Pikmin 2 - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Pikmin 2 - Strategy Guide (Page 04).
Congratulations! You beat Pikmin 2. You can continue playing through the game, using both Olimar and the President. Nothing has really changed, but as noted before, if you play a certain amount of days you might encounter enemies that normally wouldn’t appear, like Beady Long Legs, Raging Long Legs and Spotty Bulbears in the Perplexing Pool area (see ‘Bonus’ below for additional details). Anyway, by beating the game and collecting all of the treasures, you can view the Treasure Completion Cinema in the bonuses menu. You will also get a rather funny addition to the Piklopedia; pressing Y will have Louie give you tips on how to cook creatures! They are pretty funny. Although beating this game was certainly not easy, you won’t have truly mastered Pikmin 2 until you beat Challenge Mode. BONUS: As mentioned above, after Day 30, exclusive enemy encounters happen in certain areas. Some of the better known and already-mentioned encounters include the apparition of Beady Long Legs just outside the landing area in the Perplexing Pool. Unconfirmed rumors of Raging Long Legs also exist. Additionally, nasty Spotty Bulbears will be found wandering the grounds. The most interesting new enemies however, are the unnamed golden beetles that appear in the back areas of the Wistful Wild. These illusory swarming bugs will compel your Pikmin to harvest them as they would nectar rock clusters. Unlike the rocks however, these insects release massive (and I mean massive) amounts of Ultra- Spicy and Ultra-Bitter Spray, as well as nectar. The catch is that these bugs sometimes poison your Pikmin in defense, so be ready with the whistle. In one swarm, you can obtain spray amounts into the teens. These bugs are a truly amazing and elusive secret to the game. ----------------------------------------------------------------------- Challenge Mode. Challenge Mode is a fun addition to Pikmin 2 that can be accessed from the Main Menu. To unlock Challenge Mode, you need to collect The Key, a treasure in 1P mode. The point of Challenge Mode is to find and collect the key hidden within the level. The different Challenge Mode arenas are similar to the caves you explore in 1P mode. You start with a predetermined number of Pikmin and colors, as well as sprays. Your goal is to collect the key, which will reveal a hole to the next floor. Arenas can have anywhere from 1-7 floors, but usually average around 2. Once you reach the final level, the key will reveal the geyser that will let you complete the arena. You’re scored depending on how much treasure you collect during your expedition, how much time was remaining when you completed the level, and how many Pikmin successfully escaped with you at the end. When selecting which arena to chose, only 5 will be available. One will unlock every time you complete a previous one until you unlock all 30. An arena shown with a green dot means its one you haven’t unlocked. A leaf represents an arena you have unlocked, but haven’t completed. A white flower means you’ve completed the arena and a pink flower means you completed the arena with a perfect score. In order to get a perfect score, you need to have all of your Pikmin survive during the arena. The point of this walkthrough is to help you get pink flowers on all 30 Challenge Mode arenas. Doing this will unlock you the Louie’s Dark Secret cinematic in the bonus menu. EXPLORER’S CAVE. (2 floors, 50 red Pikmin, 2 Ultra-Spicy Sprays, 2 Ultra-Bitter Sprays.) The first sublevel can’t be any easier; the key is sitting nearby and there aren’t any enemies to worry about. You may as well collect some of the other treasures here as well. The second sublevel isn’t much tougher, but you should still be cautious of the Dwarf Red Bulborbs. The sleeping Red Bulborb (the big one) has swallowed the key, so defeat him to get it. Throw Pikmin at his back while he is sleeping, and attack from behind. Once you have the key, you need to break open the geyser to exit the level because it’s covered by a rock plug. Well that was easy... NOVICE TRAINING. (2 floors, 30 white Pikmin, 3 Ultra-Spicy Sprays.) Those fruits look tempting, but they are nothing more than a waste of your time. Use the nectar eggs to flower up your Pikmin and use them to disable the poison spouts. After the poison is no more, use the three Violet Candypop Buds to get some purple Pikmin. You’ll find the key lying somewhere, and you may also disturb some beetles, each holding a coin (ignore them). The second and final floor is similar; use your white Pikmin to disable any poison spouts and watch out for beetles or Mitites that will pop out of the ground. The Puffy Blowhog floating around here has the key, so use purple Pikmin as they are too heavy to be affected by its breath. If you want to, you can dig up the bulbs in this area before you leave. LOST TOY BOX. (2 floors, 100 yellow Pikmin, 2 Ultra-Spicy Sprays, 2 Ultra-Bitter Sprays.) This level is the only one where you get 100 Pikmin of a same color, but you don’t have much time to waste. The Red Bulborb has the key, so use spray to kill him quickly and watch out for his dwarf minions. More bulborbs, but this time they are orange. The larger Orange Bulborb has the key, so use your remaining purple spray to waste him. Be careful that he doesn’t wake up and eat your Pikmin, since Orange Bulborbs are a little more edgy than other species and don’t take much to wake. You have a bit more time now, so collect the other treasures if you want a better score. CREATOR’S GARDEN. (1 floor, 50 blue Pikmin, 2 Ultra-Spicy Sprays, 1 Ultra-Bitter Spray.) Your blue Pikmin seem appropriate here with all of the watery enemies (Hermit Crawmads, Yellow Wollywogs and Water Dumples) and water, but it’s the Fiery Blowhog that holds the key. Use sprays as needed, especially for the Pikmin-gobbling dumples or the nasty crawmads. The blowhog shouldn’t give you much trouble as long as you rescue any burning Pikmin. GREEN HOLE. (2 floors, 10 red Pikmin, 10 yellow Pikmin, 10 blue Pikmin, 1 Ultra- Spicy Spray, 1 Ultra-Bitter Spray.) Ignore the treasures in the alcoves but make sure you find and kill the two Bulbmin mothers so that you can use your whistle to control the babies. Bulbmin are a species of Pikmin infected into a bulborb body. They are immune to all of the elemental hazards. The mothers can eat Pikmin, so pile them fast so that they never get a chance to attack. The key is lying around here somewhere, but if you’re determined to collect more treasure, snag the Bulbmin bodies and the sapphires they drop. Since you’re stuck with a bunch of leaf Pikmin, use the nectar eggs to juice them up. The sleeping Fiery Bulbax has the key, so use bulbmin and red Pikmin, plus a purple and red spray to make short work of it. Be careful of the dwarf bulborbs here though. Bulbmin, even though they stay behind when you exit the level, can’t be killed if you want a perfect score. HOT HOUSE. (2 floors, 1 red Pikmin, 1 yellow Pikmin, 1 blue Pikmin, 2 Ultra-Spicy Sprays, 1 Ultra-Bitter Spray.) You only start off with one of each of the original color Pikmin, but that’s okay because there are three Queen Candypop Buds here that you throw them in to turn them into 9 sprouts of whatever color the Queen Candypop Bud happened to be on when you threw the Pikmin in. As there are three of these colorful flowers, use them to get 9 of each color (red, blue and yellow) for a total of 27. If you need to kill any of the dwarf bulborbs before you can use the Candypop Buds, remember that a direct throw of one Pikmin to the beast’s back will instantly kill them. The key is just lying around so collect that and take some nectar for your Pikmin. You’ll need yellow Pikmin to disable the electric hazards and red and blue Pikmin to deal with the Fiery and Watery Blowhogs. The Watery one has the key so if you want you can use the additional Queen Candypop Bud to get more blue Pikmin. Use up your sprays here as well. Once you have your key, find the exit. BRAWNY ABYSS. (2 floors, 50 blue Pikmin, 1 Ultra-Spicy Spray, 1 Ultra-Bitter Spray.) Leave all of your Pikmin by the starting point and scout ahead to lure out the Armored Cannon Beetle Larva. This green grub can shoot boulders that will crush Pikmin and other enemies, so use that to kill the Snow Bulborbs and the Fiery Blowhog. You’ll need to come back with Pikmin so that you can defeat him however, as he has the key. Use sprays to avoid any Pikmin pancakes. A slightly larger level, though this time you need to battle a Decorated Cannon Beetle, a variation of the regular that shoots magnetized boulders that will track you down. This is actually better for you as you can lead the boulders into other creatures or you can even have it loop right around and kill the cannon beetle. He has the key, so take it and exit the level. RED CHASM. (1 floor, 40 red Pikmin, 3 Ultra-Spicy Sprays, 4 Ultra-Bitter Sprays.) You’ll definitely need all the spray you got, since its impossible to tell which Red Bulborb has the key and which ones have the Petrified Hearts without killing them. Watch out for the dwarfs as well, and hope that you get lucky on your first try. Red Bulborbs aren’t too difficult, but they can gobble up your Pikmin quickly and suddenly, especially when they are in such close quarters of each other. The exit will probably need unplugging as well. TRAMPLED GARDEN. (1 floor, 40 red Pikmin, 20 white Pikmin, 20 purple Pikmin.) All sorts of treasures, including the key, are lying around here to grab. The Withering Blowhogs and Mamutas may make things irritating, but there is nothing here to kill your Pikmin. Just remember planted Pikmin sprouts (due to the Mamutas) must be picked if you want a pink flower. TWILIGHT GARDEN. (1 floor, 50 yellow Pikmin, 1 Ultra-Spicy Spray.) The enemies here are for the most part pretty easy. Dwarf Red Bulborbs and Sheargrubs can eat your Pikmin, but you should have no problem. Simply ignore the female Sheargrubs; even though they attack your Pikmin, they can’t harm them. The only true threat is the Beady Long Legs that will ambush you somewhere here. Beady has the key, so take all 50 of your Pikmin, spray them up and start pummeling him. With red spray, this battle should be quick, but remember to avoid the spider’s crushing feet. You’ve obviously faced Beady Long Legs before, because you needed to defeat him in regular 1P mode to unlock Challenge Mode. You can collect some of the other goodies lying around, but remember to save some time because the geyser needs unplugging. CRYPTIC CAVERN. (5 floors, 5 red Pikmin, 5 white Pikmin, 3 Ultra-Spicy Sprays, 2 Ultra- Bitter Sprays.) Five floors, five white Pikmin, five red Pikmin, five sprays...aw, how poetic. This arena isn’t as difficult as it sounds, but hopefully you’ve practiced dealing with snagrets. Each sublevel is basically identical as they are fairly small and simple and each contains one different enemy. Your white Pikmin may dig up treasures buried underground, but the key in each floor is hidden inside the creature you find. You don’t have a lot of time at first, so hunt down the Doodlebug with your white Pikmin (to avoid fart poisoning) and grab your key. The second floor contains a Watery Blowhog. Don’t bother using any type of spray, as you’ll need them later. Save any drowning bubble-headed Pikmin and you will be fine. The lonely Anode Dweevil has your key here, but because it’s eclectically based, it can instantly kill your Pikmin when it releases it self-defensive jolt. Use your captains’ punches to deal with it and exit. Things get tougher down here, as the Fiery Bulbax can only be harmed by the five red Pikmin you own. Use one of each spray and collect your key. There isn’t any other treasure buried here, so don’t even bother hunting. The final floor is home to another boss, the snake-bird hybrid, Burrowing Snagret. Defeating snagrets can be difficult as they can peck up your Pikmin in no time. What you need to know is that when a snagret emerges from the soil, it can do so all at once or it will peek out by sticking out only its head. It will continue to rise, though slower. When it does its slow rise (about one in five times), throw your red- sprayed Pikmin at its head and the snagret will be forced to go back under before it can attack due to the damage you gave it. Repeat this and run away if he rises fast, and use purple spray if you need to. You can also take the easy way out and feed the snagret your poisonous white Pikmin, but that will get you a pink flower sometime in the near never. Once again, no other treasure to bother with, though you can collect the snagret’s head. CONCRETE MAZE. (3 floors, 2 white Pikmin.) Ack! You have such little time and only two white Pikmin! The good news is that the gates here fall instantly, but you will be pressed for time to find the key in this labyrinth. It’s actually easier to find a friend and try this one on 2P mode, and have both players split up with one Pikmin each. If you have no friends, well tough luck. What really kills here is not only finding the key and bringing it back, but also finding the exit hole. Sublevel 2 is even worse because the area is much larger, and there are bomb-rocks and Volatile Dweevils that drop from above. You get more time though, and the gates are as weak as ever. Luckily, the third sublevel gives you more time. Use the Queen Candypop Buds if you want and collect the key lying around here. COLLECTOR’S ROOM. (7 floors, 50 white Pikmin, 3 Ultra-Spicy Sprays, 2 Ultra-Bitter Sprays.) This level is the longest in the game, but the sublevels go fast (probably due in part to your white Pikmins’ speed). Kill the Red Bulborb in the first floor for the key, but don’t waste your sprays just yet. You don’t have any time to collect the other treasures so hurry up on that bulborb. Scattered amongst the random treasures here is the Orange Bulborb with the key. Orange Bulborbs, being nastier than your average red one, may take a red spray to take down safely. The Red Bulborb once again has the key and you can collect some of the other treasures since they are close to the Research Pod, but leave the one that is half-buried as it may take too much time. Sublevel 4 is bigger than the others so don’t waste too much time. You probably already guessed that the lone Hairy Bulborb holds the key. Hopefully you haven’t been wasting your sprays because you need them for the Orange Bulborbs to come, and the final floor. Another Red Bulborb...yay. Repeat the same thing you’ve been doing and collect your key. This sublevel contains a tough Orange Bulborb, so spray up your troops before you get too close. We’ve also got a rubber duck, a milk tub, a spoon, a mug and a bar of soap lying around. If you made it through all of those bulborbs with no deaths, good work, but now you have to face the Gatling Groink in this final level. Use up your purple sprays for this thing. It attacks you by launching grenades that will kill your Pikmin if they land a direct hit. Gatling Groinks also auto-revive their bodies after a while, so collect it if you plan on salvaging the many Nintendo artifacts here. Unplug the exit before you run out of time and have to restart this whole mess. DWEEVIL NEST. (1 floor, 25 red Pikmin, 25 yellow Pikmin, 25 blue Pikmin, 25 white Pikmin.) The Fiery, Caustic, Anode and Munge Dweevils here can be avoided for the most part, but make sure to kill any near the key. Each alcove here contains a treasure, and you may as well grab a few of the unguarded ones before you go. They include such treasures as the Paradoxical Enigma, Wiggle Noggin, Leviathan Feather, etc. Really hard to lose Pikmin here, ruling out stupidity. CAVERNOUS ABYSS. (1 floor, 25 red Pikmin, 25 white Pikmin, 2 Ultra-Spicy Sprays.) A fairly simple level, start off by killing a few of the dweevils that lurk in the pipes along the corridor to the next spider web room. You’ll need your red Pikmin to disable the fire hazards too. On the other side of the stage you’ll need to lure down Raging Long Legs because he has the key. Raging Long Legs is similar to Beady Long Legs, although he is slower but tougher and has huge feet. Use up a spray and start attacking his mid-section. When he winds up to shake off your Pikmin, whistle them all back to safety because Raging Long Legs will start stomping around faster and more dangerously. He isn’t much tougher than Beady Long Legs, but that won’t stop him from landing a foot on your Pikmin and ruining your pink flower. The dweevils will try and steal your key so use your white Pikmin to carry it back as they are faster. You’ll need to unplug the exit too. SNACK PIT. (1 floor, 5 red Pikmin, 5 yellow Pikmin, 5 blue Pikmin, 5 white Pikmin, 5 purple Pikmin.) Food fight anyone? This chamber is littered with cookies and other assorted dessert items, but don’t collect any as you’ll need them in order to tug-of-war the Breadbugs and Giant Breadbug. Concentrate on the boss (Giant Breadbug) but make sure the smaller ones leave at least one other treasure because you need to damage the giant twice to kill him and get the key. If all else fails, toss purple Pikmin directly at the Breadbugs to kill them (eventually) so that you have something for the Giant Breadbug to fight you for. You can attack the giant as well, but he’s much tougher to kill. The only way a Pikmin can die here is if you are stupid enough to let the breadbugs drag them into their nests. THREE COLOR TRAINING. (1 floor, 30 yellow Pikmin, 15 white Pikmin, 15 purple Pikmin, 2 Ultra- Spicy Sprays.) Nasty level here, as the Gatling Groink is positioned high above on its sniper tower. It won’t go anywhere, but its height advantage makes it all the more deadly. Use white Pikmin for the poison spouts in the area but try and avoid the Anode Beetles. Use only yellow Pikmin for battling the groink as they can reach its tower easiest. Since you don’t have any purple spray you need to distract the groink with one captain while the other attacks. Position him right next to the tower while the other goes behind and attacks the groink from the elevated platform around the tower. Use your red sprays here to speed things up a bit. Yes, the groink will try and throw off your Pikmin, but that’s life. Collect your key from the groink, and anything else you might want and exit. HAZARD TRAINING. (2 floors, 25 red Pikmin, 25 blue Pikmin, 1 Ultra-Spicy Spray, 1 Ultra- Bitter Spray.) There is a lot of treasure to get here, but the key lies inside the gut of the slumbering Fiery Bulbax in the back of the room. You’ll need the red Pikmin to clear the way of the fire hazards en route to him, and to defeat him. Use up your purple spray to be safe. Watch out for water, blowhogs, dwarf bulborbs and dweevils that will pick off your treasure as you head home. More blowhogs (including the annoying Withering Blowhog), dwarf bulbears and hazards down here. Again, watch out for rogue dweevils as you battle the Orange Bulborb for the key. You have a lot of time here so go ahead and take anything else lying around. CAVE OF SNARLS. (2 floors, 20 red Pikmin, 25 blue Pikmin, 5 purple Pikmin, 2 Ultra- Bitter Sprays.) Another pretty simple level. Start by taking out the Sheargrubs, and then attack the blowhogs. The Withering Blowhog has the key so try and avoid the Puffy one. If you need to cross water or fire to get to the exit, take only a lone captain and leave the Pikmin somewhere safe. The bottom floor also contains a Puffy and a Withering Blowhog, and once again it’s the orange one that needs to be defeated. The Sheargrubs on this level hold feathers, whereas they held four-leaf clovers in the previous level. Who cares? Use your purple sprays on anything that gets in your path. THE GIANT’S BATH. (2 floors, 50 blue Pikmin, 5 Ultra-Spicy Sprays.) Most of the opposition here is aquatic based, including the Toady Bloyster, Hermit Crawmads and the Greater Spotted Jellyfloat. There is also a Bumbling Snitchbug here as well. The bloyster has your key, so steer away from most of the other enemies. To defeat the bloyster, toss Pikmin at its gills (its tail), but watch out since it can eat your Pikmin. There is also a load of other treasure in the area, but the enemies are best left alone so leave it. Oh look, you made momma mad. The boss of this level is the Ranging Bloyster, a massive mollusk that’s basically a large Toady Bloyster with an added twist. It loves bright objects so it will always try and head for whichever captain you are using. You fight this thing twice in 1P mode, so you should know how to kill it. Lure the bloyster towards a captain and then switch to your other one to attack its tail. It will then try and attack you but you can switch back to your lone captain to confuse it. As long as you time your attacks and switches, it should never get a chance to eat any of your Pikmin. If you plan on snagging any other treasure you need to use the Ivory Candypop Bud to get white Pikmin so that they can dig up the rubber duck head, diamond and the ring. RUMBLING GROTTO. (2 floors, 30 red Pikmin, 30 blue Pikmin, 3 Ultra-Spicy Sprays, 4 Ultra-Bitter Sprays.) Every enemy here will attack you from underground once you step on its turf, including Sheargrubs (both genders), Shearwigs, Cloaking Burrow- nits, Iridescent Glint Beetles and the nasty Creeping Chrysanthemums. Knock down any necessary gates and pick up the key. If you need to use sprays, try to limit yourself to purple sprays because you’ll need the red ones for the boss next. The evil Pileated Snagret has the key and defeating him won’t be easy. Use your red Pikmin, as they are more powerful than the blue ones. Like the Burrowing Snagret, the Pileated Snagret has a pattern in where he emerges from the ground either quickly or slowly with only his head sticking out at first. Wait for the one in five chance of the head- poking emergence and toss your Pikmin at its head and hope that it does enough damage so that the snagret won’t attack you once it has fully emerged. The main difference here is that the snagret can hop around and it will chase you if you are directly in front of it. Use up your red sprays for this thing as well. The snagret is a pretty tough old bird (literally) so winning a pink flower may take a try or two. SUBTERRANEAN LAIR. (1 floor, 20 red Pikmin, 20 yellow Pikmin, 20 blue Pikmin, 2 Ultra- Spicy Sprays, 2 Ultra-Bitter Sprays.) This level is possibly the hardest in the game. Its only one nice, open sublevel, but there are thee Spotty Bulbears roaming around here, each tailed by their own family of Dwarf Bulbears. You need a large amount of luck to get out of here alive. Obviously, it’s one of the larger bulbears that has the key, so just cross your fingers and pray it’s the one nearest you. Use a red and purple spray and kill it quick, then collect your key. If the prize bulbear isn’t nearest you, restart the level. Once you have the key, mad-dash to the exit, unplug it and exit before the other bulbears know what you are up to. Don’t even think about collecting anything else, and use your other sprays on anything that gets too close. THE HIDDEN GARDEN. (1 floor.) No Pikmin or sprays in this sublevel, but you don’t need them because you start with 2 bulbmin. Travel through the pipes to reach the main room. Use the two Queen Candypop Buds to turn your bulbmin into 18 Pikmin, either red, yellow or blue. Hunt down the nearby Skitter Leafs to get the key. Chase the flitterbies if you want and find the geyser and unplug it. That was nice and easy wasn’t it? ABDUCTION CAVE. (1 floor, 30 red Pikmin, 30 yellow Pikmin, 2 Ultra-Spicy Sprays, 1 Ultra-Bitter Spray.) This cave is well named as everything here attacks by abducting you or your Pikmin. Have fun with the snitchbugs (of both kinds) and the Greater Spotted Jellyfloat, as well as the fire hazards, dweevils and Careening Dirigibugs that have been added to the fray. The jellyfloat, the fire and the dirigibugs are the only things that can really kill you here, but the fire can be whistled off and the dirigibugs and dweevils are too slow to pose much of a threat. That works out well since it’s the jellyfloat that holds your key. Use your sprays on it so that it can’t inhale any of you Pikmin. Once he’s gone, you need to take your Pikmin through hostile territory so that they can unplug the exit for you. SECRET TESTING RANGE. (2 floors, 10 red Pikmin, 10 yellow Pikmin, 10 blue Pikmin, 10 white Pikmin, 10 purple Pikmin, 1 Ultra-Spicy Spray, 1 Ultra-Bitter Spray.) You get ten of each color Pikmin and one of each spray here. The first level has a pair of Gatling Groinks, and one of them holds the key so use your purple spray on it and hope he's the one with your prize. If you need to kill the other one attack it fast and make sure your Pikmin don’t get hit directly by the groink’s explosives. Collect their bodies as they regenerate. Although this is the stage you fight Man-at-legs in 1P mode, he’s nowhere to be found, right? Wrong. You must face Man-at-legs in the bottom floor, but the nasty part is that you are in the arena you had to fight him in Hole of Heroes, so the water moat around Man-at-legs’ location means only blue Pikmin can participate in this fight. Leave all of your red, yellow, white and purple Pikmin safely in a corner with Louie while Olimar (or vise versa) take the blue Pikmin to the center island, where Man-at- legs sleeps. Man-at-legs is a mechanical version of Beady Long Legs. Although he can’t crush your Pikmin, he moves faster and he can obliterate them with his heavy-duty artillery. Start off by using the red spray you have. Stay up on the center structure and throw the Pikmin up at his body. Eventually he will want to shake them off, so whistle before he does so. When he shakes them off he will then stick out his machine gun and activate a laser targeter that will target you or any Pikmin nearby. Hide quickly behind anything elevated (like the walls between the starting point and Man-at-legs) because the spider will now fire a few rounds of machine-gun fire. This weapon can wipe out a lot of Pikmin at once, and you don’t have much time once he activates the laser. If Man-at-legs is far enough away from the middle you can even hide behind the center structure for protection. Man-at- legs always fires three or four rounds, so wait until you see him raise his gun before you come out of your hidey-hole. Repeat this process and he will eventually pop out the key. If you plan on grabbing anything else you will need white and yellow Pikmin to clear away the electric and poison hazards. This one is tough, but practice makes perfect. BREEDING GROUND. (3 floors, 4 red Pikmin, 3 Ultra-Spicy Sprays, 2 Ultra-Bitter Sprays.) Toss your four red Pikmin into the Candypop Buds so that you get at least 25 or more. You should get at least 9 of each color as well so that you can get by the next floors easily. Watch out for the Creeping Chrysanthemums lurking in the area and don’t be afraid to petrify them if needed. The key is lying around doing nothing so collect it and get out before any more chrysanthemums are roused. If you want more Pikmin, collapse the gates and gain access to even more Queen Candypop Buds. You may need to use a spray or just get a lot of Pikmin to defeat the Red Bulborbs. Then again, they are keyless so ignore them when possible. Once you get the key, find the exit hole. Use your three appropriate colors to deal with the fire and electric hazards, as well as the water. One of the blowhogs has the key, so use up all of your sprays in trying to get it. You can also grab a Danger Chime (bells) since there are quite a few here. CAVE OF PAIN. (1 floor, 50 red Pikmin, 1 Ultra-Spicy Spray, 1 Ultra-Bitter Spray.) All seems calm until everything starts to fall on you. Bomb-rocks, boulders and Volatile Dweevils are expected, but not in this quantity. Even an Anode Dweevil, a Snow Bulborb and a Fiery Bulbax will drop in on you. Use your sprays on them since everything else will kill itself. The key is lying in plain sight, but it’s no fun trying to doge an attacking Volatile Dweevil only to have a bulbax gobble them up. Avoid anything else that falls as you make for the exit of this cave. BULLY DEN. (1 floor, 25 purple Pikmin, 2 Ultra-Spicy Sprays, 2 Ultra-Bitter Sprays.) You have a bit of time before the timer reaches 270 seconds, so start collapsing the gates and baiting the Volatile Dweevils to blow themselves up. You can also collect the small treasures located here and there. When the time comes, two Waterwraiths will drop down and start rolling around the place. These liquefied frogs travel on heavy stone rollers that will crush anything in the way, including Pikmin and other enemies. If you have to avoid them, hide your Pikmin in a corner or along a wall where they can’t reach you. Fight them one at a time, throwing your Pikmin at them so that they freeze and turn purple. Keep throwing Pikmin at it until its first life meter drops and its stone rollers break. Now it will run around, harmless. Chase it down and continue throwing Pikmin at it until it dies. Only one Waterwraith has the key; the other holds a disturbing doll head. Often times when you fight the Waterwraiths, a Wollywog or some Anode Beetles will drop down as well, but the wraiths can squash them. SNIPER ROOM. (1 floor, 30 yellow Pikmin, 20 purple Pikmin, 1 Ultra-Spicy Spray, 1 Ultra-Bitter Spray.) Another nasty single-floor arena, but at least nothing drops down on you except a Careening Dirigibug. Well, then again there is the Gatling Groink on its sniper post raining death upon your Pikmin. The good news is he doesn’t have the key as its lying around somewhere, but you still have to fight past both green and red cannon beetles and bulborbs; dwarf ones and an orange one. The cannon beetles can be used against each other and the other enemies however, since you can guide their rocks towards other things. Once the path to the key is safe, retrieve the key and escape. EMPEROR’S REALM. (5 floors, 20 red Pikmin, 20 blue Pikmin, 10 purple Pikmin, 2 Ultra- Spicy Sprays, 2 Ultra-Bitter Sprays.) Well it looks like you made it to your last Challenge Mode arena. This one is pretty tough and long, not to mention you have to face two bosses along with pretty much every other bulborb species imaginable. You need to use your sprays wisely however, so use purple Pikmin to deal heavy damage to bigger enemies. Start off here by finding the Hairy Bulborb; he’s got the key. Apart from him you’ll find Dwarf Red Bulborbs, Snow Bulborbs and a sleeping Red Bulborb. Use you reds if you need to clear away the fire hazards. More fire, but much nastier enemies. The Spotty Bulbear has the key, and as usual he’s got his mini-cronies, the Dwarf Bulbears. You need a purple spray to secure a pink flower here, but first let the bulbears come to you so that you don’t have to worry about the fire or the sleeping Orange Bulborb (surrounded by a few Dwarf Orange Bulborbs). Nothing will actively attack you right away in Sublevel 3, and they even give you three Queen Candypop Buds to increase your army. You still probably need to clear away the fire hazards before you can reach them or the nectar eggs. Now back to business. The Fiery Bulbax is across water, so try to lure him into water and use the blues once his fire is out or lure him out of the water again to use reds. Either way, you should use your last Ultra-Bitter Spray on him. Don’t take any Pikmin with you when you exit since you don’t need to endanger them if the hole is across water. Look who is back, your old friend, Empress Bulbax. I bet by now your right about sick of her. With the exception of the added fire hazards (you should be used to them by now) Empress Bulbax’s battle is similar to the one in Frontier Cavern. She keeps birthing hungry Bulborb Larva every few seconds, and they want food. Your Pikmin can swarm them but they eat faster than any other creature and can deplete your Pikmin numbers in seconds. Use Olimar and Louie to kill any larvae that you see initially as their punches kill them in one hit. To kill the empress (who obviously has the key), toss your purple Pikmin at her head until she starts to squirm. When she shakes them off, whistle them back so that they don’t get sent backwards. You probably know what she does now; she rolls and kills anything, including her larvae, in her path. Hopefully you whistled back your Pikmin before she could roll over them. When she stops, she will resume birthing larvae and you can resume attacking. If you repeat these steps quickly, you won’t have to worry about the larvae as she will roll them all over before they can reach you. Use one of your red sprays on her to kill her quicker. Once she dies, kill any remaining larvae and grab the key and the fallen empress’s body. The larvae don’t leave bodies but they do leave behind nectar so use it if you have any leaf Pikmin. Even though the Titan Dweevil is now the final boss of this game, at least Emperor Bulbax gets to be the final boss of Challenge Mode. Just like in the first Pikmin, you can use bomb-rocks to kill him by having him lick them up. You can do this while leaving you Pikmin in a corner but you still need some luck because there are actually three emperors here. You can also use your sprays and attack their eyes before they even wake so that they die before they can attack. Emperor Bulbax will lick up your Pikmin if they happen to be in front of it, and it can stomp on any that are under its feet. Only its face is vulnerable to attack, unless you plan on using the bomb-rock technique. The only other thing about him to watch for is his roar, which will scatter your Pikmin in panic and awaken any other sleeping emperors. Once you grab your key, watch out for the other bomb-rocks, the water and the fire hazards. Just for curiosity’s sake, the other two emperors have the gold and silver coins. By obtaining your final pink flower, you’ve beaten Challenge Mode and unlocked the cinematic, Louie’s Dark Secret, which tells what really lead Hocotate Freight to near bankruptcy. It’s a fairly short clip, but it’s funny. Once you beat Challenge Mode and complete the 1P section with no deaths, you have fully mastered Pikmin 2. ----------------------------------------------------------------------- Appendixes. Piklopedia. 1. Red Bulborb 2. Hairy Bulborb 3. Orange Bulborb 4. Dwarf Red Bulborb 5. Snow Bulborb 6. Dwarf Orange Bulborb 7. Spotty Bulbear 8. Dwarf Bulbear 9. Bulborb Larva 10. Fiery Bulbax 11. Water Dumple 12. Bulbmin 13. Fiery Blowhog 14. Watery Blowhog 15. Armored Cannon Beetle Larva 16. Decorated Cannon Beetle 17. Puffy Blowhog 18. Withering Blowhog 19. Gatling Groink 20. Iridescent Flint Beetle 21. Iridescent Glint Beetle 22. Doodlebug 23. Female Sheargrub 24. Male Sheargrub 25. Shearwig 26. Cloaking Burrow-nit 27. Ravenous Whiskerpillar 28. Anode Beetle 29. Mitite 30. Hermit Crawmad 31. Swooping Snitchbug 32. Bumbling Snitchbug 33. Careening Dirigibug 34. Antenna Beetle 35. Lesser Spotted Jellyfloat 36. Greater Spotted Jellyfloat 37. Fiery Dweevil 38. Anode Dweevil 39. Caustic Dweevil 40. Munge Dweevil 41. Volatile Dweevil 42. Toady Bloyster 43. Yellow Wollywog 44. Wollywog 45. Wogpole 46. Lapis Lazuli Candypop Bud 47. Crimson Candypop Bud 48. Golden Candypop Bud 49. Violet Candypop Bud 50. Ivory Candypop Bud 51. Queen Candypop Bud 52. Creeping Chrysanthemum 53. Skitter Leaf 54. Unmarked Spectralids 55. Honeywisp 56. Mamuta 57. Breadbug 58. Pellet Posy 59. Common Glowcap 60. Clover 61. Figwort 62. Dandelion 63. Seeding Dandelion 64. Horsetail 65. Foxtail 66. Glowstem 67. Margaret 68. Fiddlehead 69. Shoot 70. Empress Bulbax 71. Burrowing Snagret 72. Beady Long Legs 73. Emperor Bulbax 74. Giant Breadbug 75. Pileated Snagret 76. Man-at-legs 77. Ranging Bloyster 78. Waterwraith 79. Segmented Crawbster 80. Raging Long Legs 81. Titan Dweevil Treasures. 1. Cupid’s Grenade 2. Sunseed Berry 3. Combustion Berry 4. Seed of Greed 5. Disguised Delicacy 6. Insect Condo 7. Citrus Lump 8. Spiny Alien Treat 9. Anxious Sprout 10. Child of the Earth 11. Love Nugget 12. Infernal Vegetable 13. Anti-hiccup Fungus 14. Toxic Toadstool 15. Growshroom 16. Onion Replica 17. Science Project 18. Pilgrim Bulb 19. Arboreal Frippery 20. Conifer Spire 21. Armored Nut 22. Corpulent Nut 23. Meat of Champions 24. Hideous Victual 25. Meat Satchel 26. Taste Sensation 27. Triple Sugar Threat 28. Compelling Cookie 29. Impenetrable Cookie 30. Bug Bait 31. Imperative Cookie 32. Comfort Cookie 33. Succulent Mattress 34. King of Sweets 35. Enamel Buster 36. Diet Doomer 37. Pale Passion 38. White Goodness 39. Chocolate Cushion 40. Sweet Dreamer 41. Confection Hoop 42. Pastry Wheel 43. Possessed Squash 44. Fossilized Ursidae 45. Colossal Fossil 46. Leviathan Feather 47. Olimarnite Shell 48. Fortified Delicacy 49. Scrumptious Shell 50. Memorial Shell 51. Mysterious Remains 52. Crystal King 53. Future Orb 54. Gyroid Bust 55. Unknown Merit 56. Lustrous Element 57. Mirrored Element 58. Vorpal Platter 59. Invigorator 60. Milk Tub 61. Merciless Extractor 62. Broken Food Master 63. Utter Scrap 64. Decorative Goo 65. Master’s Instrument 66. Manual Honer 67. Implement of Toil 68. Heavy-duty Magnetizer 69. Harmonic Synthesizer 70. Emperor Whistle 71. Director of Destiny 72. Sud Generator 73. Flame of Tomorrow 74. Impediment Scourge 75. Dimensional Slicer 76. Time Capsule 77. Lip Service 78. Mirrored Stage 79. Behemoth Jaw 80. Joy Receptacle 81. Fleeting Art Form 82. Danger Chime 83. Spouse Alert 84. Innocence Lost 85. Essential Furnishing 86. Icon of Progress 87. Temporal Mechanism 88. Mystical Disc 89. Vacuum Processor 90. Indomitable CPU 91. Network Mainbrain 92. Space Wave Receiver 93. Sulking Antenna 94. Nouveau Table 95. Omega Flywheel 96. Spirit Flogger 97. Superstrong Stabilizer 98. Repair Juggernaut 99. Adamantine Girdle 100. Massage Girdle 101. Superstick Textile 102. Exhausted Superstick 103. Furious Adhesive 104. Petrified Heart 105. Eternal Emerald Eye 106. Regal Diamond 107. Tear Stone 108. Princess Pearl 109. Crystal Clover 110. Unspeakable Wonder 111. Essence of Rage 112. Essence of Despair 113. Essence of True Love 114. Essence of Desire 115. Pink Menace 116. Joyless Jewel 117. Frosty Bauble 118. Gemstar Wife 119. Gemstar Husband 120. Universal Com 121. Omniscient Sphere 122. Crystallized Telepathy 123. Love Sphere 124. Crystallized Telekinesis 125. Mirth Sphere 126. Crystallized Clairvoyance 127. Maternal Sculpture 128. Extreme Perspirator 129. Rubber Ugly 130. Paradoxical Enigma 131. Silencer 132. Wiggle Noggin 133. Coiled Launcher 134. Boom Cone 135. Flame Tiller 136. Doomsday Apparatus 137. Aquatic Mine 138. Stupendous Lens 139. Air Brake 140. Worthless Statue 141. Priceless Statue 142. Boss Stone 143. Luck Wafer 144. Talisman of Life 145. Strife Monolith 146. Chance Totem 147. Dream Architect 148. Stone of Glory 149. Glee Spinner 150. Cosmic Archive 151. Remembered Old Buddy 152. Fond Gyro Block 153. Memorable Gyro Block 154. Lost Gyro Block 155. Favorite Gyro Block 156. Treasured Gyro Block 157. Proton AA 158. Durable Energy Cell 159. Courage Reactor 160. Fuel Reservoir 161. Drone Supplies 162. Patience Tester 163. Endless Repository 164. Fruit Guard 165. Nutrient Silo 166. Stringent Container 167. Survival Ointment 168. Healing Cask 169. Abstract Masterpiece 170. Optical Illustration 171. Thirst Activator 172. Yellow Taste Tyrant 173. Salivatrix 174. Gherkin Gate 175. Alien Billboard 176. Activity Arouser 177. Hypnotic Platter 178. Massive Lid 179. Pondering Emblem 180. Happiness Emblem 181. Quenching Emblem 182. Drought Ender 183. Creative Inspiration 184. Spherical Atlas 185. Geographic Projection 186. Prototype Detector 187. Five-man Napsack 188. Brute Knuckles 189. Repugnant Appendage 190. Stellar Orb 191. Forged Courage 192. Dream Material 193. Justice Alloy 194. Amplified Amplifier 195. Professional Noisemaker 196. The Key 197. Shock Therapist 198. Flare Cannon 199. Comedy Bomb 200. Monster Pump 201. King of Bugs
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