Resident Evil - Strategy Guide (Page 07)
Below are the cheat codes, hints and help for Resident Evil - Strategy Guide (Page 07).
_Ending Cutscene_ _Credits_ You'll see some shots from Chris's game during the credits. NOTE: Is it just me, or is it just a thing about Resident Evil games that no super-zombie is dead until you personally see it blow up into a million pieces? Oh well. NOTE: You now get the COSTUME KEY. It is placed in the item box, so if you decide to play as Jill again you can change her costume. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= 7. Walkthrough for Chris =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= -----Intro----- I seemed to have frequent problems with walkthroughs not including all the files or items. So, this walkthrough is for the EASY difficulty level. However, this walkthrough can be used with other difficulty levels. You can do this by pushing the Z button during play. If the room you are in is highlighted in gray, you have found all the items or files. If it is red, you have not found all the items or the files. I'm trying to make this walkthrough the best out there, so I'm going to list every item found in every room. If I miss something, feel free to E-mail me. _Cutscene_ Barry isn't here, but Jill and Wesker are. NOTE: If you look closely, you can see that Chris actually does have a gun in the cutscene. ;-) ======================= Main Hall ======================= _Cutscene_ ======================= Dining Hall ======================= There's INK RIBBON on the table in front of you. Now run to the other side of the room and go through the door to your right. Go through the door to your right. ======================= Kenneth Hallway ======================= Run down the hall to Chris's left. _Cutscene_ What the heck?! Don't waste any ammo on it, just run back through the door you came in through! We have to report this to Wesker. ======================= Dining Hall ======================= Run back through the double doors. ======================= Main Hall ======================= _Cutscene_ You got the HANDGUN! Equip it. Now you can take out that zombie that tried to eat you. But first, go through the double doors opposite the doors you came from. ======================= Woman Drawing Water Room ======================= Ahh...your first puzzle! -----Statue Puzzle----- See that dresser thing in front of the doorway? Push it to the right once, then get behind it and push it up against the tall statue in the middle of the room. Now, walk up against it and push the A button to climb on top of it. Finally, grab the sparkle out of the pot to receive a MAP OF THE MANSION 1F. NOTE: To view your map, you can either press the Z button or select it on the menu. Now, lets see whats in that walkway the dresser was blocking. So run through, around the turn, and grab that sparkle on the shelf. It's a DAGGER. Now go out the way you came in. WHOA! A zombie! I wouldn't waste any ammo on him, just use your newly-acquired DAGGER on him and run out the door you came in. ======================= Main Hall ======================= Let's check out the door that was beyond the zombie that was eating Kenneth. Take the double doors on the left/west side of the room. ======================= Dining Hall ======================= You can save with the typewriter here if you want. Open the door at the other side of the room. ======================= Kenneth Hallway ======================= Run down to Kenneth's body and check it to get KENNETH'S VIDEO, which is filed and not considered an item. You can view it toward the end of the game. Now, go through the door past his body. ======================= Bird Cage Stairway ======================= Run down the hall and check the bird cage for a HANDGUN MAGAZINE. To the right of the stairs are two GREEN HERBs. Because Chris has 6 item slots opposed to Jill's left, only take the GREEN HERBs if you're going to use them. If you take them anyway, it's no big deal, you will probably just have to use them before you really need them. Now run up the stairs and through the door at the end. ======================= Mirror Hallway ======================= There are two GREEN HERBS on Chris's left, but again, only pick them up if you need them. From the door you came in, go (Chris's) right, then left. As the camera angle changes, you can see a zombie that must be pretty stupid since he hasn't seen you. What a loser. Why not take advantage of this? Alright. Run quickly to the right of the zombie and past him. He should jump at you, but he'll also miss. Now run down the hall and grab that sparkle attached to the statue. It's the GOLDEN ARROW. Now, examine it to remove the head. Now you have the ARROWHEAD. There's a HANDGUN MAGAZINE in front of the mirror, too. Continue down the hallway and unlock and go through the door to the right of the mirror. ======================= Dining Hall 2F ======================= There's a zombie here, but he's on the other side of the room. Run to Chris's left to reveal a sparkle. It's a DAGGER. Now continue to the double doors at the end. ======================= Main Hall ======================= Run down one set of stairs and through the door here. ======================= Graveyard ======================= Run down the steps and along the path to the picture depicting Cupid. Use the ARROWHEAD to make Cupid rise, revealing a long set of steps. Descend them. ======================= Death Mask Room ======================= Run across the room and under the coffin *shudders* to grab the BOOK OF CURSE. Examine the back of it to get the Mansion Key. Examine the Mansion Key to get the SWORD KEY. Now go back up the stairs. ======================= Graveyard ======================= Go up the stairs and back into the mansion. ======================= Main Hall ======================= Alright! Before we find the Death Masks, we need to get the ARMOR KEY. So run up the stairs and unlock the single door on the west side of the mansion with the SWORD KEY. Proceed through. ======================= Old Hallway ======================= Don't worry. This place looks scary, but in EASY mode, you'll never fight any zombies here. Run down the hall past the mysterious steel double doors to the stand with the WOODEN MOUNT on it. Pick it up, and go through the door at the end of the hall. NOTE: You may have to use up a GREEN HERB or MIXED HERBS to hold it. ======================= Study ======================= For now, you can't do anything, because you're Chris, and don't have many item slots. Leave through the only other door here. ======================= East Stairway ======================= Run forward quickly! There is a zombie beside you! Take him out with your HANDGUN. Unlock the door he was in front of but don't go through. There's another zombie at the bottom of the stairs, but let's forget about him for now. Run down through the door at the opposite end of the hall. ======================= Fireplace Room ======================= Use the WOODEN MOUNT on the strange design above the fireplace, then use the LIGHTER to start a fire. Now try to take back the WOODEN MOUNT, and you get a MAP OF THE MANSION 2F. Leave the HERBS there for now and leave the way you came in. ======================= East Stairway ======================= Now run down the hall to the stairs. You now need to take out the zombie at the bottom of the stairs. If you shoot at him from the top, it makes it a lot easier. Now grab the GREEN HERB at the bottom of the stairs and enter the room beside the stairs. ======================= East Save Room ======================= Grab the HANDGUN MAGAZINE by the lantern, and the BODY DISPOSAL file on the floor beside the lantern. There's also an OLD KEY next to the typewriter. Dump all your items in the item box. Now pick up the FUEL CANTEEN in front of the stepladder. Fill it up using the kerosene tank next to the door. Before you save, run outside and use your LIGHTER & FUEL CANTEEN to burn the bodies of the zombies in the East Stairway. Then fill up your FUEL CANTEEN again with some more kero. Now get out these items: HANDGUN HANDGUN MAGAZINE SWORD KEY INK RIBBON FUEL CANTEEN Now save on the type writer and dump the INK RIBBON in the item box. NOTE: Crimson heads appear 30min-60min and inhabit the body of a normal dead zombie. They are much stronger and faster, so you should do your best to kill only zombies you intend to burn, or have blown off their head (or leg). TIP: If you read the BODY DISPOSAL file, then you should know that after a certain amount of time, zombies come back to life stronger. According to the game, you have to either burn the body or shoot off their head, but actually, you can shoot off their leg, too. TIP: There are three ways to tell if a zombie is dead. 1. Walk up FAIRLY close to it and back up. If the zombie is alive, Jill will back up quickly. If it is dead, she will back up normally. 2. Face away from the zombie and press R. If the zombie is alive, your gun will point at it. 3. If you can see a pool of blood under the zombie, it's dead. If you can't, it's not. 4. If it plays scary music when a zombie opens a door or breaks through a window, it will stop when all the enemies in the room are dead. TIP: When fighting a Crimson Head, be sure to stay on their left. They're all right-handed! NOTE: Unlike Jill, the cheater, Chris can't cheat for flame rounds. Thus, Chris will have to use the FUEL CANTEEN & LIGHTER to prevent Crimson Heads from coming. Alright. Now exit the room through the only door. ======================= East Stairway ======================= Run up the stairs, and take the door at the end of the hall to your right. ======================= Old Hallway ======================= Now take the door to Chris's right, the one that leads to the Study. ======================= Study ======================= Run over to the desk with the chess board. Here you can find a DOG WHISTLE, A CRUMPLED MEMO, and a HANDGUN MAGAZINE. Now check the other desk in this room for the BOTANY BOOK. Then take the same door you used to come in. ======================= Old Hallway ======================= Use the door at the other end of the hallway. ======================= Main Hall ======================= Take the double doors on the other side of the room. ======================= Dining Hall 2F ======================= There's a zombie running around here. Kill him dead, then run to the middle of the south side of the room. There's a blue statue here. Push it off the edge. Now incinerate the body of the zombie you just killed. Take the single door furthest away from the door you used to enter. You should have to unlock it first. ======================= West Stairway ======================= This is probably the easiest room to kill zombies in. There's one zombie down the hall where the camera appears to be positioned and the other is coming up the stairs. They'll try to walk around the stairs, so shoot them before they get to you. Now run down the hall where the first zombie was. Unlock the door, but don't go through. Instead, run down the stairs and take the door beside them. ======================= Mansion Drug Room ======================= Ditch the DOG WHISTLE, pull out the OLD KEY, then leave. ======================= West Stairway ======================= Run to the end of the hall, Then, unlock the door on the right and proceed through. ======================= Tiny Bedroom ======================= Here, you can find a FLASH GRENADE, BROKEN SHOTGUN, and INK RIBBONs. There's also a kerosene tank here. Refill your FUEL CANTEEN, grab all the items, and leave. ======================= West Stairway ======================= At this point, you should incinerate the bodies of the zombies here, including the one outside the door to the Mansion Drug Room. Refill your FUEL CANTEEN, then stop back in the Mansion Drug Room beside the stairs. ======================= Mansion Drug Room ======================= Here's what you need: HANDGUN HANDGUN MAGAZINE SWORD KEY BROKEN SHOTGUN Save if you want. Now leave. ======================= West Stairway ======================= Run up the stairs and take the door that leads to the Dining Hall 2F. ======================= Dining Hall 2F ======================= Take the double doors on the other side of the room. ======================= Main Hall ======================= Run down the stairs, then take the double doors on the east side of the mansion. ======================= Woman Drawing Water Room ======================= Take the white door on the other side of the room. You'll have to unlock it first. ======================= Ornamental Plate Hallway ======================= At this point, you should have a fairly high level of ammo. Run down the hall and... PING! What was that? Oh well. Push the piece of furniture across from that window for a DAGGER. Now run down the hall and push the plate display case closest to the door at the end for a HANDGUN MAGAZINE. Take the only other door here. ======================= Zombie Window Hallway ======================= Run down the hall until you can see a window. Now take the door on the right side of the screen. ======================= East Bathroom ======================= Check the bathtub and pull the plug. _Cutscene_ I recommend you just take the OLD KEY from the tub and leave, but kill the zombie if you insist, then leave. ======================= Zombie Window Hallway ======================= Run to the other side of the hallway and take the single door here. ======================= Easy Squeezie Lemon Peezie Room ======================= Why do I call it that? If you follow this walkthrough incorrectly and are not Jill (which you're not), you'll find out the hard way. Take the only other door here. ======================= Shotgun Room ======================= Ignore all items in this room except for the beloved SHOTGUN on the wall on the other side of the room. Take it, then use the BROKEN SHOTGUN in its place. Everyone loves the BROKEN SHOTGUN/SHOTGUN puzzle. Now you officially have the SHOTGUN and you won't get squashed, at least not in this part of the game. There's an INK RIBBON on the table here, and a DAGGER on the other end. Now leave. ======================= Easy Squeezie Lemon Peezie Room ======================= Proudly and 3-Dimensionally take the other door. ======================= Zombie Window Room ======================= Take the double doors in front of you. ======================= Family Portrait Room ======================= Take the single door beside the chair. ======================= East Stairway ======================= Enter the East Save Room. ======================= East Save Room ======================= You need: HANDGUN HANDGUN MAGAZINE DOG WHISTLE SWORD KEY OLD KEY Now save if you want and leave. ======================= East Stairway ======================= Run up the stairs, and take the door at the end of the hall to your right. ======================= Old Hallway ======================= Use the door at the other end of the hallway. ======================= Main Hall ======================= Take the double doors on the other side of the room. ======================= Dining Hall 2F ======================= Take the door furthest away from you. ======================= West Stairway ======================= Take the grey (gray?) door here. You'll have to unlock it first. ======================= West Balcony ======================= Use the DOG WHISTLE. This will cause 2 Cerberus to attack you. You need to kill them, then pick up the COLLAR of one of the dogs. Now push the switch on it to get a COIN. Examine the back to make it the IMITATION OF A KEY. Use the GREEN HERBs growing here if you got hurt, then run to the other side of the balcony. Unlock the door, but don't go through. Instead, take the door you used to enter. ======================= West Stairway ======================= Take the door on the other end of the hallway up here. ======================= Mirror Hallway ======================= Go toward the mirror at the far end of the screen, then turn right. There's a zombie here. If you haven't gone really fast through this walkthrough, he'll turn into a Crimson Head as soon as you pass over his body. We need to enter the door past his body, so run past his body to the door at the end. ======================= Knight Corridor ======================= Run up the stairs and around the bend to the key on the ground. Pick it up. -----Knight's Puzzle----- Not too hard. Pick up the MANSION KEY and set down the IMITATION OF A KEY. Examine the MANSION KEY, it's the ARMOR KEY. Now run down the stairs and out the door. ======================= Mirror Hallway ======================= Be careful, the Crimson Head is here. Use the door you used to come in here with before the Knight Corridor. It's in the middle a wall. ======================= West Stairway ======================= Run over to the stairs. Good lord. How pathetic. It's playing probably the scariest music in the game...for the easiest and least scary zombie in the game. Oh well. Shoot him dead. Now take the door to the Dining Hall 2F. ======================= Dining Hall 2F ======================= Take the double doors. ======================= Main Hall ======================= At this point, there's an outer walkway where Jill gets the (CHEATER) GRENADE LAUNCHER, but you can get a HANDGUN MAGAZINE, DAGGER, and if you fight Forest, who's a zombie now, two GREEN HERBs. If you DO decide to go here, I highly recommend you don't go past Forest's body, as all you'll get is a bunch of bites (that can't be avoided by the use of Defense Items) and those two GREEN HERBs mentioned earlier. The walkway is located at the southeast corner of the Main Hall. It also requires the ARMOR KEY to unlock. Either way, take the door in the northwest corner of the room that leads to the Old Hallway. ======================= Old Hallway ======================= Unlock and take the big steel double doors in the middle of the hall. ======================= Armor Puzzle Room ======================= -----Armor Puzzle----- Here's the deal. You have to push them in in the right order. This is the correct order: 1. Far-Right 2. Close-Left 3. Close-Right 4. Far-Left (Auto) Now press the switch on the pedestal to raise the grate. Grab the JEWELRY BOX, which happens to also be a puzzle. -----Jewelry Box Puzzle 1----- This is the simplest of the JEWELRY BOX puzzles. If you read on the top, it says "Sunlight will awaken me". Well, the sun has a two pieces of heart on it, and the moon has two bars on it. Sunlight will awaken it, so push the two heart switches on the other sides of the box to open it. Alright! A DEATH MASK! Examine the front, it's the MASK W/O ALL. Now leave. ======================= Old Hallway ======================= Now unlock and take the single door between the steel double doors and the door to the Main Hall. ======================= Richard's Little Hallway ======================= Run forward. _Cutscene_ ======================= Old Hallway ======================= Hm. What great graphics on his arm. Oh well. QUICK! Take the door to the Main Hall! ======================= Main Hall ======================= Take the double doors to the Dining Hall 2F. ======================= Dining Hall 2F ======================= RUN to the door furthest away from you. ======================= West Stairway ======================= Run down the stairs and into the Mansion Drug Room. ======================= Mansion Drug Room ======================= Quick! Ditch the DEATH MASK and the SWORD KEY in the item box, then grab the SERUM off the shelf beside the item box. Now leave. ======================= West Stairway ======================= Run up the stairs, around them, then out the door to the Dining Hall 2F. ======================= Dining Hall 2F ======================= Run to the double doors at the end. ======================= Main Hall ======================= Take the single door opposite you. ======================= Old Hallway ======================= ALMOST THERE! Run to the door that leads to Richard's Little Hallway. ======================= Richard's Little Hallway ======================= Run forward. _Cutscene_ ======================= West Stairway =======================
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