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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter P » Pikmin - Strategy Guide (Page 03)

Pikmin - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Pikmin - Strategy Guide (Page 03).

     Strategy: Take out 100 blues.  Go over onto the little area with 
the Yellow Wollywog on it, and kill it, along with its partner.  Now go 
straight ahead across the beach and into the water.  Now go over to 
where the bridge is and have them kill the little bugs that are there.  
When they are dead, assign all your Pikmin to build the bridge.  When 
they are done, put them back in the blue Onion.  Get 20 yellows out and 
go over the bridge you built and get the bomb rocks that are in the 
skulls.  Go back to camp and blow up the stone gate that is right next 
to it.  Now get 100 blues again, and walk through the gate.  Kill all 
the enemies you see.  Go straight ahead and you will come to a small 
lake.  Kill all the Water Dumples in here.  Now go to the far right 
corner of the little lake you are in and throw 20 of your blues up onto 
the little island with the yellow flower (this is a Candypop Bud).  Use 
the geyser to get up there, then throw all 20 Pikmin into the Bud.  It 
will transform your blues into yellows.  As soon as you have all 20 
yellows, throw them all into the sandy corner with the blue flower.  Now 
go to the beach yourself.  Call them to you and toss them up to the 
part, which you will find to be the Chronos Reactor.  As soon as they 
bring it down, transform all your yellows back into blues using the Bud.  
Now have all your blues carry the part back to your ship.


30. The Secret Safe: O  weight: 40  Location: The Final Trial
---------------------------------------------------------------------
     Description: At long last...  I've finally found the final part... 
my Secret Safe!  And it's as full as ever!  How glad I am that I have 
persisted in my search without losing hope...  Now I can leave this 
planet without any regrets.  Maybe I'll even stop and pick up some 
souvenirs for my wife and kids back on Planet Hocotate!
     At last I have found it--my most prized possession!  I am so 
releived...  It's as heavy as ever.

     Strategy: Take out 90 blues and 10 reds.  Walk over next to the 
water and dismiss all your Pikmin.  Get only blues and walk into the 
water.  Throw 45 blues towards each bridge on either side of the stone 
gate so that they start building them.  Now go back to your reds.  Get 
them and walk to the left side of the water.  Throw them onto the ledge 
with all the fire geysers on it.  Now go into the water next to the 
ledge and whistle to them so they are trying to get at you but are still 
on the fire ledge.  Walk forward so they will follow you.  Keep going 
until they reach the box.  When they are next to it, dismiss them and 
they will automatically push it.  Now wait for the blues to complete 
both bridges and stick them back in their Onion.  now take out 10 
yellows.  Walk with them to the right of the water and throw them on the 
island.  Go onto it yourself and call them to you.  Now walk up on the 
stony cliff and throw them onto the ledge across the gap, making sure 
none fall and drown, of course.  Now use a geyser to get up to them.  
Call them, and throw them in and around the can on the ledge above you 
until at least five Pikmin have bomb rocks.  Now just get them back to 
dry land the same way you got them here, except for one detail.  To get 
them under your control, don't whistle.  If you do, they will drop their 
bomb rocks and kill themselves.  Instead, just touch them.  Lead them 
across the first bridge and bomb the gate three times to knock it down.  
Now go across the second bridge and use a single bomb to blow up the 
white stick gate.  Now lead them into the arena.  NOTE:  DO NOT TOUCH 
THE GREEN THING IN THE MIDDLE.  THIS WILL TRIGGER THE BOSS BATTLE!!! and 
you don't want that.  Bomb the white stick gate on the other side of the 
arena, and lead you yellows back out to where your 10 reds are.  Dismiss 
them. Go to your Onions and take out Pikmin so you have 80 reds and 20 
yellows.  Lead them all over to just outside of the arena.  Take the 
yellows only and go through the arena and out the other side without 
waking up Emperor Bulblax.  Now go up to the cans and have all 20 
collect bomb rocks.  There are multiple cans spread along the outside of 
the arena.  Now return to your reds and dismiss ALL your Pikmin.  Walk 
into the arena by yourself and wake up the boss by touching him.  Now 
leave and walk SLOWLY into your yellows until only one is under your 
control.  Press and hold A so you have picked him up and now walk into 
your reds until you have about 50 or so.  Now walk into the arena (still 
holding A) and wait until he opens his mouth to do his tongue-attack.  
Throw the yellow Pikmin in is mouth and run off to the side.  The bomb 
will explode and stun him, and that is your cue to throw as many reds as 
you can onto his fat saggy cheeks.  When he wakes up, take all your reds 
and run outside the arena, where he can't hurt you.  Repeat this process 
until he has about 1/4 health left.  Now he will start doing a now 
attack: he will jump up really high and land on your Pikmin that are 
with you in the arena, killing them all.  To avoid this, just stay on 
the move and use the C Stick to pull your Pikmin away from where he will 
land.  NOTE:  I am not completely sure if he starts this attack when he 
gets 1/4 health; it could depend on the time of day.  If anyone knows 
for sure, please tell me.  When he dies, just grab the Secret Safe: the 
final part.



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9. LEVEL INFORMATION

#################################

This section will give you miscellaneous information about each level.

The numbers next to each part name refer to the number they are listed 
under in the previous section.


Level 1: The Impact Site
-----------------------------

PARTS
-----
1. Engine
8. Positron Generator

MONSTERS
--------
Iridescent Flint Beetle
Goolix
Mamuta
Pearly Clamclamp


Level 2: The Forest of Hope
-----------------------------

PARTS
-----
2. Eternal Fuel Dynamo
3. Whimsical Radar
4. Extraordinary Bolt
5. Nova Blaster
9. Shock Absorber
10. Sagittarius
11. Radiation Canopy
12. Geiger Counter

MONSTERS
--------
Iridescent Flint Beetle
Dwarf Bulborb
Spotty Bulborb
Sheargrub
Shearwig
Armored Cannon Beetle
Burrowing Snagret
Polly Woggle


3. The Forest Navel
-----------------------------

PARTS
-----
6. Automatic Gear
7. Space Float
13. #1 Ionium Jet
14. Anti-dioxin Filter
15. Gravity Jumper
16. Omega Stabilizer
17. Guard Satellite
18. Analog Computer
19. Libra

MONSTERS
--------
Iridescent Flint Beetle
Breadbug
Sheargrub
Shearwig
Fiery Blowhog
Wollywog
Puffstool
Beady Long Legs


Level 4: The Distant Spring
---------------------------

PARTS
-----
20. Repair-type Bolt
21. Massage Machine
22. Interstellar Radio
23. UV Lamp
24. Bowsprit
25. Gluon Drive
26. Zirconium Rotor
27. Pilot's Seat
28. #2 Ionium Jet
29. Chronos Reactor

MONSTERS
--------
Iridescent Flint Beetle
Yellow Wollywog
Dwarf Bulbear
Spotty Bulbear
Puffy Blowhog
Water Dumple
Wollywog
Sheargrub
Shearwig
Armored Cannon Beetle
Smoky Progg


Level 5: The Final Trial
-----------------------------

PARTS
-----
30. The Secret Safe

MONSTERS
--------
Emperor Bulblax



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10. ENEMY FIELD GUIDE

#################################

This section has a list of all the monsters in alphabetical order, along 
with how heavy they are (N/A means they can not be carried) and 
stratagies on how to beat them.  It also says what levels they appear 
in, and how many Pikmin you get for harvesting them.

---
KEY
---
B - a boss enemy.  you usually fight them to get a part
R - a rare enemy.  there are only three of these
M - a minor enemy.  all other enemies are these

1. Armored Cannon Beetle: B
     Seeds Produced: 50
     Weight: 30
     Location: Forest of Hope, Distant Spring
     Strategy: Stay away from the front of it; that's where he shoots 
boulders at you.  Just throw Pikmin at the hole in its head, and when he 
sucks one in, run around behind him and throw Pikmin on its exposed 
back.  Do this once or twice and you should beat him.

2. Beady Long Legs: B
     Seeds Produced: N/A
     Weight: N/A
     Location: Forest Navel
     Strategy: Just throw your yellows onto that big sphere in the 
middle of its body (well, it IS its body) and use the C Stick to steer 
your Pikmin away from its feet to avoid making any more Pikmin pancakes 
than necessary.

3. Breadbug: M
     Seeds Produced: 3
     Weight: 3
     Location: Forest Navel
     Strategy: Throw 2 Pikmin onto a pellet that it has stolen, and it 
will get sucked into and Onion and lose 7/8 of its health.  Do this once 
more or throw Pikmin on its back to kill it the rest of the way.

4. Burrowing Snagret: B
     Seeds Produced: N/A
     Weight: N/A
     Location: Forest of Hope
     Strategy: Walk slowly around the arena until the Burrowing Snagret 
pops its head up.  Immediatly retreat so it can't reach you.  Just don't 
walk farther up, or you'll wake another Snagret.  When it goes 
underground again, walk slowly around until it pops up again.  If its 
whole neck is above the ground, retreat again.  Repeat this until it 
only sticks its head up above the ground.  This is your cue to swarm it 
with all your Pikmin on its head.  If you do this correctly, you should 
be able to kill it in one hit.  Repeat this strategy two more times on 
the other Snagrets.

5. Dwarf Bulbear: M
     Seeds Produced: 5
     Weight: 3
     Location: Distant Spring
     Strategy: Throw Pikmin on its back: usually kills it in one or two 
hits, or you can swarm it if you have lots of Pikmin.  If left alone, it 
will change into a Spotty Bulbear after a few days.

6. Dwarf Bulborb: M
     Seeds Produced: 4
     Weight: 3
     Location: Forest of Hope
     Strategy: Throw Pikmin on its back: usually kills it in one or two 
hits, or you can swarm it if you have lots of Pikmin.

7. Emperor Bulblax: B
     Seeds Produced: N/A
     Weight: N/A
     Location: Final Trial
     Strategy: Go to your Onions and take out 80 reds and 20 yellows.  
Lead them all over to just outside of the arena.  Take the yellows only 
and go through the arena and out the other side without waking up 
Emperor Bulblax.  Now go up to the cans and have all 20 collect bomb 
rocks.  There are multiple cans spread along the outside of the arena.  
Now return to your reds and dismiss ALL your Pikmin.  Walk into the 
arena by yourself and wake up the boss by touching him.  Now leave and 
walk SLOWLY into your yellows until only one is under your control.  
Press and hold A so you have picked him up and now walk into your reds 
until you have about 50 or so.  Now walk into the arena (still holding 
A) and wait until he opens his mouth to do his tongue-attack.  Throw the 
yellow Pikmin in is mouth and run off to the side.  The bomb will 
explode and stun him, and that is your cue to throw as many reds as you 
can onto his fat saggy cheeks.  When he wakes up, take all your reds and 
run outside the arena, where he can't hurt you.  Repeat this process 
until he has about 1/4 health left.  Now he will start doing a now 
attack: he will jump up really high and land on your Pikmin that are 
with you in the arena, killing them all.  To avoid this, just stay on 
the move and use the C Stick to pull your Pikmin away from where he will 
land.  NOTE:  I am not completely sure if he starts this attack when he 
gets 1/4 health; it could depend on the time of day.  If anyone knows 
for sure, please tell me.  When he stops jumping, do the bomb stratagy 
again until he is dead.

8. Fiery Blowhog: M
     Seeds Produced: 8
     Weight: 7
     Location: Forest Navel
     Strategy: Swarm it with red Pikmin, since they are invulnerable to 
its fire.  Just make sure you swarm them on the side away from the lake, 
so they don't get blown into it.

9. Goolix: R
     Seeds Produced: N/A
     Weight: N/A
     Location: Impact Site: Day 8-30 on odd-numbered days
     Strategy: Throw blue Pikmin at the hard part of its body inside the 
watery membrane, and keep Olimar out of the way.

10. Honeywisp: M
     Seeds Produced: N/A
     Weight: N/A
     Location: Impact Site, Forest of Hope, Forest Navel, Distant Spring
     Strategy: Throw a Pikmin up and hit it to make it drop its nectar.

11. Iridescant Flint Beetle: M
     Seeds Produced: N/A
     Weight: N/A
     Location: Impact Site, Distant Spring
     Strategy: Throw Pikmin on its back to flip it and make it drop 
pellets.

12. Mamuta: R
     Seeds Produced: 15
     Weight: 8
     Location: Impact Site: Day 8-30 on even-numbered days
     Strategy: This guy is pretty straightforward.  Just throw Pikmin on 
him until he dies.  If he smashes too many Pikmin into the ground, just 
pull them out again.  He can't kill them.

13. Pearly Clamclamp: M
     Seeds Produced: 50
     Weight: 3
     Location: Impact Site
     Strategy: Throw blue Pikmin onto the Clamclamp's protective bubble 
inside it.  Call them all back to you when it is just about to open all 
the way.  That should allow plenty of time for your Pikmin to escape 
before they are shut in.  Just repeat this process until the pearl falls 
out.

14. Puffstool: B
     Seeds Produced: 30
     Weight: 10
     Location: Forest Navel
     Strategy: Just charge it and have all your Pikmin attack its legs 
until it trips.  Then call them all over to you and throw them as fast 
as you can onto its soft underbelly.  If it dies, cool.  If it flips 
back up, call all your Pikmin away QUICKLY!!!  It's about to use its gas 
attack which changes all you Pikmin into purple Pikmin.  If any do get 
caught in the gas, just attack them with normal Pikmin to get them back 
to normal.  If ALL your Pikmin get caught in the gas, then your in 
trouble.  Just start the day over.  Once it does the attack, do the 
tripping thing again until it dies.

15. Puffy Blowhog: M
     Seeds Produced: N/A
     Weight: N/A
     Location: Distant Spring
     Strategy: Throw any color Pikmin on it and make sure none get blown 
away by staying behind it.  When it gets too heavy and falls to the 
ground, swarm it with Pikmin.

16. Sheargrub: M
     Seeds Produced: Male: 3 Female: 2
     Weight: 1
     Location: Forest of Hope, Forest Navel, Distant Spring
     Strategy: Swarm it until it dies.

17. Shearwig: M
     Seeds Produced: 4
     Weight: 1
     Location: Forest of Hope, Forest Navel, Distant Spring
     Strategy: Swarm it.  When it flys off, throw Pikmin at it.

18. Smoky Progg: R
     Seeds Produced: 100
     Weight: 3
     Location: Distant Spring: Day 1-15
     Strategy: Take some blue Pikmin and walk out into the lake.  Break 
open the egg and run back to camp and put all you Pikmin away: even ones 
underground.  Take out 10 reds.  When it enters your camp, throw all 
your reds onto its face.  Avoid the poisen slime on its back and where 
it walks, it will instantly kill your Pikmin.  When your 10 Pikmin die, 
get 10 more out and repeat.  If it goes in the water, use 10 blues at a 
time.  Eventually it will die and leave behind a nut.

19. Spotty Bulbear: M
     Seeds Produced: 15
     Weight: 10
     Location: Distant Spring
     Strategy: Sneak up behind it when it is sleeping and throw Pikmin 
as fast as you can on its back.  If it starts charging towards you, run 
away and wait for it to fall to sleep again.

20. Spotty Bulborb: M
     Seeds Produced: 12
     Weight: 10
     Location: Forest of Hope
     Strategy: Sneak up behind it when it is sleeping and throw Pikmin 
as fast as you can on its back.  If it starts charging towards you, run 
away and wait for it to fall to sleep again.

21. Swooping Snitchbug: M
     Seeds Produced: 4
     Weight: 3
     Location: Distant Spring
     Strategy: Throw Pikmin at it until it falls down, then swarm it.

22. Water Dumple: M
     Seeds Produced: 5
     Weight: 5
     Location: Distant Spring
     Strategy: Swarm it.  They usually travel in groups of three.

23. Wogpole: M
     Seeds Produced: 1
     Weight: 1
     Location: Distant Spring
     Strategy: Corner it and swarm it with blue Pikmin.

24. Wollywog: M
     Seeds Produced: 8
     Weight: 7
     Location: Forest Navel
     Strategy: 1. Swarm it with 100 Pikmin and hope it will be too heavy 
to get in the air.  If it does, be prepared to lose many Pikmin.  2. 
Swarm it, then call your Pikmin back after it loses some health.  Let it 
go in the air and drop, making sure there are no Pikmin under him.  
Repeat this until it is dead.

25. Yellow Wollywog: M
     Seeds Produced: 8
     Weight: 7
     Location: Distant Spring
     Strategy: 1. Swarm it with 100 Pikmin and hope it will be too heavy 
to get in the air.  If it does, be prepared to lose many Pikmin.  2. 
Swarm it, then call your Pikmin back after it loses some health.  Let it 
go in the air and drop, making sure there are no Pikmin under him.  
Repeat this until it is dead.



#################################

11. SPECIAL THANKS

#################################

Thanks too..........

Nintendo - for making the most innovative game of the year!

GameFAQs - for having a great site to put my creative outlets on.

Protodude - for letting me use his enemy information on how many seeds
            the monsters produce, and the Weight of Armored Cannon
            Beetle, Goolix, Mamuta, and Puffstool.

General Guy - for info on the Bulblax strategy, a cautionary note in
		the Distant Spring, and the addition of
		Pollywoggles to the Forest of Hope.



#################################

12. LEGAL STUFF

#################################

     This FAQ/Walkthrough is copyright HCGamer 2002.  Under no 
circumstances may anyone use this guide to make money.  You may email me 
at djmacd1@earthlink.net and ask permission to use part or all of it.  I 
will probably say yes, but please ask first.

Sites with permission to use this FAQ:
--------------------------------------
www.gamefaqs.com
www.cheatcc.com
www.neoseeker.com
www.cheathappens.com
www.cubeguides.cjb.net


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