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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter R » Resident Evil - Strategy Guide (Page 12)

Resident Evil - Strategy Guide (Page 12)

Below are the cheat codes, hints and help for Resident Evil - Strategy Guide (Page 12).

*=Use the FLASH GRENADE method mentioned above.

=======================
Medical Hallway
=======================

Take the FIRST AID BOX at your feet and open it for MIXED HERBS. It's made of 
two GREEN HERBs.

Now take the door beside the double doors you used to enter.

=======================
Radiologist's Room
=======================

-----X-Ray Puzzle-----

Check the computer for the RESEARCHER'S LETTER. Part of it is this:

"You will need another password to release the lock of the door in Basement 
Level Two where the Visual Data Room is located.

As a safety measure, I have coded a password into an X-ray picture; a 
roentgenogram. I know you, and I'm sure you will be able to work it out 
without any trouble."

Take the X-RAY from the box near the blue light switch. Examine it, it's the 
X-RAY OF CLARK. Now grab the the X-RAY (X-RAY OF GAIL). A memo catches your 
attention. It says,

"To use the electronic door, place the initials in alphabetical order."

Now take both of the X-RAYs and place them on the board with the other X-RAYs. 
Be sure to put them in alphabetical order (i.e. Clark on the left, Gail on the 
right). Now go back to the other end of the room and press the light switch.

Part of the X-RAYs are glowing red.

Colon
Esophogas
Liver
Lungs

Take the first letters, it spells CELL. We've discovered the password to 
unlock the Visual Data Room.

Leave.

NOTE: Ada Wong is an important character in the Resident Evil Series. She was 
a spy sent by Umbrella to get the G-virus in Resident Evil 2. She is also the 
addressee of the Wesker Report. So obviously Wesker has been communicating 
with her.

=======================
Medical Hallway
=======================

Leave through the double doors here.

=======================
Square Corridor
=======================

Run to the southwest corner of the hall. Then grab the DAGGER off the shelf. 
Then check the pile beside the shelf for a HANDGUN MAGAZINE. Now go through 
the double doors at the northeast corner of the square.

=======================
Computer Room
=======================

Check the computer against the wall on a cart for some MAGNUM ROUNDS. Check 
the desk with the operational computer on it for the V-ACT RESEARCHER'S NOTE 
file. Now run into the freezer and grab the FLASH GRENADE on the shelf. 
There's also a FIRST AID BOX on the shelf in here with a GREEN HERB inside? 
Why put it in a box?

Oh well. Now check out the operational computer.

-----User Name/Password Puzzle-----

Remember that file we saw?

"I have set up the terminal in the small security room so that you can log in 
to the system using my name [as the user name] and your name as the password."

Well, the letter began, "My dearest Ada" and ended "Yours truly, John" so type 
in JOHN as the user and ADA as the password.

Now select "B-2F".
Another password. This is the password we discovered from the X-Ray puzzle.
Type in CELL and press ENTER.

Then select "B-3F".
It unlocks automatically; you don't even need another password.

Log out, then leave the room.

NOTE: Heh. Imagine how much fun you could have if you hacked the Umbrella OS.

=======================
Square Corridor
=======================

Run over to the northwest corner. Then take the green doors.

=======================
Medical Hallway
=======================

Now take the green door here that you haven't been through before.

=======================
Chemistry Room
=======================

Grab the MAGNUM ROUNDS in the sink, and grab the SLIDE CARTRIDGE on the desk. 
Now leave.

=======================
Medical Hallway
=======================

Take the green doors at the end of the hallway.

=======================
Square Corridor
=======================

Take the double doors beside you.

=======================
Lab Stairway
=======================

We're gonna run back to the save room, as we are short on item slots.
So take the door at the end of the hallway.

=======================
Lab Entrance
=======================

You need:
ASSAULT SHOTGUN
SHOTGUN SHELLS
SLIDE CARTRIDGE

Leave.

=======================
Lab Stairway
=======================

Now take the doors that appear gray on your map. It leads to the Visual Data 
Room.

=======================
Visual Data Room
=======================

Grab the FIRST AID SPRAY on the table in front of you, then take the MO DISK 
from the shelf. 

-----Slide Projector Puzzle-----

Run over to the projector on the other end of the table. 
View the film.

MA-39 CERBERUS
FI-03 NEPTUNE
MA-121 HUNTER
T-002 TYRANT (?)
If you can recognize a certain person in the picture of the B.O.W. Development 
Staff, it explains some of the story.
coughWESKERcough

Who puts a serial number on the slide itself? Oh well. Use the SLIDE CARTRIDGE.
It allows you to see what the enemies would look like during a dance party 
with red lighting. EXCEPT
Now the serial number has only 4 digits:
8462
Hmm. Now check out the keypad to the right of the door. Enter 8462 to reveal a 
hidden room.

It's kinda hard to see, but there's a MAP OF THE LABORATORY in the cabinet 
next to the cabinet next to the door. Take it,
Now check the cabinet next to the hidden room. It contains the 
SECURITY PROTOCOLS. If you read through it, you can reveal the name of someone 
who's working against you. coughWESKERcough.
Anyway...
Examine the shelf just next to the hidden room for some SHOTGUN SHELLS.
Grab the LABORATORY KEY off the table in the hidden room. Examine it, it's the 
KEY FOR THE POWER AREA. 
Now check the operational computer and view KENNETH'S FILM. Pfft. 
How pathetic. For one thing, we only remember hearing one gunshot. For another 
thing, he took 5 shots and missed every time. This guy has to be the biggest 
loser on the entire S.T.A.R.S. teams, Bravo and Alpha.

Now leave the room.

=======================
Lab Stairway
=======================

Run down the stairs and take the double doors here.

=======================
Square Corridor
=======================

Now run to the double doors in the southeast corner. Unlock and proceed 
through.

=======================
Lab Storage Room
=======================

Run straight forward and push the shelf against the wall. There's some 
SHOTGUN SHELLS on the bottom level of the shelf to your left.

Any minute now, you will encounter your newest enemy. It's called the Chimera. 
He's kinda short and looks like a skinned chimp. It has claws and is probably 
one of the ugliest of the Resident Evil enemies. They take about four shots 
from the ASSAULT SHOTGUN, probably because if you don't aim up or down you'll 
hit them in the head if they're close.

There's only 2 in these two rooms, so they're not going to gang up on you or 
anything.

Anyway, take either airduct here.
You'll end up in the...

=======================
Surgery Room
=======================

Here you will probably encounter a Chimera. There are no items here, so just 
take the airduct on the north side of the room.

=======================
Lab Storage Room
=======================

Yep, we're back here again.
Step down and then run over to the passcode transmission device. There's a 
FLASH GRENADE beside it. Now use the MO DISK on it.

1 lock down, 2 to go!

Do a 180 while facing the computer then run forward and push the shelf 
forward. Now run out the double doors.

=======================
Square Corridor
=======================

Unlock the single door near you, discard, and proceed through. 

=======================
T Hallway
=======================

Run straight ahead and take the door you run into.

=======================
Lab Lounge
=======================

Alright fellas. We hit the jackpot.
Collect the SHOTGUN SHELLS, MAGNUM ROUNDS, FIRST AID SPRAY, and INK RIBBON.
You'll need:
ASSAULT SHOTGUN
SHOTGUN SHELLS
MO DISK
MO DISK

Leave.

=======================
T Hallway
=======================

Take the double doors at the south end of the T.

=======================
Boiler Room
=======================

Run to Chris's right and around the curve. There's a Chimera here. Kill him, 
then run to the end and check the panel with the blue light. 

"WARNING: Fuel may explode if shaken or jarred".

That means don't run with nitro in the fuel tank.

Take the FUEL SUPPLY CAPSULE and exit the way you came in. You can run now.

=======================
T Hallway
=======================

Run to the west end of the T and go through.

=======================
Square Corridor
=======================

Take the green doors at the northwest corner of the room.

=======================
Medical Hallway
=======================

Run to the green door toward the end of the hallway.

=======================
Chemistry Room
=======================

Grab the INK RIBBON on the chair. Now run to the other end of the room.
Here you can see a zombie who is almost as dumb as the one in the Mirror 
Hallway, but this one isn't trying to talk to his reflection.

Either shoot off his head or use the FLASH GRENADE strategy.

Check the extremely large machine here, open it, and set the 
FUEL SUPPLY CAPSULE into place. It'll refuel it, then it'll give it back.

"The main ingredient of this fuel appears to be a nitro compound.
'Running' could result in a fatal explosion."

Once again, they warn us about running. So don't run, WALK! WALK I SAY! Didn't 
you ever learn anything from the lifeguards?
Now pick up the sparkling FAX, then use an MO DISK on the Gamecubeish thing 
on the desk.

1 to go!

Leave.

NOTE: Teehee. For those of you who are thinking, "Hmm, would I really just 
blow up if I ran?" The answer is yes.
You can run for about 5-10 seconds, then you just blow up.

=======================
Medical Hallway
=======================

Take the green double doors here.

=======================
Square Corridor
=======================

WALK to the single door in the southeast corner of the room.

=======================
T Hallway
=======================

Take the door at the south end of the T to the Boiler Room.

=======================
Boiler Room
=======================

WALK SLOWLY to the place where you got the FUEL SUPPLY CAPSULE originally and 
set it back in place. Ahh. That feels better. You never really appreciate 
something like running until it's taken away.
Now run to the door at the southeast corner of the room. It's opposite the 
side of the room you're on now. You'll probably encounter a Chimera or two, 
but you can ignore them if you don't feel like killing them.

=======================
Boiler Room 2
=======================

A Chimera will jump out of the vent above the door. If you shoot him quick 
enough, he'll scurry back up into the vent.
Run straight forward, then insert the MO DISK into the passcode transmitter to 
release the 3rd and final lock on that big door.
There's a FLASH GRENADE on the floor in the northwest corner of the hall.
LIKE YOU NEED IT. Right now I have 10 BATTERY PACKs and 8 DAGGERs. Well, if 
the Chimeras grab you from the ceiling, you do use one of the Defense Items. 
But I wouldn't try to get them to grab you just to make sure it works.

Take the double doors in here. Watch out, a maximum of 3 Chimeras can come 
through the vent by these doors.

=======================
Elevator Control Room
=======================

Run to the other side of the room and check the computer. Start up the power.
Now leave. You'll probably encounter a Chimera or two.

=======================
Boiler Room 2
=======================

Take the only other door here.

=======================
Boiler Room
=======================

Take the only other door (double doors) here as well.

=======================
T Hallway
=======================

Go up the small set of stairs and go into the Lab Lounge.

=======================
Lab Lounge
=======================

Alright. Here's what you'll need.
MAGNUM REVOLVER ;-)
MAGNUM AMMO
ASSAULT SHOTGUN
SHOTGUN SHELLS
Full healing item
Full-healing item

That's right. You guessed it. A very powerful boss.

SAVE
and leave.

=======================
T Hallway
=======================

Don't forget to equip the MAGNUM REVOLVER.
Run to the elevator at the north end of the T and use the elevator.

_Cutscene_

=======================
B4 Elevator Landing
=======================

There are two boxes of SHOTGUN SHELLS right beside the elevator. Definitely a 
sign that there's a big boss coming up.

It looks like there's a really big door right in front of you, but there's 
not. Go down the hall to the left and take the funky swooshy door at the end.

=======================
Battle Room
=======================

_Cutscene_

_Another Cutscene_

_Yet Another Cutscene_

//////////////////////////////////
**********************************
Boss: Tyrant
Difficulty: Medium/Hard
**********************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

He actually moves pretty slowly. Just basically shoot him, then run to the 
other side of the room, shoot again. If he slaps you, it doesn't hurt that 
much. What hurts is when he grabs you...if you have no defense items, but you 
most likely have somewhere around 15, so you're okay. It takes less than 8 
shots to kill him, pretty pathetic for the "ultimate lifeform". Snicker.

Hmmm. I recently fought him after letting Rebecca die and he only takes 5 
shots. I'm not sure if Rebecca had anything to do with it or not.

Check Wesker's body. If you can't find it, it's in the southeast corner of the 
room. You'll get the OBSERVATION NOTE, which has information on the story for 
not only Resident Evil 2, but Resident Evil Code: Veronica (X/Complete) as 
well.

Check the computer toward the northeast part of the room to release the door 
lock. Then, check Rebecca. How sad. You would think they could think of 
something better. She sure as heck didn't have a bullet-proof vest in RE0!

Now let's get out of here. Take the door you used to enter. 

NOTE: If you let Rebecca die before, Wesker dropped the MASTER KEY. 
Pick it up.

=======================
B4 Elevator Landing
=======================

_Cutscene_

=======================
T Hallway
=======================

_Cutscene_

Really, there's no time limit, so don't let it get to you.

Run to the west end of the T. We hafta save Jill!

=======================
Square Corridor
=======================

Take the green double doors at the northwest corner of the room.

=======================
Medical Hallway
=======================

Run to the big double doors at the very end of the hallway.
Check the green lights beside the door and pull all three. Then go through the 
doors.

=======================
Jill's Stairway
=======================

Run down the stairs and take the door at the end. If you have the MASTER KEY, 
you'll have to use it to unlock it.

=======================
Jill's Cell
=======================

_Cutscene_

=======================
Jill's Stairway
=======================

Hmm. Go back inside Jill's Cell.

=======================
Chris's Cell
=======================

Looks like Jill decided not to tell us about the SHOTGUN SHELLS here. Hmm. 
Maybe her and Al are in it together ;-). Leave.

NOTE: Why would you put SHOTGUN SHELLS in a jail cell?

=======================
Chris's Stairway
=======================

Run up the stairs and out the double doors.

=======================
Medical Hallway
=======================

_Cutscene_

Run through the green double doors.

=======================
Square Corridor
=======================

Take the double doors beside you.

=======================
Lab Stairway
=======================

Run up the stairs, around them, then down the hall to the Lab Entrance.

=======================
Lab Entrance
=======================

NOTE: If you obtained the MASTER KEY from Wesker, go up the ladder, unlock the 
door, then come back down.

Here's what you need:
MAGNUM REVOLVER
MAGNUM AMMO
Full healing item
Full healing item
[EMPTY]
[EMPTY]

SAVE SAVE SAVE
You're about to fight the boss of the game.

Go up the ladder.

=======================
Laboratory B1
=======================

_Cutscene_

Take the big double doors here.

=======================
Heliport Hallway
=======================

There are 2 FIRST AID BOXes here, one contains FIRST AID SPRAY, the other is a 
GREEN HERB. Use up the GREEN HERB now. You're gonna need an open item slot.

There's also SHOTGUN SHELLS here, but only take them if you're 
using the SHOTGUN.

Run forward.

_Cutscene_

Keep going and pick up the FUSE UNIT at the end of the catwalks.
Then put it in it's place by the elevator.

_Cutscene_

=======================
Helipad
=======================

You have 3 minutes. Now there's a time limit.

Grab the briefcase here, it's the SIGNAL ROCKETS. Now use them.

_Cutscene_

//////////////////////////////////
**********************************
Boss: Tyrant (Final)
Difficulty: Hard
**********************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

All those healing items will come in handy now.
You need to take shots at him, while avoiding his fast charging attack. When 
he stops and keeps looking around at you, he's about to charge you next time 
you shoot him. It should take about 9 shots to trigger the cutscene.

If you get hit, you'll be in Caution (Red), so use a healing item. You also 
have to protect Barry from the Tyrant, as he can kill him as well. Chris is 
safe, however.

_Cutscene_

Thank you Brad! Pick up the legendary ROCKET LAUNCHER.
Now you need to shoot Tyrant with it.
One good way to hit him is to have the MAGNUM REVOLVER equipped. dodge one of 
his charge attacks, then immediately equip the ROCKET LAUNCHER and fire. If 
Tyrant is coming after you when you fire, he'll block it. So be careful.

_Ending Cutscene_

_Credits_

You'll see some shots from Jill's game during the credits.

NOTE: Is it just me, or is it just a thing about Resident Evil games that no 
super-zombie is dead until you personally see it blow up into a million 
pieces? Oh well.

NOTE: You now get the COSTUME KEY. It is placed in the item box, so if you 
decide to play as Chris again you can change her costume. It's a good idea, 
because it makes the game a lot more fun to see Chris dressed like a gangster.

=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
8. Walkthrough for Jill (Speed) [By: "mmnin"]
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

**This is for the Resident Evil remake.

**This is with Jill.  It has an alternate slightly faster version using her 
grenade launcher cheat.  Can be thought of as a checklist for fastest order of 
events.

**You must take the shortest route possible to each location.  This guide 
limits the number of times that you go to an item box, develops a path that 
will avoid most extreme dangers, and deals with problem of inventory space thus
optimizing the length of play through.

**Resident Evil is a game of survival.  If you have no purpose to re-enter a 
room that you are not sure is clear of monsters, then don’t!  I will try to 
hint at these situations as I take you through.  Remember...RUN HURRY RUN!

**Familiarity with the games events is necessary.  May require a test run.

**Make sure to pick up all Magnum Bullets or other necessary items.  Don’t pick
up needless items such as herbs unless you are dying.  Kill creatures unless 
specified differently through the walkthrough.  You must be prepared to shoot 
Hunter’s with the Shotgun or whatever you deem fit.

---
---
Avoid First 2 Zombies on the way to get the arrow.  (Kill the first zombie in 
the hallway only when you must.)
Get Arrow
Get Sword Key
Enter Dog Hall (Right side of Mansion)
Get Chemical
Get Shotgun
Enter Item Box Area 1
Hint #1:  Never return to the shotgun/chemical area again!
---
Inventory upon leaving Item Box 1:
Hand Gun
Magazines
Sword Key
Flask
---
---
Fill Flask
Kill Zombies
Get Lighter/Whistle
Burn Zombies
ReFill Flask
Burn Zombies
Get Acid Shells (In Cutscene, exit the right side of mansion from upstairs)
Unlock Left side of Mansion Doors
Enter Left side of Mansion (above dining room, avoid Zombie in here!)
Kill Zombies
ReFill Flask
Burn Zombies
Enter Item Box Area 2
---
Inventory upon leaving Item Box 2:
Whistle
Hand Gun
Shotgun
Magazines
Sword Key
---
---
Kill Dogs
Get Armor Key
Ditch Sword Key (by unlocking kitchen, don’t go in!)
Do Knight Puzzle
Get Mask #1
Do Bee Puzzle
Get Wind Crest
Do Crow Puzzle (Crow hall is new path to Right side Mansion)
Get Mask #2
Enter Grave
Use Mask #1 and #2
Get Shotgun Shells (in graveyard)
Get Grenade Launcher
Meet Richard
Enter Item Box Area 3 (get Serem here)
---
Inventory upon leaving Item Box 3:
Hand Gun
Magazines
Shotgun
Armor Key
Chemical
Serem
Lighter
---
---
Do Plant Puzzle
Get Mask #3 (Do not kill Zombies, Run!)
Save Richard
Run past Zombie
Get Music Sheet (Kill the zombie you ran past in this room)
Get Shield (Dining Hall)
Do Piano Puzzle
Do Clock Puzzle
Kill Snake
Enter Item Box Area 4
Hint #2:  Never go to the Plant Area/Hallway again!
---
Inventory upon leaving Item Box 4:
Wind Crest
Hand Gun
Magazines
Assault Shotgun
Mask #3
Mask #4
---
---
Enter Grave
Kill Crimson
Enter Shed
Do Tombstone Puzzle
Enter Cabin
Get Crank 1
Run Past Creature (try not to kill zombie on the path back)
Use Crank 1
Enter Item Box Area 5
---
Inventory upon leaving Item Box 5:
Hand Gun
Crank 1
Assault Shotgun
---
---
Enter Residence
Get Red Book
Move Crate
Enter Room 1
Get Room 2 Key
Enter Room 2
Get Control Room Key
Enter Item Box Area 6
---
Inventory upon leaving Item Box 6:
Red Book
Hand Gun
Control Room Key
Magazines
---
---
Enter Room 1
Enter Control Room
Do Shark Puzzle
Get Bee Room Key
Enter Bee Room
Get Bee Spray
Kill Bees
Do V-jolt Puzzle
Enter Root Room (near Shark room puzzle)
Use V-jolt
Enter Bee Room
Get Room 3 Key
Enter Room 3	
Do Book Puzzle
Enter Big Plant Room
Get Helmet Key
Do Sliding Wall Puzzle
Get Medal
Power Elevator
Enter Kitchen Elevator
Get Battery
Enter Item Box Area 7
---
Iventory upon leaving Item Box 7:
Hand Gun
Assault Shotgun
Helmet Key
Battery
Crank 1
---
---
Do Deer Head Puzzle
Get Red Jewel Only!
Enter Mirror Hall
Kill Snake 2
Get Medal 2
Enter Mirror Room
Get Jewel Box
Get Broach Key
Enter Family Crest Room
Get Umbrella Coin
Use Battery
ReFill Water
Enter Cave
Get Crank 2
Enter Item Box Area 8
---
Inventory upon leaving Item Box 8:
Crank 2
Assault Shotgun
Umbrella Coin
---
---
Do Cave Puzzles
Kill Black Widow
Do Statue Puzzle
Use Elevator
Do Flame Thrower Puzzle
Get Umbrella Ring
Enter Cabin
Enter Mansion
Get Umbrella Medal
Enter Big Doors under Stairs
Enter Item Box Area 9
---
Inventory upon leaving Item Box 9:
Magnum
Magnum Bullets
Eagle Medal
Wolf Medal
Health
---
---
Let Barry Die
Get Barry’s Magnum
Push Stones (Don’t shoot her off, its faster and less ammo.)
Use Medals
CHANGE DISKS
Enter Item Box Area 10
Hint #3:  Use the Incendiary Rounds on the Zombies
---
Inventory upon leaving Item Box 10:
Health
Magnum
Magnum Bullets
Barry’s Magnum
Grenade Launcher
^(Incendiary Rounds)
---
---
Use Computer (know the codes before-hand)
Get Key (know the code before-hand)
Get Capsule
Fill Capsule
Fix Elevator
Kill Tyrant (use Barry’s Magnum)
Get Key 2
Escape the Mansion
---
---

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