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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter R » Rayman 3: Hoodlum Havoc - Strategy Guide (Page 01)

Rayman 3: Hoodlum Havoc - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Rayman 3: Hoodlum Havoc - Strategy Guide (Page 01).

                               FAQ/Walkthrough for

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(Gamecube version)

                                 By miss lufia
                      e-mail: sandrine.escalier@wanadoo.fr

                                 Version 1.00'

                               ----------------
                              !LEGAL DISCLAIMER!
                               ----------------

 This FAQ/walkthrough is copyrighted (c) 2003 to Sandrine Escalier, and may 
not be reproduced in any way without the written permission of the author. 
This FAQ/walkthrough is only to be found at:
- www.gamefaqs.com 
- www.cheatcc.com 
- www.neoseeker.com
- www.gamesover.com
- faqs.ign.com
- www.cheats.de

If you are reading and/or found this file ANYWHERE else but there, please 
contact the author, Sandrine Escalier, immediately, at 
sandrine.escalier@wanadoo.fr. 

 If you want this FAQ/Walkthrough on your webpage, please e-mail me and DO NOT 
copy it without my written consent. This document is my intellectual property, 
so PLEASE RESPECT MY WORK and don't steal it. If you do, the power of the 
Copyright Laws will make you burn in hell, guys!

 You ARE allowed to take this document from the authorized sites and conserve 
it on your computer for PERSONNAL USE ONLY. This FAQ/Walkthrough may not be 
distributed except for personal use. Just please don't distribute it as your 
own, sell it for profit, et cetera. You get it?
------------------------------------------------------------------------------

- TABLE OF CONTENTS -

   I) Introduction
  II) Version History
 III) Story
  IV) Controls
   V) Walkthrough
         FIRST LEVEL:   The Fairy Council
              PART I
              PART II
              PART III
              PART IV
              PART V
              PART VI
         SECOND LEVEL:  Clear Leaf Forest
              PART I
              PART II
              PART III
              PART IV
              PART V
         THIRD LEVEL:   The Bog Of Murk
              PART I
              PART II
              PART III
              PART IV
              PART V
         FOURTH LEVEL:  The Land Of The Livid Dead
              PART I
              PART II
              PART III
              PART IV
              PART V
         FIFTH LEVEL:   The Desert Of The Knaaren
              PART I
              PART II
              PART III
              PART IV
              PART V
              PART VI
         SIXTH LEVEL:   The Longest Shortcut
              PART I
              PART II
              PART III
         SEVENTH LEVEL: Summit Beyond The Clouds
              PART I
              PART II
              PART III
         EIGHTH LEVEL:  Hoodlum Headquarters
              PART I
              PART II
              PART III
              PART IV
              PART V
         NINTH LEVEL:   The Tower Of Leptys
              PART I
              PART II
              PART III
              PART IV
              PART V
  VI) The Cages By Level
         Clear Leaf Forest
         The Bog Of Murk
         The Land Of The Livid Dead
         The Desert Of The Knaaren
         Summit Beyond The Clouds
         Hoodlum Headquarters
         The Tower Of Leptys
 VII) Bosses
         Clear Leaf Forest Forest
              Bigfoot and co.
         The Bog Of Murk
              Begoniax the sorceress
              Razoff the hunter
              Razoff found a boulder
         The Land Of The Livid Dead
              The phone guy
              Big calamari
         The Desert Of The Knaaren
              Refflux: first round
              The two helicopters
         The Summit Over The Clouds
              The two helicopters
         Hoodlum Headquarters
              The phone guy
              Phone guy with sorcerer
              The awful "thing"
         The Tower Of Leptys
              Little collection
              The two helicopters
              Refflux, second time
              Refflux, last shoot
VIII) Bonuses And Extras
       1)Arcade Games
       2)Extras
  IX) Creatures
       1)Allies
       2)Enemies
   X) It Sounds Funny
  XI) Tips
       1)Little Strategies 
       2)Cheat Codes
 XII) FAQ
XIII) Final Words


==============================================================================
I)                           I N T R O D U C T I O N                          
==============================================================================

 Hello guys! For those who will read this section, this is my first guide and 
I guess I'll need help to complete it. So, if you have anything to correct or 
if you found something that doesn't appear in the guide, please tell me and 
I'll add it in the appropriate section. I want to help gamers to unlock all 
the mini games and cinematics but I didn't manage to have it myself, so I'LL 
NEED ALL THE HELP I CAN HAVE. You'll get credit for your contribution. Thanks 
by advance!

 Oh! And I'm not native English speaker, so if you found any grammar error or 
misspelling or if you can't understand what I wrote, please tell me and I'll 
fix it. 

 Finally, if you want to e-mail me at sandrine.escalier@wanadoo.fr, do it but 
BE CLEAR and put in first why you are e-mailing me (question, suggestion, 
contribution???), OK? I think I've said all I could so it's time for the next 
section, I guess. 

==============================================================================
II)                      V E R S I O N   H I S T O R Y
==============================================================================

v0.05 - first version submitted, rather incomplete. None of the section is 
        complete, I'll have to make frequent updates. 

v0.10 - I completed the walkthrough for the fairy councilor and for the final 
        battle, I also developed the sections of the bonuses and the cages. 
        still a very incomplete version

v0.15 - added a "bosses" section and started the walkthrough for the swamp.

v0.30 - started the walkthrough for all the levels and the "cages" section is 
        near to be complete, like the "bosses" one. 

v0.45 - completed the walkthrough for the swamp, fixed an error in the cages, 
        added all the general scores at the beginning of the levels and 
        changed all the names to the English ones.

v0.55 - completed walkthrough for the land and improved those for the desert 
        and the headquarters.

v0.80 - was in holiday for one week so I took the time to make the walkthrough 
        for three more levels: the shortcut, the summit and the headquarters. 
        Only two more levels to do! Also added two new sections.

v0.85 - nothing more in the walkthrough but more authorized sites and the 
        creatures section may be complete.

v1.00 - it's been ages since the last update, but now, the walkthrough is 
        COMPLETE! I still haven't completed the game but I've remove the 
        percentages and I added the Murfy's faces as the percentage doesn't 
        matter. The "final" version will be when I got all unlock. I also 
        modified the FAQ a little.

v1.00'- just a new authorized site in the disclaimer.

==============================================================================
III)                              S T O R Y                                
==============================================================================

 I'll tell you all the story, so if you don't want to know, don't read!

 Once, when peace and love reigned on the world, a Lum turned in a black Lum 
and decided to become master of the world. His name was Andre. The bad guy 
turned all the Lums to black Lums and they stole the animal's skin to become 
Hoodlums (I don't know if it's clear). 
 So you have guessed, Rayman is here to stop Andre and save the world (so 
uncommon scenario). But in the first level, Globox, your big blue friend, 
will eat Andre and you'll have to take your pal to the doctor. 

 You go to see the fist doctor but he can't do anything for Globox. Does he 
have a funny German accent in the English version too?
 
 You want to see the second doctor but I think you get lost in the great 
universe to finally arrive in a swamp. Killing Hoodlums and avoiding the 
little and nice piranhas of the swamp, you'll come to have a calm and 
intelligent discussion with Razoff. Then you follow your quest using a magic 
mirror.

 Now you are on the road to see the second doctor. This one has smoked 
something illegal if you want my opinion. He can't cure Globox so head on to 
see a third doctor!

 On the way to the doctor, you'll meet nice and friendly creatures: the 
Knaarens (you understood it was ironic, right?). Making your way through the 
level, you'll have to beat the strongest Knaaren: Refflux. After that, you get 
the ability to transform back black Lums to Lums. 

 The third doctor will manage to expulse Andre out of Globox, but the bad guy 
fly away and ally with Refflux and they steal the scepter of the king Knaaren 
to wake the Leptys up and win power. 

 Now you're purchasing the two bad guys using a shortcut which isn't short at 
all. Then you make some sailing and later on a little snowboard. When you go 
to see Refflux and Andre you take some time to destruct Hoodlum Headquarters, 
but it's nothing for a great hero like you. Finally you'll have to beat 
Refflux once more (he's stronger than before) and after a long and exhausting 
battle you'll finally have to achieve Andre to save the world.

 Is now the evil really beaten..? Mmmmm... see you in Rayman 4? 

==============================================================================
IV)                             C O N T R O L S 
==============================================================================

 I guess you have the instruction booklet and the game begins with an 
explanation of the commands by Murfy (the green thin flying around in the 
first level) but I'll explain the controls one more time. This section is 
totally useless, no? 

Analog stick - move around. What a surprise, huh?

L button - roll. Choose the direction with the analog stick. 

D pad - press right to freeze the game. Now you can take pictures with A or 
        move the camera with C. If you were locking an enemy, press X to 
        obtain some information. Return to the game with B. 
R button - place the camera behind Rayman or lock an enemy.

Z button - Nothing :-)!

Y button - subjective wiew. You can look around with the analog stick and zoom 
           with L and R. You have to hold Y.

X button - transform black Lums (after you get the ability to do so).

A button - jump. Repress and hold A to make the helicopter with your hair. 

B button - throw your hands to the foes or to switches. If you lock an enemy 
           or a switch, you can throw your hands to the left or right. With 
           the blue can, your claw will "scratch" to the enemy and you can 
           electrocute him by pressing B repeatedly.

C stick - move the camera.

 Now you're ready to beat all the Hoodlums up, guy (read with Rambo's voice)!

==============================================================================
V)                           W A L K T H R O U G H 
==============================================================================

 If you find errors or the last green crystals I'm missing, please e-mail me. 
                       
Rayman 3------------------------------Rayman 3
 ---------------
|My score: 22779|                                    Murfy's smiling face: yes
|Cages 0/0      |                  
 ---------------
                                 **(PART I)**

 Just take the Lums on the sides of the screen to win and have 100%. Easy.


                                 **(PART II)**

 Here really begin the game. Go ahead and to the right on the chariot to 
collect 2 yellow crystals and explode the pig (I guess it is one) to get more. 
To the left from the entrance of the level are a pig behind a mushroom and a 
hole in the wall "guarded" by a pig with crystals inside. To the left of the 
flowers and to the right of the platforms with Lums are little pigs to burst. 
To the right corners where the flowers are there is another pig to explode. 
Now go to the passage where Murfy is (the hollow log near the flowers with 
Lums) but before take the two pigs to the right of it.

 Inside the log, jump on the platforms with the crystals and you'll arrive in 
an area where you need to do the helicopter to progress. From the way you 
arrived, there is a ruby behind the grey stone to your left. Instead of doing 
the helicopter, go down to take the crystals to the right (don't forget the 
rubies on the mushrooms). From there, if you look up, you should see a 
Bo-Peep.

 Now, go where you need to do the helicopter to go to the other side of the 
area and do the helicopter to go to the other side of the area. There are 
three crystals to take. Follow the path and re-do the helicopter to go to the 
next platform. Here bump on the boxershorts to take all the crystals (don't 
forget those on the platform to the left) and go to the next platform to take 
the three crystals on the flowers. 

 Follow the path to arrive in the next area. Fall from the platform where you 
are and turn back to find yellow crystals under the platform you felled from. 
Then go to stand on the switch Murfy should have indicated to you and jump 
from platform to platform and finally kick the barrel to find Globox and your 
hands.

 Go to the next platform (where Globox is going) and go to the right side of 
it. There are crystals around a stone and three others near the first foe you 
can kill (just kick him and he's history). Now go to smash the previous switch 
and watch the scene. 


                                 **(PART III)**

 Take the crystals around the piece and look at the Bo-Peep on the ceiling at 
the back of the room. Now go upstairs by kicking the switch. Take the crystals 
on the platform that circle the room and look at the Bo-Peep on the side of 
the door. Pass the door and follow the path, kicking the pigs and taking the 
crystals along the way. Drop back to the bottom of the circular room and 
return 
to the previous room which now has jewels on the ledge. In the next room, go 
downstairs taking the crystals (don't forget the red in the center) and look 
at the Bo-Peep on the wall to the right from the entrance. 

 Now go upstairs by kicking the switches on the platform (you must alternate 
the side to where you throw your fists) and you'll face Andre. Just lock him 
and do "sides-attacks" to win and get your first can (the green). Take the 
crystals on the floor in the next room and then kick the mushrooms and the foe 
and look at the left wall to see a Bo-Peep. Then head to the next room. 


                                **(PART IV)**

 When you arrive, look at the left wall to see a Bo-Peep. Then go down and 
kill the foe behind the shield to get a green can. Take it and go back up to 
kick the mushrooms. Then you'll arrive in front of a door. Firs go to a 
platform to the left a follow the path to take crystals situated in the center 
of the room, in a stone. Now go back to the previous door but walk slowly to 
get the Heebie Jeebie. Now go up and when you're on the platform, turn back to 
see a Bo-Peep.

 This room has a frozen floor. You'll have to jump from mushroom to mushroom 
to go to the next platform. Don't forget the crystals before you get in the 
next room. 

 Here first kill the enemy in front of you to get a green can. You'll have to 
look around the room to locate Andre. There are two places to the right 
(bounce on the mushrooms to go there) and I think five to the left. You'll 
have to kick some foes and two mushrooms to access some stairs with a fairy 
place at the top and be able to go to the wall with the fairy places. Just 
follow the path until you find Andre (I don't know if he's always in the same 
place or not). This is when Globox will eat Andre. Now you can go to the next 
room by jumping between the two walls.

 Here, there should be a stair. First go to take a ruby behind a pillar, then 
go up the stairs, but beware, the floor will broke under your feet. Then you 
arrive in the next room. 

 When you arrive, first kill the foe. Then take the green can and take the 
bonuses around the room. There is a Heebie Jeebie behind the big platform to 
the left from the entrance (walk slowly to get it). Then go up, kick the 
mushrooms and follow the path to the next room. 


                                 **(PART V)**

 You're now in the hearth of the planet. Just go ahead to where Globox is and 
watch the scene. Before you go to the thing that will transport you to the 
next level, there is a secret passage in this room. 

 There is a pillar around with a small platform on his side. Jump on it and 
then jump to the wall to go on the little platform that circle the room. Go to 
the left without falling and soon Rayman will stay on a switch. Go through the 
path you just opened and let Rayman slide. You'll go back to the entrance of 
the main room. Now go into the thing that shines to go to the next level.


                                 **(PART VI)**

 A funny skateboarding sequence on a shoe. Just try not to fall and to take 
all the crystals to do the best score.


Rayman 3-----------------------------Rayman 3
 ---------------
|My score: 46472|                                    Murfy's smiling face: yes
|Cages: 10/10   |
 ---------------
                                   **(PART I)**

 You exit from a transporter in the first screen of the level. First of all, 
go straight and kill the two Hoodlums. Break all the pigs in the area before 
you enter the only accessible door.

 In this room, there is an electrified floor so you can't walk on it. Kick the 
switch and jump on the platform, then grab the grid on the ceiling. Follow the 
path, kicking another switch in way and collecting the crystals, until you 
reach a cage (1). Free the creature to obtain a green can. Go back outside 
taking the now open way and go to the room to the right to kick the mushroom. 
Look up to see a Bo-Peep. 

 You should be in a circular room with only one way to follow at that moment. 
So go there (there is a bridge) and as you reach the wooden door, to foes will 
come. Kill them to obtain a red can. Go to the side of the room the enemies 
came from to find a cage (2). Take the red can and go to the other extremity 
of the circular room to break the wooden door and explode the little pigs. Now 
you should go to the wooden door at the other side of the bridge. 

 Be careful behind the wooden door and be sure to lend on the three mushrooms 
to collect all the crystals. You can fall without lending on the mushrooms 
too, but you won't get 100%. Finally you'll have to fall anyway.

 You should arrive in an area with a waterfall and a river. There is a pig 
near you (to your right I think) and then fall down the platform where you 
are. To your left, there are pigs and crystals under a wooden platform. There 
is also a Bo-Peep there. Now cross the bridge and kill the four Hoodlums. 
Funny detail: if you look in the river, you should see a paper boat with a 
Hoodlum head on it. Now collect the pigs and crystals around the area: there 
are two near the waterfall and one to the left of the camp, hidden behind the 
wall. Now go to the platform with the barrel on it to see a cutscene. 

 A little swimming sequence. Tap A or B repeatedly to go to the top of the 
waterfall and avoid the fishes by going left or right with the stick. Not too 
hard, I guess... Now let's go to the next part of the level.


                                 **(PART II)**

 You're now in an opened area. First just go straight and kill the enemies to 
get a green can. Before you take it, visit the places you can access in the 
area to collect all the pigs and crystals hidden behind the platforms. Now 
take the can and kick the mushroom (to the left from where the can is) to go 
to the upper level of the area. 

 Follow the path bumping on the spider's toile and kill the two remaining 
foes. There are pigs to the right of the platform on which you should be now. 
Take the red can you got on this same platform and let you fall down to open a 
wooden door with pigs behind. Re-take the red can and open the wooden door you 
passed after you get up (the one just after the mushroom you had to kick). To 
get this door, you'll need to stay upstairs and you'll have to charge your 
fist before you take the can (you CAN do the helicopter when your fist is 
charged). You'll get a cage (3). Now go to take the red can once more and 
break the remaining wooden door to open the path to the next area. 

 After the corridor, you'll arrive in an area with a waterfall and a river. 
First go to take the two crystals near the waterfall to the right and then 
head to the platform to the left. Go down the ladder there to collect the 
crystals. When you are turning your nose at the opposite of the ladder, to the 
left is a waterfall with a little platform and a pig on it and a Heebie Jeebie 
to the right of this platform. There are some other crystals in the lowest 
"floor" of this section, near the little barrier of wood. 

 Now head back up the ladder and do the helicopter to go to the left, on the 
platform where is a cage (4). There is a pig to the left of this platform. 
Explode the cage and get your first blue can. Hang at the flying ring and go 
to the next platform. Look up, there is a Bo-Peep under a part of bridge. 
Collect the crystal on the spider's toile and then go to the next platform, 
where there is a Hoodlum using the flying ring. 

 If your blue can isn't anymore, I advise you to let you fall down and head 
straight as far as you can. When there is a little bridge, go on it and head 
on to get a pig. There is also a red crystal in the water near the platform 
you are on. Now go back to take a blue can killing one foe along the way and 
go to kill that Hoodlum I previously mentioned. 

 You'll get another blue can on this platform. Use the first ring and jump to 
the wall to your left (there is a cave). Take the crystals and the red 
butterfly at the end. Now go back fro where you came and follow the road of 
rings to it's end this time (take the crystals along the way). 

 Now you are in a little room with three platforms to the right. Don't jump on 
them and go straight to collect a red crystal in a "cave" at the end of the 
path. Then jump on the three platforms and collect the crystals on the one to 
the left. Now head straight to the next screen. 

 In this screen, first kill the Hoodlums, take the pigs to the left of the 
wooden door and collect a red crystal behind a stone to the right of the 
wooden door. Now go to the door with a hole in it and kick one foe through it 
to make it open. Kill the enemies and explode the cage (5) to get a red can. 
Now head back to the wooden door killing the newly appeared foes along the way 
and destroy it to go to the next part.


                                **(PART III)**

 You arrive in a room with a foe on a platform. Kill him to get your first 
orange can. First throw a missile in the air-conditioning conduct to kick a 
lever and open a hole with crystals inside. Now you'll have to destruct only 
Globox's and Rayman's pictures inside the three holes in the walls. It's not 
hard. Once you've done it, kill the foe that appears and head to the next 
room.

 First of all, kill the Hoodlum avoiding the pigs. You'll get a red can (You 
can also use a missile from before to kill that foe). Now take that can and 
kick all the pigs to make a quite good score. Head to the next screen.

 You arrive in an enemies' camp. Firs go ahead and kill the foes until the 
green can appears. Kick the mushroom and take the blue can, now look behind 
you. There are some crates near the wall and a cave up them. So go there to 
obtain crystals and a Heebie Jeebie (the blue can is for make more points). 
Once you've done this, go back to take the previous red can and break the 
wooden door to the left when you arrive in the area to obtain a pig (charge 
your fist in the road). 

 Now re-take the blue can and this time use the flying ring. Go to the left to 
activate the lever. The go down and kill the foes until the bomber appears. Go 
under the place where the lever is and kill the foe to have an orange can and 
blast this one that throw bombs. There is also a cage (6) to destruct with a 
missile in the north-eastern corner of the "wall" you're facing. Collect the 
green crystal the guy give you. Now the bonuses: there are two pigs to the 
northeast, under the right tower are some crystals after a short corridor and 
a Bo-Peep up at the entrance of this path, in the upper floor to the right are 
some pigs more, to the left are crystals and a Heebie Jeebie, and to the upper 
platform are finally four crystals.

 Now head back to Globox and follow the path there, killing a pig in the way. 
You'll arrive in a room with a pyramid of crates. Kill the Hoodlums here. 
There is a pig in an open in one of the sides of the lower floor of the 
pyramid and crystals on the sides of the room, on woollen platforms. Now head 
to the summit of the pyramid and into the next room. First let you fall and 
kill the Hoodlums and collect all that can be (there is a Bo-Peep under the 
platform you arrived from). Now hang to the fence on the ceiling and follow it 
until you arrive on a platform with a lever you should kick.

 Go down the grid you opened and break the cage (7). Take the red can you 
obtained and go up the pyramid. Break the wooden door on the upper platform of 
the room. Break the cage (8) and take the red can. Go into the next room (with 
the fence on the ceiling) and break the nearest wooden door. Another cage (9) 
and red can to break the final wooden door up the crates in this room. Now 
head for...


                                **(PART IV)**

 You arrive in a screen with the final cage (10), a Hoodlum and three holes in 
the ground. Fall down and follow the path and you'll encounter your first 
boss.

------------------------------------------------------------------------------
BOSS BATTLE: Bigfoot and co.- - - - - - - - - - - - - - - - - - - - - - - - - 
- - - - - - - - - - - - - - 

 You're in a circular arena with five switches on the ground related to the 
center of the pentagon they form.

Part I
------
 Bigfoot don't have various attacks:
  - he'll walk on you, hurting you (not surprising, you see the HUGE size of 
    his feet?)

 To beat him, walk on the lightened switch and take the orange can in the 
center when it appears. Then shoot a missile in the little man between the two 
giant foots to hurt the boss. Do this three times to win. 

 Note that the third time, enemies will appear at the places of the switches, 
just kill them too. 

Phase II
--------
 You now have the feet. Just walk around until you walked on all the Hoodlums 
you could to win. Try to chain the "serial shooter" to make a great score (I 
once chained 7). Not hard at all. Press A to jump, but you can't move while 
jumping.
------------------------------------------------------------------------------

 Once you won, go into the next screen and enter the house. Kill the Hoodlums 
there and take all the crystals, then jump into the big sphere of light. One 
level less to complete. 


                                **(PART V)**

 Just like in the fairy council, a funny skateboarding sequence.


Rayman 3--------------------------------Rayman 3
 ----------------
|My score: 28886 |                                   Murfy's smiling face: yes
|Cages: 9/9      |
 ----------------
                                   **(PART I)**

 You fall down in Begoniax's toilets (berk!). Take the ruby on the toilet and 
then follow the path until you arrive to a cage (1). Take your first yellow 
can and go back to where you came to take three yellow crystals. Now cross the 
swamp with the can to reach the next platform.

 To your left, you should find platforms with yellow crystals. Back on the 
main way, head right when the path splits to reach a closed door and jump on 
it to receive some crystals and a cage (2) to your right. Now head back from 
where you came and head left then fall down into the cellar in which you'll 
find: 

------------------------------------------------------------------------------
BOSS BATTLE: Begoniax the sorceress
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

 You're in a closed and circular arena with a giant pot with potion in the 
center.
 Begoniax's attacks depend on the situation:
  - when you're both humans she'll drop potion at you. At the end you'll have 
    to avoid three "splotches" at the same time.
  - when she's a frog you are free to attack without any counter-attack.
  - when you're a frog, she'll purchase you around the pot. Just run to avoid.
  - sometimes when she just recovered her human form, she'll charge up at you, 
    running in circles around the pot. To avoid, stay in place and jump at the 
    right time.

 So, the idea is to be fast enough to jump and kick the potion to transform 
Begoniax when she's jumping too before she can throw the potion at you. It's 
not hard to do, but with the times she gets faster, so beware. And if she 
throw the potion at you, try to avoid the "splotches".

 When Begoniax is transformed, run after her and kick her when you are given 
the chance. You can also do a side-attack if you can lock her.

 Now repeat the process until she's defeated.
------------------------------------------------------------------------------

 Now go through the newly opened path and when you reach Begoniax again, visit 
the room to take all the crystals. Then jump into the mirror to go to the next 
part of the level.


                                 **(PART II)**

 You should arrive in an area in which Hoodlums are playing cards. So first 
follow the only path available and go to kill these previously mentioned guys. 
You should obtain a green can. Using this, kill the guy on stilts to release a 
flying ring. 

 Then head to the right (if you're looking from the beginning of the part) of 
the platform on which you should be, taking pigs along the way. Kick the two 
mushrooms and the two foes at the end to be able to break the cage (3) and 
release a blue can. Take this, head on the platform with the guard on it and 
make him fall into the swamp. Now use the flying ring and fall into the log on 
the next platform. You'll get a cage (4) and a yellow can to go back up. Now 
head to the next screen using that door next to the log.


                                 **(PART III)**

 You are now in a screen in which the enemies seem to kill themselves. Follow 
the path, taking a blue can. There is a Bo-Peep in the tree to the left. Kill 
all the enemies on your way until you use the flying ring. Look to your left 
to kill a Hoodlum and to break a cage (5) and then head on by kicking the two 
spikey things.

 Cross the corridor killing the two enemies and you'll arrive in a large arena 
with swamp all over the place. First head straight over the log, kill the 
Hoodlum at the other side, cross the other log to your right and kill the 
second Hoodlum to get a green can.

 Re-cross the logs and head left to kick two foes and three mushrooms. After 
that, you have more Hoodlums to fight. The one on the boat immediately to your 
right leave a green can. Just fight until you get a blue can. Now, facing the 
flying ring, you should see a boat a little to the right: jump on it to make 
it advance. You'll arrive to a log with crystals inside. You'll make a good 
combo with the blue can still active.

 Let the boat bring you back to where the flying ring is and use it to got on 
the platform where remain the last Hoodlum. Kill him, explode the pig and head 
into the log to complete the part.


                                  **(PART IV)**

 You're in a room with three plants and two Hoodlums. Kill the foes, take the 
ruby on a little mushroom and look at the Bo-Peep under the first plant near 
the entrance. Now follow the path. You're in a path in which you're obliged to 
jump to progress. There is a pig on one platform and later is a Hoodlum to 
kill. Continue to follow the path.

 At that moment the path splits. The right leads nowhere by now, so head 
straight to find a guard and a Hoodlum on mushrooms. First make the guard fall 
in the swamp to kill him and then kill the Hoodlum to release a green can. Up 
this room is a cage (6) floating in the air. Now with your can go to the 
previously ignored path and kick the mushroom at the end. 

 Jump up, kill the two Hoodlums behind the wooden shield by doing side attacks 
and break the cage (7) to get a blue can. Go back from where you came and use 
the flying ring to head to the next corridor with many lums and two foes.

 You're now in front of Razzoff's house. Head left to the platform with many 
foes that throw boulders to kill. After a while, you'll get a green can to 
kill the two inaccessible enemies. Then head to the door of the house to kill 
the two remaining foes and enter the home.


                                 **(PART V)**

 This is not really a boss battle but you see Razzoff's life, so...

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BOSS BATTLE: Razoff the hunter
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
 You're in Razoff's house.
 His attacks are: 
  - when you're in front of him, he'll shoot arrows at you using his gun and 
    let mines at the end of the battle.
  - in some rooms, he'll play the sniper and you'll have to hide behind 
    elements of the decor.

 I won't explain the path you have to follow, I simply don't know. I went into 
the house by hazard until I killed Razoff. Be sure to visit all rooms to 
collect crystals.

 In the room with the clock, there is a cage (8) behind it. You'll have to 
break it from the upper floor of the room. You get a green crystal downstairs 
for your efforts.

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