Resident Evil 2 - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Resident Evil 2 - Strategy Guide (Page 01).
_______ _______ _______ _________ ______ _______ _ _________
( ____ )( ____ \( ____ \\__ __/( __ \ ( ____ \( ( /|\__ __/
| ( )|| ( \/| ( \/ ) ( | ( \ )| ( \/| \ ( | ) (
| (____)|| (__ | (_____ | | | | ) || (__ | \ | | | |
| __)| __) (_____ ) | | | | | || __) | (\ \) | | |
| (\ ( | ( ) | | | | | ) || ( | | \ | | |
| ) \ \__| (____/\/\____) |___) (___| (__/ )| (____/\| ) \ | | |
|/ \__/(_______/\_______)\_______/(______/ (_______/|/ )_) )_(
_______ _________ _
( ____ \|\ /|\__ __/( \
| ( \/| ) ( | ) ( | (
| (__ | | | | | | | |
| __) ( ( ) ) | | | |
| ( \ \_/ / | | | |
| (____/\ \ / ___) (___| (____/\
(_______/ \_/ \_______/(_______/
222222222222222
2:::::::::::::::22
2::::::222222:::::2
2222222 2:::::2
2:::::2
2:::::2
2222::::2
22222::::::22
22::::::::222
2:::::22222
2:::::2
2:::::2
2:::::2 222222
2::::::2222222:::::2
2::::::::::::::::::2
22222222222222222222
----------------------FOR PSX, PSX (DS), DCX, PC, GC, N64----------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
--------------------------------By DjSiXpAcK14---------------------------------
*******************************************************************************
Resident Evil 2
Playstation
Playstation (Dual-Shock)
Dreamcast
PC
GameCube
Nintendo 64
FAQ & Walkthrough
Copyright 2003 by DjSiXpAcK14
Version 2.0
September 18, 2003
"Once again, you've stepped into the world of survival horror. Good luck."
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Table of Contents
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
NOTE: You can use the Ctrl+F function of your browser to easily navigate this
FAQ/WALKTHROUGH. Type the text in the search box just as it appears here.
Don't include the numbers.
1. Intro
2. Version Info
3. The Basics of RE
4. RE Characters
5. Prologue
6. Walkthrough for Leon A
7. Walkthrough for Leon B
8. Walkthrough for Claire A
9. Walkthrough for Claire B
10.Walkthrough for Hunk
11.Enemies/Bosses
12.Items
13.Files (w/ EX Files)
14.Puzzles
15.Wesker's Report + Notes
16.Wesker's Report 2 + Notes
17.Resident Evil Games
18.Resident Evil Timeline (By WeskerFanGirl)
19.Cheats and Codes
20.Links
21.Frequently Asked Questions
22.Credits, Contact Info, and Everything Else
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
1. Intro
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
This entire file is Copyright 2003 DjSiXpAcK14. If you want to use it, just
ask me.
E-mail if you have any questions or suggestions.
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
2. Version Info
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
=======================
Version 2.0
=======================
Like all of my other FAQs, this one has 79 characters or less per line now, as
to be compliant with GameFAQs regulations.
Also, I got a timeline from WeskerFanGirl. It's in the timeline section.
=======================
Version 1.9
=======================
Thanks to Chris (homer2570@planet-save.com), I now know the location of another
F. AID SPRAY. Thanks, Chris!
Yep. You DO play as Claire in the West Stairway in Claire A's scenario. Thanks,
Patrick (airpatrick3@attbi.com)!
=======================
Version 1.8
=======================
Huh? I missed a F. AID SPRAY? Thanks, Terrymt!
=======================
Version 1.7
=======================
I wrote an extremely comprehensive and complete walkthrough for Hunk. Although
my rating for this FAQ on Cheathappens is ALREADY 5.0/5.0, I figured it'd be
nice to have.
=======================
Version 1.5
=======================
I just got an e-mail from StraydoG, who has found some items that I didn't.
They're mostly toward the beginning of the game.
Hey. Maybe I was sleepy when I started. ANYWAY...
Much thanks to StraydoG. I appreciate anyone who helps me out in my FAQs.
=======================
Version 1.4
=======================
I added some more questions to my Frequently Asked Questions section.
I'd also like to announce that someone is writing a Story & Plot Analysis, so
I'll be getting one of those soon. I'll be adding it to all my RE FAQs.
=======================
Version 1.2
=======================
Updated my e-mail address.
=======================
Version 1.1
=======================
Added an FAQ section because I thought I needed one.
=======================
Version 1.0
=======================
Completed:
Intro
Version Info
The Basics of RE
RE Characters
Prologue
Walkthrough for Leon A
Walkthrough for Leon B
Walkthrough for Claire A
Walkthrough for Claire B
Enemies/Bosses
Items
Files (w/ EX Files)
Puzzles
Wesker's Report + Notes
Wesker's Report 2 + Notes
Resident Evil Games
Resident Evil Story & Plot
Cheats and Codes
Links
Credits, Contact Info, and Everything Else
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
3. The Basics of RE
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
=======================
Controls
=======================
-----Playstation-----
X - Action Button.It is used to open doors, pick up items, and fire a weapon
when the R button is pushed. It is also used to select the highlighted option
of a menu selection.
SQUARE - Run. When the Control Stick is pressed to any direction, hold the
SQUARE button to run. Cancel when used with the Status Screen open.
TRIANGLE - Displays the status screen.
CIRCLE - Nothing.
Z - Displays the Map.
R1 - Draws Weapon (aims at closest enemy if auto-aim is enabled).
L1 - Nothing (changes target if auto-aim is enabled).
Analog Stick* - Used to move the character in a given direction and use menus.
D Pad - Used to move the character in a given direction and use menus.
Start - Displays Options Menu.
* = Dual Shock Only.
-----Nintendo 64-----
A - Action Button. It is used to open doors, pick up items, and fire a weapon
when the R button is pushed. It is also used to select the highlighted option
of a menu selection.
B - Run. When the Control Stick is pressed to any direction, hold the B button
to run.
Y - Displays the status screen.
C UP - Displays the Map.
C DOWN - Displays Options Menu. It also pauses the game.
R - Draws Weapon (aims at closest enemy if auto-aim is enabled).
L - Nothing (changes target if auto-aim is enabled).
Control Stick - Used to move the character in a given direction and use menus.
Control Pad - used to move the character in a given direction and use menus.
C Stick - 180 Turn (Any Direction)
Start - Displays Options Menu.
-----Dreamcast-----
X - Action Button. It is used to open doors, pick up items, and fire a weapon
when the R button is pushed. It is also used to select the highlighted option
of a menu selection.
A - Run. When the Control Stick is pressed to any direction, hold the B button
to run.
B - Displays the status screen.
Y - Displays the Map.
R - Draws Weapon (aims at closest enemy if auto-aim is enabled).
L - Nothing (changes target if auto-aim is enabled).
Analog Stick - Used to move the character in a given direction and use menus.
Control Pad - used to move the character in a given direction and use menus.
C Stick - 180 Turn (Any Direction)
Start - Displays Options Menu.
-----Gamecube Controls-----
A - Action Button. It is used to open doors, pick up items, and fire a weapon
when the R button is pushed. It is also used to select the highlighted option
of a menu selection.
B - Run. When the Control Stick is pressed to any direction, hold the B button
to run.
Y - Displays the status screen.
X - Nothing.
Z - Displays the Map.
R - Draws Weapon (aims at closest enemy if auto-aim is enabled).
L - Nothing (changes target if auto-aim is enabled).
Control Stick - Used to move the character in a given direction and use menus.
Control Pad - used to move the character in a given direction and use menus.
Start - Displays Options Menu.
-----PC Version-----
The NUM PAD and regular controls are listed:
UP / 8 - Forward/Up
DOWN / 2 - Backward/Down
LEFT / 4 - Left
RIGHT / 6 - Right
X / 3 - Draws Weapon (aims at closest enemy if auto-aim is enabled).
C / 1 - Action Button. It is used to open doors, pick up items, and fire a
weapon when the R button is pushed. It is also used to select the highlighted
option of a menu selection.
V / 2 - Run. When the Arrow Keys are pressed to any direction, hold the V key
to run.
Z / 4 - Displays the Status Screen.
CTRL / 6 - Displays Options Menu.
A / 5 - Displays the Map.
Customize them the way you like, but that's the default.
=======================
Game Difficulty
=======================
When you start a new game, you have these difficulty choices:
-----Easy-----
Ammo and healing items are plentiful, zombies are weak. Recommended for
beginners and people who play the game not for the challenge, but for the
story.
-----Normal-----
Zombies are hard to kill, and I recommend you use kero only in the frequently
traveled rooms.
PSXDS, N64, DCX, GC only:
-----Arrange Mode: Rookie-----
You're given a SUBMACHINE GUN to start out. This sounds good already. But, it
gets better. There's a ROCKET LAUNCHER and GATLING GUN in the item box. Sweet.
Items are placed in random places in this scenario.
PC only:
-----Arrange Mode: Easy-----
You're given a SUBMACHINE GUN to start out. This sounds good already. But, it
gets better. There's a ROCKET LAUNCHER and GATLING GUN in the item box. Sweet.
Items are placed in random places in this scenario.
-----Arrange Mode: Normal-----
You're given a HAND GUN and SURVIVAL KNIFE to start out. Items are placed in
random places in this scenario.
=======================
Map Guide
=======================
When inside the Police Station and you have the Police Station Map:
The red doors are unlocked by the HEART KEY.
The pink doors are unlocked by the DIAMOND KEY.
The green doors are unlocked by the CLUB KEY.
The blue doors are unlocked by the SPADE KEY.
The yellow doors are already unlocked.
The blue rooms are rooms you have been in.
The red room is the room you are in now.
=======================
Health-Replenishing Items
=======================
FINE
Always Green, this position indicates you are at full health.
CAUTION (YELLOW)
This position indicates you may have been attacked once by a normal enemy.
CAUTION (RED-ORANGE)
Low Health. This is the time to cure if you are fighting a powerful boss.
DANGER (RED)
One more hit and you will die. Cure as quickly as possible.
FIRST AID SPRAY
Restores health to "Fine" status.
GREEN HERB
Raises health one notch.
2x GREEN HERB MIXTURE
Raises health two notches. Looks like a pile of green powder.
3x GREEN HERB MIXTURE
Raises health three notches. Looks like a big pile of green powder.
RED HERB
Nothing.
GREEN HERB + RED HERB
Restores health to "Fine" status. Looks like red and green piles of powder.
BLUE HERB
Cures poison.
GREEN HERB + BLUE HERB
Cures poison and raises health two notches. Looks like two dots of green and
blue.
GREEN HERB + GREEN HERB + BLUE HERB
As weird as it seems, the same as GREEN HERB + BLUE HERB.
GREEN HERB + RED HERB + BLUE HERB
Restores health to "Fine" status and cures poison. Looks like one brown pile.
NOTE: The health-replenishing system of RE2 is annoying and unpredictable, so
some of this information may not be completely correct 100%.
=======================
Survival Tactics
=======================
Conserve your INK RIBBONs.
Only save when you need to, and don't save if you didn't do anything.
INK RIBBONs are limited, and if you run out, you're in trouble.
Conserve ammo.
When you can, knock down enemies rather than kill them. Also, use the type
of ammo best suited to kill an enemy. For example, the Ivys in the basement
lab are defeated easily by FLAME ROUNDS or the FLAMETHROWER.
Search EVERYTHING.
If you're stuck, search everything in every room. Eventually, you'll
probably find the item you need.
Dodge enemies when possible.
If you can get around an enemy, don't waste ammo on it.
Aim for the head!
Head shots can save lots of ammo when fighting zombies. Wait until they get
close, then aim up.
Knock enemies into each other.
If you line it up correctly, you can knock down multiple enemies by only
hitting the first one. Just like dominoes.
Only use health items when you need them.
Unless fighting a powerful boss, only use a Full-healing item when you're in
"Danger" condition.
Watch out for special attacks.
Lickers and Super-Lickers get up on two legs, then lunge toward you. This
can take away much health, and can be easily avoided. Other enemies have
attacks similar to this as well.
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
4. Characters
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
As described on ResidentEvil.com. In alphabetical order.
Sherry Birkin*
A lonely and insecure 12-year-old, Sherry is quite mature for her age. She
is very shy and when she speaks, she lacks self-confidence and always has the
feeling she is lost. Sherry’s parents are too wrapped up in their work to
heed the emotional needs of their child. She is the daughter of William
Birkin, the scientist who created the G-virus.
William Birkin
Father of Sherry and creator of the G-virus. He becomes mortally wounded
when Umbrella’s “special forces” try to steal it from him. To cheat death, he
injects himself with the deadly virus and mutates into a monster.
B.O.W.
Umbrella’s term for Bio-Organic Weapon.
G-Virus
Umbrella’s deadly bio-orgainc weapon developed to replace the T-virus.
Hunk
Code name, Hunk, member of Umbrella. He was sent to Raccoon City to reclaim
the G-virus.
Brian Irons*
Brian is the Chief of the Raccoon City police force.
Leon S. Kennedy*
An idealistic rookie cop. He burns with the need to protect and to serve,
and life as a cadet was an eye-opening experience. While reckless and brash,
Leon is certainly not as naïve as his demeanor would suggest. He is highly
qualified to serve in the Raccoon police.
Chris Redfield*
A member of the S.T.A.R.S. Alpha team. After being kicked out of the Air
Force, Chris became a drifter until he met Barry Burton. Barry recruited him
for S.T.A.R.S and then got him reassigned to a smaller unit at Raccoon City
headquarters to prove himself quickly. He escaped the mansion with Jill,
Rebecca and Barry in Resident Evil.
Claire Redfield*
She went to Raccoon City in search of her brother Chris. Immediately she
became involved in a series of eerie incidents engineered by the Umbrella
Corporation. She teams up with Leon S. Kennedy and Sherry Birkin to escape the
city.
S.T.A.R.S.
Special Tactics and Rescue Service. S.T.A.R.S. was founded under the
jurisdiction of the Raccoon City Police Department to deal with increasing
terrorism and crime.
T-Virus
One of Umbrella’s first bio-organic creations which mutates living beings
into monsters.
Tyrant
Another one of Umbrella’s deadly bio-orgainc creations featured in many
Resident Evil games.
Umbrella
A large, powerful pharmaceutical company secretly providing the military with
deadly bio-organic weaponry—the cause of the Resident Evil.
Brad Vickers
Brad is a computer expert and excels in information gathering. Unfortunately,
his fear of dying draws much heat from his fellow soldiers. His lack of
enthusiasm for rushing into danger has earned him the nickname “Chickenheart.”
While Chris is a qualified pilot, Brad has become the helicopter pilot for
Alpha Team.
Ada Wong*
She is quite secretive yet, at the same time, a professional and skilled
investigator. She can also come across as condescending and has a tendency to
talk down to those she deems inferior to herself.
Albert Wesker*
Removed due to spoilers for other games in the Resident Evil series.
*=Altered by DjSiXpAcK14 due to either spoilers or irrelevance to this game.
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
5. Prologue
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
A CITY CRAWLING WITH CONFUSION
Imagine a normal mid-western town, built at the base of a vast forest.
Business thrived here, especially with the advent of several new industries.
Heck, you couldn't find a more peaceful wilderness getaway than Raccoon City.
Then the trouble began. It all seemed to start when the coporation arrived.
Rumors began to spread, and the town was overcome with odd occurences.
Bizarre, unidentifiable creatures appeared out of nowhere. Fatal accidents
mounted up at an alarming rate. Word got out about one severe accident at a
mountain lab. Not one of the townspeople knew what was happening to their
quaint, formerly serene hamlet.
In an effort to calm the growing fear among locals, the Raccoon City Police
Department recruited new officers. Leon S. Kennedy is one of the promising
young recruits. As Leon prepares to join his new unit, he attempts to contact
the captain who hired him, but has no luck reaching him.
At the other side of town, a distraught Claire Redfield searches for her
missing brother, Chris. Claire begins her search in Raccoon City, the last
known location of her brother nearly two months ago, only to learn about the
"accident" in the forest. Is Chris still in Raccoon City?
Sadly for Leon and Claire, they are completely unaware of the overwhelming
world of horror and despair they are both about to enter...
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
6. Walkthrough for Leon A
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Because of the fact that Easy mode will not only contain the items normal mode
has but have more, I will be writing this Walkthrough in Easy mode. I'm going
to try my best to locate all the files and items, but I may miss a few. If you
find an item I didn't, just e-mail me. I'll put it on there.
I strongly recommend you go into your button config and change manual aim to
auto aim. It makes the game much easier.
_Opening Cutscene_
=======================
Market Street
=======================
Ignore the zombies! Just run past all of them, around the turn, and down to
the end. You'll see Kendo Gun Shop here. Enter through the front door.
=======================
Kendo Gun Shop
=======================
Step forward.
_Cutscene_
There are two boxes of H. GUN BULLETS here. One is behind the front counter in
a broken display case, and the other is behind the other counter with the
Shotgun Shooting Club poster.
Now leave via the back door.
_Cutscene_
AHHHHH! Zombies!
Run behind the front counter and take them out one by one. Then check the
owner's body for the SHOTGUN. I mean, see if he's dead, then take it.
Keep the HAND GUN equipped, and leave out the back door.
=======================
Gun Shop Alley & Court
=======================
Run down the alley until you see some zombies trying to get you from behind a
fence. Kill one of them, but not the other. Now continue down the alley to a
truck.
_Mini-Cutscene_
It has H. GUN BULLETS in it. Now run back to the basketball court.
Shoot the remaining zombie, then run past the zombie in the basketball court
and take the door at the end.
=======================
Catwalk Alley
=======================
+----------------------------------------------------------------------+
| This from StraydoG: |
| Before climbing the dumpster, check the bin behind you. (HG Bullets) |
+----------------------------------------------------------------------+
Run over to the stairs. Run up them, across the catwalks, then down the stairs.
Then climb up on the blue dumpster here.
If you ARE playing in Easy mode, you have plenty of ammo. So shoot the girl
zombie in front of you, then climb down from the dumpster and run to the end,
whilst dodging the other zombies.
=======================
Liquor Merchant Street
=======================
There's some zombies here, but they're already busy with their tasty meal.
Beef. It's what's for dinner.
Anyway, run past the zombies and enter the Bus.
=======================
Bus
=======================
Before you take the H. GUN BULLETS, go down the bus until the view changes.
Now you can see a girl zombie about to chew on your leg. One shot should kill
her. Now take the H. GUN BULLETS. Run to the front of the bus, kill the
zombie, then exit.
=======================
RCPD Parking
=======================
Be careful here, because there's a whole bunch of zombies. Just run past them
and take the gate.
=======================
RCPD Entrance
=======================
+----------------------------------------------------------------------+
| This from StraydoG: |
| After you come up the stairs check the bush. (Green Herb) |
+----------------------------------------------------------------------+
Run straight ahead, then down the stairs, across, up the stairs, and then
through the front doors.
=======================
Main Hall
=======================
Run down the small steps, then take the second door on the left.
=======================
Information Office
=======================
_Cutscene_
=======================
Main Hall
=======================
What a loser. And he locked the door.
Oh well. You got the BLUE CARD KEY. Run around the counter. Grab the
INK RIBBON and the H. GUN BULLETS. Then approach the computer and use the
BLUE CARD KEY.
Save with the typewriter if you want, then take the double doors on the
left/west side of the hall.
=======================
Info Inquiry Room
=======================
Go over to the item box and organize your inventory:
HAND GUN
H. GUN BULLETS
SHOTGUN
FIRST AID SPRAY
Pick up the POLICE MEMORANDUM on the bench.
Now equip the SHOTGUN and go behind that brown divider and take the door
behind it.
Yeah, you'll soon find out what that thing outside the window was.
=======================
Shutter Hallway
=======================
Run until you come to a puddle of blood.
_Cutscene_
They're not that bad...if you have a SHOTGUN.
Blow his nasty brain out of his head. It takes about two shots.
+----------------------------------------------------------------------+
| This from StraydoG: |
| Check the dead guys body. (HG Bullets) |
+----------------------------------------------------------------------+
| Next Page » |
