll give you some lip. He says that he's looking for a potion to... eat... yea. Anyways, remember that Mizuho Potion that you bought in Mizuho? Well, this is where you use it. Give it to him, and he'll leave. Now grab the chest. Head back up, go down the other ramp, and grab the chest. Now wander around the area again until you find two machines. Activate them, and then wander around until you find a memory circle. Use a memory gem to activate it, and save your game. Now run down the path, and you'll trigger a switch, and a boulder will come after you. Don't worry, you'll run to safety automatically... this time. Remember where it is, and then follow the path (don't push in the switch yet) until you come across a spinny object, which triggers a scene. How to destroy it? Slowly lure it, but not too slowly, or else you'll wind up taking damage. But slowly lure it over the way you came, and up the boulder path until it can't go up anymore. Then quickly run up (it'll be much easier if you Ex Gem Lv.2 on Lloyd set to Personal) to the switch that triggered the boulder, and run to the little safety gap, and it should trigger a scene in which the spinning block falls, and the boulder crushes it. Here's a nifty little shortcut now. You COULD take the elevator down the path to the place below, but instead, activate the boulder, and let it hit you. You'll wind up down there, where you want to be, and it'll only do 200 damage. You can take the damage, so stop whining. Once in control, grab the chest near you, and examine the broken pieces from the spinning block to get a Darkness Weapon. Head up to get a Thunder Cape, and now take the elevator. Once in control, head across to the right, and dodge the boulder when it rolls. Now go back to the hall where the spinning block used to be, and de-activate the boulder trap. Now just follow the path to get into the next room. Go down the stairs and turn right to get another chest, and then head back up and follow the path until you trigger a scene. Just blow up the right most boxes to get the Inhibitor Ore. Now watch a small scene, and backtrack to the entrance to watch another scene, and then exit the mines. -------------- WORLD MAP -------------- Our next destination, Ozette. I trust you remember where it is. -------------- OZETTE -------------- Once here, you'll encounter another scene with some guards, and then a fight with them. Rid of the lowlifes, and watch another scene. Once given the choice, choose the top option. Now you'll be asked if you want a Quick Jump. Choose No. Trust me. Now head for Presea's house, and head into the left room, and examine the bear statue to find the Wonder Chef. Now exit, head into the forest, and head for Mizuho. -------------- MIZUHO -------------- Head for the chief's house to trigger a scene about the Rheairds, but before you get those, we must make haste to form another pact with another summon spirit. So let us head off. -------------- WORLD MAP -------------- Head through the forest again, into the Ozette region, but go to the dock, and get in the EC and head north to find the Temple of Lightning. -------------- TEMPLE OF LIGHTNING -------------- There are a few things in this place that can knock your HP down, so becareful. Anyways, once in, you'll come across a fork in the road. Take the right path first, and press A near the little machine up the stairs to activate the Lightning Rod. Now head back down the stairs, and go back to the fork, and take the middle path. Step on the switch (it would've hurt you if you hadn't raised the Lightning Rod on the right) and then deactivate the Lightning Rod here. Now head back to the right Lightning Rod, and deactivate it. Now head back up to the middle one, and step on the switch, and watch the box on the left side go boom. Run back down the steps, take the left path this time, and head up to the Sorcerer's Ring pillar. It'll shoot blue lightning out, which can only destroy the blue blocks. Now head back to the fork, and take the right path, and destroy the blue blocks you see, and go open the chest. Head back to the fork, take the left path, and go save your game. Now head up the middle path, and head up the stairs behind the Lightning Rod. Go up the stairs on either the right or left side (doesn't matter) and once you reach the top, destroy the blue box. Now head back down the stairs, and go destroy the blue box guarding the doorway, and enter the door. You may notice how dark the room is in here. You'll get occasional lightning strikes to help you out with navigation, but some of the walkways are narrow, so you'll have to be careful. Anyways, just follow the path until you come across another door. Enter it. Once you come out, go to the right and you should see a floating blue box. Use your Sorcerer's Ring to destroy the box to drop the chest. Now go to the left to get activate the Lightning Rod, and it'll drop you down a level. Grab the chest. Run around to the other side to destroy another blue box that drops another chest, then activate the Lightning Rod. Drop, and grab the chest. Now go destroy any blue boxes you may see on this level, and then activate the Lightning Rod. Once you can't fall anymore, activate the Lightning Rod so that the one at the bottom doesn't absorb the lightning, and exit through the door. Once in here, follow the path until you go down some stairs, with some stairs next to those. Don't go up the stairs, but turn right and go up to find a treasure chest. For a neat shortcut, fall off the edge. It won't hurt you one bit, and it'll return you to the room with those three stacked boxes. Go through the northern door again, and now you can go down the stairs in this room and not get hurt. Head across the water until you see another pair of stairs. Take them, and use the Sorcerer's Ring pillar so that your Sorcerer's Ring shoots out yellow electricity. Now head back down the stairs, through the water, and up the other stairs, and enter the room with the three stacked boxes. Take the left set of stairs, kill the monsters if you want, and destroy the yellow boxes with your Sorcerer's Ring, then head to the top of the room, and destroy the yellow box at there, leaving only the red one left. Now take the door on the right stairs. Follow the path, and exit through the door, and you should see a floating yellow box. Destroy it, and watch a Lightning Rod land on top of a machine. Now head back into the dark room, and fall off the edge. Once in control again, head back into the very first room, and then take a left at the fork, save your game, and destroy the two yellow blocks below you to claim another treasure chest. Now go back to the fork, take the middle path and go up the stairs. Go straight in this room and exit through the door. Once in this room, take a right, and you'll notice a machine with a Lightning Rod sitting on top of it. Examine the machine, and the Lightning Rod should be activated. Now go left, and go up the stairs you see, and grab the chest at the top of them. Once you reach the top, go up some small steps across the bridge to the right, and then head down for the door. Follow the path in the dark room (becareful not to fall off) and exit through the door once you come across it. Deactivate the Lightning Rod here, and then lighting should strike the Lightning Rod on the machine, making it work. Now return to the dark room, but don't fall this time. Follow the path until you come to the door, and exit. Don't cross the bridge here, but take the steps near you, and then go to the machine, but don't start it, 'cause it'll get all angry and shock you and stuff. Anyways, the key of this, is to leave the right path of yellow blocks for the current to travel. Head up the stairs near you, then climb up to the first level of the yellow block maze (which is what I call it) and destroy the monster for a memory gem. Now for the correct method, destroy all the boxes, except for the first two pairs you see, and then go to the machine, and start it up. If done correctly, a boulder should roll off the ledge up there, and destroy the bridge, making a ramp. Go down it, and then follow the path until you come to a door. Enter it, and you'll be in the water area, with another Sorcerer's Ring pillar. This time, it'll turn red. There's a few things we can do with this before facing off against the boss of this temple. This will allow you to destroy red blocks. Now backtrack all the way back to the very first room in the temple, and head back to the fork, and take the right path, and destroy the red blocks in here to get another chest. Now head back up the steps in the middle path. Once in this room, take the left stairs, and enter the door that used to have yellow blocks guarding it. Follow the path until you reach the door, and exit. Destroy the red blocks you see in the room, and open the chest. Now head back into the darkness room, and work your way back to the door. Head through the door on the lowest section of the room, and use a memory gem, and save your game. Now head back into the room you were just in, and head up either the left or right staircase, and destroy the red block, and activate the Lightning Rod to make Volt appear. Some talking occurs, and then watch as Volt goes ballastic and goes to attack Sheena but.. Corrine gets in the way. Corrine then mutters his last words, and dies. :( Sheena gets pissed, and then we enter battle. ============== BOSS FIGHT ============== 0000000000000000000 0 Volt 0 0 HP: 24,000 0 0 TP: 240 0 0000000000000000000 This guy is mean. He has multi-hit electric attacks, which add damage very quickly. If you're using Genis, turn off all his magic except for Spread. You should already have Raine in for healing purposes. Use your best combos and techs with Lloyd, and make sure Sheena doesn't have the Card of Lightning equipped, because she'll heal him instead of hurt him, and in this fight, that'll come back to bite you in the ass, hard. Keep a constant eye on everybodies HP and TP, and heal when needed. He should fall soon. ============== END BOSS FIGHT ============== Watch some more scenes, and Sheena will gain a new title. Now exit the temple. -------------- WORLD MAP -------------- Our next destination, you ask? If you look on the world map, do you see a cluster of white spots on the northeastern end of it? That's our next destination, which is in the midst of the rocks. If you need help finding it, it's in the southwestern area of the white spots. -------------- TETHE'ALLA BASE -------------- Just a little bit more until we have air transportation. Anywho, watch the scenes, and soon you'll be in a somewhat control room, and you'll have control. If you need healing, talk with Orochi. There's also a little vending machine in the lower left corner of the room, so stock up as needed. Change the function of your Sorcerer's Ring in here, save your game, and leave this room, and head right in the next room. In here, you'll notice a blue block and two laser grids. Fit the block anywhere (except the very bottom) so that it cuts off the laser, and run all the way to the right, and enter the door. Beat down the guard in here to obtain the first part of the password. Remember it, since I won't be able to help you with it, since the complete password is chosen randomly every game. Head back out the door, and head left, and then push the blue box on the upper laser grid, and run past it and go through the door. Go to the right to spot a chest. Open it. Push the blue box over to the left and place it on the laser grid, and then run past it. Now pull the box back a couple of spaces, and then push it up to block that laser grid, run up, and go through the door. There should be two guards in this room. Beat down on the purple one for the second part of the password. Now go up the little set of stairs near you, shoot the blue pillar with your Sorcerer's Ring to activate the platform. Head back down the steps, go to the little blue panel next to the platform, examine it, and make the lift go up. This will come into play shortly. Now backtrack all the way to the room with Orochi, and heal if needed, and save your game. Take the left door this time, and place the blue block on the laser grid so you can run by to the left. Enter the first door for a chest, exit, run to the left some more, and enter another door for another chest. Exit and run back to the right, and place the blue box on the upper laser grid, and run by it, going through the door at the top. In this room, take the first left you see, and head through the door. Beat down on the blue guard in here for the third part of the password, and open the chest. Now exit, and go up this time at the intersection. You should be in the room where you got the second part of the password. Go grab the box from the platform, and pull it back to the stairs, but not against the stairs. Now push it over the ledge near the stairs, destroying the laser grids completely. Also, on your way out, fight the enemy to get a memory gem. Now exit. Backtrack to the room with Orochi, and heal if needed and save. If you need a password reminder, talk with him (he heals you too) and he'll give you the password. Remember it, and exit. Take the right door again, and find the room where you got the second password at, and grab the two chests. Exit, and block the beam if it isn't blocked already, and head up the path and into the door. Use a memory gem to save your game in here. Alright, first things first, grab a box, and drag it to the left, and you should see a place where you can slide in two boxes so that you can run across them to the chest you see. Well, slide one box into one slot, and another box in the other slot. Now head up the stairs, run across the boxes, and open the chest. Stand behind the chest now, and shoot your Sorcerer's Ring at the blue pillar to activate one of the platforms. Now run back across the boxes and back up the stairs, and then down the set of stairs that leads to the memory circle. Grab one of the boxes you pushed in those two slots, and drag and push it onto the working platform (push it on the upperright corner, and stand on the upperleft corner) and make the platform go up. Once up, run behind the block, and push it up one space, and then make the platform go down (with you on it). Now head to the stairs to the right, and grab the chest. Now run to the left, and take the stairs to the left and keep going up until you can't anymore. Then run to the right and find the box that you brought up here via platform, and drag it as far right as you can. Then get behind it, and push it over the far right ledge, behind the chest you opened. Stand on it, shoot the blue pillar with your Sorcerer's Ring, and head back to the ground floor. Save your game, and leave the room and re-enter so that the boxes reset. Grab the two boxes, and push them over to the lowerright platform. Place one on the lowerleft corner, and one on the lowerright corner, and stand on the platform, and make it go up. Now drag and push one block against the right wall into it falls into a gap. Now get the other one, and push it in front of the treasure, off the edge, and open the chest. Now head back down to the platform, but don't get on. Head all the way left from the platform, and follow the path and you'll come across one more platform, and a chest. Open the chest, then shoot the blue pillar with your Sorcerer's Ring, and make the platform go down with you and a box on it. Now push the box into a little gap to the right to get a chest. Save your game down here if you want, then head back up, and then go back right, and across the gap above the right platform. Take the last platform you see up, and put in the passcode and enter. Watch a few scenes, and we'll be in battle. ============== BOSS FIGHT ============== 0000000000000000000 0 Yuan 0 0 HP: 16,000 0 0 TP: 652 0 0000000000000000000 0000000000000000000 0 Botta 0 0 HP: 12,000 0 0 TP: 580 0 0000000000000000000 This fight really isn't as hard as it's supposed to look, but both have attacks to keep your party members busy. Take out Botta first, since he has less HP. He really hasn't changed much from the last time you fought him, except for a new spell or two, but lay waste to him. For Yuan, use your best combos and techs, heal when needed, and they'll both be down for the count. ============== END BOSS FIGHT ============== Watch a little more talking, and then you'll take off on the Rhearids. -------------- WORLD MAP -------------- If you need healing, stop by any place to rest up. When ready, head Southeast and looking for a cloudy floating island. -------------- NEST OF FLYING DRAGONS -------------- You'll encounter a scene once you enter, and then you'll have a fight. ============== BOSS FIGHT ============== 0000000000000000000 0 Winged Dragon 0 0 HP: 18,000 0 0 TP: 400 0 0000000000000000000 0000000000000000000 0 Baby Dragon 0 0 HP: 12,000 0 0 TP: 800 0 0000000000000000000 Take out the two baby dragons first. If you're not leveled enough, this fight will show it. Use your strongest combos and techs against them. They have 12,000 HP each, so keep your guard up. Once they fall, the big boy himself should be easy to take out. ============== END BOSS FIGHT ============== Some more scenes follow. Once the island crashes and burns, you'll be in a forest with Presea nearly unconscience, and she'll... SMILE! YAY! Anyways, we'll be on the world map. Our next destination is right behind you, the Temple of Earth. But if you need healing, go heal first, and stock up on items as needed. When ready, head inside. -------------- TEMPLE OF EARTH -------------- Head up to the Sorcerer's Ring pillar to change the function. You can make earthquakes now! Use it wisely, though, because enemies will fall from the sky if you just use it randomly. Anyways, head up and destroy the four pillars to get them out of the way. Go talk with the munchkin ahead. Now if you listened to me earlier, you should've given that munchkin in the Toize Valley Mines that Mizuho potion. If you did, you'll be able to advance into the dungeon. So head on in. You'll notice a little fork in the road here. Take the upper path to a chest. Now go back and talk with another gnome. He'll want something 'spicy.' You don't have anything like that. So where to? Exit the dungeon, find Altessa's House, and talk with Tabatha to get the recipe for Curry. Now return to the temple, change the function of your Sorcerer's Ring so that it creates earthquakes, and go back to the gnome. Now you'll be given a choice on who to cook (Lloyd won't be able to), so pick your best cook. I'd go with Genis, but the choice is yours. Don't talk with the gnome here yet. Go back to the fork room, and take the different paths to get some chests. I'll leave the exploring up to you, though, since the paths are very linear, and you can't miss the chests. Talk with the gnome in front of the door, and he'll move, so leave that room, and you may recognize this room. He'll lead you down to the bottom of a hill, but you need to fight three monsters on the way so they don't touch him. Do so, and when you reach the bottom, let him go in first, then follow. Now talk with him, and you'll start up somewhat of a mini-game. You have to use your Sorcerer's Ring the exact same time he lands. Wait for him to jump in the air, and then use the Sorcerer's Ring. Do this 3 times, and the bridge should collapse. Use the save point, and get ready. Head up, and we are introducted to Gnome. Gnome's a perky little feller. He really doesn't like all that thy and thou stuff Sheena spews out, but nonetheless, like the other summons, he challenges you to a fight. ============== BOSS FIGHT ============== 0000000000000000000 0 Gnome 0 0 HP: 28,000 0 0 TP: 682 0 0000000000000000000 He has multi-hit physical attacks, so be prepared to guard against those, because they can do some heavy damage if your armor isn't up to date or your levels are low. His spells are also nasty, especially Ground Dasher. It's important to keep an eye on everybodies HP at all times, and heal when needed. If you're using Genis, have him use only Wind magic, and you should have Raine in, so keep an eye on their TP's. Smack him with your best combos and techs, avoid his magic, and guard when he uses a physical attack, and he should be gone soon. ============== END BOSS FIGHT ============== Now with Gnome in your party, shall we make haste? Exit the Temple. -------------- WORLD MAP -------------- Our next destination? Flanoir, which is in the middle of the snowy fields. You can reach there with your Reharids, so go. -------------- FLANOIR -------------- Once you enter, look for a man huddled on some stairs on a closed building. He has the key to open chests that contain the Darkness Weapons. Now carry on. I like this city. It's really pretty, and it has a nice soothing sound to it. Anywho, as usual, in a new town, put Zelos in the lead, and talk with all the females to get some items. Also go find the equipment shop to upgrade your armor if you need to. The customization option isn't available yet. You can also purchase some customizing items with your GRADE here, but don't waste your grade. The equipment here is pricey, so if you need to, head outside to get some Gald. It might be a good idea to head outside now anyways, and keep fighting enemies until you get three penguinist quills total. What do you do with these? Well, enter the town and go straight until you come across a new screen. Then wander around until you come into a house with an old man standing near a fireplace. Talk with him, and he'll make some much needed gloves for you (you don't have to equip them, though.) Leave the house here, and find the church. In the upperleft portion of the church is the Wonder Chef, so talk with him to learn a new recipe. Now that you're done here for now, exit town. -------------- WORLD MAP -------------- Just simply get on your Rhearids and fly South to the Temple of Ice. -------------- TEMPLE OF ICE -------------- Compared to the other Temples so far in the game, this place isn't all that big. Head up, and then go to the right to find two chests. Now head left and you should run into another chest that's somewhat hidden. Nothing else to do out here, so head into the Temple itself. One enemy you'll want to make a note of to avoid here is the Lobo. Lobos are oversized dogs, and pack quite a punch. They usually come in packs of two, and have 7,000 HP, so do yourself a favor if you see one, and run. You'll want to keep your HP high to full. With that said, examine the Sorcerer's Ring pillar to make your Sorcerer's Ring shoot ice. You can still freeze enemies this way, so it's not a huge loss. Now just follow the path and you'll come across another chest. Just keep following the path, opening chests as you come across them, until you come across a ramp going up. Go up it, and grab the chest there, and exit through the cave there. Once out here, follow the ledge, and you'll see some water dripping. What to do, is use your Sorcerer's Ring on it, and it'll form a block for you to cross. Cross it, and then enter the cave. You'll be in a room with another chest, and a little flower. Open the chest, and examine the flower. Remember when I told you to get those penguinist quills so you could get some gloves? This is what you have to use the gloves for. So now that you have the flower, it's time to finish this temple. So exit this room, back out onto the ledge. Follow the ledge and head into the cave at the other side. Run down the ramp, and keep going on straight ahead, and cross the ice bridge, and run between the little gap, and up the right ramp and you'll see another place where water is dripping. Use the Sorcerer's Ring on it, and drag and pull the ice block into the little gap, and cross it, and you'll get a view of below on what your next clue is. Head back across the gap, and run down the ramp below you to find yet another place where water is dripping. Use your Sorcerer's Ring to form the ice block and push it into the gap to the left of you. Run across the gap and keep going until you run into a place where you see the water coming out. Use your Sorcerer's Ring to trigger a scene, and then examine it again and you'll freeze it completely by using the flower. Now time to do some ice skating. Start off by lining yourself up with the leftmost passage way, and follow these directions; UP LEFT UP RIGHT DOWN LEFT That should lead you to a treasure chest. Now from here, line yourself up with the lowest passageway, and follow these directions; RIGHT UP LEFT DOWN RIGHT UP RIGHT UP Grab the chest here, and then head up to see four statues. You need to set them in a certain direction. This is how they should be facing; Top Statue should be facing the Left. Left Statue should be facing the Right. Right Statue should be facing Down. Bottom Statue should be facing Right. If done right, the door to the summon spirit should be open. So enter, and watch a scene, put Sheena in your party if she isn't already, and get ready for a fight. ============== BOSS FIGHT ============== 0000000000000000000 0 Celsius 0 0 HP: 18,000 0 0 TP: 600 0 0000000000000000000 0000000000000000000 0 Fenrir 0 0 HP: 12,000 0 0 TP: 300 0 0000000000000000000 If you're using Genis, make sure all of his spells are off except for Fire based elementals, especially Raging Mist. If you have that, make him use it non-stop. Make sure to turn off all summons for Sheena except Efreet, and Raine should be your main healer. Go after Fenrir first, since in my opinion, I think he poses as a bigger threat than Celsius. So use your best combos and techs on him while keeping an eye on everybodies HP and TP, and use Gels when needed. If you get the U.Attack gauge full, save it for Celsius. Once Fenrir is gone, Celsius should be a push over, but she does have a nasty spell or two up her sleeve, so don't let your guard down. ============== END BOSS FIGHT ============== Celsius certainly has an attitude, doesn't she? Well, watch the scenes, and then you'll have the summon spirit, Celsius. Only a couple more to go. Now attempt to leave the Temple, and you may think your game has frozen, but it's loading another scene. You'll see some grey clouds form over Ozette, and then you'll wonder what the fuggems happened. So you'll automatically be in Ozette now. -------------- OZETTE -------------- Holy crapola, seems like this place got slammed by an angry fist from the heavens. Once you enter, Presea will be startled, and then you'll see a small boy on the ground, unconscience. Soon another scene will occur, and the boy introduced himself as Mithos. MITHOS?! The legendary hero?! It couldn't be. Anyways, watch some more talking, and Altessa will pop in, recognize that Presea is back to her normal self, and then Altessa will head back to his house. So now let's head for Altessa's House. -------------- ALTESSA'S HOUSE -------------- Go talk with Altessa, and he'll talk about Ozette being destroyed is his fault and he'll head inside his house. Follow him, and talk with him and he'll tell you the story of him and Cruxis. When given the chance, pick the first option, and you'll all be resting for the night. Morning time comes, ready to head off, but wait... Colette wakes you saying that Raine ran off. Well, guess what we have to do? Tabatha tells you she saw a Rhearid heading off to the South, so let's go. -------------- WORLD MAP -------------- Our next destination, Altamira. It's not hard to miss. Just fly southward and you'll run into a city on a lone island. -------------- ALTAMIRA -------------- This place is also purdy. Anyways, head into the hotel, and go to the second floor. It's an item and equipment shop place, so upgrade your equipment as needed and restock on items as needed. When you're all set and done, head back down to the first floor, and save your game, and exit the hotel. Talk with some of the people, and then head straight up and then to the right to find a man standing by a grave, to trigger a scene. Presea seems to resemble someone named Alicia, but Presea only has a younger sister... so what gives? Hmmm... Anywho, once in control, head left and over the bridge and down the elevator, and talk with the man in the boat and pick the first destination. Once there, head for the elevator, and some guard will try to stop you, but he'll realize you have George's pass, so go on to the Sky Terrace. Head for the grave to watch a scene involving Presea's sister, Alicia. She'll talk about how her master, Master Bryant killed her and whatnot, and how she wants him to come back here. Bryant... hmmmm. With that done, exit down to the first floor, and you'll trigger another scene with two people talking, and the place they mention will be our next destination, so leave Altamira. -------------- WORLD MAP -------------- Head directly east until you come across a tiny island with little stones on it. That's your next destination. -------------- OTHERWORLDLY GATE -------------- Here, watch a scene with Raine, and you'll learn that she and Genis were born in Tethe'alla and how she and Genis, as a newborn, were abandoned at this very spot. I found the scene to be touching. Then Kuchinawa comes in, and he's angry at Sheena for something that happened awhile back (when she first tried making a pact with Volt.) and then you'll enter a simple battle. Beat them, and watch a scene, and you're now back in Sylvarant. -------------- WORLD MAP -------------- Head for Palmacosta, which is right behind you, so you can't miss it. -------------- PALMACOSTA -------------- As usual, put Zelos in the lead of your party and talk with all the females (including little girls) to get some items, and then stick Lloyd back in the lead. Head for Dorr's place (or Neil's now) and watch a short scene. He'll tell you about how the Palmacosta Ranch was rebuilt and whatnot, so guess where our next destination is? Heal if you need to and save, and exit. -------------- WORLD MAP -------------- Get on your Rhearids and head off to the Palmacosta Human Ranch. -------------- PALMACOSTA HUMAN RANCH -------------- Once here, you'll see Botta and then Yuan in a bit, but you won't have to fight them this time, but instead, they want to join forces with you. Now watch a long scene, and then when you regain control, talk with Botta and tell him you're ready. -------------- REMOTE ISLAND HUMAN RANCH -------------- This place is freakin' confusing. It took me nearly 30 minutes to figure out how to beat one of the parts in here. Anyways, follow the path straight ahead once you regain control, which will bring you to another room. Go straight here also, since the left and right doors don't open up. Once in here, you'll stumble across two slightly confusing puzzles. Luckily, I wrote down what I did, so for the first one, follow these directions; 3 STEPS RIGHT 2 STEPS UP 2 STEPS LEFT 4 STEPS DOWN 2 STEPS RIGHT 1 STEP UP With that one out of the way, cross the newly formed bridge, and you run into a bigger, more confusing puzzle. Follow these directions; 3 STEPS RIGHT 2 STEPS UP 2 STEPS RIGHT 2 STEPS DOWN 2 STEPS RIGHT S STEPS DOWN 4 STEPS LEFT 2 STEPS DOWN 2 STEPS RIGHT 4 STEPS UP 2 STEPS LEFT 2 STEPS DOWN 2 STEPS LEFT 1 STEP UP If done correctly, all the things should be lit up, and the bridge should come down, so go across it, and into the next room.
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