Resident Evil - Strategy Guide (Page 08)
Below are the cheat codes, hints and help for Resident Evil - Strategy Guide (Page 08).
Yep. You're here now. But, we want to go to Richard's Little Hallway again. Go up the stairs and out the door at the end. ======================= Dining Hall 2F ======================= Take the double doors at the end. ======================= Main Hall ======================= The door opposite you. ======================= Old Hallway ======================= Enter the next door you see. ======================= Richard's Little Hallway ======================= Heh heh. There's a zombie here. He's kinda stupid though. Just run around the pole to take him out easily. Take the GREEN HERBs if you want, but you're gonna have to waste them in order to carry items in the near future. Now take the only other door here. ======================= Simple Hallway ======================= The zombie here is down the hall. You should definitely kill him. Now go to the door at the very end of the hall. There's a FLASH GRENADE in the corner opposite the door. Now go in the door. ======================= Small Dining Room ======================= Even in the darkness, you can see an unlit candlestick. Light it using the LIGHTER. There are some SHOTGUN SHELLS in the southeast corner of the room, and a HANDGUN MAGAZINE on the table. See that display case against the wall? Push it away to reveal a hidden room. There's a zombie in here (?), so I recommend you run in, do a 180, then run out. The zombie will now be chasing you, but you can easily take him out due to the protection of the table. Now check the display case inside the hidden room. You'll get the MUSICAL SCORE. Now leave the room. ======================= Simple Hallway ======================= Take the door you originally used to get in here. ======================= Richard's Little Hallway ======================= Use the only other door here. ======================= Old Hallway ======================= Run past the big steel doors, then take the first door you come to. ======================= East Stairway ======================= Run down the stairs and into the save room. ======================= East Save Room ======================= Here's what you need: HANDGUN HANDGUN MAGAZINE MUSICAL SCORE SWORD KEY ARMOR KEY Now leave. NOTE: Sorry for leaving out the ARMOR KEY guys. Thanks to Matthew Kruger for pointing that out. ======================= East Stairway ======================= Run up the stairs and through the door at the end of the hall to the right. ======================= Old Hallway ======================= Run to the other end of the hallway and take the door at the end. ======================= Main Hall ======================= Run down the stairs and take the double doors to the Dining Hall. ======================= Dining Hall ======================= Enter the only other door here. ======================= Kenneth Hallway ======================= There's a zombie down the hall to Chris's right. Kill him before he gets close, then unlock and enter through the door down the stairs at the end of the hall. ======================= Kitchen ======================= Run forward and grab the sparkle on the shelf. It's the (final) OLD KEY. There's a DAGGER on the side of the table closest to you, and a HANDGUN MAGAZINE on the other side. Now leave the way you came in. _Cutscene_ Kill 'em if you're bored, otherwise just leave. ======================= Kenneth Hallway ======================= Now run up the stairs and down the hall. Unlock and take the first door you come to. ======================= Piano Room ======================= There's an INK RIBBON on the counter in the back of the room. Run down the hall on the other side of the piano and push the bookshelf out of the way. This will reveal the MUSICAL SCORE. Combine the MUSICAL SCORE with the MUSICAL SCORE for the amazing... MUSICAL SCORE! Woo hoo! Now run over to the piano and use it. _Cutscene_ Say yes, and she will practice. Now leave. ======================= Kenneth Hallway ======================= Take the door to the Dining Hall. ======================= Dining Hall ======================= Run around the far side of the table and pick up the BLUE GEMSTONE from the remains of the statue. Then leave via the double doors. ======================= Main Hall ======================= Go up the stairs and take the single door on the northeast corner of the room. ======================= Old Hallway ======================= Take the door past the big steel double doors. ======================= East Stairway ======================= Run down the stairs and to the save room. There's a note here. "I left some bullets in the room on the right. I'll go ahead and look for a way out." -Wesker- Thanks, Al! Enter the save room. ======================= East Save Room ======================= Well shave my back and call me Shirley! There's 2 FIRST AID SPRAYs, 2 HANDGUN MAGAZINEs, and SHOTGUN SHELLS. We're making a quick trip, then returning, so I recommend not saving til we get back. All you really need is the ARMOR KEY. Leave. ======================= East Stairway ======================= Go up the stairs and go left. Take the first door you see. ======================= Deer Head Room ======================= Take the GREEN HERB and RED HERB. Then take the door to the deer's left. ======================= Small Bedroom ======================= Here, there's an OLD KEY, INK RIBBON, and a GREEN HERB (behind the bed). There's also a FIRST AID BOX, which contains a FIRST AID SPRAY. Now we need to make a quick trip back to the save room due to Capcom's brilliant item placement. So leave. ======================= Deer Head Room ======================= Take the door you used to come in here originally. ======================= East Stairway ======================= Go back down the stairs and into the save room. ======================= East Save Room ======================= All you need is the HANDGUN, HANDGUN MAGAZINE, and the OLD KEY. Now leave. ======================= East Stairway ======================= Back to the Deer Head Room. ======================= Deer Head Room ======================= Now take the door to the deer's right. Unlock it and enter. ======================= Insect Room ======================= Check the desk you can see from this camera angle for the RESEARCHER'S WILL. It's different from Jill's. Ha. We don't have to deal with Barry's idiocy. -----Fishing Puzzle----- Run to the frame beside the desk and grab the FISHHOOK. Then grab the FISHING LURE off of the frame to the right of the lab coat. Combine them to make the LURE OF A BEE. Now grab the BEE SPECIMEN off of the frame to the left of the door. Put the LURE OF A BEE where the BEE SPECIMEN was. Then put the BEE SPECIMEN in the frame to the right of the lab coat. Then push the switch underneath. _Cutscene_ Pfft. That's kinda unrealistic. Oh well. Grab the WIND CREST and get out of there. You'll never come back to this room, so don't waste any ammo on the loser. ======================= Deer Head Room ======================= Take the door that leads out. ======================= East Stairway ======================= At this point I recommend you run to the end of the hall and into the Fireplace Room. ======================= Fireplace Room ======================= Grab the RED HERB and 2 GREEN HERBs here if you didn't pick them up earlier. Now leave. ======================= East Stairway ======================= Run down the stairs and into the save room. ======================= East Save Room ======================= You'll need: HANDGUN HANDGUN MAGAZINE ARMOR KEY BLUE GEMSTONE Now save if you want and leave. ======================= East Stairway ======================= Run up the stairs and take the door at the end of the hallway to the right. ======================= Old Hallway ======================= Run to the other end of the hallway and take the door there. ======================= Main Hall ======================= Take the double doors on the other side of the room. ======================= Dining Hall 2F ======================= Run to the door furthest away from you. ======================= West Stairway ======================= Run down the stairs, then take the door at the very end of the hallway. ======================= Dark Corridor ======================= Take the FLASH GRENADE from the table in front of you, then go down the hall to Chris's right. Then you'll see a hall on Chris's left. Go down it and grab the DAGGER. Then take the door here. ======================= Tiger Room ======================= Even smaller than the Easy Squeezie Lemon Peezie Room, this room contains only a tiger. Place the BLUE GEMSTONE in its eye. It'll revolve and give you some SHOTGUN SHELLS. Now leave. ======================= Dark Corridor ======================= Run out of the mini-hall, then take the door a little ways down the hall. ======================= Keeper's Bedroom ======================= Grab the HANDGUN MAGAZINE off the Keeper's bed, then check out the KEEPER'S DIARY on the desk. It's rather disgusting, especially if you try to picture parts of it. Anyway, turn around and open the closet in front of you. Yeah, there's a zombie. I bet you didn't see that coming. He's pretty hard to kill in this small place, so I recommend you grab the OLD KEY he was guarding, then leave as quickly as possible. Hey! There's another zombie that appeared out of nowhere. Oh well. Leave. ======================= Dark Corridor ======================= Well, we're gonna need to drop off some items before we can continue. So take the door toward the northwestern end of the hall. ======================= West Stairway ======================= Jump into the Save Room. ======================= Mansion Drug Room ======================= You need: HANDGUN HANDGUN MAGAZINE ARMOR KEY OLD KEY Now leave. ======================= West Stairway ======================= Run to the end of the hall and enter the door here. ======================= Dark Corridor ======================= Run to the end of the hall to the right, unlock the door, and exit through it. ======================= Kenneth Hallway ======================= There's probably a Crimson Head here. Stay toward his left and he'll continually miss you. Crimson Heads really aren't THAT hard, but they are pretty scary. Take the door close to you that leads to the Dining Hall. ======================= Dining Hall ======================= Run over to the fireplace and grab the EMBLEM. It's just above it. Now leave via the same way you came in. ======================= Kenneth Hallway ======================= Run down the hall and enter the Piano Room where Rebecca is practicing. ======================= Piano Room ======================= _Cutscene_ Run into the secret passage and grab the sparkle. It's part of TREVOR'S DIARY. Now take the GOLD EMBLEM, and put the EMBLEM in its place. How original. Now run out of the room. NOTE: Our buddy George's diary mentions how he must survive by remembering the puzzles. He states a few, Tiger Eyes and Gold Emblem. Well, the Tiger Eyes only gives you SHOTGUN SHELLS and an item that is not necessary for survival. So, he wouldn't need to complete the Tiger Eyes puzzle to survive. Sorry, sometimes I just hafta be literal. ======================= Kenneth Hallway ======================= Run back toward Kenneth, and take the door on Chris's left. ======================= Dining Hall ======================= Now put the GOLD EMBLEM where the EMBLEM was. I smell a puzzle! -----Grandfather Clock Puzzle----- If you haven't already, put the GOLD EMBLEM in the indentation above the fireplace to start the puzzle. Examine the portrait next to the clock. The short sword has been thrust into the breast of one knight, while the long sword has pierced the head of the other. Now check the clock. lets get the long hand (large gear) to pierce the head (helmet). The short hand is already on the armor, so all we have to change is the large gear. Turn it right twice. I'm not sure if I got that right, but either way, turning the large gear right twice will solve the puzzle. I wasn't too good at explaining that one. Oh well. Grab the MANSION KEY from the newly-revealed hole in the wall. Examine it, it's the SHIELD KEY. Amazingly enough, this key unlocks only one door. Oh well. Leave through the double doors. ======================= Main Hall ======================= Take the double doors at the other side of the room. ======================= Woman Drawing Water Room ======================= Take the white door on the other side. ======================= Ornamental Plate Walkway ======================= Well crap. Because of the strange, enchanted way I wrote this walkthrough, you won't have to fight Cerberus in this hallway. Normally, you would. Anyway, take the door at the end. ======================= Zombie Window Room ======================= Unlock the metal door on Chris's right, and enter. ======================= East Path ======================= There's a bunch of herbs here, but due to Capcom's brilliant idea to give Chris 6 item slots and my idea on the best way to take you through the game, you're gonna have to either completely ignore them, or come back and get them later. Grab the white and green bag toward the end of the path and against the wall. It's the CHEMICAL, and to be more specific (examine it), the HERBICIDE. Now leave. NOTE: To be more specific, there's 2 GREEN HERBs and 3 RED HERBs. ======================= Zombie Window Room ======================= Now, you will find out what inspired the name. You need to get to the double doors on the other side of the room. So run there. I recommend you ignore the zombies, as you won't need to come back through here again. NOTE: Hmm. I never noticed this before, but if you didn't kill the zombie in the bathroom, he comes out to get you. Ignore him, too. ======================= Family Portrait Room ======================= Run forward. If you were slow, there's a Crimson Head. Take him out from a distance, as when you run forward, one of the zombies from the Zombie Window Room will come to get you. Kill both of the pansies, then unlock, discard, and proceed through the door in the southwest corner of the room. ======================= Stained Glass Window Display ======================= -----Stained Glass Window Puzzle----- Not that hard. You just have to make the colors of the accesories worn by the people in the stained glass the same as the princess at the end of the hall. Push the first switch under the painting of the valiant. It should turn it orange. Then run around to the other side and push the switch under the picture of the saint that is currently yellow. It changes it green. Now continue to the red stained glass depicting a sage. Push the switch to make it purple. Now push the button under the picture of a princess at the end of the hall. This raises the wall. Oh boy! Another DEATH MASK! Examine it, it's the MASK W/OUT MOUTH. Now use the (final) OLD KEY to unlock the door here. No more OLD KEYs for us! Enter. ======================= Graveyard ======================= Well, that's a handy little shortcut. Check out your map. If you look toward the northwestern side of this area, you can see a box. If you check the northwestern corner of this northwestern box, you can get some SHOTGUN SHELLS. Now get out of your map, get the SHOTGUN SHELLS, and run up the stairs and into the door to the mansion. ======================= Main Hall ======================= Run up the stairs and take the double doors. ======================= Dining Hall 2F ======================= Take the door furthest away from you. ======================= West Stairway ======================= Take the door to the save room at the bottom of the stairs. ======================= Mansion Drug Room ======================= _Cutscene_ If you're low on health, say yes. If not, don't worry about it. _Cutscene_ Man, it's amazing how much turning your arm a little bit can help. Here's what you need: HERBICIDE Yep, that's it. Save and leave. ======================= West Stairway ======================= Take the door at the very end of the hall. ======================= Dark Corridor ======================= Run down the corridor straight ahead of you, then take the door at the end. ======================= Indoor Garden ======================= Run forward. Whoa, that must be the wierdest looking plant in the game. (Snicker) Anyway, run over to the open water tank. Use the HERBICIDE here, then pump the water to the RED side. You'll be sorry if you choose the green side. _Cutscene_ Now run to where that evil plant was to find another DEATH MASK! Yay! It's the MASK W/OUT EYES. Now grab the _whopping_ 5 GREEN HERBs. Leave. ======================= Dark Corridor ======================= Because of your amazing walkthrough writer (DjSiXpAcK14), you have no weapon. If zombies *happen* to crawl through the windows, then you should run back to the door that leads to the West Stairway. Now go. ======================= West Stairway ======================= Take the door to the save room. ======================= Mansion Drug Room ======================= Hmmm. I think it's about time we fight a boss. Or two. Organize your inventory like this: DEATH MASK W/OUT EYES DEATH MASK W/OUT MOUTH DEATH MASK W/OUT ALL SHIELD KEY SHOTGUN SHOTGUN SHELLS If you picked up all the SHOTGUN SHELLS I told you about, you have 24 shots, plus the 6 in your gun. Leave. NOTE: Don't forget to equip the SHOTGUN. ======================= West Stairway ======================= Run up the stairs and take the door to the Dining Hall 2F. ======================= Dining Hall 2F ======================= Take the double doors. ======================= Main Hall ======================= Take the single door across the room. ======================= Old Hallway ======================= Take the first door on your right. ======================= Richard's Little Hallway ======================= Ha. Your first chance to test out your SHOTGUN. There's probably a Crimson Head here. He should only take 2 shots, but make sure he's dead. Then take the other door. ======================= Simple Hallway ======================= When I came through here the first time, I shot off the zombie's head, but if you didn't, he's probably a Crimson Head. Introduce the loser's head to BETSY (a.k.a. SHOTGUN), then unlock and proceed through the door at the top of the small staircase. ======================= Yawn Battle Room ======================= Gosh, that just makes me sleepy (*CYMBAL CRASH* Thank you very much).
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