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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter P » Pokemon Colosseum - Strategy Guide (Page 01)

Pokemon Colosseum - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Pokemon Colosseum - Strategy Guide (Page 01).

Pokémon Colosseum - FAQ/Walkthrough
(C) 2004 Josher_1212@sbcglobal.net
v2.95
10/22/04
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1. Contents                                                      [S01-01CNT]
==============
1. Contents                                                      [S01-01CNT]
2. Legal Junk                                                    [S02-01LGL]
3. What is Snagging/Shadow Pokémon?                              [S03-01WHT]
4. Vocabulary                                                    [S04-01VOC]
5. Walkthrough
   a. Outskirt Stand               --- 100% Complete             [S05-01OSS]
   b. Phenac City                  --- 100% Complete             [S05-02PHN]
   c. Realgam Construction Lot     --- 100% Complete             [S05-03RCL]
   d. Pyrite Town                  --- 100% Complete             [S05-04PYR]
   e. The Miror Man                --- 100% Complete             [S05-05MIR]
   f. Agate Village                --- 100% Complete             [S05-06AGV]
   g. Mt. Battle                   --- 100% Complete             [S05-07MTB]
   h. Unfinished Business          --- 100% Complete             [S05-08UNF]
   i. The Under                    --- 100% Complete             [S05-09UND]
   j. Shadow Pokémon Lab           --- 100% Complete             [S05-10SHD]
   k. Realgam Tower                --- 100% Complete             [S05-11RLG]
   l. The Showdown                 --- 100% Complete             [S05-12SHW]
6. Side Quests
   a. The Second Shadow Starter    --- 100% Complete             [S06-01NO2]
   b. The Third Shadow Starter     --- 100% Complete             [S06-02NO3]
   c. Revival of Team Snagem?      --- 100% Complete             [S06-03REV]
   d. Deep King                    --- 100% Complete             [S06-04DKG]
   e. The Last Shadow Pokémon      --- 100% Complete             [S06-05LSP]
   f. Colosseum Battles            --- 100% Complete             [S06-06COL]
   g. Mt. Battle                   --- 100% Complete             [S06-07MTB]
   h. Did you miss any Pokémon?    --- 100% Complete             [S06-08MIS]
7. Battle Mode
   a. Colosseum Battle             ---  42% Complete             [S07-01COL]
   b. Mt. Battle                   ---   6% Complete             [S07-02MTB]
   c. Gang Battle                  --- 100% Complete             [S07-03GNG]
   d. Competitive Battling         ---  70% Complete             [S07-04CMP]
8. Indices
   a. Index of Items               --- 100% Complete             [S08-01IIT]
   b. Index of Attacks             --- 100% Complete             [S08-02IAT]
   c. Index of Abilities           ---  50% Complete             [S08-03IAB]
9. FAQ                                                           [S09-01FAQ]
10.Credits                                                       [S10-01CRD]
11.Version History                                               [S11-01END]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2. Legal Junk                                                    [S02-01LGL]
Plain and simple.
DO's:
-------------
Download this to your hard drive for PERSONAL use
Print and distribute this for FREE
E-mail this to your friends
Put this on your own site WITH PERMISSION, which I usually
will grant.
E-mail me if you have questions or constructive comments.
E-mail me if you have hints I do not have listed here.

DON'Ts:
-------------
Commercially distribute (SELL) this document.
Take credit for this document.
E-mail me regarding spelling errors in this document. I check this document for
such errors whenever I update it, which is quite often. (Update is different
from submit.)
Take information from this document and put it into your guide WITHOUT giving
me a credit.
Link your site to this document DIRECTLY. Such a site may tell where this
document can be found or host it, however (example: CheatCC.com).
IM me relating to this document.
Abuse your E-mail priviliges. (Do not send me spam or other junk, lest you be
blocked.)
E-mail me with false information. That will also get you blocked.

I see nothing wrong with using other people's information in your guide so long
as credit is given where credit is due. Not all FAQ writers are that way, but I
am. If you write a guide of your own for this game, if you see some information
in here you would like to use, I encourage you to do so, but you must give me a
credit for it.

Currently, the sites that can host this document without asking are:
www.cheatcc.com
faqs.ign.com
www.neoseeker.com
www.gamefaqs.com
www.supercheats.com
www.gamershell.com

If you want to put this document on your own site,
you are free to do so without my consent, provided that the document is
reproduced in full, and you comply with all of the above terms that apply to
use of this document. The latest version is always at CheatCC. If you want
to use a part of my document on your guide, ask me first. I want to be sure
that the part used is not taken out of context.

As far as file attachments, I will accept TEXT files (.txt), and any of the
three basic image files (GIF, JPEG, and PNG.) I will not accept compressed
files or any other type of file for security reasons. If you want to put your
screenshot directly in the e-mail, that is fine.

Questions? Suggestions? Errors in my guide? Contact me via e-mail.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Spoilers are littered throughout this guide, but I will give you advance
warning of them, unlike other guides.

I will warn you about printing this FAQ. It is over 300 pages in length.
If you need to print something from this FAQ, highlight the part you
need to print, then print just that part. You'll save a few trees :-)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3. What is Snagging/Shadow Pokémon?                              [S03-01WHT]

***Minor Spoiler Alert***
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
======================================================================
Snagging a Pokémon is something an ordinary Trainer should never do.
Using a special contraption called a Snag Machine, ordinary Poke Balls
become Snag Balls, capable of stealing (Snagging) a Trainer's Pokémon
right in the middle of a battle! It is illegal and very criminal.

However, you have a reason to do it. You can only Snag certain Pokémon
known as Shadow Pokémon. A criminal syndicate by the name of Cipher has
created 48 fighting machines known as Shadow Pokémon. How did they do
it? By artificially closing the door to the Pokémon's heart. This means
the relationship between Pokémon and Trainer is nonexistent. The Pokémon
may even go as far as to attack people at random, including its own
Trainer!

Your job is to save them all. And you know what else? If you're a big
Gold/Silver fan and bought Ruby and/or Sapphire, you have another incentive.
Most of the Shadow Pokémon you are to Snag are from those older games!

When you Snag a Shadow Pokémon, it only has one move: Shadow Rush.
It's a typeless move with infinite PP, 90 Power, and 100 Accuracy.
12.5% of the damage it inflicts is delivered as recoil damage to the
user. Shadow Pokémon don't gain EXP. Instead, they have a 5-level
Heart Gauge, which you want to empty by keeping them in your party,
using them in battle, putting them in the Day-Care center, or
using Scents on them. You can also call out its name, which also
dispels Hyper Mode (more on that later.) Which one works best
depends on the Pokémon's nature, revealed when a Shadow Pokémon
is purified 40%.

When a Pokémon uses Shadow Rush, it may instead go into Hyper Mode.
When a Pokémon is in Hyper Mode, you can't use items on it. It
periodically will not listen to you in battle, but if it uses Shadow
Rush in this state, it'll likely get a Critical Hit. Calling out its
name dispels Hyper Mode.

When a Shadow Pokémon is purified 40% of the way, it begins to
accumulate EXP and EVs, but it does not receive them until it
is purified completely at the Relic Stone. 
--- Thanks, Mecha Mew2!

When your Pokémon's Heart Gauge goes down, it will remember its regular
moves and can use them for you. It remembers the first one at 20%
purification, the second at 60%, and the third at 80%. Its nature is
revealed at 40%. Once its Heart Gauge is empty, it has reached 99%
purification. At this point, take it to the Relic Stone in Agate Village.
It will become 100% purified, forget Shadow Rush, and learn its fourth
move, typically quite powerful. It will also regain all the EXP it
built up as a Shadow Pokémon, typically enough to level-up several times.
It will receive a Ribbon, and you can rename it if you desire. Needless to
say, it can't enter Hyper Mode after being purified. You can now re-order
its moves, and after you finish the game, transfer it to your Pokémon
Ruby/Sapphire/Fire Red/Leaf Green if you have a GCN/GBA cable.
======================================================================
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4. Vocabulary                                                    [S04-01VOC]

I am a fairly experienced player of the Pokémon games, and I will use
a bit of vocabulary that newbies may not be familiar with. The terms
are in no particular order.

Hax = A term for luck in a Pokémon battle. 

P$ = ASCII abbreviation for Pokémon Dollars.

STAB = Same
       Type
       Attack
       Bonus

P*DA = Pokémon Digital Assistant

Type Trumping = Using a Pokémon type or attack that will land a
"Super effective" blow on an opponent. (i.e. water vs. fire)

OHKO = One
       Hit
       Knock
       Out

Purification = The process of opening a Shadow Pokémon's heart.

Pwn = To wipe out; to utterly destroy, as if the opponent had
no chance whatsoever.

Sweeper = A Pokémon that is designed to increase its stats, then take
out opposing Pokémon one by one. Physical sweepers typically have
Bulk Up or Dragon Dance, and Special Sweepers typically have Calm Mind.

Annoyer = A Pokémon that intends to annoy your opponent. Annoyers can
either effectively regenerate their HP (Leftovers/Leech Seed), cause
lots of indirect damage (Leech Seed/Toxic), raise their evasion
obscenely high (Double Team), inflict lots of status abnormalities
(Toxic, Confuse Ray, Attract), or a combination of the above.

Tank = A Pokémon that can attack marginally well but is extremely
hard to take down. Typically a tank will have Rest/Lum Berry,
Recover, or other moves designed to make it last. It typically has
indirect damage moves like Toxic.

Sponge = A Pokémon that can take a lot of either physical or special
hits. Typically it has outstanding Defense or Sp. Def. An example
of a Physical Sponge is Cloyster, and Suicune can be a Special
Sponge.

BP = Baton Pass. It's a move that switches Pokémon while keeping
stat boosts in effect.

Pseudopass = Some moves' effects, like Safeguard and Light Screen, last
for a set number of turns even if the user switches out. Using that move
then switching out is called pseudopassing.

Toxi/Para/Pyrostalling = Stalling for time while inflicting a
Toxic, Paralyze, or Burn condition on the opponent.

Cleric = Designed to heal your team of status ailments. Miltank
         with Heal Bell is a great example.

Subpuncher = A Pokémon with Substitute and Focus Punch. This makes sure
             that Focus Punch hits the target.

HP = Hidden Power. A move whose type and power depend on the user's IVs.

Thunderdance = A combo that takes advantage of Rain Dance's effect
that makes Thunder's accuracy 100%.

Sunnybeam = A combo that takes advantange of Sunny Day's effect
of Solarbeam not have to charge up for one turn.

EQer = Earthquaker. A Pokémon that knows Earthquake.

EVs = Effort Values. Sometimes called "Stat Experience", manipulating a
Pokémon's EVs lets you partially control your Pokémon's stat growth.

IVs = Individual Values. Used to simulate Pokémon "genetics", they are
used to randomize Pokémon stats, so they vary from specimen to specimen
among the same species of Pokémon. Certain Pokémon, like Latios and
Latias, do not have randomized EVs. Every Snaggable Pokémon in this
game does have random IVs, however.

1337 = Pokémon jargon for "elite".

n00b = Newbie. A trainer with very little experience.

Stat Tier = In tournament multiplayer battling, certain Pokémon are
restricted based on total stats. Every Pokémon is in a Stat Tier of
some sort, but only the top four Tiers are a concern in tournaments. Here
is a partial list of the Pokémon in each tier:

Tier 1: Mewtwo, Lugia, Ho-oh, Rayquaza
Tier 2: Groudon, Kyogre, Slaking
Tier 3: Tyranitar, Metagross, Latios, Latias, Dragonite,
        Salamence, Jirachi, Mew, Celebi
Tier 4: Regirock, Regice, Registeel, Raikou, Entei, Suicune,
        Articuno, Zapdos, Moltres

Many tournaments completely ban all Tier 1 and 2 Pokémon except for Slaking,
and restrict the number of Tier 3 and 4 Pokémon you can use. Slaking is
not banned because Truant is there. RSbot bans all Tier 1 and 2 Pokémon
except Slaking, but does not restrict the number of Tier 3 and 4 Pokémon
you can use.

00ber = Also called "uber." It's a tier 1 or 2 Pokémon. They are too
powerful to be used in professional play.

Trickbander = A Pokémon with Trick and a Choice Band. Pwns most Annoyers.

HP Type = Hidden Power, then what type it is.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
5. Walkthrough                                                  [S05-01OSS]

What we've all been waiting for. Be aware that the majority of my tips
on Snagging Shadow Pokémon have been Copied/Pasted directly from my
Snagging FAQ.

a. Outskirt Stand

First, pick a name for your hero. I will refer to him as "Josh"
(surprise, surprise) throughout this FAQ.
After the opening FMV, you emerge in front of a derailed train in the
middle of a desert. Enter the train and you find a bunch of people
inside. Talk to all of them, and watch the news on TV. One of them
will battle you eventually. But let's take the time to evaluate your
starting Pokémon.

()()()()()()()()()()()()()
Espeon Lv25
Sun Pokémon
Type: Psychic
Ability: Synchronize
Moveset
-------
Confusion      POWER/ 65  HIT %/100  TYPE/Psychic  SPCL/Confuses 10% of hits
Reflect        POWER/---  HIT %/100  TYPE/Psychic  SPCL/Cuts physicals by 1/2
Return         POWER/Var  HIT %/100  TYPE/Normal   SPCL/Power varies by trust
Helping Hand   POWER/---  HIT %/---  TYPE/Normal   SPCL/Boosts partner by 50%

Level-Up Moves
--------------
Swift      L30 POWER/ 60  HIT %/---  TYPE/Normal   SPCL/Can't miss
Psybeam    L36 POWER/ 65  HIT %/100  TYPE/Psychic  SPCL/Confuses 10% of hits
Psych Up   L42 POWER/---  HIT %/---  TYPE/Normal   SPCL/Copies foe's stat-ups
Psychic    L47 POWER/ 90  HIT %/100  TYPE/Psychic  SPCL/Reduces Sp Def 10%
Morning SunL52 POWER/---  HIT %----  TYPE/Normal   SPCL/Recover user's HP

Espeon is a solid Psychic-type you may decide to use for the entire game. I
don't think it really learns any good moves later on, but it's worth using
if you need a Psychic-type attacker, especially early on in the game.

()()()()()()()()()()()()()

Umbreon Lv26
Moonlight Pokémon
Type: Dark
Ability: Synchronize
Moveset
-------
Bite           POWER/ 60  HIT %/100  TYPE/Dark     SPCL/Flinches 30% of hits
Secret Power   POWER/ 70  HIT %/100  TYPE/Normal   SPCL/Inflicts a bad status
Taunt          POWER/---  HIT %/100  TYPE/Dark     SPCL/Rival can only attack
Snatch         POWER/---  HIT %/100  TYPE/Dark     SPCL/Steals stat/HP raises

Level-Up Moves
--------------
Confuse RayL30 POWER/---  HIT %/100  TYPE/Ghost    SPCL/Confuses target
Faint Attack36 POWER/ 60  HIT %/---  TYPE/Dark     SPCL/Can't miss
Mean Look  L42 POWER/---  HIT %/100  TYPE/Normal   SPCL/Target can't switch
Screech    L47 POWER/---  HIT %/ 85  TYPE/Normal   SPCL/Defense down 2 Lvls
Moonlight  L52 POWER/---  HIT %/---  TYPE/Normal   SPCL/Recover user's HP

Umbreon is a very defensive Pokémon with little attack strength and utility
techniques like Taunt and Snatch. It will learn Confuse Ray if you get it to
about level 30. I recommend using this Pokémon for weakening Shadow Pokémon
early in the game. You can go for the flinchax with Bite, and Secret Power
inflicts a bad status depending on the location it's used in.

Because Colosseum is compatible with the upcoming Fire Red/Leaf Green
versions of Pokémon to be released this fall, every Espeon and Umbreon
in this game is male, meaning you can't breed for Eeveelutions until you
get a female Eevee from Fire Red/Leaf Green.
()()()()()()()()()()()()()
Head outside and a guy from inside the train will head out and ask you
to Double Battle with him. Accept the challenge. Be aware that every
battle in this game is a Double Battle, meaning you field two Pokémon
at once.
------Trainer Battle!------
Rider Willie
P$ = 240
Opponents: Zigzagoon   Lv24  Exp: 153
           Zigzagoon   Lv24  Exp: 153

A big change from the Level 2 Pokémon of the GB games, eh? Not to worry,
this guy is a pushover. STABbed Confusion and Bite have 90 Power, which
are more than enough to take down one of his Zigzagoon. Repeat the process
for the other one.
---------------------------
After this battle, you will get a short FMV sequence. Well...

Spoiler Alert! Spoiler Alert! Spoiler Alert! Spoiler Alert!
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
======================================================================
The FMV sequence involves Josh and Team Snagem, a group of Pokémon
thieves that have developed a Snag Machine capable of stealing
a trainer's Pokémon by turning regular Poke Balls into Snag Balls.
Two Snag Machines were created. The first one was destroyed in the
explosion of the opening FMV, and the Snagem grunts are asking for
the second one back. Josh holds the second one in his left hand. They
will not battle you yet, instead they will head for Phenac City, to
the west.
======================================================================
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

After the FMV sequence, head west for Phenac City.

b. Phenac City                                                   [S05-02PHN]

As soon as you enter Phenac, a short FMV sequence begins. I won't spoil
this one for you. You end up in a battle with...
------Trainer Battle!------
Shady Guy Folly
P$ = 500
Opponents: Whismur     Lv24  Exp:  174
           Whismur     Lv25  Exp:  181

This is also a very easy battle. Just attack them with your special
attacks and they will fall in a couple of turns.
---------------------------
The trainer runs away, and his mate follows. At this point, undo the
knot in the sack by pressing the A button while in front of it. This
causes another FMV to begin. At the end of it, you get a girl as a
partner. In the middle of the sequence, you get to name her. I will
refer to her as "Terra". (I know it's FF6ish, but that's what I named
her...)

At this point, your Pokémon could use some healing. Head for the Pokémon
Center and heal up. Now head to the PC in the corner and save your game.
Every PC in the game is a save point. This is revolutionary for a Pokémon
game because now, you can't save your game just anywhere. The main reason
for doing this was to save on memory.

Once you've healed up, head for the Pre Gym, in the center of town.
This is a place of training for your Pokémon.

Head up to the left inside the Pre Gym and talk to the teacher. She gives
you a P*DA upgrade. You can now look at data on Pokémon you've seen by
selecting "Strategy Memo" on the main menu of the P*DA. Pokémon you see
will be registered when you see them, but you won't be able to look up
any data. Here's the data you can access with the feature:
Pokémon's Name
Pokémon's Specie Type
Pokémon's Element Type(s)
Pokémon's Ability(s)
Pokémon's Height/Weight
Also, you can look at the Pokémon in detail by rotating it in 3D and zooming
in or out. Lastly, you can look at the Pokémon's size compared to Josh, which
is probably the most interesting feature. Anyhow, go on to the right
side of the building and talk to Justy. He's the Gym Leader here, but he
won't battle you right now. (He'd slaughter you anyway.) He will have you
battle four Gym Trainers. You will not be able to go back and heal in-between
fights. Here are the four trainers...
------Trainer Battle 1/4!------
Cooltrainer Botan
P$ = 810
Opponents: Sunkern     Lv27  Exp:  150
           Hoppip      Lv26  Exp:  205

Grass-type Pokémon are neutral against Psychic or Dark. Neither of them
are very tough, but watch your HP more closely. Use your Special attacks
and this will be over quickly.
-------------------------------
------Trainer Battle 2/4!------
Cooltrainer Liqui
P$ = 810
Opponents: Surskit     Lv27  Exp:  181
           Marill      Lv26  Exp:  160

You still won't be able to type-trump. This will be harder than the
first battle. Marill will take more than two hits to take down, so
do away with Surskit first.
-------------------------------
------Trainer Battle 3/4!------
Rich Boy Dugo
P$ = 540
Opponents: Trapinch    Lv27  Exp:  210
           Swinub      Lv27  Exp:  225

This is a little harder but not bad. Continue to use Special attacks,
because Dugo's Pokémon have higher Defense than Special Defense.
-------------------------------
------Trainer Battle 4/4!------
Lady Gwin
P$ = 540
Opponents: Geodude     Lv27  Exp:  247
           Rhyhorn     Lv27  Exp:  390

Gwin will try to give you a run for your money. Her Rhyhorn is your
toughest opponent yet. Watch for her team's physical attacks, they will
do more damage than anything else you've encountered to this point.
Take Rhyhorn down first with your Special attacks, then do the same
with Geodude.
-------------------------------
After you win, Justy congratulates you and gives you a White Herb.
Deposit this item in the computer and do not withdraw it until you
are ready to transfer a Pokémon to your Game Boy. It is a hold item
that replenishes any lowered stat, and every non-AI trainer I've met
is fond of lowering my Pokémon's stats. As I said earlier, Justy will
not face you yet. Come back when you have more and better Pokémon.

There is another trainer near the entrance to the city, if you want
the experience points and a good amount of cash.

------Trainer Battle!------
Fun Old Man Drig
P$ = 800
Opponents: Hoothoot    Lv25  Exp:  154
           Sentret     Lv25  Exp:  151

Compared to the previous battles, this is pie. They should be very weak
after one round.
---------------------------
Go back to the Pokémon Center and heal/save, then head to the Pokémon
Mart, which sells the following goods:

Item          P$     Effect
-----------------------------------
Super Potion  700    Recovers 50 HP
Potion        200    Recovers 20 HP
Paralyz Heal  200    Cures paralysis
Awakening     250    Cures sleep
Ice Heal      250    Cures freeze
Burn Heal     250    Cures burns
Antidote      100    Cures poison
Full Heal     600    Cures all statuses
Guard Spec.   700    Prevents stat reduction
Dire Hit      650    Raises criticals
X Accuracy    950    Raises accuracy
X Attack      500    Raises Attack
X Defend      550    Raises Defense
X Speed       350    Raises Speed
X Special     350    Raises Special Attack

I'd buy about 5 more Super Potions. Sell your two Awakenings, because
you can use the Call command to wake a Pokémon up.

After you finish here, head for the Mayor's House, north of here.
You will get a short FMV sequence involving an evil-looking person
named Nascour. Enter the Mayor's House and talk to Es Cade. After
that conversation, head for Phenac Stadium, the northmost building in
town.

When you talk to the receptionist, she tells you that a tournament is
already in progress. Too bad! Walk out and you get another FMV involving
Team Snagem. One of the grunts battles you.
------Trainer Battle!------
Team Snagem Wakin
P$ = 270
Opponents: Corphish    Lv25  Exp:  297
           Koffing     Lv27  Exp:  328

Finally, we can type-trump! Have Espeon use Confusion on Koffing for what
should be an OHKO. Have Umbreon use Secret Power on Corphish, not Bite
because Corphish is also part Dark. This should be a very easy fight.
---------------------------
Outside the Mayor's House is a chest with three Super Potions inside.

After the rest of the FMV, Terra suggests you buy some Poké Balls. Talk
to the man in the front of the second floor of the Pokémon Mart. He tells
you to go to the Outskirt Stand. Do it.

Back at the Stand, talk to the shopkeeper behind the desk, and he gives
you five Great Balls. He will also sell you Poké Balls (P$ 200) and
Great Balls (P$ 600). Buy five to ten more Great Balls, then head back
to Phenac and save your game. Now head for the Mayor's House. Bad guy
music plays and an FMV starts.

Spoiler Alert! Spoiler Alert! Spoiler Alert! Spoiler Alert!
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
======================================================================
The FMV sequence involves Josh, Nascour, Miror B., and a couple of
Snagem grunts. Nascour is a high-ranking executive of the criminal
syndicate Cipher. You also discover that Miror B. is also of a
high rank at Cipher. You will learn more about Cipher later.
======================================================================
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

You now have to face two Trainer battles in a row.
------Trainer Battle!------
Miror B. Peon Folly
P$ = 520
Opponents: Lotad       Lv25  Exp:  198
           Whismur     Lv26  Exp:  189

This will be very easy. Use Secret Power with Umbreon instead of Return.
Espeon just attacks.
---------------------------
------Trainer Battle!------
Miror B. Peon Trudly
Shadow Pokémon #01/48: Makuhita
P$ = 600
Opponents: Duskull     Lv25  Exp:  259
           Spinarak    Lv25  Exp:?,???
           Makuhita    Lv30  SHADOW Pokémon #01/48

After you KO one of Trudly's Pokémon, he sends out Makuhita. Terra
then tells you that the Makuhita is surrounded by a black aura,
and is not afraid to attack people. This is why we bought all those
Great Balls. You can Snag it.

The trick to Snagging is not to KO the target inadvertently. That means
no Super-effective attacks. In other words, waste Espeon's turn by using
non-damaging moves or the Call command, and have Umbreon use Bite until
Makuhita's HP is in the red (20%), or at least one-third. Now take out
one of your Great Balls and attempt to Snag it. You should be able to
do so with little trouble. If it happens to escape, throw another Ball.

If you miss this opportunity, you can battle this trainer
again at this same location after you finish the game.
He'll battle you until you Snag his Makuhita.
---------------------------

At this point, you may want to put Makuhita in the front of your party,
so that its shadow gauge goes down. It's also your highest-level Pokémon
yet.

When you exit the Mayor's house, save your game. Three trainers are blocking
the way out of Phenac City, one at each exit. They each have a Shadow
Pokémon, one of the starters from Gold and Silver. The trainer in green
has a Shadow Bayleef; red, a Shadow Quilava; blue, a Shadow Croconaw.
If you want to breed them on your Gameboy game, reset until you get a
female one, which is about 12.5% of the time. The three Trainers use the
same other two Pokémon, and you will have a chance to meet the other
two trainers later in the game. Anyway, I will be following the blue
Trainer.
------Trainer Battle!------
Cipher Peon Bluno
Shadow Pokémon #02/48: Croconaw
P$ = 900
Opponents: Grimer      Lv26  Exp:  250
           Spoink      Lv24  Exp:  228
           Croconaw    Lv30  SHADOW Pokémon #02/48

You've got to Snag this Pokémon no matter what, so save your game
beforehand. You'll need to get through a Spoink and a Grimer
regardless of who you challenged, but they're easy as pie. Now onto
the Snag...

This Snag will be harder than the last one. Since neither of your
Pokémon's attacks will have an advantage/disadvantage over any of
the Shadow Pokémon, use Bite. Don't let Makuhita battle, Shadow
Rush is too powerful. You don't want to use Confusion either, because
of the possiblity of confusing it. Get its HP into the red and
use your Great Balls. Continue to throw Balls at it until you Snag.
The backlash from Shadow Rush will make this attempt easier over time.
---------------------------

After you Snag it, save! Now we can head to the next area.

c. Realgam Construction Lot                                     [S05-03RCL]

Not much to do here. Talk to all the workers, exit, and move on to the
next area.

d. Pyrite Town                                                  [S05-04PYR]

OK, none of that sissy stuff from before. This place is where the game
starts to ramp up in difficulty. There are also lots of Shadow Pokémon
you can get here, so get to Snagging. Most of the people you talk
to in town are trainers. Take this opportunity to get Makuhita's
shadow gauge down. It will purify quickly. Here are the trainers.
After each battle, head to the jail, where there is a PC. Deposit
your weakened Pokémon in the computer, then withdraw them. Magically,
they will be fully recovered! This way you don't have to spend P$ 100
at the hotel every time you need to be healed. Don't forget to save.
The Pokémon Mart sells most of the same items that were sold in Phenac,
but here, you can also buy Hyper Potions at a <$$$>very pricey
P$ 1,200 each. Stick to Super Potions, they're a lot more economical for
your Pokémon's levels...and your wallet!

------Trainer Battle!------
Chaser Calda
P$ = 520
Opponents: Sentret     Lv25  Exp:  260
           Taillow     Lv25  Exp:?,???
           Slakoth     Lv26  Exp:  306

Nothing to worry about. Shadow Rush with Makuhita and Confusion with
Espeon.
---------------------------
------Trainer Battle!------
Chaser Emok
P$ = 540
Opponents: Gulpin      Lv27  Exp:  216
           Zubat       Lv27  Exp:  210

Espeon will pwn Emok's Poison-types. 'Nuff said.
---------------------------

Now head to Duel Square, an open area in the middle of town with two
concentric rings on the outside. Six trainers await you there, and
each one of them has a Shadow Pokémon.
------Trainer Battle!------
Rider Vant
SHADOW Pokémon #03/48: Misdreavus
P$ = 300
Opponents: Zigzagoon   Lv28  Exp:  195
           Skitty      Lv28  Exp:  180
           Misdreavus  Lv30  SHADOW Pokémon #03/48

If the Skitty is female, be careful about using Contact attacks like
Bite and Return. It has Cute Charm, which infatuates attackers on
contact, and that's never a good thing. Now, for Misdreavus.

You have infinite chances to Snag Misdreavus. If you mess up, just
enter and exit a building, scope the Trainer out, and you get another
try. Misdreavus is a must-Snag. It's got Pain Split, which helps the
Snagging process tremendously, as well as some status moves.
I'd use Umbreon and Croconaw for this Snag. Have Umbreon use
Bite once and Croconaw use Shadow Rush. This should take Misdreavus
down to the red or low orange HP. Now you can try to Snag it. If it
resists, let it wear itself down with Shadow Rush, then try again.
Watch your HP closely, because Misdreavus' Shadow Ball attack has
80 Power, 120 with STAB, and that can do 30 damage to your Shadow
Pokémon. Don't use Espeon here unless you're trying to bait Misdreavus
from using Shadow Rush.
---------------------------
------Trainer Battle!------
Rider Nover
SHADOW Pokémon #04/48: Noctowl
P$ = 300
Opponents: Ledyba      Lv27  Exp:  156
           Wingull     Lv27  Exp:  184
           Noctowl     Lv30  SHADOW Pokémon #04/48

You'll run through Ledyba and Wingull easily. Now for Noctowl...

As with the previous Snag, you have infinite tries.
Noctowl will be your hardest Snag so far, but it's VERY important,
because it has Hypnosis, essential for Snagging other Shadow Pokémon.
Snag it the same way you would other Shadow Pokémon, but try to get
it to attack Flaaffy if you have it--its Static ability might kick in.
Noctowl also has a lot of HP (over 100), and its Attack is low, so the
backlash from Shadow Rush won't hurt it too much. Odds are you'll Snag
it before it KOs itself.
---------------------------
------Trainer Battle!------
Street Performer Diogo
SHADOW Pokémon #05/48: Flaaffy
P$ = 416
Opponents: Shroomish   Lv28  Exp:  180
           Flaaffy     Lv30  SHADOW Pokémon #05/48

Again, you have infinite tries.
Flaaffy will put up a lot of resistance. Try to attack it with
non-contact attacks such as Confusion, because Flaaffy has the
Static ability, paralyzing attacking Pokémon on contact. This is
why it is a must-Snag. Weaken it with Confusion or if you're feeling
lucky, Shadow Rush. Make sure its HP is in the red before you attempt
to Snag. If you got Noctowl, use Hypnosis to put it to sleep, which
makes the Snag easier.
---------------------------
------Trainer Battle!------
Rider Leba
SHADOW Pokémon #06/48: Skiploom
P$ = 260
Opponents: Dustox      Lv26  Exp:  445
           Oddish      Lv26  Exp:  216
           Skiploom    Lv30  SHADOW Pokémon #06/48

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