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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter P » Pikmin - Strategy Guide (Page 02)

Pikmin - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Pikmin - Strategy Guide (Page 02).

Sprouted: 57  Lost: 36  Left: 0


!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 15: Distant Spring
Parts Collected: 2
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

     All right, the only boss in this level.  Take out 100 reds and go 
in the direction parallel to the big lake.  You will come upon a 
Bulbear, if you haven't killed it yet.  Do so now.  In the hollow stump 
it was guarding, there is a closed geyser behind the skull.  Break it 
open.  Now exit the skull and go a little left and you will see a stick 
ladder that needs building.  Build it.  Have all your Pikmin go up, then 
meet up with them using the geyser.  Take all 100 and enter the arena 
with the Armored Cannon Beetle.  Use the same strategy against him that 
you used in the Forest of Hope.  Once he is dead, have 30 Pikmin carry 
the Bowsprit and a couple carry the Beetle.  They will walk through the 
area you cleared out yesterday, in case you were wondering.  Now take 
the rest of your reds and go back out to where the stick ladder was.  
Walk straight ahead to the bridge and start building it with about 25 
Pikmin.  NOTE: You should have already killed the Yellow Wollywog here 
during a previous day, as written in the day 12 strategy.  Deposit the 
rest in the Onion, and take out as many blues as possible.  Go back to 
your red bridge builders and enter the pool.  Go to the other side and 
build the bridge from the other direction once you kill the bugs.  When 
both bridges are complete, you can get the heaviest part in the game: 
the Gluon Drive.  It takes 50 Pikmin.  Spend the rest of the day 
gardening.

Sprouted: 62  Lost: 59  Left: 0


!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 16: Distant Spring
Parts Collected: 4
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

     Four parts in one day!?  You're probably thinking I'm crazy, but 
it's actually really easy.  First take out 100 blues.  Go through the 
stone gate next to your camp, and walk over to the stick gate you broke 
open with your reds on day 14.  Kill any enemies along the way.  Don't 
enter it the gate, though.  Go a little bit past it and go to the other 
stick gate.  Break it open.  Kill the two Yellow Wollywogs that are in 
this area.  Now break the other stick gate, then enter it.  You will 
find the Zirconium Roter.  Assign 30 Pikmin to it.  Now go out the 
second gate you broke and turn left so you are walking through the 
water.  Just turn right a little and follow your map and you will come 
upon the Pilot's Seat.  It takes 25 Pikmin.  Make sure you are still 
left with AT LEAST 35 Pikmin.  If not, go back to your Onion for 
reinforcements.  Now, starting from the area with the Pilot's Seat, go 
back to the little river and turn right.  You will emerge in this little 
lake.  Kill any Water Dumples, but ignore the Wollywogs.  Walk forward 
and left and you should come upon the #2 Ionium Jet.  To get it, walk to 
the far left of the stone ledge and throw 20 Pikmin up onto it, then use 
the geyser to get up yourself.  Lead them all as close to the Jet as you 
can, then throw them the rest of the way.  As soon as your Pikmin bring 
it down, make sure there are ONLY 15 on it.  Now go to the far corner of 
the little lake you are in and throw the rest of your blues up onto the 
little island with the yellow flower (this is a Candypop Bud).  Use the 
geyser to get up there, then throw all your Pikmin into the Bud.  It 
will transform your blues into yellows.  As soon as you have all 
yellows, throw them all into the sandy corner with the blue flower.  Now 
go to the beach yourself.  Call them to you and toss them up to the 
part, which you will find to be the Chronos Reactor.  As soon as they 
bring it down, transform all your yellows back into blues using the Bud.  
Now have all your blues carry the last part of this level back to your 
ship.  Use the rest of the day to bring back any enemies you killed.

Sprouted: 66  Lost: 7  Left: 0


!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 17: The Final Trial
Parts Collected: 1
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

     This is it: the final level.  Take out 90 blues and 10 reds.  Walk 
over next to the water and dismiss all your Pikmin.  Get only blues and 
walk into the water.  Throw 45 blues towards each bridge on either side 
of the stone gate so that they start building them.  Now go back to your 
reds.  Get them and walk to the left side of the water.  Throw them onto 
the ledge with all the fire geysers on it.  Now go into the water next 
to the ledge and whistle to them so they are trying to get at you but 
are still on the fire ledge.  Walk forward so they will follow you.  
Keep going until they reach the box.  When they are next to it, dismiss 
them and they will automatically push it.  Now wait for the blues to 
complete both bridges and stick them back in their Onion.  now take out 
10 yellows.  Walk with them to the right of the water and throw them on 
the island.  Go onto it yourself and call them to you.  Now walk up on 
the stony cliff and throw them onto the ledge across the gap, making 
sure none fall and drown, of course.  Now use a geyser to get up to 
them.  Call them, and throw them in and around the can on the ledge 
above you until at least five Pikmin have bomb rocks.  Now just get them 
back to dry land the same way you got them here, except for one detail.  
To get them under your control, don't whistle.  If you do, they will 
drop their bomb rocks and kill themselves.  Instead, just touch them.  
Lead them across the first bridge and bomb the gate three times to knock 
it down.  Now go across the second bridge and use a single bomb to blow 
up the white stick gate.  Now lead them into the arena.  NOTE:  DO NOT 
TOUCH THE GREEN THING IN THE MIDDLE.  THIS WILL TRIGGER THE BOSS 
BATTLE!!! and you don't want that.  Bomb the white stick gate on the 
other side of the arena, and lead you yellows back out to where your 10 
reds are.  Dismiss them.  At this point, if this is your first time 
playing, I would advise you to gather your Pikmin, select GO TO SUNSET 
from the pause menu, and save the game.  That way you will have a whole 
day to fight the final boss, Emperor Bulblax.  If you have already beat 
him a few times, you should try to fight him AND do all the stuff in a 
single day.  If you want to do this, you should have at least half a day 
left to fight him.  That's what I did, and it saved me a whole extra 
day.  Either way, use this strategy to beat him. Go to your Onions and 
take out 80 reds and 20 yellows.  Lead them all over to just outside of 
the arena.  Take the yellows only and go through the arena and out the 
other side without waking up Emperor Bulblax.  Now go up to the cans and 
have all 20 collect bomb rocks.  There are multiple cans spread along 
the outside of the arena.  Now return to your reds and dismiss ALL your 
Pikmin.  Walk into the arena by yourself and wake up the boss by 
touching him.  Now leave and walk SLOWLY into your yellows until only 
one is under your control.  Press and hold A so you have picked him up 
and now walk into your reds until you have about 50 or so.  Now walk 
into the arena (still holding A) and wait until he opens his mouth to do 
his tongue-attack.  Throw the yellow Pikmin in is mouth and run off to 
the side.  The bomb will explode and stun him, and that is your cue to 
throw as many reds as you can onto his fat saggy cheeks.  When he wakes 
up, take all your reds and run outside the arena, where he can't hurt 
you.  Repeat this process until he has about 1/2 health left.  Now he 
will start doing a new attack: he will jump up really high and land on 
your Pikmin that are with you in the arena, killing them all.  To avoid 
this, just stay on the move and use the C Stick to pull your Pikmin away 
from where he will land.  Once you've beaten the boss, you can get the 
Secret Safe!!!  If you have time, you can harvest the pellets he drops, 
but it only gets you around 20 more Pikmin.  The Secret Safe takes 40 
Pikmin to carry, but you can use up to 90 to speed up the process.  And 
that's the last part!

CONGRATULATIONS!!!!!!!!!!!!!!!!  You've beat the game!!!
Here are my final scores...

Parts/Days:        30/17
Total Survivors:   951
Total Lost:        391

Compare yours to mine and see how well you did!!!

THE (happy) END



#################################

8. INDIVIDUAL PART STRATEGIES/INFORMATION

#################################

This section will give you a detailed step-by-step guide on how to get 
each individual part and information about it.  NOTE:  This is not 
necessarily the most efficient way to get all the parts...

The Description of each part is taken directly from the game and it is 
what Olimar says when he finds a part and it is beamed up into his ship.

---
KEY
---

N = a part you need to leave the planet
O = a part you don't need to leave the planet
$ = a part that physically appears on the ship when it is beamed up



1. Engine: N,$  weight: 20  Location: The Impact Site
---------------------------------------------------------------------
     Description: Amazing!  There is no mistaking it!  My ship's engine 
rests before my very eyes!  By a stroke of pure luck, I have already 
stumbled upon the most important piece of my damaged craft!  Fate has 
smiled upon me!  But...  How will I get it back to the Dolphin?
     It was pure luck that I found this piece first.  With this I can at 
least lift off!

     Strategy: As soon as you have 10 Pikmin, push the big brown box.  
Note the position of the engine.  Harvest any pellets in the next area 
on top of the tree stump, and keep growing until you have 20.  Then just 
have your Pikmin pick up the engine.


2. Eternal Fuel Dynamo: N,$  weight: 40  Location: The Forest of Hope
---------------------------------------------------------------------
     Description: It has an unlimited energy supply!  I wont have to 
worry about saving electricity anymore!  This will make my fight for 
survival a bit easier...
     This should light things up.  No more candles for me!

     Strategy: Take as many Pikmin as you can and break down the stick 
gate in you landing area.  Walk outside and left and kill any enemies 
there.  Then go right and kill all the Dwarf and Spotty Bulborbs.  Note 
the position of the Eternal Fuel Dynamo.  Use the monster's bodies to 
make more Pikmin, and when you have 40, just pick the part up.


3. Whimsical Radar: N,$  weight: 20  Location: The Forest of Hope
---------------------------------------------------------------------
     Description: With this, I'll be able to see all nearby ship parts 
in a single glance--I just press Y to check it.  This find fills me with 
great hope.
     This important part can detect the location of the other missing 
parts.  The radar will be added to my moniter, which I can press Y to 
view.  C zooms in and out.  This will surely help me in my search for 
the missing parts!

     Strategy: First go through the stick wall.  Now take 10 yellows 
and, being careful not to wake any enemies, walk around the right side 
of the lake and get some bomb rocks from inside the can.  Now go and 
bomb the stone gate at your landing site.  Take some reds and walk 
through and kill any enemies you find.  Walk left through the tall grass 
and kill all the bugs.  The Radar is on a ledge just a little beyond 
that point.


4. Extraordinary Bolt: N  weight: 30  Location: The Forest of Hope.
---------------------------------------------------------------------
     Description: I bought this incredible bolt because the salesman 
told me it is of extraordinary quality that is indiscernible to the 
average person.  Exactly what makes it so extraordinary is a secret.  
But just look at it!  Extraordinary!
     This bolt's bolt holds the kind of value that only a true 
connoisseur can understand.

     Strategy: First go through the stick wall.  Now take 10 yellows 
and, being careful not to wake any enemies, walk around the right side 
of the lake and get some bomb rocks from inside the can.  Now go and 
bomb the stone gate at your landing site.  Take some reds and walk 
through and kill any enemies you find.  Walk left through the tall grass 
and kill all the bugs.  Now go get your yellows agian.  Have them bomb 
the rock wall to the right of your reds.  The Bolt is inside.


5. Nova Blaster: O  weight: 30  Location: The Forest of Hope
---------------------------------------------------------------------
     Description: This emits a dazzling burst of light capable of 
destroying almost anything!  I'm not exactly sure about this, but the 
promotional brochure claims that its blasts can travel in the currents 
of space-time, smashing through stars and into the rifts of space.
     This is a weapon of such incredible destructive force that it can 
blast stars into tiny pieces...
It has a strange allure.

     Strategy: First go through the stick wall.  Now take 10 yellows 
and, being careful not to wake any enemies, walk around the right side 
of the lake and get some bomb rocks from inside the can.  Now go and 
bomb the stone gate at your landing site.  Take some reds and walk 
through and kill any enemies you find.  Now turn right and break down 
the black stick wall.  When you've done that, walk through it and kill 
any enemies in this area.  The Blaster is at the far end of this area.


6. Automatic Gear: N  weight: 15  Location: The Forest Navel
---------------------------------------------------------------------
     Description: This thing chugs along at its own pace.  it makes 
piloting much easier, giving me time to concentrate on the finer points 
of space travel.
     It has thin cracks running through it.  I tried to fill them with 
dirt...  I hope it will be alright.

     Strategy: Just take 15 Pikmin of any color and fall off the landing 
area towards where you found the blue Onion.  Have them build the stick 
bridge to the Gear, and they will automatically grab it and take it back 
to the Dolphin.


7. Space Float: O  weight: 25  Location: The Forest Navel
---------------------------------------------------------------------
     Description: This float is an absolute necessity for any pilot who 
lacks skill at swimming in space.
     An excellent swimmer like me has no need for something like this, 
but my motto is "always be prepared."  Really.  It's just for 
emergencies.

     Strategy: Take some Pikmin and find the Breadbug walking around 
near your landing site.  Throw Pikmin on him until he has lost about 1/8 
health.  Now pick all the Pellet Posys around the area until he grabs 
one.  Have two Pikmin latch on to the pellet the Breadbug is trying to 
steal, and watch as he is dragged into an Onion and killed.  When he 
dies, he will drop the Float.  Now just pick it up.


8. Positron Generator: N  weight: 20  Location: The Impact Site
---------------------------------------------------------------------
     Description: By combining batteries with solar cells, this machine 
can generate incredible amounts of electricity.  What a timely find!  
Those Instant Space Noodles will taste better heated up.
     This electric generator is so powerful that if you approach it 
carelessly, you'll get an electric shock!

     Strategy: Take 10 yellows and push the box away.  Then go and look 
inside: there are some bomb rocks.  Collect them and bomb the stone gate 
that is in the area on top of the stump across from the box.  Now get 
100 blues and enter this beach area.  Go up to the Pearly Clamclamp with 
the green thing inside it.  Throw all the blue Pikmin you have onto the 
Clamclamp's protective bubble inside it.  Call them all back to you when 
it is just about to open all the way.  That should allow plenty of time 
for your Pikmin to escape before they are shut in.  Just repeat this 
process until the Generator falls out.


9. Shock Absorber: N  weight: 30  Location: The Forest of Hope
---------------------------------------------------------------------
     Description: This apparatus counteracts the shaking and saying that 
normally occurs during flight.  It's smooth sailing with this in 
place...  Usually.
     This nifty little device counteracts the shaking and swaying 
experienced in typical space flight.

     Strategy: Take 50 reds and break down the stick gate.  Walk out to 
the lake and then turn left.  Kill any enemies you encounter.  Go 
straight and throw all your Pikmin up onto the ledge.  Now turn left and 
go into the puddle and walk up the tree root.  Turn right and you will 
see the Shock Absorber.  Sneak past the enemies and call all your reds 
to you.  Now kill all the monsters and the Shock Absorber is yours for 
the taking.


10. Sagittarius: N,$  weight: 20  Location: The Forest of Hope
---------------------------------------------------------------------
     Description: My son gave this to me as a present.  It brings to 
mind visions of my son back at home on Planet Hocotate.  Oh, to be back 
there right now!
     This was a gift from my son.  He must be very worried about me...

Strategy: Take out 100 blues and break down the stick gate.  Walk 
straight ahead and to the left.  Kill any enemies you find.  Have 50 
Pikmin build the bridge that you see.  Now enter the lake and go to the 
little island with the Sagittarius on it.  Stand on the ledge and throw 
the rest of your Pikmin towards the second bridge.  When both bridges 
are complete, have 20 blues carry it to your ship.


11. Radiation Canopy: N,$  weight: 30  Location: The Forest of Hope
---------------------------------------------------------------------
     Description: This turns the harsh radiatoion of deep space into 
soft, infrared rays that are easy on the body.  I'll sleep like a baby 
once I get this back to the ship!
     I'll have to inspect it later to make sure it hasn't cracked.  I'll 
be in for even more trouble if I have any radiation leaks.

     Strategy: Take 80 reds and break down the stick gate.  Take 10 
yellows and exit and have them collect bomb rocks from the can to the 
right of the lake.  Now bomb the stone gate near your ship.  Take your 
reds and kill any enemies in this area.  Use bomb rocks to destroy the 
gate on the right, then throw them you reds and yellows on the ledge 
straight ahead.  Take 10 blues and walk through the gate you just blew 
up and then turn left.  Have them open the gate in the puddle.  When 
it's down, go through and call your yellows, and use as many bombs as 
you have left to open the black stick gate.  When you run out, just hit 
it with your 100 Pikmin.  When it's down, enter the arena with the 
Armored Cannon Beetle. To avoid dying, stay away from the front of it.  
Just throw Pikmin at the hole in its head, and when he sucks one in, run 
around behind him and throw Pikmin on its exposed back.  Do this once or 
twice and you should beat him.  Now just take the Radiaton Canopy from 
the far end of the arena.


12. Geiger Counter: N,$  weight: 15  Location: The Forest of Hope
---------------------------------------------------------------------
     Description: Every spaceship needs one of these, but I don't 
actually know what it's for.  Every once in a while, it goes wild and 
lets out a lot of noise, but I never pay much attention to it, so it 
doesn't do me much good.  I really should read that manuel one of these 
days!
     This noisy guage is always letting off spontaneous clicks and 
buzzes.  It can be kind of annoying.

     Strategy: Take out 75 reds, 15 blues, and 10 yellows.  Go out the 
stick gate to where the can with bomb rocks, and have your yellows load 
up.  Now go to where the yellow Onion was when you first found it, 
killing any enemies along the way.  Once you enter the area, turn almost 
completely around and use bomb rocks on that gate.  There are a couple 
of Bulborbs in here, so kill them first.  Now dismiss all your Pikmin, 
making sure they don't go and carry anything, and get only blues.  Walk 
into the water and throw them at the far side of the box.  Once it is 
out of the way, call all your Pikmin to you.  Now throw them all in the 
middle of the bridge where the box was, making sure none fall in the 
water.  Once they are all there, walk through them so you have about 20.  
Go over the bridge and deposit them DIRECTLY to the right and as close 
to the water as possible.  Any farther away and you'll wake up the boss.  
Repeat this until all of them are across (you do this weird thing to 
prevent any Pikmin from drowning when you go across the bridge.  You can 
use blue Pikmin to fight the boss, but their attacks hurt less).  Now 
walk slowly into the arena until the Burrowing Snagret pops its head up.  
Immediatly retreat so it can't reach you.  Just don't walk farther up, 
or you'll wake another Snagret.  When it goes underground again, walk 
slowly around until it pops up again.  If its whole neck is above the 
ground, retreat again.  Repeat this until it only sticks its head up 
above the ground.  This is your cue to swarm it with all your Pikmin on 
its head.  If you do this correctly, you should be able to kill it in 
one hit.  Repeat this strategy two more times on the other Snagrets, and 
you'll be rewarded with the Geiger Counter.  Carry it back to the 
Dolphin.


13. #1 Ionium Jet: N,$  weight: 15  Location: The Forest Navel
---------------------------------------------------------------------
     Description: Unfortunately, this puts out a slightly odiferous 
exaust, but it does propel me to escape velocity in an instant.  The 
stench is a small price to pay for such performance!
     If this is damaged, I'll be in dire straights.  I will have to run 
a system check as soon as I can.

     Strategy: Take 15 blues and walk off the right of the platform you 
are on towards where the blue Onion was when you found it.  Turn right a 
little so you are facing the small pool area.  Fall in, and the Jet 
should be right in front of you.


14. Anti-Dioxin Filter: N,$  weight: 40  Location: The Forest Navel
---------------------------------------------------------------------
     Description: This fits over the rocket's exhaust port and filters 
out all disease-causing agents from the ships exhaust.  That means I'll 
be able to move around without polluting the planet's atmosphere!  I 
feel worlds better!
     The laws of deep space require all ships to eliminate all 
pollutants.

     Strategy: Take 100 reds and walk straight down.  Build both ramps 
and go down to the beach.  Kill ALL the Fiery Blowhogs here.  Now put 
all 100 back and take out 100 blue.  Walk down to the beach and into the 
lake.  Kill both Wollywogs, then get the Filter in the deepest part of 
the water.


15. Gravity Jumper: N  weight: 25  Location: The Forest Navel
---------------------------------------------------------------------
     Description: By manipulating the forces of gravity, this key 
component gives me the final boost I need to make the jump to light 
speed.  Good thing I found it.
     This anti-gravity device allows the Dolphin to swim gracefully 
through the sea of stars like... a dolphin.

     Strategy: Take 100 reds and walk straight down.  Build both ramps 
and go down to the beach.  Kill ALL the Fiery Blowhogs here.  Now put 
all 100 back and take out 100 blue.  Walk down to the beach and into the 
lake.  Kill both Wollywogs.  Now walk all the way to the left of the 
lake and you will see a ledge with the Jumper on it.  Go to the other 
side of this ledge and throw the all of your Pikmin up to the ramp, and 
use the geyser to meet up with them.  Command them to build this ramp.  
Once the ramp is completed, just pick up the part.


16. Omega Stabilizer: N,$  weight: 30  Location: The Forest Navel
---------------------------------------------------------------------
     Description: I absolutely must have this piece if my battered ship 
is ever to fly straight again.  It has steered me through countless deep 
space storms.  That, and it looks rather cool.
     This is the Dolphin's fin.  It is a little beaten up, but it should 
still function.  I've made great strides in repairing the Dolphin!  With 
this, I should be able to fly again--even if I don't recover all 30 
parts.

     Strategy: Take out 100 reds.  Go over to where you found the 
Gravity Jumper and turn left.  Enter the area with all the blue lights.  
Keep going and you should come upon what looks like a giant mushroom on 
legs.  Well, it IS a giant mushroom on legs.  This is a Puffstool.  Just 
charge it and have all your Pikmin attack its legs until it trips.  Then 
call them all over to you and throw them as fast as you can onto its 
soft underbelly.  If it dies, cool.  If it flips back up, call all your 
Pikmin away QUICKLY!!!  It's about to use its gas attack which changes 
all your Pikmin into purple Pikmin.  If any do get caught in the gas, 
just attack them with normal Pikmin to get them back to normal.  If ALL 
your Pikmin get caught in the gas, then your in trouble.  Just start the 
day over.  Once it does the attack, do the tripping thing again until it 
dies.  It will drop the Omega Stabilizer.  Bring it on back.


17. Guard Satellite: N,$  weight: 20  Location: The Forest Navel
---------------------------------------------------------------------
     Description: Deep space is filled dangers.  This automated 
satellite does its part to help guard both me and my spaceship.  I'll 
sleep better at night once this little satellite is back on duty.
     This has protected me from space pirates many, many times.

     Strategy: Take 20 yellow Pikmin and go to the area with the puddles 
to the right of your camp.  There is a thin layer of sand on the far 
left with a can on it.  Drop down there.  First, build the stick ladder.  
Then have as many yellows as possible pick up some bombs.  Have them 
climb up or throw them up onto the ledge above you that the stick ladder 
leads to.  Go around and meet up with them, and lead them back to camp.  
Now look at your map.  See the star in the area that is shaped like an 
arena?  Go there and bomb as many rock walls as possible.  Now get 100 
yellows and enter the arena. A big spider looking thing will drop down.  
This is Beady Long Legs.  Just throw your yellows onto that big sphere 
in the middle of its body (well, it IS its body) and use the C Stick to 
steer your Pikmin away from its feet to avoid making any more Pikmin 
pancakes than necessary.  Once it is dead, Take your yellows and put 
them back in their Onion.  DO NOT try to take back the Guard Sattelite 
with yellows, as they will be burned by the flame geysers.  Use reds to 
collect the part and any other spoils to be found in the arena.


18. Analog Computer: N  weight: 20  Location: The Forest Navel
---------------------------------------------------------------------
     Description: This computer conveys the kind of vague data that 
falls outside the range of ones and zeros.  Actually, to be honest, it's 
a little too vague, so it isn't very helpful.
     This strengthens the outward emotions of the Dolphin's computer.  
While it does make the computer smart, it also makes it quick to anger.  
It's just like my boss.

     Strategy: Take 80 reds and 20 blues.  Go down from your camp and 
build both ramps.  Dismiss you Pikmin and get only reds.  Go kill all 
the Fiery Blowhogs.  Now call your Pikmin and go to the far right of the 
lake.  There should be a black stick wall.  Break it down.  Lead all 
your Pikmin in, and push the C Stick so that your Pikmin get as close to 
the wall as possible.  You don't want ANY to get burned.  Once you are 
past the first flame geysers, you should be in a place with a bridge on 
the left.  Dismiss you Pikmin, and lead your blues the rest of the way, 
using the same wall strategy.  Once you reach the water, have your blues 
carry the Computer out of the pool, and drop it once its on dry land.  
Have reds carry it the rest of the way.


19. Libra: N,$  weight: 15  Location: The Forest Navel
---------------------------------------------------------------------
     Description: My daughter gave this to me.  It's named after her 
astrological sign.  My sweet little girl...  I wonder what she's doing 
right at this moment...
     My daughter gave this to me.  My late return must have her very 
worried...

     Strategy: Take 75 reds, 15 yellows, and 10 blues.  Go down from 
your camp and build both ramps.  Dismiss you Pikmin and get only reds.  
Go kill all the Fiery Blowhogs.  Now call your Pikmin and go to the far 
right of the lake.  There should be a black stick wall.  Break it down.  
Lead all your Pikmin in, and push the C Stick so that your Pikmin get as 
close to the wall as possible.  You don't want ANY to get burned.  Once 
you are past the first flame geysers, you should be in a place with a 
bridge on the left.  Use all your Pikmin to build the bridge.  When it 
is done, cross and have your blues open the geyser in the little pool on 
the left.  Now throw all your yellows up onto the ledge.  Use the geyser 
to get up there yourself, then throw them up to the Libra.  When they 
bring it down, have reds carry it back to the Dolphin.


20. Repair-type Bolt: N  weight: 20  Location: The Distant Spring
---------------------------------------------------------------------
     Description: This robotic marvel can fix just about anything in the 
ship that's broken.  That's good, because I get terribly bored fixing 
little glitches.
     This looks like an ordinary bolt, but it is actually a repair 
robot.

     Strategy: Take out 30 blues.  You see that little path extending 
into the water, and ending with a tower with a spinning thing on top?  
That's the Repair-type Bolt.  To get it, throw all 30 Pikmin onto the 
ledge to the left of the path.  Now things get tricky. Go on the path 
and call them to you, so they are walking towards the barrier on the 
ledge that they are on.  Now walk along on the path, and they should 
follow.  When they reach the tower with the Bolt on it, shove the C 
Stick towards it, and at least 20 should grab on and take it to your 
ship.


21. Massage Machine: O  weight: 30  Location: The Distant Spring
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     Description: Put this right down in the lower back area and let it 
go to work.  I can't wait until I get it installed again, as my lower 
lumbar region has been paining me ever since the crash.  Ahh, sweet 
relief...
     I've been walking so much lately--I'm really looking forward to 
using this...

     Strategy: Take out 100 blues.  Go over onto the little area with 
the Yellow Wollywog on it, and kill it, along with its partner.  Now go 
straight ahead across the beach and into the water.  Now go over to 
where the bridge is and have them kill the little bugs that are there.  
When they are dead, assign all your Pikmin to build the bridge.  When 
they are done, go across it. You will see an enemy that looks like a 
black Spotty Bulborb.  This is a Spotty Bulbear.  He's just a little 
tougher than Bulborbs.  Use the same strategy to beat him.  Have the 
rest of your Pikmin carry the Massage Machine that was behind him to 
your ship.


22. Interstellar Radio: N,$  weight: 20  Location: The Distant Spring
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     Description: Not only does it emit a constant S.O.S. signal, it 
also broadcasts voices from space that will brighten up my moments of 
boredom.  The Dolphin, while comfortble, becomes quite a lonely place in 
the depths of the night...
     This part will send out a daily S.O.S. signal.  I have so little 
time remaining, though, that I have no option but to continue my search 
rather than waiting for a rescue party.  Having to collect every part is 
a bit overwhelming... but I get the impression not all the parts are 
needed to fly the ship.

     Strategy: Take 100 blues and go forward to the chain of islands 
formed in a circle in the big lake.  Keep going.  You will see some 
Water Dumples and a Puffy Blowhog in the water.  Kill the first 3 
Dumples, then kill the Blowhog, who is holding the Interstellar Radio.  
Have 20 Pikmin carry it, and then watch which way they are going.  
Follow them, and protect them from any Water Dumples or Yellow Wollywogs 
that will try to kill them with the rest of your Pikmin.


23. UV Lamp: O  weight: 10  Location: The Distant Spring
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     Description: The only problem with this handheld light is that it 
can be too bright at times.  I have to remember to wear my sun visor 
whenever I look into it.
     This handy light is great for tanning... but it doesn't seem to 
have any relation to the Dolphin's flight capabilities.  I doubt that it 
will affect my escape from this planet.  Perhaps there are other parts 
like this as well.

     Strategy: Take out 100 blues.  Go over onto the little area with 
the Yellow Wollywog on it, and kill it, along with its partner.  Now go 
straight ahead across the beach and into the water.  Now go over to 
where the bridge is and have them kill the little bugs that are there.  
When they are dead, assign all your Pikmin to build the bridge.  When 
they are done, put them back in the blue Onion.  Get 20 yellows out and 
go over the bridge you built and get the bomb rocks that are in the 
skulls.  Go back to camp and blow up the stone gate that is right next 
to it.  Go through and turn right and you will see a big ledge with a 
pit in the middle.  Throw all 20 to the right of the pit.  Now walk left 
and go up the stone ramp, circle around, and go down to your yellows.  
Gather them all and throw them in the stone indention on the ledge above 
you.  Now go up the ramp again and call your yellows once more, making 
sure none fall off with the C Stick.  Now its just a simple matter of 
throwing them up to the UV Lamp.  It only takes 10, but have as many as 
possible bring it back to your ship.


24. Bowsprit: N,$  weight: 30  Location: The Distant Spring
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     Description: With this piece installed, my ship should regain some 
of its sleek shape.
     The so-called face of the Dolphin.  In point of fact, I designed 
it.

     Strategy: Take out 100 blues.  Go over onto the little area with 
the Yellow Wollywog on it, and kill it, along with its partner.  Now go 
straight ahead across the beach and into the water.  Now go over to 
where the bridge is and have them kill the little bugs that are there.  
When they are dead, assign all your Pikmin to build the bridge.  When 
they are done, put them back in the blue Onion.  Get 20 yellows out and 
go over the bridge you built and get the bomb rocks that are in the 
skulls.  Go back to camp and blow up the stone gate that is right next 
to it.  Now take out 100 reds and go in the direction parallel to the 
big lake.  You will come upon a Bulbear, if you haven't killed it yet.  
Do so now.  In the hollow stump it was guarding, there is a closed 
geyser behind the skull.  Break it open.  Now exit the skull and go a 
little left and you will see a stick ladder that needs building.  Build 
it.  Have all your Pikmin go up, then meet up with them using the 
geyser.  Take all 100 and enter the arena with the Armored Cannon 
Beetle.  Use the same strategy against him that you used in the Forest 
of Hope.  Once he is dead, exit the arena and turn right.  Build the 
ramp, then break down the gate.  Go out and forward and kill any enemies 
between here and your camp: mostly Puffy Blowhogs and Spotty Bulborbs.  
Now return to the arena and get the part.


25. Gluon Drive: N,$  weight: 50  Location: The Distant Spring
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     Description: Using the quark-binding metaphysical properties of 
gluons, this device...  Well, it's... very scientific, and I don't fully 
understand it myself, but it was very expensive...
     I have no idea how this works, but it means the Dolphin will again 
lift off with it's characteristic roar!

     Strategy: Take 100 blues and go in the direction parallel to the 
lake and kill any enemies along the way.  When you reach the stone gate, 
turn left and kill the Yellow Wollywog.  Now assign half your Pikmin on 
each bridge, and when they are complete, grab the Gluon Drive.


26. Zirconium Rotor: N  weight: 30  Location: The Distant Spring
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     Description: This is made from rust-proof zirconium, which is 
particularly suited to making spaceship parts.  I had to pay a lot extra 
to have this installed, and I suspect the mechanic overcharged me.
     Made of rust-proof zirconium, it is as shiny as new, despite being 
left out in this planet's harsh elements.

     Strategy: Take out 100 blues.  Go over onto the little area with 
the Yellow Wollywog on it, and kill it, along with its partner.  Now go 
straight ahead across the beach and into the water.  Now go over to 
where the bridge is and have them kill the little bugs that are there.  
When they are dead, assign all your Pikmin to build the bridge.  When 
they are done, put them back in the blue Onion.  Get 20 yellows out and 
go over the bridge you built and get the bomb rocks that are in the 
skulls.  Go back to camp and blow up the stone gate that is right next 
to it.  Now get 100 blues again, and walk through the gate.  Kill all 
the enemies you see.  Go straight and a little left and you will see a 
white gate that leads to the Armored Cannon Beetle arena.  Just go a 
little farther until you come upon another gate.  Break it down and kill 
both Yellow Wollywogs in this area.  Now break down the second gate and 
walk in.  The Rotor is right there.


27. Pilot's Seat: N  weight: 25  Location: The Distant Spring
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     Description: Once I get this installed, my cockpit will finally be 
back in order.  Soon, my ship will be starting to look more and more 
like the Dolphin of old.  Ah, the memories...
     Picturing this in the cockpit, images of me lifting off into space 
begin to fill my tired brain.  It fills me with inspiration once agian!

     Strategy: Take out 100 blues.  Go over onto the little area with 
the Yellow Wollywog on it, and kill it, along with its partner.  Now go 
straight ahead across the beach and into the water.  Now go over to 
where the bridge is and have them kill the little bugs that are there.  
When they are dead, assign all your Pikmin to build the bridge.  When 
they are done, put them back in the blue Onion.  Get 20 yellows out and 
go over the bridge you built and get the bomb rocks that are in the 
skulls.  Go back to camp and blow up the stone gate that is right next 
to it.  Now get 100 blues again, and walk through the gate.  Kill all 
the enemies you see.  Go straight and a little left and you will see a 
white gate that leads to the Armored Cannon Beetle arena.  Just go a 
little farther until you come upon another gate.  Break it down and kill 
both Yellow Wollywogs in this area.  Now walk to the right and curve 
around the wall on the right until you find the Seat.


28. #2 Ionium Jet: N,$  weight: 15  Location: The Distant Spring
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     Description: It's easy on the eyes, and its fuel efficiency is easy  
on the budget.
     The ads for these jets boast that "with excellent mileage that's 
easy on the family budget, this jet will keep your wife smiling and 
propel you to a happy love life!"

     Strategy: Take out 100 blues.  Go over onto the little area with 
the Yellow Wollywog on it, and kill it, along with its partner.  Now go 
straight ahead across the beach and into the water.  Now go over to 
where the bridge is and have them kill the little bugs that are there.  
When they are dead, assign all your Pikmin to build the bridge.  When 
they are done, put them back in the blue Onion.  Get 20 yellows out and 
go over the bridge you built and get the bomb rocks that are in the 
skulls.  Go back to camp and blow up the stone gate that is right next 
to it.  Now get 100 blues again, and walk through the gate.  Kill all 
the enemies you see.  Go straight ahead and you will come to a small 
lake.  Kill all the Water Dumples in here then turn left.  You will see 
the Jet on a ledge. To get it, walk to the far left of the stone ledge 
and throw 20 Pikmin up onto it, then use the geyser to get up yourself.  
Lead them all as close to the Jet as you can, then throw them the rest 
of the way.  They should automatically grab it and take it back to the 
Dolphin.


29. Chronos Reactor: N,$  weight: 20  Location: The Distant Spring
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     Description: Using strange new technology, this machine is able to 
warp the space-time continuum and turn it into energy.  I am constantly 
amazed at how many mysteries are locked inside the parts of my ship...
     This reactor changes permutations in the space-time continuum into 
pure energy...  Basically, it's like a big rubber band.

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