Resident Evil 2 - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Resident Evil 2 - Strategy Guide (Page 03).
Now pick up the GREEN HERB in the northwest corner of the room. Go through the door revealed by the truck that you just moved. ======================= Basement Corridor ======================= Run to the very end and take the H. GUN BULLETS. Then take the double doors behind you. ======================= Holding Cells ======================= Go into the first cell for a GREEN HERB and a BLUE HERB. Now check out the 2nd cell. _Cutscene_ Grab the MANHOLE OPENER that's on the shelf here, then exit. ======================= Basement Corridor ======================= Run back, and take the first door you see. ======================= Kennel ======================= Run to the south end of the room. Pick up the RED HERB, then kill the dogs that escape. There's a BLUE HERB in their cell. Now check out the manhole. Use the MANHOLE OPENER on it, then descend the ladder. ======================= Spider Corridor ======================= Run quickly past the spiders to the stairs at the end. ======================= Septic Hall ======================= Stinky. Enter the door in front of you. ======================= Storeroom ======================= There's an INK RIBBON by the typewriter and a BLUE HERB on the floor. You only need the C. HAND GUN and your H. GUN BULLETS. Save if you want and leave. ======================= Septic Hall ======================= Take the door beside the word "SEPTIC". ======================= Mutation Battle Room ======================= Run to the other side of the room and check the panel beside the door. Well, we have the KING PLUG, ROOK PLUG, and BISHOP PLUG, but we don't yet have the KNIGHT PLUG. Leave through the door you came in. ======================= Septic Hall ======================= _Cutscene_ Now you're playing as Ada. Enter the door here. ======================= Cerberus Walkway ======================= Run! At the fork, turn right. Then go down the elevator. ======================= Elevator Landing ======================= You'll find some SHOTGUN SHELLS. Now go back up. ======================= Cerberus Walkway ======================= This time, go the other way at the fork and through the door. ======================= Water Draining Room ======================= Take the SEWAGE DISPOSAL MAP. Now go past the panel and down to the area where the boxes are. It's a puzzle! -----Classic Box Bridge Puzzle----- Here there are two boxes touching each other. Climb over into the space between them. Now push the box on the right to the right until you can push the other box against the wall. Then climb out, push the other box against the wall so it lines up with the other one, then push the final box into its place with the other boxes. Run up the ~stairs~ then push the switch on the panel to drain water into this area, which causes the boxes to form a bridge. Walk across your bridge and grab the PRECINCT KEY on the shelf. It's the CLUB KEY. Now leave. ======================= Cerberus Walkway ======================= Go to Ada's right at the fork and take the door at the end. ======================= Septic Hall ======================= _Cutscene_ Now you're playing as Leon again. Grab the SHOTGUN SHELLS and the CLUB KEY, then run down the stairs at the end of the hall. ======================= Spider Corridor ======================= It'll be a little harder to dodge the spiders here. But however you do it, take the ladder at the other end. ======================= Kennel ======================= The only door here. ======================= Basement Corridor ======================= Proceed through the door at the end of the hallway to Leon's left. ======================= Parking Garage ======================= Enter the door directly in front of you. ======================= B1 Hallway ======================= Here, you will find another Licker. Kill him if you want, then take the door that is green on your map. ======================= Autospy Room ======================= I'm sure you can see what's coming. Run to the back of the room and grab the RED CARD KEY. Then RUN YOUR BUTT OUTTA THERE! If you get out quick enough, no zombies will get you, as they're still using all three of their brain cells to stand up. ======================= B1 Hallway ======================= Now take the door that has the electronic card key reader. Use the RED CARD KEY then enter. ======================= Weapons Storage ======================= There are two boxes of H. GUN BULLETS here and there's a S. MACHINE GUN and SIDE PACK in the locker. You can possibly take them both, but if you plan on playing as Claire as your alter-ego after beating the game, I recommend you leave the SIDE PACK and take the S. MACHINE GUN. Leave. ======================= B1 Hallway ======================= Take the stairs in the northeast corner of the room. ======================= Yellow Shutter Hallway ======================= Run around the stairs and take the SHOTGUN SHELLS from the shelf. Then unlock and proceed through the door here. ======================= Watchman's Room ======================= Check the third locker from the left for some SHOTGUN SHELLS. Then run around back for the WATCHMAN'S DIARY and the... ~Final Fantasy Victory Theme~ MAGNUM! It's a great gun, but there's a gun that's better, which we'll get later. Now leave. ======================= Yellow Shutter Hallway ======================= Run to the other end of the hall and take the door at the end. ======================= Cop Offices ======================= Go out the blue double doors. ======================= Vending Machine Hallway ======================= Run to the door at the end of the hall to Leon's right. ======================= Tiny Corridor ======================= Run all the way to the blue door at the end. Unlock and proceed through. ======================= News Room ======================= Run straight ahead and grab the FILM off the table. When developed, it is FILM B, which depicts a normal zombie and some useless information. -----Gold Cogwheel Puzzle----- Check the picture with the gold gear on it. It says, "Light the queen, the king and the jack.... then the carriage will start running." Well, knowing that the loser that designed this police station really enjoyed playing cards, let's check the values on those cards. QUEEN KING JACK 12 13 11 Now run to the statues on the other side of the room. They each have numbers etched on them. 11, 12, and 13. Light a fire in the place beside them against the wall, then turn on the faucets in the given order: 12, 13, 11. This causes the gold gear to fall out of its place and completes the puzzle. Pick it up. It's the G. COGWHEEL. Now leave. NOTE: Chris (homer2570@planet-save.com) says there's a F. AID SPRAY behind the desk here. ======================= Tiny Corridor ======================= Wait...how is a gear for a clock going to help us? You'll soon find out. Take the door at the opposite end of the corridor. ======================= Vending Machine Hall ======================= Take the door also at the opposite end of the hall. ======================= Main Hall ======================= Take the double doors on the west side of the hall. ======================= Info Inquiry Room ======================= Set up your inventory: SHOTGUN SHOTGUN SHELLS SQUARE CRANK G. COGWHEEL Now go back to the Main Hall. ======================= Main Hall ======================= Climb up the emergency ladder. ======================= Main Hall 2F ======================= Hey! There's a Licker here now! Blow his brains out, then take the double doors on the west side of the hall. ======================= Library ======================= Run forward. _Cutscene_ Hmm. That's some nice hearing Leon has. We won't be going into that room again anyway. Run up the stairs and take the door up here. ======================= Main Hall 3F ======================= Take the only other door up here. Gosh I'm getting a nosebleed. ======================= Clock Room ======================= Use the SQUARE CRANK on the hole here. _Cutscene_ Now run up the stairs and use the G. COGWHEEL in its place. Then push the switch. Check the doorway for a formerly invisible KNIGHT PLUG. Now go down the dust chute here. NOTE: Yes, Capcom spelled it wrong. ======================= Basement Corridor ======================= _Cutscene_ QUICK! We have to go see Ben! Take the double doors at the end. ======================= Holding Cells ======================= _Cutscene_ _Cutscene_ Alright. That was really nasty. Leave. ======================= Basement Corridor ======================= Take the door in the middle of the hallway. ======================= Kennel ======================= Go down the ladder. ======================= Spider Corridor ======================= Kill the spiders here if you want. Go up the stairs at the end. NOTE: Heh, they look like they're going through a strobe light when they die. ======================= Septic Hallway ======================= Enter the save room here. ======================= Storeroom ======================= Organize your inventory like this: SHOTGUN SHOTGUN SHELLS KNIGHT PLUG KING PLUG ROOK PLUG BISHOP PLUG Full-healing item Full-healing item Save and leave. ======================= Septic Hallway ======================= Take the door beside the word "SEPTIC". ======================= Mutation Battle Room ======================= Run forward. _Cutscene_ ////////////////////////////////// ********************************** Boss: G-Virus Mutation & Offspring Difficulty: Medium ********************************** \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ He's not that hard, but the annoying little offspring! GRRR! Keep taking shots at him, and if you get one of the offspring on you, push the Action Button repeatedly. That'll get 'em off. After you kill the big guy, however, there's no need to waste shots on the little guys. Heh. If you luck out, the big guy will get stuck on the little guys and you can get an easy kill. That doesn't happen very often, though. Put the KING PLUG, KNIGHT PLUG, ROOK PLUG, and BISHOP PLUG in their places. Then proceed through the door. ======================= Filtering Sewerway ======================= Run forward. _Cutscene_ Climb down and take the large double doors with the "XD-R" on them. ======================= Sewerway 1 ======================= Run through the nasty water and climb up on the ledge toward the end. There's two BLUE HERBs here. Now enter the door. ======================= Control Room ======================= Grab the file on the table, it's the SEWER MANAGER FAX. Now go to the western side of the room where there's a cabinet. Push it out of the way to reveal a door that gives you access to a ladder. Climb down. ======================= Warehouse ======================= Run to Leon's right, where you'll find an Alcohol Lamp. Light it with your LIGHTER, then grab the sparkle on the shelf. It's some MAGNUM ROUNDS. Now search the other side of the room for another Alcohol Lamp. Light it, too. Then grab the SHOTGUN SHELLS on the shelf between the two red barrels. Now go back up the ladder. ======================= Control Room ======================= Grab the INK RIBBON from in front of the typewriter. You need: SHOTGUN SHOTGUN SHELLS VALVE HANDLE Full-healing item Save if you want, then use the red elevator in the southwest corner of the room. ======================= T Hallway ======================= _Cutscene_ Now you're Ada again. It doesn't look like she cares too much about Leon, does it? Go down the west corridor of the T where you'll find the SEWER MAP. Now take the door here. ======================= Sewerway 2 ======================= _Cutscene_ Jump down, then run down the sewerway and climb up the ladder. ======================= Ventilation Shaft ======================= Run quickly across, as there are insects here that would like to eat you. Take the ladder here. ======================= Upper Bridge Walkway ======================= Run around the bend. _Cutscene_ _Extremely Cool and Informative Cutscene_ _Cutscene_ Hmph. That takes care of her. Run across the bridge and down the ladder. ======================= Garbage Collection Area ======================= _Cutscene_ ======================= T Hallway ======================= Now control returns to Leon. Go to the west side of the T and proceed through the door. ======================= Sewerway 2 ======================= Climb down, then run toward the ventilation shaft. You can't go up there, but go past it, climb up, and take the WOLF MEDAL from the body of the soldier. There's SHOTGUN SHELLS on the body of the other. Now climb back down and go the other way down the sewerway. Enter the door here. ======================= Sewerway 3 ======================= Run over to the door with water rushing in front of it. Check out the panel beside it and use the WOLF MEDAL. Now climb up onto the ledge and enter the double doors. ======================= Lower Bridge Walkway ======================= Use the BLUE HERBs growing here if you need to. Now go over to the blinking red light. Use the VALVE HANDLE to lower the bridge. Now run across the bridge and use the VALVE HANDLE at the green blinking light. Now you can pick up the GREEN HERB on the ground and the SHOTGUN SHELLS beside the typewriter. Now leave. ======================= Wide Corridor ======================= Keep going until you see a light on the left side of the room. It says something like it'll release in the case of an emergency. Now keep going until you get to the end. _Cutscene_ ////////////////////////////////// ********************************** Boss: Giant Crocodile Difficulty: Easy ********************************** \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Well, he's easy if you know what to do. Retreat!!! Run back until you come to that light we saw earlier. Press the Action Button at it to release a tank full of probably explosive, compressed gas. Now wait for the pansy to come near it, when he will accidentally mistake the tank for some beef and stick it in his mouth. After it's in his mouth, shoot it and he's done. Hey! Isn't that out how they killed Jaws? Now run to where the croc first attacked you and push the switch. Then open the doors. ======================= Garbage Collection Area ======================= There's an INK RIBBON in the pile of trash to Leon's right. It's located in just about the center of the room according to the map. Climb up on the ledge with Ada. _Cutscene_ ======================= Upper Bridge Walkway ======================= Run across the bridge and go left. At the tippy top, you'll find the EAGLE MEDAL and the SEWER MANAGER DIARY. Now go back to the bridge, but don't go across, instead keep going until you get to the ladder that leads to the Ventilation Shaft. Now use the VALVE HANDLE on the red light to stop the fan. Climb the ladder. ======================= Ventilation Shaft ======================= Climb down the other ladder here. ======================= Sewerway 2 ======================= Run to the end of the sewerway and take the door at the end. After you get to the fork, some zombies stand up. Ignore them. ======================= Sewerway 3 ======================= Put the EAGLE MEDAL in its place, then proceed through the door. ======================= Mining Corridor ======================= Run across the catwalks to the door at the end. ======================= Tram Station ======================= Run over to the panel to the right of the tram. Turn the switch on, then enter the tram. ======================= Tram ======================= Well, it's not really a boss, but if you think it is, here goes: ////////////////////////////////// ********************************** Boss: William Birkin's Claws Difficulty: Not the least bit challenging ********************************** \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Don't shoot at the claws, Ada will waste her ammo on them. Just move every time the dirt falls on your head. _Cutscene_ Leave. ======================= Tram Landing ======================= Light the flare gun here, which does very close to nothing, but actually it reveals a sparkle. Pick it up, it's the W. BOX KEY. Woo hoo. Take the other door here. ======================= Tight Passage ======================= Run forward until you reach the fork. Kill the zombie on Leon's left. Then go that way and you'll encounter two more zombies. Kill them then take the SHOTGUN PARTS from the dead end. YAY! Combine them with the SHOTGUN for the C. SHOTGUN. It's very powerful. Now go the other way. Try your new weapon on the zombie's head, then take the door behind him. NOTE: If you hit them right, you can blow off both of their arms and their head in ONE shot. Aim high. I kinda wish I could have done that in the original Resident Evil. ======================= Tight Ladder Passage ======================= There's 3 or 4 zombies here, and 2 GREEN HERBs at the end of the tunnel to the right. Go up the ladder at the end of the tunnel to the left. ======================= Factory Entrance ======================= There's a F. AID SPRAY in the case by the door, SHOTGUN SHELLS and M. BULLETS on top of the computers in the middle of the room. There's also some INK RIBBONS in front of the typewriter. Your recommended inventory: MAGNUM M. BULLETS Full-healing item Full-healing item Full-healing item
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