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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter P » Pikmin 2 - Strategy Guide (Page 04)

Pikmin 2 - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for Pikmin 2 - Strategy Guide (Page 04).

Congratulations! You beat Pikmin 2. You can continue playing through 
the game, using both Olimar and the President. Nothing has really 
changed, but as noted before, if you play a certain amount of days you 
might encounter enemies that normally wouldn’t appear, like Beady Long 
Legs, Raging Long Legs and Spotty Bulbears in the Perplexing Pool area 
(see ‘Bonus’ below for additional details). Anyway, by beating the game 
and collecting all of the treasures, you can view the Treasure 
Completion Cinema in the bonuses menu. You will also get a rather funny 
addition to the Piklopedia; pressing Y will have Louie give you tips on 
how to cook creatures! They are pretty funny. Although beating this 
game was certainly not easy, you won’t have truly mastered Pikmin 2 
until you beat Challenge Mode.

BONUS: As mentioned above, after Day 30, exclusive enemy encounters 
happen in certain areas. Some of the better known and already-mentioned 
encounters include the apparition of Beady Long Legs just outside the 
landing area in the Perplexing Pool. Unconfirmed rumors of Raging Long 
Legs also exist. Additionally, nasty Spotty Bulbears will be found 
wandering the grounds. The most interesting new enemies however, are 
the unnamed golden beetles that appear in the back areas of the Wistful 
Wild. These illusory swarming bugs will compel your Pikmin to harvest 
them as they would nectar rock clusters. Unlike the rocks however, 
these insects release massive (and I mean massive) amounts of Ultra-
Spicy and Ultra-Bitter Spray, as well as nectar. The catch is that 
these bugs sometimes poison your Pikmin in defense, so be ready with 
the whistle. In one swarm, you can obtain spray amounts into the teens. 
These bugs are a truly amazing and elusive secret to the game.

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Challenge Mode.

Challenge Mode is a fun addition to Pikmin 2 that can be accessed from 
the Main Menu. To unlock Challenge Mode, you need to collect The Key, a 
treasure in 1P mode. The point of Challenge Mode is to find and collect 
the key hidden within the level. The different Challenge Mode arenas 
are similar to the caves you explore in 1P mode. You start with a 
predetermined number of Pikmin and colors, as well as sprays. Your goal 
is to collect the key, which will reveal a hole to the next floor. 
Arenas can have anywhere from 1-7 floors, but usually average around 2. 
Once you reach the final level, the key will reveal the geyser that 
will let you complete the arena. You’re scored depending on how much 
treasure you collect during your expedition, how much time was 
remaining when you completed the level, and how many Pikmin 
successfully escaped with you at the end. When selecting which arena to 
chose, only 5 will be available. One will unlock every time you 
complete a previous one until you unlock all 30. An arena shown with a 
green dot means its one you haven’t unlocked. A leaf represents an 
arena you have unlocked, but haven’t completed. A white flower means 
you’ve completed the arena and a pink flower means you completed the 
arena with a perfect score. In order to get a perfect score, you need 
to have all of your Pikmin survive during the arena. The point of this 
walkthrough is to help you get pink flowers on all 30 Challenge Mode 
arenas. Doing this will unlock you the Louie’s Dark Secret cinematic in 
the bonus menu.

EXPLORER’S CAVE.
(2 floors, 50 red Pikmin, 2 Ultra-Spicy Sprays, 2 Ultra-Bitter Sprays.)

The first sublevel can’t be any easier; the key is sitting nearby and 
there aren’t any enemies to worry about. You may as well collect some 
of the other treasures here as well. 

The second sublevel isn’t much tougher, but you should still be 
cautious of the Dwarf Red Bulborbs. The sleeping Red Bulborb (the big 
one) has swallowed the key, so defeat him to get it. Throw Pikmin at 
his back while he is sleeping, and attack from behind. Once you have 
the key, you need to break open the geyser to exit the level because 
it’s covered by a rock plug. Well that was easy...

NOVICE TRAINING.
(2 floors, 30 white Pikmin, 3 Ultra-Spicy Sprays.)

Those fruits look tempting, but they are nothing more than a waste of 
your time. Use the nectar eggs to flower up your Pikmin and use them to 
disable the poison spouts. After the poison is no more, use the three 
Violet Candypop Buds to get some purple Pikmin. You’ll find the key 
lying somewhere, and you may also disturb some beetles, each holding a 
coin (ignore them). 

The second and final floor is similar; use your white Pikmin to disable 
any poison spouts and watch out for beetles or Mitites that will pop 
out of the ground. The Puffy Blowhog floating around here has the key, 
so use purple Pikmin as they are too heavy to be affected by its 
breath. If you want to, you can dig up the bulbs in this area before 
you leave. 

LOST TOY BOX.
(2 floors, 100 yellow Pikmin, 2 Ultra-Spicy Sprays, 2 Ultra-Bitter 
Sprays.)

This level is the only one where you get 100 Pikmin of a same color, 
but you don’t have much time to waste. The Red Bulborb has the key, so 
use spray to kill him quickly and watch out for his dwarf minions. 

More bulborbs, but this time they are orange. The larger Orange Bulborb 
has the key, so use your remaining purple spray to waste him. Be 
careful that he doesn’t wake up and eat your Pikmin, since Orange 
Bulborbs are a little more edgy than other species and don’t take much 
to wake. You have a bit more time now, so collect the other treasures 
if you want a better score.

CREATOR’S GARDEN.
(1 floor, 50 blue Pikmin, 2 Ultra-Spicy Sprays, 1 Ultra-Bitter Spray.)

Your blue Pikmin seem appropriate here with all of the watery enemies 
(Hermit Crawmads, Yellow Wollywogs and Water Dumples) and water, but 
it’s the Fiery Blowhog that holds the key. Use sprays as needed, 
especially for the Pikmin-gobbling dumples or the nasty crawmads. The 
blowhog shouldn’t give you much trouble as long as you rescue any 
burning Pikmin.

GREEN HOLE.
(2 floors, 10 red Pikmin, 10 yellow Pikmin, 10 blue Pikmin, 1 Ultra-
Spicy Spray, 1 Ultra-Bitter Spray.)

Ignore the treasures in the alcoves but make sure you find and kill the 
two Bulbmin mothers so that you can use your whistle to control the 
babies. Bulbmin are a species of Pikmin infected into a bulborb body. 
They are immune to all of the elemental hazards. The mothers can eat 
Pikmin, so pile them fast so that they never get a chance to attack. 
The key is lying around here somewhere, but if you’re determined to 
collect more treasure, snag the Bulbmin bodies and the sapphires they 
drop. Since you’re stuck with a bunch of leaf Pikmin, use the nectar 
eggs to juice them up.

The sleeping Fiery Bulbax has the key, so use bulbmin and red Pikmin, 
plus a purple and red spray to make short work of it. Be careful of the 
dwarf bulborbs here though. Bulbmin, even though they stay behind when 
you exit the level, can’t be killed if you want a perfect score.

HOT HOUSE.
(2 floors, 1 red Pikmin, 1 yellow Pikmin, 1 blue Pikmin, 2 Ultra-Spicy 
Sprays, 1 Ultra-Bitter Spray.)

You only start off with one of each of the original color Pikmin, but 
that’s okay because there are three Queen Candypop Buds here that you 
throw them in to turn them into 9 sprouts of whatever color the Queen 
Candypop Bud happened to be on when you threw the Pikmin in. As there 
are three of these colorful flowers, use them to get 9 of each color 
(red, blue and yellow) for a total of 27. If you need to kill any of 
the dwarf bulborbs before you can use the Candypop Buds, remember that 
a direct throw of one Pikmin to the beast’s back will instantly kill 
them. The key is just lying around so collect that and take some nectar 
for your Pikmin.

You’ll need yellow Pikmin to disable the electric hazards and red and 
blue Pikmin to deal with the Fiery and Watery Blowhogs. The Watery one 
has the key so if you want you can use the additional Queen Candypop 
Bud to get more blue Pikmin. Use up your sprays here as well. Once you 
have your key, find the exit.

BRAWNY ABYSS.
(2 floors, 50 blue Pikmin, 1 Ultra-Spicy Spray, 1 Ultra-Bitter Spray.)

Leave all of your Pikmin by the starting point and scout ahead to lure 
out the Armored Cannon Beetle Larva. This green grub can shoot boulders 
that will crush Pikmin and other enemies, so use that to kill the Snow 
Bulborbs and the Fiery Blowhog. You’ll need to come back with Pikmin so 
that you can defeat him however, as he has the key. Use sprays to avoid 
any Pikmin pancakes.

A slightly larger level, though this time you need to battle a 
Decorated Cannon Beetle, a variation of the regular that shoots 
magnetized boulders that will track you down. This is actually better 
for you as you can lead the boulders into other creatures or you can 
even have it loop right around and kill the cannon beetle. He has the 
key, so take it and exit the level. 

RED CHASM.
(1 floor, 40 red Pikmin, 3 Ultra-Spicy Sprays, 4 Ultra-Bitter Sprays.)

You’ll definitely need all the spray you got, since its impossible to 
tell which Red Bulborb has the key and which ones have the Petrified 
Hearts without killing them. Watch out for the dwarfs as well, and hope 
that you get lucky on your first try. Red Bulborbs aren’t too 
difficult, but they can gobble up your Pikmin quickly and suddenly, 
especially when they are in such close quarters of each other. The exit 
will probably need unplugging as well.

TRAMPLED GARDEN.
(1 floor, 40 red Pikmin, 20 white Pikmin, 20 purple Pikmin.)

All sorts of treasures, including the key, are lying around here to 
grab. The Withering Blowhogs and Mamutas may make things irritating, 
but there is nothing here to kill your Pikmin. Just remember planted 
Pikmin sprouts (due to the Mamutas) must be picked if you want a pink 
flower.

TWILIGHT GARDEN.
(1 floor, 50 yellow Pikmin, 1 Ultra-Spicy Spray.)

The enemies here are for the most part pretty easy. Dwarf Red Bulborbs 
and Sheargrubs can eat your Pikmin, but you should have no problem. 
Simply ignore the female Sheargrubs; even though they attack your 
Pikmin, they can’t harm them. The only true threat is the Beady Long 
Legs that will ambush you somewhere here. Beady has the key, so take 
all 50 of your Pikmin, spray them up and start pummeling him. With red 
spray, this battle should be quick, but remember to avoid the spider’s 
crushing feet. You’ve obviously faced Beady Long Legs before, because 
you needed to defeat him in regular 1P mode to unlock Challenge Mode. 
You can collect some of the other goodies lying around, but remember to 
save some time because the geyser needs unplugging. 

CRYPTIC CAVERN.
(5 floors, 5 red Pikmin, 5 white Pikmin, 3 Ultra-Spicy Sprays, 2 Ultra-
Bitter Sprays.)

Five floors, five white Pikmin, five red Pikmin, five sprays...aw, how 
poetic. This arena isn’t as difficult as it sounds, but hopefully 
you’ve practiced dealing with snagrets. Each sublevel is basically 
identical as they are fairly small and simple and each contains one 
different enemy. Your white Pikmin may dig up treasures buried 
underground, but the key in each floor is hidden inside the creature 
you find. You don’t have a lot of time at first, so hunt down the 
Doodlebug with your white Pikmin (to avoid fart poisoning) and grab 
your key.

The second floor contains a Watery Blowhog. Don’t bother using any type 
of spray, as you’ll need them later. Save any drowning bubble-headed 
Pikmin and you will be fine. 

The lonely Anode Dweevil has your key here, but because it’s 
eclectically based, it can instantly kill your Pikmin when it releases 
it self-defensive jolt. Use your captains’ punches to deal with it and 
exit. 

Things get tougher down here, as the Fiery Bulbax can only be harmed by 
the five red Pikmin you own. Use one of each spray and collect your 
key. There isn’t any other treasure buried here, so don’t even bother 
hunting. 

The final floor is home to another boss, the snake-bird hybrid, 
Burrowing Snagret. Defeating snagrets can be difficult as they can peck 
up your Pikmin in no time. What you need to know is that when a snagret 
emerges from the soil, it can do so all at once or it will peek out by 
sticking out only its head. It will continue to rise, though slower. 
When it does its slow rise (about one in five times), throw your red-
sprayed Pikmin at its head and the snagret will be forced to go back 
under before it can attack due to the damage you gave it. Repeat this 
and run away if he rises fast, and use purple spray if you need to. You 
can also take the easy way out and feed the snagret your poisonous 
white Pikmin, but that will get you a pink flower sometime in the near 
never. Once again, no other treasure to bother with, though you can 
collect the snagret’s head. 

CONCRETE MAZE.
(3 floors, 2 white Pikmin.)

Ack! You have such little time and only two white Pikmin! The good news 
is that the gates here fall instantly, but you will be pressed for time 
to find the key in this labyrinth. It’s actually easier to find a 
friend and try this one on 2P mode, and have both players split up with 
one Pikmin each. If you have no friends, well tough luck. What really 
kills here is not only finding the key and bringing it back, but also 
finding the exit hole.

Sublevel 2 is even worse because the area is much larger, and there are 
bomb-rocks and Volatile Dweevils that drop from above. You get more 
time though, and the gates are as weak as ever. 

Luckily, the third sublevel gives you more time. Use the Queen Candypop 
Buds if you want and collect the key lying around here.

COLLECTOR’S ROOM.
(7 floors, 50 white Pikmin, 3 Ultra-Spicy Sprays, 2 Ultra-Bitter 
Sprays.)

This level is the longest in the game, but the sublevels go fast 
(probably due in part to your white Pikmins’ speed). Kill the Red 
Bulborb in the first floor for the key, but don’t waste your sprays 
just yet. You don’t have any time to collect the other treasures so 
hurry up on that bulborb.

Scattered amongst the random treasures here is the Orange Bulborb with 
the key. Orange Bulborbs, being nastier than your average red one, may 
take a red spray to take down safely. 

The Red Bulborb once again has the key and you can collect some of the 
other treasures since they are close to the Research Pod, but leave the 
one that is half-buried as it may take too much time. 

Sublevel 4 is bigger than the others so don’t waste too much time. You 
probably already guessed that the lone Hairy Bulborb holds the key. 
Hopefully you haven’t been wasting your sprays because you need them 
for the Orange Bulborbs to come, and the final floor.

Another Red Bulborb...yay. Repeat the same thing you’ve been doing and 
collect your key.

This sublevel contains a tough Orange Bulborb, so spray up your troops 
before you get too close. We’ve also got a rubber duck, a milk tub, a 
spoon, a mug and a bar of soap lying around.

If you made it through all of those bulborbs with no deaths, good work, 
but now you have to face the Gatling Groink in this final level. Use up 
your purple sprays for this thing. It attacks you by launching grenades 
that will kill your Pikmin if they land a direct hit. Gatling Groinks 
also auto-revive their bodies after a while, so collect it if you plan 
on salvaging the many Nintendo artifacts here. Unplug the exit before 
you run out of time and have to restart this whole mess.

DWEEVIL NEST.
(1 floor, 25 red Pikmin, 25 yellow Pikmin, 25 blue Pikmin, 25 white 
Pikmin.)

The Fiery, Caustic, Anode and Munge Dweevils here can be avoided for 
the most part, but make sure to kill any near the key. Each alcove here 
contains a treasure, and you may as well grab a few of the unguarded 
ones before you go. They include such treasures as the Paradoxical 
Enigma, Wiggle Noggin, Leviathan Feather, etc. Really hard to lose 
Pikmin here, ruling out stupidity.

CAVERNOUS ABYSS.
(1 floor, 25 red Pikmin, 25 white Pikmin, 2 Ultra-Spicy Sprays.)

A fairly simple level, start off by killing a few of the dweevils that 
lurk in the pipes along the corridor to the next spider web room. 
You’ll need your red Pikmin to disable the fire hazards too. On the 
other side of the stage you’ll need to lure down Raging Long Legs 
because he has the key. Raging Long Legs is similar to Beady Long Legs, 
although he is slower but tougher and has huge feet. Use up a spray and 
start attacking his mid-section. When he winds up to shake off your 
Pikmin, whistle them all back to safety because Raging Long Legs will 
start stomping around faster and more dangerously. He isn’t much 
tougher than Beady Long Legs, but that won’t stop him from landing a 
foot on your Pikmin and ruining your pink flower. The dweevils will try 
and steal your key so use your white Pikmin to carry it back as they 
are faster. You’ll need to unplug the exit too.

SNACK PIT.
(1 floor, 5 red Pikmin, 5 yellow Pikmin, 5 blue Pikmin, 5 white Pikmin, 
5 purple Pikmin.)

Food fight anyone? This chamber is littered with cookies and other 
assorted dessert items, but don’t collect any as you’ll need them in 
order to tug-of-war the Breadbugs and Giant Breadbug. Concentrate on 
the boss (Giant Breadbug) but make sure the smaller ones leave at least 
one other treasure because you need to damage the giant twice to kill 
him and get the key. If all else fails, toss purple Pikmin directly at 
the Breadbugs to kill them (eventually) so that you have something for 
the Giant Breadbug to fight you for. You can attack the giant as well, 
but he’s much tougher to kill. The only way a Pikmin can die here is if 
you are stupid enough to let the breadbugs drag them into their nests.

THREE COLOR TRAINING.
(1 floor, 30 yellow Pikmin, 15 white Pikmin, 15 purple Pikmin, 2 Ultra-
Spicy Sprays.)

Nasty level here, as the Gatling Groink is positioned high above on its 
sniper tower. It won’t go anywhere, but its height advantage makes it 
all the more deadly. Use white Pikmin for the poison spouts in the area 
but try and avoid the Anode Beetles. Use only yellow Pikmin for 
battling the groink as they can reach its tower easiest. Since you 
don’t have any purple spray you need to distract the groink with one 
captain while the other attacks. Position him right next to the tower 
while the other goes behind and attacks the groink from the elevated 
platform around the tower. Use your red sprays here to speed things up 
a bit. Yes, the groink will try and throw off your Pikmin, but that’s 
life. Collect your key from the groink, and anything else you might 
want and exit.

HAZARD TRAINING.
(2 floors, 25 red Pikmin, 25 blue Pikmin, 1 Ultra-Spicy Spray, 1 Ultra-
Bitter Spray.)

There is a lot of treasure to get here, but the key lies inside the gut 
of the slumbering Fiery Bulbax in the back of the room. You’ll need the 
red Pikmin to clear the way of the fire hazards en route to him, and to 
defeat him. Use up your purple spray to be safe. Watch out for water, 
blowhogs, dwarf bulborbs and dweevils that will pick off your treasure 
as you head home.

More blowhogs (including the annoying Withering Blowhog), dwarf 
bulbears and hazards down here. Again, watch out for rogue dweevils as 
you battle the Orange Bulborb for the key. You have a lot of time here 
so go ahead and take anything else lying around. 

CAVE OF SNARLS.
(2 floors, 20 red Pikmin, 25 blue Pikmin, 5 purple Pikmin, 2 Ultra-
Bitter Sprays.)

Another pretty simple level. Start by taking out the Sheargrubs, and 
then attack the blowhogs. The Withering Blowhog has the key so try and 
avoid the Puffy one. If you need to cross water or fire to get to the 
exit, take only a lone captain and leave the Pikmin somewhere safe. 

The bottom floor also contains a Puffy and a Withering Blowhog, and 
once again it’s the orange one that needs to be defeated. The 
Sheargrubs on this level hold feathers, whereas they held four-leaf 
clovers in the previous level. Who cares? Use your purple sprays on 
anything that gets in your path. 

THE GIANT’S BATH.
(2 floors, 50 blue Pikmin, 5 Ultra-Spicy Sprays.)

Most of the opposition here is aquatic based, including the Toady 
Bloyster, Hermit Crawmads and the Greater Spotted Jellyfloat. There is 
also a Bumbling Snitchbug here as well. The bloyster has your key, so 
steer away from most of the other enemies. To defeat the bloyster, toss 
Pikmin at its gills (its tail), but watch out since it can eat your 
Pikmin. There is also a load of other treasure in the area, but the 
enemies are best left alone so leave it. 

Oh look, you made momma mad. The boss of this level is the Ranging 
Bloyster, a massive mollusk that’s basically a large Toady Bloyster 
with an added twist. It loves bright objects so it will always try and 
head for whichever captain you are using. You fight this thing twice in 
1P mode, so you should know how to kill it. Lure the bloyster towards a 
captain and then switch to your other one to attack its tail. It will 
then try and attack you but you can switch back to your lone captain to 
confuse it. As long as you time your attacks and switches, it should 
never get a chance to eat any of your Pikmin. If you plan on snagging 
any other treasure you need to use the Ivory Candypop Bud to get white 
Pikmin so that they can dig up the rubber duck head, diamond and the 
ring. 

RUMBLING GROTTO.
(2 floors, 30 red Pikmin, 30 blue Pikmin, 3 Ultra-Spicy Sprays, 4 
Ultra-Bitter Sprays.)

Every enemy here will attack you from underground once you step on its 
turf, including Sheargrubs (both genders), Shearwigs, Cloaking Burrow-
nits, Iridescent Glint Beetles and the nasty Creeping Chrysanthemums. 
Knock down any necessary gates and pick up the key. If you need to use 
sprays, try to limit yourself to purple sprays because you’ll need the 
red ones for the boss next.

The evil Pileated Snagret has the key and defeating him won’t be easy. 
Use your red Pikmin, as they are more powerful than the blue ones. Like 
the Burrowing Snagret, the Pileated Snagret has a pattern in where he 
emerges from the ground either quickly or slowly with only his head 
sticking out at first. Wait for the one in five chance of the head-
poking emergence and toss your Pikmin at its head and hope that it does 
enough damage so that the snagret won’t attack you once it has fully 
emerged. The main difference here is that the snagret can hop around 
and it will chase you if you are directly in front of it. Use up your 
red sprays for this thing as well. The snagret is a pretty tough old 
bird (literally) so winning a pink flower may take a try or two. 

SUBTERRANEAN LAIR.
(1 floor, 20 red Pikmin, 20 yellow Pikmin, 20 blue Pikmin, 2 Ultra-
Spicy Sprays, 2 Ultra-Bitter Sprays.)

This level is possibly the hardest in the game. Its only one nice, open 
sublevel, but there are thee Spotty Bulbears roaming around here, each 
tailed by their own family of Dwarf Bulbears. You need a large amount 
of luck to get out of here alive. Obviously, it’s one of the larger 
bulbears that has the key, so just cross your fingers and pray it’s the 
one nearest you. Use a red and purple spray and kill it quick, then 
collect your key. If the prize bulbear isn’t nearest you, restart the 
level. Once you have the key, mad-dash to the exit, unplug it and exit 
before the other bulbears know what you are up to. Don’t even think 
about collecting anything else, and use your other sprays on anything 
that gets too close. 

THE HIDDEN GARDEN.
(1 floor.)

No Pikmin or sprays in this sublevel, but you don’t need them because 
you start with 2 bulbmin. Travel through the pipes to reach the main 
room. Use the two Queen Candypop Buds to turn your bulbmin into 18 
Pikmin, either red, yellow or blue. Hunt down the nearby Skitter Leafs 
to get the key. Chase the flitterbies if you want and find the geyser 
and unplug it. That was nice and easy wasn’t it?

ABDUCTION CAVE.
(1 floor, 30 red Pikmin, 30 yellow Pikmin, 2 Ultra-Spicy Sprays, 1 
Ultra-Bitter Spray.)

This cave is well named as everything here attacks by abducting you or 
your Pikmin. Have fun with the snitchbugs (of both kinds) and the 
Greater Spotted Jellyfloat, as well as the fire hazards, dweevils and 
Careening Dirigibugs that have been added to the fray. The jellyfloat, 
the fire and the dirigibugs are the only things that can really kill 
you here, but the fire can be whistled off and the dirigibugs and 
dweevils are too slow to pose much of a threat. That works out well 
since it’s the jellyfloat that holds your key. Use your sprays on it so 
that it can’t inhale any of you Pikmin. Once he’s gone, you need to 
take your Pikmin through hostile territory so that they can unplug the 
exit for you. 

SECRET TESTING RANGE.
(2 floors, 10 red Pikmin, 10 yellow Pikmin, 10 blue Pikmin, 10 white 
Pikmin, 10 purple Pikmin, 1 Ultra-Spicy Spray, 1 Ultra-Bitter Spray.)

You get ten of each color Pikmin and one of each spray here. The first 
level has a pair of Gatling Groinks, and one of them holds the key so 
use your purple spray on it and hope he's the one with your prize. If 
you need to kill the other one attack it fast and make sure your Pikmin 
don’t get hit directly by the groink’s explosives. Collect their bodies 
as they regenerate. Although this is the stage you fight Man-at-legs in 
1P mode, he’s nowhere to be found, right?

Wrong. You must face Man-at-legs in the bottom floor, but the nasty 
part is that you are in the arena you had to fight him in Hole of 
Heroes, so the water moat around Man-at-legs’ location means only blue 
Pikmin can participate in this fight. Leave all of your red, yellow, 
white and purple Pikmin safely in a corner with Louie while Olimar (or 
vise versa) take the blue Pikmin to the center island, where Man-at-
legs sleeps. Man-at-legs is a mechanical version of Beady Long Legs. 
Although he can’t crush your Pikmin, he moves faster and he can 
obliterate them with his heavy-duty artillery. Start off by using the 
red spray you have. Stay up on the center structure and throw the 
Pikmin up at his body. Eventually he will want to shake them off, so 
whistle before he does so. When he shakes them off he will then stick 
out his machine gun and activate a laser targeter that will target you 
or any Pikmin nearby. Hide quickly behind anything elevated (like the 
walls between the starting point and Man-at-legs) because the spider 
will now fire a few rounds of machine-gun fire. This weapon can wipe 
out a lot of Pikmin at once, and you don’t have much time once he 
activates the laser. If Man-at-legs is far enough away from the middle 
you can even hide behind the center structure for protection. Man-at-
legs always fires three or four rounds, so wait until you see him raise 
his gun before you come out of your hidey-hole. Repeat this process and 
he will eventually pop out the key. If you plan on grabbing anything 
else you will need white and yellow Pikmin to clear away the electric 
and poison hazards. This one is tough, but practice makes perfect.

BREEDING GROUND.
(3 floors, 4 red Pikmin, 3 Ultra-Spicy Sprays, 2 Ultra-Bitter Sprays.)

Toss your four red Pikmin into the Candypop Buds so that you get at 
least 25 or more. You should get at least 9 of each color as well so 
that you can get by the next floors easily. Watch out for the Creeping 
Chrysanthemums lurking in the area and don’t be afraid to petrify them 
if needed. The key is lying around doing nothing so collect it and get 
out before any more chrysanthemums are roused. 

If you want more Pikmin, collapse the gates and gain access to even 
more Queen Candypop Buds. You may need to use a spray or just get a lot 
of Pikmin to defeat the Red Bulborbs. Then again, they are keyless so 
ignore them when possible. Once you get the key, find the exit hole. 

Use your three appropriate colors to deal with the fire and electric 
hazards, as well as the water. One of the blowhogs has the key, so use 
up all of your sprays in trying to get it. You can also grab a Danger 
Chime (bells) since there are quite a few here. 

CAVE OF PAIN.
(1 floor, 50 red Pikmin, 1 Ultra-Spicy Spray, 1 Ultra-Bitter Spray.)

All seems calm until everything starts to fall on you. Bomb-rocks, 
boulders and Volatile Dweevils are expected, but not in this quantity. 
Even an Anode Dweevil, a Snow Bulborb and a Fiery Bulbax will drop in 
on you. Use your sprays on them since everything else will kill itself. 
The key is lying in plain sight, but it’s no fun trying to doge an 
attacking Volatile Dweevil only to have a bulbax gobble them up. Avoid 
anything else that falls as you make for the exit of this cave.

BULLY DEN.
(1 floor, 25 purple Pikmin, 2 Ultra-Spicy Sprays, 2 Ultra-Bitter 
Sprays.)

You have a bit of time before the timer reaches 270 seconds, so start 
collapsing the gates and baiting the Volatile Dweevils to blow 
themselves up. You can also collect the small treasures located here 
and there. When the time comes, two Waterwraiths will drop down and 
start rolling around the place. These liquefied frogs travel on heavy 
stone rollers that will crush anything in the way, including Pikmin and 
other enemies. If you have to avoid them, hide your Pikmin in a corner 
or along a wall where they can’t reach you.  Fight them one at a time, 
throwing your Pikmin at them so that they freeze and turn purple. Keep 
throwing Pikmin at it until its first life meter drops and its stone 
rollers break. Now it will run around, harmless. Chase it down and 
continue throwing Pikmin at it until it dies. Only one Waterwraith has 
the key; the other holds a disturbing doll head. Often times when you 
fight the Waterwraiths, a Wollywog or some Anode Beetles will drop down 
as well, but the wraiths can squash them. 

SNIPER ROOM.
(1 floor, 30 yellow Pikmin, 20 purple Pikmin, 1 Ultra-Spicy Spray, 1 
Ultra-Bitter Spray.)

Another nasty single-floor arena, but at least nothing drops down on 
you except a Careening Dirigibug. Well, then again there is the Gatling 
Groink on its sniper post raining death upon your Pikmin. The good news 
is he doesn’t have the key as its lying around somewhere, but you still 
have to fight past both green and red cannon beetles and bulborbs; 
dwarf ones and an orange one. The cannon beetles can be used against 
each other and the other enemies however, since you can guide their 
rocks towards other things. Once the path to the key is safe, retrieve 
the key and escape. 

EMPEROR’S REALM.
(5 floors, 20 red Pikmin, 20 blue Pikmin, 10 purple Pikmin, 2 Ultra-
Spicy Sprays, 2 Ultra-Bitter Sprays.)

Well it looks like you made it to your last Challenge Mode arena. This 
one is pretty tough and long, not to mention you have to face two 
bosses along with pretty much every other bulborb species imaginable. 
You need to use your sprays wisely however, so use purple Pikmin to 
deal heavy damage to bigger enemies. Start off here by finding the 
Hairy Bulborb; he’s got the key. Apart from him you’ll find Dwarf Red 
Bulborbs, Snow Bulborbs and a sleeping Red Bulborb. Use you reds if you 
need to clear away the fire hazards.

More fire, but much nastier enemies. The Spotty Bulbear has the key, 
and as usual he’s got his mini-cronies, the Dwarf Bulbears. You need a 
purple spray to secure a pink flower here, but first let the bulbears 
come to you so that you don’t have to worry about the fire or the 
sleeping Orange Bulborb (surrounded by a few Dwarf Orange Bulborbs).

Nothing will actively attack you right away in Sublevel 3, and they 
even give you three Queen Candypop Buds to increase your army. You 
still probably need to clear away the fire hazards before you can reach 
them or the nectar eggs. Now back to business. The Fiery Bulbax is 
across water, so try to lure him into water and use the blues once his 
fire is out or lure him out of the water again to use reds. Either way, 
you should use your last Ultra-Bitter Spray on him. Don’t take any 
Pikmin with you when you exit since you don’t need to endanger them if 
the hole is across water.

Look who is back, your old friend, Empress Bulbax. I bet by now your 
right about sick of her. With the exception of the added fire hazards 
(you should be used to them by now) Empress Bulbax’s battle is similar 
to the one in Frontier Cavern. She keeps birthing hungry Bulborb Larva 
every few seconds, and they want food. Your Pikmin can swarm them but 
they eat faster than any other creature and can deplete your Pikmin 
numbers in seconds. Use Olimar and Louie to kill any larvae that you 
see initially as their punches kill them in one hit. To kill the 
empress (who obviously has the key), toss your purple Pikmin at her 
head until she starts to squirm. When she shakes them off, whistle them 
back so that they don’t get sent backwards. You probably know what she 
does now; she rolls and kills anything, including her larvae, in her 
path. Hopefully you whistled back your Pikmin before she could roll 
over them. When she stops, she will resume birthing larvae and you can 
resume attacking. If you repeat these steps quickly, you won’t have to 
worry about the larvae as she will roll them all over before they can 
reach you. Use one of your red sprays on her to kill her quicker. Once 
she dies, kill any remaining larvae and grab the key and the fallen 
empress’s body. The larvae don’t leave bodies but they do leave behind 
nectar so use it if you have any leaf Pikmin.

Even though the Titan Dweevil is now the final boss of this game, at 
least Emperor Bulbax gets to be the final boss of Challenge Mode. Just 
like in the first Pikmin, you can use bomb-rocks to kill him by having 
him lick them up. You can do this while leaving you Pikmin in a corner 
but you still need some luck because there are actually three emperors 
here. You can also use your sprays and attack their eyes before they 
even wake so that they die before they can attack. Emperor Bulbax will 
lick up your Pikmin if they happen to be in front of it, and it can 
stomp on any that are under its feet. Only its face is vulnerable to 
attack, unless you plan on using the bomb-rock technique. The only 
other thing about him to watch for is his roar, which will scatter your 
Pikmin in panic and awaken any other sleeping emperors. Once you grab 
your key, watch out for the other bomb-rocks, the water and the fire 
hazards. Just for curiosity’s sake, the other two emperors have the 
gold and silver coins.

By obtaining your final pink flower, you’ve beaten Challenge Mode and 
unlocked the cinematic, Louie’s Dark Secret, which tells what really 
lead Hocotate Freight to near bankruptcy. It’s a fairly short clip, but 
it’s funny. Once you beat Challenge Mode and complete the 1P section 
with no deaths, you have fully mastered Pikmin 2.

-----------------------------------------------------------------------

Appendixes.

Piklopedia.
1.	Red Bulborb
2.	Hairy Bulborb
3.	Orange Bulborb
4.	Dwarf Red Bulborb
5.	Snow Bulborb
6.	Dwarf Orange Bulborb
7.	Spotty Bulbear
8.	Dwarf Bulbear
9.	Bulborb Larva
10.	Fiery Bulbax
11.	Water Dumple
12.	Bulbmin
13.	Fiery Blowhog
14.	Watery Blowhog
15.	Armored Cannon Beetle Larva
16.	Decorated Cannon Beetle
17.	Puffy Blowhog
18.	Withering Blowhog
19.	Gatling Groink
20.	Iridescent Flint Beetle
21.	Iridescent Glint Beetle
22.	Doodlebug
23.	Female Sheargrub
24.	Male Sheargrub
25.	Shearwig
26.	Cloaking Burrow-nit
27.	Ravenous Whiskerpillar
28.	Anode Beetle
29.	Mitite
30.	Hermit Crawmad
31.	Swooping Snitchbug
32.	Bumbling Snitchbug
33.	Careening Dirigibug
34.	Antenna Beetle
35.	Lesser Spotted Jellyfloat
36.	Greater Spotted Jellyfloat
37.	Fiery Dweevil
38.	Anode Dweevil
39.	Caustic Dweevil
40.	Munge Dweevil
41.	Volatile Dweevil
42.	Toady Bloyster
43.	Yellow Wollywog
44.	Wollywog
45.	Wogpole
46.	Lapis Lazuli Candypop Bud
47.	Crimson Candypop Bud
48.	Golden Candypop Bud
49.	Violet Candypop Bud
50.	Ivory Candypop Bud
51.	Queen Candypop Bud
52.	Creeping Chrysanthemum
53.	Skitter Leaf
54.	Unmarked Spectralids
55.	Honeywisp
56.	Mamuta
57.	Breadbug
58.	Pellet Posy
59.	Common Glowcap
60.	Clover
61.	Figwort
62.	Dandelion
63.	Seeding Dandelion
64.	Horsetail
65.	Foxtail
66.	Glowstem
67.	Margaret
68.	Fiddlehead
69.	Shoot
70.	Empress Bulbax
71.	Burrowing Snagret
72.	Beady Long Legs
73.	Emperor Bulbax
74.	Giant Breadbug
75.	Pileated Snagret
76.	Man-at-legs
77.	Ranging Bloyster
78.	Waterwraith
79.	Segmented Crawbster
80.	Raging Long Legs
81.	Titan Dweevil


Treasures.
1.	Cupid’s Grenade
2.	Sunseed Berry
3.	Combustion Berry
4.	Seed of Greed
5.	Disguised Delicacy
6.	Insect Condo
7.	Citrus Lump
8.	Spiny Alien Treat
9.	Anxious Sprout
10.	Child of the Earth
11.	Love Nugget
12.	Infernal Vegetable
13.	Anti-hiccup Fungus
14.	Toxic Toadstool
15.	Growshroom
16.	Onion Replica
17.	Science Project
18.	Pilgrim Bulb
19.	Arboreal Frippery
20.	Conifer Spire
21.	Armored Nut
22.	Corpulent Nut
23.	Meat of Champions
24.	Hideous Victual
25.	Meat Satchel
26.	Taste Sensation
27.	Triple Sugar Threat
28.	Compelling Cookie
29.	Impenetrable Cookie
30.	Bug Bait
31.	Imperative Cookie
32.	Comfort Cookie
33.	Succulent Mattress
34.	King of Sweets
35.	Enamel Buster
36.	Diet Doomer
37.	Pale Passion
38.	White Goodness
39.	Chocolate Cushion
40.	Sweet Dreamer
41.	Confection Hoop
42.	Pastry Wheel
43.	Possessed Squash
44.	Fossilized Ursidae
45.	Colossal Fossil
46.	Leviathan Feather
47.	Olimarnite Shell
48.	Fortified Delicacy
49.	Scrumptious Shell
50.	Memorial Shell
51.	Mysterious Remains
52.	Crystal King
53.	Future Orb
54.	Gyroid Bust
55.	Unknown Merit
56.	Lustrous Element
57.	Mirrored Element
58.	Vorpal Platter
59.	Invigorator
60.	Milk Tub
61.	Merciless Extractor
62.	Broken Food Master
63.	Utter Scrap
64.	Decorative Goo
65.	Master’s Instrument
66.	Manual Honer
67.	Implement of Toil
68.	Heavy-duty Magnetizer
69.	Harmonic Synthesizer
70.	Emperor Whistle
71.	Director of Destiny
72.	Sud Generator
73.	Flame of Tomorrow
74.	Impediment Scourge
75.	Dimensional Slicer
76.	Time Capsule
77.	Lip Service
78.	Mirrored Stage
79.	Behemoth Jaw
80.	Joy Receptacle
81.	Fleeting Art Form
82.	Danger Chime
83.	Spouse Alert
84.	Innocence Lost
85.	Essential Furnishing
86.	Icon of Progress
87.	Temporal Mechanism
88.	Mystical Disc
89.	Vacuum Processor
90.	Indomitable CPU
91.	Network Mainbrain
92.	Space Wave Receiver
93.	Sulking Antenna
94.	Nouveau Table
95.	Omega Flywheel
96.	Spirit Flogger
97.	Superstrong Stabilizer
98.	Repair Juggernaut
99.	Adamantine Girdle
100.	Massage Girdle
101.	Superstick Textile
102.	Exhausted Superstick
103.	Furious Adhesive
104.	Petrified Heart
105.	Eternal Emerald Eye
106.	Regal Diamond
107.	Tear Stone
108.	Princess Pearl
109.	Crystal Clover
110.	Unspeakable Wonder
111.	Essence of Rage
112.	Essence of Despair
113.	Essence of True Love
114.	Essence of Desire
115.	Pink Menace
116.	Joyless Jewel
117.	Frosty Bauble
118.	Gemstar Wife
119.	Gemstar Husband
120.	Universal Com
121.	Omniscient Sphere
122.	Crystallized Telepathy
123.	Love Sphere
124.	Crystallized Telekinesis
125.	Mirth Sphere
126.	Crystallized Clairvoyance
127.	Maternal Sculpture
128.	Extreme Perspirator
129.	Rubber Ugly
130.	Paradoxical Enigma
131.	Silencer
132.	Wiggle Noggin
133.	Coiled Launcher
134.	Boom Cone
135.	Flame Tiller
136.	Doomsday Apparatus
137.	Aquatic Mine
138.	Stupendous Lens
139.	Air Brake
140.	Worthless Statue
141.	Priceless Statue
142.	Boss Stone
143.	Luck Wafer
144.	Talisman of Life
145.	Strife Monolith
146.	Chance Totem
147.	Dream Architect
148.	Stone of Glory
149.	Glee Spinner
150.	Cosmic Archive
151.	Remembered Old Buddy
152.	Fond Gyro Block
153.	Memorable Gyro Block
154.	Lost Gyro Block
155.	Favorite Gyro Block
156.	Treasured Gyro Block
157.	Proton AA
158.	Durable Energy Cell
159.	Courage Reactor
160.	Fuel Reservoir
161.	Drone Supplies
162.	Patience Tester
163.	Endless Repository
164.	Fruit Guard
165.	Nutrient Silo
166.	Stringent Container
167.	Survival Ointment
168.	Healing Cask
169.	Abstract Masterpiece
170.	Optical Illustration
171.	Thirst Activator
172.	Yellow Taste Tyrant
173.	Salivatrix
174.	Gherkin Gate
175.	Alien Billboard
176.	Activity Arouser
177.	Hypnotic Platter
178.	Massive Lid
179.	Pondering Emblem
180.	Happiness Emblem
181.	Quenching Emblem
182.	Drought Ender
183.	Creative Inspiration
184.	Spherical Atlas
185.	Geographic Projection
186.	Prototype Detector
187.	Five-man Napsack
188.	Brute Knuckles
189.	Repugnant Appendage
190.	Stellar Orb
191.	Forged Courage
192.	Dream Material
193.	Justice Alloy
194.	Amplified Amplifier
195.	Professional Noisemaker
196.	The Key
197.	Shock Therapist
198.	Flare Cannon
199.	Comedy Bomb
200.	Monster Pump
201.	King of Bugs

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