Resident Evil - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Resident Evil - Strategy Guide (Page 03).
Go back to the Dining Hall. ======================= Dining Hall ======================= Put the GOLD EMBELM where the EMBLEM used to be. -----Grandfather Clock Puzzle----- Examine the portrait next to the clock. The short sword has been thrust into the breast of one knight, while the long sword has pierced the head of the other. Now check the clock. lets get the long hand (large gear) to pierce the head (helmet). The short hand is already on the armor, so all we have to change is the large gear. Turn it right twice. I'm not sure if I got that right, but either way, turning the large gear right twice will solve the puzzle. This reveals a MANSION KEY, which when examined is the SHIELD KEY. Leave through the door you came in. ======================= Kenneth Hallway ======================= Take the door on the other side of the hall that leads to the Dark Corridor. ======================= Dark Corridor ======================= Go down the hall, take the last door on the left. ======================= West Stairway ======================= Get into the save room by the stairs. ======================= Mansion Drug Room ======================= Make your inventory look like this: GRENADE LAUNCHER ARMOR KEY SHIELD KEY BROKEN SHOTGUN SHOTGUN SHELLS MASK W/O ALL MASK W/O EYES You may want to save now, as we may fight a boss or two along the way. ======================= West Stairway ======================= Go up the stairs and take the door to the Dining Hall 2F. ======================= Dining Hall 2F ======================= Take the double doors to the Main Hall. ======================= Main Hall ======================= Run down the stairs and take the double doors on the east side of the mansion. ======================= Woman Drawing Water Room ======================= Take the white door. ======================= Ornamental Plate Hallway ======================= Run and take the door at the end. Dodge the Cerberus if you didn't kill them before. ======================= Zombie Window Hall ======================= Run around past the windows to the door on the left. What? Zombies came through the windows? Surprising... Well, take 'em out with your GRENADE LAUNCHER and get in that door. ======================= The Easy Squeezie Lemon Peezie Room ======================= That's right...probably the 2nd smallest room in the game, with the longest name. If you don't follow this wlakthru correctly, you'll end up finding out why it's called that. Take the only other door. Or is it Easy Peezie Lemon Squeezie? ======================= Shotgun Room ======================= There's a DAGGER on the edge of the table closest to the door. Now run to the back of the room, where you'll find a SHOTGUN on a wall! Yay! Take it, and put the BROKEN SHOTGUN in it's place. Now take the INK RIBBON off of the table behind you and exit. ======================= The Easy Squeezie Lemon Peezie Room ======================= Be happy! You're not going to die here! Yay! Leave through the only other door. ======================= Zombie Window Hall ======================= Take the door right in front of you. ======================= Family Portrait Room ======================= Take out the zombie hiding in the little hall toward the back of the room and to the right. Then unlock the door to the left, discard and enter. ======================= Stained Glass Window Display ======================= Yea, there's crows here, but they won't hurt you if you follow this walkthru right. -----Stained Glass Window Puzzle----- Not that hard. You just have to make the colors of the accesories worn by the people in the stained glass the same as the princess at the end of the hall. Push the first switch under the painting of the valiant. It should turn it orange. Then run around to the other side and push the switch under the picture of the saint that is currently yellow. It changes it green. Now continue to the red stained glass depicting a sage. Push the switch to make it purple. Now push the button under the picture of a princess at the end of the hall. Walk through to find a DEATH MASK! Examine it, it's the MASK W/O MOUTH. Now take the gate in the fence to the Graveyard. ======================= Graveyard ======================= Run over to the LONG set of stairs and descend them. ======================= Death Mask Room ======================= Let's put these DEATH MASKs into place. Put the MASK W/O EYES in the place on the left, then the MASK W/O ALL, then skip one, then put the MASK W/O MOUTH in its place. Each of these masks will make blood spew everywhere and all but the third will release a chain on the coffin. Now go back up the stairs. ======================= Graveyard ======================= Run up the steps and take the door here. ======================= Main Hall ======================= Run up the stairs and take the single door on the left that leads to the Old Hallway. ======================= Old Hallway ======================= Take the next door you see. ======================= Richard's Little Hallway ======================= Grab the 2 GREEN HERBs here that I told you to leave earlier, then take the other door. ======================= Simple Hallway ======================= There's probably a Crimson Head here, if there's not, incinerate his body then take the door at the top of the small staircase. Unlock it with the SHIELD KEY then discard. Yep, that key was only for one door. ======================= Yawn's Room ======================= Who's Yawn? Run toward the other end of the room. _Cutscene_ That's Yawn. ////////////////////////////////// ********************************** Boss: Yawn 1 Difficulty: Medium ********************************** \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ The truth is, you don't have to fight him at all. All you need is the DEATH MASK (MASK W/O NOSE) at the other end of the room. However, in Jill's game, Richard comes in to save you with his ASSAULT SHOTGUN. So, I'd have to recommend that you stay and fight with Richard. After all, he may let you have his ASSAULT SHOTGUN after the battle. NOTE FROM BIG STEVE: If you leave the room without letting Richard get eaten, you'll see a cutscene and will never get the ASSAULT SHOTGUN. Take a few shots at him with your GRENADE LAUNCHER, it'll take about 5, then he'll lay down and die. Whew. Glad that's over. _Cutscene_ Whoa that was cool. I mean... unfortunate. Well take a few more shots at the snake and then his head will hit the ground and the music will stop. Then you can stop firing. How convenient! The snake didn't eat Richard's ASSAULT SHOTGUN! That's good. There's some SHOTGUN SHELLS for your new weapon on the shelf by the door. Now leave. ======================= Simple Hallway ======================= (If Yawn bit you) _Cutscene_ You were poisoned! You need to get SERUM! Let's go! (If Yawn didn't bite you, go to the main hall, where we'll meet you at the end of this vertical line. | |======================= |Richard's Little Hallway |======================= | |Quick! Run to the door that leads back to the Old Hallway. |There's a zombie here, so shoot him and continue. | |======================= |Old Hallway |======================= | |Now take the door at the end that leads to the Main Hall. | |======================= |Main Hall |======================= | |Run across the room to the double doors on the other side. | |======================= |Dining Hall 2F |======================= | |Go to Jill's right and take the door furthest away. | |======================= |West Stairway |======================= | |Run around and down the stairs, and enter the Mansion Drug Room. | |======================= |Mansion Drug Room |======================= | |Grab the SERUM off the shelf and use it. Ahhh... you're okay now. Since you |were damaged by the poison, grab a healing item or two from the item box. |Now leave. |======================= |West Stairway |======================= | |Run back to the Dining Hall 2F. | |======================= |Dining Hall 2F |======================= | |The double doors at the other side of the room. | |======================= |Main Hall |======================= Alright. Now the people who did get poisoned are back with the people who did not. Let's take the door in the middle of the steps. ======================= Graveyard ======================= Run down the steps, across, then down the long set of steps. ======================= Death Mask Room ======================= Put the MASK W/O NOSE in it's place to cause the coffin to fall. Run over to the coffin to investigate. _Cutscene_ ////////////////////////////////// ********************************** Boss: The V-ACT Difficulty: Easy ********************************** \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ He looks like and is a beefed-up Crimson Head. He takes about 5 shots from either the GRENADE LAUNCHER or the ASSAULT SHOTGUN. I recommend you use the GRENADE LAUNCHER, though, because it knocks him down, making him easier to hit. That was quick. Check out the coffin for a switch and a STONE & METAL OBJECT. Then get the sparkly for SHOTGUN SHELLS. Now run back up the stairs. ======================= Graveyard ======================= Look at your map and you can see that there's a small place in the Graveyard that you haven't explored yet. Go in this little place and look in the Northwest corner for some SHOTGUN SHELLS. Take the gate that leads to the Stained Glass Display Room. ======================= Stained Glass Window Display ======================= Follow the path to the door at the end. ======================= Family Portrait Room ======================= Run straight forward and take the door on the left. ======================= Outer Path ======================= Run to the end and put the STONE & METAL OBJECT in the indentation. Then proceed through the door. ======================= Supply Shed ======================= Grab the BATTERY PACK at the top of the small staircase, then take the FIRST AID SPRAY toward the bottom. There are some SHOTGUN SHELLS to the left of the door. Go through the door at the bottom of the small staircase. ======================= Weather Vane Pass ======================= Run down the path until you come to a red weathervane. Stop it so it points west. Then run further down the path until... _Cutscene_ Keep going until you come to a blue weathervane. Make this one face north. Now run to the end and open the door. ======================= Cemetery ======================= WALK!! Don't run or the crows will try to eat you. Just walk over to the other double doors/gate thing. ======================= Cottage Path ======================= Run up the path and up the stairs to the cottage. Grab the 2 GREEN HERBs here and enter. ======================= Cottage ======================= Run past the fire and grab the MAP OF THE COURTYARD. Then walk into the room here. Grab A FAMILY PICTURE from the desk with the typewriter. Then go out the other side (where the item box is) and step down at the end of the hall opposite the item box. Grab the CRANK from the wooden box under the lantern. Examine the end, it's the SQUARE CRANK. Now step back up and organize your inventory like this: GRENADE LAUNCHER SQUARE CRANK WIND CREST FULL-HEALING ITEM You may want to save also. Now leave out the door you came in. NOTE FROM BIG STEVE: Did you hear a door swing open? If you look out the window, you can see who it is.... _Cutscene_ ////////////////////////////////// ********************************** Boss: Lisa Trevor 1 Difficulty: Impossible ********************************** \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ She can't be harmed by bullets. :-\ Just run your butt outta there! Well ig you shoot her enough, she falls down and worms come out of her head. Then she gets back up again. ======================= Cottage Path ======================= Run back. Watch out for the zombie. ======================= Cemetery ======================= Walk slowly down the path and take a left down a smaller path. Here you will find two tombstones. -----Wind Crest Puzzle----- Put the WIND CREST in the tombstone on the right to get the MOON CREST, STAR CREST, and SUN CREST. Examine the back of each and push the switches. Then place them in their spots on the tombstone to the left. _Cutscene_ Now you get the MAGNUM REVOLVER! ~!~Final Fantasy Victory Theme~!~ The ever-powerful MAGNUM REVOLVER!!! Oh boy! However! I must recommend you DO NOT fire it until I give you permission. As in many Resident Evil games, the MAGNUM is the most powerful weapon you can get without doing anything special. Guns you can get from doing special things are like the ROCKET LAUNCHER and the SAMURAI EDGE. Anyway! Walk to the end of the path and take the gate you came in here for the first time with. ======================= Weathervane Pass ======================= Run all the way back up to the door at the end. ======================= Supply Shed ======================= Take the double doors in this room. ======================= Cerberus Walkway ======================= There's three of 'em here. Take them all out, then pick up the GREEN HERB on the east side of the room, as well as the BLUE HERB beside it. Then take the big double door/gate at the top of the small staircase. ======================= Pool ======================= Run over to the square hole and use your SQUARE CRANK on it. Then take the ladder down, run across, take the ladder up, run down the path, and take the elevator down. NOTE FROM BIG STEVE: If you press START quickly enough as the cutscene begins, the screen will be blank as the water drains. ======================= Waterfall Viewing Point ======================= Look at your map. The room you're in looks just like a T-shirt. Look in the western arm pit for a GREEN HERB. Creative, eh? Now run on the western side of the waterfall and take the gate there. ======================= Snake Way ======================= Grab the RED HERB here, then run quickly to avoid being bit by a snake to the door at the end. ======================= Residence Main Hall ======================= Go forward, then turn right and you can see a hall with a few doors. Take the one on the right. ======================= Residence Save Room ======================= There's FIRST AID SPRAY, a BATTERY PACK, and an INK RIBBON here. You probably ran out of item slots for all of them, but be sure you get all the items in your inventory or the item box, so you can use them later if you need to. All you really need is the GRENADE LAUNCHER and the LIGHTER. Save if you want and leave. ======================= Residence Main Hall ======================= There's 3 BLUE HERBs here, but seriously, why would you need 3? Well, they're there if you need them. Take the double doors at the end of the hall. ======================= Residence Bar ======================= There's a big spider right of above your head. He's poisonous, even when he's dead and dying, so you should try to take shots at him from a distance. -----Oil Lamp/Pool Ball Puzzle: Part 1----- Now go to the left of the double doors and use your LIGHTER to light the red oil lamp. Now run around the railing and down the stairs.There's a green oil lamp here. Light it as well. Now run up all the steps to the pool table room. Light the orange oil lamp in the corner. Now examine the pool table. 2 = Blue 3 = Red 4 = Purple 5 = Orange 6 = Green Now, remember the number of each ball that is the same color as an oil lamp. Red = 3 Orange = 5 Green = 6 There's a GREEN HERB near the red oil lamp, another GREEN HERB between the entrance and the stairs, SHOTGUN SHELLS on the table closest to the stairs, a RED BOOK on the counter, and a FIRST AID BOX on the counter as well. The FIRST AID BOX contains a GREEN & BLUE HERB MIX. Now leave through the door you came in. ======================= Residence Main Hall ======================= See that box in front of you? Push it three times. It should sound like this: SHHHOVEEE step step SHHHOVEEE step step SHHHOVEEE step step. Then get on the north side of the box and push it against the large wooden crate. But before we take the door here, let's take a quick trip to the save room. ======================= Residence Save Room ======================= All you need is the GRENADE LAUNCHER. Leave. ======================= Residence Main Hall ======================= Now climb up on top of the box you just pushed, then on top of the large dark brown one, then down, down, and through the door. ======================= Side Hall ======================= Run all the way to the end and be very careful about taking the MAP OF THE RESIDENCE. Wait until it's finished saying "There's a hole in the wall here", then press A and DONT press it again. For the Curious George's out there, if you do, some bees will come through and attack you. Now backtrack to Room 002. Proceed through. _Cutscene_ Suspicious. Continue. ======================= Room 002 ======================= _Cutscene_ Barry's starting to seem kinda suspicious... But hey! He leaves us bullets and healing items, so who cares?! Grab the PLANT 42 REPORT off the desk, then use the door to the right of the door you came in from. ======================= Room 002 Bathroom ======================= Grab the sparkly by the sink, it's the RESIDENCE KEY. Examine the back, it's actually the KEY FOR ROOM 001 (Wouldn't it make more sense for it to be the Room 001 Key?). Now leave. AHHH! ... Kill him and leave. ======================= Room 002 ======================= Exit to the Side Hall. ======================= Side Hall ======================= Run all the way down the hall to the door at the end. ======================= Residence Main Hall ======================= In case you're wondering, if you run over that hole, Plant 42 will grab you. It doesn't hurt that much, but it is annoying. Climb over the boxes, then enter Room 001. ======================= Room 001 ======================= That's kinda disturbing... Run forward, he can't hurt you. Grab the item on the chair, it's a HANDGUN MAGAZINE. Then take the SELF-DEFENSE GUN and the SUICIDE NOTE off the desk. What is up with all these people leaving notes to their wives/girlfriends? Grab the other HANDGUN MAGAZINE off the desk. Now go into the bathroom. ======================= Room 001 Bathroom ======================= !!! What was that!? Oh well. Burn the zombie on the floor so he doesnt attack you later. Now drain the bathtub. Take the CONTROL ROOM KEY and exit. ======================= Room 001 ======================= If you wanna kill the zombie and stop the annoying music, he's around where you found the SUICIDE NOTE. However, you won't be coming back here, so it's not really necessary. Exit. ======================= Residence Main Hall ======================= Before you continue, you should stop in the save room, drop off your HANDGUN MAGAZINE, and save. Wait. Where the heck is the Control Room? Climb over the boxes again and go through the door. ======================= Side Hall ======================= Go to Room 002. ======================= Room 002 ======================= Run to the bookshelves in the back of the room. There's a small shelf on the left and big shelf on the right. Push the small shelf back against the wall, then push the big shelf in front of the small shelf. A ladder is revealed. Climb down... ======================= Aqua Ring Sector A644-1 ======================= Run down the hall until you run into a pool. There's boxes! No Resident Evil game would be complete without making a bridge across water with boxes. This one is simple, especially as compared to the box bridge puzzle of Resident Evil 0. Push the closest box into the water. Then push the next box straight into the water. Then push the third box against the wall, then into the water. There you have it! Walk across and grab the GREEN HERB, then open the double doors that are halfway between your knees and waist deep in water. ======================= Upper Catwalks ======================= Upper? There's water everywhere! Run to Jill's left.
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