Resident Evil - Strategy Guide (Page 11)
Below are the cheat codes, hints and help for Resident Evil - Strategy Guide (Page 11).
We're about to fight a boss, so I would recommend that you save. Leave. ======================= East Stairway ======================= Run up the stairs and go down to the end of the hallway at the right and take the door at the end. ======================= Old Hallway ======================= Run to the other end of the hallway and take the door at the end. ======================= Main Hall ======================= Enter the double doors on the other side of the mansion. ======================= Dining Hall 2F ======================= Go right and take the first door you come upon. ======================= Mirror Hallway ======================= There are some zombies here. One is that stupid zombie in front of the mirror, and another is that Crimson Head from a while ago. If you shoot the stupid zombie in front of the mirror first, you can see the Crimson Head in the mirror. Creepy. Kill them both. Run to the very very end of the hallway and take the door to the Knight Corridor. ======================= Knight Corridor ======================= It's well-hidden, but there's another room up here. Run around the key on the ground and to the door down the hall behind it. Unlock, discard, and go through. ======================= Library ======================= Run forward and grab the 2 GREEN HERBs...you'll probably need them. Run ahead. _Cutscene_ ////////////////////////////////// ********************************** Boss: Yawn 2 Difficulty: Medium ********************************** \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Turn around quickly and run like ur butt's on fire down the ladder and toward the bookcases. This boss isn't too hard if you know how to beat him. |-------------------------------| | |-| | | |-| | | | | | | =B= | | =O= | | =O= | | =K= | | =S= | | =H= | | =E= | | =L= | | =F= | | | | | | | |-------------------------------| Yawn will follow you around the bookcase, but you can run faster than he can slither, so you can run around the bookshelf, then wait for his head to come around, then shoot him, and then repeat. Eventually, he will die. _Cutscene_ Looks like Capcom went cheap on us. No matter where you kill him, he dies there. Grab the book that fell off the bookshelf when he threw himself into it. It's the LAST BOOK VOL.2. Examine the pages for the MEDAL OF WOLF. Now go back up the ladder and out the door at the end of the hallway. ======================= Knight Corridor ======================= Run down the hall, down the stairs and out the door. ======================= Mirror Hallway ======================= Run around the corner and take the door in the middle of the wall. ======================= West Stairway ======================= Run down the stairs and into the save room. ======================= Mansion Drug Room ======================= You need: SHOTGUN SHOTGUN SHELLS BATTERY SQUARE CRANK Save if you want and leave. NOTE: More thanks to Matthew Kruger for finding a mistake here concerning me telling you to pull out your non-existent GRENADE LAUNCHER. ======================= West Stairway ======================= Go up the stairs and out the door that leads to the Dining Hall 2F. ======================= Dining Hall 2F ======================= Take the double doors at the other side of the room. ======================= Main Hall ======================= Take the single door across from you on the other side of the room. ======================= Old Hallway ======================= Take the door past the big steel double doors. ======================= East Stairway ======================= Run down the stairs and take the door formerly known as the "piece of crap door." ======================= Family Portrait Room ======================= Yes, we're leaving the mansion AGAIN. Take the door at the end of the small hallway. ======================= Outer Path ======================= Enter the blue door at the end. ======================= Supply Shed ======================= The double doors. ======================= Cerberus Walkway ======================= Run across the room, up the small set of stairs and through the double doors. ======================= Pool ======================= Down the ladder, across, up the ladder, and onto the elevator. ======================= Waterfall Viewing Point ======================= Use the BLUE HERBs here if you got poisoned by that evil snake. Run to the southeast corner of this room and put the BATTERY in its place. Now ride the elevator. ======================= Cerberus Walkway ======================= Run back to the Pool. ======================= Pool ======================= Use the SQUARE CRANK on the hole to the west of the pool to return the water to the pool. Now leave. ======================= Cerberus Walkway ======================= You've got an elevator to use now, you are definitely too cool for ladders and snake-filled walkways. Run to the elevator at the end of the hallway to the west and use it. ======================= (Former) Waterfall Viewing Point ======================= Run over to the waterfall only to discover it's not there. Run down the walkway it was in front of and use the ladder at the end. ======================= Courtyard Save Hall ======================= Grab the BLUE HERB on the floor, then continue down the tunnel to the item box and typewriter. There's an INK RIBBON by the typewriter. All you need now is the ASSAULT SHOTGUN and SHOTGUN SHELLS. NOTE: If you continue down the hall you'll find a hole for a crank but it's hexagonal. Our SQUARE CRANK will not help us anymore. Enter the door beside the ladder. ======================= Dark Tunnel ======================= Run to the boulder at the end of the tunnel leading south and check it for some SHOTGUN SHELLS. Now head down the other tunnel to the door at the end. ======================= Elevator Tunnel ======================= Grab the GREEN HERB in front of you, then grab the HANDGUN MAGAZINE from the floor by the elevator shaft. Now run toward the end of the south end of this tunnel. Grab the HANDGUN MAGAZINE, then proceed through the door. ======================= Enrico Tunnel ======================= Run to the end of the hallway. _Cutscene_ Check his body for the CRANK. Examine the end, its the HEXAGONAL CRANK. Just what we needed. Dodge the Hunter that comes through the door on the way out, then enter the only door here. ======================= Elevator Tunnel ======================= Take the big rusty door you used to get in here in the first place. ======================= Dark Tunnel ======================= Dodge the Hunter that came while you were gone, then take the only other door here. ======================= Courtyard Save Tunnel ======================= Drop everything but the HEXAGONAL CRANK. I strongly recommend you save here, as the going gets pretty tough soon. Use the HEXAGONAL CRANK on the hole, grab the GREEN HERB beside the door, then proceed through. NOTE: If you want to skip fighting a boss that really isn't very hard, bring the SURVIVAL KNIFE along. ======================= Boulder Tunnel 1 ======================= Grab the FLAMETHROWER off the hooks on the wall. Rock on. Run up to the boulder, check it. Hmm. It looks like we can't pass through. Let's try something different. Turn around and go back to the door you came in through, but don't go through. ACK! Don't just go! RUN! RUN LIKE YOUR LIFE DEPENDED UPON IT to the door you came in. If you didn't make it, you died and need to try again. If you did, congratulations. Run to the end of the tunnel where the boulder was. There's some SHOTGUN SHELLS. Make sure the FLAMETHROWER is equipped, then run through the doors the boulder revealed. ======================= Spider Battle Room ======================= I couldn't really think of a good name for him, so he's the Giant Spider. _Cutscene_ ////////////////////////////////// ********************************** Boss: Giant Spider & Friends Difficulty: Easy ********************************** \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ He's really big, but he's not very hard. Fire, then run around him and fire again. Watch out for his charge move. His friends can hurt you too, so watch out. The best time to shoot him is when he's shivering and moving back and forth. Move out from in front of his mouth, first, though. He takes about 50%-80% of your fuel. NOTE: If you decided to not listen to me and bring the SURVIVAL KNIFE along to avoid fighting the boss, run to the double doors on the other side of the room and use the SURVIVAL KNIFE to cut the spider webs away from the door. If you listened to me and killed the boss, ignore his friends then grab the sparkling SURVIVAL KNIFE that you've probably seen while fighting him. Use it to cut the spider webs away from the double doors you didn't use to enter. Either way, proceed through. ======================= Short Tunnel ======================= Run to Chris's left. Grab the MAP OF THE COURTYARD B1. There's 2 BLUE HERBs and a GREEN HERB, but seriously, only take what you're gonna use now. Put the FLAMETHROWER on the hooks at the end, then go through the door. ======================= Boulder Tunnel 2 ======================= Run to where the hexagonal hole is. NOTE: You are about to have to run from a large boulder. You have two choices: 1. Run into the nook on the left that you will create by using the HEXAGONAL CRANK (RECOMMENDED). 2. Run back to the tunnel where you came in (NOT RECOMMENDED). Use the HEXAGONAL CRANK three times, then do one of the things above. This boulder is a bit harder to avoid than the last, so if you die, you'll need to go back in the walkthrough and get back here again. Run into the door which is now accessible thanks to your turning the tunnel. ======================= Goddess Statue Room ======================= -----Goddess Statue Puzzle----- Run to the northwest corner of this room. If you look to the left of the torch you can see a strange person-size different colored block in the wall. You need to push the statue in front of that. Now use the HEXAGONAL CRANK on the hole here. The statue should now be pushed out toward the center of the room. Now use the HEXAGONAL CRANK again. Now you can push the statue onto the circular rotating thing in the middle of the room. So do that, then do it again. Now the statue is facing the correct direction. Push it in its place beside the other one to complete the puzzle. Grab the CYLINDER from the hole in the wall that just opened, then exit the room. ======================= Boulder Tunnel 2 ======================= Run to where the boulder was and, again, there's an item it was hiding. It's a FIRST AID BOX with FIRST AID SPRAY inside. Now exit via the door at the other end of the tunnel. NOTE: Whoever cleverly put an item BEHIND the boulder must be pretty smart. ======================= Short Tunnel ======================= Grab the FLAMETHROWER (you might have to use an item before you need it), then take the only other door here. ======================= Spider Battle Room ======================= Take the only other exit here. ======================= Boulder Tunnel 1 ======================= There's a Hunter here, so use the remains of your fuel to kill him. Then set the FLAMETHROWER on the hooks and leave. ======================= Courtyard Save Tunnel ======================= You need: ASSAULT SHOTGUN SHOTGUN SHELLS Full-healing item CYLINDER Take the door beside the ladder. ======================= Dark Tunnel ======================= Take the only other door here. Watch out for the Hunter. ======================= Elevator Tunnel ======================= Look at your map. Go to the place in the east side of the tunnel. Take the CYLINDER out of the panel. -----CYLINDER SHAFT Puzzle----- Whip out the SHAFT (tee hee). Combine it with the CYLINDER. Now you have the CYLINDER SHAFT. Examine the CYLINDER SHAFT. Turn it six times. It displays: IV II III I 4 2 3 1 Now place the CYLINDER SHAFT into the panel. As displayed on the CYLINDER SHAFT, push the buttons in this order: 4, 2, 3, 1. This restores power to the elevator and completes the puzzle. All these cylinders and shafts. You'd think the creator(s) could think of more creative names. Run over to the elevator and push the switch. ======================= Elevator Landing ======================= Take the white door closest to you. ======================= Lisa Trevor Tunnel ======================= Look at your map. Soon you will approach a fork. You can go left or right. If you go left, Lisa Trevor will be there. However, if you go right, she'll be there too. :-\ When you get to the fork, go right. Then when you see her, go left. Then proceed down the tunnel. Grab the RED HERB and GREEN HERB at the top of the stairs and go through the door in the small corridor. ======================= Storage Area ======================= Keep going until the camera view switches to a large pile of boxes with metal poles beside them and sparkles on top. Climb up onto the lowest box on the left side, then climb up the box behind it. There's a FLASH GRENADE, MAGNUM ROUNDS, and a HANDGUN MAGAZINE. Now climb back down and run to the box on the ground. Push it onto the suspended platform. Then, start up the device to send the box back to the Elevator Landing. Leave via the way you came in. ======================= Lisa Trevor Tunnel ======================= Same deal as last time. She'll be on whichever side you choose to go. Just choose a side and go the other. Proceed through the door you originally used to get in here. ======================= Elevator Landing ======================= Run forward. Run to the item box toward the end of the wooden planks and make sure your inventory consists only of the ASSAULT SHOTGUN and a Full-healing item. Now climb down the ladder and push the box toward the red light. Then push it into the hole just past the red light. Now check the red light and press the switch. Jump down into the hole to get the... BROKEN FLAMETHROWER! :-\ How helpful. Actually, it is. Go back up the ladder and out the door to the Lisa Trevor Hallway. ======================= Lisa Trevor Hallway ======================= Run to the fork, and at the fork, fake left, then go right. Lisa Trevor will follow you. You should see a lever here. Pull the lever to reveal hooks beside the locked door on the map. Now you need to run past Lisa Trevor. Use your healing item if you need to. After you get to the hooks, put the BROKEN FLAMETHROWER on them, and enter the door. ======================= Home of Lisa Trevor ======================= Run around the table and down the stairs into the water. Run through the water and past the snakes. Then go up the stairs and you'll find yourself right in the middle of her bedroom. Take the DAGGER from her bed and then take the JEWELRY BOX from the candlelit desk. Examine it to get the STONE RING! Yes! You also get A FAMILY PICTURE and NOTES. Now climb up the ladder and go right. Take the GREEN HERB and BLUE HERB at the end of the hall, then go to the other end of the hall and climb up the ladder. ======================= Cottage ======================= Ha! Now we're back here. Pull the METAL OBJECT out of the item box and combine it with the STONE RING for the STONE & METAL OBJECT. Now organize your inventory: ASSAULT SHOTGUN SHOTGUN SHELLS Full healing item STONE & METAL OBJECT Save if you want, and leave out the front door. ======================= Cottage Path ======================= Follow the long path to the gates to the Cemetery. If you didn't kill the zombie before, he's still here. If you did, ha, he's a Crimson Head. ======================= Cemetery ======================= Hey! This is the first and only time in the game when there are zombies in a place where there are graves. Kind of weird. The crows are gone, so run to your heart's content! Just run past the zombies, you don't need to kill them. ======================= Weathervane Pass ======================= Run past the weathervanes to the door at the end. ======================= Supply Shed ======================= Exit via the blue door. ======================= Outer Path ======================= Take the STONE & METAL OBJECT from its place on the wall and exit using the only other door here. ======================= Family Portrait Room ======================= Take the door that leads to the Stained Glass Window Display. ======================= Stained Glass Window Display ======================= Take the door at the end. ======================= Graveyard ======================= Run up the stairs and through the door at the top. ======================= Main Hall ======================= Run down the stairs, then walk around and under the stairs to see gates. Place the STONE & METAL OBJECTs in their place here and go through. I think we all know what that sound is. ======================= Altar Entrance ======================= Organize your inventory like this: ASSAULT SHOTGUN SHOTGUN SHELLS Full healing item Full healing item MEDAL OF EAGLE MEDAL OF WOLF Now SAVE and run down the stairs horribly illustrated by your map. Then run across the wooden floor and enter the door at the end. ======================= Lisa Trevor Battle Room ======================= Run down the stairs and go down the ladder. _Cutscene_ ////////////////////////////////// ********************************** Boss: Lisa Trevor Difficulty: Medium/Hard ********************************** \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Wesker will help to distract Lisa. You need to push each of the four stones off of the platform. However, you have to also watch Al, because she can knock him into the abyss. Push the ones closest to you off first, then push off the ones further away. Shoot her if she starts walking toward Al. I would re-do it if Wesker dies. _Cutscene_ Now check the coffin for A FAMILY PICTURE. Go through the doorway that just opened and take the elevator at the end. ======================= Pool 2 ======================= Run to the north side of the pool and put the MEDAL OF WOLF into place. Now, put the MEDAL OF EAGLE into place on the south side of the pool. _Cutscene_ How convenient. The stairs are on the east side of the pool. Go down them, then use the elevator. Switch your discs. Congratulations. ======================= Laboratory B1 ======================= Run to the ladder beside the big steel doors. ======================= Lab Entrance ======================= Grab the INK RIBBON on the floor. All you need is the ASSAULT SHOTGUN and your SHOTGUN SHELLS. Take the doors here. ======================= Lab Stairway ======================= NOTE: If you have 5 FLASH GRENADES or more, just let the zombie on this floor grab you and let the FLASH GRENADE do its job. There's only 5 zombies left in the game including the ones in this room. There are two zombies here. One is on this floor, the other is coming up the stairs. The one coming up the stairs, however, will not grab you, but will barf all over you. You'll have to shoot him. Kill them both and then take the 3 GREEN HERBs beside the stairs. Run down the hall opposite the stairs and grab the MO DISK from the desk. Run back to the Save Room. ======================= Lab Entrance ======================= Drop off everything but your ASSAULT SHOTGUN and your SHOTGUN SHELLS. Save if you want and leave. ======================= Lab Stairway ======================= Run down the stairs and open the doors. ======================= Square Corridor ======================= There are two zombies here. One is right in front of you and the other is down the tunnel to Chris's left. Kill them both*, then take the double doors beside the ones you used to enter.
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