Sonic Adventure 2 Battle - Strategy Guide (Page 03)
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MISSION 2: COLLECT 100 RINGS First off, grab the 4 rings leading to the left rail. Now, stay to the tops of the overhead platforms. On one of them, you'll spot a path of rings to light dash across, so do so. Then, continue the stage as normal, light dashing across every ring path you see. _______________________________________________________________________ MISSION 3: FIND THE LOST CHAO Get to the airplane hangar. When you are near the Chao Crate, bounce to the room above with the ancient shrine. Activate the shrine to make a platform appear outside the room, and use it to get to the top right of the hangar. Bounce to the other platform, and jump to the others then to the Chao. _______________________________________________________________________ MISSION 4: REACH THE GOAL WITHIN 2:00 First of all, you need to take the first light dash-able path of rings I mentioned in mission 2. This also serves as a tremendous shortcut. Continue through the rest of the stage as quickly as possible, and wherever you see rings, light dash. When you are on the missile, jump off as quickly as possible. When boarding down the duct, don't break for items, and especially, don't hit the walls. _______________________________________________________________________ MISSION 5: CLEAR HARD MODE There aren't many differences at first, just a few bombing Beetles here and there. Once you are at the area with the airplane hangar, don't take the dash panels, as they will lead you straight into spinning spike balls! The next difference you will notice is that the path of rings after the 2nd checkpoint has been removed. You will have to jump from the oil tank, and make sure the Hawk doesn't shoot you into the water. There will also be tons of Hawks on the next path, waiting to annoy the heck out of you. After passing the path littered with Hawks, you'll make it to the 3rd checkpoint. You will notice the rocket is gone, so you need to take the Beetles that appear over the sea to get across. When running up the launch pad, beware of yet another Hawk at the end. After that, there are no other changes in the stage. _______________________________________________________________________ TECHNIQUE POINTS Grind rail - near the beginning, you will spot a path of 4 rings to the left as you are going down the ramp. Light dash across them and onto a grind rail, giving you 600pts. Light dash - light dash the rings after the 2nd checkpoint for an additional 300pts. Tight spaces - when somersaulting under those tight spaces, you may earn a little bonus points, 100-200pts. Another grind rail - after the structures you somersault under, you go over a jump, then the path will curve to the right and dip down. The left rail will look different, so grind down it for 500pts. Rocket handle - when grabbing onto the missile, you will be rewarded a bonus depending on how long you took. SECRETS Alternate rocket handle - at the end of the launch pad, you can see a few beetles. Dash across them, then light dash the rings. Then bounce to the alternate missile handle. You earn more points this way, but it is tricky to pull off. ----------------------------------------------------------------------- Boss: Shadow ----------------------------------------------------------------------- Character: Sonic Location: Green Forest Hits: 3 You won't be able to attack him with your homing attack - when you jump, he will jump. When Shadow is jumping, he is impossible to hurt. You can only hurt him when he is landing from a jump, or is grounded. The best way to attack him is to use your somersault. And be carefull not to fall off the edge of the stage. ----------------------------------------------------------------------- Stage 05: Green Forest ----------------------------------------------------------------------- Character: Sonic Checkpoints: 5 A Rank Requirements: Mission 1: 15000pts. Mission 2: Under 2:30 Mission 3: Under 1:30 Mission 4: 12000pts. Mission 5: 12000pts. Small Animals: Rabbit, Racoon, Cheetah, Parot, Half-fish 3rd Chao Crate: Half-fish Total Rings: 366 Chao Crates: 1. In the first cave, near the swampy area with a Spiked Rhino. There is a small hole in the right wall, somersault under it. 2. At the part with several moving, floating platforms some point after the 2nd checkpoint, fall off the platform with the hollow tree and onto one with the crate. 3. You'll come across it at the springboard part past the 3rd checkpoint. Gold Beetle: Normal: In the tree-cave after checkpoint 1, above three Hunters. Hard: In the same place. _______________________________________________________________________ MISSION 1: ESCAPE FROM THE ISLAND IN 8:00 Although you only have 8 minutes before the whole place goes 'boom,' there is more than enough time to complete the stage. At the start of the level, Sonic is running downhill. Then, he will take a jump plate onto the next area. There, 3 hunters will jump out. Destroy them, and proceed through the cave. When you see the Spiked Rhino, use the somersault to destroy it. Dash through the cave, and take the jump plate to the first checkpoint. Continue to the spring, and swing a vine to the next tree-cave. Homing attack all the enemies there for loads of bonus points. Then take the spring to the vine, and swing to the next downhill area. Go through the loop, and into the next tree-cave. Destroy the 3 Hunters in front of the passage, then continue to the dash panels. Take the next dash panels to a half-loop, and continue to the 2nd checkpoint. Take the next half-pipe down, then be bounced then swinged to the hollow tree platform. Continue toward the floating ledges, homing at Beetles. You'll then be bounced to chekpoint 3, where you go up another loop, then proceed to the spring area. Take the springs up to the higher platforms, and be sure not to fall off. Eventually, you'll get to an area with a Hunter and a Beetle. Homing attack the Beetle then the spring, and follow more floating platforms to checkpoint 4. Go down the hill, then be bounced to a vine. Go to checkpoint 5, then follow the path to the earthquake area. Here, the ground is breaking apart, so hurry foward to any of the springs that will take you to the goal. _______________________________________________________________________ MISSION 2: COLLECT 100 RINGS Not only has the time limit been removed, but this mission is also incredibly easy. First of all, after the first downhill area, instead of going straight, go to the platforms to the left, and there will be a long path of rings to light dash. Continue through the stage, light dashing on every ring path. In the tree-cave before the 2nd checkpoint, be sure to grab all 3 item boxes, and you should have easily completed the mission with an A at the 3rd checkpoint. _______________________________________________________________________ MISSION 3: FIND THE LOST CHAO At the very beginning of the path leading to the 3rd checkpoint, look off the cliff to the left to see a platform with an ancient shrine. Activate the shrine for some platforms. You need to use bounce attack to get to each platform, because they are high apart. On the 3rd platform, homing attack the Beetles then grab the Chao. _______________________________________________________________________ MISSION 4: REACH THE GOAL WITHIN 4:00 This is exactly like the 1st mission, only with half the time. However, that is still enough time, as long as you keep on moving ahead, and don't waste your time. _______________________________________________________________________ MISSION 5: CLEAR HARD MODE More, tougher enemies have been added, of course. Also, you will notice that the time limit is now gone. Continue through the stage with the additional enemies until you reach the 2nd checkpoint. Down the half-pipe are a bunch of spikeballs, so be carefull! One touch and you could be bounced to death into the swamp. The next notable difference is after the 3rd checkpoint, at the spring part. There will now be swinging spike balls on the platforms, be warned. Once to the top of the spring area, you'll notice the Beetle used to get across is now gone. Don't take the spring ahead, but rather, go backwards to the platforms behind the Hunter. Continue to checkpoint 4 then down the half pipe - beware, there are more spike balls. Continue to the 5th checkpoint, then to the earthquake area. Be ready to bounce, as the ground falls apart quicker, and you will need to make higher jumps. Also, there are some spikeballs here. Take the springs to the goal. _______________________________________________________________________ TECHNIQUE POINTS Grind the branch - after the first checkpoint, light dash the rings and hold foward to land on a grind-able branch. If you do it right, you will recieve 500pts. Low vine - on the vine after checkpoint 4, hold down A to get two balloons. Beware of spikeballs, though. When you land, you will recieve 1000pts. Grind another branch - when running down the half-pipe after the 5th checkpoint, stay to the left edge, and you may end up grinding a branch. If you do so, you recieve 600pts. Springs - at the end of the earthquake area, after bouncing multiple springs, you will get a free 1000pts. SECRETS Secret Route - on the hollow tree platform, you will spot a bunch of crates to the right. Bounce them to get under and to the secret route, which has a light dash ring path that will quickly take you to the 3rd checkpoint. Free Half-fish - on the hollow tree platform, around the crates to the secret route, the rare sea monster can be seen walking around. Grab it. ----------------------------------------------------------------------- Stage 06: Pumpkin Hill ----------------------------------------------------------------------- Character: Knuckles A Rank Requirements: Mission 1: 12000pts. Mission 2: under 3:00 Mission 3: under 1:00 Mission 4: 13000pts. Mission 5: 16000pts. Small Animals: Skeliton Dog, Bat, Cheetah, Boar 3rd Chao Crate: Half-fish Total Rings: 159 Chao Crates: 1. On the paths connecting the 3 mountains, above the starting path. 2. On the bottom area of Pumpkin Mountain, the area that can be seen from the rocket that leads to the top of the mountain. 3. Glide along the baloons from the top of Ghost Train Mountain. You'll end up on a pumpkin formation, then climb down the back of it to find the crate on a platform. Gold Beetle: Normal: Currently unknown... Hard: Currently unknown... _______________________________________________________________________ MISSION 1: FIND 3 PIECES OF THE MASTER EMERALD Pumpkin Hill is divided up into 3 large mountains: Pumpkin Mountain, Church Mountain, and Ghost Train Mountain. The mountains' names give an acurate description of what is on it. To get to Ghost Train Mountain, go foward then to the rocket on the right. To get to Church Mountain, go foward then take the rocket on the left. To get to Pumpkin Mountain, take the rocket from Church Mountain. Search each mountain for emeralds, and remember, they may be burried now. When you see an ! yet you don't see an emerald, try your new digging ability. _______________________________________________________________________ MISSION 2: COLLECT 100 RINGS First, get all the rings around the beginning path. Then, head to Ghost Train Mountain for a path of balloons. The rest of the rings can easily be found in baloons and item boxes. If you can't find any more, use the back ring trick- errr, right, no cheating. _______________________________________________________________________ MISSION 3: FIND THE LOST CHAO Head to the top of Pumpkin Mountain. Activate the shring along the second highest area, then take the platforms up to the path leading to the Chao. _______________________________________________________________________ MISSION 4: COLLECT THE EMERALD PIECES IN 3:00 Finding the emeralds without hints before time runs out is an extremely difficult task. You may need to use minimal monitors here. Although they take away bonus points, you will still have a big, fat time bonus awarded for clearing the mission. _______________________________________________________________________ MISSION 5: CLEAR HARD MODE More enemies have been added, including a bunch of Hawks and Boom Boos. For the first emerald, get to the bottom of the Ghost Train Turntable atop Ghost Train Mountain. You'll see some swinging spikeballs. The emerald is right above them. The next one is on a lower part of Pumpkin Mountain, where too skulls are shooting flames at the walls. Get rid of the pesky Hawk, then dig into the wall where the flames touched, once the skulls stop flaming. The final one is atop Church Mountain. Before getting to the very tip of the church building, destroy the Hawk... dang, these things are a pain in the butt. Then, gently climb up to the very tip of the church and put on the sunglasses. You will be bounced up by an invisible spring, then glide into the final emerald. _______________________________________________________________________ SECRETS Easy extra life - dig into the circle where the shovel claw upgrade was. There will always be an extra life under there. Skeliton Dog bonanza - you can find up to 5 of these usefull animals on Pumpkin Hill. First, on Church Mountain, one will be walking around the cemetary. Then, go to Ghost Train Mountain. There are two dogs here, but there is also a chance they could come out as bats. One is under a skull, inside a breakable hut on the side ledge of the mountain. Lift the skull to reveal the animal. The other is on the lower ledge of the mountain, inside 2 crates stacked on top of one another. And finally, up to 2 can be obtained from the 2nd Chao Crate. This is the only stage that will have rare animals in the second crate. ----------------------------------------------------------------------- Stage 07: Mission Street ----------------------------------------------------------------------- Character: Tails Checkpoints: 2 A Rank Requirements: Mission 1: 25000pts. Mission 2: Under 3:30 Mission 3: Under 3:20 Mission 4: 22000pts. Mission 5: 30000pts. Small Animals: Gorilla, Boar, Ram, Rabbit, Pheonix 3rd Chao Crate: Pheonix Total Rings: 104 Chao Crates: 1. At the first collapsing road, hover to the road ahead before the road below you collapses. 2. Just before the cylander elevators, go to the left and find it surrounded by wooden boxes. 3. Just as you get on the road that leads to the falling weights, find it on the left. Gold Beetle: Normal: You'll spot it on the left of the elevator cylanders just before the first checkpoint. Hard: You'll spot it on the right of the elevator cylanders just before the 2nd checkpoint. _______________________________________________________________________ MISSION 1: ELUDE ENEMY PURSUIT At the beginning, you are on the road surrounded by many enemies. Lock on to them all. Proceed ahead, but not too fast, as Eagle jets are bombing the area right in front of you. Get through the tunnel, destroying all crates and enemies. After the tunnel, the road below you will collapse. Don't worry, as that just leads to the main path. Grab the jet engine, then hover across the next gap. After destroying several hunters that appear, get onto the weight when it falls. At the top, lock on to all the dynamite and the Hornet for a lot of bonus points. Now, get to the elevator cylanders ahead. After reaching the top, get the first checkpoint then hover over the breaking road. Lock on to the enemies on the sides without being hit by more Eagle bombs. Get to the area with the Hornet, and you'll notice the bridge on the right is blocked by cages. launch the missile to the left to break them, but beware the collapsing road. Get over the bridge, locking onto all dynamite and enemies. At the end of the bridge, you'll need to use one of the collapsed cylanders to get up on the raised area. Continue across, and hover to the other side. Beware, there are falling weights on the road ahead. To deactivate them, break the wood box on the right and throw the switch. With the weights deactivated, make it up to the gap with a Hornet on the other side. Blow it up, then hover over there. Take the elevator cylanders up to the 2nd checkpoint. Avoid the bombs, and hover across the long, breaking road from the upper area to get across. Blow up the dynamite to knock down the cylanders, then walk across it to get to the broken road. Get up the hill, but remember, Eagles bomb from behind you now, so you'll need to rush. At the top, the road will start shaking back and forth due to an earthquake. It shouldn't be too hard to cross, as long as you don't let yourself get dumped off. Go into the tunnel. When you get out, you'll notice an overhead bridge will fall on you, so hurry up! Continue across the downtown area, until you see the goal ring. ANOTHER bridge will fall on you if you don't hurry the heck up. _______________________________________________________________________ MISSION 2: COLLECT 100 RINGS This mission can be real annoying, due to little rings and lots of enemies. First, continue across the city, grabbing all the rings and avoiding the bombs. Take the collapsing road down, as it contains more rings than the top route. Be sure to grab the 10 ring box in the crates. Continue through the stage as normal, picking up every ring in sight. When you get to the part with the falling weights, be sure to get the switch that deactivates them. Continue without being hit, and you should have 100 rings some time after 2nd checkpoint. _______________________________________________________________________ MISSION 3: FIND THE LOST CHAO Before the 2nd checkpoint, you'll see a caged pheonix. Go to the left of it and fall to a platform with an ancient shrine. Activate it to open a portal, and go in. You'll now have to hover from cylander to cylander without being knocked off by an enemy's projectile. The Chao is seen on the last cylander. _______________________________________________________________________ MISSION 4: REACH THE GOAL WITHIN 3:00 Keep on moving, shooting missiles at everything in sight. When you get to the first collapsing road, hover over it to the next road. Once past it, hover straight onto the weight and continue the rest of the stage as quickly as possible. Once again, the weight deactivation switch will help. It won't take much time to get, and it saves lots of time without you trying to avoid the weights. _______________________________________________________________________ MISSION 5: CLEAR HARD MODE The main difference at first is the addition of a lot more enemies. The existing enemies also seem to have gotten tougher, ex. Hornets have more bombs. The first physical difference you'll notice is at the elevator cylanders, which are now farther apart. You will need to hover to get between them. The next physical differences are on the bridge - the bridge will fall apart, so hurry across it! After the bridge, you will need to carefully hover around the spinning spike balls. And when you approach the falling weight area, you will notice the switch is now gone, so you will need to rush this part. When you get to the gap, the weights you used as a bridge will now fall. So, stand on the barrier and hover across to the platform with the hornet. Pass the 2nd checkpoint, and at the end of the bridge, where you knock down the cylanders, you'll notice the road ahead is rocking back and forth. To get on it, stad to the very edge of the left collapsed cylander, and just as the road is tilting to the left, hover toward its left. When you get to the Earthquake area, the middle piece will fall off, so be warned of that. For the rest of the stage, the only difference is the addition of more enemies. _______________________________________________________________________ SECRETS Caged Pheonix - you'll see it just before the 2nd checkpoint. With your bazooka, break the steel boxes ahead and launch the missile inside in order to break the cage and free the pheonix. ----------------------------------------------------------------------- Stage 08: Aquatic Mine ----------------------------------------------------------------------- Character: Knuckles A Rank Requirements: Mission 1: 14000pts. Mission 2: under 1:50 Mission 3: under 1:00 Mission 4: 14000pts. Mission 5: 15000pts. Small Animals: Skunk, Seal, Penguin, Condor, Dragon 3rd Chao Crate: Dragon Total Rings: 138 Chao Crates: 1. In the room above the beginning, behind some wodden beams. 2. In the same room, set the water level to 3 and then activate the ancient shrine. Go into the ghost room (past the door) and climb to the top beams. The crate will be on one of the beams, next to the wall. 3. Go to the very bottom of the stage, with the water still on level 3. Go through the mine shaft, and you'll shortly find the box. Gold Beetle: Normal: Along the ledges around the wall of the starting area. Hard: It is in the same place. _______________________________________________________________________ MISSION 1: FIND 3 PIECES OF THE MASTER EMERALD In order to access different parts of this stage, you need to change the water depth with the switches. Switches 1 and 2 can be found in a room near the begginning area. Switch 3 can be found in the area above the beginning by taking a pulley to the top. Water level 1 is the highest, and the default water level. Water level 2 is medium, and water level 3 is the lowest. Aquatic Mine consists of 4 floors. You start at floor three, and you can go down to floor 1. Go up to floor 4 at the start, this is where you can find switch 3. Aside from the main room, Aquatic Mine also has a long shaft, leading from floor 2 to 1. There is also a ghost room, which is accessable from either the pit with a "caution" sign around it on the 3rd floor. There is another pit with a similar sign on floor 2, this way leads to the air necklace. _______________________________________________________________________ MISSION 2: COLLECT 100 RINGS The easiest way is to first go to floor 4 after getting the rings at the beginning. Get the 10 ring up there, then throw switch 3. Activate the ancient shrine to go to the ghost room where you can find a 20 ring box. Find the final rings on the way to the air necklace. You shouldn't need the back ring trick. _______________________________________________________________________ MISSION 3: FIND THE LOST CHAO Don't touch ANY switches, and head up to the 4th floor. Activate the ancient shrine, and make your way past the door it opened, punching mine karts until you get to the underwater ghost room. Once there, find a path of rings leading up. Follow them through a shaft until you get to a spikeball. Take the pulley up to the Chao. _______________________________________________________________________ MISSION 4: GET THE EMERALD PIECES IN 3:30 You will need to use the monitors here, as in Pumpkin Hill, the time bonus far outweighs the bonus points lost by monitors. And, be sure you know this stage well. _______________________________________________________________________ MISSION 5: CLEAR HARD MODE For the first emerald, do exactly as you did to get the lost Chao. Only now, go past the spikeball rather than up the pulley. The emerald will be waiting right there. Next, swim down to floor 2. Go into the mine shaft, then get to the "botomless shaft" area, past all those ghosts. Avoid the spikeballs, and find the emerald below. Finally, go to floor 3 and onto the large water wheel that is not in the water. Stand on the beam without the wood box and put on the sunglasses. A spring will appear, bouncing you straight into the emerald. _______________________________________________________________________ SECRETS Free Dragon - in the room where you got the air necklace, climb up to the top and you'll see a dragon flying around. ----------------------------------------------------------------------- Stage 09: Route 101 ----------------------------------------------------------------------- Character: Tails (Kart Race) A Rank Requirements: Mission 1: Under 2:45 Mission 2: Under 1:30 Mission 3: Under 3:00 Mission 4: Under 3:00 Mission 5: Under 2:50 _______________________________________________________________________ MISSION 1: CHASE THE PRESIDENT'S LIMOUSINE This is the easier of the 2 Kart Racing stages, as your only worry is the remaining time. All you do is drive to the end of the stage where the limo is as quickly as possible. Collect 20 rings for a boost. Hitting cars and walls will slow you down, so avoid them at all time, especially when you are trying to score an A. Also, keep in mind the checkpoints on this race are merely extensions of your time, not like the lamp posts that you go back to if you die. _______________________________________________________________________ MISSION 2: COLLECT 100 RINGS This mission is incredibly easy, as collecting rings here is really quick with large paths and balloons, as well as the fact that you can't lose your rings. Whenever you see a balloon, go for it, as it may contain up to 40 rings. _______________________________________________________________________ MISSION 3: DON'T HIT OTHER CARS This mission is actually harder than it seems. If you are speeding, you may not see that car coming in front of you. Also, driving in those tight caves is quite annoying with cars in front and back. If a car hits you suddenly from the back, you will still lose. _______________________________________________________________________ MISSION 4: DON'T HIT THE WALLS This mission is a little tough, but at least you know where all the walls are, rather than the cars that suddenly appear. Don't be afraid to take your time here. _______________________________________________________________________ MISSION 5: CLEAR HARD MODE You are now free to smash into walls all you want. But don't waste too much time running yourself into walls, as there is a shorter time limit now. Also, there are tons of cars on the road. If you run into them, they will slow you down. Be sure to use boosts on straight areas. ----------------------------------------------------------------------- Stage 10: Hidden Base ----------------------------------------------------------------------- Character: Tails Checkpoints: 3 A Rank Requirements: Mission 1: 14000pts. Mission 2: Under 3:15 Mission 3: Under 2:50 Mission 4: 12000pts. Mission 5: 13000pts. Small Animals: Skunk, Tiger, Otter, Penguin, Half-fish 3rd Chao Crate: Half-fish? Total Rings: 110 Chao Crates: 1. As you approach the "room" before the 1st checkpoint, bust down the wall on the right. 2. Instead of jumping across the gap to the 2nd checkpoint, fall down instead. The crate will be waiting ahead. 3. Currently unknown... Gold Beetle: Normal: after the 1st checkpoint, grab the pulley to the left of the path. It will take you up to the Beetle. Hard: It is in the same place. _______________________________________________________________________ MISSION 1: FIND THE ENTERANCE TO THE BASE A bunch of Hawks and Sky Hawks are guarding te beginning of the stage. Destroy them first, then hover to the next platform. Don't fall in the quicksand! Once on the platform, detonate the dynamite to lower the next ledge. Break the wall with Eggman's face on it, then blow up all the dynamite in the next area. Don't move until the ledges have fallen down to a reach-able height, or you may accidentally walk into the quicksand. Continue to the straight along the path to the 1st checkpoint, avoiding barages by Hawks. Get to the red blocks floating in quicksand, and use them to get to the platform on the left side. Bust through a few more dynamite packs, and eventually you'll make it inside the base. Once you make it up the pully, a bunch of Kiki's will be waiting for you. Aim your ray in all directions to destroy them and the nearby dynamite. Work your way up to the 2nd checkpoint. After passing over more quicksand, you'll go up a pully with more Kiki's at the top. Aim your ray in all directions once again, then jump to either side then up to the breakable door. Beware of Kiki bombs on the other side. Make your way up to the maze area. First, break the wall on the left, next, go right and break the wall ahead, then, continue through the left breakable door to the 3rd checkpoint. Take the pullies up to another Kiki area, then go up and bust the door ahead. Continue along the left path at the shrine, and hover over the blocks floating in the quicksand. Blow up more dynamite, then blast 3 more eggman walls in a row. When the path turns right, take the left path. hover over the quicksand, then into the next room. Take a series of pullies up to a bustable door, and behind it is the goal ring.
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