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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter S » Scooby-Doo: Night Of 100 Frights - Strategy Guide (Page 03)

Scooby-Doo: Night Of 100 Frights - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Scooby-Doo: Night Of 100 Frights - Strategy Guide (Page 03).


-A Dark And Stormy Knight - Part Two


35 on the ground and within double jump range on the bottom here.

Your ol' pal Shaggy is back. He warns you about something scary behind the next
door...**gulp**

Forget about that for now though...

Have Shaggy throw you up in the upper-right corner and double jump up to this
ledge.

8 on this ledge.

Double jump up the blue roof to the ledge with the fiery chimneys.

Jump over the first chimney for a Box of snacks.

Jump over the second chimney for a Box of snacks.

3 by sliding down to the ledge from the second chimney. Hit this floor switch
to have a Witch drop Shaggy in the chimneys to put the fires out, allowing you
to pass.

Go back up and continue left, you can grab 35 snacks here, using Shaggy to
catapult you up...and don't forget to grab the keys while you're up there!

Double jump the remaining fire chimneys.

Activate the Warp Gate.

Enter the door to find out who...or what...Shaggy was trying to warn you
ab-b-bout...


-A Dark And Stormy Knight - Part Three


Walk down the tar-covered path and save.

Zoinks!!!! It's your first encounter with the mysterious Mastermind!!!!

I hate spoilers, so I won't say much beyond the fact that you find out that the
Mastermind is bringing back some old foes from the Gang's past. He's also the
one that has kidnapped your friends!

You'll soon see Velma and realize that she's trapped.

Now it's time for your first boss fight with...

The Black Knight!!!!

Big deal.

Strategy: Avoid the Witch and Thundercloud in this area. See those red
switches? Smashing those are your primary objectives in this mission.

Wait for the Black Knight to walk directly behind one of those switches and
then helmet the switch! This will electrocute him, causing him damage.

You can only use each red switch only once, and you must hit him with all four
of them.

After you hit him the first time, he'll begin to throw axes at you in numbers
that equal the amount of times you've hit him (after first hit, he'll throw
one. After second hit, he'll throw two, etc.).

The key thing here is to just be patient and aware. Avoid the easily avoidable
Witch and Thundercloud and just be careful to avoid his axes.

There are a few sandwiches about the area if you get low on dog tags, so use
them wisely.

All in all, this is a pretty easy battle if you can remain patient and keep
your head.

After defeating him, jump up to the ledge he was standing on, and walk around
to the right to free Velma.

She begins wondering why past villains are beginning to reappear (and HOW they
could be reappearing). Of course, shortly afterwards, she loses her glasses,
and I'll leave the rest for you to watch.

You'll see a video shortly after this of Alexander Graham, and get a new
invention! You'll receive the Galoshes, which will now allow you to run and
jump on tar-covered surfaces! Finally!

Walk over to the door beneath where Velma was being held captive (and was
previously "Sealed shut by the Black Knight") and enter...


-Cower In The Tower - Part One


2 on the floor here.

Activate the Warp Gate.

Double jump up in this room to get the Black Knight Monster Token!

After that, go down the stairs on the left.

3 on your jump downstairs to the lower ledge.

Now double jump back up the stairs across the gap and up to where the Warp Gate
was.

Use the Warp Gate to warp to the warp gate in Shock On The Dock - Part Two
inside Smuggler's Cove.


-Shock On The Dock - Part Two


This should look very familiar minus Don Knotts.

Now you can get past those boxes on the right with tar on the ground. Remember
that, but for now, head left to grab some previously unavailable Scooby Snacks.

Go left and down past the swinging hooks.

At the bottom here, to the right of the small house and farther right than the
ice block, you can walk back through this narrow alley. Do so, and kill the
annoying Fish.

Jump on the boxes here to grab 8 + a box of snacks. (We'll be back later with
other inventions to get up to where the Caveman is). For now, go back out and
continue left in the level. Leave the area through the door on the left.


-Shock On The Dock - Part One


Go back left through the level and smash all barrels for 10 more snacks. Go
back out past Don Knotts into the Main Area.

Mystery Machine - Part One

Use the Warp Gate to warp back to Shock On The Dock - Part Two (where we just
previously warped to).


-Shock On The Dock - Part Two


From your starting point here, head right, smash the barrels and enter the door
on the right.


-Fishy Clues For Scooby-Doo - Part One


Save.

Drop down to the ground from this ledge.

16 down here (one is on the red switch and you have to jump for three of them).

Jump on the trampoline to get back up to the starting point.

7 on the first set of ramps.

3 on the second ramps that move horizontal to Scooby's direction.

Jump at the end of these ramps for 1 snack.

3 on the far-upper-left, non-moving ramp.

Drop down to the floor and use the trampoline to get back to the starting
point.

Follow the ramps moving rightwards, and from the second ramps, jump right to
the next ramp to get 2 snacks, and then jump right again for 3 snacks.

Grab 3 on the next ramp.

Grab 3 on the next ramp.

5 down the next ramp, double jumping for two of them.

15 on the ramp platform with the two flying fish.

7 on the next platform. Jump out towards the bottom of the screen for 1 more
snack.

Drop to the ground.

12 + a box down here.

Helmet the red switch to start the fan.

Trampoline back up and head right to the door. Enter it...


-Fishy Clues For Scooby-Doo - Part Two


Drop to the floor.

21 on the ground + a key.

Use the rope elevator by the entrance back up to the starting point.

Go left onto the elevator.

3 jumping the elevators to the first platform with the Ghost Diver on it.

2 on this platform.

5 riding the next elevator, jumping up for the key.

Jump to the next elevator and get 5 on your way down.

2 on the next ledge.

5 jumping from the elevator to the platform with the door.

Drop down to the floor.

24 + a key down here.

Ride the elevator up near the red switch to the platform up above.

Grab the Box of snacks.

Jump off the right end and ride the elevator up near your drop point up to the
new ledge.

15 + a key up here. Now you should have all 4 keys.

Drop down.

Go to the top of the screen, and ride the elevator up to the door. Enter it...


-Fishy Clues For Scooby-Doo - Part Three


Drop down for 18.

Take the trampoline back up to the starting point.

Ride the four platforms up for 4 snacks to the ledge.

Go left and ride the spinning platforms, moving left for 3 snacks.

1 on the ledge to your left.

Ride the elevator down from this ledge for 3 snacks.

There is a Box of snacks at the bottom of this ride.

Ride the elevators to the right for 4, and then down to the Box of snacks.

Go back up and right for 8 on the up/down-moving long elevator.

Continue right for 2 on the teeter platform.

Drop down.

17 on the ground (jumping for 2 beneath a platform).

Use the trampoline to go up and exit through the door on the right...


-Fishy Clues For Scooby-Doo - Part Four


Drop down for 16 on the ground. Go back up to starting point.

20 on the first platform. Ride all the way around and jump to get them.

4 on the second platform.

4 on the next platform.

4 on the next platform.

Drop down for 5 on that platform.

Go right for 5 on the next platform.

Jump off.

Activate the Warp Gate.

Drop down for 10 on the ground.

Ride the elevator up (not the trampoline) for 3. (Don't get the others towards
the upper part of the screen yet).

Drop down and take the trampoline, grabbing 3 on your way up to grab hold of
the fishing net.

Swing left for 3.

 Jump to the next one and swing left for 3 again.

Drop down and take the trampoline up to the ledge.

Approach the Snack Gate.

Snack Gate: 450 Scooby Snacks.

Enter the door...


-Fear On The Pier - Part One


30 + a box on your way down the pier up to the crossroads.

Go left.

16, including the trampoline snacks.

From the trampoline, double jump up to the upper ledge for 7 snacks.

Drop back down.

Go left and back down the pier to the crossroads.

Go right this time.

Save.

4 snacks on your path.

Double jump across the pit and enter the door...


-Fear On The Pier - Part Two


13 on the first ledge.

Drop down the first pit for 2 snacks.

Jump across the boats for 3 snacks.

Use the trampoline to get back up.

Double jump downwards (towards you) across the pit to get 12 + 2 boxes of
snacks.

There is a wooden, circular Lookout's Nest to the left of you. Jump in for 3
snacks and ride it back to the right. Jump right and back onto the pier.

Go up and jump the pit for 2 + a box of snacks.

Enter the door...


-Fear On The Pier - Part Three


Walk left for a Box of snacks.

Jump on the tar path for 5 in an aerial arc.

Jump off the nearby boxes for a Box of snacks.

Go up and right to the Ghost Diver platform for 2 boxes of snacks.

Head left.

Jump up and save.

Go back out through the level.


-Fear On The Pier - Part Two


Go back right, smash the crates, jump the pits, and leave this level as well...


-Fear On The Pier - Part One


Go right; jump the pit at the crossroads. Jump towards the "Lighthouse/Keep
Out" sign and enter the door...


-Coast For Some Ghosts - Part One


Save.

Head left.

Grab 2 over the first pit. (You can't get the top snack yet).

2 over the next pit.

2 over the next pit.

2 over the next pit.

2 over the next pit.

Kill the Ghost Diver. (Ignore the fishing net up above you. It lowers the
off-colored block, but it's a trap).

Continue left.

15 on the path.

Jump up and grab the second fishing net and swing to the left for 5 + a box of
snacks.

4 over the next pit.

3 over the next pit.

2 over the next pit.

Turn the corner.

Now you'll find yourself in a new area.

Go right and up the ramp for 5 + a box of snacks. (You can't get any more on
the ramp yet).

Go down and left.

2 on your next jump.

1 on the ledge.

Continue left.

1 over your next jump.

1 on the next ledge.

1 on the next ledge with the crab.

1 over your next jump.

Double jump for a Box of snacks on the ledge with the Ghost Diver.

Jump to the wooden pier.

Smash all the crates for 8 boxes of snacks and 4 keys!!!!

Now, drop off the pier into the water to start at the beginning of the "new
area." (This will replace the crates that you smashed).

Go back to the wooden pier.

On the bottom-right side of the pier, double jump off of the single crate by
the stacked crates to its right and hold DOWN on the control pad to land on a
hard-to-see ledge. You'll grab a Box of snacks on this ledge.

Work your way downward.

There are two paths here: a lower and an upper.

The lower path has 2 more boxes of snacks with a Ghost Diver on the last ledge.

Go back and jump to the upper path for 3 boxes of snacks.

On this upper path, there is a ledge up above it. Double jump up to it for 9
snacks.

Drop back down to the upper path.

Continue right.

Jump on the barrel near the crab and slide down the ramp for 3 + a box of
snacks.

Now you're back at the beginning of the "new area" again.

Head back left to the wooden pier and enter the door...


-Coast For Some Ghosts - Part Two


24 on your path down.

Head right first to grab 5 (don't smash the barrel yet).

Head left now and grab 5 on your path up to the huge, falling crates.

18 + 10 boxes of snacks underneath the falling crates!!!!

Be careful not to get squished on your way underneath the crates. One hit and
you're a goner.

On the very left, past the falling crates, double jump up on TOP of the last
falling crate to get on top of it.

Work your way right on top of the crates for 2 snacks and the Caveman Monster
Token!!!!

Once you collect the Monster Token, head back left and enter the door...


-Coast For Some Ghosts - Part Three


Follow the pier to the left for 10 + 7 boxes of snacks.

Never mind the snacks and Monster Token in the background for now.

Activate the Warp Gate when you come across it.

Approach the Snack Gate.

Snack Gate: 500 Scooby Snacks.

Enter the door...


-Going Down Witch Way? - Part One


5 right off the bat.

Save.

17 working your way leftwards (double jumping for 2 of them).

You'll reach a fork in the road.

Go up first.

11 on your way to Don Knotts.

Activate the Warp Gate.

Double jump up while standing on the fan in the back for 3 snacks.

Go back down to the fork and head left.

7 across the first pit.

Grab the Box of snacks before the Fish.

From this point (where the Fish is), jump on the dirt wall to the right and
drop down.

Now RUN up the ramp for 10 snacks. (Water begins filling up behind you at a
very fast pace behind you).

Grab the Box of snacks at the top of the ramp.

1 snack at the top here as well.

Drop down and head downwards for 7 snacks.

Once you've got them, head back up.

There are 3 snacks beneath the bridge above you.

Speaking of that bridge...double jump on the path to the right of it and
slightly in front of it, and then double jump out to the left and then up onto
the top of the bridge for 8 snacks.

Drop down and continue up the path.

Jump the pit for a Box of snacks.

Jump the next pit for another Box of snacks.

Enter the door at the top...


-Lighthouse Fright House - Part One


Smash all crates on the ground level for 6 boxes of snacks.

Go up the stairs, killing all enemies for 92 + 2 boxes of snacks!!!!

From the top, drop back down to the ground floor.

Helmet the red switch and race back up the stairs to beat the ascending light.

Wait at the top of the stairs and when the light comes up to a rest in front of
you a door will drop down.

Helmet the light to smash it!

Now go in and jump up to get the Thunder Smash!!!! Now you can jump in the air,
and then hit the ([]) button to smash monsters and crates and...suspicious
pieces of flooring!

Drop down to the bottom again. See the fishy-looking patch of wooden floor in
front of the red switch? Try out your new Thunder Smash on that flooring to
bust open the floor. Drop into the hole and enter...


-Lighthouse Fright House - Part Two


Head left and up the path.

10 across the first bridge.

5 across the second bridge.

6 + 4 boxes of snacks across the third bridge.

There is a Box of snacks on the short ledge that you can double jump up to get.

9 across the fourth bridge.

1 up the path to the Ghost Diver.

Pass the bridge to the right and Thunder-Smash the red switch to activate the
wind vent.

Now go across and cross the right bridge.

1 snack right in front of you.

Go up first.

There is a Box of snacks.

Activate the Warp Gate.

4 up to the Snack Gate. Head down before activating the Snack Gate.

16 up to the door at the top.

Go back down and helmet the red switch you just passed. This activates the
small platform below you.

Jump down to the lower ledge (beginning point).

Head right and jump on the moving platform for 4 snacks.

Now go back up to the top door (not the Snack Gate).

Enter...


-Going Down Witch Way? - Part One


14 + a box of snacks on your way to the door.

You can grab 7 snacks by jumping off the right side of this upper ledge. Go
ahead and do so. Head left and up and make your way back to this point by going
back through the levels we just came through (it shouldn't take very long at
all).

When you are back up here, head through the door on the left...


-Lighthouse Fright House - Part Three


4 across the first set of boats.

4 + a box of snacks on this landing.

Now, turn around and go back out the way you came. Go through Going Down Witch
Way - Part One (the most recent part of it, not the initial level), and back to
Lighthouse Fright House - Part Two...


-Lighthouse Fright House - Part Two


Walk left, and then down and around up to the Snack Gate.

Snack Gate: 500 Scooby Snacks.

Enter the door...


-Creepy Crawlies In The Hallways - Part One


10 on the floor in here.

Jump onto the center (moat: for lack of better description) wall, and double
jump up to the right, upper ledge for a Box of snacks.

Enter the door...


-Creepy Crawlies In The Hallways - Part Two


Grab the Box of snacks.

Now go back through the door you just came through.


-Creepy Crawlies In The Hallways - Part One


Drop down.

Thunder-Smash the three gray floor switches near the top of the area to raise
the gate.

Before you go through, run around to the left side of the area and grab the Box
of snacks.

Now head back up through the newly opened gate.

Watch for rocks!

7 on your upward path.

3 jumping off the path when you go up and around the first turn. You can also
double jump out from the same spot to grab a Box of snacks.

Go back up the path and continue for 5 more snacks on the path upwards.

Enter the door...


-Creepy Crawlies In The Hallways - Part Two


Circle the area for 3 boxes of snacks and 4 keys.

Walk around to the side opening.

You'll see a narrow hall with two Zombies.

Hit the floor switches to open the gates to your left and right.

Go in the first gate on your left first. Kill the Headless Specter and grab 4
snacks.

Go straight across and through the first right gate.

Grab the Box of snacks.

Go out and up the hall.

5 snacks further up the hall.

Go back down and through that first right gate again.

Helmet the gray rectangle patch of wall in front of you to smash it open.

Go up and through and free Shaggy. (Grab the 4 snacks on your way).

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