Sonic Adventure 2 Battle - Strategy Guide (Page 02)
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_______________________________________________________________________ EGGMAN'S UPGRADES Jet Engine - this enables Robotnik's mech to hover. The upgrade is located in Lost Colony. After you pass the 1st Checkpoint, you'll get to the looping room. Make your way to the upper floor using the black boxes, and you'll find the upgrade around here. Large Cannon - allows Robotnik to break steel boxes. The location is Weapons Bed. On the left side hangar of the beginning, blow up the dynamite on the doors. A small room with the upgrade is revealed. Laser Blaster - increases the explosion size of Robotnik's Large Cannon. Find it at Iron Gate. Just after the 2nd checkpoint, blow up the large tanks and the steel boxes to reaveal a path to the upgrade. Protection Armor - this increases Robuttnik's defense and health meter. In Cosmic Wall, just before Checkpoint #3, when you are falling through a room with many platforms, be sure to land on the one that has the missile. Launch it, and proceed to the platform that it went to. The upgrade is there, right under another platform. Mystic Melody - enables Robotnik to activate ancient shrines. In Sand Ocean, on the first spinning platform, wait for the edge you are on to be facing west. Hover to the platform over the quicksand, and get the upgrade. _______________________________________________________________________ ROUGE'S UPGRADES Pick Nails - this allows Rouge to dig. Find it at Egg Quarters. When you get to the egg fish chamber, launch the missile to break the cages blocking a room. Go in that room, and find the upgrade behind the weight. Iron Boots - allows Rouge to break steel boxes. In Mad Space, go to the spherical planet (the only rocket available is the one that takes you here) and find the boots in the center blue building. Mystic Melody - enables Rouge to activate ancient shrines. In Dry Lagoon, find the painting under one of the ledges in the small Oasis. Dig into it and find the upgrade. Treasure Scope - allows Rouge to see things she couldn't see before. The upgrade can be found in Security Hall. From the beginning, take the east path, and follow it until you get to the large air conditioner. Climb up the wall, and find the ancient shrine on the ledge. Activate it, and platforms will appear, leading to a room blocked by metal boxes. Break the boxes with the iron boots and go in to find Rouge's last upgrade. _______________________________________________________________________ SHADOW'S UPGRADES Air Shoes - this allows Shadow to use the Light Dash. The location is White Jungle. Some time after the 3rd checkpoint, you'll make it to an area with a path of rings suspending over a cliff. To the right, you'll see a wood box. Break it, then fall to the upgrade. Flame Ring - this allows Shadow to break steel containers. Located at Radical Highway, pretty early in the stage. After you take the pully then spring up to the higher road, you'll notice a large, spinning drum to the left. Somersault under it, then light dash to the ring. Ancient Light - enables Shadow's light attack. In Sky Rail, when you get to the first rocket, don't take it, but rather dash the Beetle and go onto the next ledge. Go to the edge where the Chao Crate is, and more Beetles will appear. Dash them up to the area with the upgrade. Mystic Melody - enables Shadow to activate Ancient Shrines. It is located at the Final Chase. On the area before the 4th checkpoint, circle the gravity cylanders all the way to the top. On top of one of them, you'll spot another gravity cylander with an electric field around it. Jump to that one and get to the top, and you'll spot the upgrade on a platform. ----------------------------------------------------------------------- The Emblems ----------------------------------------------------------------------- Here is a short list of all the emblems that can be found in Sonic Adventure 2: Battle. Clearing all the missions: 155 Emblems Clearing every mission with 'A': 7 Emblems Clearing all of the Chao Races: 5 Emblems Clearing Chao Karate: 4 Emblems Clearing Kart Race: 3 Emblems Clearing Boss Attack: 3 Emblems Clearing the game on all stories: 3 Emblems Total: 180 Emblems For collecting all 180 emblems, you will be rewarded a secret stage, and all the items in the black market will now be available. ----------------------------------------------------------------------- Secrets & Cheats ----------------------------------------------------------------------- BASIC SECRETS Kart Racing Mini Game - this is unlocked once you beat either Route 101 or 280. Beat both those levels to get it in 2P mode. Boss Attack Mini Game - this is unlocked once you beat the game in any of the 3 stories. Beating the hero side story unlocks hero story bosses, beating the dark side story unlocks dark side bosses, and beating the last story unlocks all the bosses. Secret Karts - to get a new car for a specific character in Kart Racing, beat all of that character's missions. Secret Costumes - to get a new costume for a specific character in 2P Battle, earn an A rank on all of that character's missions. Guarunteed A Rank - you must collect all the rings on the stage. When the stage ends, it will say "Perfect" over your ring counter. Keep in mind, though, this is IMPOSSIBLE on most stages. Secret Stage - to unlock the secret stage, collect all 180 emblems. A ? icon will appear on the stage select. I won't spoil you right away on what the stage is, but you probably already know, as no one seems to keep their mouths shut. CHAO SECRETS Additional Chao Gardens - to unlock the Hero Garden, raise a Chao into a Hero type. To unlock the Dark Garden, raise a Chao into a Dark type. Additional Chao Races - to unlock the Jewel and Challenge Races, beat all the beginner races. To unlock the Hero and Dark races, unlock the Hero and Dark Gardens. Additional Chao Karate Tournament - to unlock the "Super" tournament, beat all the other tournaments. Only a specific Chao who has beaten the others will have access to this tournament. Burried Chao Masks - go to Chao garden with Knuckles or Rouge. Keep digging into the ground until an item pops out. Normal and Hero gardens have pumpkins, while Dark garden has skulls. These items sell for 50 rings. GLITCHES Peak into the Cocoon - when your Chao is transforming and you are impatient to see how it will turn out, slowly move away from the cocoon with the cocoon facing your back, closest to the screen. You can now see the Chao inside. Jump after being hit - after Sonic or Shadow is hit by an enemy's attack and you are falling, try jumping. If you time it right, it is a real life saver. The back ring trick - this makes Knuckles's and Rouge's 2nd mission a lot easier. First, collect 1 ring, then go and get hit by an enemy. The back ring will appear at the beginning of the stage. Now, get as many rings as you wish, preferably over 50. Then, go to the back ring, and restart the stage with regenerated rings as well as the rings you've collected before. It is now much easier to obtain 100 rings. Quick Cash - go to the Black Market, and buy any expensive item. Release it into any of the Chao gardens, then exit Chao World. Then, go back into Chao World and take the item, then sell it back to the Black Market. (you will get 1/4 its value in rings.) Now, reset the game. Re-enter Chao world. You will keep the same amount of rings, yet the item will still be there. Repeat this process until you have all the rings you want. When you are done, be sure to beat any stage, or else you could loose all the rings if your Gamecube gets turned off. ----------------------------------------------------------------------- Differences from the DC version ----------------------------------------------------------------------- First of all, I do not own the Dreamcast version of Sonic Adventure 2, nor do I even own a DC for that matter. Many of the differences below may not be correct, but I'll try to explain them. 1. 2P Battle The features in 2P Battle mode have increased greatly, hence the name Sonic Adventure 2 BATTLE. There are now TONS more levels to choose, and multiple characters to choose. Also, new costumes can be unlocked later in the game, and they affect the characters' performance as well as their appearance. 2. Chao Garden The other major change of the GCN version is the features in Chao World, which have also greatly increased. There is a new mini-game, Chao Karate (I THINK its new), and there tons more features in the kindergarten. There is a more complete black market, where you can buy a variety of fruit, as well as new colored Chao Eggs. The Chao's stats are easier to view when you pick it up, or with a medical chart in the doctor's office. There is also a fortune telling house to name your Chao. And, of course, there is the ability to link to Sonic Advance on the GBA to transport Chao, as well as being able to purchase exotic Chao eggs, such as gold, silver, and jewel chao. 3. Kart Racing New, secret karts are available. Complete the desired character's every mission to get that character a new car. If you complete all of Tails's missions, a Chao kart will be available. If you complete all of Rouge's missions, Eggrobo from Sonic and Knuckles will be available. All the other characters get new, better karts if you beat their missions. 4. Menu Themes/Voices These were availiable on the DC version only for download, but on SA2B, they come pre-loaded. Also, new themes including Amy, Omochao and Maria's themes can be unlocked much later in the game. ======================================================================= 2. Walkthrough: Hero Side Story ======================================================================= ----------------------------------------------------------------------- Stage 01: City Escape ----------------------------------------------------------------------- Character: Sonic Checkpoints: 3 A Rank Requirements: Mission 1: 18000pts. Mission 2: Under 1:20 Mission 3: Under 2:30 Mission 4: 18000pts. Mission 5: 19000pts. Small Animals: Racoon, Rabbit, Ram, Skunk 3rd Chao Crate: Unicorn Total Rings: 444 Chao Crates: 1. At the end of the stairs past the 1st checkpoint, it is on the ledge with the "item box expo" sign to the right. 2. Before the 2nd checkpoint, you are grinding down a rail. Hold B to gain speed, and you will quickly run up the ramp. The box is up there. 3. Just as you are running down the building, hold foward so you are sure to grab onto the swinging bar. Swing jump over 2 bars then onto the ledge with the 3rd Chao Crate. Gold Beetle: Normal: On the same platform as the 2nd Chao Crate. Hard: It is along the main path, after you light dash past the botomless pit. _______________________________________________________________________ MISSION 1: ESCAPE FROM THE MILITART PURSUIT Sonic's first stage begins with him boarding down the street. Manuever him with left and right, press B to break. You can do jumps over the ramps for some bonus points, and perhaps some items. Don't worry about hitting cars, as they won't hurt you, they merely slow you down. After getting off the board, continue along the path, and be sure to practice Sonic's moves on the enemies. Now would be a good time to break them in. After the first checkpoint, you'll run down a dash panel, and go down the hill quite quickly. This is sort of like the boatding part, only without the board - you can still do jumps over the ramps while running at a high speed. Some time after the 2nd checkpoint, you'll be dashed up a loop. Hold up on the control stick to ensure staying on it. After the loop, you will run down a building. You may then be bounced up onto a bar that Sonic will constantly spin on. Press A when you hear the "whoosh" sound to get a high jump in. After the 3rd checkpoint, the Semi chase will begin. Hold down to run away from the truck, but still be sure to turn Sonic left and right. There are many dash panels along the path, these should easily help you pass the truck and get to the end of the stage. _______________________________________________________________________ MISSION 2: COLLECT 100 RINGS This mission is quite simple, as there are a lot of rings in City Escape. Remember, don't run into enemies, as loosing rings will pretty much ruin your progress on the 2nd Mission. By the end of the boarding part, you should easily have gained over 30 rings. And be sure to get any item box rings you see, as they help a LOT. So do Magna Shields. _______________________________________________________________________ MISSION 3: FIND THE LOST CHAO Remember, you must have the Mystic Melody upgrade before even attempting the 3rd mission. Find the Ancient Shrine just after the big loop. Activate it to make a spring appear. Take the spring to a few pulleys, and also use the Spring Beetles to get higher up. Beware of the shock Beetle, though. Make your way up to the bar, and swing yourself into the air, then land in the room where the Chao is. _______________________________________________________________________ MISSION 4: REACH THE GOAL WITHIN 3:00 At the boarding part, AVOID RUNNING INTO CARS. These will surely slow you down. Also, doing jumps over the ramps help speed you up by quite a lot. Light dashes and spin dashes also help. Be sure to run over dash panels, and hold B while grinding straight down rails. Also, keep in mind there are no checkpoints in the 4th mission. _______________________________________________________________________ MISSION 5: CLEAR HARD MODE You may notice a few differences on ramp placement while at the boarding part. After you get off the board, you will certainly notice that there are a lot more Hunters swooping down. As you progress through the beginning area, you will also notice some shield Hunters. Somersault to destroy them. After you bust past the hunters, you may be shot by a Gun Beetle that attacks by surprise. Destroy it immediately. After grinding down this area, you will notice a fence blocking the end of the stairs. Either try to jump around it, or bounce off the second Gun Beetle. After going down the hill past the 1st checkpoint, you'll notice that the stairs are fenced off again. You'll need to bounce attack to get above this area. There are several robots shooting at you here, so look out. Then, you will go down another hill. Be on your guard, or else you could run straight into an enemy robot. Passing the 2nd checkpoint, the main difference you will notice is a ramp in the center of the road with a few wing Beetles hovering above. Once you have passed down the large loop, the path to the right is now nothing but a botomless pit. To get across it, bash the Beetle then light dash across the rings. But be sure to time it right, as you could end up bouncing straight down the large pit. When you make it to the Semi chase, you will have to run faster, as there are less dash panels. _______________________________________________________________________ TECHNIQUE POINTS These are the bonus points that you earn by doing trick manuevers. The ramps - whenever you approch a ramp in this stage, run up it as quickly as possible, then, when at the end of the ramp, jump. You can score up to 1000pts. by doing these jumps. Jump through a hoop of rings - after the 1st checkpoint, when the hill turns right, run over the dash panels and do jumps over the ramps. Over the first ramp, you'll get a magna shield, and over the second, you'll go through a "ring of rings," giving you an 800pts. bonus. SECRETS Stuff over the jumps - There are item boxes over many of the jumps. To get them, you will need to jump up higher - run as quickly as possible, and jump at the ramp's highest point. Take Omochao through goal ring - on various stages, taking Omochao through the goal ring will make him say different things. Here, he'll say "Whew, that big truck scared me!" ----------------------------------------------------------------------- Boss: Big Foot ----------------------------------------------------------------------- Character: Sonic Location: City Escape at night Hits: 4 The first of the 3 GUN mechs, Spider Troop Big Foot is the easiest. Don't bother jumping at him while he's in the air, as you can't damage him. While he is shooting around, go and grab some rings - but not them all, as you may need them later if you get hit. Remember this for any boss battle. Anyways, when he lands, immediately get under the cockpit and jump to damage him, then he will go back to flying around. Repeat 3 more times. ----------------------------------------------------------------------- Stage 02: Wild Canyon ----------------------------------------------------------------------- Character: Knuckles A Rank Requirements: Mission 1: 16000pts. Mission 2: under 1:30 Mission 3: under 0:40 Mission 4: 16000pts. Mission 5: 17000pts. Small Animals: Ram, Cheetah, Peacock, Condor, Dragon 3rd Chao Crate: Dragon Total Rings: 171 Chao Crates: 1. On one the 3rd pillar on the left in Chamber of Wind. 2. At the feet of the Lonely Statue. 3. To the right of the Sphinx Head. Gold Beetle: Normal: Behind the Sphinx Head, on the left. Hard: Currently unknown... _______________________________________________________________________ MISSION 1: FIND 3 PIECES OF THE MASTER EMERALD The hunting stages of SA2B are not straight-foward paths like the other stage types, but rather, large areas divided into many sections. Take note of landmarks. Wild Canyon is the smallest hunting stage. You start in the Chamber of wind, a large room with many pillars surrounding an air lift. You can take the air lift to the upper part of the stage. At the top of the stage, there is the small center area with a few enemies and a small hole leading back down to the Chamber of Wind. This is called the Stone Dance Hall. On one side of the Stone Dance Hall, is a path leading to the Lonely Statue Area. On the way there are a few small chambers blocked by wooden boxes that you can break. There are items in some of them. On the other side of the Stone Dance Hall, is a path leading to the Buried Sphinx Head. Pieces of the emerald are randomly hidden in the first mission, but they shouldn't be too hard to find, being that this stage is very small. Also, they are hidden in easy places - none are burried etc. Monitors aren't really nessassary for hints. _______________________________________________________________________ MISSION 2: COLLECT 100 RINGS Read about the back ring trick in the secrets section? It will help you a lot in these 100 ring hunting missions. Even if you consider this cheating, this mission is still very easy as played normal. First of all, about 64 rings can be found inside the Chamber of Wind. Check all the pillars, as that is where all the ring clusters and item boxes will appear. Then, at the Stone Dance Hall, 30 rings worth of item boxes can be found on one of the platforms. The rest of the rings can then be found on top of the chambers going toward the lonely statue. _______________________________________________________________________ MISSION 3: FIND THE LOST CHAO Climb up to the upper path of the Chamber of Wind. Find the 4 steel boxes, and break them with your hammer gloves. Then, dig into the center of the painting that is revealed, and once in the room, activate the shrine to open the door. Inside is another shrine, activate that one to reveal a portal. Go into the portal and to the lost Chao. _______________________________________________________________________ MISSION 4: COLLECT THE EMERALD PIECES IN 2:00 While you have little time, remember, this stage is very small. Although the emerald pieces are randomly hidden, they shouldn't be too tough to find. Use hints only if you NEED to. _______________________________________________________________________ MISSION 5: CLEAR HARD MODE Unlike the other stage types, hunting stages on hard mode seem to have little or no stucture changes whatsoever. The changes seem to be completely on the enemies, however, there is also one other major change: the emeralds are now in set positions, rather than just being tossed into random spots. They are in tricky areas, however, you will remember where they all are if you come back to the stage. Oh yeah, one more thing. If you are using this guide, ignore the hint monitors at all time. They will do nothing for you, besides subtracting bonus points from the emeralds. All the locations for the hard mode emeralds will be listed in this quide. For the first emerald, head for the Lonely Statue Area. You will notice it floating right under a platform. In order to get it, you will have to jump from the top of the closest chamber, and glide into the emerald. To find the next emerald, go to the Stone Dance Hall. RIGHT under one of the platforms is a painting that you can dig into. Dig into it, and you'll end up in a room with a bunch more of the same type of painting. Dig into the second one from the right to find the emerald. The last emerald is located in the Chamber of Wind. Find the shortest pilar with a circle of rings on it. Put on the sunglasses, and a spring will appear. It will bounce you straight into the air lift, directly where the emerald is. _______________________________________________________________________ SECRETS Free Dragon: In the room where you got the Mystic Melody (dig into the painting above the Lonely Statue), climb up to the top of the walls. You'll spot a Dragon flying around the exit painting. 4 item boxes: Go to the area where you found the lost Chao, only on hard mode. There will be 45 rings and an extra life. ----------------------------------------------------------------------- Boss: Eggman ----------------------------------------------------------------------- Character: Tails Location: Weapons Bed Hits: 5 This battle is quite simple. There are many rings around to fill up your health bar, and Eggman won't use many threatening attacks. Don't lock on to him, but rather keep fireing your volcan cannon. When up close to him, punching him can knock him really far back. Don't get too close through, as he punches as well. ----------------------------------------------------------------------- Stage 03: Prison Lane ----------------------------------------------------------------------- Character: Tails Checkpoints: 3 A Rank Requirements: Mission 1: 26000pts. Mission 2: Under 2:30 Mission 3: Under 2:00 Mission 4: 26000pts. Mission 5: 26000pts. Small Animals: Otter, Tiger, Ram, Gorilla, Unicorn 3rd Chao Crate: Unicorn Total Rings: 134 Chao Crates: 1. To the right of the very beginning are a bunch of steel boxes. Bust them with the bazooka to find the crate. 2. Find the 3rd elevator lift in the stage at the exit of one of the jails. Use it to get atop the jail, and look to your right to see another jail. Destroy all the enemies and hover down to that jail and find the Chao Crate inside. 3. Alter the 1st checkpoint, you'll spot the box behind a jail gate. Destroy the hunter to open it. Gold Beetle: Normal: Just before the caged Unicorn, you should spot it under the platform, to the right. Hard: It is in the same area, only now its to the left. _______________________________________________________________________ MISSION 1: FIND THE CORE OF THE PRISON This stage should be pretty easy to get through, as long as you know how to open the prison doors. In order to do so, lock on to EVERY enemy in sight then bust them to bits. Once all the enemies in an area are destroyed, a prison door leading to the next area will open. Start by busting the beetles at the beginning. Proceed through the stage, busting everything in sight. When you pass the elevator lifts, beware of Wing Beetles, they can knock you off the edge of the path and into a hole of doom. Procees into the jail, and aim your lock-on ray in all directions. Just before the first checkpoint, you'll encounter a hornet. Lock on to all its bombs and proceed - but look out for the two Wing Beetles that will crash into your face. When you get to the checkpoint lamp posts, you'll notice a gate blocking your way. Bust all the enemies behind the gate to open it. Then, you'll get to another gate blocking your way. Bust all the Hunters, but beware of those darned Wing Beetles. Proceed through the stage, and after you bust a large propane tank, you'll get to the big elevator. While on the elevator, aim at all the beetles and blow them up for some bonus points. After the elevator has reached its top destination, head for the 2nd checkpoint. Once again, you must blow up the Beetles to open the gate. Proceed through the stage, looking out for Wing Beetles, as usual. When you get to the part with the gate on the left and a pit all around, aim your ray in all directions, being sure to blow up all the enemies to proceed through the gate. You may have to lock on a few times. Continue through the stage, blowing up Beetles to open gates. At the 3rd checkpoint, you'll have to aim into the gate (like you did for checkpoint 1) and destroy all the enemies. After busting past a few more gates, you'll take an elevator lift up to another closed gate. To open it, go to the elevator lift on the right, and find the Beetle. Bust it and proceed to the final room. To get into the final room, lock onto all the enemies in there. Now go get that goal ring. _______________________________________________________________________ MISSION 2: COLLECT 100 RINGS The rings are easily laid out along the main path. Finding them shouldn't be a problem, but beware of the enemies, who shoot a barage of projectiles at you. Especially those annoying Wing Beetles. By the 2nd ckeckpoint, you should have about 70 rings. Be sure to grab the 20 ring box acessable from the next elevator lift. The final 10 can be found laid out along the main path. _______________________________________________________________________ MISSION 3: FIND THE LOST CHAO After the 2nd Checkpoint, take the next elevator lift. Once above the jail, rotate the camera with R and you'll see a platform with a shrine on it. Hover to it and activate the shrine. Now, take the spring up to a higher jail area. Destroy all the Beetles to bust the Chao out of its cell. _______________________________________________________________________ MISSION 4: REACH THE GOAL WITHIN 3:00 Just keep on moving ahead, and stop as little as possible. Keep a lock on ray up while running to bust any annoyance in your way. Don't waste too much time destroying enemies, however. _______________________________________________________________________ MISSION 5: CLEAR HARD MODE The first difference you will notice is are hunters that swoop down at the beginning. After passing them, quickly shoot the Wing Beetle (yes, there are more of them... learn to deal with 'em) then you'll approach a Shield Hunter. Keep a lock on ray on it, and fire when it begins to shoot. Continue through the stage, busting the extra enemies. When you are walking though the second jail, approach with caution, because Beetles will suddenly appear in your face. After that, you'll end up near a giant, crushing weight. To pass it, start moving when it hits the ground. Proceed through areas littered with enemies, until you get to the big elevator. Beware, the Beetles shoot now. Continue through the rest of the stage, staying alert for projectiles in all directions. When you get to the gate leading to the end of the stage, slowly approach the right, and 3 Beetles will appear. Bust them to open the gate. The last obstacle before the end is a Sheild Hunter, do as you did near the beginning one. _______________________________________________________________________ SECRETS Atop the jail cells - at the ends of some elevator lifts, you can go backwards and on top of some of the jails. There, you can find extra lives etc. Shield and 20 Ring boxes - after the 2nd checkpoint, take the elevator lift up to a platform with the 2 item boxes. Caged Unicorn - you'll see it along the main path. To free it, hover backwards to a platform with a missile. Launch it to break the cage. ----------------------------------------------------------------------- Stage 04: Metal Harbor ----------------------------------------------------------------------- Character: Sonic Checkpoints: 3 A Rank Requirements: Mission 1: 20000pts. Mission 2: Under 1:10 Mission 3: Under 0:50 Mission 4: 18000pts. Mission 5: 18000pts. Small Animals: Seal, Peacock, Penguin, Racoon 3rd Chao Crate: Pheonix Total Rings: 184 Chao Crates: 1. Stay on top of the overhead platforms near the beginning. You'll see it on a large oil tank, homing bash the Beetle to get it. 2. In the airplane hangar after light dashing across the sea. 3. Right near the 3rd checkpoint; continue walking foward. Gold Beetle: Normal: On the part where you are dashing across Beetles to pass over the sea, hold the control stick left after the 4th Beetle, and dash to the extra life. The Gold Beetle is next to the Extra Life. Hard: It is in the same place. _______________________________________________________________________ MISSION 1: ESCAPE FROM THE MILITARY BASE The stage starts out with Sonic running down a ramp and being launched into the air. This pretty much continues onto the first checkpoint. Once you pass the checkpoint, you will be bounced to an area with a bunch of Beetles floating over the sea. Homing attack them to get across. On the next platform, take the pulley up to get the Light Shoes, then light dash the rings to get across the sea. You are now on the large airplane hangar area, and watch out for the Eagle airplanes bombing you. At the end of this area, light dash another path of rings to the second checkpoint. Go up the hill, and light dash some more rings. You'll then be dashed up a loop. Continue onto the stage until you get to the stucture with blinking green arrows at the bottom. Somersault to get under it, then take the pulley up. There will be a few more structures just like this. Then, you'll come to more Beetles over the sea, homing bash to get across once again to the 3rd checkpoint. Now, take the rocket to the large launch pad. A large missile will launch in 15 seconds, but don't worry, that's enough time. At the end of the path, grab hold of the missile, and it will launch. Jump off the missile when the camera angle changes, and you'll fall into a duct with a board. The controls are similar to the boarding part in City Escape, only this part is shorter. Try and grab some of the item boxes on the way. Afterward, you will be launched into the goal ring. _______________________________________________________________________
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