Million Hooters
Million Pixels - Million Hooters
Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter S » Sonic Adventure 2 Battle - Strategy Guide (Page 02)

Sonic Adventure 2 Battle - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Sonic Adventure 2 Battle - Strategy Guide (Page 02).

_______________________________________________________________________

EGGMAN'S UPGRADES

Jet Engine - this enables Robotnik's mech to hover.  The upgrade is 
located in Lost Colony.  After you pass the 1st Checkpoint, you'll get 
to the looping room.  Make your way to the upper floor using the black 
boxes, and you'll find the upgrade around here.

Large Cannon - allows Robotnik to break steel boxes.  The location is 
Weapons Bed.  On the left side hangar of the beginning, blow up the 
dynamite on the doors.  A small room with the upgrade is revealed.

Laser Blaster - increases the explosion size of Robotnik's Large 
Cannon.  Find it at Iron Gate.  Just after the 2nd checkpoint, blow up 
the large tanks and the steel boxes to reaveal a path to the upgrade.

Protection Armor - this increases Robuttnik's defense and health meter.  
In Cosmic Wall, just before Checkpoint #3, when you are falling through 
a room with many platforms, be sure to land on the one that has the 
missile.  Launch it, and proceed to the platform that it went to.  The 
upgrade is there, right under another platform.

Mystic Melody - enables Robotnik to activate ancient shrines.  In Sand 
Ocean, on the first spinning platform, wait for the edge you are on to 
be facing west.  Hover to the platform over the quicksand, and get the 
upgrade.

_______________________________________________________________________

ROUGE'S UPGRADES

Pick Nails - this allows Rouge to dig.  Find it at Egg Quarters.  When 
you get to the egg fish chamber, launch the missile to break the cages 
blocking a room.  Go in that room, and find the upgrade behind the 
weight.

Iron Boots - allows Rouge to break steel boxes.  In Mad Space, go to 
the spherical planet (the only rocket available is the one that takes 
you here) and find the boots in the center blue building.

Mystic Melody - enables Rouge to activate ancient shrines.  In Dry 
Lagoon, find the painting under one of the ledges in the small Oasis.  
Dig into it and find the upgrade.

Treasure Scope - allows Rouge to see things she couldn't see before.  
The upgrade can be found in Security Hall.  From the beginning, take 
the east path, and follow it until you get to the large air 
conditioner.  Climb up the wall, and find the ancient shrine on the 
ledge.  Activate it, and platforms will appear, leading to a room 
blocked by metal boxes.  Break the boxes with the iron boots and go in 
to find Rouge's last upgrade.

_______________________________________________________________________

SHADOW'S UPGRADES

Air Shoes - this allows Shadow to use the Light Dash.  The location is 
White Jungle.  Some time after the 3rd checkpoint, you'll make it to an 
area with a path of rings suspending over a cliff.  To the right, 
you'll see a wood box.  Break it, then fall to the upgrade.

Flame Ring - this allows Shadow to break steel containers.  Located at 
Radical Highway, pretty early in the stage.  After you take the pully 
then spring up to the higher road, you'll notice a large, spinning drum 
to the left.  Somersault under it, then light dash to the ring.

Ancient Light - enables Shadow's light attack.  In Sky Rail, when you 
get to the first rocket, don't take it, but rather dash the Beetle and 
go onto the next ledge.  Go to the edge where the Chao Crate is, and 
more Beetles will appear.  Dash them up to the area with the upgrade.

Mystic Melody - enables Shadow to activate Ancient Shrines.  It is 
located at the Final Chase.  On the area before the 4th checkpoint, 
circle the gravity cylanders all the way to the top.  On top of one of 
them, you'll spot another gravity cylander with an electric field 
around it.  Jump to that one and get to the top, and you'll spot the 
upgrade on a platform.

-----------------------------------------------------------------------
The Emblems
-----------------------------------------------------------------------
Here is a short list of all the emblems that can be found in Sonic 
Adventure 2: Battle.  

Clearing all the missions: 155 Emblems

Clearing every mission with 'A': 7 Emblems

Clearing all of the Chao Races: 5 Emblems

Clearing Chao Karate: 4 Emblems

Clearing Kart Race: 3 Emblems

Clearing Boss Attack: 3 Emblems

Clearing the game on all stories: 3 Emblems

Total: 180 Emblems

For collecting all 180 emblems, you will be rewarded a secret stage, 
and all the items in the black market will now be available.

-----------------------------------------------------------------------
Secrets & Cheats
-----------------------------------------------------------------------

BASIC SECRETS

Kart Racing Mini Game - this is unlocked once you beat either Route 101 
or 280.  Beat both those levels to get it in 2P mode.

Boss Attack Mini Game - this is unlocked once you beat the game in any 
of the 3 stories.  Beating the hero side story unlocks hero story 
bosses, beating the dark side story unlocks dark side bosses, and 
beating the last story unlocks all the bosses.

Secret Karts - to get a new car for a specific character in Kart 
Racing, beat all of that character's missions.

Secret Costumes - to get a new costume for a specific character in 2P 
Battle, earn an A rank on all of that character's missions.

Guarunteed A Rank - you must collect all the rings on the stage.  When 
the stage ends, it will say "Perfect" over your ring counter.  Keep in 
mind, though, this is IMPOSSIBLE on most stages.

Secret Stage - to unlock the secret stage, collect all 180 emblems.  A 
? icon will appear on the stage select.  I won't spoil you right away 
on what the stage is, but you probably already know, as no one seems to 
keep their mouths shut.

CHAO SECRETS

Additional Chao Gardens - to unlock the Hero Garden, raise a Chao into 
a Hero type.  To unlock the Dark Garden, raise a Chao into a Dark type.

Additional Chao Races - to unlock the Jewel and Challenge Races, beat 
all the beginner races.  To unlock the Hero and Dark races, unlock the 
Hero and Dark Gardens.

Additional Chao Karate Tournament - to unlock the "Super" tournament, 
beat all the other tournaments.  Only a specific Chao who has beaten 
the others will have access to this tournament.

Burried Chao Masks - go to Chao garden with Knuckles or Rouge.  Keep 
digging into the ground until an item pops out.  Normal and Hero 
gardens have pumpkins, while Dark garden has skulls.  These items sell 
for 50 rings.

GLITCHES

Peak into the Cocoon - when your Chao is transforming and you are 
impatient to see how it will turn out, slowly move away from the cocoon 
with the cocoon facing your back, closest to the screen.  You can now 
see the Chao inside.

Jump after being hit - after Sonic or Shadow is hit by an enemy's 
attack and you are falling, try jumping.  If you time it right, it is a 
real life saver.

The back ring trick - this makes Knuckles's and Rouge's 2nd mission a 
lot easier.  First, collect 1 ring, then go and get hit by an enemy.  
The back ring will appear at the beginning of the stage.  Now, get as 
many rings as you wish, preferably over 50.  Then, go to the back ring, 
and restart the stage with regenerated rings as well as the rings 
you've collected before.  It is now much easier to obtain 100 rings.

Quick Cash - go to the Black Market, and buy any expensive item.  
Release it into any of the Chao gardens, then exit Chao World.  Then, 
go back into Chao World and take the item, then sell it back to the 
Black Market. (you will get 1/4 its value in rings.)  Now, reset the 
game.  Re-enter Chao world.  You will keep the same amount of rings, 
yet the item will still be there.  Repeat this process until you have 
all the rings you want.  When you are done, be sure to beat any stage, 
or else you could loose all the rings if your Gamecube gets turned off.

-----------------------------------------------------------------------
Differences from the DC version
-----------------------------------------------------------------------
First of all, I do not own the Dreamcast version of Sonic Adventure 2, 
nor do I even own a DC for that matter.  Many of the differences below 
may not be correct, but I'll try to explain them.

1. 2P Battle
The features in 2P Battle mode have increased greatly, hence the name 
Sonic Adventure 2 BATTLE. There are now TONS more levels to choose, and 
multiple characters to choose.  Also, new costumes can be unlocked 
later in the game, and they affect the characters' performance as well 
as their appearance.

2. Chao Garden
The other major change of the GCN version is the features in Chao 
World, which have also greatly increased.  There is a new mini-game, 
Chao Karate (I THINK its new), and there tons more features in the 
kindergarten.
There is a more complete black market, where you can buy a variety of 
fruit, as well as new colored Chao Eggs.  The Chao's stats are easier 
to view when you pick it up, or with a medical chart in the doctor's 
office. There is also a fortune telling house to name your Chao.  And, 
of course, there is the ability to link to Sonic Advance on the GBA to 
transport Chao, as well as being able to purchase exotic Chao eggs, 
such as gold, silver, and jewel chao.

3. Kart Racing
New, secret karts are available.  Complete the desired character's 
every mission to get that character a new car. If you complete all of 
Tails's missions, a Chao kart will be available.  If you complete all 
of Rouge's missions,  Eggrobo from Sonic and Knuckles will be 
available.  All the other characters get new, better karts if you beat 
their missions.

4. Menu Themes/Voices
These were availiable on the DC version only for download, but on SA2B, 
they come pre-loaded.  Also, new themes including Amy, Omochao and 
Maria's themes can be unlocked much later in the game.

=======================================================================
2. Walkthrough: Hero Side Story
=======================================================================

-----------------------------------------------------------------------
Stage 01: City Escape
-----------------------------------------------------------------------

Character: Sonic

Checkpoints: 3

A Rank Requirements:
Mission 1: 18000pts.
Mission 2: Under 1:20
Mission 3: Under 2:30
Mission 4: 18000pts.
Mission 5: 19000pts.

Small Animals: Racoon, Rabbit, Ram, Skunk
3rd Chao Crate: Unicorn

Total Rings: 444

Chao Crates:
1. At the end of the stairs past the 1st checkpoint, it is on the ledge 
with the "item box expo" sign to the right.
2. Before the 2nd checkpoint, you are grinding down a rail.  Hold B to 
gain speed, and you will quickly run up the ramp.  The box is up there.
3. Just as you are running down the building, hold foward so you are 
sure to grab onto the swinging bar.  Swing jump over 2 bars then onto 
the ledge with the 3rd Chao Crate.

Gold Beetle:
Normal: On the same platform as the 2nd Chao Crate.
Hard: It is along the main path, after you light dash past the 
botomless pit.
_______________________________________________________________________

MISSION 1: ESCAPE FROM THE MILITART PURSUIT

Sonic's first stage begins with him boarding down the street.  Manuever 
him with left and right, press B to break.  You can do jumps over the 
ramps for some bonus points, and perhaps some items.  Don't worry about 
hitting cars, as they won't hurt you, they merely slow you down.

After getting off the board, continue along the path, and be sure to 
practice Sonic's moves on the enemies.  Now would be a good time to 
break them in.

After the first checkpoint, you'll run down a dash panel, and go down 
the hill quite quickly.  This is sort of like the boatding part, only 
without the board - you can still do jumps over the ramps while running 
at a high speed.

Some time after the 2nd checkpoint, you'll be dashed up a loop.  Hold 
up on the control stick to ensure staying on it.  After the loop, you 
will run down a building.  You may then be bounced up onto a bar that 
Sonic will constantly spin on.  Press A when you hear the "whoosh" 
sound to get a high jump in.

After the 3rd checkpoint, the Semi chase will begin.  Hold down to run 
away from the truck, but still be sure to turn Sonic left and right.  
There are many dash panels along the path, these should easily help you 
pass the truck and get to the end of the stage.

_______________________________________________________________________

MISSION 2: COLLECT 100 RINGS

This mission is quite simple, as there are a lot of rings in City 
Escape.  Remember, don't run into enemies, as loosing rings will pretty 
much ruin your progress on the 2nd Mission.  By the end of the boarding 
part, you should easily have gained over 30 rings.  And be sure to get 
any item box rings you see, as they help a LOT.  So do Magna Shields.

_______________________________________________________________________

MISSION 3: FIND THE LOST CHAO

Remember, you must have the Mystic Melody upgrade before even 
attempting the 3rd mission.  Find the Ancient Shrine just after the big 
loop.  Activate it to make a spring appear.  Take the spring to a few 
pulleys, and also use the Spring Beetles to get higher up.  Beware of 
the shock Beetle, though.  Make your way up to the bar, and swing 
yourself into the air, then land in the room where the Chao is.

_______________________________________________________________________

MISSION 4: REACH THE GOAL WITHIN 3:00

At the boarding part, AVOID RUNNING INTO CARS.  These will surely slow 
you down.  Also, doing jumps over the ramps help speed you up by quite 
a lot.  Light dashes and spin dashes also help.  Be sure to run over 
dash panels, and hold B while grinding straight down rails.  Also, keep 
in mind there are no checkpoints in the 4th mission.

_______________________________________________________________________

MISSION 5: CLEAR HARD MODE

You may notice a few differences on ramp placement while at the 
boarding part.

After you get off the board, you will certainly notice that there are a 
lot more Hunters swooping down.  As you progress through the beginning 
area, you will also notice some shield Hunters.  Somersault to destroy 
them.  

After you bust past the hunters, you may be shot by a Gun Beetle that 
attacks by surprise.  Destroy it immediately.  After grinding down this 
area, you will notice a fence blocking the end of the stairs.  Either 
try to jump around it, or bounce off the second Gun Beetle.

After going down the hill past the 1st checkpoint, you'll notice that 
the stairs are fenced off again.  You'll need to bounce attack to get 
above this area.  There are several robots shooting at you here, so 
look out.

Then, you will go down another hill.  Be on your guard, or else you 
could run straight into an enemy robot.  Passing the 2nd checkpoint, 
the main difference you will notice is a ramp in the center of the road 
with a few wing Beetles hovering above.

Once you have passed down the large loop, the path to the right is now 
nothing but a botomless pit.  To get across it, bash the Beetle then 
light dash across the rings.  But be sure to time it right, as you 
could end up bouncing straight down the large pit.

When you make it to the Semi chase, you will have to run faster, as 
there are less dash panels.

_______________________________________________________________________

TECHNIQUE POINTS

These are the bonus points that you earn by doing trick manuevers.

The ramps - whenever you approch a ramp in this stage, run up it as 
quickly as possible, then, when at the end of the ramp, jump.  You can 
score up to 1000pts. by doing these jumps.

Jump through a hoop of rings - after the 1st checkpoint, when the hill 
turns right, run over the dash panels and do jumps over the ramps.  
Over the first ramp, you'll get a magna shield, and over the second, 
you'll go through a "ring of rings," giving you an 800pts. bonus.

SECRETS

Stuff over the jumps - There are item boxes over many of the jumps.  To 
get them, you will need to jump up higher - run as quickly as possible, 
and jump at the ramp's highest point.

Take Omochao through goal ring - on various stages, taking Omochao 
through the goal ring will make him say different things.  Here, he'll 
say "Whew, that big truck scared me!"

-----------------------------------------------------------------------
Boss: Big Foot
-----------------------------------------------------------------------

Character: Sonic

Location: City Escape at night

Hits: 4

The first of the 3 GUN mechs, Spider Troop Big Foot is the easiest.  
Don't bother jumping at him while he's in the air, as you can't damage 
him.  While he is shooting around, go and grab some rings - but not 
them all, as you may need them later if you get hit.  Remember this for 
any boss battle.  Anyways, when he lands, immediately get under the 
cockpit and jump to damage him, then he will go back to flying around.  
Repeat 3 more times.

-----------------------------------------------------------------------
Stage 02: Wild Canyon
-----------------------------------------------------------------------

Character: Knuckles

A Rank Requirements:
Mission 1: 16000pts.
Mission 2: under 1:30
Mission 3: under 0:40
Mission 4: 16000pts.
Mission 5: 17000pts.

Small Animals: Ram, Cheetah, Peacock, Condor, Dragon
3rd Chao Crate: Dragon

Total Rings: 171

Chao Crates:
1. On one the 3rd pillar on the left in Chamber of Wind.
2. At the feet of the Lonely Statue.
3. To the right of the Sphinx Head.

Gold Beetle:
Normal: Behind the Sphinx Head, on the left.
Hard: Currently unknown...

_______________________________________________________________________

MISSION 1: FIND 3 PIECES OF THE MASTER EMERALD

The hunting stages of SA2B are not straight-foward paths like the other 
stage types, but rather, large areas divided into many sections.  Take 
note of landmarks.

Wild Canyon is the smallest hunting stage.  You start in the Chamber of 
wind, a large room with many pillars surrounding an air lift.  You can 
take the air lift to the upper part of the stage.

At the top of the stage, there is the small center area with a few 
enemies and a small hole leading back down to the Chamber of Wind.  
This is called the Stone Dance Hall.  On one side of the Stone Dance 
Hall, is a path leading to the Lonely Statue Area.  On the way there 
are a few small chambers blocked by wooden boxes that you can break.  
There are items in some of them.  On the other side of the Stone Dance 
Hall, is a path leading to the Buried Sphinx Head.

Pieces of the emerald are randomly hidden in the first mission, but 
they shouldn't be too hard to find, being that this stage is very 
small.  Also, they are hidden in easy places - none are burried etc.  
Monitors aren't really nessassary for hints.

_______________________________________________________________________

MISSION 2: COLLECT 100 RINGS

Read about the back ring trick in the secrets section?  It will help 
you a lot in these 100 ring hunting missions.  Even if you consider 
this cheating, this mission is still very easy as played normal.

First of all, about 64 rings can be found inside the Chamber of Wind.  
Check all the pillars, as that is where all the ring clusters and item 
boxes will appear.

Then, at the Stone Dance Hall, 30 rings worth of item boxes can be 
found on one of the platforms.  The rest of the rings can then be found 
on top of the chambers going toward the lonely statue.

_______________________________________________________________________

MISSION 3: FIND THE LOST CHAO

Climb up to the upper path of the Chamber of Wind.  Find the 4 steel 
boxes, and break them with your hammer gloves.  Then, dig into the 
center of the painting that is revealed, and once in the room, activate 
the shrine to open the door.  Inside is another shrine, activate that 
one to reveal a portal.  Go into the portal and to the lost Chao.

_______________________________________________________________________

MISSION 4: COLLECT THE EMERALD PIECES IN 2:00

While you have little time, remember, this stage is very small.  
Although the emerald pieces are randomly hidden, they shouldn't be too 
tough to find.  Use hints only if you NEED to.

_______________________________________________________________________

MISSION 5: CLEAR HARD MODE

Unlike the other stage types, hunting stages on hard mode seem to have 
little or no stucture changes whatsoever.  The changes seem to be 
completely on the enemies, however, there is also one other major 
change: the emeralds are now in set positions, rather than just being 
tossed into random spots.  They are in tricky areas, however, you will 
remember where they all are if you come back to the stage.

Oh yeah, one more thing.  If you are using this guide, ignore the hint 
monitors at all time.  They will do nothing for you, besides 
subtracting bonus points from the emeralds.  All the locations for the 
hard mode emeralds will be listed in this quide.

For the first emerald, head for the Lonely Statue Area.  You will 
notice it floating right under a platform.  In order to get it, you 
will have to jump from the top of the closest chamber, and glide into 
the emerald.

To find the next emerald, go to the Stone Dance Hall.  RIGHT under one 
of the platforms is a painting that you can dig into.  Dig into it, and 
you'll end up in a room with a bunch more of the same type of painting.  
Dig into the second one from the right to find the emerald.

The last emerald is located in the Chamber of Wind.  Find the shortest 
pilar with a circle of rings on it.  Put on the sunglasses, and a 
spring will appear.  It will bounce you straight into the air lift, 
directly where the emerald is.

_______________________________________________________________________

SECRETS

Free Dragon: In the room where you got the Mystic Melody (dig into the 
painting above the Lonely Statue), climb up to the top of the walls.  
You'll spot a Dragon flying around the exit painting.

4 item boxes: Go to the area where you found the lost Chao, only on 
hard mode.  There will be 45 rings and an extra life.

-----------------------------------------------------------------------
Boss: Eggman
-----------------------------------------------------------------------

Character: Tails

Location: Weapons Bed

Hits: 5

This battle is quite simple.  There are many rings around to fill up 
your health bar, and Eggman won't use many threatening attacks.  Don't 
lock on to him, but rather keep fireing your volcan cannon.  When up 
close to him, punching him can knock him really far back.  Don't get 
too close through, as he punches as well.

-----------------------------------------------------------------------
Stage 03: Prison Lane
-----------------------------------------------------------------------

Character: Tails

Checkpoints: 3

A Rank Requirements:
Mission 1: 26000pts.
Mission 2: Under 2:30
Mission 3: Under 2:00
Mission 4: 26000pts.
Mission 5: 26000pts.

Small Animals: Otter, Tiger, Ram, Gorilla, Unicorn
3rd Chao Crate: Unicorn

Total Rings: 134

Chao Crates:
1. To the right of the very beginning are a bunch of steel boxes.  Bust 
them with the bazooka to find the crate.
2. Find the 3rd elevator lift in the stage at the exit of one of the 
jails. Use it to get atop the jail, and look to your right to see 
another jail.  Destroy all the enemies and hover down to that jail and 
find the Chao Crate inside.
3. Alter the 1st checkpoint, you'll spot the box behind a jail gate.  
Destroy the hunter to open it.

Gold Beetle:
Normal: Just before the caged Unicorn, you should spot it under the 
platform, to the right.
Hard: It is in the same area, only now its to the left.

_______________________________________________________________________

MISSION 1: FIND THE CORE OF THE PRISON

This stage should be pretty easy to get through, as long as you know 
how to open the prison doors.  In order to do so, lock on to EVERY 
enemy in sight then bust them to bits.  Once all the enemies in an area 
are destroyed, a prison door leading to the next area will open.  Start 
by busting the beetles at the beginning.

Proceed through the stage, busting everything in sight.  When you pass 
the elevator lifts, beware of Wing Beetles, they can knock you off the 
edge of the path and into a hole of doom.  Procees into the jail, and 
aim your lock-on ray in all directions.

Just before the first checkpoint, you'll encounter a hornet.  Lock on 
to all its bombs and proceed - but look out for the two Wing Beetles 
that will crash into your face.  When you get to the checkpoint lamp 
posts, you'll notice a gate blocking your way.  Bust all the enemies 
behind the gate to open it.  Then, you'll get to another gate blocking 
your way.  Bust all the Hunters, but beware of those darned Wing 
Beetles.

Proceed through the stage, and after you bust a large propane tank, 
you'll get to the big elevator.  While on the elevator, aim at all the 
beetles and blow them up for some bonus points.  After the elevator has 
reached its top destination, head for the 2nd checkpoint.  Once again, 
you must blow up the Beetles to open the gate.

Proceed through the stage, looking out for Wing Beetles, as usual.  
When you get to the part with the gate on the left and a pit all 
around, aim your ray in all directions, being sure to blow up all the 
enemies to proceed through the gate.  You may have to lock on a few 
times.

Continue through the stage, blowing up Beetles to open gates.  At the 
3rd checkpoint, you'll have to aim into the gate (like you did for 
checkpoint 1) and destroy all the enemies.  After busting past a few 
more gates, you'll take an elevator lift up to another closed gate.  To 
open it,  go to the elevator lift on the right, and find the Beetle.  
Bust it and proceed to the final room.  To get into the final room, 
lock onto all the enemies in there.  Now go get that goal ring.

_______________________________________________________________________

MISSION 2: COLLECT 100 RINGS

The rings are easily laid out along the main path.  Finding them 
shouldn't be a problem, but beware of the enemies, who shoot a barage 
of projectiles at you.  Especially those annoying Wing Beetles.  By the 
2nd ckeckpoint, you should have about 70 rings.  Be sure to grab the 20 
ring box acessable from the next elevator lift.  The final 10 can be 
found laid out along the main path.

_______________________________________________________________________

MISSION 3: FIND THE LOST CHAO

After the 2nd Checkpoint, take the next elevator lift.  Once above the 
jail, rotate the camera with R and you'll see a platform with a shrine 
on it.  Hover to it and activate the shrine.  Now, take the spring up 
to a higher jail area.  Destroy all the Beetles to bust the Chao out of 
its cell.

_______________________________________________________________________

MISSION 4: REACH THE GOAL WITHIN 3:00

Just keep on moving ahead, and stop as little as possible.  Keep a lock 
on ray up while running to bust any annoyance in your way.  Don't waste 
too much time destroying enemies, however.

_______________________________________________________________________

MISSION 5: CLEAR HARD MODE

The first difference you will notice is are hunters that swoop down at 
the beginning.  After passing them, quickly shoot the Wing Beetle (yes, 
there are more of them... learn to deal with 'em) then you'll approach 
a Shield Hunter.  Keep a lock on ray on it, and fire when it begins to 
shoot.

Continue through the stage, busting the extra enemies.  When you are 
walking though the second jail, approach with caution, because Beetles 
will suddenly appear in your face.  After that, you'll end up near a 
giant, crushing weight.  To pass it, start moving when it hits the 
ground.

Proceed through areas littered with enemies, until you get to the big 
elevator.  Beware, the Beetles shoot now.  Continue through the rest of 
the stage, staying alert for projectiles in all directions.

When you get to the gate leading to the end of the stage, slowly 
approach the right, and 3 Beetles will appear.  Bust them to open the 
gate.  The last obstacle before the end is a Sheild Hunter, do as you 
did near the beginning one.

_______________________________________________________________________

SECRETS

Atop the jail cells - at the ends of some elevator lifts, you can go 
backwards and on top of some of the jails.  There, you can find extra 
lives etc.

Shield and 20 Ring boxes - after the 2nd checkpoint, take the elevator 
lift up to a platform with the 2 item boxes.

Caged Unicorn - you'll see it along the main path.  To free it, hover 
backwards to a platform with a missile.  Launch it to break the cage.

-----------------------------------------------------------------------
Stage 04: Metal Harbor
-----------------------------------------------------------------------

Character: Sonic

Checkpoints: 3

A Rank Requirements:
Mission 1: 20000pts.
Mission 2: Under 1:10
Mission 3: Under 0:50
Mission 4: 18000pts.
Mission 5: 18000pts.

Small Animals: Seal, Peacock, Penguin, Racoon
3rd Chao Crate: Pheonix

Total Rings: 184

Chao Crates:
1. Stay on top of the overhead platforms near the beginning.  You'll 
see it on a large oil tank, homing bash the Beetle to get it.
2. In the airplane hangar after light dashing across the sea.
3. Right near the 3rd checkpoint; continue walking foward.

Gold Beetle:
Normal: On the part where you are dashing across Beetles to pass over 
the sea, hold the control stick left after the 4th Beetle, and dash to 
the extra life.  The Gold Beetle is next to the Extra Life.
Hard: It is in the same place.

_______________________________________________________________________

MISSION 1: ESCAPE FROM THE MILITARY BASE

The stage starts out with Sonic running down a ramp and being launched 
into the air.  This pretty much continues onto the first checkpoint.  
Once you pass the checkpoint, you will be bounced to an area with a 
bunch of Beetles floating over the sea.  Homing attack them to get 
across.

On the next platform, take the pulley up to get the Light Shoes, then 
light dash the rings to get across the sea.  You are now on the large 
airplane hangar area, and watch out for the Eagle airplanes bombing 
you.  At the end of this area, light dash another path of rings to the 
second checkpoint.

Go up the hill, and light dash some more rings.  You'll then be dashed 
up a loop.  Continue onto the stage until you get to the stucture with 
blinking green arrows at the bottom.  Somersault to get under it, then 
take the pulley up.  There will be a few more structures just like 
this.

Then, you'll come to more Beetles over the sea, homing bash to get 
across once again to the 3rd checkpoint.  Now, take the rocket to the 
large launch pad.  A large missile will launch in 15 seconds, but don't 
worry, that's enough time.  At the end of the path, grab hold of the 
missile, and it will launch.

Jump off the missile when the camera angle changes, and you'll fall 
into a duct with a board.  The controls are similar to the boarding 
part in City Escape, only this part is shorter.  Try and grab some of 
the item boxes on the way.  Afterward, you will be launched into the 
goal ring.

_______________________________________________________________________

« Previous PageNext Page »