Sonic Adventure 2 Battle - Strategy Guide (Page 01)
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======================================================================= Sonic Adventure 2: BATTLE Nintendo Gamecube ======================================================================= FAQ / Walkthrough written by Thunder Dragon. ----------------------------------------------------------------------- Legal Stuff ----------------------------------------------------------------------- SEGA, Sonic the Hedgehog, Sonic Adventure 2: Battle, and all related items are registered trademarks of SEGA/Sonic Team. Nintendo Gamecube is a registered trademark of Nintendo. Gamefaqs is (c) CJayC. This FAQ/Walkthrough is (c) Thunder Dragon. This FAQ has been exclusivly designed for meaning, it is to NOT be posted anywhere else. HOWEVER, if you email me, asking nicely, MAYBE I'll allow you to post it on your site. Other sites authorized to post this FAQ are: ----------------------------------------------------------------------- Updates ----------------------------------------------------------------------- v.1.3 - The Kart Racing and 2P Battle sections have been completed, and they are now up. Also, other sites authorized to post the FAQ have been added above. (released 8/30/02) v.1.1 - This is the first release. The basic game info and the walkthrough for every stage and mission is complete. (released 8/22/02) ======================================================================= Contents ======================================================================= 1. The Basics -characters and stage types -mission objectives -bonus points -items and objects -the enemies -character upgrades -the emblems -secrets and cheats -differences from the DC version 2. Walkthrough: Hero Side Story -City Escape -Boss: Big Foot -Wild Canyon -Boss: Eggman -Prison Lane -Metal Harbor -Boss: Shadow -Green Forest -Pumpkin Hill -Mission Street -Aquatic Mine -Route 101 -Hidden Base -Pyramid Cave -Death Chamber -Boss: King Boom Boo -Boss: Egg Golem -Eternal Engine -Meteor Herd -Boss: Rouge -Crazy Gadget -Boss: Eggman -Final Rush -Boss: Shadow 3. Walkthrough: Dark Side Story -Iron Gate -Boss: Hot Shot -Dry Lagoon -Sand Ocean -Radical Highway -Egg Quarters -Lost Colony -Weapons Bed -Boss: Tails -Security Hall -Boss: Flying Dog -White Jungle -Boss: Sonic -Route 280 -Sky Rail -Boss: Egg Golem -Mad Space -Boss: Knuckles -Cosmic Wall -Boss: Tails -Final Chase -Boss: Sonic 4. Walkthrough: Last Episode -Cannon's Core -Boss: The Biolizard -Boss: The Finalhazard -Extra Stage 5. Kart Racing -The Basics -The Tracks -The Karts 6. 2P Battle -Action Race Battle -Treasure Hunt Race -Shooting Battle -Other Modes 7. Chao -Coming soon... 8. Closing -Contact Thunder Dragon -Special Thanks -The End. ======================================================================= 1. The Basics. ======================================================================= ----------------------------------------------------------------------- Characters and stage types ----------------------------------------------------------------------- ACTION RACE Hero Character: Sonic Dark Character: Shadow These stages are basicly 3D recreations of the classic Sonic-type games. Of course, Sonic has new moves, such as homing attack, and more. Shadow shares the same moves as Sonic, as do all the hero/dark counterparts. You can earn bonus points by doing trick manuevers, more on that in the walkthrough. Moves: Homing Dash - press A while in the air to perform the homing attack. You will dash straight at the nearest enemy, destroying it. It can be used immediately once more after bouncing off the detroyed enemy. The more enemies destroyed with this attack without touching the ground, the more bonus points you earn. Somersault - press B on the ground to perform the somersault. This can be used to break boxes,destroy enemies, etc. Spindash - hold B to charge up, then release to get an enourmous burst of speed. Rail Grind - Jump on any rail to grind down it. Use the control stick to center yourself, and hold B to grind down faster. At the end of many grinds, you can jump off and score a bonus. Light Dash - this is accessable once you aquire the light/air shoes. Press B near a path of rings to dash across it at light speed. Light Attack - this is accessable once you find the ancient light upgrade. To do the light attack, you must first hold B to charge up a spindash. After charging up, Sonic/Shadow will stand up and be able to move with the light attack charged up, as long as you are still holding B. Once you are near an enemy, release B to destroy all enemies in the area with a dash of light. Bonus points are awarded. Bounce Attack - this is accessable only to Sonic after obtaining the bounce bracelet. Press B in the air to bounce, and keep pressing be to bounce higher. (this is a lot like the bubble sheild way back in the days of Sonic 3) This is great for reaching high places, as well as earning a ridiculous amount of bonus points. As long as you are bouncing, you can destroy many enemies, and you'll be rewarded the points once you stop bouncing. Magic Hands - a move accessable only with Sonic after he has found the magic gloves. Press Y to switch Sonic's action to Magic Hands, and press B anywhere nearby an enemy to destroy it. Not only will it be destroyed, but it will be turned into a ball in Sonic's hands that he can throw at other enemies with B. _______________________________________________________________________ HUNTING Hero Character: Knuckles Dark Character: Rouge These stages can be quite annoying, especially to beginners. The object is to find 3 chaos emeralds, using the help of your radar. However, the emeralds are randomly placed, and the radar may not always help. To earn lots of bonus points, you must quickly find an emerald without using the help of any of the hint-giving monitors. To use the radar: Look at the emerald icon at the bottom of the screen. As you search around, it will start flashing colors. The first color it will flash is green, meaning it should be around this area somewhere. As you get closer, it will flash yellow, and when you are really close, it will start flashing red. When the emerald is right in front of you, a "!" will appear over your character. If you are stumped on finding the emerald, you may check any of the monitors around the stage by pressing B near them, but remember, it subtracts the points you earn ro finding the emerald. Moves: Glide - Hold A while in the air to glide through the air. You can destroy any enemy you crash into. Drill Claw/Drive - Press B while gliding. Use it to destroy enemies or dig into the ground if you possess the digging tool. Punch/Kick - press B to attack. Press it repeatedly to fire many blows simoutainiously. The final blow will be an uppercut. This may be used to destroy boxes and enemies. Screw Attack - rotate the control pad, then press B to do an uppercut. This reaches higher than a normal jump. Climb - simply jump or glide onto a wall, and you can climb it. Press B to dig into the wall, if you posess a digging tool. Not all walls can be dug into, however. Swim - in water, press B to swim down, and A to swim up. Don't stay in too long, or else you will drown. Sunglasses/Treasure Scope - you must find the respective upgrade first. Press Y until the option appears, then press B to turn it on. You will be able to see items that you couldn't see before. Jump to deactivate it. This is required for hard mode. _______________________________________________________________________ SHOOTING Hero Character: Tails Dark Character: Dr. Robotnik/Eggman Not quite what you'd think of as a Sonic game: They aren't insanely fast, and your health relies on a health bar, rather than purely rings. In shooting stages, you pilot a big, clumsy mech, and are able lock on to many enemies at once, then fire. The more enemies you destroy at once, the more bonus points you earn. Moves: Hover - Hold A while in the air to hover long distances, or descend slowly. You must possess the jet engine, however. Lock on and Fire - Hold B to lock on. Aim the lock on ray to the enemies you wish the blow to pieces, then release the B button to fire. The more enemies you lock on to, the more bonus points you earn. But remember, you can only hold the lock on ray for so long until it dissapears and you lose your targets. Volcan Cannon - Press B to fire single shots to destroy containers. Punch - Press B when close up to an enemy to punch it. _______________________________________________________________________ KART RACING Hero Character: Tails Dark Character: Rouge There are only 2 of these driving levels in the game. You must reach a destination before time runs out. You get extended time for every checkpoint you pass. After clearing these levels, the Kart Race mini game becomes available. Controls: Hold A to accelerate. Press B to brake. Press Y to get a speed boost* *speed boosts are accessable every time you collect 20 rings. ----------------------------------------------------------------------- Mission objectives ----------------------------------------------------------------------- All normal stages have the same mission types. Mission 1: Simply comlete the stage as normal - get to the goal ring, find the emeralds, whatever. If you wish to score an A, try earning a lot of points. Mission 2: Collect 100 Rings. For an A, do it as quickly as possible. If you don't have 100 rings by the end of the level, a back ring will replace the goal ring. For Knux and Rouge, a back ring will appear at the beginning if you get hit. Mission 3: Find the lost Chao. Mystic Melody is REQUIRED, because the Chao is usually fould behind the secret path of an ancient shrine. For an A, find the little chao quickly as possible. Mission 4: Complete the stage with a time limit. Besides the time limit, this is similar to the first mission. High score is the key to an A rank. Mission 5: Clear Hard Mode - more, tougher enemies, and slight structure changes to make the level more difficult. Get an A by scoring lots of points. The two Kart Racing stages, however, have different objectives. All rely on time for an A rank. The Kart Racing Objectives are as followed: Mission 1: Chase either the president's limo (hero) or Tails (dark) before time runs out. They are always at the level's end. Mission 2: Collect 100 Rings. Baloons contain random amounts of rings. Mission 3: Don't hit or get hit by other cars. Mission 4: Don't hit the walls. Mission 5: Hard mode - Less time, and more traffic to slow you down. ----------------------------------------------------------------------- Bonus Points ----------------------------------------------------------------------- All characters get the same bonuses for destroying multiple enemies. You will see one of these bonus' in the top left corner of the screen: Good: 100pts, 2 enemies. Nice: 200pts, 3 enemies. Great: 300pts, 4 enemies. Jammin: 400pts, 5 enemies. Cool: 500pts, 6 enemies. Radical: 600pts, 7 enemies. Tight: 800pts, 8 enemies. Awesome: 1000pts, 9 enemies. Extreme: 1500pts, 10 enemies. Perfect: 2000pts, 11+ enemies. Hunting scoring: No hints: Perfect, 2000: find the emerald in under 60sec. Awesome, 1000: find the emerald in over 60sec. 1 hint: Extreme, 1500: find the emerald in under 60sec. Tight, 800: find the emerald in over 60sec. 2 hints: Radical, 600: find the emerald in under 60sec. Radical, 600: find the emerald in over 60sec. 3 hints: Jammin, 400: find the emerald in under 60sec. Jammin, 400: find the emerald in over 60sec. Shooting scoring is dependant completely on enemies. Action Race Scoring will be explained in the walkthrough, because each stage has its own way of perfoming trick manuevers. ----------------------------------------------------------------------- Items and objects ----------------------------------------------------------------------- Rings - anyone who's ever played a Sonic game should know what these do. Rings serve many purposes. They serve as sort of a defense; if you get hurt, you will lose all the rings you have collected, but are able to pick some back up, 20 is the most you can pick back up after getting hit. If you are hit with no rings, you die. Rings can also be used as a form of currency in the Chao World. And finally, as all coin-like collectables in just about all platforms do, collecting 100 rings gives you an extra life. Rings are worth 10 points each. Chaos Drives - these come out of the robots that you destroy. Collect them and feed them to your Chao. They come in 5 different colors, more on this in the Chao section of the FAQ. 10pts. Small Animals - these can be found wandering around the stage in various places. Collect them and give them to your Chao. Their are 21 animal types, more on this in the Chao section. (You can hold up to 10 animals/chaos drives at once until you release them into the Chao Garden. The hero and dark sides hold a separate inventory of animals/chaos drives.) ITEM BOXES: 5 Rings - you get 5 rings, 50pts. 10 Rings - you get 10 rings, 100pts. 20 Rings - you get 20 rings, 200pts. Sheild - protects you from one blow, 200pts. Magna Sheild - protects you and magnetizes rings, 200pts. Extra Life - gives you an extra life, 200pts. Power Sneakers - Temporary speed boost, 200pts. Bomb - destroys all nearby enemies, 200pts. + enemies' pts. Health Pack - shooters only, fully recovers health bar, 200pts. Baloons - these big, red baloons are pretty much the same thing as item boxes, they have the same contents, just a different appearence. Unlike item boxes, you cannot see what item is inside until you pop it. Lamp Posts/Checkpoints - run through them to activate. If active when you die, you will end up straight back to the checkpoint. Also, you can get item box items if you run through with a certain amount if rings: 20+ rings - 5 rings. 40+ rings - 10 rings. 50+ rings - 20 rings. 80+ rings - Power Sneakers. 90+ rings - Sheild* *If you have more than 90 rings as well as a sheild, you will get a magna sheild. Chao Crate - 3 of these are hidden in each stage. The first one contains a key to Chao Garden, the second contains 5 random small animals, and the 3rd contains one special small animal. (Dragon, Unicorn, Pheonix, Skelliton Dog or Half-fish) You get these items in the order in which you get the Chao Crates, not in order of the placement of the Chao Crates. Various Objects: Omochao - the mechanical Chao who tells you basic info on the game. Pick-up stuff - various objects in the game can be picked up, such as wheels, skulls, Omochao and more. Press B near one to pick it up. While standing, press B to put it down. While moving, press B to throw it. These items aren't really needed to complete missions, but it is fun to bust enemies with 'em. Pipes - press B near one of the small, grey pipes to whistle, a small animal will come out. Spring Boards - these bounce you higher. Bumpers - these are similar to springboards, only homing in at them will make you bounce even higher. Propeller springs - homing dash these with Shadow to cause the propeller to fly up higher, and you to bounce off. These only go up to a certain height, maked with a red circle. They go down while you are not dashing them. Pulley - grab hold of the hook to ride it up/down. Rockets - ride these to areas you normally can't reach. Missiles - step on the green launch pad button to fire a missile to break walls. Dash Panel - increases your running speed. Jump Panel - dashes you into the air. Switch - now white with a star on it, press it to open doors, etc. Time Switch - the clock switches stop time for a few seconds. Gravity Switch - press B when near one to change the gravity into the direction of the arrow on it. Hourglass - flip it to open a door. The door closes when the time on the hourglass has run out. Ancient Shrine - looks like a mini emerald shrine. If you possess the mystic melody, press B near one to open a new path, often leading to that stage's lost Chao. Goal Ring - this marks the end of a stage. Back Ring - on missions 2 & 3, this replaces the goal ring. Go into it to restart the stage from the very beginning with everything restored, only you will keep your rings, time, and score. Containers: Wood Box - these can easily be broken with an attack. Steel Box - these can only be broken with an upgrade. Black Box - these cannot be destroyed. Cage - these can be broken with bombs or missiles. Other breakable stuff - while not all of it may be containers, other various objects can be broken in the same fasion. Hazards: Weight - Giant black crushers with flashing red light. You can stand on top of it, but don't go under it, unless you wish to be gushed flatter than a pancake. Spike Ball - Some can be found alone, and some can be found attached to a spinning bar. They are indestructable. Spikes - you know not to touch these... or DO you? Tourches - come on, it's FIRE! Skull Statues - they blow fire in the direction that they face. Quicksand - you fall in, you die. However, only Sonic can get out if you top the A button repeatedly. Laser Beams - These are often blocking your way. Watch out for moving ones. Time switches can temporarily turn them off. Electric Field - don't run into it. 'nuff said. Meteor - In space levels, these firey balls of rock will either be floating around, or they fall from the sky and squash you. Dynamite - This is for shooters only. Sometimes it can help get things out of your way, but it can also hurt you by blowing up pieces of the stage you need to get across, or squishing you with a collapsed wall. Chemical Container - Also for shooters only, these are found on Space Station ARK. Shooting them will cause a huge explosion that will shake the ground. Try to stay away from shooting these. Acid - while most just make you lose rings, some mean instant death, so avoid it at all costs. Acid Lock - a wall of acid with a lock that can only be broken with a missile. At all costs, don't touch it, as it means instant death, no matter what. ----------------------------------------------------------------------- The Enemies ----------------------------------------------------------------------- GUN ROBOTS: (these contain chaos drives) Hunter - the most common robot in the game. They basicly just swoop down and then shoot stuff at you. 100pts. Shield Hunter - this variety of hunter can only be attacked when their sheild is down, specificaly when they are shooting. Sonic and Shadow can somersault to destroy them. 100pts. Beetle - this hovering bot is also a very common enemy. Most are helpless, and are used just as homing attack targets to get to farther areas. However, some are armed with guns or bombs, and some have electric sheilds that suddenly pop up while homing in at them. 100pts. Spring Beetle - a rarer variety of beetle, this one doesn't attack, it just sits there to be bounced off of. 100pts. Wing Beetle - a tougher variety of beetle with glowing red lights, and the ability to fly around and shoot. They are difficult to hit, as they move very quickly. 500pts. Gold Beetle - one of these is hidden in each stage. It will quickly appear, then dissapear. Destroying it will help you earn an A rank in score based missions. 1000pts. Hawk - an aireal bot with huge jet engines. They like to attack by surprise with a barrage of firepower. 200pts. Sky Hawk - the winged hawk that quickly flies by and shoots at you. Like the Wing Beetle, hitting this may be a little difficult. 500pts. Rhino - a short to the ground tank bot that will charge at you. 100pts. Spiked Rhino - due to obvious reasons, this rhino should only be attacked from the bottom. 100pts. Metal Rhino - this large metal box bot is virtually indestructable - none of your attacks will hurt it. Only bomb items can destroy it. 100pts. Rhino Cannon - this rhino doesn't charge like the others, instead, it shoots bombs. Try picking up the bomb, and throwing it back at him. 100pts. Hornet - a robot carrying a large load of bombs. They will fire the bombs at you, and they will home straight at you. After frining, they pretty much just float around and do nothing. Hornets with 3 bombs are worth 100pts, hornets with 6 bombs are worth 200 pts, and hornets with 9 bombs are worth 300pts. But that's not all - with Tails and Eggman, you can lock onto each individual bomb for a ridiculous amount of bonus points. Pheonix - a rarer variety of hornet, this type is colored red. They seem to fire quicker. 100pts. Laser Hornet - this hornet fires a load of lasers rather than bombs. It can also attack more than once. 100pts. Eagle Fighter - these are the huge jets that zoom across the sky and drop bombs. You can hear them coming, so stay clear. It is possible to destroy them, but it is quite difficult. 500pts. Artificial Chaos - described by Omochao as "robots that look like research projects," this blue blob has offically been proven as the most annoying enemy in the entire game. Not only do they fire lasers, they also are able to extend their blob portion of their bodies into deadly tenticles, reaching great distances in many directions. Also, in various shooter stages, they hide their head in their indestructable blob body, and only come out for a split second to attack. The best strategy for defeating this "P1 Type" is to constantly fire at it until it lifts its head. Attacking the head is the only way to put the Artificial Chaos out of their misery. 200pts. Artificial Chaos Guard Type - only seeming to appear in Sonic's stages, this blob will break into several explosive cells as soon as it sees him. In order to destroy the army of cells, you must destroy the floating head. Homing attack is useless against it, because you will aim for the cells, and perhaps have them explode in your face. To defeat it, use the bounce attack to bounce through the cells, then bounce on the head to destroy it. You could also use the spindash to bust through the cells to earn lots of points, however there is the risk of being blown up by them. Cells are 10pts each, the head is 200pts. Gyro - These green spinning things float around, doing absolutely nothing. Gold Gyros can be locked onto by Eggman twice. 20pts. Energy Control Cannon - Found in Eternal Engine and Cannon's Core, the cannons themselves cannot be destroyed, however, its projectiles can be. EGGMAN'S ROBOTS: (these contain small animals) Gola - a classic enemy that dates way back to Sonic 2, it is the red ball surrounded by flames. Attack in the middle red ball to destroy it. 100pts. Unidus - the spike ball version of Gola, as seen in Sonic 3. The center ball is still the place to attack, however, the spikeballs surround Unidus in all directions, so be carefull. 100pts. Kiki - the monkey also known as Coconuts returns, and as always, he throws bombs. Like the Rhino Cannon, his bombs can be picked up and thrown back at him or at cages. You don't have to worry about the bomb exploding while holding it. 100pts. E-1000 - this Eggrobo-like robot is quite tough. He fires at you quite quickly, in all directions. 200pts. Egg Beetle - this indestructable annoyance patrols the Egg Quarters in search of intruders to blast. When the screen in glowing green, that means he is nearby. When the screen turns red, and you hear beeping, that means he has sighted you, and is about to blast you. His laser blasts are impossable to avoid, however, you can get out of his sight by hiding in the shadows. Buzz Bomber - one of the first Sonic enemies ever, these bees fly around and shoot projectiles at you once you are in sight. 100pts. Pihrana - These fish jump out of the water in a poor attempt to bite you. But when they do, it hurts. 100pts. GHOSTS: (these contain nothing) Ghost: what a worthless, annoying thing. It just simply grabs you or jumps out at you, thus wasting your time. 0pts. Attack Boo: this kind can hurt you, at least... simply don't let it touch you, and attack it as normal. 100pts. Boom Boo: this is a HUGE ghost with a stitched mouth. Each time you attack it, it will shrink smaller. It will take 3 hits to shrink into nothing, and then you will be rewarded 300pts. ----------------------------------------------------------------------- Character Upgrades ----------------------------------------------------------------------- SONIC'S UPGRADES Light Shoes - this upgrade enables Sonic to use the mystic melody. The stage is Metal Harbor. After the 1st checkpoint, you'll get to an area where you homing dash over a bunch of Beetles to get to the next ground area. From there, you'll see a pulley, take it up and get the light shoes. Bounce Bracelet - this enables Sonic to use the bounce attack. The bracelet is in plain sight on the main path of Pyramid Cave. Flame Ring - this alows Sonic to break metal boxes. This can be found in Crazy Gadget. Pass the 4th checkpoint and the long tube and the three Artifical Chaos. Reverse the gravity to normal with the switch, then go backward to a spring. The ring will be up there. Ancient Light - this enables Sonic to use the light attack. In Green Forest, it is located just before the 2nd checkpoint. Before entering the tree tunnel the the lamp posts, go the the lower right area of the ledge you are on. You'll spot a bombing beetle, homing attack it, then homing attack the 5 rings box, then use another homing attack to get an extra life. You will now be on the platform with the ancient light. Magic Gloves - this allows Sonic to use the Magic Hands feature. In city escape, after the part where you run down the building, you may notice a few metal boxes in the ground. Make sure you have the flame ring and bounce bracelet, then bounce through the boxes to the room with the gloves. Mystic Melody - this allows Sonic to access ancient shrines. In Final Rush, just after the 6th checkpoint, grind slowly down the pipe. You'll spot two platforms, jump on one of them. Take the rocket, which leads to a platform with an extra life. Now, look around, and you'll see another platform, with an animal and a spring on it. Spring up to another path, and follow it until you come to the upgrade. _______________________________________________________________________ KNUX'S UPGRADES Shovel Claw - this upgrade enables Knuckles to dig. It is located in Pumpkin Hill, right in front of the beginning. Hammer Gloves - this allowes Knuckles to break steel boxes. Located in Death Chamber, go straight foward through the door. Break the wooden boxes and you’ll see it. Air Necklace - to get the underwater breathing device, go to Aquatic Mine. Set the water depth to 3 with the switch at the very top room. Now, find the shaft with the Caution sign. Go down it. If you see a spring, you’re in the right place. Now, follow the path, and hurry through the underwater area until you reach the end with the necklace. Sunglasses - enables Knuckles to see hidden items. Find them at Meteor Herd. Near the central tower, find the floating platform with a punchable meteor on it. Try punching the meteor into the door with a red - on it. If you did it right, the door will be open, and you’ll find a steel box inside. Punch it open with your hammer gloves to reveal a switch, which opens the floor in the central tower. Go into the tower, and fall into the floor. Don’t worry about the magma, as you float right over it. Find the lowest platform, and the upgrade will be right there. Mystic Melody - enables Knuckles to activate ancient shrines. Find it in wild canyon. Make your way to the lonely statue area, and climb above the statue. You’ll see a painting now. Dig into the center to find the upgrade. _______________________________________________________________________ TAILS’S UPGRADES Booster - allows Tails to hover. Find it in Mission Street, just after you ride down the collapsed road. Walk straight along the road, and at the end, go to the left and grab the booster. Bazooka - allows Tails to bust metal boxes. It is located in Eternal Engine. After the 4th checkpoint, you’ll get to a bridge with a switch at the end. If you blow up the bridge, don’t worry, the same switch is available below. Throw the switch, then get up to the door it opened. The upgrade is in there. Laser Blaster - this makes the explosions of your bazooka larger, so they destroy all nearby enemies. Find it at the very end of Prison Lane. Destroy all the enemies in the room to make sure the jail door in the back opens. Bust the metal boxes, and the Hunters, and the upgrade is right there. Mystic Melody - this allows Tails to activate ancient shrines. The place is Hidden Base. At some point after the 1st checkpoint, you’ll take a pully up to an area where you are completely surrounded by Kiki’s. After you pass that area, go to the lower route, and bust open 4 steel boxes, revealing a room with the upgrade in it.
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