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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter P » Pokemon Colosseum - Strategy Guide (Page 04)

Pokemon Colosseum - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for Pokemon Colosseum - Strategy Guide (Page 04).

Ditto strategy to the last battle. [Not the Pokémon Ditto :-P]
---------------------------
You will get the Down St. Key after the battle. This opens the south
door on the B1 of the lab. Go back to the save point, then go to that
door and use your key. There is a totally optional fight on the right side
before the door.
------Trainer Battle!------
**OPTIONAL**
Researcher Lethco
P$ = 1,560
Opponents: Magnemite   Lv37  Exp:  352
           Electrike   Lv36  Exp:  433
           Chinchou    Lv38  Exp:  366

These three won't cause much trouble. Fire Blast 'em, even the Chinchou.
---------------------------
As you head through the new door, you are assaulted by another Cipher Peon.
------Trainer Battle!------
Cipher Peon Lare
SHADOW Pokémon #27/48: Murkrow
P$ = 1,720
Opponents: Houndour    Lv38  Exp:  463
           Carvanha    Lv38  Exp:  357
           Nuzleaf     Lv38  Exp:  573
           Murkrow     Lv43  SHADOW Pokémon #27/48

Entei and Suicune can run through these bozos with little trouble. Murkrow,
though, is another story.

Again, use Bite to weaken it. You can't put it to sleep because of Insomnia.
Ignore the fact that it's escaping your Balls almost immediately despite
its low HP and size. One will Snag it eventually. Have patience.
---------------------------
Take the junction to the left and you will find the second DNA Sample.
Now resume your downward course. Make your way to the elevator, where
another trainer battles you.
------Trainer Battle!------
Cipher Peon Vana
SHADOW Pokémon #28/48: Forretress
P$ = 1,720
Opponents: Zubat       Lv40  Exp:  231
           Swablu      Lv40  Exp:  316
           Pupitar     Lv40  Exp:  616
           Forretress  Lv43  SHADOW Pokémon #28/48

Again, Entei and Suicune can run through the opposition with little trouble.

Forretress also gave me a great deal of trouble. It uses Shadow Rush almost
every turn, making it a pain to Snag. Put it to sleep right away, and DON'T
use Fire Blast, it's got a 4x weakness to Fire, meaning pwn. Take it down
carefully with Shadow Rush or Stomp. I had to save this one for later also.
---------------------------
Take the elevator down to B2 and prepare for another battle.
------Trainer Battle!------
Cipher Peon Lesar
SHADOW Pokémon #29/48: Ariados
P$ = 1,720
Opponents: Rhyhorn     Lv40  Exp:  577
           Grovyle     Lv40  Exp:  603
           Ariados     Lv43  SHADOW Pokémon #29/48

This isn't hard, but Grovyle's speed and Rhyhorn's Attack might put a dent
in your HP. Two of Entei's Bite attacks and Ariados should have red-zone HP.
This is one of the easiest Snags in the whole Lab.
---------------------------
Continue to the right, past the junction, until you can go right no further.
Head up and you find an unguarded chest with a single Full Restore inside.
Now take the junction upward. If you hug the desks up top, you can sneak
by the scientist and get the last DNA Sample without a fight.
------Trainer Battle!------
Researcher Dubik
**OPTIONAL**
P$ = 1,560
Opponents: Electrode   Lv37  Exp:  594
           Electrode   Lv37  Exp:  594

Watch for Poké Bombs. Seriously, a double Explosion can take Entei and
Suicune down to 0 HP in a hurry.
---------------------------
Head back to the right. Another trainer drops down and battles you.
------Trainer Battle!------
Cipher Peon Tanie
SHADOW Pokémon #30/48: Granbull
P$ = 1,720
Opponents: Linoone     Lv38  Exp:  520
           Vigoroth    Lv39  Exp:  526
           Granbull    Lv43  SHADOW Pokémon #30/48

Pure power will defeat her two other Pokémon. Granbull is tough.
You'll run into the same problems as with Aipom, except Granbull's size and
"strength" makes for a much tougher Snag. I saved this one for later.
Try to Snag it anyway. If you fail, don't hit the Reset button, just move on.
---------------------------
You should now go back to the save point if you haven't already. After
you save and heal, take the elevator on the RIGHT. It will take you to
a DNA analyzer. You must now place the DNA Samples on the machine, one at
a time, and note down which Pokémon specie each DNA Sample belonged to.
This is needed to solve a puzzle you will get to in a couple of minutes.
Now, take the other elevator. You will fight a scientist.
------Trainer Battle!------
Researcher Kotan
P$ = 1,680
Opponents: Electrode   Lv42  Exp:  675
           Magneton    Lv40  Exp:  690
           Ampharos    Lv41  Exp:  852

Entei's Sunny Day will save your rear from extremely painful Thunders.
If you don't have Sunny Day then this battle is really, really hard.
---------------------------
After you beat him, he turns on the intruder alarm, trying to sucker
you into thinking you can't leave the lab. You CAN. Do it. Go back to the
save point in the Lab's other entrance. Oddly enough, the alarm isn't going
off in that wing of the building, but it is in the other... Anyway, save
and heal before moving on. Head to the locked door up north of the alarm and
another trainer fights you.
------Trainer Battle!------
Cipher Peon Tanie
SHADOW Pokémon #31/48: Vibrava
P$ = 1,720
Opponents: Kadabra     Lv42  Exp:  652
           Swellow     Lv43  Exp:  745
           Kecleon     Lv43  Exp:  607
           Vibrava     Lv43  SHADOW Pokémon #31/48

Kecleon's Color Change will give you trouble unless you use Shadow Ball.
Kadabra and Swellow are Entei bait.

Because Dragons have resistances to most elements, you can attack with just
about anything (even Fire Blast) and not worry about OHKOing it. This
Snag is fairly easy, and definitely a lot easier than the last one.
Put it to sleep and get its HP in the yellow or red before throwing your
Ultra Balls.
---------------------------

PLEASE INPUT PASSWORD.

At this point, you reach the locked door. There is a panel on the right.
When you are asked to input a password, you must select the three Pokémon
that correspond with the DNA you just analyzed. It's different for every game.
I got Croconaw, Mightyena, and something else on my first play through, and
Raikou, Entei, and Suicune [ :-) ] my second play through. If you only got
two DNA Samples, you can crack the code by trying each of the seven other
possibilities. You can crack this code without the DNA, but it takes a long
time. The order you select them in does not matter.

Once you crack the code, you will face Skrub.

------Trainer Battle!------
Cipher Peon Skrub
P$ = 1,760
Opponents: Wobbuffet   Lv42  Exp:  796
           Graveler    Lv44  Exp:  631
           Clamperl    Lv43  Exp:  654
           Medicham    Lv41  Exp:  672 (if you Snagged Hitmontop)

This is a rematch with the same Skrub that you encountered at Agate.
If you didn't Snag his Hitmontop then, you can do it now. If you
already did, he will have a Lv41 Medicham instead. Try to put
Wobbuffet to sleep before attacking it, because Mirror Coat pwns.
Surf Graveler out of the game, and physically attack Clamperl. Medicham
you can do whatever you need to with it, as long as it faints.
---------------------------
Now you are about to face an extremely hard battle. Please go through
the following checklist with me:

[ ] Are my Pokémon fully healed?
[ ] Did I save my game right after the last battle?
[ ] Do I have at least 6 Hyper Potions?
[ ] Do I have at least 6 Revives?
[ ] Do I have at least 12 Full Heals?
[ ] Do I have at least 12 Lemonades?
[ ] Do I have at least 24 Ultra Balls?
[ ] Are Entei, Suicune, and Noctowl each at least Lv45?

If you answered "Yes" to all of those questions, you are ready to move
on. You are about to face a powerful boss, and make your most important
Snag yet!

Head downstairs and go to the lower left corner to grab an HP Up from
the chest. Now go to the right and an FMV involving the Lab and a surprised
Ein begins. He battles you.

XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXX  Boss Battle!!  XXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
Cipher Admin Ein
SHADOW Pokémon #32/48: Raikou
P$ = 4,800
Opponents: Lanturn     Lv47  Exp:  597
           Altaria     Lv46  Exp:  925
           Golbat      Lv48  Exp:  878
           Huntail     Lv47  Exp:  597
           Raikou      Lv40  SHADOW Pokémon #32/48

If someone has a good MIDI of the music that plays during this battle,
please let me know where I can get it.

Before we begin, let me reiterate something.

OK, this is very important. Unlike the scientists lead you to believe,
you CAN leave the Lab without trouble, despite the security alarm. So head
back out. Make sure you've got at least 6 Hyper Potions, 12 Lemonades, and
24 Ultra Balls. If you don't have 24 Balls, sell any nonessential items,
like Full Restore and PP Up. You will now have the chance to Snag an
absolutely essential Pokémon. The last of the Legendary Beasts. My
number one favorite Pokémon. The fastest Pokémon on land. Raikou!!
Please, please, please! SAVE YOUR GAME before this fight! Also make sure
you have lots of Revives, as Entei and Suicune will both faint several
times here, I guarantee it.
Even more than Entei and Suicune, Raikou is a MUST-SNAG for these reasons:
         1. Fastest Shadow Pokémon in the game.
         2. Thunderdance (Rain Dance + Thunder) is built right in.
         3. You can pull serious damage combos with Raikou and Suicune.
         4. It looks really sleek.
         5. It's nearly essential for your Multiplayer roster.

Ein is tied with Miror B. as the most irritating Cipher Admin for two
reasons: His team is really tough, and he has my favorite Pokémon as a
Shadow Pokémon on his team. GETTING to Raikou is very hard. Altaria is the
only Pokémon that will go down relatively easy because of a 4x weakness to
Suicune's Aurora Beam.

Golbat can go down with the same technique, but it'll probably confuse your
Pokémon first. Lanturn and Huntail will do exactly the same thing. This is
where your Full Heals come in handy. Lanturn will last a long time. Just
attack it with anything but electricity when you get the chance. Again,
Entei's Sunny Day will see you through this battle. It will not only get
rid of Rain Dance, but Thunder's accuracy drops to 40%, which his Pokémon
use often, and Lanturn's and Huntail's Hydro Pumps won't OHKO Entei. Now,
for the prize...

OK, here's my Raikou-Snagging strategy, and it wasn't a picnic. First, put
it to sleep with Noctowl, and make sure it stays asleep. Raikou's Defense
stats are both low, so use your weakest attacks (NOT Shadow Rush, if it
Critical Hits, you might be out a Raikou, and have to go through Ein's
team again.) Isolating Raikou is very important because half his team
has Rain Dance, which makes Thunder hit 100%, and Raikou's Sp. Atk is
really high, but not as high as its blinding Speed.
120 Power + STAB + Perfect accuracy = pwn.
Take it down VERY carefully with Entei's Bite or Stomp, preferably Bite due
to Entei's lower Sp. Atk and Raikou's higher Sp. Def. If you want to give
Raikou extra incentive not to Shadow Rush, use Suicune's Aurora Beam instead
of Bite. Suicune can take a Thunder without being KO'd. Keep Noctowl out at
all times. If it faints, or one of your Beasts faint, use a Revive. When its
HP is below 10% and it has zonked out, you should throw an Ultra Ball every
turn. This is one of the toughest Snags in the game. Even if it breaks out of
the Ball right away, keep throwing them. Eventually, one will Snag it. For
me, it took 15 Ultra Balls before Raikou "quietly" reunited with me.
I'm sure glad this is the last of the Legendary Beasts. They're a pain in the
neck to Snag!
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX

Take the TM26 (Earthquake) from the chest, get the Data Rom from the counter,
then take the elevator up to the B1. Go through the one-way door and exit
the lab.

EEEEEEEE MAAAAAIL!
=========================================
Subj: Lab Data
From: Nett from The Under

Hi, this is Nett. If you find any data at the Shadow Pokémon Lab, please
bring it to me in The Under. I'll be waiting.
=========================================

Before you give him the data, SAVE! I can't stress it enough. Now that
you have Raikou, SAVE!

Like Entei and Suicune, Raikou takes a very long time to purify. About
five times as much rehabilitation is required as opposed to your G/S
starter you Snagged. I would use my Time Flute on it immediately so
you can use the Raikou/Suicune Thunderdance/Surf combo, which can rip
opposing Pokémon apart. Whether you saved your first Time Flute or not,
now would be an excellent time to use one. And no, this suggestion isn't
just out of favoritism for Raikou. It is indeed very strong.

After Nett has received the Data Rom, construction of the Realgam Tower will
be finished. This is the final required dungeon in the game, and hosts some
extremely powerful Trainers. At this point in time, before you head for the
tower, I strongly suggest you raise your Legendary Beasts each to at least
Lv50, especially Raikou and Suicune. You can do this by training at Mt.
Battle, or entering tournaments at one of three Colosseums in Orre. For
more information on these areas, see the Side Quests section.

k. Realgam Tower                                                 [S05-11RLG]

At this point, your team should average around level 50, especially
all three of your Beasts. Even at this level, the fights will be very tough.
If you came out of your battle with Raikou badly bruised, fried, and stomped
on, raise your team to even higher levels. It will be worth your time. If
you train at Mt. Battle and don't care about the powerful hold items they
offer, spend your Poké Coupons on a TM29 (Psychic), a TM13 (Ice Beam),
a TM24 (Thunderbolt), or a TM35 (Flamethrower), whichever you can afford
or feel like. Psychic is for any Pokémon you've raised that can learn it
(Espeon is a good choice due to STAB), while Ice Beam, Thunderbolt, and
Flamethrower are for Suicune, Raikou, and Entei, respectively.

Here is an ASCII diagram of the tower:
---------------------------------
|    VIII     XII      XI       | Legend
|     *        *        *       | ------
|    VII******IX********X       | Roman Numerals = Dome Numbers
|     *                         | ***** = Path between Domes
|     VI*******V       IV       | Enter = Tower Entrance
|              *        *       |
|     II*******I*******III      |
|              *                |
-------------Enter---------------

Dome I    = Entryway
Dome II   = Miror B. Rematch
Dome III  = Nothing
Dome IV   = Dakim Rematch
Dome V    = Revitalizing Device & Save Point (A Trainer is also there)
Dome VI   = Nothing
Dome VII  = Two Trainers
Dome VIII = Venus Rematch
Dome IX   = ID Badge Room
Dome X    = Nothing
Dome XI   = Ein Rematch
Dome XII  = Path to Final Boss (there are 8 Trainers on the ground floor)

Before you do anything else, defeat the Trainer in Dome V.

------Trainer Battle!------
Cipher Peon Bopen
**OPTIONAL**
P$ = 1,600
Opponents: Grimer      Lv39  Exp:  375
           Dustox      Lv38  Exp:  667
           Seviper     Lv40  Exp:  706

Thunderdance and Surf. Let the big Beasts eat.
---------------------------

After you beat the crap out of his Pokémon, you can use Dome V as a base.
You can heal and save here. Do so after every battle. Now head back to Dome
II and face an old, irritating foe.

XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXX  Boss Battle!!  XXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
Cipher Admin Miror B. (Rematch)
P$ = 4,600
Opponents: Golduck     Lv45  Exp:  838
           Loudred     Lv46  Exp:  621
           Ludicolo    Lv44  Exp:  852
           Ludicolo    Lv45  Exp:  871
           Armaldo     Lv43  Exp:  921 (If you missed Sudowoodo)

Where's Miror B.'s battle theme? It's not playing? Oh, well...no music...
Not literally, the normal Admin boss theme plays.

You get another chance to Snag Sudowoodo if you missed him at Pyrite Cave.
It will still be at Lv35, same gender. Otherwise he's got an Armaldo. Now
for the battle...

By now you had the chance to learn something to counter his Ludicolo. He's
only brought two of them, but he still uses the same old strategy of Rain
Dance. Are we going to use the same strategy as we did last time?
Oh heeeeeecck no.

Using Raikou and Suicune? You'd better be, as they use Rain Dance, which
means you can Thunderdance right away. Nothing he has is strong versus
electric attacks, so let Raikou call down the Thunder!!
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX

After you defeat Miror B., he runs away and leaves you a Red ID Badge, your
first of four Badges. Head back to Dome V, heal and save, then head for
Dome IV to face the next boss rematch...

XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXX  Boss Battle!!  XXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
Cipher Admin Dakim (Rematch)
P$ = 4,700
Opponents: Forretress  Lv45  Exp:  568
           Whiscash    Lv46  Exp:  785
           Flygon      Lv46  Exp:  970
           Claydol     Lv46  Exp:  931
           Houndoom    Lv47  Exp:1,026 (If you missed Entei)

Dakim's battle style has changed a lot since the last time you saw him.
He's much tougher than before, despite the fact that he no longer has a
legendary Beast on his team. His Pokémon still use Earthquake, but they
don't use Protect anymore. This helps, but also allows him to set up a
second strategy: Sunnybeam.

He's got a couple of Sunnybeamers on his team, Houndoom being the biggest
one. This is probably to deal with the slight Water/Ice weakness his team
has. Two of his Pokémon also have the Levitate ability, which nullifies
Ground moves. So how do you beat him?

You can try to Thunderdance his team, but the risk of an EQ is high. And
seems how Raikou's physical Defense is one of the lowest among
Legendary Pokémon, an EQ can OHKO it. Do something about that. Either
use Reflect (if Raikou is at Lv51, it has the move) or a few X Defends
if you have them, and Thunderdance, healing as needed. That's one strategy.
But I find it a bit easier to take advantage of the sunny weather by
destroying him with his former Pokémon, Entei. Let's see...
Fire Blast + Sunny Weather + STAB = 240 Power, nearly an Explosion.
You will run into the same EQ problems, but since Entei's HP and Defense
are very high, he can take it, so long as it doesn't Critical Hit;
then he's KO'd.

Either way, use Suicune as your other Pokémon. EQ hardly touches it due to
outstanding Defense, and Aurora Beam or Ice Beam can pwn his EQers.
To sum it up, there are two ways to do this.

Raikou/Suicune --- Thunderdance
Forretress - Raikou calls down the Thunder.
Whiscash - Tricky. Raikou uses a strong non-Electric move, like Bite.
Flygon - 4x weakness to Suicune's Ice attack = pwn.
Claydol - Raikou uses Bite or Crunch, if you have them. Otherwise Thunder
          and Ice.
Houndoom - Thunderdance and Surf.

Entei/Suicune --- Using Dakim's Sunny Weather
Forretress - 4x weakness to Entei's fire. Pwned.
Whiscash - Again, tricky. Go for the flinchax with Bite or Stomp, and
           use Suicune's Surf or Ice attack. Aurora Beam might decrease
           Whiscash's Attack.
Flygon - 4x weakness to Suicune's Ice attack = pwn.
Claydol - Bite with Entei.
Houndoom - Surf, and have Entei Fire Blast. Why?
           Let's use a couple of equations:

Stomp:      Power  70 +   no STAB +   no Weather +   1x Type Modifier =  70
Fire Blast: Power 120 + x1.5 STAB + x1.5 Weather + 0.5x Type Modifier = 120

So you will get a lot more damage with Fire Blast despite Entei's higher
attack power and Houndoom's resistance to fire.
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX

You will receive the Grn ID Badge after you thrash him with his former
Pokémon. Go back to Dome V and save/heal. Now make your way to Dome VII.
Two Cipher Peons are blocking the way to two doors. You will have to fight
both of them. They both have Shadow Pokémon, but unless you've got a GBA
game, or you're after all the Shadow Pokémon, it's not worth it to Snag
them.

------Trainer Battle!------
Cipher Peon Baila
SHADOW Pokémon #33/48: Sunflora
P$ = 1,680
Opponents: Gloom       Lv41  Exp:  579
           Jumpluff    Lv42  Exp:  792
           Sunflora    Lv45  SHADOW Pokémon #33/48

Entei's fire pwns Grass Pokémon. Let Suicune weaken Sunflora.

This is a tough Snag, but easy compared to most of them here. I had
to save most of the Snags in here for later. I was kind of anxious to
trade my Pokémon to Ruby, where they'd level up faster. Anyway, the idea
is to use Suicune's Surf not only to keep it from Shadow Rush, but to
slowly weaken it. What makes this Snag hard is that it's got Synthesis,
which refills HP.
---------------------------
------Trainer Battle!------
Cipher Peon Arton
SHADOW Pokémon #34/48: Delibird
P$ = 1,800
Opponents: Piloswine   Lv42  Exp:  720
           Glalie      Lv42  Exp:  841
           Delibird    Lv45  SHADOW Pokémon #34/48

Entei's fire rules the arena again. Delibird's a pretty crappy Pokémon,
so why would you want it?

This is not too bad, but if you're in a hurry, save this for Snagem
Hideout, where it will be more convenient to Snag. It likes to Shadow Rush,
so hit it with Sleep and weaken it.
---------------------------

Go back to Dome V and save/heal before pressing on to Dome VIII, where
another rematch awaits.

XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXX  Boss Battle!!  XXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
Cipher Admin Venus (Rematch)
P$ = 4,800
Opponents: Raichu      Lv48  Exp:  627
           Bellossom   Lv47  Exp:  925
           Misdreavus  Lv47  Exp:  739
           Wigglytuff  Lv48  Exp:  559
           Milotic     Lv48  Exp:1,194 (If you missed Suicune)

To be honest, I'd rather she had a Lv65 Suicune instead of that closer
she's got. I use a Milotic and a Misdreavus on my multiplayer roster,
and this battle shows you why. The hard way.

Every Pokémon on her team is an annoyer. It's a good thing that your Beasts
are all unknown gender, because every one of her Pokémon has Attract, and
they are mostly, if not all, female. Her strategy is to give your Pokémon
status ailments so they can't attack very often. Raichu's got Thunder Wave,
Bellossom's got Stun Spore, Misdreavus has Confuse Ray and Perish Song, and
Wigglytuff has Body Slam (Paralyzes 30% of hits.) But Milotic is the worst
annoyer of them all. Its moveset is nearly identical to mine. Let's see
how close they are:

Standard Milotic  Recover     Attract      Confuse Ray      special filler
My Milotic        Recover     Attract      Water Pulse      Blizzard
Venus' Milotic    Recover     Attract      Confuse Ray      Blizzard(?)

The only reason I chose Water Pulse over Confuse Ray is the STAB. Bear
in mind that Water Pulse also confuses 20% of its hits. The simliarities
are quite startling. Milotic's Special Defense is really high, it's got
a lot of HP, has Recover, and its Marvel Scale ability doubles its Defense
if it's hit with a status like Poison.
It's incredibly hard to take down. My Feraligatr was once paralyzed,
confused, and infatuated at the same time during this battle. This
means it had a 12.5% chance of attacking the opponent, a 12.5% chance
of attacking itself, and a 75% chance of doing nothing. My suggestion
is to Thunderdance with Raikou and Suicune. Two Thunders can take out
Milotic. Thunder and Aurora Beam/Surf the rest of her team.
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX

Claim the Blu ID Badge from her after the battle, go to Dome V again,
and heal/save. Head through Dome VII's east door. You emerge in Dome IX.
This dome has four slots in the north wall, which lock a large, menacing
door. You need the four ID Badges to unlock the door and move on. Head
east from here to Dome X, then north to Dome XI.
Last [ and hardest :-( ] boss rematch.

XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXX  Boss Battle!!  XXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
Cipher Admin Ein (Rematch)
P$ = 5,000
Opponents: Manectric   Lv50  Exp:  900
           Pelipper    Lv49  Exp:  861
           Rhydon      Lv50  Exp:1,092
           Crobat      Lv48  Exp:1,048
           Starmie     Lv49  Exp:1,086 (If you missed Raikou)

Ein knows you Snagged his Raikou, and he knows you can't resist using it in
this battle. Imagine the look on his face if you came into his chamber on
your speedy Raikou, and you ran circles around him. Too bad it'll never
happen, but it's fun to think about... :-)

He's ready to face Raikou, as well. He's using basically the same strategy as
before, with lots of Electric and Water types on his roster, and many of them
are extremely fast. Crobat and Starmie have a higher Speed stat than even
Raikou (wow). Starmie in particular has a really high Special Attack, and can
penetrate even Suicune's tanklike defenses. Respond with Mirror Coat and you
can OHKO Starmie. If you don't have Mirror Coat, then it'll be tough. Real
tough. His Pokémon Thunderdance a lot, which is why Ein so very carefully
thought out his team. He protects his Water Pokémon and Crobat with
Lightningrod. What's that?

Lightningrod is an ability that only two R/S Pokémon can have: Manectric and
Rhydon. It will draw all of the opponent's electrical moves toward itself.
Don't get it yet? Let's create a scenario. Every Pokémon except Suicune
is at full HP. Suicune has just over 50% HP.

<<< Rain continues to fall. >>>
Josh: Raikou, call down the Thunder! Fry that Pelipper!
<<< Raikou used THUNDER! >>>
<<< MANECTRIC's LIGHTNINGROD took the attack! >>>
Josh: What?! Raikou, your aim is waaayy off!
<<< It's not very effective... >>>
EIN: A great miscalculation on your part, you Raikou-Snagging dimwit...
     MANECTRIC! Take his Suicune down with Thunder!
<<< MANECTRIC used THUNDER! >>>
<<< It's super effective! >>>
Josh: No! Suicune!!
<<< Suicune fainted! >>>
Josh: Shoot...
EIN: Bang.
Josh: Not funny. Go, Entei! Avenge your fallen comrade!
<<< Josh sent out Entei! >>>
<<< PELIPPER used STOCKPILE! >>>
<<< PELIPPER STOCKPILED 2! >>>

(Marowak can also learn Lightningrod, but to get it, you must import
one from Fire Red/Leaf Green.)

It causes your Thunders to misfire, doing little or no damage. Defeat the
Lightningroders as fast as you can. Surf Rhydon, and use non-Electric
attacks on Manectric. Once they are gone, his strategy falls apart, and
is vulnerable to standard Thunderdancing. Watch your HP very closely in
this battle. If your Beasts fall in battle, don't be stingy with the
Revives.

XXXXXXXXXXXXXXXXXXXXXXXXXXX
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After you defeat Ein, you receive the Ylw ID Badge. Now leave this Dome.

EEEEEEE MAAAAAIL!

=========================================
Subj: Greetings
From: Eagun of Agate Village

Dear Josh,
This is Eagun of Agate Village. I just wanted to let you know this is my
first electronic mail. I am not familiar with high-tech things, so I have
only learned to type in words. Incidentally, if you are ever in
=========================================

The e-mail's cut off. I believe he is implying "the area" at the end,
and "the area" must mean Agate. So head there. He will give you the only
Master Ball you'll ever get. And you'll be using it soon. Head back
to Dome V and heal/save before pressing on.

There are four Poké Ball-shaped slots in the wall of Dome IX, one for each
ID Badge. Place the appropriate ID Badges in the color-coded slots, and
the lock on the north door will release. Before going through, you'll have
to face a Trainer.

------Trainer Battle!------
Cipher Peon Dioge
SHADOW Pokémon #35/48: Heracross
P$ = 1,800
Opponents: Masquerain  Lv42  Exp:  576
           Ariados     Lv41  Exp:?,???
           Heracross   Lv45  SHADOW Pokémon #35/48

Entei's fire rules here as well. Heracross is 4x weak to Flying, so don't
use that type or you'll KO it.

Save the Master Ball for later. Use the standard procedure of putting it
to sleep, weakening it (Bite works well as it is strong against that), and
Ultra Balls.
---------------------------

Head through the door to Dome XII, which is directly under a Colosseum.
There are many, many Trainers on this floor, but you only have to fight
the first one.

------Trainer Battle!------
Bandana Guy Klest
P$ = 672
Opponents: Nuzleaf     Lv39  Exp:  588
           Graveler    Lv42  Exp:  603
           Hariyama    Lv41  Exp:  807
           Lombre      Lv42  Exp:  634

A variety of types here. Legendary Beast Thunderdancing works well here.
Hariyama's HP is obscenely high, so it can be tough to take out.
---------------------------

From here, all the rest of the Trainer battles on this floor are optional,
but you need the experience and P$.

------Trainer Battle!------
Hunter Aline
**OPTIONAL**
P$ = 656
Opponents: Lairon      Lv41  Exp:  667
           Mawile      Lv40  Exp:  420
           Metang      Lv39  Exp:  639

Entei will run flaring wild over all the Steel-types here.
---------------------------
------Trainer Battle!------
Street Performer Luper
**OPTIONAL**
P$ = 640
Opponents: Qwilfish    Lv40  Exp:  427
           Seadra      Lv38  Exp:  646
           Octillery   Lv39  Exp:  684
           Feraligatr  Lv40  Exp:  900

Thunderdance. That's all, folks.
---------------------------

There are three Trainers in the casino on the left.
You can't play any of the slot machines, though :-(

------Trainer Battle!------
Rider Kevel
**OPTIONAL**
P$ = 410
Opponents: Sandslash   Lv40  Exp:  697
           Donphan     Lv40  Exp:  810
           Quagsire    Lv41  Exp:  601

Thunderdance, and take the Quagsire with conventional attacks if it has
Water Absorb.
---------------------------

------Trainer Battle!------
Chaser Trus
**OPTIONAL**
P$ = 800
Opponents: Swellow     Lv40  Exp:  693
           Magneton    Lv40  Exp:  690
           Ninetales   Lv40  Exp:  762
           Machoke     Lv40  Exp:  625

Thunderdance again. Pure power will take them out.
---------------------------

The guy at the desk is the same Cipher Peon you faced at the beginning of
the game (Verde or Rosso or Bluno).

------Trainer Battle!------
Cipher Peon Bluno
**OPTIONAL**
P$ = 1,800
Opponents: Grumpig     Lv44  Exp:  772
           Muk         Lv45  Exp:  756
           Croconaw    Lv30  SHADOW Pokémon #02/48 (If you missed earlier)

They're both Poison-types, and you know what to do with that type by now...
---------------------------

Exit the casino. As you approach the door on the right, a Trainer will come
rushing through the door, scaring the living daylights out of you. You fight
back.

------Trainer Battle!------
Bodybuilder Givern
**OPTIONAL**
P$ = 1,080
Opponents: Loudred     Lv45  Exp:  607
           Wigglytuff  Lv43  Exp:  501

Thunderdance. Works. Wonders.
Best. Combo. Ever.
---------------------------

Now enter that door. There is a single Trainer in the dining room.

------Trainer Battle!------
Rider Elose
**OPTIONAL**
P$ = 400
Opponents: Cradily     Lv40  Exp:  861
           Swalot      Lv39  Exp:  702
           Noctowl     Lv39  Exp:  676
           Chimecho    Lv40  Exp:  630

Thunderdance away. Ends the battle fast.
---------------------------

Now talk to the black-suited person by the elevator. After a short
conversation, she moves out of the way. You take the elevator up to the
final area before the Colosseum. Immediately, there is an FMV with Nascour.
He is apparently expecting you to battle him, but he won't...yet. He
will instead go up the elevator on the right. Don't follow him yet. Look
on the left side, before the stairs, for a double-door. Go in it, and you 
find your salvation! A revitalizing device and a save point! You have to
beat a single Trainer first, though...

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