Resident Evil - Strategy Guide (Page 12)
Below are the cheat codes, hints and help for Resident Evil - Strategy Guide (Page 12).
*=Use the FLASH GRENADE method mentioned above. ======================= Medical Hallway ======================= Take the FIRST AID BOX at your feet and open it for MIXED HERBS. It's made of two GREEN HERBs. Now take the door beside the double doors you used to enter. ======================= Radiologist's Room ======================= -----X-Ray Puzzle----- Check the computer for the RESEARCHER'S LETTER. Part of it is this: "You will need another password to release the lock of the door in Basement Level Two where the Visual Data Room is located. As a safety measure, I have coded a password into an X-ray picture; a roentgenogram. I know you, and I'm sure you will be able to work it out without any trouble." Take the X-RAY from the box near the blue light switch. Examine it, it's the X-RAY OF CLARK. Now grab the the X-RAY (X-RAY OF GAIL). A memo catches your attention. It says, "To use the electronic door, place the initials in alphabetical order." Now take both of the X-RAYs and place them on the board with the other X-RAYs. Be sure to put them in alphabetical order (i.e. Clark on the left, Gail on the right). Now go back to the other end of the room and press the light switch. Part of the X-RAYs are glowing red. Colon Esophogas Liver Lungs Take the first letters, it spells CELL. We've discovered the password to unlock the Visual Data Room. Leave. NOTE: Ada Wong is an important character in the Resident Evil Series. She was a spy sent by Umbrella to get the G-virus in Resident Evil 2. She is also the addressee of the Wesker Report. So obviously Wesker has been communicating with her. ======================= Medical Hallway ======================= Leave through the double doors here. ======================= Square Corridor ======================= Run to the southwest corner of the hall. Then grab the DAGGER off the shelf. Then check the pile beside the shelf for a HANDGUN MAGAZINE. Now go through the double doors at the northeast corner of the square. ======================= Computer Room ======================= Check the computer against the wall on a cart for some MAGNUM ROUNDS. Check the desk with the operational computer on it for the V-ACT RESEARCHER'S NOTE file. Now run into the freezer and grab the FLASH GRENADE on the shelf. There's also a FIRST AID BOX on the shelf in here with a GREEN HERB inside? Why put it in a box? Oh well. Now check out the operational computer. -----User Name/Password Puzzle----- Remember that file we saw? "I have set up the terminal in the small security room so that you can log in to the system using my name [as the user name] and your name as the password." Well, the letter began, "My dearest Ada" and ended "Yours truly, John" so type in JOHN as the user and ADA as the password. Now select "B-2F". Another password. This is the password we discovered from the X-Ray puzzle. Type in CELL and press ENTER. Then select "B-3F". It unlocks automatically; you don't even need another password. Log out, then leave the room. NOTE: Heh. Imagine how much fun you could have if you hacked the Umbrella OS. ======================= Square Corridor ======================= Run over to the northwest corner. Then take the green doors. ======================= Medical Hallway ======================= Now take the green door here that you haven't been through before. ======================= Chemistry Room ======================= Grab the MAGNUM ROUNDS in the sink, and grab the SLIDE CARTRIDGE on the desk. Now leave. ======================= Medical Hallway ======================= Take the green doors at the end of the hallway. ======================= Square Corridor ======================= Take the double doors beside you. ======================= Lab Stairway ======================= We're gonna run back to the save room, as we are short on item slots. So take the door at the end of the hallway. ======================= Lab Entrance ======================= You need: ASSAULT SHOTGUN SHOTGUN SHELLS SLIDE CARTRIDGE Leave. ======================= Lab Stairway ======================= Now take the doors that appear gray on your map. It leads to the Visual Data Room. ======================= Visual Data Room ======================= Grab the FIRST AID SPRAY on the table in front of you, then take the MO DISK from the shelf. -----Slide Projector Puzzle----- Run over to the projector on the other end of the table. View the film. MA-39 CERBERUS FI-03 NEPTUNE MA-121 HUNTER T-002 TYRANT (?) If you can recognize a certain person in the picture of the B.O.W. Development Staff, it explains some of the story. coughWESKERcough Who puts a serial number on the slide itself? Oh well. Use the SLIDE CARTRIDGE. It allows you to see what the enemies would look like during a dance party with red lighting. EXCEPT Now the serial number has only 4 digits: 8462 Hmm. Now check out the keypad to the right of the door. Enter 8462 to reveal a hidden room. It's kinda hard to see, but there's a MAP OF THE LABORATORY in the cabinet next to the cabinet next to the door. Take it, Now check the cabinet next to the hidden room. It contains the SECURITY PROTOCOLS. If you read through it, you can reveal the name of someone who's working against you. coughWESKERcough. Anyway... Examine the shelf just next to the hidden room for some SHOTGUN SHELLS. Grab the LABORATORY KEY off the table in the hidden room. Examine it, it's the KEY FOR THE POWER AREA. Now check the operational computer and view KENNETH'S FILM. Pfft. How pathetic. For one thing, we only remember hearing one gunshot. For another thing, he took 5 shots and missed every time. This guy has to be the biggest loser on the entire S.T.A.R.S. teams, Bravo and Alpha. Now leave the room. ======================= Lab Stairway ======================= Run down the stairs and take the double doors here. ======================= Square Corridor ======================= Now run to the double doors in the southeast corner. Unlock and proceed through. ======================= Lab Storage Room ======================= Run straight forward and push the shelf against the wall. There's some SHOTGUN SHELLS on the bottom level of the shelf to your left. Any minute now, you will encounter your newest enemy. It's called the Chimera. He's kinda short and looks like a skinned chimp. It has claws and is probably one of the ugliest of the Resident Evil enemies. They take about four shots from the ASSAULT SHOTGUN, probably because if you don't aim up or down you'll hit them in the head if they're close. There's only 2 in these two rooms, so they're not going to gang up on you or anything. Anyway, take either airduct here. You'll end up in the... ======================= Surgery Room ======================= Here you will probably encounter a Chimera. There are no items here, so just take the airduct on the north side of the room. ======================= Lab Storage Room ======================= Yep, we're back here again. Step down and then run over to the passcode transmission device. There's a FLASH GRENADE beside it. Now use the MO DISK on it. 1 lock down, 2 to go! Do a 180 while facing the computer then run forward and push the shelf forward. Now run out the double doors. ======================= Square Corridor ======================= Unlock the single door near you, discard, and proceed through. ======================= T Hallway ======================= Run straight ahead and take the door you run into. ======================= Lab Lounge ======================= Alright fellas. We hit the jackpot. Collect the SHOTGUN SHELLS, MAGNUM ROUNDS, FIRST AID SPRAY, and INK RIBBON. You'll need: ASSAULT SHOTGUN SHOTGUN SHELLS MO DISK MO DISK Leave. ======================= T Hallway ======================= Take the double doors at the south end of the T. ======================= Boiler Room ======================= Run to Chris's right and around the curve. There's a Chimera here. Kill him, then run to the end and check the panel with the blue light. "WARNING: Fuel may explode if shaken or jarred". That means don't run with nitro in the fuel tank. Take the FUEL SUPPLY CAPSULE and exit the way you came in. You can run now. ======================= T Hallway ======================= Run to the west end of the T and go through. ======================= Square Corridor ======================= Take the green doors at the northwest corner of the room. ======================= Medical Hallway ======================= Run to the green door toward the end of the hallway. ======================= Chemistry Room ======================= Grab the INK RIBBON on the chair. Now run to the other end of the room. Here you can see a zombie who is almost as dumb as the one in the Mirror Hallway, but this one isn't trying to talk to his reflection. Either shoot off his head or use the FLASH GRENADE strategy. Check the extremely large machine here, open it, and set the FUEL SUPPLY CAPSULE into place. It'll refuel it, then it'll give it back. "The main ingredient of this fuel appears to be a nitro compound. 'Running' could result in a fatal explosion." Once again, they warn us about running. So don't run, WALK! WALK I SAY! Didn't you ever learn anything from the lifeguards? Now pick up the sparkling FAX, then use an MO DISK on the Gamecubeish thing on the desk. 1 to go! Leave. NOTE: Teehee. For those of you who are thinking, "Hmm, would I really just blow up if I ran?" The answer is yes. You can run for about 5-10 seconds, then you just blow up. ======================= Medical Hallway ======================= Take the green double doors here. ======================= Square Corridor ======================= WALK to the single door in the southeast corner of the room. ======================= T Hallway ======================= Take the door at the south end of the T to the Boiler Room. ======================= Boiler Room ======================= WALK SLOWLY to the place where you got the FUEL SUPPLY CAPSULE originally and set it back in place. Ahh. That feels better. You never really appreciate something like running until it's taken away. Now run to the door at the southeast corner of the room. It's opposite the side of the room you're on now. You'll probably encounter a Chimera or two, but you can ignore them if you don't feel like killing them. ======================= Boiler Room 2 ======================= A Chimera will jump out of the vent above the door. If you shoot him quick enough, he'll scurry back up into the vent. Run straight forward, then insert the MO DISK into the passcode transmitter to release the 3rd and final lock on that big door. There's a FLASH GRENADE on the floor in the northwest corner of the hall. LIKE YOU NEED IT. Right now I have 10 BATTERY PACKs and 8 DAGGERs. Well, if the Chimeras grab you from the ceiling, you do use one of the Defense Items. But I wouldn't try to get them to grab you just to make sure it works. Take the double doors in here. Watch out, a maximum of 3 Chimeras can come through the vent by these doors. ======================= Elevator Control Room ======================= Run to the other side of the room and check the computer. Start up the power. Now leave. You'll probably encounter a Chimera or two. ======================= Boiler Room 2 ======================= Take the only other door here. ======================= Boiler Room ======================= Take the only other door (double doors) here as well. ======================= T Hallway ======================= Go up the small set of stairs and go into the Lab Lounge. ======================= Lab Lounge ======================= Alright. Here's what you'll need. MAGNUM REVOLVER ;-) MAGNUM AMMO ASSAULT SHOTGUN SHOTGUN SHELLS Full healing item Full-healing item That's right. You guessed it. A very powerful boss. SAVE and leave. ======================= T Hallway ======================= Don't forget to equip the MAGNUM REVOLVER. Run to the elevator at the north end of the T and use the elevator. _Cutscene_ ======================= B4 Elevator Landing ======================= There are two boxes of SHOTGUN SHELLS right beside the elevator. Definitely a sign that there's a big boss coming up. It looks like there's a really big door right in front of you, but there's not. Go down the hall to the left and take the funky swooshy door at the end. ======================= Battle Room ======================= _Cutscene_ _Another Cutscene_ _Yet Another Cutscene_ ////////////////////////////////// ********************************** Boss: Tyrant Difficulty: Medium/Hard ********************************** \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ He actually moves pretty slowly. Just basically shoot him, then run to the other side of the room, shoot again. If he slaps you, it doesn't hurt that much. What hurts is when he grabs you...if you have no defense items, but you most likely have somewhere around 15, so you're okay. It takes less than 8 shots to kill him, pretty pathetic for the "ultimate lifeform". Snicker. Hmmm. I recently fought him after letting Rebecca die and he only takes 5 shots. I'm not sure if Rebecca had anything to do with it or not. Check Wesker's body. If you can't find it, it's in the southeast corner of the room. You'll get the OBSERVATION NOTE, which has information on the story for not only Resident Evil 2, but Resident Evil Code: Veronica (X/Complete) as well. Check the computer toward the northeast part of the room to release the door lock. Then, check Rebecca. How sad. You would think they could think of something better. She sure as heck didn't have a bullet-proof vest in RE0! Now let's get out of here. Take the door you used to enter. NOTE: If you let Rebecca die before, Wesker dropped the MASTER KEY. Pick it up. ======================= B4 Elevator Landing ======================= _Cutscene_ ======================= T Hallway ======================= _Cutscene_ Really, there's no time limit, so don't let it get to you. Run to the west end of the T. We hafta save Jill! ======================= Square Corridor ======================= Take the green double doors at the northwest corner of the room. ======================= Medical Hallway ======================= Run to the big double doors at the very end of the hallway. Check the green lights beside the door and pull all three. Then go through the doors. ======================= Jill's Stairway ======================= Run down the stairs and take the door at the end. If you have the MASTER KEY, you'll have to use it to unlock it. ======================= Jill's Cell ======================= _Cutscene_ ======================= Jill's Stairway ======================= Hmm. Go back inside Jill's Cell. ======================= Chris's Cell ======================= Looks like Jill decided not to tell us about the SHOTGUN SHELLS here. Hmm. Maybe her and Al are in it together ;-). Leave. NOTE: Why would you put SHOTGUN SHELLS in a jail cell? ======================= Chris's Stairway ======================= Run up the stairs and out the double doors. ======================= Medical Hallway ======================= _Cutscene_ Run through the green double doors. ======================= Square Corridor ======================= Take the double doors beside you. ======================= Lab Stairway ======================= Run up the stairs, around them, then down the hall to the Lab Entrance. ======================= Lab Entrance ======================= NOTE: If you obtained the MASTER KEY from Wesker, go up the ladder, unlock the door, then come back down. Here's what you need: MAGNUM REVOLVER MAGNUM AMMO Full healing item Full healing item [EMPTY] [EMPTY] SAVE SAVE SAVE You're about to fight the boss of the game. Go up the ladder. ======================= Laboratory B1 ======================= _Cutscene_ Take the big double doors here. ======================= Heliport Hallway ======================= There are 2 FIRST AID BOXes here, one contains FIRST AID SPRAY, the other is a GREEN HERB. Use up the GREEN HERB now. You're gonna need an open item slot. There's also SHOTGUN SHELLS here, but only take them if you're using the SHOTGUN. Run forward. _Cutscene_ Keep going and pick up the FUSE UNIT at the end of the catwalks. Then put it in it's place by the elevator. _Cutscene_ ======================= Helipad ======================= You have 3 minutes. Now there's a time limit. Grab the briefcase here, it's the SIGNAL ROCKETS. Now use them. _Cutscene_ ////////////////////////////////// ********************************** Boss: Tyrant (Final) Difficulty: Hard ********************************** \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ All those healing items will come in handy now. You need to take shots at him, while avoiding his fast charging attack. When he stops and keeps looking around at you, he's about to charge you next time you shoot him. It should take about 9 shots to trigger the cutscene. If you get hit, you'll be in Caution (Red), so use a healing item. You also have to protect Barry from the Tyrant, as he can kill him as well. Chris is safe, however. _Cutscene_ Thank you Brad! Pick up the legendary ROCKET LAUNCHER. Now you need to shoot Tyrant with it. One good way to hit him is to have the MAGNUM REVOLVER equipped. dodge one of his charge attacks, then immediately equip the ROCKET LAUNCHER and fire. If Tyrant is coming after you when you fire, he'll block it. So be careful. _Ending Cutscene_ _Credits_ You'll see some shots from Jill's game during the credits. NOTE: Is it just me, or is it just a thing about Resident Evil games that no super-zombie is dead until you personally see it blow up into a million pieces? Oh well. NOTE: You now get the COSTUME KEY. It is placed in the item box, so if you decide to play as Chris again you can change her costume. It's a good idea, because it makes the game a lot more fun to see Chris dressed like a gangster. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= 8. Walkthrough for Jill (Speed) [By: "mmnin"] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= **This is for the Resident Evil remake. **This is with Jill. It has an alternate slightly faster version using her grenade launcher cheat. Can be thought of as a checklist for fastest order of events. **You must take the shortest route possible to each location. This guide limits the number of times that you go to an item box, develops a path that will avoid most extreme dangers, and deals with problem of inventory space thus optimizing the length of play through. **Resident Evil is a game of survival. If you have no purpose to re-enter a room that you are not sure is clear of monsters, then don’t! I will try to hint at these situations as I take you through. Remember...RUN HURRY RUN! **Familiarity with the games events is necessary. May require a test run. **Make sure to pick up all Magnum Bullets or other necessary items. Don’t pick up needless items such as herbs unless you are dying. Kill creatures unless specified differently through the walkthrough. You must be prepared to shoot Hunter’s with the Shotgun or whatever you deem fit. --- --- Avoid First 2 Zombies on the way to get the arrow. (Kill the first zombie in the hallway only when you must.) Get Arrow Get Sword Key Enter Dog Hall (Right side of Mansion) Get Chemical Get Shotgun Enter Item Box Area 1 Hint #1: Never return to the shotgun/chemical area again! --- Inventory upon leaving Item Box 1: Hand Gun Magazines Sword Key Flask --- --- Fill Flask Kill Zombies Get Lighter/Whistle Burn Zombies ReFill Flask Burn Zombies Get Acid Shells (In Cutscene, exit the right side of mansion from upstairs) Unlock Left side of Mansion Doors Enter Left side of Mansion (above dining room, avoid Zombie in here!) Kill Zombies ReFill Flask Burn Zombies Enter Item Box Area 2 --- Inventory upon leaving Item Box 2: Whistle Hand Gun Shotgun Magazines Sword Key --- --- Kill Dogs Get Armor Key Ditch Sword Key (by unlocking kitchen, don’t go in!) Do Knight Puzzle Get Mask #1 Do Bee Puzzle Get Wind Crest Do Crow Puzzle (Crow hall is new path to Right side Mansion) Get Mask #2 Enter Grave Use Mask #1 and #2 Get Shotgun Shells (in graveyard) Get Grenade Launcher Meet Richard Enter Item Box Area 3 (get Serem here) --- Inventory upon leaving Item Box 3: Hand Gun Magazines Shotgun Armor Key Chemical Serem Lighter --- --- Do Plant Puzzle Get Mask #3 (Do not kill Zombies, Run!) Save Richard Run past Zombie Get Music Sheet (Kill the zombie you ran past in this room) Get Shield (Dining Hall) Do Piano Puzzle Do Clock Puzzle Kill Snake Enter Item Box Area 4 Hint #2: Never go to the Plant Area/Hallway again! --- Inventory upon leaving Item Box 4: Wind Crest Hand Gun Magazines Assault Shotgun Mask #3 Mask #4 --- --- Enter Grave Kill Crimson Enter Shed Do Tombstone Puzzle Enter Cabin Get Crank 1 Run Past Creature (try not to kill zombie on the path back) Use Crank 1 Enter Item Box Area 5 --- Inventory upon leaving Item Box 5: Hand Gun Crank 1 Assault Shotgun --- --- Enter Residence Get Red Book Move Crate Enter Room 1 Get Room 2 Key Enter Room 2 Get Control Room Key Enter Item Box Area 6 --- Inventory upon leaving Item Box 6: Red Book Hand Gun Control Room Key Magazines --- --- Enter Room 1 Enter Control Room Do Shark Puzzle Get Bee Room Key Enter Bee Room Get Bee Spray Kill Bees Do V-jolt Puzzle Enter Root Room (near Shark room puzzle) Use V-jolt Enter Bee Room Get Room 3 Key Enter Room 3 Do Book Puzzle Enter Big Plant Room Get Helmet Key Do Sliding Wall Puzzle Get Medal Power Elevator Enter Kitchen Elevator Get Battery Enter Item Box Area 7 --- Iventory upon leaving Item Box 7: Hand Gun Assault Shotgun Helmet Key Battery Crank 1 --- --- Do Deer Head Puzzle Get Red Jewel Only! Enter Mirror Hall Kill Snake 2 Get Medal 2 Enter Mirror Room Get Jewel Box Get Broach Key Enter Family Crest Room Get Umbrella Coin Use Battery ReFill Water Enter Cave Get Crank 2 Enter Item Box Area 8 --- Inventory upon leaving Item Box 8: Crank 2 Assault Shotgun Umbrella Coin --- --- Do Cave Puzzles Kill Black Widow Do Statue Puzzle Use Elevator Do Flame Thrower Puzzle Get Umbrella Ring Enter Cabin Enter Mansion Get Umbrella Medal Enter Big Doors under Stairs Enter Item Box Area 9 --- Inventory upon leaving Item Box 9: Magnum Magnum Bullets Eagle Medal Wolf Medal Health --- --- Let Barry Die Get Barry’s Magnum Push Stones (Don’t shoot her off, its faster and less ammo.) Use Medals CHANGE DISKS Enter Item Box Area 10 Hint #3: Use the Incendiary Rounds on the Zombies --- Inventory upon leaving Item Box 10: Health Magnum Magnum Bullets Barry’s Magnum Grenade Launcher ^(Incendiary Rounds) --- --- Use Computer (know the codes before-hand) Get Key (know the code before-hand) Get Capsule Fill Capsule Fix Elevator Kill Tyrant (use Barry’s Magnum) Get Key 2 Escape the Mansion --- ---
| « Previous Page | Next Page » |
