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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter R » Resident Evil 2 - Strategy Guide (Page 08)

Resident Evil 2 - Strategy Guide (Page 08)

Below are the cheat codes, hints and help for Resident Evil 2 - Strategy Guide (Page 08).

=======================
File Storage Room
=======================

Take the PATROL REPORT off the shelf in front of you.

Now run to the back of the room. Push the stepladder against 
the piece of furniture in the southeast corner of the room. Now climb up on it 
to get the CRANK. Examine it, it's the SQUARE CRANK.

Grab the INK RIBBON in the case in the northwest corner of the room, then 
leave.

+----------------------------------------------------------------------+
| This from StraydoG:                                                  |
| Selves below the crank. (HG Bullets)                                 |
+----------------------------------------------------------------------+

=======================
Shutter Hallway
=======================

Enter the door that leads to the Info Inquiry Room.

=======================
Info Inquiry Room
=======================

You need:
HAND GUN
H. GUN BULLETS
Full-healing item

=======================
Main Hall
=======================

Run up the small set of stairs, then take the door on the east side of the 
hall.

=======================
Vending Machine Hall
=======================

There's a bunch of zombies here! Take them all out!

Then run over to where the vending machines are. Grab the GREEN HERB beside 
the plant.

Now go in the big blue doors.

=======================
Cop Offices
=======================

There's about 5 zombies here, and one is on the floor *pretending* to be dead. 
Kill them all, and don't let the one on the ground trick you. One is in the 
back office.

Now go into the back office. There's a GREEN HERB behind the desk.

-----Weapons Safe Combo Puzzle-----

Check the POLICE MEMORANDUM file we found in the Info Inquiry Room.

At the very back, it gives you a four-digit number. That is the combination to 
the safe. Put that number into the safe.

It gives you ACID SHELLS and the POLICE STATION MAP. Rock on. Here's a map 
guide:

The red doors are unlocked by the HEART KEY.
The pink doors are unlocked by the DIAMOND KEY.
The green doors are unlocked by the CLUB KEY.
The blue doors are unlocked by the SPADE KEY.

The yellow doors are already unlocked.

The blue rooms are rooms you have been in.
The red room is the room you are in now.

I'm glad Capcom did that. It was a good idea.

Anyway...

+----------------------------------------------------------------------+
| This from StraydoG:                                                  |
| Behind the desk in the room with the safe. (Green Herb x2)           |
| Dead guy by the door. (HG Bullets)                                   |
+----------------------------------------------------------------------+

Exit via the blue doors.

=======================
Vending Machine Hall
=======================

Take the door that leads to the Main Hall.

=======================
Main Hall
=======================

Run down the small stairs, then take the double doors to the left.

=======================
Info Inquiry Room
=======================

Ditch the ACID ROUNDS, then take the other door here.

=======================
Shutter Hallway
=======================

Enter the door at the other end.

=======================
Green Corridor
=======================

Proceed through the door at the other end of the hall.

=======================
West Stairway
=======================

Go up the stairs.

=======================
Upper West Stairway
=======================

Take the only door here.

=======================
Gray Corridor
=======================

_Cutscene_

You don't have to kill the zombie, but go ahead if you want to.

Go to the door past the S.T.A.R.S. office. Unlock, discard, and proceed 
through.

=======================
Lounge
=======================

_Cutscene_

Run down the hallway with the nailed-up door and check the hole in the wall 
beside it for some H. GUN BULLETS. Then run to the other side of the hall. 
There's an endtable with a vase on it. Use the LOCKPICK on it for some 
FLAME ROUNDS.

Now take the door here.

=======================
Library
=======================

Run to the table with the vase beside the double doors. Grab the RED HERB, 
then go up the stairs.

Run all the way to the end.

Whoops! Oh well.

-----Bookshelf Puzzle-----

Check the bronze plate with the picture on it.

It looks like this:

 |  | |  |
 |  | |  |
 |  | |  |

Now let's make the bookshelves look like this.
Push the red switch on the wall.

Now, to make the shelves look like the picture, we need to move the shelf on 
the left right, and the shelf beside it right, as well.

So push the switch on the shelf furthest to the left right, then push the 
switch right on the switch beside it.

This reveals the SERPENT STONE under the bronze plate and completes the puzzle.

Now leave out the double doors.

=======================
Main Hall 2F
=======================

There's a zombie on Claire's right. Kill him, then there's a zombie on her 
left. Kill him, too. Then run to the north part of the area where there's a 
ladder. 

Push the switch. Now you can quickly reach the 2nd floor from the bottom.

Now run all the way to the other side and take the door. Kill the other zombie 
on the way.

=======================
Secretary's Office
=======================

Pick up the LIGHTER on the couch, then take the SECRETARY'S DIARY A from the 
desk. Now organize your inventory:
HAND GUN
H. GUN BULLETS
Full-healing item

Save if you want.
Leave via the door beside the desk.

=======================
Helicopter Hallway
=======================

Kill the zombie on your left, then take the door at the end of the hall to 
Claire's right.

=======================
Crow Corridor
=======================

Run all the way to the gray door at the end. Don't slow down or the crows will 
peck you.

=======================
Roof
=======================

Run toward the camera until you see some steps. Descend them.

=======================
Paved Passageway
=======================

There are 4 zombies here. Kill them, then take the door at the end.

=======================
Cabin
=======================

Run over to the typewriter. Here you can get the VALVE HANDLE, BOW GUN, and  
some INK RIBBONs. Now leave via the door you came in. Don't open the other 
door or you'll get attacked by zombies.

=======================
Paved Passageway
=======================

Run back up the stairs.

=======================
Roof
=======================

Run behind the fence to the left of the helicopter and use the VALVE HANDLE.

_Cutscene_

I think Capcom could have made that a little better. Oh well.

There's some H. GUN BULLETS at the point where the chopper hit the building.

Enter the door here.

=======================
Crow Corridor
=======================

Now run back through the door at the other side of the hallway with the green 
light (?) above it.

=======================
Helicopter Hallway
=======================

Run over to the helicopter. There's a zombie here. Kill him, then enter the 
door.

=======================
Virgin Heart Room
=======================

Run to the other side of the room and pick up the PRECINCT KEY. It's the 
DIAMOND KEY.

Leave.

=======================
Helicopter Hallway
=======================

Take the door midway through the hallway.

=======================
Secretary's Office
=======================

Take the INK RIBBON from in front of the typewriter.

Now set your inventory like this:
HAND GUN
H. GUN BULLETS
DIAMOND KEY
Full-healing item

Save if you want and leave via the door you came in.

=======================
Helicopter Hallway
=======================

Take the door at the end of the hall to Leon's right.

=======================
Crow Corridor
=======================

Unlock and proceed through the door in front of you.

=======================
Outer Stairway
=======================

Take the GREEN HERB in front of you, then go down the stairs. Grab the 2 
GREEN HERBs, then enter the door here.

=======================
Cop Offices
=======================

Run out from behind the divider and out the blue double doors.

=======================
Vending Machine Hall
=======================

Enter the door at the end of the hall past the vending machines.

=======================
Tiny Corridor
=======================

Unlock and proceed through the first door you see.

=======================
Questioning Room
=======================

This is the room the cops take you into and yell at you and call you a liar.
Just like the movies.

Take the CORD and F. AID SPRAY from the table. Then take the EAGLE STONE from 
the bookshelf. Now leave. AHH! LEAVE QUICKER!

=======================
Tiny Corridor
=======================

Run straight ahead, down the hall, to the door at the end.

=======================
Vending Machine Hall
=======================

Take the door at the opposite end of the hall.

=======================
Main Hall
=======================

Use the double doors on the left side of this area.

=======================
Info Inquiry Room
=======================

You only really need this:

HAND GUN
H. GUN BULLETS
DIAMOND KEY
LIGHTER
CORD
Full-healing item

Leave via the door behind the divider.

=======================
Shutter Hallway
=======================

Run over to the panel, then use the CORD. This lowers the shutter and protects 
you in case of a zombie attack. 

Check the dead cop's body for some H. GUN BULLETS.

Now take the door at the end.

=======================
Green Corridor
=======================

Take the double doors in the middle of the hall.

=======================
Classroom
=======================

Run through the doorway in the back of the room and light the fireplace here.

It gives you a VIRGIN HEART. Now leave.

=======================
Green Corridor
=======================

Take the door leading to the West Stairway.

=======================
West Stairway
=======================

Unlock and proceed through the white door at the end of the hall. Discard.

=======================
Evidence Room
=======================

WHOA! There's 6 or 7 zombies in this tiny room! Maybe they could be clowns in 
a tiny car!

Anyway, take them all out.

There's FILM in one of the drawers on the side of the room without doors. 

If you develop it, it's FILM A and depicts the "Code G Human Body Experiment". 

Now use the LOCKPICK on the locker beside the door you haven't been through 
yet. You get the PLASTIC BOMB, but you still need a DETONATOR.

There's some BOW GUN BOLTS in a locker here, as well.

Now unlock and leave via the only other door here.

=======================
Information Office
=======================

Grab the GREEN HERB here and the H. GUN BULLETS on the desk. You can also get 
the MEMO TO LEON on the desk on the other side of the room. Now enter the room 
with the sparkle in it. Check out the cop.

_Cutscene_

Kill him quick, then take the DETONATOR from the desk.
  
Now unlock and leave through the door to the Main Hall.

=======================
Main Hall
=======================

Climb the ladder.

=======================
Main Hall 2F
=======================

Enter the door that leads to the Secretary's Office on the east side of the 
hall.

=======================
Secretary's Office
=======================

Get out this stuff:

HAND GUN
H. GUN BULLETS
VIRGIN HEART
VIRGIN HEART
BOMB & DET.
EAGLE STONE
SERPENT STONE

Leave via the other door here.

=======================
Helicopter Hallway
=======================

Run over to the broken door and use the BOMB & DET.

Wow. I really expected that to be a little more exciting.

Run down the hall now revealed and take the door at the end.

=======================
Chief Irons's Office
=======================

Run over and check that girl.

_Cutscene_

Now take the only door in this room that you haven't been through yet.

NOTE: According to various files in this game, the mayor asked Chief Irons to 
protect his daughter, but he raped her and killed her. This is not completely 
confirmed but most likely true.

=======================
Stuffed Tiger Hall
=======================

Take the door at the end.

=======================
Art Room
=======================

There's a few mini-cutscenes here, but I'm not writing them down.

Run forward and through the doorway with the red curtain.

Grab the SECRETARY'S DIARY B, then hit the light switch. Check the other side 
of the room.

_Cutscene_

Leave.

=======================
Stuffed Tiger Hall
=======================

The only other door.

=======================
Chief Irons's Office
=======================

_Cutscene_

Grab the PRECINCT KEY on the desk, then push the switch on the painting behind 
his chair.

Put the SERPENT STONE and EAGLE STONE here, then pick up the CHIEF'S DIARY, 
which is in his chair.

Leave via the door to the Helicopter Hallway.

=======================
Helicopter Hallway
=======================

Now take the door behind the helicopter (where you found the DIAMOND KEY).

=======================
Virgin Heart Room
=======================

Put the VIRGIN HEARTs in their places on the back wall, then take the 
BLUE STONE.

Darn. We still need the other half. Leave.

=======================
Helicopter Hallway
=======================

Enter the door to the Secretary's Office.

=======================
Secretary's Office
=======================

You need:

HAND GUN
H. GUN BULLETS
HEART KEY

Now leave the way you came in.

=======================
Helicopter Hallway
=======================

Use the door at the end of the hall to Claire's right.

=======================
Crow Corridor
=======================

Take the blue door directly in front of you.

=======================
Outer Stairway
=======================

Go down the stairs and through the door.

=======================
Cop Offices
=======================

Run to the other door behind the divider, unlock, discard, and proceed through.

=======================
Yellow Shutter Corridor
=======================

Run to the end and go down the stairs.

=======================
B1 Hallway
=======================

Run to the T, and at it go to Claire's right, then take the first double doors 
you come to.

If you see some Cerberus, kill them.

=======================
Power Restoration Room
=======================

Go left. Pick up the GREEN HERB, then go toward the back and check an almost 
completely vacant shelf for the POLICE B1 MAP.

-----Power Control Puzzle-----

Now check out the -Reserve Power Control Panel- in the northwest corner of the 
room.

There are 5 switches. Switches switched up add 36 and switches switched down 
subtract 14. You need to get to 80. It's mostly just a simple math problem.

36 + 36 + 36 - 14 - 14 = 80

However, after you get to one hundred, it stops adding. So you need to push 
them in alternating order.

UP DOWN UP DOWN UP

This restores power to the card reader and completes the puzzle.

Now leave.

=======================
B1 Hallway
=======================

Now take the door at the northeast corner of the hall.

=======================
Lower Alley
=======================

Pick up the RED HERB here, then go down the ladder at the end.

=======================
Plumbing Corridor
=======================

Enter the first door you come to.

=======================
Storeroom
=======================

Take the INK RIBBON in front of the typewriter. Here's what you need:

HAND GUN
H. GUN BULLETS
LIGHTER
Full-healing item

Now leave.

=======================
Plumbing Corridor
=======================

_Cutscene_

Now you're playing as Sherry.
Woo hoo.

Take the red elevator.

=======================
Cerberus Walkway
=======================

Run out of the roofed area and follow the path right. When you have a choice 
to go left, don't, and take the door at the end.

=======================
Water Draining Room
=======================

Grab the SEWAGE DISPOSAL MAP, then go down the extremely large stairs.

-----Classic Box Bridge Puzzle-----

Here there are two boxes touching each other. Climb over into the space 
between them. Now push the box on the right to the right until you can push 
the other box against the wall. Then climb out, push the other box against the 
wall so it lines up with the other one, then push the final box into its place 
with the other boxes.

Run up the ~stairs~ then push the switch on the panel to drain water into this 
area, which causes the boxes to form a bridge. 

Run across for the PRECINCT KEY, it's the last one. The CLUB KEY. Now leave 
through the way you came in.

=======================
Cerberus Walkway
=======================

Now go straight and turn right at the fork. Take the door you come to.

=======================
Septic Hallway
=======================

Take the G. ROUNDS. Leave.

=======================
Cerberus Walkway
=======================

Run. At the fork, turn right. Take the elevator at the end.

=======================
Plumbing Corridor
=======================

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