Pikmin - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Pikmin - Strategy Guide (Page 03).
Strategy: Take out 100 blues. Go over onto the little area with
the Yellow Wollywog on it, and kill it, along with its partner. Now go
straight ahead across the beach and into the water. Now go over to
where the bridge is and have them kill the little bugs that are there.
When they are dead, assign all your Pikmin to build the bridge. When
they are done, put them back in the blue Onion. Get 20 yellows out and
go over the bridge you built and get the bomb rocks that are in the
skulls. Go back to camp and blow up the stone gate that is right next
to it. Now get 100 blues again, and walk through the gate. Kill all
the enemies you see. Go straight ahead and you will come to a small
lake. Kill all the Water Dumples in here. Now go to the far right
corner of the little lake you are in and throw 20 of your blues up onto
the little island with the yellow flower (this is a Candypop Bud). Use
the geyser to get up there, then throw all 20 Pikmin into the Bud. It
will transform your blues into yellows. As soon as you have all 20
yellows, throw them all into the sandy corner with the blue flower. Now
go to the beach yourself. Call them to you and toss them up to the
part, which you will find to be the Chronos Reactor. As soon as they
bring it down, transform all your yellows back into blues using the Bud.
Now have all your blues carry the part back to your ship.
30. The Secret Safe: O weight: 40 Location: The Final Trial
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Description: At long last... I've finally found the final part...
my Secret Safe! And it's as full as ever! How glad I am that I have
persisted in my search without losing hope... Now I can leave this
planet without any regrets. Maybe I'll even stop and pick up some
souvenirs for my wife and kids back on Planet Hocotate!
At last I have found it--my most prized possession! I am so
releived... It's as heavy as ever.
Strategy: Take out 90 blues and 10 reds. Walk over next to the
water and dismiss all your Pikmin. Get only blues and walk into the
water. Throw 45 blues towards each bridge on either side of the stone
gate so that they start building them. Now go back to your reds. Get
them and walk to the left side of the water. Throw them onto the ledge
with all the fire geysers on it. Now go into the water next to the
ledge and whistle to them so they are trying to get at you but are still
on the fire ledge. Walk forward so they will follow you. Keep going
until they reach the box. When they are next to it, dismiss them and
they will automatically push it. Now wait for the blues to complete
both bridges and stick them back in their Onion. now take out 10
yellows. Walk with them to the right of the water and throw them on the
island. Go onto it yourself and call them to you. Now walk up on the
stony cliff and throw them onto the ledge across the gap, making sure
none fall and drown, of course. Now use a geyser to get up to them.
Call them, and throw them in and around the can on the ledge above you
until at least five Pikmin have bomb rocks. Now just get them back to
dry land the same way you got them here, except for one detail. To get
them under your control, don't whistle. If you do, they will drop their
bomb rocks and kill themselves. Instead, just touch them. Lead them
across the first bridge and bomb the gate three times to knock it down.
Now go across the second bridge and use a single bomb to blow up the
white stick gate. Now lead them into the arena. NOTE: DO NOT TOUCH
THE GREEN THING IN THE MIDDLE. THIS WILL TRIGGER THE BOSS BATTLE!!! and
you don't want that. Bomb the white stick gate on the other side of the
arena, and lead you yellows back out to where your 10 reds are. Dismiss
them. Go to your Onions and take out Pikmin so you have 80 reds and 20
yellows. Lead them all over to just outside of the arena. Take the
yellows only and go through the arena and out the other side without
waking up Emperor Bulblax. Now go up to the cans and have all 20
collect bomb rocks. There are multiple cans spread along the outside of
the arena. Now return to your reds and dismiss ALL your Pikmin. Walk
into the arena by yourself and wake up the boss by touching him. Now
leave and walk SLOWLY into your yellows until only one is under your
control. Press and hold A so you have picked him up and now walk into
your reds until you have about 50 or so. Now walk into the arena (still
holding A) and wait until he opens his mouth to do his tongue-attack.
Throw the yellow Pikmin in is mouth and run off to the side. The bomb
will explode and stun him, and that is your cue to throw as many reds as
you can onto his fat saggy cheeks. When he wakes up, take all your reds
and run outside the arena, where he can't hurt you. Repeat this process
until he has about 1/4 health left. Now he will start doing a now
attack: he will jump up really high and land on your Pikmin that are
with you in the arena, killing them all. To avoid this, just stay on
the move and use the C Stick to pull your Pikmin away from where he will
land. NOTE: I am not completely sure if he starts this attack when he
gets 1/4 health; it could depend on the time of day. If anyone knows
for sure, please tell me. When he dies, just grab the Secret Safe: the
final part.
#################################
9. LEVEL INFORMATION
#################################
This section will give you miscellaneous information about each level.
The numbers next to each part name refer to the number they are listed
under in the previous section.
Level 1: The Impact Site
-----------------------------
PARTS
-----
1. Engine
8. Positron Generator
MONSTERS
--------
Iridescent Flint Beetle
Goolix
Mamuta
Pearly Clamclamp
Level 2: The Forest of Hope
-----------------------------
PARTS
-----
2. Eternal Fuel Dynamo
3. Whimsical Radar
4. Extraordinary Bolt
5. Nova Blaster
9. Shock Absorber
10. Sagittarius
11. Radiation Canopy
12. Geiger Counter
MONSTERS
--------
Iridescent Flint Beetle
Dwarf Bulborb
Spotty Bulborb
Sheargrub
Shearwig
Armored Cannon Beetle
Burrowing Snagret
Polly Woggle
3. The Forest Navel
-----------------------------
PARTS
-----
6. Automatic Gear
7. Space Float
13. #1 Ionium Jet
14. Anti-dioxin Filter
15. Gravity Jumper
16. Omega Stabilizer
17. Guard Satellite
18. Analog Computer
19. Libra
MONSTERS
--------
Iridescent Flint Beetle
Breadbug
Sheargrub
Shearwig
Fiery Blowhog
Wollywog
Puffstool
Beady Long Legs
Level 4: The Distant Spring
---------------------------
PARTS
-----
20. Repair-type Bolt
21. Massage Machine
22. Interstellar Radio
23. UV Lamp
24. Bowsprit
25. Gluon Drive
26. Zirconium Rotor
27. Pilot's Seat
28. #2 Ionium Jet
29. Chronos Reactor
MONSTERS
--------
Iridescent Flint Beetle
Yellow Wollywog
Dwarf Bulbear
Spotty Bulbear
Puffy Blowhog
Water Dumple
Wollywog
Sheargrub
Shearwig
Armored Cannon Beetle
Smoky Progg
Level 5: The Final Trial
-----------------------------
PARTS
-----
30. The Secret Safe
MONSTERS
--------
Emperor Bulblax
#################################
10. ENEMY FIELD GUIDE
#################################
This section has a list of all the monsters in alphabetical order, along
with how heavy they are (N/A means they can not be carried) and
stratagies on how to beat them. It also says what levels they appear
in, and how many Pikmin you get for harvesting them.
---
KEY
---
B - a boss enemy. you usually fight them to get a part
R - a rare enemy. there are only three of these
M - a minor enemy. all other enemies are these
1. Armored Cannon Beetle: B
Seeds Produced: 50
Weight: 30
Location: Forest of Hope, Distant Spring
Strategy: Stay away from the front of it; that's where he shoots
boulders at you. Just throw Pikmin at the hole in its head, and when he
sucks one in, run around behind him and throw Pikmin on its exposed
back. Do this once or twice and you should beat him.
2. Beady Long Legs: B
Seeds Produced: N/A
Weight: N/A
Location: Forest Navel
Strategy: Just throw your yellows onto that big sphere in the
middle of its body (well, it IS its body) and use the C Stick to steer
your Pikmin away from its feet to avoid making any more Pikmin pancakes
than necessary.
3. Breadbug: M
Seeds Produced: 3
Weight: 3
Location: Forest Navel
Strategy: Throw 2 Pikmin onto a pellet that it has stolen, and it
will get sucked into and Onion and lose 7/8 of its health. Do this once
more or throw Pikmin on its back to kill it the rest of the way.
4. Burrowing Snagret: B
Seeds Produced: N/A
Weight: N/A
Location: Forest of Hope
Strategy: Walk slowly around the arena until the Burrowing Snagret
pops its head up. Immediatly retreat so it can't reach you. Just don't
walk farther up, or you'll wake another Snagret. When it goes
underground again, walk slowly around until it pops up again. If its
whole neck is above the ground, retreat again. Repeat this until it
only sticks its head up above the ground. This is your cue to swarm it
with all your Pikmin on its head. If you do this correctly, you should
be able to kill it in one hit. Repeat this strategy two more times on
the other Snagrets.
5. Dwarf Bulbear: M
Seeds Produced: 5
Weight: 3
Location: Distant Spring
Strategy: Throw Pikmin on its back: usually kills it in one or two
hits, or you can swarm it if you have lots of Pikmin. If left alone, it
will change into a Spotty Bulbear after a few days.
6. Dwarf Bulborb: M
Seeds Produced: 4
Weight: 3
Location: Forest of Hope
Strategy: Throw Pikmin on its back: usually kills it in one or two
hits, or you can swarm it if you have lots of Pikmin.
7. Emperor Bulblax: B
Seeds Produced: N/A
Weight: N/A
Location: Final Trial
Strategy: Go to your Onions and take out 80 reds and 20 yellows.
Lead them all over to just outside of the arena. Take the yellows only
and go through the arena and out the other side without waking up
Emperor Bulblax. Now go up to the cans and have all 20 collect bomb
rocks. There are multiple cans spread along the outside of the arena.
Now return to your reds and dismiss ALL your Pikmin. Walk into the
arena by yourself and wake up the boss by touching him. Now leave and
walk SLOWLY into your yellows until only one is under your control.
Press and hold A so you have picked him up and now walk into your reds
until you have about 50 or so. Now walk into the arena (still holding
A) and wait until he opens his mouth to do his tongue-attack. Throw the
yellow Pikmin in is mouth and run off to the side. The bomb will
explode and stun him, and that is your cue to throw as many reds as you
can onto his fat saggy cheeks. When he wakes up, take all your reds and
run outside the arena, where he can't hurt you. Repeat this process
until he has about 1/4 health left. Now he will start doing a now
attack: he will jump up really high and land on your Pikmin that are
with you in the arena, killing them all. To avoid this, just stay on
the move and use the C Stick to pull your Pikmin away from where he will
land. NOTE: I am not completely sure if he starts this attack when he
gets 1/4 health; it could depend on the time of day. If anyone knows
for sure, please tell me. When he stops jumping, do the bomb stratagy
again until he is dead.
8. Fiery Blowhog: M
Seeds Produced: 8
Weight: 7
Location: Forest Navel
Strategy: Swarm it with red Pikmin, since they are invulnerable to
its fire. Just make sure you swarm them on the side away from the lake,
so they don't get blown into it.
9. Goolix: R
Seeds Produced: N/A
Weight: N/A
Location: Impact Site: Day 8-30 on odd-numbered days
Strategy: Throw blue Pikmin at the hard part of its body inside the
watery membrane, and keep Olimar out of the way.
10. Honeywisp: M
Seeds Produced: N/A
Weight: N/A
Location: Impact Site, Forest of Hope, Forest Navel, Distant Spring
Strategy: Throw a Pikmin up and hit it to make it drop its nectar.
11. Iridescant Flint Beetle: M
Seeds Produced: N/A
Weight: N/A
Location: Impact Site, Distant Spring
Strategy: Throw Pikmin on its back to flip it and make it drop
pellets.
12. Mamuta: R
Seeds Produced: 15
Weight: 8
Location: Impact Site: Day 8-30 on even-numbered days
Strategy: This guy is pretty straightforward. Just throw Pikmin on
him until he dies. If he smashes too many Pikmin into the ground, just
pull them out again. He can't kill them.
13. Pearly Clamclamp: M
Seeds Produced: 50
Weight: 3
Location: Impact Site
Strategy: Throw blue Pikmin onto the Clamclamp's protective bubble
inside it. Call them all back to you when it is just about to open all
the way. That should allow plenty of time for your Pikmin to escape
before they are shut in. Just repeat this process until the pearl falls
out.
14. Puffstool: B
Seeds Produced: 30
Weight: 10
Location: Forest Navel
Strategy: Just charge it and have all your Pikmin attack its legs
until it trips. Then call them all over to you and throw them as fast
as you can onto its soft underbelly. If it dies, cool. If it flips
back up, call all your Pikmin away QUICKLY!!! It's about to use its gas
attack which changes all you Pikmin into purple Pikmin. If any do get
caught in the gas, just attack them with normal Pikmin to get them back
to normal. If ALL your Pikmin get caught in the gas, then your in
trouble. Just start the day over. Once it does the attack, do the
tripping thing again until it dies.
15. Puffy Blowhog: M
Seeds Produced: N/A
Weight: N/A
Location: Distant Spring
Strategy: Throw any color Pikmin on it and make sure none get blown
away by staying behind it. When it gets too heavy and falls to the
ground, swarm it with Pikmin.
16. Sheargrub: M
Seeds Produced: Male: 3 Female: 2
Weight: 1
Location: Forest of Hope, Forest Navel, Distant Spring
Strategy: Swarm it until it dies.
17. Shearwig: M
Seeds Produced: 4
Weight: 1
Location: Forest of Hope, Forest Navel, Distant Spring
Strategy: Swarm it. When it flys off, throw Pikmin at it.
18. Smoky Progg: R
Seeds Produced: 100
Weight: 3
Location: Distant Spring: Day 1-15
Strategy: Take some blue Pikmin and walk out into the lake. Break
open the egg and run back to camp and put all you Pikmin away: even ones
underground. Take out 10 reds. When it enters your camp, throw all
your reds onto its face. Avoid the poisen slime on its back and where
it walks, it will instantly kill your Pikmin. When your 10 Pikmin die,
get 10 more out and repeat. If it goes in the water, use 10 blues at a
time. Eventually it will die and leave behind a nut.
19. Spotty Bulbear: M
Seeds Produced: 15
Weight: 10
Location: Distant Spring
Strategy: Sneak up behind it when it is sleeping and throw Pikmin
as fast as you can on its back. If it starts charging towards you, run
away and wait for it to fall to sleep again.
20. Spotty Bulborb: M
Seeds Produced: 12
Weight: 10
Location: Forest of Hope
Strategy: Sneak up behind it when it is sleeping and throw Pikmin
as fast as you can on its back. If it starts charging towards you, run
away and wait for it to fall to sleep again.
21. Swooping Snitchbug: M
Seeds Produced: 4
Weight: 3
Location: Distant Spring
Strategy: Throw Pikmin at it until it falls down, then swarm it.
22. Water Dumple: M
Seeds Produced: 5
Weight: 5
Location: Distant Spring
Strategy: Swarm it. They usually travel in groups of three.
23. Wogpole: M
Seeds Produced: 1
Weight: 1
Location: Distant Spring
Strategy: Corner it and swarm it with blue Pikmin.
24. Wollywog: M
Seeds Produced: 8
Weight: 7
Location: Forest Navel
Strategy: 1. Swarm it with 100 Pikmin and hope it will be too heavy
to get in the air. If it does, be prepared to lose many Pikmin. 2.
Swarm it, then call your Pikmin back after it loses some health. Let it
go in the air and drop, making sure there are no Pikmin under him.
Repeat this until it is dead.
25. Yellow Wollywog: M
Seeds Produced: 8
Weight: 7
Location: Distant Spring
Strategy: 1. Swarm it with 100 Pikmin and hope it will be too heavy
to get in the air. If it does, be prepared to lose many Pikmin. 2.
Swarm it, then call your Pikmin back after it loses some health. Let it
go in the air and drop, making sure there are no Pikmin under him.
Repeat this until it is dead.
#################################
11. SPECIAL THANKS
#################################
Thanks too..........
Nintendo - for making the most innovative game of the year!
GameFAQs - for having a great site to put my creative outlets on.
Protodude - for letting me use his enemy information on how many seeds
the monsters produce, and the Weight of Armored Cannon
Beetle, Goolix, Mamuta, and Puffstool.
General Guy - for info on the Bulblax strategy, a cautionary note in
the Distant Spring, and the addition of
Pollywoggles to the Forest of Hope.
#################################
12. LEGAL STUFF
#################################
This FAQ/Walkthrough is copyright HCGamer 2002. Under no
circumstances may anyone use this guide to make money. You may email me
at djmacd1@earthlink.net and ask permission to use part or all of it. I
will probably say yes, but please ask first.
Sites with permission to use this FAQ:
--------------------------------------
www.gamefaqs.com
www.cheatcc.com
www.neoseeker.com
www.cheathappens.com
www.cubeguides.cjb.net
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