Million Hooters
Million Pixels - Million Hooters
Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter R » Rainbow Six 3: Raven Shield - Strategy Guide (Page 01)

Rainbow Six 3: Raven Shield - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Rainbow Six 3: Raven Shield - Strategy Guide (Page 01).

         $$
         $$
      $$$$$$$$             T O M   C L A N C Y ' S
    $   _$$__  $                                                       _______
  $    |     \                                                        /   _   \
 $     |  |  |  _   _  __   _  ___  ___  _      _    ___  _ __    __  |__| |  |
 $     |  |  | / \ | ||  \ | ||   \/   \| | /\ | |  |   || |\ \  / /      _|  |
$$$$$$$|    < |   || ||   \| || | || | || |/  \| |  \ |_|| | \ \/ /      |_  <
 $     |     || | || ||      ||  < | | ||        |  .\ \ | |  )  (     __  |  |
 $     |  |  ||   || || |\   || | || | ||   /\   |  | | \| | / /\ \   |  |_|  |
  $    |__|__||_|_||_||_| \__||___/\___/ \_/  \_/   |___||_|/_/  \_\  \_______/
    $    $$    $                            
      $$$$$$$$   S Q U A D - B A S E D   C O U N T E R   T E R R O R
         $$
         $$                      

_.-*-._.-*-._.-*-._.-*-._.-*-._.-*-._.-*-._.-*-._.-*-._.-*-._.-*-._.-*-._.-*-._
::                                                                           ::
::                          FAQ/Walkthrough v. 2.4                           ::
 ::                                                                         ::
 ::                         Game: Tom Clancy's Rainbow Six 3                ::
::                      Platform: XBOX                                       ::
::           Original Guide Date: December 28, 2003                          ::
 ::                 Last Revised: January 15, 2004                          ::
 ::                                                                         ::
::                    Created By: PeaceNLove                                 ::
::                        E-Mail: peacenlove08@yahoo.com                     ::
 ::                                                                         ::
 ::    This file is Copyright 2003 Jeremy Groover. All Rights Reserved.     ::
::                                                                           ::
::-*-._.-*-._.-*-._.-*-._.-*-._.-*-._.-*-._.-*-._.-*-._.-*-._.-*-._.-*-._.-*-::

TABLE OF CONTENTS                                                    SEARCH KEY

     I.    Introduction . . . . . . . . . . . . . . . . . . . . . . . [ INTRO ]
            a. Updates
            b. Author's Note

     II.   Game Basics . . . . . . . . . . . . . . . . . . . . . . . .[ GMBSC ]
            a. The Story
            b. Team Rainbow
            c. Controls    
            d. Heads-Up Display
            e. How to Play

     III.  Campaign . . . . . . . . . . . . . . . . . . . . . . . . . [ CMPGN ]
            a. Alpine Village
            b. Mountain Highway
            c. Oil Refinery
            d. Island Estate
            e. Shipyard
            f. Crespo Foundation
            g. Old City
            h. Alcatraz
            i. Import/Export
            j. Penthouse
            k. Meat Packing Plant
            l. Garage
            m. Parade
            n. Airport

     IV.   Gear . . . . . . . . . . . . . . . . . . . . . . . . . . . .[ GEAR ]
            a. Weapons
            b. Equipment

     V.    Custom Mission . . . . . . . . . . . . . . . . . . . . . . [ CSTMN ]

     VI.   Multiplayer . . . . . . . . . . . . . . . . . . . . . . . .[ MULTI ]

     VII.  Tips & Tricks . . . . . . . . . . . . . . . . . . . . . . .[ TPTRK ]
            a. Gameplay Tips
            b. Cheat Codes

     VIII. Conclusion . . . . . . . . . . . . . . . . . . . . . . . . [ CNCLS ]
            a. Legal Stuff
            b. Credits

QUICK SECTION SEARCH
   1. Highlight the Search Key of the section you want to quickly find.
   2. Press Control(Ctrl) + C to copy the highlighted Search Key.
   3. Press Control(Ctrl) + F to bring up the Find box.
   4. Press Control(Ctrl) + V to paste the Search Key in the box.
   5. Press Enter to find the section quickly.

  _____            _______________________________________              _____
 /     \          /                                       \            /     \
<   I.  ><><><><><         I N T R O D U C T I O N         ><><><><><><   I.  >
 \_____/          \_______________________________________/  [ INTRO ] \_____/


                    O====================================O
                     >----------- a. Updates -----------<
                    O====================================O

- 12/31/03 - v. 1.0
First version of the walkthrough. All sections just about completed except the 
Campaign and Gear sections. The first three missions in the campaign have full 
walkthroughs while the rest will come soon. I'm working on the Gear section and 
it should be up shortly hopefully.

- 01/01/04 - v. 1.1
Basically, the next three missions have been added, as that is just about all 
that needs to be finished, minus the Gear section. That will come along soon I 
hope as well as the rest of the walkthrough.

- 01/02/04 - v. 1.2
Two more missions have been added to the walkthrough, Old City and Alcatraz, 
making a grand total of eight. Only six left and the Gear section until 
completion.

- 01/03/04 - v. 1.3
Another two difficult missions, Import/Export and the frustrating Penthouse 
added to the walkthrough.

- 01/12/04 - v. 2.3
A couple more of the final missions added: Meat Packing Plant and Garage, 
leaving only two more for the completed walkthrough. The large Gear section was 
also newly added with much thanks to LiMpBiZkitFaN for allowing me to use the 
descriptions from his guide. Among other things, I revised the ammo tip with 
help from a couple guys and added a simple Quick Search function, which isn't 
very good.

- 01/15/04 - v. 2.4
The walkthrough is finished with the addition of the final two missions. With 
these additions, the guide is also now complete for the time being.

                    O====================================O
                     >-------- b. Author's Note --------<
                    O====================================O

Hello and thanks to everyone who reads and makes use of this FAQ/Walkthrough 
for Rainbow Six 3 on the XBOX console. This is now the fourth walkthrough and 
the fifth overall FAQ that I have written and I hope that you find whatever you 
need in it as I put much time and effort into creating it. As always, if you 
have any questions, comments, information, or feedback for me, you can email me 
at peacenlove08@yahoo.com.

I've wanted Rainbow Six 3 ever since it came out as Raven Shield on the PC, as 
the in-depth gameplay and strategy involved in completing the missions 
intrigued me. I've always liked squad-based games and Rainbow Six 3 especially 
caught my eye as a stunning title. When it first came out for XBOX in the 
fourth quarter of 2003, I immediately bought it, and though it didn't contain 
as much depth and planning into the missions, it's still awesome. Being a big 
fan of Counter-Strike, I enjoy the Counter-Terrorist vs. Terrorist action 
involved.

The campaign mode in Rainbow Six 3, consisting of 14 separate missions ranging 
from stealthy recon to disarming bombs and rescuing hostages, can provide some 
trouble for the player, especially some of the stealthy, one-man missions. I've 
written this guide for those people who get stuck on levels whether it be 
because they keep getting killed or just don't know where to go next. I hope 
that this guide gives some much-needed help. Enjoy.

  _____            _______________________________________              _____
 /     \          /                                       \            /     \
<  II.  ><><><><><          G A M E   B A S I C S          ><><><><><><  II.  >
 \_____/          \_______________________________________/  [ GMBSC ] \_____/
                                                           

                    O====================================O
                     >---------- a. The Story ----------<
                    O====================================O

The year is 2007, and the world stands on the brink of a terrifying global 
conflict. As the United States is caught in an embargo-induced oil crisis, 
terrorist attacks against American interests - and citizens - escalate. 
Venezuela, which still supplies the United States with oil, also becomes a 
target. As unrest grows in America, protests rock the streets of Caracas. And 
while the shadow of terror looms, madmen plot even greater acts of murder and 
destruction. No place is safe, no border secure in this hour of fear. 

Only one bulwark stands between the world and the threats that now face it: 
Rainbow, an international task force dedicated to combating terrorism in all 
its forms. A top-secret organization consisting of the best field operatives 
the United Nations has to offer, Rainbow is the most potent weapon in the 
world's arsenal. Backed by the most sophisticated technology available and 
trained to the limits of human capability, they are our best hope in the was 
against terror.

They may be our last.

                    O====================================O
                     >-------- b. Team Rainbow ---------<
                    O====================================O

In Rainbow Six 3, you are Ding Chavez, the leader of an elite, international 
anti-terrorist unit code-named Rainbow. Tour mission: to neutralize terrorists 
and save the world. Remember, when Rainbow gets called in it's because it's an 
extremely important mission and all other options have been exhausted ... Hit 
'em hard and hit 'em fast! While there are over a half-dozen four-man teams in 
Rainbow, you only need to be concerned with your boss and the members of Team 
1...your team.

DOMINGO "DING" CHAVEZ
Team 1: Lead Field Operative
ID: RCT0047-X0566
Date of Birth: 12JAN68
Nationality: American

LOUIS LOISELLE
Team 1: Field Operative
ID: RCT0013-B5928
Date of Birth: 06JUN68
Nationality: French

EDDIE PRICE
Team 1: Field Operative
ID: RCT0049-B4197
Date of Birth: 21SEP58
Nationality: British

DIETER WEBER
Team 1: Field Operative
ID: RCT0017-B7682
Date of Birth: 09JUL71
Nationality: German

JOHN CLARK
John Clark, your boss, worked as a field operative for over 20 years, When he 
retired from the field, he took command of Rainbow. He's your link to the 
outside world and coordinates your missions and activities from headquarters in 
Hereford, England.

                    O====================================O
                     >---------- c. Controls -----------<
                    O====================================O

                        =-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                            DEFAULT CONFIGURATION
                        =-=-=-=-=-=-=-=-=-=-=-=-=-=-=

BUTTON SETTINGS                               THUMBSTICK SETTINGS

A Button .......... Action                    Left Thumbstick ... Move/Strafe
                  . hold for Order Menu       Right Thumbstick .. Look/Aim
B Button .......... Thermal Vision
X Button .......... Reload
                  . hold for Weapon Menu
Y Button .......... Night Vision
White Button ...... Zulu Code
Black Button ...... Team Hold/Regroup
Start Button ...... Pause/Menu
Back  Button ...... Enlarge Mini-Map
Left Thumbstick ... Change Stance
Right Thumbstick .. Zoom
D-Pad ............. Up - Fluid Door Open
                  . Left - Peek Left
                  . Right - Peek Right
                  . Down - Fluid Door Close
Left Trigger ...... Quick Weapon Switch
Right Trigger ..... Fire/Use Weapon

                    O====================================O
                     >------ d. Heads-Up Display -------<
                    O====================================O

    .-------------------------------------------------------------------.
    |                                                                   |
    |                                                                   |
    |                                                                   | 
    |                                                                   | 
    |            E  N  V  I  R  O  N  M  E  N  T                        | 
    |                                                                   | 
    |                              .---.                                | 
    |                             /     \                               | 
    |                            |   *   |                              | 
    |                             \     /                               | 
    |                              '---'    G                           | 
    |                                                                   | 
    |                                         U                         | 
    |                             .-----.                               | 
    |                             |     |       N                       | 
    |               ACTION ICON ->|     |                               | 
    |    ___________              |_____|               ___________     | 
    |   |  | CHAVEZ \       ____________________       /           |    | 
    |   |__| -^ \\\\ \     /   O  FOLLOWING     \     /   MINI-    |    | 
    |   | WEAPON NAME \   / \\\\    \\\\    \\\\ \   /     MAP     |    | 
    |   | 030[     ]x14\_/ PRICE  LOISELLE  WEBER \ /              |    | 
    |   '------------------------------------------'---------------'    |
    '-------------------------------------------------------------------'

Your name, Ding Chavez, appears in the lower left corner of the screen. To the 
left of your name is your current Stance (standing or crouching). Just below 
your name are your Heart Rate and Health. You have four bars of Health at the 
beginning of each mission. If you lose all four, you are dead and automatically 
fail the mission. When your Health gets low, it's a good idea to use your team 
more aggressively and take fewer chances yourself.

WEAPON INFORMATION

Information regarding the current weapon/object appears below your Heart Rate. 
These include weapon/object name, the number of bullets in the weapon/magazine, 
a graphic depicting the percentage ammunition remaining in the weapon, and the 
number of extra bullets/magazines available.

In the center of the screen is the targeting reticle, which consists of a 
circle and a center dot. As you move, the circle shrinks to reflect your loss 
of accuracy. When you stop moving, the circle expands back to its largest size. 
The moral of the story is that it's easier to hit a target if you're not 
moving.

TEAM INFORMATION

Depending on the mission, John Clark can assign up to three other operatives to 
support you. Team Health is in the bottom center of the screen and works 
exactly like your own. Below each Health indicator is an Operative Name, which 
blinks when that operative is talking. Above the Health indicator is the Team 
Current Action, which describes what they are currently doing.

MINI-MAP

In the lower right of your screen is the Mini-Map. The Mini-Map shows you the 
area immediately around you and helps you navigate the mission areas. If your 
current objective is within the map display area, it appears as a small 
Objective icon (X). If it is not in view, an arrow appears along the edge of 
the map to help you find it.

Teammate icons help you keep track of your teammates during missions. Whenever 
a terrorist takes out one of your teammates, your teammate is replaced with a 
Man Down icon [X], letting you know where he fell.

You can press the Back button at any time to enlarge the map. To help you make 
quick tactical decisions during missions, each area of the map is shaded. The 
darkest areas are mainly linear with one way to pass through them. Medium-
shaded areas area areas that offer many ways to enter and leave and should be 
approached with caution. Finally, lightly shaded areas are identical to medium-
shaped areas except that the entrances to them or exits from them contain 
closed doors. These areas are ideal for using Zulu Go-Codes to allow you and 
your team to enter the same area from different places at the same time.

                    O====================================O
                     >--------- e. How to Play ---------<
                    O====================================O

THE ENVIRONMENT

You play the part of Ding Chavez, an elite Rainbow counter-terrorism operative 
trained to the limits of human capabilities. You lead a team of four 
operatives, and your mission is to neutralize terrorists and save the world. To 
keep you identities hidden, your only official link to the outside world is 
through John Clark, you boss. He receives requests from governments around the 
world for your very special services and subsequently dispatches you on 
missions.

Rainbow only gets called after all other options have been exhausted on 
situations and international importance. That means when you go in, hit hard 
and fast!

Besides you and your teams, there are two other types of people in the world: 
Terrorists and Hostages. Terrorists, or "tangos," are the bad guys. The rules 
for dealing with terrorists are simple and straightforward. Shoot anyone with a 
gun and secure anyone without one.

Dealing with hostages requires more caution. If a hostage dies, you 
automatically fail the mission, so when entering an area with a hostage, you 
must quickly identify friend from foe. Some tangos will have orders to execute 
hostages at the first sign of trouble so you'll have to deal with them quickly.

LOOKING AND MOVING AROUND

To look around, simply move the right thumbstick. To move around the world, use 
the left thumbstick. Moving fast greatly increases the amount of noise you make 
and also makes shooting much more difficult.

PEEKING AND CHANGING STANCE

Peeking is extremely useful for looking around objects without completely 
exposing yourself to enemy fire. Peek using the D-pad left and D-pad right 
buttons. When you're trying to avoid being shot or detected, it also helps to 
minimize your Stance. You can toggle between standing and crouching by clicking 
the left thumbstick. This causes you to move slower but you make less noise and 
provide enemies with a smaller target to shoot at.

NIGHT AND THERMAL VISION

Night vision allows you to see clearly in the dark. Press the Y button to 
toggle night vision on and off. It depicts the world as shades of black and 
green. Thermal vision is useful for highlighting heat signatures, such as 
people, and hot objects like fires. The B button switches Thermal Vision on and 
off. Thermal vision also lets you see through some doors and objects, which 
makes it extremely useful during Recon missions.

                             =-=-=-=-=-=-=-=-=-=
                                 INTERACTION
                             =-=-=-=-=-=-=-=-=-=

Interacting with your environment is extremely important in Rainbow Six 3. it 
allows you to do everything from opening doors to securing surrendered 
terrorists. To interact with your environment, move near to and look at an 
area/object you can interact with (e.g. a door, hostage, or surrendered 
terrorist). When a Player Action icon appears at the bottom center of the 
screen, press the A button to perform the action the icon represents.

If the action involves a door, you also have two other controls you can use: 
Fluid Open and Close. To fluidly open a door, press up on the D-pad. To fluidly 
close a door, press down on the D-pad.

ORDERING YOUR TEAM

To order you team to interact with the environment, simply look at the object 
area where you want them to do something. When a Team Action icon appears in 
the bottom center of the screen, press the A button to order your team to 
perform the default action. You will know it is a Team Action icon by the 
brackets around it (without brackets, it would be a Player Action).

You can also press and hold the A button to display the Quick Order Interface, 
which contains a complete list of available actions. These include: Open & 
Clear; Open, Frag & Clear; Open, Flash & Clear; Breach & Clear. To issue an 
order in the Quick Order Interface, press the corresponding direction on the D-
pad.

ZULU AND CLEAR TOGGLES

Some locations have more than four orders associated with them and use the Zulu 
Order (left trigger while in the Quick Order Interface) and Clear Order (right 
trigger while in the Quick Order Interface) toggles. The Zulu order toggle 
tells the team to wait to execute the order until you give them the Zulu Go-
Code (White button). This allow you to be somewhere else when the team performs 
the order, so you can enter a room from one entrance the same time your team 
enters from a different entrance.

The Clear Order toggle tells the team to rush into the room and engage all 
tangos after performing the order. Basically it is the default in the Quick 
Order Interface.

                          =-=-=-=-=-=-=-=-=-=-=-=-=
                              USING YOUR WEAPON
                          =-=-=-=-=-=-=-=-=-=-=-=-=

RETICLE

The reticle consists of a circle and a center dot. All you have to do to hit a 
terrorist is to put the center of his chest or his head inside the circle or 
put the center dot on any part of his body. To hit any other object, you need 
to put the center dot on it.

FIRING

To fire your currently selected weapon, simply pull the right trigger. If the 
weapon is an automatic, it will continue to fire until you release the trigger. 
If it isn't, it will only fire a single shot with each trigger pull. When you 
fire, the screen jumps, and the smoke and flash from the weapon blind you. So 
whenever possible, fire short bursts of three to five rounds.

RELOADING

To reload your weapon, press the X button. This removes the current magazine 
from the weapon and replaces it with another. Try to reload whenever you get a 
chance, because there's nothing worse than being in the middle of a firefight 
and running out of ammunition.

ZOOMING

You can use the zoom of your weapon by clicking the right thumbstick. This 
gives you a better view of your target, but slows down your looking and turning 
speed. Sniper rifles, unlike other weapons, have two zoom levels.

BULLET PENETRATION OF DOORS

For pure gameplay reasons, bullets only penetrate doors. They do so based on 
the door material and the bullet's energy when it reaches the door. Bullets are 
less lethal when they emerge from a door, but for large-caliber weapons like 
the M82A1 .50 cal sniper rifle, it really doesn't make much of a difference.

                           =-=-=-=-=-=-=-=-=-=-=-=
                               OTHER EQUIPMENT
                           =-=-=-=-=-=-=-=-=-=-=-=

Besides firearms, there are a number of different items you can take into 
missions. To bring up the Inventory menu, press and hold the X button. To 
select a piece of gear, simply press the corresponding direction on the D-pad. 
You can also Quick Switch between your primary and secondary weapon by puling 
the left trigger.

GRENADES

There are five grenades to choose from in Rainbow Six 3:

 * Frag - Explodes, inflicting damage.
 * Flash Bang - Temporarily disables anyone near the blast.
 * Gas - Creates a cloud of toxic gas that temporarily incapacitates anyone not
         wearing a gas mask.
 * Smoke - Creates a large cloud of white smoke.
 * White Phosphorus (WP) - Creates a small, white cloud and explodes, burning
                           everything nearby.

To throw a grenade, simply look in the desired direction and pull the right 
trigger. You'll have to get used to judging the range, so practice throwing a 
few before you get into combat. You can also pull and hold the right trigger to 
pull the pin on the grenade but not throw it. As soon as you release the 
trigger, you throw the grenade.

EXPLOSIVE CHARGES AND MINES

There are three different types of explosives in Rainbow Six 3: Breaching 
Charges, Remote Charges, and Claymore Mines.

Use Breaching Charges to destroy doors and temporarily stun those on the other 
side. But beware - anyone standing close to the door will receive damage. To 
place a Breaching Charge, look closely at a door and when the Place Charge 
reticle appears, pull the right trigger. After you place the charge, a 
detonator appears in your hand, allowing you to detonate at any time or on 
command.

Remote Charges and Claymore Mines deploy on the ground near your feet when you 
pull the right trigger. Remote Charges are basically frag grenades that you 
detonate on command, while Claymore Mines are similar, but only inflict damage 
right in front of them.

M203 GRENADE LAUNCHER

The M203 Grenade Launcher is an incredibly powerful weapon and must be used 
with caution. Its grenades are similar to the handheld ones, but are not quite 
as effective. When fired, they explode on contact. There are four different 
rounds available for this weapon:

 * High Explosive (HE) - Explodes on contact, inflicting damage.
 * Gas - Explodes on contact, creating a cloud of toxic smoke.
 * Smoke - Creates a large cloud of white smoke.
 * Red Phosphorus (RP) - Creates a small cloud of red smoke and explodes,
                         burning everything nearby.

GAS MASK

A Gas Mask is also available that, when worn, negates the effects of tear gas 
grenades and is always worn when carried.

  _____            _______________________________________              _____
 /     \          /                                       \            /     \
<  III. ><><><><><             C A M P A I G N             ><><><><><><  III. >
 \_____/          \_______________________________________/  [ CMPGN ] \_____/


                    O====================================O
                     >------- a. Alpine Village --------<
                    O====================================O
          ____________
         |  CUTSCENE  \____________________________________________
         |---------------------------------------------------------\
         |  The scene opens overlooking some oil wells under a     |
         |  setting sun and then switches into a building where a  |
         |  news anchor on a television reports about a terrorist  |
         |  attack on Boston as an objection to Venezuelan foreign |
         |  policy over oil. The channel switches to a G-8 Summit  |
         |  where the Prime Minister of Great Britain and the      |
         |  president of Venezuela are meeting to discuss the oil  |
         |  crisis. Back in a room, John Clark, tells the Rainbow  |
         |  Team, watching the television, that there are two      |
         |  hostages and an unknown number of terrorists. The      |
         |  terrorists are demanding 20 million dollars and an end |
         |  to Venezuelan oil shipping to the US. It is your job   |
         |  to get the hostages out alive.                         |
         |_________________________________________________________|

                              _________________
          ___________________/  BRIEFING TEXT  \___________________
         /---------------------------------------------------------\
         |  OBJECTIVE: Secure Venezuelan G8 Delegates              |
         |  LOCATION: Switzerland                                  |
         |  TIME: 2007/10/15 - 2112                                |
         |---------------------------------------------------------|
         |  Let's get right down to business. We have a hostage    |
         |  situation in Switzerland. It seems that an unknown     |
         |  group of terrorists have attack the G8 economic        |
         |  meeting early this morning, and things have escalated  |
         |  to a level where the Swiss Government is formally      |
         |  requesting our help. The terrorists took members of    |
         |  the Venezuelan Delegation hostage in the village near  |
         |  the conference and are demanding that Venezuela stop   |
         |  selling oil to the US in exchange for their release.   |
         |  Obviously, both the Venezuelan and American            |
         |  governments are a little upset over this, especially   |
         |  since the terrorists took the Venezuelans hostage and  |
         |  let the other delegates go.                            |
         |                                                         |
         |  The reports the local police have given us indicate    |
         |  that the terrorists are neither well organized, nor    |
         |  armed. The one thing they do have in their favor is    |
         |  numbers. You're going to be facing roughly three to    |
         |  one odds when you go in, but I expect your training    |
         |  and skill to make the difference here. Take them out   |
         |  quickly - it's the only chance the hostages have.      |
         |_________________________________________________________|

                                                           ________
          ________________________________________________/  GEAR  |
         /---------------------------------------------------------|
         |                             Primary: MP5A4 (9MM)        |
         |           DOMINGO           Secondary: M203 40MM RP     |
         |            CHAVEZ           Item1: Frag Grenade         |
         |                             Item2: Smoke Grenade        |
         |---------------------------------------------------------|
         |                             Primary: P90 (5.7MM)        |
         |            LOUIS            Secondary: 92FS (9MM)       |
         |           LOISELLE          Item1: Breaching Charge     |
         |                             Item2: Flash Bang Grenade   |
         |---------------------------------------------------------|
         |                             Primary: P90 (5.7MM)        |
         |            EDDIE            Secondary: MK23 (.45CAL)    |
         |            PRICE            Item1: Flash Bang Grenade   |
         |                             Item2: Frag Grenade         |
         |---------------------------------------------------------|
         |                             Primary: MP5A4 (9MM)        |
         |            DIETER           Secondary: MK23 (.45CAL)    |
         |            WEBER            Item1: Frag Grenade         |
         |                             Item2: Breaching Charge     |
         |_________________________________________________________|


                             =-=-=-=-=-=-=-=-=-=
                                 WALKTHROUGH
                             =-=-=-=-=-=-=-=-=-=

            o---------------------------------------------------o
            |  New Objective: Fight your way into the village.  |
            o---------------------------------------------------o

Head straight a little ways until you come to a slightly inclining path on your 
right, just after the building ends. Look down this path and you should spot an 
enemy. Take him out and then turn back left and continue going straight on this 
path past a car to a house and a fence. When you reach the fence, turn right 
and eliminate the enemy on the little slope here. Now proceed up the slope and 
continue ahead until you come to a split. Take the left path and then zoom to 
spot an enemy ahead. Take him out and then make your way to where he was, at 
another split. Look to the right and take out the enemy in that direction, and 
then take the left path again until you reach a little opening with a red tank 
thing in front of you. 

Take out the enemy to the right of the tank and then creep into the area. You 
should notice a little fence between two houses just to the left. There is an 
enemy camping there, waiting to shoot you as you turn your back and head the 
other way, so hold the X button and switch out your MP5 for a Frag Grenade. 
Throw the grenade into the fenced area, banking it off the further house and 
once it explodes, switch back to your primary weapon and make sure he's dead. 
Now head the opposite direction from the fence and you should come to a door 
with a bright light hanging beside it. Open the door yourself and then enter 
the building.

         o---------------------------------------------------------o
         |  Objective Completed: Fight your way into the village.  |
         o---------------------------------------------------------o
                     o----------------------------------o
                     |  New Objective: Secure hostage.  |
                     o----------------------------------o

Once inside, make your way through the doorway to the left and in the next 
area, you should notice a ladder to the left. Ignore it and continue on into a 
little wine barrel room. Continue on into the next room and then proceed 
through the doorway to the right. Eliminate the tango near the fireplace in 
this room and then check up the stairs in the center of the area for any more 
terrorists. Take out anyone you see, but do not head up the stairs; instead, 
continue on past them and you should see another flight of stairs leading down. 
Crouch and look in the gap between the floor and the stairs for a terrorist. 
Take him down and then wait for another one to walk by (you should see his 
shadow on the floor here. Give him a nice headshot and then had down the stairs 
into the room below.

Check out your shadow on the wall if you wish and then proceed to the door at 
the back of the room. Open it into another small room, and then open the door 
here to get back outside in a little alleyway between buildings. Clark will 
tell you that you don't want to get caught in a crossfire, so continue on 
ahead, making a right at the end. Take out the enemy in the distance and then 
proceed to the end of the alley cautiously, looking to the right and up as you 
do. There will be a terrorist standing on the ledge above as well as in the 
bell tower of the church and in front of the church, so eliminate these three 
threats and then proceed to the side door into the church just ahead.

In this first room, there will be a door in front of you and a door on the wall 
to your left. Look at the door to the left and hold A to bring up the Quick 
Order Interface. Now pull the Right Trigger to toggle the Zulu commands and 
have your team Open, Flash & Clear on Zulu. Now open the other door in the room 
but do not enter just yet. Give your team the Zulu Go-Code (White button) and 
then take about ten seconds to let your team make their entrance before 
entering the blue curtain to your left and helping out. Take out all terrorists 
in this room, but do not shoot the woman at the altar. A couple more enemies 
will come out of the doors on either side of the building, so be cautious of 
them and eliminate them when they show. Now look at the hostage and press A to 
have your team secure her.

                  o----------------------------------------o
                  |  Objective Completed: Secure hostage.  |
                  o----------------------------------------o
                   o--------------------------------------o
                   |  New Objective: Secure 2nd hostage.  |
                   o--------------------------------------o

Now would be an opportune time to save, especially if you are playing on the 
Elite difficulty, which only allows you one save. Once you're done, press the 
Black button to get your team to follow you again, and then head out the door 
to the right of the altar as you are facing it. There will be an open doorway 
to your right. Now before entering, throw a smoke grenade a few meters into the 
hallway and then give it some time to create a good smoke barrier for you. Now 
enter the hallway with your thermal vision on (B button) a few enemies will 
come running out of doorways on either side of the hallway, so take them out as 
you see their heat signatures. Thanks to your smoke, they won't even know that 
you're there. Now look through one of the windows to the left and shoot down 
the terrorist in the area outside, and then proceed into the furthest doorway 
on the right.

You should notice a bookshelf that's been pushed aside on the left near the far 
wall. Head through here and down the stairs into a dark room. There aren't any 
enemies in here, but switch on your night vision (Y button) since it can be 
hard to see. Make your way under the archway to the right as you get of the 
stairs to another large room, and then cautiously enter another archway further 
ahead to the left as you enter. Peek left into the hallway it leads to and take 
out the terrorists behind the barrels. Now slowly make your way to the barrels 
and then look a little to the right. You should see the second hostage with a 
terrorist right beside him. Give him a single shot to the face and then creep 
further down the hallway, nearing the room. Switch on the thermal vision and 
you should notice the arm of another tango behind a cabinet ahead. Shoot him 
down and, before rescuing the hostage, proceed over to the left where some 
cabinets and barrels block your path. 

Switch back to night vision and eliminated the terrorists standing on the other 
side of the obstructions. Another one will come out the door just behind the 
first so take him out as well. Now look back over to the right to the archway 
near the hostage where another terrorist should have appeared. Pick him off and 
then head over and secure the hostage.

                o--------------------------------------------o
                |             MISSION SUCCESSFUL             |
                |  Objective Completed: Secure 2nd hostage.  |
                o--------------------------------------------o
                             ___________________
          __________________/  DEBRIEFING TEXT  \__________________  
         /---------------------------------------------------------\
         |  Both the Venezuelan and American governments are       |
         |  extremely pleased with your performance. They're also  |
         |  got a lot of questions over who was behind this        |
         |  operation. It's no secret the ever since OPEC slapped  |
         |  the oil embargo in place, tensions between the         |
         |  US/Venezuela alliance and the rest of the OPEC nations |
         |  have been running a little high. Intel is speculating  |
         |  that someone with ties to another OPEC nation might be |
         |  behind this. But as of now we've got no hard evidence  |
         |  one way or the other.                                  |
         |_________________________________________________________|

 
                    O====================================O
                     >------ b. Mountain Highway -------<
                    O====================================O
          ____________
         |  CUTSCENE  \____________________________________________
         |---------------------------------------------------------\
         |  Outside a snowy house in Switzerland, you hear John    |
         |  Clark's voice saying that the job isn't done yet.      |
         |  Inside the house, the Rainbow Team is fixing up their  |
         |  gear as they listen to Clark on the monitor. He tells  |
         |  them that some of the terrorists ran before they got   |
         |  there and have barricaded themselves behind an         |
         |  overturned fuel truck in a mountain tunnel twenty      |
         |  clicks to the south. They have also taken some         |
         |  hostages from stopped cars. It is your job to secure   |
         |  them and take out the terrorists.                      |
         |_________________________________________________________|

 Next Page »