Million Hooters
Million Pixels - Million Hooters
Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter R » Resident Evil 2 - Strategy Guide (Page 14)

Resident Evil 2 - Strategy Guide (Page 14)

Below are the cheat codes, hints and help for Resident Evil 2 - Strategy Guide (Page 14).

       +------+
       |      |
       |      |
       |      |
       |      |
       |      |
       |      |
+------+      |
|     *5 12   =
|     *6      =A
|     *+------+
|   3 *|
|     *|
| 4   *|
|  ****|
+-=*=--+
   B

=======================
Parking Garage
=======================

-----
Enemies:
Cerberus x 3

Inventory:
HAND GUN - 18
H. GUN BULLETS - 144
SHOTGUN - 5
SHOTGUN SHELLS - 14
MAGNUM - 8
M. BULLETS - 8
MIXED HERB
MIXED HERB
-----

Room Diagram:

            A
+--------+-===--------------+
|        |  *               |
| V A N  |        3         |
|        |                  |
|        |                  |
+----+---+        +---------+
     |       1    |
     |            |
     +---+        |
         |   2    | 
         |        |
         |        |
         |        |
         +--===---+
             B

A = Entrance
B = Exit
* = You/Your Path

1-3 = Cerberus



STEP 1:
This may be slightly hard to read/hear, but it'd be best if you didn't shoot 
down any of them. Since there's a lot of room, it's a good decision to just 
weave in and out, dodging the dogs' attacks. Just get to the door at the other 
end.

Step 1 Diagram:

            A
+--------+-===--------------+
|        |  *               |
| V A N  |  *     ?         |
|        |  *               |
|        | **               |
+----+---+ *      +---------+
     |     * ?    |
     |     ***    |
     +---+   **   |
         |   ?*   | 
         |   **   |
         |   *    |
         |   *    |
         +--=*=---+
             B

? = How could I possibly tell you where each dog will be?

=======================
B1 Hallway
=======================

-----
Enemies:
Crow x ?

Inventory:
HAND GUN - 18
H. GUN BULLETS - 147
SHOTGUN - 5
SHOTGUN SHELLS - 14
MAGNUM - 8
M. BULLETS - 8
MIXED HERB
MIXED HERB
-----

Room Diagram:

                +----------+
                |          =B
                |          =
                |     +----+
                |     |            +-----+
                |     |            |     =A
                |     |            |    *=
                |     |            |     |
                |     |            |     |
                |     |            |     |
+---------------+     +------------+  1  |
|                                        |
|                               2        |
|    +-----------------------------------+
|    |
|    |
+----+

A = Entrance
B = Exit
* = You/Your Path

1&2 = Crow Family Reunion



STEP 1:
Well. They're Crows. You definitely shouldn't waste ammo on them, so just run 
to the exit.

Step 1 Diagram:

                +----------+
                |          =B
                |    *******
                |    *+----+
                |    *|            +-----+
                |    *|            |     =A
                |    *|            |    *=
                |    *|            |    *|
                |    *|            |    *|
                |    *|            |    *|
+---------------+    *+------------+  ? *|
|                    ********************|
|                               ?        |
|    +-----------------------------------+
|    |
|    |
+----+

? = Actually, they're constantly pecking you on the head.

=======================
Yellow Shutter Hallway
=======================

-----
Enemies:
Cerberus x 3

Inventory:
HAND GUN - 18
H. GUN BULLETS - 147
SHOTGUN - 5
SHOTGUN SHELLS - 14
MAGNUM - 8
M. BULLETS - 8
MIXED HERB
MIXED HERB
-----

Room Diagram:

 +-------+                 +---+--+
 =       |                 |   |  |
B=       |                 |   |  |
 |       |                 |   | A|
 |   3   +-----------------+   +==+
 |                               *|
 |            2          1        |
 +--------------------------------+

A = Entrance
B = Exit
* = You/Your Path

1-3 = Cerberus



STEP 1:
Yes...3 Doggies...but this time I'm going to let you take them out, since it's 
your birthday (and there's no room to weave). Just move in front of that broken
window to get to the camera view where if you shoot down the hallway it seems 
like you're shooting at the camera. Then keep shooting until you stop hearing 
dog yelps or use up more than 21 shots.

Step 1 Diagram:

 +-------+                 +---+--+
 =       |                 |   |  |
B=       |                 |   |  |
 |       |                 |   | A|
 |   3   +-----------------+   +==+
 |                               *|
 |            2          1       !|
 +--------------------------------+

! = Shooting Point



STEP 2:
Simply run to the exit.

Step 2 Diagram:

 +-------+                 +---+--+
 *****   |                 |   |  |
B=   *   |                 |   |  |
 |   *   |                 |   | A|
 |   *   +-----------------+   +==+
 |   *                            |
 |   *****************************|
 +--------------------------------+

=======================
Cop Offices
=======================

-----
Enemies:
Zombie x 7

Inventory:
HAND GUN - 18
H. GUN BULLETS - 126+
SHOTGUN - 5
SHOTGUN SHELLS - 14
MAGNUM - 8
M. BULLETS - 8
MIXED HERB
MIXED HERB
-----

Room Diagram:

                           A
 +----------------+-----+-===+
 | ////           |   / |  * |
 |        ///// 4 |   / |    |
 |        /////   +  +--+    |
B=  7  6    5                |
 =    /////////////   2 +    |
 |    ////TABLE////     |  1 +
 |    ///////////// 3   |    =WON'T OPEN!
 |                      |    =
 +----------------------+----+

A = Entrance
B = Exit
* = You/Your Path

1-7 = Zombies



STEP 1:
Crap! That door you wanted to take won't open. Darn.
We'll have to go the long way. Run quickly forward and through the doorway. 
You'll find Zombie #2 breathing down your back, so run along the table to find 
yourself cornered by zombies 2, 4, and 5.

Step 1 Diagram:

                           A
 +----------------+-----+-===+
 | ////           |   / |  * |
 |        /////   |   / |  * |
 |        ///// 4 +  +--+  * |
B=  7    6   5  ************ |
 =    ///////////// 2   +  1 |
 |    ////TABLE//// 3   |    +
 |    /////////////     |    =WON'T OPEN!
 |                      |    =
 +----------------------+----+



STEP 2:
Well, pull out your SHOTGUN and blow the head off Zombie #4 and run around that
desk. Dodge #7 and exit.

Step 2 Diagram:

                           A
 +----------------+-----+-===+
 | //// ********* |   / |    |
 |      * ///// * |   / |    |
 |******* ///// * +  +--+    |
B=* 7      6   5!            |
 **   /////////////   2 +    |
 |    ////TABLE////     |  1 +
 |    ///////////// 3   |    =WON'T OPEN!
 |                      |    =
 +----------------------+----+

=======================
Vending Machine Hall
=======================

-----
Enemies:
Zombie x 7

Inventory:
HAND GUN - 18
H. GUN BULLETS - 126+
SHOTGUN - 5
SHOTGUN SHELLS - 13
MAGNUM - 8
M. BULLETS - 8
MIXED HERB
MIXED HERB
-----

Room Diagram:

+------------+
|////////////|
|            +--------------+
|                           |
|        7                  |
|        +------------------+
|  2  3  |
|        |
|        =
|  1    *=A
|        |
|        |
+--+ 456 |
   =     |
  B=     |
   +-----+

A = Entrance
B = Exit
* = You/Your Path

1-7 = Zombies



STEP 1:
Hoo boy. This doesn't look good.
Pull out the MAGNUM and pound one good round into Zombie #1.

Step 1 Diagram:

+------------+
|////////////|
|            +--------------+
|                           |
|                           |
|       7+------------------+
|        |
|   2 3  |
|        =
|  1   !*=A
|        |
|        |
+--+ 456 |
   =     |
  B=     |
   +-----+

! = Shooting Point

STEP 2:
Now pull out your SHOTGUN, approach Zombies 4-6, and land a head shot on all 3.
If you miss #6, you should still be able to exit without getting hit.

Step 2 Diagram:

+------------+
|////////////|
|            +--------------+
|                           |
|        7                  |
|        +------------------+
|        |
|        |
|    23  =
|      * =A
|     ** |
|     !  |
+--+ 45  |
   ****6 |
  B=     |
   +-----+

=======================
Main Hall
=======================

-----
Enemies:
None

Inventory:
HAND GUN - 18
H. GUN BULLETS - 126+
SHOTGUN - 5
SHOTGUN SHELLS - 12
MAGNUM - 8
M. BULLETS - 7
MIXED HERB
MIXED HERB
-----

Room Diagram:

None needed.

Step 1:

The ladder isn't down (just our luck), so head through the double doors to the 
Info Inquiry Room.

=======================
Info Inquiry Room
=======================

-----
Enemies:
Spider x 2

Inventory:
HAND GUN - 18
H. GUN BULLETS - 126+
SHOTGUN - 5
SHOTGUN SHELLS - 12
MAGNUM - 8
M. BULLETS - 7
MIXED HERB
MIXED HERB
-----

Room Diagram:

   B
+-===-----------+
|     2         |
|               |
+-------+       |
|/              |
|/      /  1    |
|/              |
|       *       |
+-----======----+
         A

A = Entrance
B = Exit
* = You/Your Path

1&2 = Spiders



STEP 1:
Well. They're Spiders. Just ignore them and head to the exit.

Step 1 Diagram:

   B
+-=*=-----------+
|  *  2         |
|  *******      |
+-------+*      |
|/       *      |
|/      /* 1    |
|/       *      |
|       **      |
+-----======----+
         A

=======================
Shutter Hallway
=======================

-----
Enemies:
Licker x 3

Inventory:
HAND GUN - 18
H. GUN BULLETS - 126+
SHOTGUN - 5
SHOTGUN SHELLS - 12
MAGNUM - 8
M. BULLETS - 7
MIXED HERB
MIXED HERB
-----

Room Diagram:

   B
+-===-+
|     |
|     |
|     |
|     |
|   3 |
|     |
|     |
|   2 |
|     +----------+
|                =
|           1   *=A
+----------------+


A = Entrance
B = Exit
* = You/Your Path

1-3 = Licker



STEP 1:
I don't like Lickers, and neither should you. Ready the MAGNUM. You have 1 shot
per Licker. After the first one jumps down, wait a for just a second and shoot 
him.

Step 1 Diagram:

   B
+-===-+
|     |
|     |
|     |
|     |
|   3 |
|     |
|     |
|   2 |
|     +----------+
|                =
|           1!***=A
+----------------+

! = Shooting Point



STEP 2:
Run up to the corner and wait for the Licker #2 to show up, then blow his and 
his buddy's (#3) overexposed brains out. Then exit.

Step 2 Diagram:

   B
+-=*=-+
|  *  |
|  *  |
|  *  |
|  *  |
|  *  |
|  ** |
|   *3|
|   *!|
|    *+----------+
|   2!*          =
|     *******    =A
+----------------+

=======================
Green Corridor
=======================

-----
Enemies:
Ivy x 2

Inventory:
HAND GUN - 18
H. GUN BULLETS - 126+
SHOTGUN - 5
SHOTGUN SHELLS - 12
MAGNUM - 8
M. BULLETS - 7
MIXED HERB
MIXED HERB
-----

Room Diagram:

+------------------------------+
|                              |
|      1                       |
|   +------+      +-------+    |
|   |      |      |       |    |
|   |      +======+       |    +---+
|   |                     |        =
|   +-+                   |        =B
|     |                   +--------+
|  *  |
+-===-+
   A

A = Entrance
B = Exit
* = You/Your Path

1&2 = Ivys



STEP 1:
Make sure Auto-Aim is now enabled.
Run just around the corner, aim and fire 3x with the MAGNUM to kill Ivy #1. You
will probably take a little damage here, but these guys are tough!

Step 1 Diagram:

+------------------------------+
|                              |
|  !   1                       |
|  *+------+      +-------+    |
|  *|      |      |       |    |
|  *|      +======+       |    +---+
|  *|       LOCKED        |2       =
|  *+-+                   |        =B
|  *  |                   +--------+
|  *  |
+-===-+
   A

! = Shooting Point



STEP 2:
Now run to the camera view just after the last one that lets you see the double
doors. You'll see what's around the next corner. Wait until you can see Ivy #2 
about to round the corner, then run back to the corner of which you killed Ivy 
1. Pull out your HAND GUN and fire out 20-21 HAND GUN shots. You'll hear a 
(and I quote) "KWAAAAAAAAAA....". That means it's dead. Leave.

Step 2 Diagram:

+------------------------------+
|  !***************************|
|  *********************** 2  *|
|   +------+      +-------+   *|
|   |      |      |       |   *|
|   |      +======+       |   *+---+
|   |       LOCKED        |   ******
|   +-+                   |        =B
|     |                   +--------+
|     |
+-===-+
   A

=======================
West Stairway
=======================

-----
Enemies:
Ivy x 2

Inventory:
HAND GUN - 18
H. GUN BULLETS - 105+
SHOTGUN - 5
SHOTGUN SHELLS - 12
MAGNUM - 8
M. BULLETS - 4
MIXED HERB
MIXED HERB
-----

Room Diagram:

 +-----+--------------+
 |     =B     STAIRS  |
 |     =--------------+
 |                    |
 |  1 2   +-------===-+
 |        |
A=*       |
 =        |
 |        |
 |        |
 |        |
 |        |
 +--------+

A = Entrance
B = Exit
* = You/Your Path

1&2 = Ivys



STEP 1:
Hold UP and RIGHT along with the button you use to run as the door opens. That 
should send you down the hall away from the Ivys. Run all the way to the end 
and from the corner, shoot at them with your HAND GUN. Use the same strategy as
last time. Dodge any poison thrown at you as well.

Step 1 Diagram:

 +-----+--------------+
 |     =B     STAIRS  |
 |     =--------------+
 |                    |
 |  1 2   +-------===-+
 |        |
A=*       |
 = *      |
 |  *     |
 |   *    |
 |    *   |
 |     **!|
 +--------+

! = Shooting Point



STEP 2:
Run up the stairs.

« Previous PageNext Page »