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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter R » Resident Evil - Strategy Guide (Page 04)

Resident Evil - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for Resident Evil - Strategy Guide (Page 04).

_Cutscene_

That would be Neptune. He's a big shark that eats Richard when you play as 
Chris.

Here's what I recommend:
Run like the dickens to your left, don't stop for anything, and enter the 
Control Room. Be quick, or Neptune will eat you.

If you're mean:
Stand on the platform just outside the Control Room and fire at the sharks 
with your GRENADE LAUNCHER. Neptune won't eat you from here. 
I haven't yet found a way to shoot Neptune, as he eats me as soon as I see 
him.

Either way, enter the Control Room.

=======================
Control Room
=======================

Climb down the ladder. Now you can see Neptune. Hello Neptune!
I think he should die. Let's drain the water.
But first, check the white board on the table left of the ladder.
It should say "Caution! In case of a drop in oil pressure control, open 
valve #X", X being 1, 2, or 3. Remember that number, as it is randomized.
Grab the MAP OF THE AQUA RING from the wall while it's quiet. ;-)

Now, run to the other side of the room and examine the computer.
It should say:
|---------------|
|     Error     |
|---------------|

Press the switch to drain the water.

_Cutscene_

Uh-oh! Neptune hit the glass! You need to act quickly! Run to the computer 
that (from this camera view) is to the right of the ladder. 
It looks just like the other computer, but it's got a keyboard under it (that 
you can see easily).
Push the switch to release the safety. 

Then make a 180 turn and run forward to yet another computer. 
It has a red flashing screen, but is not displaying an error message.
Pull the lever there.

_Cutscene_

Oil pressure lost? Run out into the hallway, make a short left and examine the 
3 large pipes here. Remember the number on that white board? Push that number 
switch. Now run back out and examine the computer to the right of the ladder 
(the one with the error message and keyboard) to release the safety, then, 
again, do a 180 and pull the lever at the computer there.

Now the emergency is over, but that annoying siren is still on. Go to the 
computer at the end that you went to first and push the button again to 
drain the water.

Ahhh...now we feel better. Now take the FIRST AID BOX just outside the doorway.
It's got MIXED HERBS inside, made of two GREEN HERBs. Now take the door at the 
end of the hall.

=======================
Dynamite Storage
=======================

Don't worry...it's all soaked.
Check around the boxes for some GRENADE SHELLS.
Then take the double doors that you don't have to go past the door you came in 
from to enter. The ones to the east.

=======================
Aqua Tank
=======================

If you weren't mean to the sharks before, they're flopping around here, but 
you have to try pretty hard to get them to hurt you.
Keep goin' and OH MY GOSH! It's the amazing Neptune! and he's beached! What a 
loser! Hahaha! He won't hurt you, he's too much of a sissy. Just walk along 
Neptune's left side and climb up onto the platform. Now grab that sparkle. 
It's the...

_Cutscene_

Oops! I think he heard me saying all that stuff...

Well, there's three ways you can kill him. You can either:
A. Shoot him with the SELF-DEFENSE GUN. (BORING)
B. Shoot him with the GRENADE LAUNCHER until he dies. (STUPID & BORING)
C. Push the generator in the water and turn it on. (FUN & SMART)

I knew you'd make the right decision.
HAHAHA! Who's laughin now? That's what I thought!
This is a great explanation of why you should not take a bath with a toaster 
and then plug it in...or pet a flaming porcupine...

Grab the sparkle beside him. It's the RESIDENCE KEY, or GALLERY KEY.

Leave through the door you came in.

=======================
Dynamite Storage
=======================

Take the only other double doors in this room.

=======================
Miscellaneous Storage
=======================

Grab the MAGNUM ROUNDS from the box in front of you, then climb up the ladder 
on the far side of it. Take the door here.

=======================
Aqua Ring Sector A644-1
=======================

Run down the hall and up the ladder to Room 002.

=======================
Room 002
=======================

Exit to the Side Hall.

=======================
Side Hall
=======================

Run down the hall and unlock the Gallery with GALLERY KEY. Procced through.

=======================
Gallery
=======================

Ahh! Bees!
Run forward, then turn to Jill's left and run until you get to a dead man. 
Examine his body for the INSECTICIDE SPRAY. Then run your butt outta there.

=======================
Side Hall
=======================

Run to the end of the hall where the map was. Without pushing A near it, use 
the INSECTICIDE SPRAY to kill all the bees. Now let's go back to the save room.
Take the door on the other end of the hallway.

=======================
Residence Main Hall
=======================

Go into the save room.

=======================
Residence Save Room
=======================

Dump everything but the GRENADE LAUNCHER, and take out the RED BOOK.
Leave.

=======================
Residence Main Hall
=======================

Go back to the Side Hall.

=======================
Side Hall
=======================

Go back into the Gallery.

=======================
Gallery
=======================

Grab the HANDGUN MAGAZINE off of the south side of the table, then run to the 
end of the hall, where the beehive was. Grab the RESIDENCE KEY, when examined 
is the KEY FOR ROOM 003, and there's also a RED HERB here. Now go to the 
double doors at the southeast corner of the room. You can't go through them, 
but grab the RED HERB. Now enter Room 003.

=======================
Room 003
=======================

Grab the INK RIBBON on the stand here. Then proceed to the bookshelf behind 
the typewriter. There's a row of red books and a white book between them. Take 
the white book, it's the ORGANIC CHEMISTRY LAB EXPERIMENT file. Then put the 
RED BOOK in with the others. Puzzle time!

-----Red Book Puzzle-----
Probably my personal favorite, in this puzzle, you need to move the books 
around so that the picture on the spines of the books line up. Here's the 
order you can exchange them to work (from left):
A. 1 & 4
B. 2 & 6
C. 3 & 7
That should put it together right.

A cabinet has moved to reveal a door, but dont go through. Let's check out the 
bathroom.

=======================
Room 003 Bathroom
=======================

Drain the bathtub for a DAGGER. That's it. Leave.

=======================
Room 003
=======================

Exit to the Gallery.

=======================
Gallery
=======================

Now you are faced with another stupid-smart decision:
A. Go through the door in Room 003 and fight Plant 42 1-on-1, wasting lots of 
   ammo, which you would care about if you didn't have unlimited grenade shots.
-or-
B. Mix some chemicals and kill the plant from its roots.

In case you were wondering, B is the correct answer. so operate the door lock 
for the room across from the door to Room 003.

-----Oil Lamp/Pool Ball Puzzle: Part 2-----
Remember those numbers I told you to remember?

3 = Red
5 = Orange
6 = Green

When you operate the door lock, just enter 3 for the red, 5 for the orange, 
and you guessed it, 6 for the green.

Now go in.

=======================
Residence Pharmaceutical Room
=======================

Another very small room with a very large name.

Follow these directions very carefully. Only 12 easy steps.
If you don't, you will create a toxic gas.

1. Grab three EMPTY BOTTLEs.
2. Fill one bottle with water.
3. Fill 2nd bottle with UMB #3.
4. Mix them to get NP-004.
5. Get some Yellow-6.
6. Mix NP-004 & Yellow-6 to get UMB #10.
7. Get some water.
8. Get some Yellow-6.
9. Mix water and Yellow-6 for UMB #7.
10.Mix UMB #7 & UMB #10 for VP-017.
11.Get some UMB #3.
12.Mix UMB #3 & VP-017 for V-JOLT.

Cha-ching! Now we have to apply it to the roots. Leave.

NOTE: For toxic gas, mix UMB #10 with NP-004.

=======================
Gallery
=======================

Exit to the Side Hall.

=======================
Side Hall
=======================

Go into Room 002.

=======================
Room 002
=======================

Go down the ladder.

=======================
Aqua Ring Sector A644-1
=======================

Take the only door in this hall.

=======================
Miscellaneous Storage
=======================

Take the double doors here.

=======================
Dynamite Storage
=======================

Take the only single door here.

=======================
Control Room
=======================

Go up the ladder and out the door.

=======================
Upper Catwalks
=======================

No water here now.
Run down the small steps to Jill's right. Then run forward and enter the door 
on the left.

=======================
Guard Room
=======================

Run right into the middle of the roots and use that V-JOLT.
The plants roots die. Yay!

Now we get to walk all the way back to the Gallery.

=======================
Upper Catwalks
=======================

Go back to the Control Room.

=======================
Control Room
=======================

Down the ladder, out the door.

=======================
Dynamite Storage
=======================

DOuble doors on the left.

=======================
Miscellaneous Storage
=======================

Up the ladder and out the door.

=======================
Aqua Ring Sector A644-1
=======================

Up the ladder.

=======================
Room 002
=======================

Out the door.

=======================
Side Hall
=======================

Enter the Gallery.

=======================
Gallery
=======================

Enter Room 003.

=======================
Room 003
=======================

Take the secret door.

=======================
Plant 42 Room
=======================

_Cutscene_

Check the fireplace for a MANSION KEY. The last one. It's the HELMET KEY.

Yep, all this was for this one key.

Take the double doors behind Barry.

=======================
Gallery
=======================

Let's head back to the save room to get ready to return to the mansion.
Head to the Side Hall.

=======================
Side Hall
=======================

Run to the door at the end of the hall.

_Cutscene_

Continue to the door.

=======================
Residence Main Hall
=======================

Run proudly over the hole in the floor, for Plant 42 is no longer alive.

Enter the save room.

=======================
Residence Save Room
=======================

All you need now is the GRENADE LAUNCHER and HELMET KEY.
Save and leave.

=======================
Residence Main Hall
=======================

Go out the front door.

=======================
Snake Way
=======================

Run to the doors at the end. Watch out for snakes.

_Cutscene_

Keep going.

=======================
Waterfall Viewing Point
=======================

Stop. There's a sleeping dog you can see from this angle.
If you aim and fire at it from here, he yelps and flies out of the screen.
Teehee.
There's also another dog too, except he's awake now. Shoot him too.
Go past the waterfall and up the elevator.

=======================
Pool
=======================

There's some snakes here, and one is almost impossible to dodge. Now I'm going 
to try my ASCII skills to show you how to dodge it.

| You |
|  |  |
|  |  |----|
|  |---|   |
|      |   |
|  ^   |   |
|  |   |-| |
|Snake   | |
|------| | |
       | | |
       | V |

Well that's how you do it...
Go down the ladder, then up the next one and through the double doors.

=======================
Cerberus Walkway
=======================

Alright. Now run across the room and down the little corridor to the door at 
the end.

=======================
Supply Shed
=======================

Oh boy! Somebody left us items!

"Use this thing to protect yourself from that bullet-proof thing in chains. I 
went ahead and fixed that piece of crap door, too."  -Barry-

We don't really know what "thing" Barry wants us to use to protect ourselves, 
but he left us supplies!

Theres 2 FIRST AID SPRAYs, some ACID SHELLS, and some SHOTGUN SHELLS.
We love you Barry!
Exit via the blue door.

=======================
Outer Path
=======================

Take the door at the other end.

=======================
Family Portrait Room
=======================

Run down the hall.

_Cutscene_

Ooooo scary.
It's your newest enemy! It's called a Hunter.
It slashes like a Crimson Head, and if you're both positioned right, he can do 
this one thing where he mauls your face, which causes you to die instantly. 
So if he jumps shoot him quick, and if he doesn't...well, shoot him anyway.

Take the single door in front of the double doors.

NOTE: 
In our family portrait (room)...
we were pretty happy...
let's play pretend,
act like THERE'S NOT A HUNTER ABOUT TO EAT OFF OUR FACES!

=======================
East Stairway
=======================

There's a Hunter here now. Kill him and enter the save room.

=======================
East Save Room
=======================

Use a BLUE HERB if you got poisoned by the evil snake by the pool. Here's what 
you need:
GRENADE LAUNCHER
HELMET KEY

Save if you want and leave.

=======================
East Stairway
=======================

Run up the stairs and take the door at the end of the hallway where you got 
the MAP OF THE MANSION 2F.

=======================
Fireplace Room
=======================

Grab the RED HERB and 2 GREEN HERBs that (if you listened to me) you left 
here. Now unlock and proceed through the only other door in this room.

=======================
Art Room
=======================

-----Classic Wall Puzzle-----
This puzzle requires some good speed and coordination. So here's how to do it.
Push the statue into the room. The walls will start closing in, but ignore 
them. Keep pushing until you can't anymore. Then run back out to where the 
statue originally was and go through the other doorway. Now you're behind the 
wall. Run to the end and push the switch. Then, quickly do a 180 and run back 
out from behind the walls and back to the statue. Now push the statue as far 
to the left as you can.

The statue is pushed into place and the walls retract. Now run through the 
doorway that just opened. Take the BATTERY PACK off the desk, then go down the 
hole at the other end of the small hallway.

=======================
Grave of George Trevor
=======================

Pick up the LAST BOOK VOL.1. Examine the pages to reveal the MEDAL OF EAGLE. 
Now check the tombstone at the end of the hall. You will receive more of 
TREVOR'S DIARY. Now push the switch here.

=======================
Basement Corridor
=======================

Run forward and shoot the spider off the wall.

Then turn right at the fork and pick up the MAP OF THE MANSION B1. Then 
continue down the hall to a stack of cardboard boxes. Check the stack to the 
right for some SHOTGUN SHELLS. Then turn around and go the other way down the 
hall, kill the spider and go through the door.

=======================
Elevator Control Hallway
=======================

Run forward and pick up the RED HERB and BLUE HERB. From here you can see a 
zombie. Kill him, then run forward to see another zombie. Shoot him too, then 
grab the sparkle. It's a DAGGER. Now run down the corridor the first zombie 
was guarding. At the end, switchover the fuse to return power to the elevator. 
Now backtrack and run down the hall the second zombie was guarding. There's a 
HANDGUN MAGAZINE on the shelf beside the door, but only take it if you're 
actually using the HANDGUN.
Unlock and proceed through the door at the end.

=======================
Kitchen
=======================

There's a zombie on the right, kill him and take the DAGGER off the table. 
There's a HANDGUN MAGAZINE at the end of the table, but again, only take it if 
you're going to use it. Run toward where the first zombie was, and run all the 
way to the elevator at the end. Use it.

=======================
Torchlit Room
=======================

Run to Jill's left and take out the zombie in the nook. He's guarding 2 
GREEN HERBs and a RED HERB. You may have to use up some healing items before 
you really need to in order to carry them. Now turn around and run past the 
elevator. Kill the zombie, and there's a closet in front of you. Because we 
are very short on item slots, we're going to take a trip to an item box before 
we pick up the items in there. So unlock and take the door all the way at the 
end.

=======================
Mirror Hallway
=======================

Take the door on the other side of the mirror.

=======================
Dining Hall 2F
=======================

Enter the door beside you.

=======================
West Stairway
=======================

Run down the stairs and into the save room.

=======================
Mansion Drug Room
=======================

Drop off everything but the GRENADE LAUNCHER and HELMET KEY.
Leave.

=======================
West Stairway
=======================

Run up the stairs and through the door to the Dining Hall 2F.

=======================
Dining Hall 2F
=======================

Take the door beside you.

=======================
Mirror Hallway
=======================

Enter the door on the other side of the mirror.

=======================
Torchlit Room
=======================

Take the door across from the naked goddess statue.

=======================
Closet
=======================

Grab the MAGNUM ROUNDS and ACID SHELLS on the ground here. Go further and grab 
the BATTERY PACK and BATTERY.
Now leave.

=======================
Torchlit Room
=======================

Take the door that leads to the Mirror Hallway.

=======================
Mirror Hallway
=======================

Run down the hallway to the door that leads to the West Stairway (Use your map 
if you have to).

=======================
West Stairway
=======================

Unlock and proceed through the door between you and the stairs.

=======================
Hawk's Eye Room
=======================

Grab the GRENADE SHELLS under the deer's head, the DAGGER under the 
bull head, and the MAIL FROM THE CHIEF OF SECURITY from the table in the 
middle of the room.

-----Hawk Puzzle-----

Push the two dresser-like pieces of furniture up against the deer head and 
bull head so you can climb up onto them and check the heads themselves. Now 
turn off the lights using the switch by the door. Now we can see colored dots 
in the eyes of the animal heads. However, when the hawk clicks, the dots 
blinks and we cannot get it. Run toward the deer head and let the hawk click. 
Then run up against the wall that the hawk is on and run to the other side of 
the room against the wall. The hawk can't see you there, so it doesn't move. 
Climb on the furniture in front of the bull and check the head to get the 
YELLOW GEMSTONE. Now do the same thing to get the RED GEMSTONE from the deer 
head.

Now you can leave.

=======================
West Stairway
=======================

Go down the stairs the save room.

=======================
Mansion Drug Room
=======================

Organize your inventory:
GRENADE LAUNCHER
HELMET KEY
YELLOW GEMSTONE
RED GEMSTONE
FULL HEALING ITEM

Save if you want, and leave.

=======================
West Stairway
=======================

Run past the pillar in the middle of the hallway to the door at the end.
Ack! A Hunter! Kill him, and keep going.
Double Ack! Another Hunter! Kill him as well and keep going. Use your 
full-healing item if you need to.

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