Resident Evil 2 - Strategy Guide (Page 11)
Below are the cheat codes, hints and help for Resident Evil 2 - Strategy Guide (Page 11).
Now use the blue double doors again. ======================= Vending Machine Hall ======================= Take the GREEN HERB beside the plant beside the vending machines, then use the door at the end of the hall. ======================= Tiny Corridor ======================= No zombies here. Unlock and proceed through the first door you come to. ======================= Questioning Room ======================= Take the F. AID SPRAY. AHH! Take the EAGLE STONE on the shelf, then run your butt outta there! ======================= Tiny Corridor ======================= Run further down the hall and grab the RED HERB. There's a door here, but there's nothing inside but two Lickers. :-\ Use the door on the other end of the hall. ======================= Vending Machine Hall ======================= Enter the door past the blue double doors. ======================= Main Hall ======================= Climb the ladder on the other side of the room. ======================= Main Hall 2F ======================= Use the double doors to the Library. ======================= Library ======================= Use the single door here. ======================= Lounge ======================= Take the only other door here. ======================= Gray Corridor ======================= Enter the door on the other side of the hall. ======================= Upper West Stairway ======================= Descend the stairs. ======================= West Stairway ======================= There's a BUNCH of zombies here! I recommend letting the first one grab you, then push him into the zombies behind him. Then shoot them while they're on the ground. Now enter the Dark Room. ======================= Dark Room ======================= You need: HAND GUN H. GUN BULLETS DIAMOND KEY Full-healing item Save if you want and leave. ======================= West Stairway ======================= Unlock, discard, and proceed through the white door at the end of the hall. NOTE: I took you the long way here because there's a *butt-load* of zombies the other way. NOTE: Exactly how much is a *butt* load? ======================= Evidence Room ======================= Take the BOW GUN BOLTS from the drawer here. There's also FILM on the other side. Use the LOCKPICK on the lock beside the other door, then take the PLASTIC BOMB. Now unlock and go through the other door here. ======================= Information Office ======================= There's 5 zombies here. All you really need is the DETONATOR. It's on the desk in the small office area. However, there's also the MEMO TO LEON on the desk in front of the locker and some H. GUN BULLETS just outside the office. Unlock and proceed through the only other door here. ======================= Main Hall ======================= Climb the ladder. ======================= Main Hall 2F ======================= Use the door in the southeast corner of the room. ======================= Secretary's Office ======================= You need: HAND GUN H. GUN BULLETS PLASTIC BOMB DETONATOR EAGLE STONE SERPENT STONE VIRGIN HEART/RED JEWEL VIRGIN HEART/RED JEWEL Now combine the PLASTIC BOMB and DETONATOR for the... BOMB & DET.!! And I was expecting the STONE & METAL OBJECT. Use the other door here. ======================= Helicopter Hallway ======================= Use the door past the helicopter. ======================= Virgin Heart Room ======================= There's a Licker here, but he'll kill you if you try to kill him. So put the VIRGIN HEARTs in their places, take the BLUE STONE, and run out of there. ======================= Helicopter Hallway ======================= Use the BOMB & DET. on the broken door here. Now run down the newly revealed hall and use the door at the end. ======================= Chief Irons's Office ======================= Run over to the desk and check the girl's body. _Cutscene_ Sorry, Chief, but there's no zombies here to kill her. And even if there was, they wouldn't bite her there. Anyway, take the other door here. ======================= Stuffed Tiger Hall ======================= Run to the door at the other end of the hall. ======================= Art Room ======================= Run to the north part of the room. Here, you'll find the SECRETARY'S DIARY B. Push the light switch, then run toward the camera. _Cutscene_ Take the H. GUN BULLETS from the pink chest beside where Sherry was hiding. Now leave. ======================= Stuffed Tiger Hall ======================= Use the other door here. ======================= Chief Irons's Office ======================= _Cutscene_ Run over to his desk and take the PRECINCT KEY. It's the HEART KEY. Now take the CHIEF'S DIARY from his chair. Now push the button below the picture behind the chair. Put the EAGLE STONE and SERPENT STONE in place here. You have the BLUE STONE, but it's only half of the JAGUAR STONE. We need the other half. Oh well. Leave. ======================= Helicopter Hallway ======================= Retreat to the Secretary's Office. ======================= Secretary's Office ======================= Dump the BLUE STONE in the item box, then use the door you used to come in. ======================= Helicopter Hallway ======================= Take the door to Claire's right. ======================= Crow Corridor ======================= Use the door directly in front of you. ======================= Outer Stairway ======================= Go down the stairs and out the door here. ======================= Cop Offices ======================= Unlock, discard, and proceed through the other door behind the divider. ======================= Yellow Shutter Hallway ======================= Run down the stairs at the end of the hall. ======================= B1 Hallway ======================= Run to the fork, and turn right at it. Enter the first double doors you come to. ======================= Power Restoration Room ======================= Take the GREEN HERB here, then check out the machine in the northwest corner of the room. -----Power Control Puzzle----- Now check out the -Reserve Power Control Panel- in the northwest corner of the room. There are 5 switches. Switches switched up add 36 and switches switched down subtract 14. You need to get to 80. It's mostly just a simple math problem. 36 + 36 + 36 - 14 - 14 = 80 However, after you get to one hundred, it stops adding. So you need to push them in alternating order. UP DOWN UP DOWN UP This restores power to the card reader and completes the puzzle. Take the FLAME ROUNDS and POLICE B1 MAP here, then leave. ======================= B1 Hallway ======================= Use the double doors at the east end of the hall. ======================= Lower Alley ======================= There's a RED HERB here, but it's kinda hard to see. Take it, then climb down the ladder at the end. ======================= Plumbing Corridor ======================= Use the first door you come to. ======================= Storeroom ======================= Take the INK RIBBON in front of the typewriter. Now check your inventory: HAND GUN H. GUN BULLETS Full-healing item Save if you want and leave. ======================= Plumbing Corridor ======================= _Cutscene_ Now you're playing as Sherry. Ride the elevator. ======================= Cerberus Walkway ======================= Well, in Claire B, it's actually the Nauseous Zombie Walkway. Run out of the roofed area, then turn left at the fork. Use the door at the end. ======================= Septic Hallway ======================= Take the G. ROUNDS and leave. ======================= Cerberus Walkway ======================= Now go back, and at the fork, turn left. Proceed through the door at the end. ======================= Water Draining Room ======================= Take the SEWAGE DISPOSAL MAP. Then climb down into the area with the crates. -----Classic Box Bridge Puzzle----- Here there are two boxes touching each other. Climb over into the space between them. Now push the box on the right to the right until you can push the other box against the wall. Then climb out, push the other box against the wall so it lines up with the other one, then push the final box into its place with the other boxes. Run up the ~stairs~ then push the switch on the panel to drain water into this area, which causes the boxes to form a bridge. Run across, grab the PRECINCT KEY, and examine it. It's the CLUB KEY. Now leave. ======================= Cerberus Walkway ======================= Now turn right at the fork and ride the elevator at the end. ======================= Plumbing Corridor ======================= _Cutscene_ Take the CLUB KEY and G. ROUNDS. Now climb the ladder. ======================= Lower Alley ======================= Run past the three Cerberus and use the double doors at the end. ======================= B1 Hallway ======================= Unlock and proceed through the first double doors you come to. ======================= Autopsy Room ======================= There are two Lickers here, but they're not worth killing. Just run past them, take the RED CARD KEY on the shelf in the back, and leave. Be sure to use your Full-healing item if you need to. NOTE: What genius decided to put an Autopsy Room in a police station? ======================= B1 Hallway ======================= Now use the RED CARD KEY on the door with the card reader and proceed through. ======================= Weapons Storage ======================= Take whatever you left yourself as Leon in Leon A from the locker, then take the 2 boxes of H. GUN BULLETS and ACID ROUNDS. Now leave. ======================= B1 Hallway ======================= Continue down the hall and use the door at the end with the "Parking" sign beside it. ======================= Parking Garage ======================= There's a GREEN HERB in the northwest corner of the room, but if you're going to get it, be sure you're good at dodging the Cerberus here. Use the only other door here. If you don't pick up the GREEN HERB, the Cerberus won't even notice you're there until you reach the door. ======================= Basement Corridor ======================= There are some Cerberus here feasting on some zombie flesh. America spells zombie: K-R-A-F-T. Kill them both, then grab the FILM at the very end of the hall. Use the double doors here. ======================= Holding Cells ======================= That guy looks like a bird that ate some Pepcid AC. Teehee. Take the BOW GUN BOLTS from behind him. In the first cell, you can find a GREEN HERB and a BLUE HERB. However, you're gonna have to mix most of your herbs to hold all the necessary items, especially if you took the SIDE PACK as Leon. Leave. ======================= Basement Corridor ======================= Use the next door you come to. ======================= Kennel ======================= Great job, Leon. You already released the dogs. All you need here is the CRANK, which is on the floor in front of the shelf which is near the manhole. There's a RED HERB and BLUE HERB here, but you'll probly be mauled to death if you try to get them. Leave. ======================= Basement Corridor ======================= Examine the CRANK. It's the SQUARE CRANK. Now run back to the door leading to the Parking Garage. ======================= Parking Garage ======================= Use the door directly in front of you. ======================= B1 Hallway ======================= Ascend the stairs in the northeast area of the hall. ======================= Yellow Shutter Hallway ======================= Take the ACID ROUNDS behind the stairs, then enter the door here. ======================= Watchman's Room ======================= Run to the back of the room for some ACID ROUNDS and the WATCHMAN'S DIARY. Now leave. ======================= Yellow Shutter Hallway ======================= Use the door at the other end of the hallway. ======================= Cop Offices ======================= Proceed through the blue double doors. ======================= Vending Machine Hall ======================= Enter the door to Claire's left. ======================= Main Hall ======================= Take the double doors on the left side. ======================= Info Inquiry Room ======================= Take: BOW GUN BOW GUN BOLTS LIGHTER SQUARE CRANK CLUB KEY Now leave. ======================= Main Hall ======================= Use the single door up the stairs and to the east. ======================= Vending Machine Hall ======================= Use the door at the opposite end of the hall. ======================= Tiny Corridor ======================= Unlock, discard, and proceed through the blue door at the end. ======================= News Room ======================= -----Gold Cogwheel Puzzle----- Check the picture with the gold gear on it. It says, "Light the queen, the king and the jack.... then the carriage will start running." Well, knowing that the loser that designed this police station really enjoyed playing cards, let's check the values on those cards. QUEEN KING JACK 12 13 11 Now run to the statues on the other side of the room. They each have numbers etched on them. 11, 12, and 13. Light a fire in the place beside them against the wall, then turn on the faucets in the given order: 12, 13, 11. This causes the gold gear to fall out of its place and completes the puzzle. Go get it. Well shave my feet and call me Bob! Mr. X is back! Grab the G. COGWHEEL and get outta there! NOTE: Chris (homer2570@planet-save.com) says there's a F. AID SPRAY behind the desk here. ======================= Tiny Corridor ======================= Phew. Take the door at the other end. !!! He's BAAAAAAAACK! Kill him if you want, but he can be avoided. Use the door at the end. ======================= Vending Machine Hall ======================= Enter the door at the other end. ======================= Main Hall ======================= Climb the ladder. ======================= Main Hall 2F ======================= Kill the Licker that cleverly sneaked under your nose, then take the double doors up here. ======================= Library ======================= Run up the stairs and take the door up here. ======================= Main Hall 3F ======================= Proceed through the only other door up here. ======================= Clock Room ======================= Use the SQUARE CRANK on the hole here, then climb the stairs and put the G. COGWHEEL in its place. Push the switch. _Cutscene_ Take the (invisible) BLUE STONE from the hole in the wall, then exit. ======================= Main Hall 3F ======================= Yawn. How boring. We need some excitement! Take the other door up here. WHOA! MR. X! It looks like you're going to have to shoot him down. He'll take 18 bolts, or 6 shots. Either way, he's dead. Check his body for some random ammo. Continue through the door. ======================= Library ======================= Run down the stairs and out the double doors. NOTE: If you plan on developing film, which is rather boring, you should do it now, or forever hold your peace. ======================= Main Hall 2F ======================= Go through the only other door here. ======================= Secretary's Office ======================= Dump the LIGHTER and [random ammo] in the item box and pull out the BLUE STONE. Combine it with the BLUE STONE for the JAGUAR STONE. Woo hoo! Pull out a Full-healing item or two as well. ;-) Save if you want and proceed through the other door here. ======================= Helicopter Hallway ======================= Go back to Chief Irons's Office. ======================= Chief Irons's Office ======================= _Cutscene_ Put the JAGUAR STONE in its place behind the chair to reveal a hidden passage. Go through and take the MAIL TO THE CHIEF. Now go down the elevator. You have to push the button twice. _Cutscene_ ======================= Spooky Corridor ======================= Run to the medieval door at the end. ======================= Taxidermy Room ======================= _Cutscene_ Why does Claire demand that the chief tell her things when the chief could take her life at any second?
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