Resident Evil 0 - Strategy Guide (Page 06)
Below are the cheat codes, hints and help for Resident Evil 0 - Strategy Guide (Page 06).
A monkey infected with the T-Virus. Monkeys have extreme jumping capabilities
as well as fast movement.
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-------------Bosses---------------
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Boss: Super-Leech
Difficulty: N/A
Fought With: Rebecca
=======================
Go get Billy! Run down the stairs.
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Boss: Giant Scorpion
Difficulty: Easy
Fought With: Billy
=======================
Run back to the door behind you and wait for him to approach. Aim down at his
head and shoot. BE SURE you reload using the combine feature of your status
screen.
If you're usually pretty good at this, but are not for some reason, use the
HANDGUN when you run out. You have to aim well or it'll go PING and you won't
hurt him.
When he starts flailing his arms around like an idiot and spurting out green
stuff, he's dead.
=======================
Boss: Giant Centipede
Difficulty: Medium
Fought With: Billy
=======================
You're going to need to shoot the guy. :-\ Go figure.
Take shots at his head while making sure he doesn't run right beside you or
he'll kick you.
That's about all there is to it.
=======================
Boss: Giant Bat
Difficulty: Medium
Fought With: Rebecca
=======================
NOTE FROM STEVE HOWARD "BIG STEVE" (big_sah@yahoo.co.uk):
At the church run, past the bat then enter the save room. When you exit back
out, you will find the bat dead.
NOTE: THIS DOES NOT WORK ON PAL VERSION OF THE GAME!!
Man. I wish I would have found that. Oh well.
This boss is probably the most annoying because you can't use powerful weapons
against him. Just keep shooting at him with the CUSTOM HANDGUN. Don't let him
pick you up and carry you around the room, though.
Keep shooting at him and dodging his attacks until he dies.
=======================
Boss: Tyrant Prototype
Difficulty: Medium
Fought With: Rebecca
=======================
Try to use the SHOTGUN on this beast. His attacks are simple.
He lunges at you and swings, then does a roarish thing. When he's about to
lunge, dodge, run across the room, and shoot. Then wait for him to lunge again.
Just repeat that over and over, and eventually, he'll fall and won't get back
up.
=======================
Boss: Tyrant Prototype 2
Difficulty: Medium
Fought With: Rebecca & Billy
=======================
That's not helpful.
He's pretty much the same as the Tyrant from before, except you're in a
different area.
He has that same basic lunging attack, too. Dodge it and fire. When you're
pushed back into a corner, fire, then run past him as quickly as possible.
Also, don't fire at him when he's in the air jumping toward you. Try to evade.
=======================
Boss: Dr. Marcus
Difficulty: Medium
Fought With: Rebecca & Billy
=======================
At this point, you will understand why Barry's Magnum was his best friend in
RE1.
Fire away! You can't run over any areas with leeches, so avoid them. Take shots
from a distance.
If he takes your partner character up in the area, SHOOT! You can get numerous
shots at him, as he's not attacking you and you won't shoot your partner.
After some shots, some tentacles will sprout out of his back. At this point,
he's almost finished. Keep firing, and eventually, you'll see a
_Cutscene_
and he's finished.
=======================
Boss: Queen Leech Part 1
Difficulty: Easy
Fought With: Rebecca & Billy
=======================
Shoot at her (?) until you see a
_Cutscene_
=======================
Boss: Queen Leech Part 2
Difficulty: Medium
Fought With: Billy
=======================
Your only job is to keep the Queen from killing Rebecca without dying yourself.
Just shoot at her only when she's going after Rebecca. Don't waste ammo on her,
because bullets won't bring down the beast.
After you run out of MAGNUM AMMO, switch to the SHOTGUN and continue.
To heal Rebecca, enter the status screen and you can change characters to heal
her.
When Rebecca throws Billy a MAGNUM like the one from RE1, she's finished.
_Matrix-ish_
Don't you wish you had it sooner?
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8. Items
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Here's a list of the items in the game and either the game's description, my
own, or both.
ACID GRENADES - These grenades are filled with highly-concentrated sulfuric
acid.
ANGEL WINGS - White stone shaped like a pair of wings.
BATTERY FLUID - The diluted sulfuric acid solution is suitable for use as
battery fluid.
BL. LEECH CHARM - A blue sculpture specially shaped in the form of a leech.
BLACK STATUE - A stone statue with a single eerie-looking wing on its back.
BLACK WING - Black stone shaped like a wing.
BLUE HERB - An herb native to this area. It can be used to cure poison.
BLUE KEYCARD - This keycard is used to unlock the electronic door to the lead
car.
BOOK OF EVIL - An elegantly-bound book entitled "EVIL". It seems unusually
heavy for a book of its thickness...
BOOK OF GOOD - An elegantly-bound book entitled "GOOD". It seems unusually
heavy for a book of its thickness...
BREEDING RM. KEY - A key engraved with the visage of a hideous monster.
BRIEFCASE - It appears to be locked. There are two holes that look as if they
fit some kind of round object.
CONDUCTOR'S KEY - The tag reads "Conductor's Office".
CRANK HANDLE - A crank handle with a square-shaped protrusion at one end.
CUSTOM HANDGUN - A custom handgun that's been fitted with a scope for greater
accuracy. These modifications should make it easier to hit a target's weak
point.
DIAL - It looks like an ordinary dial similar to those found on safes...
DINING CAR KEY - The tag reads "Dining Car".
DISCIPLINE TABLET - A tablet depicting a priest. The word "Discipline" is
inscribed.
DURALUMIN CASE - It's locked via a combination lock. Looking closely, you
notice the numbers "385" written in the corner.
ELEVATOR KEY - A key necessary to get the elevator running again.
EMPTY BOTTLE - You might be able to use this as a weapon if you fill it with
something...
FACILITY KEY - An ordinary key.
FIRE KEY - It's inscribed with a fire design.
FIRST AID SPRAY - Used to fully restore health.
GAS TANK - It's filled with gasoline.
GOLD RING - A finely crafted gold ring.
GR. LEECH CHARM - A green sculpture specially shaped in the form of a leech.
GREEN HERB - An herb native to this area. It can be used to recover health.
GRENADES - These grenades are filled with conventional explosives.
HANDGUN - A standard army-issue handgun.
HANDGUN - The standard equipment for S.T.A.R.S. officers. It uses 9mm
parabellum rounds.
HANDGUN AMMO - Holds 9x19 parabellum rounds for use with handguns.
HANDGUN PARTS - A set of various parts consisting of a scope and a scope mount.
Equipping these on a handgun will greatly increase the gun's firing precision.
HANDLE - Used to open and close valves.
HI-POWER BATTERY - A hi-powered battery used to supply electricity to
hi-powered machinery. It's been filled with battery fluid.
HOOKSHOT - A gun-like device used to fire grappling hooks.
HUNTING GUN - A shotgun used for hunting. There's a design carved on the
barrel. This model can only be loaded with 2 shells at a time.
ICE PICK - An ice pick with a finely tapered point.
INK RIBBON - Using this on a typewriter will allow you to record your progress.
INPUT REG. COIL - Necessary to get the Cable Car moving again.
IRON NEEDLE - Could it be some sort of decoration?
KEYCARD - This keycard looks similar to those used by Umbrella employees.
KNIFE - A knife designed for self-defense.
LEECH CAPSULE - The capsule appears to contain a specimen of a leech. The lid
won't budge. Maybe it's sealed with some kind of special material.
LIGHTER - The lighter appears to be out of fuel. It's useless now.
LIGHTER - The lighter is full of fuel.
LIGHTER FLUID - A container of lighter fluid.
LOCKER KEY - It appears to be the key to a locker.
MAGNETIC CARD - This keycard is used to bypass the security lock on the brakes.
MICROFILM A - Insert this film into a projector to view its contents.
MICROFILM B - Insert this film into a projector to view its contents.
MO DISK - The label reads "Security System ver. 1.02". It's probably used to
activate some sort of security system.
MOLOTOV COCKTAIL - A rather primitive weapon capable of dealing massive damage
to certain types of enemies.
MOTHERBOARD - The board is inlaid with various microchips.
NAPALM GRENADES - These grenades are filled with a highly flammable liquid.
OBEDIENCE TABLET - A tablet depicting a knight. The word "Obedience" is
inscribed.
OUTPUT REG. COIL - Necessary to get the Cable Car moving again.
PANEL OPENER - Used to open the access panels in the floor.
RED HERB - An herb native to this area. It can be combined with other herbs to
increase their potency.
SHAFT KEY - A uniquely shaped key. A small letter "L" has been engraved into
the silver plating.
SHAFT KEY - A uniquely shaped key. A small letter "R" has been engraved into
the silver plating.
SHOTGUN - A conventional pump-action shotgun.
SHOTGUN AMMO - 12 guage shotgun shells.
SILVER RING - A finely crafted silver ring.
STATUE OF EVIL - A statue in the shape of a demon.
STATUE OF GOOD - A statue in the shape of an angel.
STERILIZING AGENT - A small tank containing a chemical agent that can be used
to sterilize rooms contaminated by a virus.
STRIPPING AGENT - A stripping agent used to weaken the grip of certain types of
materials.
SULFURIC ACID - A highly concentrated sulfuric acid solution.
TRAIN KEY - Examine it.
UNITY TABLET - A tablet depicting. The word "Unity" is inscribed.
VISE HANDLE - This tool will allow you to operate the vise.
WATER KEY - It's inscribed with a water design.
WHITE STATUE - A stone statue in the shape of a woman.
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9. Files
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File 1
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Player's Manual 1
=======================
Note that button names may differ depending on the controller type selected.
View Status Screen
Press Y Button during play.
You cannot view the screen in the following circumstances.
- During event movies
- When taking damage
- When weapon is readied
The following functions are available on the screen.
Equip weapon
Use Item
View Map
View File
Leave Item ... etc
View Map
Select the MAP item on the Status Screen.
(You can also press the Z button during play).
If you do not have a map for the area, you can only see locations already
visited.
Reading the MAP
Blue room:
Your current location
Green room:
Visited locations
No color:
Locations not yet visited
Red color:
Locked door
Yellow door:
Unlocked door
While viewing the MAP, you can view the Item List by pressing the A Button.
The following information is available from the Item List:
- Left Items
- Locations of Left Items
Pushing Objects
Some "objects" can be moved in certain directions. Use the Control Stick to
push these "objects". (You can also use the Control Pad).
Climbing / Dismounting from raised platforms.
Press the A Button to climb onto waist-high surfaces. (You can also climb onto
movable objects).
Equipping Weapons
Choose your Weapon from the items on the Status Screen, and select the "Equip
Command." (You can only use a weapon if it is equipped).
Attack Stance
Press the R Button. (You turn toward the nearest enemy with the currently
equipped weapon).
Attacking
While in Attack Stance, press the A Button. (You attack with the currently
equipped weapon).
Quick Turn
Press the B Button while Pressing Down on the Control Stick or on the Control
Pad.
Check Item Details
Choose the item at the Status Screen, and select the "Examine" command.
=======================
Player's Manual 2
=======================
Character Switching
Note that button names may differ depending on the controller type selected.
Character Switching
A system that enables you to control the two lead characters, Rebecca and
Billy, and use their different abilities to progress through the game.
The character you currently control is called the Main Character.
The character you do not control is called the Partner Character.
Controlling the Partner Character
The Partner Character generally moves independently. (You can use the C Stick
to control the Partner Character).
Selecting "Partner" on the Status Screen allows you to assign instructions to
the character.
Solo:
Both characters move independently.
Team:
Partner moves with the Main Character.
Attack:
Partner attacks automatically.
Idle:
Partner will not attack
You can also press the START/PAUSE Button to switch between Independent and
Cooperative Action.
Switching Characters
Press the X Button at the Status Screen to switch between the characters.
To overcome obstacles, you will need to evaluate the circumstances and switch
characters as needed.
Exchanging Items
When your Partner Character is nearby, you can exchange items on the Status
Screen.
Choose the item from the Main Character's Item Box and select the "Exchange"
command.
Character Attributes: Rebecca
Rebecca, a member of S.T.A.R.S., has the following attributes:
Can combine Herb-related items.
Is weak defensively.
Can use a mixing set to combine chemicals.
Character Attributes: Billy
Billy, a former Marine, has the following attributes:
Cannot combine Herb-related items.
Is strong in combat.
Can push large objects.
If the Partner Character is Attacked
Both the Main and Partner Characters will die if they take too much damage.
You should always keep an eye on their condition.
A Partner being attacked in a different room will call for help over the radio.
If your partner does call, go to help as quickly as possible.
Cooperating with Your Partner.
Some puzzles cannot be solved by only one character.
When you are stuck, try to see if using your partner will help.
=======================
Court Order for Transportation
=======================
Court Order for Transportation
1598A-7635
Prisoner name: Billy Coen
ID Number: D-1036
Former Second Lieutenant,
Marine Corps
Age: 26
Height: 5ft. 9in.
Weight: 163 lbs.
Transfer Destination: Regarthon Base
Convicted of First Degree Murder. Court marshaled and sentenced to death by the
0703 rd Military Tribunal. Sentenced to be carried about upon arrival.
Samuel Regan,
Commander,
Dunell Marine Base
=======================
Hookshot Operator's Manual
=======================
-WARNING-
This device should only be used when inspecting difficult-to-access car roofs,
or when connecting special trains. Return to its proper location after use.
1. Where to use.
There is a small ladder outside the small window by the 1st floor section
door of the third carriage.
Fire the device so that it hooks high onto the ladder.
2. Using the Winch to Climb.
After securing the hook, use the winch to carry yourself up.
This grappling hook can only lift one person at a time. Be aware that the unit
may be damaged if lifting more than 80 kg.
=======================
Investigation Orders
=======================
Investigation Orders
(Stained with blood, some sections are illegible).
8 miles north of Raccoon City in the Arklay Mountains, lies our comp[a]ny's
Management Training facility. It was shut down [?] years ag[o].
Now, w[e] are conducting a preliminary [s]tudy into the re-opening of the
faci[l]ities.
First Investigation Unit is alre[a]dy on-site and opening th[e] investigation,
I want yo[u]r team to provide suppo[r]t.
The following orders [a]re Will[ia]m B[i]rk[in] and 1s l ves gat o Un[i]t.
...(the rest is torn and unreadable).
=======================
Notice to Supervisors
=======================
When closing the dining car, surpervisors are asked to switch off the automatic
doors after ensuring all staff have vacated the car.
The main automatic door switch is located on the roof of the fifth car.
Inspections will take place when the train is garaged.
After inspections are complete, use the ladder at the rear of the second floor
of the dining car.
Umbrella Corp.
Maintanence Department
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Passenger's Diary
=======================
July 14th
Orders came from the boss today.
Looks like we're in charge of investigating the remains of the Arklay Mountains
laboratory. We're moving in two groups, with us in the initial group, assigned
to start checking what's left of the abandoned experiment.
July 16th
Unfortunately, the test production of B.O.W. (Type-Y139) had to be suspended
because of this investigation.
It's the same with Type-Y139. There's still so much we don't know about
responses to the crustacean t-virus. There's a lot of interesting research
left...
Depending on the species and nurturing conditions, only minute doses of "t"
bring about remarkable changes in solidity, size, multiplication of internal
toxins and brain development. If these effects can be controlled, a powerful
weapon could be produced. But the sudden development of the shell results in
a corresponding fragility. Certain areas become exceedingly week.
Problematically, one of these areas is in the head carapace.
This lab we are going to - were they pursuing the same research? It would
certainly help to find data and samples that would help us in our research.
[July] 19th
The day is finally approaching... I am growing more anxious.
The Raccoon City newspapers and TV stations are fill of reports about the
bizzare murders in the suburbs. It can't be the virus, can it? If it is... No,
I can't think of that right now. I have to concentrate on this investigation
and make sure it goes smoothly.
=======================
Brake Operation Manual
=======================
Using the Brake control.
The following three steps are necessary to operate the brakes:
Step 1:
Activating the controls.
Brake controls are located in the following locations:
- First car Driver's compartment.
- Rear deck of the fifth car. To activate the system, you must insert the
magentic card into the device in the fifth car. This will supply power to both
sets of controls.
Step 2: Enter Rear Deck Code.
Enter the code for the rear deck unit to release the lock.
After this the Driver's Compartment code can be input.
Step 3: Enter Driver's Compartment Code
Enter the code for the Driver's Compartment unit to remove the lock.
Upon completion of these three steps the manual brakes will be available for
use.
=======================
Note from Conductor
=======================
The key card for the Driver's Compartment is in my bag as always.
But I need the other guy's key too to open the damn thing. But, it looks like
I've lost it somewhere. If it was like a normal key, someone would be sure to
turn it in, but this key is different...
I'll look for it, too, but if you happen to find it, please hand it in.
Thanks in advance.
=======================
Regulations for Trainees
=======================
Training facility Mission
This Training facility will raise a new generation of model employees to serve
the future of Umbrella Corp.
Applying the strictest and more rigorous standards, this facility will, without
regard for gender, race or creed, produce only the best candidates to be the
global future leaders of Umbrella Corporation.
We look forward to the development of your leadership qualities.
Training facility Guidelines
Disipline. Obedience. Unity.
These three words are the basic principles which govern Umbrella Corporation
employees, and are to be considered the Law of this facility. Keep these words
in mind at all times. Devote yourselves to your training, and bring honor to
yourselves and the corporation.
James Marcus
Director,
Umbrella Corporation
Management Training facility.
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File 2
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=======================
Notice to All Staff
=======================
Notice to All Staff
(This document is very old. Much of the writing is illegible).
Regular meetings of the Vaccine Research and Infectious Agents Teams will be
held. Both meetings are Security Level 5, and will be held in the following
locations:
1F W Operations Control Room
2F SE Meeting Room
Then entry code shall be
"8:15"
Thank you.
=======================
Marcus' Diary 1
=======================
December 4th
We finally did it... the new virus!
We have called it "Progenitor".
I want to carry it back and start detailed investigations immediately.
March 23rd
Spencer says he's going to start a company.
Well, I don't care, as long as I can continue my research into the
"Progenitor".
He can do what he likes...
August 19th
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