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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter R » Resident Evil 2 - Strategy Guide (Page 13)

Resident Evil 2 - Strategy Guide (Page 13)

Below are the cheat codes, hints and help for Resident Evil 2 - Strategy Guide (Page 13).

Push the button again.

_Cutscene_

=======================
Lab B1 Corridor
=======================

Run to the double doors at the other end of the hallway.

=======================
Boiler Room
=======================

Ride the lift down, then climb the boxes and unlock the doors to the Power 
Room. Proceed through.

=======================
Power Room
=======================

Run to the other side.

_Cutscene_

Quick! We have to get out of here! Use the doors you used to get in.

=======================
Boiler Room
=======================

_Cutscene_

Why can't he DIE?!

Climb down the boxes, then ride the lift. Take the doors up here.

=======================
Lab B1 Corridor
=======================

Jump into the elevator.

=======================
Lab Elevator
=======================

Push the button once again. We don't have a way out yet!

_Cutscene_

=======================
Turntable Landing
=======================

Use the funky swooshy door to the Central Power Area! Quick!

=======================
Central Power Area
=======================

Run to the other side.

_Cutscene_

How touching. Retreat to the Turntable Landing.

=======================
Turntable Landing
=======================

Quick! To the elevator.

=======================
Lab Elevator
=======================

Use the MASTER KEY on the computer here to reveal an emergency passage. Go 
down.

_Cutscene_

=======================
Subway Station
=======================

_Cutscene_

=======================
Front Car
=======================

_Cutscene_

Run to the Rear Car.

=======================
Rear Car
=======================

Run to the back and take the PLATFORM KEY and INK RIBBON. Now check your 
inventory for the last time:

S. MACHINE GUN
PLATFORM KEY
Full-healing item
Full-healing item
Full-healing item
[EMPTY]
[EMPTY]

If you have 10 item slots, take along two more Full-healing items.

If you are low on S. MACHINE GUN ammo (under 50%), take along the G. LAUNCHER 
and some extra ammo instead.

SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE

Now exit.

=======================
Front Car
=======================

Exit the train.

=======================
Subway Station
=======================

Unlock the door toward the back of the screen and proceed through.

=======================
Subway Station 2
=======================

Step forward.

_Cutscene_

Run up the stairs, across, down the stairs, but not under the stairs. Run the 
other way, and push the blinking red light.

_Cutscene_

Now take the JOINT N PLUG and the JOINT S PLUG, then run under the steps and 
through the door.

=======================
Power Redirection Area
=======================

_Cutscene_

Run across the room and put the JOINT N PLUG into place. The other plug goes 
with it.

_Cutscene_

Do you ever DIE?!

//////////////////////////////////
**********************************
Boss: Smelted Mr. X
Difficulty: Hard
**********************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Keep shooting at him. He has a fast charging move somewhat similar to the 
Tyrant from RE1 and a slashing move. They both don't hurt very much, but when 
he hits you over and over, you start to feel the burn.

Don't run too far away when you shoot at him of he'll just charge at you. Aim 
up when he gets close to cause more damage. After a while, you'll see a 

_Cutscene_

Rock on! Grab the R. LAUNCHER. Equip it.

Now let's show Mr. X who's boss. FIRE!!!

_Cutscene_

YOU LOSE, BIG GUY!

Right on, Claire.

Run through the door you came in.

=======================
Subway Station 2
=======================

Run up the stairs, across, down the stairs and through the gate.

=======================
Subway Station
=======================

There's about 5 zombies here guarding the panel you need to get to.

It's behind them. Don't fire your last rocket, but kill them or knock them down
or something and get to that panel. Use it to open the tunnel gate.

Now board the subway.

=======================
Front Car
=======================

Hurry to the front of the car and move the lever.

_Cutscene_

What a great ending. Huh? It's not over?!

Leon is such a pansy. You'd THINK he might be able to check it out.
Oh well. Equip the R. LAUNCHER and head to the Rear Car.

_Cutscene_

Oh well. Let's check it out anyway.

=======================
Rear Car
=======================

Run to the end.

_Cutscene_

//////////////////////////////////
**********************************
Boss: William Birkin 5
Difficulty: Easy
**********************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Unload anything you have left on him, including that rocket we saved earlier.

_Cutscene_

Get back to the Front Car!

=======================
Front Car
=======================

Run forward.

_Ending Cutscene_

Play Resident Evil Code: Veronica to assist Claire in finding Chris.

The music doesn't quite fit here, but it really does in Leon's ending.

_Credits_

=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
10. Walkthrough for Hunk
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

Alright. This is going to be slightly difficult, as you WON'T be receiving any
items along the way.

Like in the Matrix, you must do exactly as I tell you. If not, the agents will 
put a tracker in your belly button.

Well, you'll just die.

=======================
Sewer Entrance
=======================

_Opening Cutscene_

Yes. You're one of those soldiers sent by Umbrella. You need to bring the 
G-VIRUS to the helipad for pickup.

Turn on your auto-aim and go out the door at the top of the stairs.

=======================
Mutation Battle Room
=======================

-----
Enemies:
Zombie x 5

Inventory:
HAND GUN - 18
H. GUN BULLETS - 149
SHOTGUN - 5
SHOTGUN SHELLS - 15
MAGNUM - 8
M. BULLETS - 8
MIXED HERB
MIXED HERB
-----

Room Diagram:
                         B
+-----------------------===-+
|                     3     |
|                        4  |
+--------+        +---------+
         |        |
         |        |
         |    2   |
         |        |
+--------+        +---------+
|                           |
|   5               1       |
|                           |
+-----------------------===-+
                         A
A = Entrance
B = Exit
* = You/Your Path

1-5: Zombies



STEP 1: 
You can see a female zombie (1). Using your HAND GUN, pound just one bullet 
into her. She'll turn around to her right, allowing you to run along the wall 
past her.

Step 1 Diagram:
                         B
+-----------------------===-+
|                     3     |
|                        4  |
+--------+        +---------+
         |        |
         |        |
         |    2   |
         |        |
+--------+        +---------+
|                    1      |
|   5                       |
|           **************  |
+-----------------------===-+
                         A


STEP 2:
Now quickly run along the handrail to the right of zombie 2. He'll be too busy 
raising his arms to grab you.

Step 2 Diagram:
                         B
+-----------------------===-+
|                     3     |
|          *             4  |
+--------+ *      +---------+
         | *      |
         | *  2   |
         | *      |
         | *      |
+--------+ *      +---------+
|          *                |
|      5   *                |
|          *         1      |
+-----------------------===-+
                         A



STEP 3:
There are two zombies (3 & 4) by the exit, but only one will cause a problem. 
That's zombie #3. Equip your SHOTGUN, then run up close to him and blow off his
head. If you're lucky, you'll also hit zombie 4 with a few stray BBs and knock
him down. Either way, go out the door before zombie 4 bites you.

Step 3 Diagram:
                        *B
+-----------------------*==-+
|          ***********3**   |
|          *             4  |
+--------+    2   +---------+
         |        |
         |        |
         |        |
         |        |
+--------+        +---------+
|          5                |
|                 1         |
|                           |
+-----------------------===-+
                         A

=======================
Septic Hallway
=======================

-----
Enemies:
Zombie x 4

Inventory:
HAND GUN - 18
H. GUN BULLETS - 149
SHOTGUN - 5
SHOTGUN SHELLS - 14
MAGNUM - 8
M. BULLETS - 8
MIXED HERB
MIXED HERB
-----

Room Diagram:

   A
+-===----------+
|  *      4    |
|              |
|     1 +------+
|       |
|2      |
|       |
|       |
|    3  |
+-===---+
   B

A = Entrance
B = Exit
* = You/Your Path

1-4 = Zombies



STEP 1:
Zombie 2 isn't moving, but Zombie 1 is. Let him go close to the left of the 
screen, then maneuver around him toward the exit.

Step 1 Diagram:

   A
+-===----------+
|  ****   4    |
|     *        |
|  1  * +------+
|     * |
|2    * |
|       |
|       |
|    3  |
+-===---+
   B



STEP 2:
Zombie #3 is guarding those stairs pretty well. Ready your weapon, then aim at 
#3 (HUNK will want to aim at #2). Shoot just one round into him and he'll turn 
slowly to his right. 

Step 2 Diagram:

   A
+-===----------+
|              |
|  1   4       |
|       +------+
|       |
|2    * |
|       |
|       |
|    3  |
+-===---+
   B


STEP 3:
As soon as he's facing Zombie #2, run behind him and down the stairs.

Step 3 Diagram:

   A
+-===----------+
|              |
|  1   4       |
|       +------+
|       |
|2    * |
|     * |
|  3  * |
|  **** |
+-=*=---+
   B

=======================
Spider Corridor
=======================

-----
Enemies:
Spider x 2

Inventory:
HAND GUN - 18
H. GUN BULLETS - 148
SHOTGUN - 5
SHOTGUN SHELLS - 14
MAGNUM - 8
M. BULLETS - 8
MIXED HERB
MIXED HERB
-----

Room Diagram:

            A
          +===+
          | * |
          |   |
+---------+   |
|             |
|   +---------+
|   |
|   |
|   |
|   |
| 1 |
|   |
|   |
|   |
|   +----+
|    2   =
|        = B
+--------+

A = Entrance
B = Exit
* = You/Your Path

1&2 = Spiders



STEP 1:
The first Spider is a bit harder to get around than the second one, but you 
need to save your SHOTGUN SHELLS and MAGNUM BULLETS, so do your best to dodge 
it without getting hit or poisoned.

Step 1 Diagram:

            A
          +===+
          | * |
          | * |
+---------+ * |
| *********** |
| * +---------+
| * |
| * |
| * |
| * |
| 1 |
|   |
|   |
|   |
|   +----+
|    2   =
|        = B
+--------+



STEP 2:
Spider #2 should be easier to get around. Just run past him and up the ladder 
at the end.

Step 2 Diagram:

            A
          +===+
          |   |
          |   |
+---------+   |
|             |
|   +---------+
|   |
|   |
|   |
|   |
|   |
| * |
| * |
| * |
| * +----+
| *  2   =
| ******** B
+--------+

=======================
Kennel
=======================

-----
Enemies:
Cerberus x 3

Inventory:
HAND GUN - 18
H. GUN BULLETS - 148
SHOTGUN - 5
SHOTGUN SHELLS - 14
MAGNUM - 8
M. BULLETS - 8
MIXED HERB
MIXED HERB
-----

Room Diagram:


+--------------+
|            A |
|           *  |
|              |
|      +    +--+
|      |    |  |
|      |    |  |
+-===--+    +--+
   B   |    |  |
       |    |  |
       |    +--+
       |    |  |
       |    |  |
       +----+--+

A = Entrance
B = Exit
* = You/Your Path

1-3 = Cerberus



STEP 1:
Grr. I hate Cerberus. They're low, hard to hit, and very fast.
This room may take a little practice to master, but after you get good I'm sure
you'll be fine. Just follow this next route:

Step 1 Diagram:

+--------------+
|  ********* A |
|  *       **  |
|  *           |
|  *   +    +--+
|  *   |    |  |
|  *   |    |  |
+-=*=--+    +--+
   B   |    |  |
       |    |  |
       |    +--+
       |    |  |
       |    |  |
       +----+--+

=======================
Basement Corridor
=======================

-----
Enemies:
Zombie x 4
Grounded Zombie x 2

Inventory:
HAND GUN - 18
H. GUN BULLETS - 148
SHOTGUN - 5
SHOTGUN SHELLS - 14
MAGNUM - 8
M. BULLETS - 8
MIXED HERB
MIXED HERB
-----

Room Diagram:

       +------+
       |      |
       |      |
       |      |
       |      |
       | 1  2 |
       |      |
+------+      |
|      5     *=
|      6      =A
|      +------+
|3     |
|      |
|4     |
|      |
+-===--+
   B

A = Entrance
B = Exit
* = You/Your Path

1-4 = Zombies
5-6 = Grounded Zombies



STEP 1:
Alright. Make sure your HAND GUN is equipped and that Auto-Aim is off. Now 
quickly take two steps forward, aim down, and pound 2 or 3 shots into zombie 5,
the one that's moving. That'll kill him in just enough time to avoid the 
burning Zombie #1. Jump over the now dead zombie to see zombies 3 & 4.

Step 1 Diagram:

       +------+
       |      |
       |      |
       |      |
       |      |
       |      |
       |    2 |
+------+ 1    |
|     *5***!**=
|      6      =A
|      +------+
|3     |
|      |
|4     |
|      |
+-===--+
   B

! = Shooting Point



STEP 2:
This one isn't too hard. Just hug the wall that the zombies AREN'T on and exit.
If Zombie #3 is in your way, weave around him.

Step 2 Diagram:

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