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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter R » Resident Evil 2 - Strategy Guide (Page 12)

Resident Evil 2 - Strategy Guide (Page 12)

Below are the cheat codes, hints and help for Resident Evil 2 - Strategy Guide (Page 12).

Hm. That sounded nasty. Go check to see what it was.

_Cutscene_

That's definitely disturbing. Climb down to see what it was.

=======================
Spooky Catwalks
=======================

Run forward.

_Cutscene_

//////////////////////////////////
**********************************
Boss: William Birkin 1
Difficulty: Easy
**********************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Back up immediately and fire away. He'll take about 6-8 shots. 

Watch out when he holds the pipe above his head. He could hit you really hard.

After the battle, he jumps off the edge. Pfft. The chief must be a lousy shot.

Let's go back and get Sherry. Climb up the ladder.

=======================
Taxidermy Room
=======================

Grab the ACID ROUNDS, then use the door up here.

=======================
Spooky Corridor
=======================

Run back to the elevator.

=======================
Chief Irons's Office
=======================

_Cutscene_

Go back down.

=======================
Spooky Corridor
=======================

The only door.

=======================
Taxidermy Room
=======================

Down the ladder.

=======================
Spooky Catwalks
=======================

Push the button at the end and climb the ladder.

=======================
Sewer Entrance
=======================

Run to the end.

_Cutscene_

=======================
Sewerway
=======================

Run to the end and climb the ledge. Grab the 2 BLUE HERBs and take the door.

=======================
Control Room
=======================

Take the SEWER MANAGER FAX from the table. Take the INK RIBBON from in front 
of the typewriter, then basically be sure you have a weapon and 2 open item 
slots.

Use the LOCKPICK on the door beside the elevator, then open it. Climb down.

=======================
Warehouse
=======================

There's some BOW GUN BOLTS on the shelf in front of you and some G. ROUNDS in 
the southwest corner of the room. Take them both then climb up the ladder.

There's also a zombie here, but he's a loser.

=======================
Control Room
=======================

Take the F. AID SPRAY from the locker by the typewriter.

Check your inventory:
BOW GUN
BOW GUN BOLTS
Full-healing item
VALVE HANDLE
LIGHTER

Now save if you want and ride the elevator.

=======================
T Hallway
=======================

_Cutscene_

The things we do for love...sigh.

Oh well. Run to the west end of the hall. Take the SEWER MAP, then proceed 
through the door.

=======================
Sewerway 2
=======================

Climb off the ledge and run away from the camera. Climb up the ledge back here 
and take the WOLF MEDAL. Take the FLAME ROUNDS, too.

Now climb down and run toward the camera. At the end you'll find a door. 
Proceed through.

=======================
Sewerway 3
=======================

Put the WOLF MEDAL in its place by the waterfall, then climb up onto the ledge 
and use the doors up here.

=======================
Lower Bridge Platform
=======================

_Cutscene_

Please. Don't check Annette's body. It will only show how good Capcom is at 
spelling their own character's names.

Run to the red light and use the VALVE HANDLE. This lowers the bridge.

_Cutscene_

Run across and use the VALVE HANDLE again on the green light.

_Cutscene_

Take the GREEN HERB and FLAME ROUNDS, then use the door here.

=======================
Wide Corridor
=======================

Run to the double doors at the end.

=======================
Garbage Collection Area
=======================

Why is there garbage in a sewer?

Grab the INK RIBBON from the trash on the right, then climb the ladder here.

=======================
Upper Bridge Platform
=======================

Run across the bridge and go left. At the end, take the EAGLE MEDAL and the 
SEWER MANAGER DIARY. Then run to the other end.

Use the VALVE HANDLE on the blinking red light to stop the fan. Climb the 
ladder.

=======================
Ventilation Shaft
=======================

Ewww...nasty bugs. Just run past them and climb down the ladder at the end.

=======================
Sewerway 2
=======================

Run past the zombies here that will rise to the door at the end.

=======================
Sewerway 3
=======================

Run to the place where you put the WOLF MEDAL and put the EAGLE MEDAL there.
Now climb onto the ledge and go through the door up here.

=======================
Mining Catwalks
=======================

Use the door at the end.

=======================
Tram Station
=======================

Wow. That Leon must be pretty good to pass us when we just stopped that 
waterfall to get here.

Anyway, use the panel to call the tram back and board it.

_Cutscene_

You were going to leave without Sherry, weren't you?

Board it.

_Cutscene_

=======================
Tram Landing
=======================

Use the LIGHTER to light the flare gun here, then watch for a sparkle.
Take it, it's the W. BOX KEY. Now proceed through the only other door here.

=======================
Tight Passage
=======================

Go forward. At the fork, go left. There's three zombies here guarding a 
SPARK SHOT. It has 100 shots, and is powerful. There are no extra clips, 
though.

Now run down the other way and go through the door there.

=======================
Tight Ladder Passage
=======================

Run until you can see some light. You should also see about three zombies. 
You're going to need to either kill them or knock them down.

The exit ladder is left, but there's a GREEN HERB and BLUE HERB at the end of 
the corridor to the right.

Do what you want and climb the ladder.

=======================
Factory Entrance
=======================

_Cutscene_

Here there's a F. AID SPRAY, some ACID ROUNDS and some FLAME ROUNDS. Pick them 
up, then check your inventory:
G. LAUNCHER
ACID ROUNDS
Full-healing item
Full-healing item

If you have less than 10 ACID ROUNDS:
FLAME ROUNDS

If you have plenty of ACID ROUNDS:
Full-healing item

Either way, be sure you have two open item slots.

Go through the door.

=======================
Turntable Area
=======================

Take the H. GUN BULLETS in the back of the room, then ride the elevator located
toward the camera down.

Proceed through the door here.

=======================
Catwalks Area
=======================

Run to the end and take the C. PANEL KEY. Examine it, it's the UP KEY.
Now check the monitors and turn it on.

UH-OH! Mr. X!
Kill him or run past him, but leave!

=======================
Turntable Area
=======================

Ride the elevator back up, then take the FACTORY MAP beside the door. Go 
through the door.

=======================
Factory Entrance
=======================

Use the UP KEY on the machine in the northeast corner of the room.

_Cutscene_

At this point I recommend that you take the INK RIBBON in front of the 
typewriter and save.

I also recommend that you save here (YES).

Now go out the door here.

=======================
Turntable Area
=======================

Push the activation switch on the panel in front of the Turntable Car.

_Cutscene_

=======================
Turntable Car
=======================

Run to the front of the car and take the FLAME ROUNDS. Now leave.

=======================
Turntable
=======================

Run to the other side of the turntable.

_Cutscene_

//////////////////////////////////
**********************************
Boss: William Birkin 3
Difficulty: Medium
**********************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

The main advantage you have against him is your speed. He is very slow.
Fire at him from a distance, but don't get too far away or he'll jump really 
high and land right in front of you.

Be extremely careful when he has his two smaller arms above his head. He has a 
very strong attack he can use from this position.

Once you shoot him and he starts bleeding continuously, stop firing. He's 
finished.

Enter the Turntable Car.

=======================
Turntable Car
=======================

_Cutscene_

Leave.

=======================
Turntable
=======================

Go to the west side of the area and crawl through the vent at the end.

=======================
Lab B1 Corridor
=======================

_Cutscene_

Go toward the camera and to the double doors at the end.

=======================
Boiler Room
=======================

Run past the steel crate to the item box and GREEN HERB. You won't need any 
more than 2 Full-healing items, so drop off any extras.

Now check out that crate we just passed.

-----Power Room Access Puzzle-----

Push the crate onto the lift. You want to push it as close to the side of the 
lift with the switch on it as possible. Now ride it down.

Now push the crate off the lift by pushing it south. Then push it against the 
rails to the east. Next push it north until it hits a rail and the switch to 
use the lift is to the left of it.

Get on the lift and push it to the right until it hits another rail. Finally 
push it down the corridor to the north until it hits a rail to complete the 
puzzle.

We can't get into the Power Room just yet, but we'll need to later.

Go to the southeast corner of the room for an INK RIBBON and some FLAME ROUNDS.
Also, take the P-EPSILON REPORT from the researcher's body. 

Now ride the elevator in the east side of the room.

=======================
Iron Smelting Room
=======================

Run forward. You'll eventually get a camera view with you on the right side of 
the screen and a Super-Licker on a bridge. Try to shoot him from here. If you 
can't, just make a mad dash and shoot at anything that moves.

There's a second Super-Licker here as well.

After you dispose of these interferences, push the switch to turn on the 
elevator in the northeast corner of the room.

Now ride the elevator back up.

NOTE: If you check the iron smelting pool, it says "employees only". Hopefully,
not even employees would dive into a pool of smelting iron.

They should have put a "No diving" sign as well as "Don't pee in the pool".

=======================
Boiler Room
=======================

Take the lift back up and go through the double doors.

=======================
Lab B1 Corridor
=======================

Proceed into the elevator at the other end of the corridor.

=======================
Lab Elevator
=======================

Push the button.

_Cutscene_

=======================
Turntable Landing
=======================

Oh great. Naked zombies. You'll be passing through here at least a few times, 
so I recommend you take them out.

Go through the door with the "Shaft Type-M" label.

=======================
Security Room
=======================

Take the FLAME ROUNDS from the desk, then the GREEN HERB from the filing 
cabinet. There's also an INK RIBBON in front of the typewriter.

Here's what you need:
G. LAUNCHER
FLAME ROUNDS (If you have 10 or more)

Now leave.

=======================
Turntable Landing
=======================

Take the swooshy door in the south end of the room.

=======================
Central Power Area
=======================

Run down the blue-lighted hallway.

=======================
East Area
=======================

Enter the frozen double doors.

=======================
Sub-Zero Storage
=======================

Take the F. AID SPRAY from the barrel, then grab the FUSE CASE. Use it on the 
blinking blue light.

_Cutscene_

Take the MAIN FUSE and leave.

=======================
East Area
=======================

Go back to the Central Power Area.

=======================
Central Power Area
=======================

Put the MAIN FUSE in its place, then run down the red-lighted hallway to the 
door at the end.

=======================
West Area
=======================

Run to the door at the end.

=======================
Researchers' Bedroom
=======================

Kill the three naked zombies here. Then take the LAB CARD KEY and the 
USER REGISTRATION file. Be sure to grab the LAB SECURITY MANUAL from the 
computer. Use the computer to turn on the Anti-B.O.W. gas, then check the 
locker for some BOW GUN BOLTS. Climb through the vent.

=======================
Researchers' Bedroom 2
=======================

There are 2 Super-Lickers here that were weakened by the anti-B.O.W. gas. Kill 
them both, then take the 2 boxes of G. ROUNDS from the locker.

Take the INK RIBBON on the machine by the door, then unlock and leave.

=======================
West Area
=======================

If you have FLAME ROUNDS, load them into your G. LAUNCHER and push the switch 
to open the shutter.

Two Ivys that really don't enjoy being burned.

...

So BURN THEM!

Take the door behind them.

=======================
Upper Plant Platform
=======================

Another Ivy here. Climb down the ladder.

=======================
Lower Plant Platform
=======================

Proceed through the door here.

=======================
B5 Hallway
=======================

Run down the hallway until a Super-Licker jumps down to attack you. Take him 
out. Now two MORE Super-Lickers attack you. They are easily downed with 
ACID ROUNDS.

Take the 3 GREEN HERBs here and proceed through the door past the computer 
screen.

=======================
Monitor Room
=======================

Run to the other side of the room with the item box and typewriter.

You'll need this stuff:
BOW GUN
BOW GUN BOLTS
HAND GUN
LAB CARD KEY
W. BOX KEY

That's it. Go through the door to Claire's right.

=======================
Moth Corridor
=======================

Run to the end and go left. You can see a RED HERB on the right side of the 
screen. Take it and proceed into the P-4 Lab.

=======================
P-4 Lab
=======================

Unlock the lighted locker here for two boxes (?) of G. ROUNDS. Now take the 
F. AID SPRAY on the table and go through the door.

Go through the next door.

5 naked zombies here. You won't be returning here again, and all you need is 
the P. ROOM KEY on the table at the other side of the room. Kill what you want,
take the P. ROOM KEY and leave.

=======================
Moth Corridor
=======================

Run down the nasty part of the corridor and enter the room at the end.

=======================
Moth Battle Room
=======================

//////////////////////////////////
**********************************
Boss: Super Moth
Difficulty: Easy
**********************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Take four shots straight ahead. He's finished.

That was a hard one.

Run over to the computer and shoot the larvae off the keyboard with your 
HAND GUN. Now operate it.

Type in "GUEST" just as mentioned in the USER REGISTRATION file.

Do whatever the computer tells you to, then leave.

=======================
Moth Corridor
=======================

Retreat to the Monitor Room.

=======================
Monitor Room
=======================

Make sure you have this stuff:
G. LAUNCHER
Some type of G. LAUNCHER ammo.
LAB CARD KEY
P. ROOM KEY
Full-healing item
Full-healing item

Save if you want and leave out the other door.

_Cutscene_

Keep going. We have to save Sherry!

=======================
B5 Hallway
=======================

Shoot the Super-Licker that drops in on you, then take the door at the end.

=======================
Lower Plant Platform
=======================

Climb the ladder.

=======================
Upper Plant Platform
=======================

Go out the door.

=======================
West Area
=======================

Run past the Ivys here to the Central Power Area.

=======================
Central Power Area
=======================

Go to the East Area.

=======================
East Area
=======================

Push the shutter switch and go down the hall. If you already did this as Leon, 
you can go through. If not, you can't. Put your fingerprint into the checker 
and proceed through.

=======================
The Lab
=======================

There's 3 Super-Lickers here! Whoa momma!

The only thing here is the S. MACHINE GUN with one of the soldier's body. Take 
it and leave.

=======================
East Area
=======================

NOTE: If you think fighting 2 Ivys is worth 6 shots for your G. LAUNCHER, go 
into the Vaccine Research Room.

Now unlock, discard, and proceed through the door beside the shutter.

=======================
Vaccine Research Room
=======================

Kill the Ivys here, turn on the lightswitch, and take the G. ROUNDS from 
beside the operating table. Leave.

=======================
East Area
=======================

Retreat to the Central Power Room.

=======================
Central Power Room
=======================

Run back to the Turntable Landing.

=======================
Turntable Landing
=======================

Hop into the elevator here.

=======================
Lab Elevator
=======================

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