Resident Evil - Strategy Guide (Page 06)
Below are the cheat codes, hints and help for Resident Evil - Strategy Guide (Page 06).
=======================
Main Hall
=======================
Run down the stairs, then walk around and under the stairs to see gates.
Place the STONE & METAL OBJECTs in their place here and go through.
I think we all know what that sound is.
=======================
Altar Entrance
=======================
Organize your inventory like this:
GRENADE LAUNCHER
Full healing item
Full healing item
MEDAL OF EAGLE
MEDAL OF WOLF
Now SAVE and run down the stairs horribly illustrated by your map.
Then run across the wooden floor and enter the door at the end.
=======================
Lisa Trevor Battle Room
=======================
Run down the stairs and go down the ladder.
_Cutscene_
Should you give your gun back to Barry? Here's the choices and their
consequences:
Yes: Barry gets his gun back and distracts Lisa Trevor from killing you.
You also have a good chance of getting the best ending.(IQ 5 or more)
No: Barry will get knocked down a pit and die, leaving you to fight Lisa by
yourself. Plus you have no chance of getting the best ending. However,
you do get BARRY'S MAGNUM and a picture of his family, even though it
isn't really worth it because you have your own.(IQ less than 5)
NOTE: Big Steve has noticed that BARRY'S MAGNUM will kill a future boss in one
shot. The boss isn't too hard, but hey, if it's worth it to kill good ol' Barry
(sniffle, sniffle), then go ahead.
//////////////////////////////////
**********************************
Boss: Lisa Trevor
Difficulty: Medium/Hard
**********************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Those of you with an IQ more than 5, you need to push each of the four stones
off of the platform. However, you have to also watch Barry, because she can
still knock him into the abyss. Push the ones closest to you off first, then
push off the ones further away. Shoot her if she starts walking toward Barry.
I would definitely do it again if she kills him. Pfft. If she's gonna kill him
at least take his magnum. ;-)
_Cutscene_
Now check the coffin for A FAMILY PICTURE.
Go through the doorway that just opened and take the elevator at the end.
NOTE: You can also kill her by dodging one of her swings and when she is
hanging on for her life, shoot her. Yeah, it's kinda mean, but she was gonna
kill you.
=======================
Pool 2
=======================
Run to the north side of the pool and put the MEDAL OF WOLF into place. Now,
put the MEDAL OF EAGLE into place on the south side of the pool.
_Cutscene_
How convenient.
The stairs are on the east side of the pool. Go down them, then use the
elevator.
Time to switch discs.
Good job! You're about halfway through the game.
LoL, not really. You're about...hmmm 9/10 through the game.
=======================
Laboratory B1
=======================
Run to the ladder beside the big steel doors.
=======================
Lab Entrance
=======================
Grab the INK RIBBON on the floor.
All you need is the GRENADE LAUNCHER.
Save if you want and take the doors here.
=======================
Lab Stairway
=======================
There are two zombies here. One is on this floor, the other is coming up the
stairs. Kill them both and then take the 3 GREEN HERBs beside the stairs.
Run down the hall opposite the stairs and grab the MO DISK from the desk.
Then go down the stairs and enter the double doors here.
=======================
Square Corridor
=======================
There are two zombies here as well. One is right in front of you and the other
is down the tunnel to Jill's left. Kill them both, then take the double doors
beside the ones you used to enter.
=======================
Medical Hallway
=======================
Take the FIRST AID BOX at your feet and open it for MIXED HERBS. It's made of
two GREEN HERBs.
Now take the door beside the double doors you used to enter.
=======================
Radiologist's Room
=======================
-----X-Ray Puzzle-----
Check the computer for the RESEARCHER'S LETTER. Part of it is this:
"You will need another password to release the lock of the door in Basement
Level Two where the Visual Data Room is located.
As a safety measure, I have coded a password into an X-ray picture; a
roentgenogram. I know you, and I'm sure you will be able to work it out
without any trouble."
Take the X-RAY from the box near the blue light switch. Examine it, it's the
X-RAY OF CLARK. Now grab the the X-RAY (X-RAY OF GAIL). A memo catches your
attention. It says,
"To use the electronic door, place the initials in alphabetical order."
Now take both of the X-RAYs and place them on the board with the other X-RAYs.
Be sure to put them in alphabetical order (i.e. Clark on the left, Gail on the
right). Now go back to the other end of the room and press the light switch.
Part of the X-RAYs are glowing red.
Colon
Esophogas
Liver
Lungs
Take the first letters, it spells CELL. We've discovered the password to
unlock the Visual Data Room.
Leave.
NOTE: Ada Wong is an important character in the Resident Evil Series. She was
a spy sent by Umbrella to get the G-virus in Resident Evil 2. She is also the
addressee of the Wesker Report. So obviously Wesker has been communicating
with her.
=======================
Medical Hallway
=======================
Leave through the double doors here.
=======================
Square Corridor
=======================
Run to the southwest corner of the hall. Then grab the DAGGER off the shelf.
Then check the pile beside the shelf for a HANDGUN MAGAZINE. Now go through
the double doors at the northeast corner of the square.
=======================
Computer Room
=======================
Check the computer against the wall on a cart for some MAGNUM ROUNDS. Check
the desk with the operational computer on it for the V-ACT RESEARCHER'S NOTE
file. Now run into the freezer and grab the BATTERY PACK on the shelf. There's
also a FIRST AID BOX on the shelf in here with a GREEN HERB inside? Why put it
in a box?
Oh well. Now check out the operational computer.
-----User Name/Password Puzzle-----
Remember that file we saw?
"I have set up the terminal in the small security room so that you can log in
to the system using my name [as the user name] and your name as the password."
Well, the letter began, "My dearest Ada" and ended "Yours truly, John" so type
in JOHN as the user and ADA as the password.
Now select "B-2F".
Another password. This is the password we discovered from the X-Ray puzzle.
Type in CELL and press ENTER.
Then select "B-3F".
It unlocks automatically; you don't even need another password.
Log out, then leave the room.
=======================
Square Corridor
=======================
Run over to the northwest corner. Then take the green doors.
=======================
Medical Hallway
=======================
Now take the green door here that you haven't been through before.
=======================
Chemistry Room
=======================
Run to the other end of the room where you'll see a zombie that's almost as
stupid as the one we saw in the Mirror Hallway. Shoot him in the back with the
GRENADE LAUNCHER, then check the Gamecubish thing on the desk. Use the MO DISK
you currently have on it. It will disable one of three locks you need to
disable in order to save Chris. Now grab the sparkling file from the desk.
It's the FAX. How descriptive. Oh well.
Take the INK RIBBON from the chair by the door, the FLAME ROUNDS (snicker)
from the endtable, and the SLIDE CARTRIDGE from the desk under the flourescent
X-Ray viewing light. Leave.
=======================
Medical Hallway
=======================
Take the green doors at the end of the hallway.
=======================
Square Corridor
=======================
Take the double doors beside you.
=======================
Lab Stairway
=======================
We're gonna run back to the save room, as we are short on item slots.
So take the door at the end of the hallway.
=======================
Lab Entrance
=======================
You need:
GRENADE LAUNCHER
SLIDE CARTRIDGE
Leave.
=======================
Lab Stairway
=======================
Now take the doors that appear gray on your map. It leads to the Visual Data
Room.
=======================
Visual Data Room
=======================
Grab the FIRST AID SPRAY on the table in front of you, then take the MO DISK
from the shelf.
-----Slide Projector Puzzle-----
Run over to the projector on the other end of the table.
View the film.
MA-39 CERBERUS
FI-03 NEPTUNE
MA-121 HUNTER
T-002 TYRANT (?)
If you can recognize a certain person in the picture of the B.O.W. Development
Staff, it explains some of the story.
coughWESKERcough
Who puts a serial number on the slide itself? Oh well. Use the SLIDE CARTRIDGE.
It allows you to see what the enemies would look like during a dance party
with red lighting. EXCEPT
Now the serial number has only 4 digits:
8462
Hmm. Now check out the keypad to the right of the door. Enter 8462 to reveal a
hidden room.
It's kinda hard to see, but there's a MAP OF THE LABORATORY in the cabinet
next to the cabinet next to the door. Take it,
Now check the cabinet next to the hidden room. It contains the
SECURITY PROTOCOLS. If you read through it, you can find the name of the
traitor that Enrico spoke of before he died. coughWESKERcough.
Anyway...
Examine the shelf just next to the hidden room for some SHOTGUN SHELLS.
Grab the LABORATORY KEY off the table in the hidden room. Examine it, it's the
KEY FOR THE POWER AREA.
Now check the operational computer and view KENNETH'S FILM. Pfft.
How pathetic. For one thing, we only remember hearing one gunshot. For another
thing, he took 5 shots and missed every time. This guy has to be the biggest
loser on the entire S.T.A.R.S. teams, Bravo and Alpha.\
Now leave the room.
=======================
Lab Stairway
=======================
Run down the stairs and take the double doors here.
=======================
Square Corridor
=======================
Now run to the double doors in the southeast corner. Unlock and proceed
through.
=======================
Lab Storage Room
=======================
Run straight forward and push the shelf against the wall. There's some
SHOTGUN SHELLS on the bottom level of the shelf to your left.
Any minute now, you will encounter your newest enemy. It's called the Chimera.
He's kinda short and looks like a skinned chimp. It has claws and is probably
one of the ugliest of the Resident Evil enemies. They take about two shots
from the GRENADE LAUNCHER, probably because if you don't aim up or down you'll
hit them in the head if they're close.
There's only 2 in these two rooms, so they're not going to gang up on you or
anything.
Anyway, take either airduct here.
You'll end up in the...
=======================
Surgery Room
=======================
Here you will probably encounter a Chimera. There are no items here, so just
take the airduct on the north side of the room.
=======================
Lab Storage Room
=======================
Yep, we're back here again.
Step down and then run over to the passcode transmission device. There's a
BATTERY PACK beside it. Now use the MO DISK on it.
2 locks down, 1 to go!
Do a 180 while facing the computer then run forward and push the shelf
forward. Now run out the double doors.
=======================
Square Corridor
=======================
Unlock the single door near you, discard, and proceed through.
=======================
T Hallway
=======================
Run straight ahead and take the door you run into.
=======================
Lab Lounge
=======================
Alright fellas. We hit the motherload.
Collect the SHOTGUN SHELLS, GRENADE SHELLS, FIRST AID SPRAY, and INK RIBBON.
You'll need the GRENADE LAUNCHER and the final MO DISK.
Leave.
=======================
T Hallway
=======================
Take the double doors at the south end of the T.
=======================
Boiler Room
=======================
Run to Jill's right and around the curve. There's a Chimera here. Kill him,
then run to the end and check the panel with the blue light.
"WARNING: Fuel may explode if shaken or jarred".
That means don't run with nitro in the fuel tank.
Take the FUEL SUPPLY CAPSULE and exit the way you came in. You can run now.
=======================
T Hallway
=======================
Run to the west end of the T and go through.
=======================
Square Corridor
=======================
Take the green doors at the northwest corner of the room.
=======================
Medical Hallway
=======================
Run to the green door toward the end of the hallway.
=======================
Chemistry Room
=======================
Check the extremely large machine here, open it, and set the
FUEL SUPPLY CAPSULE into place. It'll refuel it, then it'll give it back.
"The main ingredient of this fuel appears to be a nitro compound.
'Running' could result in a fatal explosion."
Once again, they warn us about running. So don't run, WALK! WALK I SAY! Didn't
you ever learn anything from the lifeguards?
Leave.
NOTE: Teehee. For those of you who are thinking, "Hmm, would I really just
blow up if I ran?" The answer is:
You can run for about 5-10 seconds, then you just blow up.
=======================
Medical Hallway
=======================
Take the green double doors here.
=======================
Square Corridor
=======================
WALK to the single door in the southeast corner of the room.
=======================
T Hallway
=======================
Take the door at the south end of the T to the Boiler Room.
=======================
Boiler Room
=======================
WALK SLOWLY to the place where you got the FUEL SUPPLY CAPSULE originally and
set it back in place. Ahh. That feels better. You never really appreciate
something like running until it's taken away.
Now run to the door at the southeast corner of the room. It's opposite the
side of the room you're on now. You'll probably encounter a Chimera or two,
but you can ignore them if you don't feel like killing them.
=======================
Boiler Room 2
=======================
A Chimera will jump out of the vent above the door. If you shoot him quick
enough, he'll scurry back up into the vent.
Run straight forward, then insert the MO DISK into the passcode transmitter to
release the 3rd and final lock on that big door.
There's a BATTERY PACK on the floor in the northwest corner of the hall.
LIKE YOU NEED IT. Right now I have 10 BATTERY PACKs and 8 DAGGERs. Well, if
the Chimeras grab you from the ceiling, you do use one of the Defense Items.
But I wouldn't try to get them to grab you just to make sure it works.
Take the double doors in here. Watch out, a maximum of 3 Chimeras can come
through the vent by these doors.
=======================
Elevator Control Room
=======================
Run to the other side of the room and check the computer. Start up the power.
Now leave. You'll probably encounter a Chimera or two.
=======================
Boiler Room 2
=======================
Take the only other door here.
=======================
Boiler Room
=======================
Take the only other door (double doors) here as well.
=======================
T Hallway
=======================
Go up the small set of stairs and go into the Lab Lounge.
=======================
Lab Lounge
=======================
Alright. Here's what you'll need.
MAGNUM REVOLVER ;-)
MAGNUM AMMO
GRENADE LAUNCHER
Full healing item
Full-healing item
Full-healing item
That's right. You guessed it. A very powerful boss.
SAVE
and leave.
=======================
T Hallway
=======================
Don't forget to equip the MAGNUM REVOLVER.
Run to the elevator at the north end of the T and use the elevator.
_Cutscene_
=======================
B4 Elevator Landing
=======================
There are two boxes of SHOTGUN SHELLS right beside the elevator. Definitely a
sign that there's a big boss coming up.
It looks like there's a really big door right in front of you, but there's
not. Go down the hall to the left and take the funky swooshy door at the end.
=======================
Battle Room
=======================
_Cutscene_
_Another Cutscene_
_Yet Another Cutscene_
//////////////////////////////////
**********************************
Boss: Tyrant
Difficulty: Medium/Hard
**********************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
NOTE: If you were evil enough to let Barry die, use BARRY'S MAGNUM now.
He actually moves pretty slowly. Just basically shoot him, then run to the
other side of the room, shoot again. If he slaps you, it doesn't hurt that
much. What hurts is when he grabs you...if you have no defense items, but you
most likely have somewhere around 15, so you're okay. It takes less than 8
shots to kill him, pretty pathetic for the "ultimate lifeform". Snicker.
Check Wesker's body. If you can't find it, it's in the southeast corner of the
room. You'll get the OBSERVATION NOTE, which has information on the story for
not only Resident Evil 2, but Resident Evil Code: Veronica (X/Complete) as
well.
Check the computer toward the northeast part of the room to release the door
lock. Then, check Barry. He's alright. Now let's get out of here. Take the
door you used to enter.
NOTE: Another reason I like Jill's story better. If you play Chris's game, you
will realize there's a very corny twist. I won't reveal it, so play Chris's
game for yourself.
=======================
B4 Elevator Landing
=======================
_Cutscene_
=======================
T Hallway
=======================
_Cutscene_
Really, there's no time limit, so don't let it get to you.
Run to the west end of the T. We hafta save Chris!
=======================
Square Corridor
=======================
Take the green double doors at the northwest corner of the room.
=======================
Medical Hallway
=======================
Run to the big double doors at the very end of the hallway.
Check the green lights beside the door and pull all three. Then go through the
doors.
=======================
Chris's Stairway
=======================
Run down the stairs and take the door at the end.
=======================
Chris's Cell
=======================
_Cutscene_
=======================
Chris's Stairway
=======================
Hmm. Go back inside Chris's Cell.
=======================
Chris's Cell
=======================
Looks like Chris decided not to tell us about the SHOTGUN SHELLS here. Hmm.
Maybe him and Barry are in it together ;-). Leave.
NOTE: Why would you put SHOTGUN SHELLS in a jail cell?
=======================
Chris's Stairway
=======================
Run up the stairs and out the double doors.
=======================
Medical Hallway
=======================
_Cutscene_
Run through the green double doors.
=======================
Square Corridor
=======================
Take the double doors beside you.
=======================
Lab Stairway
=======================
Run up the stairs, around them, then down the hall to the Lab Entrance.
=======================
Lab Entrance
=======================
Here's what you need:
MAGNUM REVOLVER
MAGNUM AMMO
Full healing item
Full healing item
Full healing item
[EMPTY]
[EMPTY]
[EMPTY]
SAVE SAVE SAVE
You're about to fight the boss of the game.
Go up the ladder.
=======================
Laboratory B1
=======================
_Cutscene_
Take the big double doors here.
=======================
Heliport Hallway
=======================
There are 2 FIRST AID BOXes here, one contains FIRST AID SPRAY, the other is a
GREEN HERB. There's also SHOTGUN SHELLS here, but only take them if you're
using the SHOTGUN.
Run forward.
_Cutscene_
Keep going and pick up the FUSE UNIT at the end of the catwalks.
Then put it in it's place by the elevator.
_Cutscene_
=======================
Helipad
=======================
You have 3 minutes. Now there's a time limit.
Grab the briefcase here, it's the SIGNAL ROCKETS. Now use them.
_Cutscene_
//////////////////////////////////
**********************************
Boss: Tyrant (Final)
Difficulty: Hard
**********************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
All those healing items will come in handy now.
You need to take shots at him, while avoiding his fast charging attack. When
he stops and keeps looking around at you, he's about to charge you next time
you shoot him. It should take about 9 shots to trigger the cutscene.
If you get hit, you'll be in Caution (Red), so use a healing item. You also
have to protect Barry from the Tyrant, as he can kill him as well. Chris is
safe, however.
_Cutscene_
Thank you Brad! Pick up the legendary ROCKET LAUNCHER.
Now you need to shoot Tyrant with it.
One good way to hit him is to have the MAGNUM REVOLVER equipped. dodge one of
his charge attacks, then immediately equip the ROCKET LAUNCHER and fire. If
Tyrant is coming after you when you fire, he'll block it. So be careful.
| « Previous Page | Next Page » |
