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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter R » Resident Evil 2 - Strategy Guide (Page 09)

Resident Evil 2 - Strategy Guide (Page 09)

Below are the cheat codes, hints and help for Resident Evil 2 - Strategy Guide (Page 09).

_Cutscene_

Now you're Claire again. Take the G. ROUNDS and CLUB KEY, then climb up the 
ladder at the other end of the hall.

=======================
Lower Alley
=======================

Take the door at the other end.

=======================
B1 Hallway
=======================

Now there's a Licker here. Dodge him and take the first double doors you come 
to.

=======================
Autopsy Room
=======================

Oh boy. This doesn't look good.

Run to the back of the room and take the RED CARD KEY.

NOW RUN!!! RUN I SAY! If you go quick enough, the zombies won't be able to get 
you.

QUICK! Out the double doors!

=======================
B1 Hallway
=======================

Keep running down the corridor, then use the RED CARD KEY on the card reader.

Enter.

=======================
Weapons Storage
=======================

Here you'll find 2 boxes of H. GUN BULLETS and some BOW GUN BOLTS. Now open 
the locker.

There's a S. MACHINE GUN and a SIDE PACK.

I highly recommend you take the SIDE PACK, as you can get the S. MACHINE GUN 
later.

Whichever item you leave will be available to you in the B scenario.

Leave.

=======================
B1 Hallway
=======================

Go up the stairs at the north end of the area.

=======================
Yellow Shutter Hallway
=======================

Take the door past the stairs.

=======================
Watchman's Bedroom
=======================

Run to the back of the room for some ACID ROUNDS and the WATCHMAN'S DIARY.

Leave.

=======================
Yellow Shutter Hallway
=======================

Enter the door at the other end of the hallway.

=======================
Cop Offices
=======================

The blue double doors.

=======================
Vending Machine Hall
=======================

Enter the door past the vending machines.

=======================
Tiny Corridor
=======================

Unlock, discard, and proceed through the blue door at the end of the hall.

=======================
News Room
=======================

There's a Licker here you should kill.

Take the FILM from the table directly in front of the door. It, when 
developed, shows a zombie and contains some info that you couldn't care less 
about.

-----Gold Cogwheel Puzzle-----

Check the picture with the gold gear on it. It says, 

"Light the queen, the king and the jack.... then the carriage will start 
running."

Well, knowing that the loser that designed this police station really enjoyed 
playing cards, let's check the values on those cards.

QUEEN  KING  JACK
  12    13    11

Now run to the statues on the other side of the room. They each have numbers 
etched on them. 11, 12, and 13.

Light a fire in the place beside them against the wall, then turn on the 
faucets in the given order:

12, 13, 11.

This causes the gold gear to fall out of its place and completes the puzzle.

Take the G. COGWHEEL and leave.

NOTE: Chris (homer2570@planet-save.com) says there's a F. AID SPRAY behind the 
desk here.

=======================
Tiny Corridor
=======================

Use the door at the other end of the hall.

=======================
Vending Machine Hall
=======================

Take the door past the blue double doors.

=======================
Main Hall
=======================

Go down the steps and through the double doors on the west side of the hall.

=======================
Info Inquiry Room
=======================

You need:

BOW GUN
BOW GUN BOLTS
SQUARE CRANK
G. COGWHEEL
Full-healing item

Leave the way you came in.

=======================
Main Hall
=======================

Climb the ladder.

=======================
Main Hall 2F
=======================

There's a Licker that got here magically. Kill him and use the double doors on 
the west side of the hall.

=======================
Library
=======================

Run forward.

_Cutscene_

Zombies come through the windows in the Yellow Shutter Hallway. They would've 
come through the windows in the Shutter Hallway, too, but you lowered the 
windows, so they didn't.

Go up the stairs and through the door up here.

=======================
Main Hall 3F
=======================

Kill the Licker here and take the other door here.

=======================
Clock Room
=======================

Use the SQUARE CRANK on the hole in the wall.

_Cutscene_

Ascend the stairs and put the G. COGWHEEL in its place. Push the switch.

_Cutscene_

Take the (invisible) BLUE STONE from the doorway, then descend the stairs and 
exit.

=======================
Main Hall 3F
=======================

Proceed through the only other door here.

=======================
Library
=======================

Descend the stairs and take the double doors.

=======================
Main Hall 2F
=======================

Use the door in the southeast corner of the room.

=======================
Secretary's Office
=======================

Organize your inventory:

BOW GUN
BOW GUN BOLTS
BLUE STONE
BLUE STONE
Full-healing item

Now combine the two BLUE STONES, save if you wish and leave through the only 
other door here.

=======================
Helicopter Hallway
=======================

Enter the door formerly blocked by the helicopter.

=======================
Chief Irons's Office
=======================

_Cutscene_

Put the JAGUAR STONE in its place by the Chief's chair.

_Cutscene_

Pick up the MAIL TO THE CHIEF, then use the elevator.

_Cutscene_

=======================
Spooky Corridor
=======================

Run forward.

_Cutscene_

That was disgusting. Run to the other door in this corridor.

=======================
Taxidermy Room
=======================

_Cutscene_

Ew. That's just nasty. Grab the ACID ROUNDS and descend the ladder.

=======================
Spooky Catwalks
=======================

Run forward.

_Cutscene_

//////////////////////////////////
**********************************
Boss: G-Virus Mutation & Offspring
Difficulty: Easy/Medium
**********************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

For Claire, the offspring are much easier to kill and shake off, but there are 
more of them. The big guy moves incredibly slow, and you should be able to 
take him out before he even gets close. Watch out for his offspring, though.

Don't waste ammo on his offspring after the battle. Take the ladder you used 
to get in. We have to get Sherry!

=======================
Taxidermy Room
=======================

Take the door here.

=======================
Spooky Corridor
=======================

Use the elevator at the end.

=======================
Chief Irons's Office
=======================

_Cutscene_

Use the elevator.

=======================
Spooky Corridor
=======================

Don't run too fast or you'll leave Sherry behind. Enter the other door here.

=======================
Taxidermy Room
=======================

Climb down the ladder.

=======================
Spooky Catwalks
=======================

Use the other ladder here.

=======================
Sewer Entrance
=======================

_Cutscene_

Oh boy. You're Sherry again. Run forward, climb up on the ledge, then proceed 
through the door at the end.

=======================
Warehouse
=======================

Crawl through the vent in the northwest corner of the room while evading the 
zombie that obviously has some stomach problems.

=======================
Long Ventilation Shaft
=======================

Run quikly! You don't want the Bugs to get you! Crawl through the vent at the 
end.

=======================
Garbage Collection Area
=======================

Grab the WOLF MEDAL.

_Cutscene_

=======================
Sewerway
=======================

Now you're playing as Claire again.

Run straight ahead, then climb up on the ledge to the right. Pick up the two 
BLUE HERBs then take the door. 

=======================
Control Room
=======================

Grab the SEWER MANAGER FAX that obviously fell from the sky as there is no fax 
machine anywhere. Then unlock the warehouse door by the red elevator and 
climb down.

=======================
Warehouse
=======================

Here you'll find that zombie Sherry found. Kill him, then search the shelves 
for some BOW GUN BOLTS and G. ROUNDS.

Now go back up the ladder.

=======================
Control Room
=======================

Check the old lockers by the typewriter for some F. AID SPRAY and check the 
typewriter for some INK RIBBONS.

Now make sure 
you have this stuff:

BOW GUN
BOW GUN BOLTS
VALVE HANDLE
LIGHTER

Save if you want and ride the red elevator.

=======================
T Hallway
=======================

Turn left at the fork and grab the SEWER MAP. Proceed through the door.

=======================
Sewerway 2
=======================

Go south and onto the ledge for some FLAME ROUNDS, then climb down and go 
north.

There are some spiders here, but only kill them if you're very confident in 
your ammo supply.

Enter the door here.

=======================
Sewerway 3
=======================

Climb up onto the ledge near the door behind the waterfall, then go through 
the door.

=======================
Upper Bridge Walkway
=======================

Use the BLUE HERBs growing here if you want to, then run the other way.

_Cutscene_

_Really Cool Cutscene_

_Cutscene_

That's definitely one of the people on the list of "Top 10 People It Would Be 
Extremely Helpful to Be Friends With".

Anyway, use the VALVE HANDLE on the red light here, then run across the bridge 
and use it on the green light.

Take the GREEN HERB, FLAME ROUNDS, then proceed through the door here.

=======================
Wide Corridor
=======================

Run down the corridor, noting the light you find in the northeast area of the 
corridor. At the end, you'll see a 

_Cutscene_

//////////////////////////////////
**********************************
Boss: Giant Crocodile
Difficulty: Easy
**********************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Well, he's easy if you know what to do.

Retreat!!!

Run back until you come to that light we saw earlier. Press the Action Button 
at it to release a tank full of probably explosive, compressed gas. 

Now wait for the pansy to come near it, when he will accidentally mistake the 
tank for some pork and stick it in his mouth. 

After it's in his mouth, shoot it and he's done.

That was easy. Go back to where you first saw the pansy. Release the 
electronic lock and proceed through.

=======================
Garbage Collection Area
=======================

Go check Sherry.

_Cutscene_

Grab the WOLF MEDAL, then grab the INK RIBBON from around where Sherry was. 
Climb up the ladder.

=======================
Upper Bridge Walkway
=======================

Run across the bridge and turn left at the fork. Run to the end and grab the 
EAGLE MEDAL and the SEWER MANAGER DIARY. Then run back to the fork, go 
straight and use the VALVE HANDLE on the red light. This stops the fan, 
allowing you to pass through. Climb up the ladder.

=======================
Ventilation Shaft
=======================

Run across and climb down. No Bugs here.

=======================
Sewerway 2
=======================

Take the door at the north end of the passage. Zombies get up to kill you, but 
ignore them. You'll never see them again.

NOTE: How cute. If you DO kill them, their bodies temporarily float.

=======================
Sewerway 3
=======================

Put the EAGLE MEDAL and WOLF MEDAL in their places, then take the door formerly
behind the waterfall.

=======================
Catwalk Tunnel
=======================

Use the door at the end.

=======================
Tram Station
=======================

Run to the right of the tram and use the panel to turn the power on. Then 
enter the tram.

=======================
Tram
=======================

_Cutscene_

=======================
Tram Landing
=======================

Use the LIGHTER on the flare gun. This does nothing but reveal a sparkle to 
the right of the flare gun. It's the W. BOX KEY. Take it and enter the other 
door here.

=======================
Tight Passage
=======================

Go to the fork, turn left. Take out the zombies, then pick up the SPARK SHOT 
at the end on the ground. Now go the other way, take out the zombie, and go 
through the door.

=======================
Tight Ladder Passage
=======================

At the fork go to Claire's left. Kill the zombies and climb the ladder at the 
end.

NOTE: If you go right at the fork, you'll find more zombies and 2 GREEN HERBs, 
but it's most likely not worth your ammo.

=======================
Factory Entrance
=======================

Here you can find a F. AID SPRAY in the case by the door, some G. ROUNDS and 
some FLAME ROUNDS on top of the computers. You'll probably have to empty your 
inventory before you take some of them, though.
Here's what you need:
G. LAUNCHER (loaded with whatever)
G. ROUNDS (or flame or acid)
Full-healing item
Full-healing item
Full-healing item

Grab the INK RIBBON in front of the typewriter and SAVE.
Leave via the door.

=======================
Turntable Area
=======================

There's some H. GUN BULLETS on the table toward the back of the room.
Now run to the Turntable Car and go inside.

=======================
Turntable Car
=======================

Take the CONTROL PANEL KEY (DOWN KEY) and leave.

=======================
Turntable Area
=======================

Use the DOWN KEY on the panel and push the activation switch.

_Cutscene_

=======================
Turntable Car
=======================

_Cutscene_

Grab the FLAME ROUNDS from the area where you found the DOWN KEY, then exit.

=======================
Turntable Area
=======================

Climb down and go to the other side of the tram.

_Cutscene_

Uh oh.

//////////////////////////////////
**********************************
Boss: William Birkin 2
Difficulty: Medium
**********************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

He moves more quickly than you would like, so you can't get too many shots at 
him without having to run past him and dodge his attacks. Just shoot, run 
around, shoot, run around, etc.

After enough shots, he appears injured. Shoot him a little more to kill him.

Re-enter the Turntable Car.

=======================
Security Room
=======================

_Cutscene_

How touching. Grab the ACID ROUNDS on the desk, the GREEN HERB on the file 
cabinet, the FLAME ROUNDS from the locker, and the INK RIBBON from the 
typewriter.

Now get out this stuff:
BOW GUN
BOW GUN BOLTS
LIGHTER

Save if you want and leave.

=======================
Turntable Landing
=======================

Enter the door at the south end of the room.

=======================
Central Power Area
=======================

Go down the hall illuminated in blue lighting and take the door at the end.

=======================
East Area
=======================

Run down the hall and proceed through the double doors.

=======================
Sub-Zero Storage
=======================

Grab the F. AID SPRAY on the barrel and the FUSE CASE on the tray. Then use 
the FUSE CASE on that blue light.

_Cutscene_

Now you get the MAIN FUSE, which can power the Lab. Leave

=======================
Central Power Area
=======================

Use the MAIN FUSE on the breaker system in the middle. Then go down the red 
lighted area to the West Area.

=======================
West Area
=======================

At the fork, go right and enter the door at the end.

=======================
Researchers' Bedroom
=======================

Take the BOW GUN BOLTS in the locker, the USER REGISTRATION file from the 
bench, and the LABORATORY SECURITY MANUAL from the computer desk.

Now run over to the plant coming out of the wall and use the LIGHTER on the 
oil.

_Cutscene_

Use the computer to turn on the Anti-B.O.W. gas.

Crawl through the vent.

=======================
Researchers' Bedroom 2
=======================

There are two Super-Lickers here, but because of the Anti-B.O.W. gas, they 
have the power of only a regular Licker. Kill them both, then take the 2 doses 
of G. ROUNDS, take the INK RIBBON from the machine by the door. Now leave.

=======================
West Area
=======================

Now run to the shutter and push the switch.
Whoa! Ivys! Back away then kill them both.

Take the door behind them.

=======================
Upper Plant Platform
=======================

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