Skies Of Arcadia: Legends - Strategy Guide (Page 09)
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=================== DRALKOR TANK HP: 7,800 Drops: Riselem Crystal x5 =================== -This fight can be rather difficult. If you have at least 16 SP on the first turn, have someone use Incremus, and Focus with the rest of the party. The main attack you'll want to watch out for is Wheel Blast which hits an area, doing around 1,800 damage, so make sure Fina and Aika don't run in. Once everyone is Incremmed, have Vyse use Cutlass Fury or Pirate's Wrath and Gilder should use Gunslinger if you have the leftover SP. Fina and Aika should always be focusing unless someone needs healing. He has a lot of HP, and has high attack power, but if you keep your HP up, you'll win. ----- =================== THE AURIGA HP: 50,000 Drops: Captain's Stripe, Heavy Armor Deck, 12" Cannon =================== -Although the Hit Points are high, this battle isn't as difficult as it looks to be. Start off by casting Increm and start shooting Torpedos and firing Main and Secondary cannons. Make it so that on at least one turn, the Torpedo, Main, and Secondary Cannon hit at the same time. This fight will take awhile longer. Not because of the Hit Points, but because it likes to defend about two to three times every turn. His cannons are weak, and are even weaker with Increm cast. Once you see a red square, make sure to cast Quicka or use a Speed Wax to avoid the Ram attack, leaving him wide open for a Moonstone Cannon shot. If that doesn't destroy the ship, then finish it off the next turn. ----- =================== ANGUILA HP: 50,000 Drops: Heavy Torpedo, Timing Valve, Concussion Bomb =================== -The only thing that can make this fight difficult is that Anguila can duck into the portal, therefore seriously lowering your accuracy. Torpedos are the way to go in this fight, but don't be afraid to use your cannons as well, as they can still hit if his head is poking out. His attacks are fairly weak, so get as many hits as you can. When given the choice, choose to stay put and pound him with your Moonstone Cannon to take about half of his life. He'll then fly out, cueing you to show no mercy and blast him with everything you have. If you don't finish him this turn, he'll duck back into the portal, but he should be close to death, so a well place Torpedo should do the trick. ----- =================== TENKOU SHIP HP: 23,000 Drops: Crystal Bomb, Pyro Bomb =================== -The ship here will fly high, so don't bother with your main cannons. Fire your Torpedos and make use of the Magic Cannon to land hits. Their cannons are fairly strong, so make sure to pay attention to your ship's HP. Just keep pounding them with Torpedos and Magic and they ship will fall. ----- =================== JAO/MAO HP: 2400 (each) Drops: Moonberry =================== -This fight can be rather difficult. If they attack a character twice, that'll add up to probably around 2,000 damage. First things first, have someone cast Incremus and Guard on that turn with the other characters. Then have Enrique use Justice Shield to seriously cut down the damage they do. Fina and Aika should be dishing out Sacrum Crystals, and Vyse should use Pirate's Wrath, as one of them should kill one. Or you can simply use a Prophecy, but it's best to waste them as fast as you can before your health gets too low. ----- =================== TORTIGAR HP: 9000 Drops: Moonlight Robe =================== -This fight is more annoying than it is hard. The thing that makes this fight extremely annoying is the fact that Tortigar can use an ability, Steelskin, which neglects all physical and magic attacks, and he uses it almost every turn too, so your best hope is to use Prophecy. What you should do is attack with at least one person. That way, he'll use Steelskin most of the time, so you should focus with the three other characters until you get full SP for a Prophecy. Repeat again and hope that he doesn't use Sacrulen which will completely heal him. Just keep using Prophecy until he goes down, as if you try any other S. Moves, he'll use Steelskin. ----- =================== MURAJI HP: 3000 Drops: Magic Dew x4 =================== -The only dangerous thing about this fight are the guards which can be taken care of easily, but Muraji will use support magic on them and himself, and then start with attack magic, so once the guards are gone, using Delta Shield will net you a guaranteed win. ----- =================== THE DRACO HP: 40,000 Drops: Captain's Stripe =================== -Forget strategy here. This fight is an all out offensive fight. You'll be able to use the Moonstone Cannon every turn, but Draco can use his Draco Cannon every turn also. It can deal upwards to 15,000 Damage, so make sure to heal at the end of the turn series. Go all out with your attacks, mixing Torpedo hits and Seconday Cannon hits with the Moonstone Cannon to get the best results. Just keep your health up and your SP up and you should win. ----- =================== BLUHEIM HP: 80,000 Drops: Captain's Stripe =================== -I have mixed feelings about this guy. Although his attacks are weak, the damage will add up very quickly, as he usually attacks 3 times in one round. He's also fast and will fly out of range of your cannons, so use Torpedos to do the most damage. Whenever a round appears that has two red squares next to each other, make sure to guard on the last turn, as Blue Winds can knock your ship offguard, giving him a wide open chance to strike you hard. Just keep pounding him with your Torpedos and smack him with your Moonstone Cannon when given the chance, and after several minutes of fighting, he'll fly to the ground, crashing into Mount Kazai. ----- =================== VELTARN HP: 10,000 Drops: Crystalen Box =================== -Talk about a hard battle. Veltarn will mostly use his Avalauncher attack which hits an area, doing around 1,700 damage to whoever is hit by it. He'll also use his Death Laser attack which has a high chance of instantly killing someone off. With that said, this fight won't be a cakewalk. Start off by casting Incremus to boost the Defense up. Cutlass Fury won't work for this fight, so stick with Pirate's Wrath and let the girls focus on using Riselem Crystals or the spell Riselem if someone dies, and let Enrique use Royal Blade if there's enough SP. Just keep attacking him, and keep using Riselem Crystals if someone dies, and Veltarn should fall. Grab the Moonberry a little way up. ----- =================== YELIGAR HP: 90,000 Drops: Captain's Stripe, Thunder Cutlass =================== -This guy is extremely weak, but for most of the battle, you'll be too far away to use your cannons, so stick with Torpedos. Cast Increm on the first turn. Yeligar has two attacks; Photon Charge and Voltigar. Photon Charge only hits for about 1,000, if that much. Voltigar will hits for about 1,500 or a little more. Either way, his attacks are weak, but since you'll be far away from the Gigas most of the time, your cannons won't hit. Stick with Torpedos and when you get the chance, use the Moonstone Cannon. His HP is high, so you may have to heal once due to the length of the battle, but he'll fall in a matter of time. ----- =================== THE CHAMELEON HP: 25,000 Drops: Captain's Stripe, Twin Turbo, Magic Shell =================== -The Chameleon hasn't changed much, but you'll just miss more since visibility is poor. Once you deal enough damage, De Loco will hook onto you, starting another battle. He isn't much stronger at all, so pelt him with your Torpedos and Cannons until he falls. ----- =================== BALTOR HP: 13,000 Drops: Spherical Figure, Hybrix Wax, Timing Valve =================== -Extremely easy battle. His cannons do very little damage, and his HP is low, so you should be able to waste him in a couple of turns, if not the first turn. ----- =================== RAMIREZ HP: ----- Drops: ----- =================== -You can't win this fight, but Ramirez's moves are so damn visually awesome. Just attack him for giggles and watch him slaughter you. ----- =================== VIGORO HP: 15,000 Drops: Paranta Seed =================== -Vigoro is much more dangerous this time around. Start off by casting Incremus with everyone, as you'll need the extra defense. Vigoro's normal attacks won't do that much damage, but his Cannon attack will most likely kill off on of your weaker characters if it hits that person, or it will cause around 2,000 damage to the party. Either way, you'll want to heal or use Riselem on anybody that's down. Guard with Aika and Fina, or Focus, and have Vyse go bonkers with Pirate's Wrath, and if you have enough SP, have Gilder use Gunslinger. Just keep your health up and hit hard and you'll come out the victor. ----- =================== ELIMINATOR HP: 15,000 Drops: Moonberry =================== -This fight isn't as hard as Vigoro, but he can still hit your party hard. His Blaster attack will do around 2,000 damage, so be aware of that. Start off by casting Incremus and have Vyse use Pirate's Wrath on it while the girls either focus or heal or guard. Gilder should use Gunslinger is there's any extra SP left over. ----- =================== THE HYDRA HP: 100,000 DROPS: Captain's Stripe, Moon Cannon, Moon Torpedo =================== -This fight is going to take awhile. Cast Increm, or if you have the spare SP, Incremus to do more damage and start going all out with your cannons and Torpedos. Fire your Moonstone Cannon once you get the chance. The Hydra's Cannons can hit you for some good damage, and after it's taken some damage, it will reveal it's own little weapon. Whatever you do, choose to attack the top of the ship when you get the chance to choose. Make sure to heal when your HP is getting low. Use Complete Kits to conserve SP, and hit him hard with your strongest Cannons and Torpedos and you'll eventually come out victorius. ----- =================== GALCIAN HP: 21,000 Drops: Valuan Medallion =================== -Galcian is very deadly. He knows Silver Magic and it lands most of the time, so make sure to have someone ready with Riselem. Galcian also has an attack called Terminal that will severly damage one of your characters, bringing them down to the hundreds in HP, so heal right away after that. Don't bother using Incremus as Galcian can wipe away your stat boosts. Stick with Pirate's Wrath for Vyse and Gunslinger for Gilder as the girls either Focus or Heal. Keep your HP up and have someone ready with Riselem, and in a matter of time, Galcian will fall. ----- ============== GADIANOS HP: 13,000 Drops: Complete Kit, Moon Gun, Sparkling Deck ============== -Its attacks do around 4,000 damage, but since it has such low HP, and your new cannons are powerful, you should be able to take it down in the first round. If not, take it out the next round. ----- =================== RAMIREZ HP: 30,000 Drops: ----- =================== -Ramirez will start off by casting Drilnos on your party, so use Lunar Cleansing to rid of it. Ramirez has a few attacks. One will knock off any positive attributes you have. Another is Lunar Blessing, where he will cast Regeneration on himself, so knock that off with Lunar Winds. Another move is Frozen Tundra which will hit a character for about 1,500 damage. And finally, there's Silver Eclipse, which hits all characters for 2,000 damage, meaning you'll be doing a good amount of healing and cleansing in this fight. Always have Fina ready with either Lunar Winds or Cleansing while Aika should be ready to dish out Healing Crystals when needed. Smack Ramirez with Priate's Wrath and whoever your fourth character is, use one of their S. Moves. After a good amount of healing, Ramirez will fall. ----- =================== ZELOS HP: 130,000 Drops: Captain's Stripe =================== -Your first priority here is to cast Sylenis on Zelos to prevent any spell casting. Then cast Increm on yourself and smack him around with your cannons. Your cannons should be doing 10,000 or more damage now, or at least close to it. After a few rounds, Zelos will just sit there and won't attack. Now is your chance to hit it hard. Use a combo of Torpedos, Moon Gun, and Moonstone Cannon to deal heavy damage do it. Zelos will then come out of its shell and grow claws. If you did enough damage, one of the claws will fall off. You have an important choice; either close in and finish it off, or stay back and play it safe. It would be best if you stayed back to weaken it a little more. Cast Sylenis on this turn again and recast Increm, and heal. Zelos has an attack called Judgement which will do 20,000 damage or so, so have someone ready to use a Complete Kit. Just hit it hard, and use your Moonstone Cannon whenever you get the chance and Zelos will fall apart. ----- =================== RAMIREZ HP: 40,000 Drops: ----- =================== -Hold nothing back in this fight. Ramirez on his first turn will cast Drilnos on your party, so use Lunar Cleansing to rid of it. Ramirez has a very deadly move called Silver Nightmare. Silver Nightmare will cause one of your characters to use one of their S. Moves against another. This can be bad news if he uses Vyse, and Vyse uses Pirate's Wrath, or if he uses it on Drachma, and Drachma uses Hand of Fate. You catch my drift. Another attack is Silver Binds, which I think is one of the coolest attacks ever. He'll come close to the character he's attacking, and grows tentacles to skewer the character, and a huge beam shoots out of Zelos to severly damage that character. Lunar Light is extremely useful in this fight. That is if Fina isn't killed off by Vyse. Keep your HP up at all costs, and slam Ramirez with Pirate's Wrath and whoever your fourth character is, pound him with an S. Move. Ramirez also has a move called Destruction to completely wipe out any stat boosts you have on you. All in all, keep your HP up, hit hard, and hope he doesn't use Silver Nightmare on Gilder (if you're using him) and then Gilder uses The Claudia. This fight is long and brutal, but keeping your health up will help you win. -------------- O---------O OPTIONAL BOSSES| (opB) | -------------- O---------O =================== RUPEE LARSO Location: Maramba Reward: 2,000 Gold Drops: Captain's Hat, Paranta Seed =================== -This fight can be a real pain. For starters, Barta is the one you'll want to take out first, so concentrate on using Cutlass Furies and Tackles whenever you have the spare SP to do so. Fina and Aika should be your healers. Use Crystals to conserve SP, and keep your health up above half and you should take out Barta with no problems. For Rupee, just have Aika keep using Delta Shield and Rupee won't be able to hurt you, so lay waste. ----- =================== LOOSE CANNON LAPEN Location: Sailor's Island Reward: 5,000 Gold Drops: Berzerker Mail =================== -Your first priority is to stay alive in this fight. If anyone dies, you won't be able to use your new move, Prophecy. Have Vyse use Skull Shield while everyone either guards, focuses, or heals. Once your SP is full and no one is dead, use Prophecy to take out the Cones and most of Lapen's life. Finish Lapen off with Cutlass Furies and Royal Blades. Lapen can hit your party for around 3,000 damage, so keep your health up every turn. ----- =================== IXA'NESS DEMONS Location: Ixa'Taka Region Reward: 8,000 Gold Drops: Aura of Valir, Riselem Crystal, Tropica =================== -This fight is going to be pretty hard. For one, they have an attack called Chock Mal which will hit you hard, and two of the three still get to attack. What also makes this fight hard is that they have the ability to put your party to sleep, and we don't need that. Instead of killing them one by one, it's wise to use a Prophecy, so have Vyse use Skull Shield or Enrique use Justice Shield while the other three characters get the SP all the way up. One Prophecy will take out all three. If anyone has a status effect or they have any stat boosts, use Luna Cleansing or Lunar Winds to rid of them. Just get off a Prophecy and you'll win. ----- =================== VIZE THE LEGEND Location: Nasrad Reward: 20,000 Gold Drops: Tuna Cutlass, Swirmarang, Focus Robe NOTE: You must be at least "Vyse The Daring" =================== -This little bounty fight that includes characters that are identical to yours. Vize is Vyse, Aika is Anita, and Faina is Fina. Taking out either Faina or Anita should be your first priority. Faina has the ability to heal and use stat boosting skills, so Fina's Lunar Winds will help in this fight. Anita will use Anita Burst most of the time doing a good amount of damage, and sometimes she'll use Delta Shield, but it's a rare thing. Vize will use Cutlass Wrath which will inflict heavy damage on who is hit with it. Make sure to have two healers in this fight in Aika and Fina, as this fight will require two healers. Start off by using a Prophecy to weaken all three characters, and then finish them off one by one, starting with Faina. This fight will take a lot of time and patience, but if you can get a Prophecy off, the rest is a cake walk. ----- =================== DAIKOKUYA THE WEALTHY Location: Ice Lands, after beating Dangral Island for the first time Reward: 20,000 Gold Drops: Pharax Idol =================== -This fight can be a very difficult one if you're not prepared. Daikokuya will come with two guards, and if those two are gone, he'll summon three more, so leave at least one guard to avoid the hassle. Daikokuya's Golden Flurry attack can confuse your entire party, so hopefully someone has resistance against Confusion, namely Fina so she can use Lunar Cleansing. Save up for a Prophecy which will take out the guards and about 1/4 of Daikokuya's health, so stick with Pirate's Wraths and Royal Blades and he should fall. ----- =================== LORD ZIVILYN BANE Location: Soltis Reward: 30,000 Gold Drops: Sylph Seed =================== -What makes this fight a pain is that Lord Zivilyn will call upon lower Zivilyn Banes to fight along side with him, which is bad news. Lord Bane will cast Regeneration on himself, so wipe it off whenever he does with Lunar Winds. Taking out the Banes will help, but it's way to time consuming, and Lord Bane is very strong, so save up for a Prophecy. One will take out Lord Bane's HP by half, so one more Prophecy should do it. Sacrum Crystals and Riselem Crystals are a must for this fight. Get one last Prophecy off and you should win. ----- ============== PIASTOL #1 ============== -If you rush straight into this fight, this will easily be one of the hardest fights in the game. And to make this worse, she brings her little Doggie, Death Hound, along. Both have an insane amount of HP, and by that, you can tell this will take a good while. Death Hound will attack and heal Piastol with Sacri, so you know the dog has to go. But Death Hound has the ability to cause Fatigue on a character, stopping any SP Regeneration, and that's very bad in this fight, so make sure to have plenty of Curia Crystals. Piastol hersefl is just as deadly. Her Tempest Dance will do around 1,300 damage, or lower if your level is low. She'll also cast Eterni most of the time, and it hits most of the time, so you'll be doing a lot of ressing. It's very important that Aika use Delta Shield, as one dead person can mean the end of this fight, so Eterni shouldn't be a problem. Fina should be dishing out Healing Crystals and Curia Crystals and hope that Piastol doesn't use Tempest Dance on her, as it will most likely kill Fina. Vyse should be using Cutlass Fury while Drachma should use Tackle on the Death Hound until it falls. Once the dog falls, it's just a matter of endurance, meaning if you can keep your HP up, you'll be good to go. So Cutlass Fury and Tackle her once the dog falls. You'll get an insane amount of Experience and Magic Experience if you can win. ----- =================== PIASTOL #2 =================== -This fight should go a little more smoothly, since you have Enrique to use Justice Shield, but that doesn't mean it's going to be any easier. If you want to win this fight, Enrique needs to use Justice Shield every turn. Death Hound has a few new spells, as does Piastol, so taking out the dog first would be a good idea. Have Enrique use Justice Shield and Aika use Delta Shield until you can get to full SP. Use Prophecy to nearly kill Death Hound and finish him off the next turn. Have Aika keep casting Delta Shield while Enrique should use Justice Shield. Fina should be dishing out healing crystals and Vyse should be using Cutlass Fury, or if you have it and have the SP, use Pirate's Wrath. Just keep at it and she'll fall. ----- =================== PIASTOL #3 =================== -Delta Shield is a must in this fight, as Piastol now has Eternes to use on you, which can kill everyone at once. The Death Hound hasn't changed from last time, so have Enrique use Justice Shield and Aika should use Delta Shield until you can get full SP. Let loose with a Prophecy and finish off the Death Hound on the next turn. Delta Shield and Justice Shield are vital in this fight, as her Tempest Dance can do around 3,000 damage when unguarded. Have Vyse rip her a new one with Pirate's Wrath if you have the spare SP and have Fina dish out healing crystals and she'll fall in a matter of time. ----- =================== PIASTOL #4 =================== -This is the final fight with Piastol, and it isn't as different as last time, only her Tempest Dance can do more damage. Delta Shield and Justice Shield are a must in this fight. Focus with Fina and Vyse until you can get a Prophecy. Use it and finish off the Death Hound on the next turn, and have Vyse use Pirate's Wrath to finish Piastol off and end this Cat and Mouse game for good. =================== 16.) Ship Battles (xsec16x) =================== This section will list all the ship battles in the game. =================== BALTOR HP: 10,000 Drops: Bomb, Captain's Stripe =================== -Since it's your first ship battle, it shouldn't be all that hard. Just use your cannons to attack, and it should knock a good amount of damage off. If you need to heal, have Aika heal, and keep pounding him with your cannons. On one turn, you'll get a choice on what to do. Choose to get behind him, and finish him off. ----- =================== VALUAN CRUISER HP: 18,000 Drops: Repair Kit =================== -This is a basic Ship Battle, only it can hit a little harder than what Baltor did. On the first turn, fire one cannon to soften it up and Focus on the rest of the turns. Once you get the signal to use the Harpoon Cannon, do so and the Cruiser should be destroyed. If not, then finish it off. ----- =================== RECUMEN HP: ----- Drops: ------- =================== -Although you can't win this fight, you can't lose it either. All you have to do is shoot it and dodge it's Red Ray attack. It's easier than it sounds. Simply use your Secondary cannon on the square before the Red square, and drag it so it fires onto the Red Square, and then with the next character, choose to shoot with a regular cannon and it should knock it off balance. Just keep this up. Once given the choice, choose "You mean attack Belleza's Ship?" for a Swashbuckler Boost. You'll then fly off to do battle with Belleza's Ship, the Lynx. ----- =================== LYNX HP: 30,000 Drops: Captain's Stripe, Magic Cannon, 3" Blaster =================== -This will be a difficult fight. On your first turn, make sure to cast Increm and keep casting it as the battle wears on if you want to win. Use a mix of your Secondary Cannons and Main Cannons to hurt her, but make sure to heal after every turn. About every other turn, she'll use three attacks in one turn to do around 6,000 damage to you. Just keep your HP up while you attack her until you get some options. On the first option, choose to make a sharp turn. When given another choice, choose to get behind her. When given another choice, choose to move upwards, giving you the chance to land a Harpoon Cannon shot which should finish her off. If this doesn't finish her off, do so on the next turn. Just keep your HP above 6,000 and you should win this fight. ----- =================== THE CHAMELEON HP: 25,000 Drops: Captain's Stripe =================== -His attacks may hit hard, but his defense is low, so make sure that your Torpedos, Sub Cannons, and Cannons hit on the same turn at least once to make the most out of it. Guard when a red block comes up to reduce the damage from the Flamethrower, and hit him with the Harpoon Cannon to finish him off. ----- =================== THE CHAMELEON HP: 25,000 Drops: Hunter Torpedo =================== -The Hit Points haven't changed, but his offensive sure has. De Loco will hit you hard and start attacking ruthlessly from the start of the battle. Get as many shots as you can to deal as much damage as possible before the turn he gets to use his Test Cannon. On this turn, guard and then heal on your next turn. Then keep pelting him with your cannons until you can use the Harpoon Cannon. That should finish him off. ----- =================== GRENDEL HP: ----- Drops: Captain's Stripe, Grendel Wing, Complete Kit =================== -Just like Recumen, you can't beat him by knocking his health down. However, you can still win this fight by knocking him into the valley. Start off by softening him up a little with your cannons. Most of his attacks will only do about 1,200 Damage, so you'll need to worry about healing once every two or three turns. When given the choice of staying up or going down, stay up. If you go down, Grendel will use his Stomp attack doing 7,000 damage to the Little Jack, and then usually follows that up with another attack. Once you've done enough damage, he'll start holding his head. Now's your chance. Once you get the chance to use the Harpoon Cannon, use it and Grendel will fall into the valley, rendering him stuck. ----- =================== THE AURIGA HP: 50,000 Drops: Captain's Stripe, Heavy Armor Deck, 12" Cannon =================== -Although the Hit Points are high, this battle isn't as difficult as it looks to be. Start off by casting Increm and start shooting Torpedos and firing Main and Secondary cannons. Make it so that on at least one turn, the Torpedo, Main, and Secondary Cannon hit at the same time. This fight will take awhile longer. Not because of the Hit Points, but because it likes to defend about two to three times every turn. His cannons are weak, and are even weaker with Increm cast. Once you see a red square, make sure to cast Quicka or use a Speed Wax to avoid the Ram attack, leaving him wide open for a Moonstone Cannon shot. If that doesn't destroy the ship, then finish it off the next turn. ----- =================== ANGUILA HP: 50,000 Drops: Heavy Torpedo, Timing Valve, Concussion Bomb =================== -The only thing that can make this fight difficult is that Anguila can duck into the portal, therefore seriously lowering your accuracy. Torpedos are the way to go in this fight, but don't be afraid to use your cannons as well, as they can still hit if his head is poking out. His attacks are fairly weak, so get as many hits as you can. When given the choice, choose to stay put and pound him with your Moonstone Cannon to take about half of his life. He'll then fly out, cueing you to show no mercy and blast him with everything you have. If you don't finish him this turn, he'll duck back into the portal, but he should be close to death, so a well place Torpedo should do the trick. ----- =================== TENKOU SHIP HP: 23,000 Drops: Crystal Bomb, Pyro Bomb =================== -The ship here will fly high, so don't bother with your main cannons. Fire your Torpedos and make use of the Magic Cannon to land hits. Their cannons are fairly strong, so make sure to pay attention to your ship's HP. Just keep pounding them with Torpedos and Magic and they ship will fall. ----- =================== THE DRACO HP: 40,000 Drops: Captain's Stripe =================== -Forget strategy here. This fight is an all out offensive fight. You'll be able to use the Moonstone Cannon every turn, but Draco can use his Draco Cannon every turn also. It can deal upwards to 15,000 Damage, so make sure to heal at the end of the turn series. Go all out with your attacks, mixing Torpedo hits and Seconday Cannon hits with the Moonstone Cannon to get the best results. Just keep your health up and your SP up and you should win. ----- =================== BLUHEIM HP: 80,000 Drops: Captain's Stripe =================== -I have mixed feelings about this guy. Although his attacks are weak, the damage will add up very quickly, as he usually attacks 3 times in one round. He's also fast and will fly out of range of your cannons, so use Torpedos to do the most damage. Whenever a round appears that has two red squares next to each other, make sure to guard on the last turn, as Blue Winds can knock your ship offguard, giving him a wide open chance to strike you hard. Just keep pounding him with your Torpedos and smack him with your Moonstone Cannon when given the chance, and after several minutes of fighting, he'll fly to the ground, crashing into Mount Kazai.
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