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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter S » Sonic Adventure 2 Battle - Strategy Guide (Page 03)

Sonic Adventure 2 Battle - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Sonic Adventure 2 Battle - Strategy Guide (Page 03).

MISSION 2: COLLECT 100 RINGS

First off, grab the 4 rings leading to the left rail.  Now, stay to the 
tops of the overhead platforms.  On one of them, you'll spot a path of 
rings to light dash across, so do so.  Then, continue the stage as 
normal, light dashing across every ring path you see.

_______________________________________________________________________

MISSION 3: FIND THE LOST CHAO

Get to the airplane hangar.  When you are near the Chao Crate, bounce 
to the room above with the ancient shrine.  Activate the shrine to make 
a platform appear outside the room, and use it to get to the top right 
of the hangar.  Bounce to the other platform, and jump to the others 
then to the Chao.

_______________________________________________________________________

MISSION 4: REACH THE GOAL WITHIN 2:00

First of all, you need to take the first light dash-able path of rings 
I mentioned in mission 2.  This also serves as a tremendous shortcut.  
Continue through the rest of the stage as quickly as possible, and 
wherever you see rings, light dash.  When you are on the missile, jump 
off as quickly as possible.  When boarding down the duct, don't break 
for items, and especially, don't hit the walls.

_______________________________________________________________________

MISSION 5: CLEAR HARD MODE

There aren't many differences at first, just a few bombing Beetles here 
and there.  Once you are at the area with the airplane hangar, don't 
take the dash panels, as they will lead you straight into spinning 
spike balls!

The next difference you will notice is that the path of rings after the 
2nd checkpoint has been removed.  You will have to jump from the oil 
tank, and make sure the Hawk doesn't shoot you into the water.

There will also be tons of Hawks on the next path, waiting to annoy the 
heck out of you.  After passing the path littered with Hawks, you'll 
make it to the 3rd checkpoint.  You will notice the rocket is gone, so 
you need to take the Beetles that appear over the sea to get across.

When running up the launch pad, beware of yet another Hawk at the end.  
After that, there are no other changes in the stage.

_______________________________________________________________________

TECHNIQUE POINTS

Grind rail - near the beginning, you will spot a path of 4 rings to the 
left as you are going down the ramp.  Light dash across them and onto a 
grind rail, giving you 600pts.

Light dash - light dash the rings after the 2nd checkpoint for an 
additional 300pts.

Tight spaces - when somersaulting under those tight spaces, you may 
earn a little bonus points, 100-200pts.

Another grind rail - after the structures you somersault under, you go 
over a jump, then the path will curve to the right and dip down.  The 
left rail will look different, so grind down it for 500pts.

Rocket handle - when grabbing onto the missile, you will be rewarded a 
bonus depending on how long you took.

SECRETS

Alternate rocket handle - at the end of the launch pad, you can see a 
few beetles.  Dash across them, then light dash the rings.  Then bounce 
to the alternate missile handle.  You earn more points this way, but it 
is tricky to pull off.

-----------------------------------------------------------------------
Boss: Shadow
-----------------------------------------------------------------------

Character: Sonic

Location: Green Forest

Hits: 3

You won't be able to attack him with your homing attack - when you 
jump, he will jump.  When Shadow is jumping, he is impossible to hurt.  
You can only hurt him when he is landing from a jump, or is grounded.  
The best way to attack him is to use your somersault.  And be carefull 
not to fall off the edge of the stage.

-----------------------------------------------------------------------
Stage 05: Green Forest
-----------------------------------------------------------------------

Character: Sonic

Checkpoints: 5

A Rank Requirements:
Mission 1: 15000pts.
Mission 2: Under 2:30
Mission 3: Under 1:30
Mission 4: 12000pts.
Mission 5: 12000pts.

Small Animals: Rabbit, Racoon, Cheetah, Parot, Half-fish
3rd Chao Crate: Half-fish

Total Rings: 366

Chao Crates:
1. In the first cave, near the swampy area with a Spiked Rhino.  There 
is a small hole in the right wall, somersault under it.
2. At the part with several moving, floating platforms some point after 
the 2nd checkpoint, fall off the platform with the hollow tree and onto 
one with the crate.
3. You'll come across it at the springboard part past the 3rd 
checkpoint.

Gold Beetle:
Normal: In the tree-cave after checkpoint 1, above three Hunters.
Hard: In the same place.

_______________________________________________________________________

MISSION 1: ESCAPE FROM THE ISLAND IN 8:00

Although you only have 8 minutes before the whole place goes 'boom,' 
there is more than enough time to complete the stage.

At the start of the level, Sonic is running downhill.  Then, he will 
take a jump plate onto the next area.  There, 3 hunters will jump out.  
Destroy them, and proceed through the cave.  When you see the Spiked 
Rhino, use the somersault to destroy it.

Dash through the cave, and take the jump plate to the first checkpoint.  
Continue to the spring, and swing a vine to the next tree-cave.  Homing 
attack all the enemies there for loads of bonus points.  Then take the 
spring to the vine, and swing to the next downhill area.

Go through the loop, and into the next tree-cave.  Destroy the 3 
Hunters in front of the passage, then continue to the dash panels.  
Take the next dash panels to a half-loop, and continue to the 2nd 
checkpoint.

Take the next half-pipe down, then be bounced then swinged to the 
hollow tree platform.  Continue toward the floating ledges, homing at 
Beetles.  You'll then be bounced to chekpoint 3, where you go up 
another loop, then proceed to the spring area.

Take the springs up to the higher platforms, and be sure not to fall 
off.  Eventually, you'll get to an area with a Hunter and a Beetle.  
Homing attack the Beetle then the spring, and follow more floating 
platforms to checkpoint 4.  Go down the hill, then be bounced to a 
vine.  

Go to checkpoint 5, then follow the path to the earthquake area.  Here, 
the ground is breaking apart, so hurry foward to any of the springs 
that will take you to the goal.

_______________________________________________________________________

MISSION 2: COLLECT 100 RINGS

Not only has the time limit been removed, but this mission is also 
incredibly easy.

First of all, after the first downhill area, instead of going straight, 
go to the platforms to the left, and there will be a long path of rings 
to light dash.  Continue through the stage, light dashing on every ring 
path.  In the tree-cave before the 2nd checkpoint, be sure to grab all 
3 item boxes, and you should have easily completed the mission with an 
A at the 3rd checkpoint.

_______________________________________________________________________

MISSION 3: FIND THE LOST CHAO

At the very beginning of the path leading to the 3rd checkpoint, look 
off the cliff to the left to see a platform with an ancient shrine.  
Activate the shrine for some platforms.  You need to use bounce attack 
to get to each platform, because they are high apart.  On the 3rd 
platform, homing attack the Beetles then grab the Chao.

_______________________________________________________________________

MISSION 4: REACH THE GOAL WITHIN 4:00

This is exactly like the 1st mission, only with half the time.  
However, that is still enough time, as long as you keep on moving 
ahead, and don't waste your time.

_______________________________________________________________________

MISSION 5: CLEAR HARD MODE

More, tougher enemies have been added, of course.  Also, you will 
notice that the time limit is now gone.

Continue through the stage with the additional enemies until you reach 
the 2nd checkpoint.  Down the half-pipe are a bunch of spikeballs, so 
be carefull!  One touch and you could be bounced to death into the 
swamp.

The next notable difference is after the 3rd checkpoint, at the spring 
part.  There will now be swinging spike balls on the platforms, be 
warned.  Once to the top of the spring area, you'll notice the Beetle 
used to get across is now gone.  Don't take the spring ahead, but 
rather, go backwards to the platforms behind the Hunter.

Continue to checkpoint 4 then down the half pipe - beware, there are 
more spike balls.  Continue to the 5th checkpoint, then to the 
earthquake area.  Be ready to bounce, as the ground falls apart 
quicker, and you will need to make higher jumps.  Also, there are some 
spikeballs here.  Take the springs to the goal.

_______________________________________________________________________

TECHNIQUE POINTS

Grind the branch - after the first checkpoint, light dash the rings and 
hold foward to land on a grind-able branch.  If you do it right, you 
will recieve 500pts.

Low vine - on the vine after checkpoint 4, hold down A to get two 
balloons.  Beware of spikeballs, though.  When you land, you will 
recieve 1000pts.

Grind another branch - when running down the half-pipe after the 5th 
checkpoint, stay to the left edge, and you may end up grinding a 
branch.  If you do so, you recieve 600pts.

Springs - at the end of the earthquake area, after bouncing multiple 
springs, you will get a free 1000pts.

SECRETS

Secret Route - on the hollow tree platform, you will spot a bunch of 
crates to the right.  Bounce them to get under and to the secret route, 
which has a light dash ring path that will quickly take you to the 3rd 
checkpoint.

Free Half-fish - on the hollow tree platform, around the crates to the 
secret route, the rare sea monster can be seen walking around.  Grab 
it.

-----------------------------------------------------------------------
Stage 06: Pumpkin Hill
-----------------------------------------------------------------------

Character: Knuckles

A Rank Requirements:
Mission 1: 12000pts.
Mission 2: under 3:00
Mission 3: under 1:00
Mission 4: 13000pts.
Mission 5: 16000pts.

Small Animals: Skeliton Dog, Bat, Cheetah, Boar
3rd Chao Crate: Half-fish

Total Rings: 159

Chao Crates:
1. On the paths connecting the 3 mountains, above the starting path.
2. On the bottom area of Pumpkin Mountain, the area that can be seen 
from the rocket that leads to the top of the mountain.
3. Glide along the baloons from the top of Ghost Train Mountain.  
You'll end up on a pumpkin formation, then climb down the back of it to 
find the crate on a platform.

Gold Beetle:
Normal: Currently unknown...
Hard: Currently unknown...

_______________________________________________________________________

MISSION 1: FIND 3 PIECES OF THE MASTER EMERALD

Pumpkin Hill is divided up into 3 large mountains: Pumpkin Mountain, 
Church Mountain, and Ghost Train Mountain.  The mountains' names give 
an acurate description of what is on it.

To get to Ghost Train Mountain, go foward then to the rocket on the 
right.  To get to Church Mountain, go foward then take the rocket on 
the left.  To get to Pumpkin Mountain, take the rocket from Church 
Mountain.

Search each mountain for emeralds, and remember, they may be burried 
now.  When you see an ! yet you don't see an emerald, try your new 
digging ability.

_______________________________________________________________________

MISSION 2: COLLECT 100 RINGS

First, get all the rings around the beginning path.  Then, head to 
Ghost Train Mountain for a path of balloons.  The rest of the rings can 
easily be found in baloons and item boxes.  If you can't find any more, 
use the back ring trick- errr, right, no cheating.

_______________________________________________________________________

MISSION 3: FIND THE LOST CHAO

Head to the top of Pumpkin Mountain.  Activate the shring along the 
second highest area, then take the platforms up to the path leading to 
the Chao.

_______________________________________________________________________

MISSION 4: COLLECT THE EMERALD PIECES IN 3:00

Finding the emeralds without hints before time runs out is an extremely 
difficult task.  You may need to use minimal monitors here.  Although 
they take away bonus points, you will still have a big, fat time bonus 
awarded for clearing the mission.

_______________________________________________________________________

MISSION 5: CLEAR HARD MODE

More enemies have been added, including a bunch of Hawks and Boom Boos.

For the first emerald, get to the bottom of the Ghost Train Turntable 
atop Ghost Train Mountain.  You'll see some swinging spikeballs.  The 
emerald is right above them.

The next one is on a lower part of Pumpkin Mountain, where too skulls 
are shooting flames at the walls.  Get rid of the pesky Hawk, then dig 
into the wall where the flames touched, once the skulls stop flaming.

The final one is atop Church Mountain.  Before getting to the very tip 
of the church building, destroy the Hawk... dang, these things are a 
pain in the butt.  Then, gently climb up to the very tip of the church 
and put on the sunglasses.  You will be bounced up by an invisible 
spring, then glide into the final emerald.

_______________________________________________________________________

SECRETS

Easy extra life - dig into the circle where the shovel claw upgrade 
was.  There will always be an extra life under there.

Skeliton Dog bonanza - you can find up to 5 of these usefull animals on 
Pumpkin Hill.  First, on Church Mountain, one will be walking around 
the cemetary.  Then, go to Ghost Train Mountain.  There are two dogs 
here, but there is also a chance they could come out as bats.  One is 
under a skull, inside a breakable hut on the side ledge of the 
mountain.  Lift the skull to reveal the animal.  The other is on the 
lower ledge of the mountain, inside 2 crates stacked on top of one 
another.  And finally, up to 2 can be obtained from the 2nd Chao Crate.  
This is the only stage that will have rare animals in the second crate.

-----------------------------------------------------------------------
Stage 07: Mission Street
-----------------------------------------------------------------------

Character: Tails

Checkpoints: 2

A Rank Requirements:
Mission 1: 25000pts.
Mission 2: Under 3:30
Mission 3: Under 3:20
Mission 4: 22000pts.
Mission 5: 30000pts.

Small Animals: Gorilla, Boar, Ram, Rabbit, Pheonix
3rd Chao Crate: Pheonix

Total Rings: 104

Chao Crates:
1. At the first collapsing road, hover to the road ahead before the 
road below you collapses.
2. Just before the cylander elevators, go to the left and find it 
surrounded by wooden boxes.
3. Just as you get on the road that leads to the falling weights, find 
it on the left.

Gold Beetle:
Normal: You'll spot it on the left of the elevator cylanders just 
before the first checkpoint.
Hard: You'll spot it on the right of the elevator cylanders just before 
the 2nd checkpoint.

_______________________________________________________________________

MISSION 1: ELUDE ENEMY PURSUIT

At the beginning, you are on the road surrounded by many enemies.  Lock 
on to them all.  Proceed ahead, but not too fast, as Eagle jets are 
bombing the area right in front of you.

Get through the tunnel, destroying all crates and enemies.  After the 
tunnel, the road below you will collapse.  Don't worry, as that just 
leads to the main path.

Grab the jet engine, then hover across the next gap.  After destroying 
several hunters that appear, get onto the weight when it falls.  At the 
top, lock on to all the dynamite and the Hornet for a lot of bonus 
points.

Now, get to the elevator cylanders ahead.  After reaching the top, get 
the first checkpoint then hover over the breaking road.  Lock on to the 
enemies on the sides without being hit by more Eagle bombs.

Get to the area with the Hornet, and you'll notice the bridge on the 
right is blocked by cages.  launch the missile to the left to break 
them, but beware the collapsing road.  Get over the bridge, locking 
onto all dynamite and enemies.

At the end of the bridge, you'll need to use one of the collapsed 
cylanders to get up on the raised area.  Continue across, and hover to 
the other side.  Beware, there are falling weights on the road ahead.  
To deactivate them, break the wood box on the right and throw the 
switch.

With the weights deactivated, make it up to the gap with a Hornet on 
the other side.  Blow it up, then hover over there.  Take the elevator 
cylanders up to the 2nd checkpoint.

Avoid the bombs, and hover across the long, breaking road from the 
upper area to get across.  Blow up the dynamite to knock down the 
cylanders, then walk across it to get to the broken road.

Get up the hill, but remember, Eagles bomb from behind you now, so 
you'll need to rush.  At the top, the road will start shaking back and 
forth due to an earthquake.  It shouldn't be too hard to cross, as long 
as you don't let yourself get dumped off.

Go into the tunnel.  When you get out, you'll notice an overhead bridge 
will fall on you, so hurry up!  Continue across the downtown area, 
until you see the goal ring.  ANOTHER bridge will fall on you if you 
don't hurry the heck up.

_______________________________________________________________________

MISSION 2: COLLECT 100 RINGS

This mission can be real annoying, due to little rings and lots of 
enemies.  

First, continue across the city, grabbing all the rings and avoiding 
the bombs.  Take the collapsing road down, as it contains more rings 
than the top route.  Be sure to grab the 10 ring box in the crates.

Continue through the stage as normal, picking up every ring in sight.  
When you get to the part with the falling weights, be sure to get the 
switch that deactivates them.  Continue without being hit, and you 
should have 100 rings some time after 2nd checkpoint.

_______________________________________________________________________

MISSION 3: FIND THE LOST CHAO

Before the 2nd checkpoint, you'll see a caged pheonix.  Go to the left 
of it and fall to a platform with an ancient shrine.  Activate it to 
open a portal, and go in.

You'll now have to hover from cylander to cylander without being 
knocked off by an enemy's projectile.  The Chao is seen on the last 
cylander.

_______________________________________________________________________

MISSION 4: REACH THE GOAL WITHIN 3:00

Keep on moving, shooting missiles at everything in sight.  When you get 
to the first collapsing road, hover over it to the next road.  Once 
past it, hover straight onto the weight and continue the rest of the 
stage as quickly as possible.  Once again, the weight deactivation 
switch will help.  It won't take much time to get, and it saves lots of 
time without you trying to avoid the weights.

_______________________________________________________________________

MISSION 5: CLEAR HARD MODE

The main difference at first is the addition of a lot more enemies.  
The existing enemies also seem to have gotten tougher, ex. Hornets have 
more bombs.

The first physical difference you'll notice is at the elevator 
cylanders, which are now farther apart.  You will need to hover to get 
between them.  The next physical differences are on the bridge - the 
bridge will fall apart, so hurry across it!

After the bridge, you will need to carefully hover around the spinning 
spike balls.  And when you approach the falling weight area, you will 
notice the switch is now gone, so you will need to rush this part.  
When you get to the gap, the weights you used as a bridge will now 
fall.  So, stand on the barrier and hover across to the platform with 
the hornet.

Pass the 2nd checkpoint, and at the end of the bridge, where you knock 
down the cylanders, you'll notice the road ahead is rocking back and 
forth.  To get on it, stad to the very edge of the left collapsed 
cylander, and just as the road is tilting to the left, hover toward its 
left.

When you get to the Earthquake area, the middle piece will fall off, so 
be warned of that.  For the rest of the stage, the only difference is 
the addition of more enemies.

_______________________________________________________________________

SECRETS

Caged Pheonix - you'll see it just before the 2nd checkpoint.  With 
your bazooka, break the steel boxes ahead and launch the missile inside 
in order to break the cage and free the pheonix.

-----------------------------------------------------------------------
Stage 08: Aquatic Mine
-----------------------------------------------------------------------

Character: Knuckles

A Rank Requirements:
Mission 1: 14000pts.
Mission 2: under 1:50
Mission 3: under 1:00
Mission 4: 14000pts.
Mission 5: 15000pts.

Small Animals: Skunk, Seal, Penguin, Condor, Dragon
3rd Chao Crate: Dragon

Total Rings: 138

Chao Crates:
1. In the room above the beginning, behind some wodden beams.
2. In the same room, set the water level to 3 and then activate the 
ancient shrine.  Go into the ghost room (past the door) and climb to 
the top beams.  The crate will be on one of the beams, next to the 
wall.
3. Go to the very bottom of the stage, with the water still on level 3.  
Go through the mine shaft, and you'll shortly find the box.

Gold Beetle:
Normal: Along the ledges around the wall of the starting area.
Hard: It is in the same place.

_______________________________________________________________________

MISSION 1: FIND 3 PIECES OF THE MASTER EMERALD

In order to access different parts of this stage, you need to change 
the water depth with the switches.  Switches 1 and 2 can be found in a 
room near the begginning area.  Switch 3 can be found in the area above 
the beginning by taking a pulley to the top.  Water level 1 is the 
highest, and the default water level.  Water level 2 is medium, and 
water level 3 is the lowest.

Aquatic Mine consists of 4 floors.  You start at floor three, and you 
can go down to floor 1.  Go up to floor 4 at the start, this is where 
you can find switch 3.

Aside from the main room, Aquatic Mine also has a long shaft, leading 
from floor 2 to 1.  There is also a ghost room, which is accessable 
from either the pit with a "caution" sign around it on the 3rd floor.  
There is another pit with a similar sign on floor 2, this way leads to 
the air necklace.

_______________________________________________________________________

MISSION 2: COLLECT 100 RINGS

The easiest way is to first go to floor 4 after getting the rings at 
the beginning.  Get the 10 ring up there, then throw switch 3.  
Activate the ancient shrine to go to the ghost room where you can find 
a 20 ring box.  Find the final rings on the way to the air necklace.  
You shouldn't need the back ring trick.

_______________________________________________________________________

MISSION 3: FIND THE LOST CHAO

Don't touch ANY switches, and head up to the 4th floor.  Activate the 
ancient shrine, and make your way past the door it opened, punching 
mine karts until you get to the underwater ghost room.  Once there, 
find a path of rings leading up.  Follow them through a shaft until you 
get to a spikeball.  Take the pulley up to the Chao.

_______________________________________________________________________

MISSION 4: GET THE EMERALD PIECES IN 3:30

You will need to use the monitors here, as in Pumpkin Hill, the time 
bonus far outweighs the bonus points lost by monitors.  And, be sure 
you know this stage well.

_______________________________________________________________________

MISSION 5: CLEAR HARD MODE

For the first emerald, do exactly as you did to get the lost Chao.  
Only now, go past the spikeball rather than up the pulley.  The emerald 
will be waiting right there.

Next, swim down to floor 2.  Go into the mine shaft, then get to the 
"botomless shaft" area, past all those ghosts.  Avoid the spikeballs, 
and find the emerald below.

Finally, go to floor 3 and onto the large water wheel that is not in 
the water.  Stand on the beam without the wood box and put on the 
sunglasses.  A spring will appear, bouncing you straight into the 
emerald.

_______________________________________________________________________

SECRETS

Free Dragon - in the room where you got the air necklace, climb up to 
the top and you'll see a dragon flying around.

-----------------------------------------------------------------------
Stage 09: Route 101
-----------------------------------------------------------------------

Character: Tails (Kart Race)

A Rank Requirements:
Mission 1: Under 2:45
Mission 2: Under 1:30
Mission 3: Under 3:00
Mission 4: Under 3:00
Mission 5: Under 2:50

_______________________________________________________________________

MISSION 1: CHASE THE PRESIDENT'S LIMOUSINE

This is the easier of the 2 Kart Racing stages, as your only worry is 
the remaining time.  All you do is drive to the end of the stage where 
the limo is as quickly as possible.  Collect 20 rings for a boost.  
Hitting cars and walls will slow you down, so avoid them at all time, 
especially when you are trying to score an A.

Also, keep in mind the checkpoints on this race are merely extensions 
of your time, not like the lamp posts that you go back to if you die.

_______________________________________________________________________

MISSION 2: COLLECT 100 RINGS

This mission is incredibly easy, as collecting rings here is really 
quick with large paths and balloons, as well as the fact that you can't 
lose your rings.  Whenever you see a balloon, go for it, as it may 
contain up to 40 rings.

_______________________________________________________________________

MISSION 3: DON'T HIT OTHER CARS

This mission is actually harder than it seems.  If you are speeding, 
you may not see that car coming in front of you.  Also, driving in 
those tight caves is quite annoying with cars in front and back.  If a 
car hits you suddenly from the back, you will still lose.

_______________________________________________________________________

MISSION 4: DON'T HIT THE WALLS

This mission is a little tough, but at least you know where all the 
walls are, rather than the cars that suddenly appear.  Don't be afraid 
to take your time here.

_______________________________________________________________________

MISSION 5: CLEAR HARD MODE

You are now free to smash into walls all you want.  But don't waste too 
much time running yourself into walls, as there is a shorter time limit 
now.  Also, there are tons of cars on the road.  If you run into them, 
they will slow you down.  Be sure to use boosts on straight areas.

-----------------------------------------------------------------------
Stage 10: Hidden Base
-----------------------------------------------------------------------

Character: Tails

Checkpoints: 3

A Rank Requirements:
Mission 1: 14000pts.
Mission 2: Under 3:15
Mission 3: Under 2:50
Mission 4: 12000pts.
Mission 5: 13000pts.

Small Animals: Skunk, Tiger, Otter, Penguin, Half-fish
3rd Chao Crate: Half-fish?

Total Rings: 110

Chao Crates:
1. As you approach the "room" before the 1st checkpoint, bust down the 
wall on the right.
2. Instead of jumping across the gap to the 2nd checkpoint, fall down 
instead.  The crate will be waiting ahead.
3. Currently unknown...

Gold Beetle:
Normal: after the 1st checkpoint, grab the pulley to the left of the 
path.  It will take you up to the Beetle.
Hard: It is in the same place.

_______________________________________________________________________

MISSION 1: FIND THE ENTERANCE TO THE BASE

A bunch of Hawks and Sky Hawks are guarding te beginning of the stage.  
Destroy them first, then hover to the next platform.  Don't fall in the 
quicksand!  Once on the platform, detonate the dynamite to lower the 
next ledge.  Break the wall with Eggman's face on it, then blow up all 
the dynamite in the next area.  Don't move until the ledges have fallen 
down to a reach-able height, or you may accidentally walk into the 
quicksand.

Continue to the straight along the path to the 1st checkpoint, avoiding 
barages by Hawks.  Get to the red blocks floating in quicksand, and use 
them to get to the platform on the left side.  Bust through a few more 
dynamite packs, and eventually you'll make it inside the base.  Once 
you make it up the pully, a bunch of Kiki's will be waiting for you.  
Aim your ray in all directions to destroy them and the nearby dynamite. 

Work your way up to the 2nd checkpoint.  After passing over more 
quicksand, you'll go up a pully with more Kiki's at the top.  Aim your 
ray in all directions once again, then jump to either side then up to 
the breakable door.  Beware of Kiki bombs on the other side.

Make your way up to the maze area.  First, break the wall on the left, 
next, go right and break the wall ahead, then, continue through the 
left breakable door to the 3rd checkpoint.  Take the pullies up to 
another Kiki area, then go up and bust the door ahead.  Continue along 
the left path at the shrine, and hover over the blocks floating in the 
quicksand.

Blow up more dynamite, then blast 3 more eggman walls in a row.  When 
the path turns right, take the left path.  hover over the quicksand, 
then into the next room.  Take a series of pullies up to a bustable 
door, and behind it is the goal ring.

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