Pikmin - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Pikmin - Strategy Guide (Page 02).
Sprouted: 57 Lost: 36 Left: 0
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 15: Distant Spring
Parts Collected: 2
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
All right, the only boss in this level. Take out 100 reds and go
in the direction parallel to the big lake. You will come upon a
Bulbear, if you haven't killed it yet. Do so now. In the hollow stump
it was guarding, there is a closed geyser behind the skull. Break it
open. Now exit the skull and go a little left and you will see a stick
ladder that needs building. Build it. Have all your Pikmin go up, then
meet up with them using the geyser. Take all 100 and enter the arena
with the Armored Cannon Beetle. Use the same strategy against him that
you used in the Forest of Hope. Once he is dead, have 30 Pikmin carry
the Bowsprit and a couple carry the Beetle. They will walk through the
area you cleared out yesterday, in case you were wondering. Now take
the rest of your reds and go back out to where the stick ladder was.
Walk straight ahead to the bridge and start building it with about 25
Pikmin. NOTE: You should have already killed the Yellow Wollywog here
during a previous day, as written in the day 12 strategy. Deposit the
rest in the Onion, and take out as many blues as possible. Go back to
your red bridge builders and enter the pool. Go to the other side and
build the bridge from the other direction once you kill the bugs. When
both bridges are complete, you can get the heaviest part in the game:
the Gluon Drive. It takes 50 Pikmin. Spend the rest of the day
gardening.
Sprouted: 62 Lost: 59 Left: 0
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 16: Distant Spring
Parts Collected: 4
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Four parts in one day!? You're probably thinking I'm crazy, but
it's actually really easy. First take out 100 blues. Go through the
stone gate next to your camp, and walk over to the stick gate you broke
open with your reds on day 14. Kill any enemies along the way. Don't
enter it the gate, though. Go a little bit past it and go to the other
stick gate. Break it open. Kill the two Yellow Wollywogs that are in
this area. Now break the other stick gate, then enter it. You will
find the Zirconium Roter. Assign 30 Pikmin to it. Now go out the
second gate you broke and turn left so you are walking through the
water. Just turn right a little and follow your map and you will come
upon the Pilot's Seat. It takes 25 Pikmin. Make sure you are still
left with AT LEAST 35 Pikmin. If not, go back to your Onion for
reinforcements. Now, starting from the area with the Pilot's Seat, go
back to the little river and turn right. You will emerge in this little
lake. Kill any Water Dumples, but ignore the Wollywogs. Walk forward
and left and you should come upon the #2 Ionium Jet. To get it, walk to
the far left of the stone ledge and throw 20 Pikmin up onto it, then use
the geyser to get up yourself. Lead them all as close to the Jet as you
can, then throw them the rest of the way. As soon as your Pikmin bring
it down, make sure there are ONLY 15 on it. Now go to the far corner of
the little lake you are in and throw the rest of your blues up onto the
little island with the yellow flower (this is a Candypop Bud). Use the
geyser to get up there, then throw all your Pikmin into the Bud. It
will transform your blues into yellows. As soon as you have all
yellows, throw them all into the sandy corner with the blue flower. Now
go to the beach yourself. Call them to you and toss them up to the
part, which you will find to be the Chronos Reactor. As soon as they
bring it down, transform all your yellows back into blues using the Bud.
Now have all your blues carry the last part of this level back to your
ship. Use the rest of the day to bring back any enemies you killed.
Sprouted: 66 Lost: 7 Left: 0
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 17: The Final Trial
Parts Collected: 1
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
This is it: the final level. Take out 90 blues and 10 reds. Walk
over next to the water and dismiss all your Pikmin. Get only blues and
walk into the water. Throw 45 blues towards each bridge on either side
of the stone gate so that they start building them. Now go back to your
reds. Get them and walk to the left side of the water. Throw them onto
the ledge with all the fire geysers on it. Now go into the water next
to the ledge and whistle to them so they are trying to get at you but
are still on the fire ledge. Walk forward so they will follow you.
Keep going until they reach the box. When they are next to it, dismiss
them and they will automatically push it. Now wait for the blues to
complete both bridges and stick them back in their Onion. now take out
10 yellows. Walk with them to the right of the water and throw them on
the island. Go onto it yourself and call them to you. Now walk up on
the stony cliff and throw them onto the ledge across the gap, making
sure none fall and drown, of course. Now use a geyser to get up to
them. Call them, and throw them in and around the can on the ledge
above you until at least five Pikmin have bomb rocks. Now just get them
back to dry land the same way you got them here, except for one detail.
To get them under your control, don't whistle. If you do, they will
drop their bomb rocks and kill themselves. Instead, just touch them.
Lead them across the first bridge and bomb the gate three times to knock
it down. Now go across the second bridge and use a single bomb to blow
up the white stick gate. Now lead them into the arena. NOTE: DO NOT
TOUCH THE GREEN THING IN THE MIDDLE. THIS WILL TRIGGER THE BOSS
BATTLE!!! and you don't want that. Bomb the white stick gate on the
other side of the arena, and lead you yellows back out to where your 10
reds are. Dismiss them. At this point, if this is your first time
playing, I would advise you to gather your Pikmin, select GO TO SUNSET
from the pause menu, and save the game. That way you will have a whole
day to fight the final boss, Emperor Bulblax. If you have already beat
him a few times, you should try to fight him AND do all the stuff in a
single day. If you want to do this, you should have at least half a day
left to fight him. That's what I did, and it saved me a whole extra
day. Either way, use this strategy to beat him. Go to your Onions and
take out 80 reds and 20 yellows. Lead them all over to just outside of
the arena. Take the yellows only and go through the arena and out the
other side without waking up Emperor Bulblax. Now go up to the cans and
have all 20 collect bomb rocks. There are multiple cans spread along
the outside of the arena. Now return to your reds and dismiss ALL your
Pikmin. Walk into the arena by yourself and wake up the boss by
touching him. Now leave and walk SLOWLY into your yellows until only
one is under your control. Press and hold A so you have picked him up
and now walk into your reds until you have about 50 or so. Now walk
into the arena (still holding A) and wait until he opens his mouth to do
his tongue-attack. Throw the yellow Pikmin in is mouth and run off to
the side. The bomb will explode and stun him, and that is your cue to
throw as many reds as you can onto his fat saggy cheeks. When he wakes
up, take all your reds and run outside the arena, where he can't hurt
you. Repeat this process until he has about 1/2 health left. Now he
will start doing a new attack: he will jump up really high and land on
your Pikmin that are with you in the arena, killing them all. To avoid
this, just stay on the move and use the C Stick to pull your Pikmin away
from where he will land. Once you've beaten the boss, you can get the
Secret Safe!!! If you have time, you can harvest the pellets he drops,
but it only gets you around 20 more Pikmin. The Secret Safe takes 40
Pikmin to carry, but you can use up to 90 to speed up the process. And
that's the last part!
CONGRATULATIONS!!!!!!!!!!!!!!!! You've beat the game!!!
Here are my final scores...
Parts/Days: 30/17
Total Survivors: 951
Total Lost: 391
Compare yours to mine and see how well you did!!!
THE (happy) END
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8. INDIVIDUAL PART STRATEGIES/INFORMATION
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This section will give you a detailed step-by-step guide on how to get
each individual part and information about it. NOTE: This is not
necessarily the most efficient way to get all the parts...
The Description of each part is taken directly from the game and it is
what Olimar says when he finds a part and it is beamed up into his ship.
---
KEY
---
N = a part you need to leave the planet
O = a part you don't need to leave the planet
$ = a part that physically appears on the ship when it is beamed up
1. Engine: N,$ weight: 20 Location: The Impact Site
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Description: Amazing! There is no mistaking it! My ship's engine
rests before my very eyes! By a stroke of pure luck, I have already
stumbled upon the most important piece of my damaged craft! Fate has
smiled upon me! But... How will I get it back to the Dolphin?
It was pure luck that I found this piece first. With this I can at
least lift off!
Strategy: As soon as you have 10 Pikmin, push the big brown box.
Note the position of the engine. Harvest any pellets in the next area
on top of the tree stump, and keep growing until you have 20. Then just
have your Pikmin pick up the engine.
2. Eternal Fuel Dynamo: N,$ weight: 40 Location: The Forest of Hope
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Description: It has an unlimited energy supply! I wont have to
worry about saving electricity anymore! This will make my fight for
survival a bit easier...
This should light things up. No more candles for me!
Strategy: Take as many Pikmin as you can and break down the stick
gate in you landing area. Walk outside and left and kill any enemies
there. Then go right and kill all the Dwarf and Spotty Bulborbs. Note
the position of the Eternal Fuel Dynamo. Use the monster's bodies to
make more Pikmin, and when you have 40, just pick the part up.
3. Whimsical Radar: N,$ weight: 20 Location: The Forest of Hope
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Description: With this, I'll be able to see all nearby ship parts
in a single glance--I just press Y to check it. This find fills me with
great hope.
This important part can detect the location of the other missing
parts. The radar will be added to my moniter, which I can press Y to
view. C zooms in and out. This will surely help me in my search for
the missing parts!
Strategy: First go through the stick wall. Now take 10 yellows
and, being careful not to wake any enemies, walk around the right side
of the lake and get some bomb rocks from inside the can. Now go and
bomb the stone gate at your landing site. Take some reds and walk
through and kill any enemies you find. Walk left through the tall grass
and kill all the bugs. The Radar is on a ledge just a little beyond
that point.
4. Extraordinary Bolt: N weight: 30 Location: The Forest of Hope.
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Description: I bought this incredible bolt because the salesman
told me it is of extraordinary quality that is indiscernible to the
average person. Exactly what makes it so extraordinary is a secret.
But just look at it! Extraordinary!
This bolt's bolt holds the kind of value that only a true
connoisseur can understand.
Strategy: First go through the stick wall. Now take 10 yellows
and, being careful not to wake any enemies, walk around the right side
of the lake and get some bomb rocks from inside the can. Now go and
bomb the stone gate at your landing site. Take some reds and walk
through and kill any enemies you find. Walk left through the tall grass
and kill all the bugs. Now go get your yellows agian. Have them bomb
the rock wall to the right of your reds. The Bolt is inside.
5. Nova Blaster: O weight: 30 Location: The Forest of Hope
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Description: This emits a dazzling burst of light capable of
destroying almost anything! I'm not exactly sure about this, but the
promotional brochure claims that its blasts can travel in the currents
of space-time, smashing through stars and into the rifts of space.
This is a weapon of such incredible destructive force that it can
blast stars into tiny pieces...
It has a strange allure.
Strategy: First go through the stick wall. Now take 10 yellows
and, being careful not to wake any enemies, walk around the right side
of the lake and get some bomb rocks from inside the can. Now go and
bomb the stone gate at your landing site. Take some reds and walk
through and kill any enemies you find. Now turn right and break down
the black stick wall. When you've done that, walk through it and kill
any enemies in this area. The Blaster is at the far end of this area.
6. Automatic Gear: N weight: 15 Location: The Forest Navel
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Description: This thing chugs along at its own pace. it makes
piloting much easier, giving me time to concentrate on the finer points
of space travel.
It has thin cracks running through it. I tried to fill them with
dirt... I hope it will be alright.
Strategy: Just take 15 Pikmin of any color and fall off the landing
area towards where you found the blue Onion. Have them build the stick
bridge to the Gear, and they will automatically grab it and take it back
to the Dolphin.
7. Space Float: O weight: 25 Location: The Forest Navel
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Description: This float is an absolute necessity for any pilot who
lacks skill at swimming in space.
An excellent swimmer like me has no need for something like this,
but my motto is "always be prepared." Really. It's just for
emergencies.
Strategy: Take some Pikmin and find the Breadbug walking around
near your landing site. Throw Pikmin on him until he has lost about 1/8
health. Now pick all the Pellet Posys around the area until he grabs
one. Have two Pikmin latch on to the pellet the Breadbug is trying to
steal, and watch as he is dragged into an Onion and killed. When he
dies, he will drop the Float. Now just pick it up.
8. Positron Generator: N weight: 20 Location: The Impact Site
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Description: By combining batteries with solar cells, this machine
can generate incredible amounts of electricity. What a timely find!
Those Instant Space Noodles will taste better heated up.
This electric generator is so powerful that if you approach it
carelessly, you'll get an electric shock!
Strategy: Take 10 yellows and push the box away. Then go and look
inside: there are some bomb rocks. Collect them and bomb the stone gate
that is in the area on top of the stump across from the box. Now get
100 blues and enter this beach area. Go up to the Pearly Clamclamp with
the green thing inside it. Throw all the blue Pikmin you have onto the
Clamclamp's protective bubble inside it. Call them all back to you when
it is just about to open all the way. That should allow plenty of time
for your Pikmin to escape before they are shut in. Just repeat this
process until the Generator falls out.
9. Shock Absorber: N weight: 30 Location: The Forest of Hope
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Description: This apparatus counteracts the shaking and saying that
normally occurs during flight. It's smooth sailing with this in
place... Usually.
This nifty little device counteracts the shaking and swaying
experienced in typical space flight.
Strategy: Take 50 reds and break down the stick gate. Walk out to
the lake and then turn left. Kill any enemies you encounter. Go
straight and throw all your Pikmin up onto the ledge. Now turn left and
go into the puddle and walk up the tree root. Turn right and you will
see the Shock Absorber. Sneak past the enemies and call all your reds
to you. Now kill all the monsters and the Shock Absorber is yours for
the taking.
10. Sagittarius: N,$ weight: 20 Location: The Forest of Hope
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Description: My son gave this to me as a present. It brings to
mind visions of my son back at home on Planet Hocotate. Oh, to be back
there right now!
This was a gift from my son. He must be very worried about me...
Strategy: Take out 100 blues and break down the stick gate. Walk
straight ahead and to the left. Kill any enemies you find. Have 50
Pikmin build the bridge that you see. Now enter the lake and go to the
little island with the Sagittarius on it. Stand on the ledge and throw
the rest of your Pikmin towards the second bridge. When both bridges
are complete, have 20 blues carry it to your ship.
11. Radiation Canopy: N,$ weight: 30 Location: The Forest of Hope
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Description: This turns the harsh radiatoion of deep space into
soft, infrared rays that are easy on the body. I'll sleep like a baby
once I get this back to the ship!
I'll have to inspect it later to make sure it hasn't cracked. I'll
be in for even more trouble if I have any radiation leaks.
Strategy: Take 80 reds and break down the stick gate. Take 10
yellows and exit and have them collect bomb rocks from the can to the
right of the lake. Now bomb the stone gate near your ship. Take your
reds and kill any enemies in this area. Use bomb rocks to destroy the
gate on the right, then throw them you reds and yellows on the ledge
straight ahead. Take 10 blues and walk through the gate you just blew
up and then turn left. Have them open the gate in the puddle. When
it's down, go through and call your yellows, and use as many bombs as
you have left to open the black stick gate. When you run out, just hit
it with your 100 Pikmin. When it's down, enter the arena with the
Armored Cannon Beetle. To avoid dying, stay away from the front of it.
Just throw Pikmin at the hole in its head, and when he sucks one in, run
around behind him and throw Pikmin on its exposed back. Do this once or
twice and you should beat him. Now just take the Radiaton Canopy from
the far end of the arena.
12. Geiger Counter: N,$ weight: 15 Location: The Forest of Hope
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Description: Every spaceship needs one of these, but I don't
actually know what it's for. Every once in a while, it goes wild and
lets out a lot of noise, but I never pay much attention to it, so it
doesn't do me much good. I really should read that manuel one of these
days!
This noisy guage is always letting off spontaneous clicks and
buzzes. It can be kind of annoying.
Strategy: Take out 75 reds, 15 blues, and 10 yellows. Go out the
stick gate to where the can with bomb rocks, and have your yellows load
up. Now go to where the yellow Onion was when you first found it,
killing any enemies along the way. Once you enter the area, turn almost
completely around and use bomb rocks on that gate. There are a couple
of Bulborbs in here, so kill them first. Now dismiss all your Pikmin,
making sure they don't go and carry anything, and get only blues. Walk
into the water and throw them at the far side of the box. Once it is
out of the way, call all your Pikmin to you. Now throw them all in the
middle of the bridge where the box was, making sure none fall in the
water. Once they are all there, walk through them so you have about 20.
Go over the bridge and deposit them DIRECTLY to the right and as close
to the water as possible. Any farther away and you'll wake up the boss.
Repeat this until all of them are across (you do this weird thing to
prevent any Pikmin from drowning when you go across the bridge. You can
use blue Pikmin to fight the boss, but their attacks hurt less). Now
walk slowly into the arena until the Burrowing Snagret pops its head up.
Immediatly retreat so it can't reach you. Just don't walk farther up,
or you'll wake another Snagret. When it goes underground again, walk
slowly around until it pops up again. If its whole neck is above the
ground, retreat again. Repeat this until it only sticks its head up
above the ground. This is your cue to swarm it with all your Pikmin on
its head. If you do this correctly, you should be able to kill it in
one hit. Repeat this strategy two more times on the other Snagrets, and
you'll be rewarded with the Geiger Counter. Carry it back to the
Dolphin.
13. #1 Ionium Jet: N,$ weight: 15 Location: The Forest Navel
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Description: Unfortunately, this puts out a slightly odiferous
exaust, but it does propel me to escape velocity in an instant. The
stench is a small price to pay for such performance!
If this is damaged, I'll be in dire straights. I will have to run
a system check as soon as I can.
Strategy: Take 15 blues and walk off the right of the platform you
are on towards where the blue Onion was when you found it. Turn right a
little so you are facing the small pool area. Fall in, and the Jet
should be right in front of you.
14. Anti-Dioxin Filter: N,$ weight: 40 Location: The Forest Navel
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Description: This fits over the rocket's exhaust port and filters
out all disease-causing agents from the ships exhaust. That means I'll
be able to move around without polluting the planet's atmosphere! I
feel worlds better!
The laws of deep space require all ships to eliminate all
pollutants.
Strategy: Take 100 reds and walk straight down. Build both ramps
and go down to the beach. Kill ALL the Fiery Blowhogs here. Now put
all 100 back and take out 100 blue. Walk down to the beach and into the
lake. Kill both Wollywogs, then get the Filter in the deepest part of
the water.
15. Gravity Jumper: N weight: 25 Location: The Forest Navel
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Description: By manipulating the forces of gravity, this key
component gives me the final boost I need to make the jump to light
speed. Good thing I found it.
This anti-gravity device allows the Dolphin to swim gracefully
through the sea of stars like... a dolphin.
Strategy: Take 100 reds and walk straight down. Build both ramps
and go down to the beach. Kill ALL the Fiery Blowhogs here. Now put
all 100 back and take out 100 blue. Walk down to the beach and into the
lake. Kill both Wollywogs. Now walk all the way to the left of the
lake and you will see a ledge with the Jumper on it. Go to the other
side of this ledge and throw the all of your Pikmin up to the ramp, and
use the geyser to meet up with them. Command them to build this ramp.
Once the ramp is completed, just pick up the part.
16. Omega Stabilizer: N,$ weight: 30 Location: The Forest Navel
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Description: I absolutely must have this piece if my battered ship
is ever to fly straight again. It has steered me through countless deep
space storms. That, and it looks rather cool.
This is the Dolphin's fin. It is a little beaten up, but it should
still function. I've made great strides in repairing the Dolphin! With
this, I should be able to fly again--even if I don't recover all 30
parts.
Strategy: Take out 100 reds. Go over to where you found the
Gravity Jumper and turn left. Enter the area with all the blue lights.
Keep going and you should come upon what looks like a giant mushroom on
legs. Well, it IS a giant mushroom on legs. This is a Puffstool. Just
charge it and have all your Pikmin attack its legs until it trips. Then
call them all over to you and throw them as fast as you can onto its
soft underbelly. If it dies, cool. If it flips back up, call all your
Pikmin away QUICKLY!!! It's about to use its gas attack which changes
all your Pikmin into purple Pikmin. If any do get caught in the gas,
just attack them with normal Pikmin to get them back to normal. If ALL
your Pikmin get caught in the gas, then your in trouble. Just start the
day over. Once it does the attack, do the tripping thing again until it
dies. It will drop the Omega Stabilizer. Bring it on back.
17. Guard Satellite: N,$ weight: 20 Location: The Forest Navel
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Description: Deep space is filled dangers. This automated
satellite does its part to help guard both me and my spaceship. I'll
sleep better at night once this little satellite is back on duty.
This has protected me from space pirates many, many times.
Strategy: Take 20 yellow Pikmin and go to the area with the puddles
to the right of your camp. There is a thin layer of sand on the far
left with a can on it. Drop down there. First, build the stick ladder.
Then have as many yellows as possible pick up some bombs. Have them
climb up or throw them up onto the ledge above you that the stick ladder
leads to. Go around and meet up with them, and lead them back to camp.
Now look at your map. See the star in the area that is shaped like an
arena? Go there and bomb as many rock walls as possible. Now get 100
yellows and enter the arena. A big spider looking thing will drop down.
This is Beady Long Legs. Just throw your yellows onto that big sphere
in the middle of its body (well, it IS its body) and use the C Stick to
steer your Pikmin away from its feet to avoid making any more Pikmin
pancakes than necessary. Once it is dead, Take your yellows and put
them back in their Onion. DO NOT try to take back the Guard Sattelite
with yellows, as they will be burned by the flame geysers. Use reds to
collect the part and any other spoils to be found in the arena.
18. Analog Computer: N weight: 20 Location: The Forest Navel
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Description: This computer conveys the kind of vague data that
falls outside the range of ones and zeros. Actually, to be honest, it's
a little too vague, so it isn't very helpful.
This strengthens the outward emotions of the Dolphin's computer.
While it does make the computer smart, it also makes it quick to anger.
It's just like my boss.
Strategy: Take 80 reds and 20 blues. Go down from your camp and
build both ramps. Dismiss you Pikmin and get only reds. Go kill all
the Fiery Blowhogs. Now call your Pikmin and go to the far right of the
lake. There should be a black stick wall. Break it down. Lead all
your Pikmin in, and push the C Stick so that your Pikmin get as close to
the wall as possible. You don't want ANY to get burned. Once you are
past the first flame geysers, you should be in a place with a bridge on
the left. Dismiss you Pikmin, and lead your blues the rest of the way,
using the same wall strategy. Once you reach the water, have your blues
carry the Computer out of the pool, and drop it once its on dry land.
Have reds carry it the rest of the way.
19. Libra: N,$ weight: 15 Location: The Forest Navel
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Description: My daughter gave this to me. It's named after her
astrological sign. My sweet little girl... I wonder what she's doing
right at this moment...
My daughter gave this to me. My late return must have her very
worried...
Strategy: Take 75 reds, 15 yellows, and 10 blues. Go down from
your camp and build both ramps. Dismiss you Pikmin and get only reds.
Go kill all the Fiery Blowhogs. Now call your Pikmin and go to the far
right of the lake. There should be a black stick wall. Break it down.
Lead all your Pikmin in, and push the C Stick so that your Pikmin get as
close to the wall as possible. You don't want ANY to get burned. Once
you are past the first flame geysers, you should be in a place with a
bridge on the left. Use all your Pikmin to build the bridge. When it
is done, cross and have your blues open the geyser in the little pool on
the left. Now throw all your yellows up onto the ledge. Use the geyser
to get up there yourself, then throw them up to the Libra. When they
bring it down, have reds carry it back to the Dolphin.
20. Repair-type Bolt: N weight: 20 Location: The Distant Spring
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Description: This robotic marvel can fix just about anything in the
ship that's broken. That's good, because I get terribly bored fixing
little glitches.
This looks like an ordinary bolt, but it is actually a repair
robot.
Strategy: Take out 30 blues. You see that little path extending
into the water, and ending with a tower with a spinning thing on top?
That's the Repair-type Bolt. To get it, throw all 30 Pikmin onto the
ledge to the left of the path. Now things get tricky. Go on the path
and call them to you, so they are walking towards the barrier on the
ledge that they are on. Now walk along on the path, and they should
follow. When they reach the tower with the Bolt on it, shove the C
Stick towards it, and at least 20 should grab on and take it to your
ship.
21. Massage Machine: O weight: 30 Location: The Distant Spring
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Description: Put this right down in the lower back area and let it
go to work. I can't wait until I get it installed again, as my lower
lumbar region has been paining me ever since the crash. Ahh, sweet
relief...
I've been walking so much lately--I'm really looking forward to
using this...
Strategy: Take out 100 blues. Go over onto the little area with
the Yellow Wollywog on it, and kill it, along with its partner. Now go
straight ahead across the beach and into the water. Now go over to
where the bridge is and have them kill the little bugs that are there.
When they are dead, assign all your Pikmin to build the bridge. When
they are done, go across it. You will see an enemy that looks like a
black Spotty Bulborb. This is a Spotty Bulbear. He's just a little
tougher than Bulborbs. Use the same strategy to beat him. Have the
rest of your Pikmin carry the Massage Machine that was behind him to
your ship.
22. Interstellar Radio: N,$ weight: 20 Location: The Distant Spring
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Description: Not only does it emit a constant S.O.S. signal, it
also broadcasts voices from space that will brighten up my moments of
boredom. The Dolphin, while comfortble, becomes quite a lonely place in
the depths of the night...
This part will send out a daily S.O.S. signal. I have so little
time remaining, though, that I have no option but to continue my search
rather than waiting for a rescue party. Having to collect every part is
a bit overwhelming... but I get the impression not all the parts are
needed to fly the ship.
Strategy: Take 100 blues and go forward to the chain of islands
formed in a circle in the big lake. Keep going. You will see some
Water Dumples and a Puffy Blowhog in the water. Kill the first 3
Dumples, then kill the Blowhog, who is holding the Interstellar Radio.
Have 20 Pikmin carry it, and then watch which way they are going.
Follow them, and protect them from any Water Dumples or Yellow Wollywogs
that will try to kill them with the rest of your Pikmin.
23. UV Lamp: O weight: 10 Location: The Distant Spring
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Description: The only problem with this handheld light is that it
can be too bright at times. I have to remember to wear my sun visor
whenever I look into it.
This handy light is great for tanning... but it doesn't seem to
have any relation to the Dolphin's flight capabilities. I doubt that it
will affect my escape from this planet. Perhaps there are other parts
like this as well.
Strategy: Take out 100 blues. Go over onto the little area with
the Yellow Wollywog on it, and kill it, along with its partner. Now go
straight ahead across the beach and into the water. Now go over to
where the bridge is and have them kill the little bugs that are there.
When they are dead, assign all your Pikmin to build the bridge. When
they are done, put them back in the blue Onion. Get 20 yellows out and
go over the bridge you built and get the bomb rocks that are in the
skulls. Go back to camp and blow up the stone gate that is right next
to it. Go through and turn right and you will see a big ledge with a
pit in the middle. Throw all 20 to the right of the pit. Now walk left
and go up the stone ramp, circle around, and go down to your yellows.
Gather them all and throw them in the stone indention on the ledge above
you. Now go up the ramp again and call your yellows once more, making
sure none fall off with the C Stick. Now its just a simple matter of
throwing them up to the UV Lamp. It only takes 10, but have as many as
possible bring it back to your ship.
24. Bowsprit: N,$ weight: 30 Location: The Distant Spring
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Description: With this piece installed, my ship should regain some
of its sleek shape.
The so-called face of the Dolphin. In point of fact, I designed
it.
Strategy: Take out 100 blues. Go over onto the little area with
the Yellow Wollywog on it, and kill it, along with its partner. Now go
straight ahead across the beach and into the water. Now go over to
where the bridge is and have them kill the little bugs that are there.
When they are dead, assign all your Pikmin to build the bridge. When
they are done, put them back in the blue Onion. Get 20 yellows out and
go over the bridge you built and get the bomb rocks that are in the
skulls. Go back to camp and blow up the stone gate that is right next
to it. Now take out 100 reds and go in the direction parallel to the
big lake. You will come upon a Bulbear, if you haven't killed it yet.
Do so now. In the hollow stump it was guarding, there is a closed
geyser behind the skull. Break it open. Now exit the skull and go a
little left and you will see a stick ladder that needs building. Build
it. Have all your Pikmin go up, then meet up with them using the
geyser. Take all 100 and enter the arena with the Armored Cannon
Beetle. Use the same strategy against him that you used in the Forest
of Hope. Once he is dead, exit the arena and turn right. Build the
ramp, then break down the gate. Go out and forward and kill any enemies
between here and your camp: mostly Puffy Blowhogs and Spotty Bulborbs.
Now return to the arena and get the part.
25. Gluon Drive: N,$ weight: 50 Location: The Distant Spring
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Description: Using the quark-binding metaphysical properties of
gluons, this device... Well, it's... very scientific, and I don't fully
understand it myself, but it was very expensive...
I have no idea how this works, but it means the Dolphin will again
lift off with it's characteristic roar!
Strategy: Take 100 blues and go in the direction parallel to the
lake and kill any enemies along the way. When you reach the stone gate,
turn left and kill the Yellow Wollywog. Now assign half your Pikmin on
each bridge, and when they are complete, grab the Gluon Drive.
26. Zirconium Rotor: N weight: 30 Location: The Distant Spring
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Description: This is made from rust-proof zirconium, which is
particularly suited to making spaceship parts. I had to pay a lot extra
to have this installed, and I suspect the mechanic overcharged me.
Made of rust-proof zirconium, it is as shiny as new, despite being
left out in this planet's harsh elements.
Strategy: Take out 100 blues. Go over onto the little area with
the Yellow Wollywog on it, and kill it, along with its partner. Now go
straight ahead across the beach and into the water. Now go over to
where the bridge is and have them kill the little bugs that are there.
When they are dead, assign all your Pikmin to build the bridge. When
they are done, put them back in the blue Onion. Get 20 yellows out and
go over the bridge you built and get the bomb rocks that are in the
skulls. Go back to camp and blow up the stone gate that is right next
to it. Now get 100 blues again, and walk through the gate. Kill all
the enemies you see. Go straight and a little left and you will see a
white gate that leads to the Armored Cannon Beetle arena. Just go a
little farther until you come upon another gate. Break it down and kill
both Yellow Wollywogs in this area. Now break down the second gate and
walk in. The Rotor is right there.
27. Pilot's Seat: N weight: 25 Location: The Distant Spring
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Description: Once I get this installed, my cockpit will finally be
back in order. Soon, my ship will be starting to look more and more
like the Dolphin of old. Ah, the memories...
Picturing this in the cockpit, images of me lifting off into space
begin to fill my tired brain. It fills me with inspiration once agian!
Strategy: Take out 100 blues. Go over onto the little area with
the Yellow Wollywog on it, and kill it, along with its partner. Now go
straight ahead across the beach and into the water. Now go over to
where the bridge is and have them kill the little bugs that are there.
When they are dead, assign all your Pikmin to build the bridge. When
they are done, put them back in the blue Onion. Get 20 yellows out and
go over the bridge you built and get the bomb rocks that are in the
skulls. Go back to camp and blow up the stone gate that is right next
to it. Now get 100 blues again, and walk through the gate. Kill all
the enemies you see. Go straight and a little left and you will see a
white gate that leads to the Armored Cannon Beetle arena. Just go a
little farther until you come upon another gate. Break it down and kill
both Yellow Wollywogs in this area. Now walk to the right and curve
around the wall on the right until you find the Seat.
28. #2 Ionium Jet: N,$ weight: 15 Location: The Distant Spring
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Description: It's easy on the eyes, and its fuel efficiency is easy
on the budget.
The ads for these jets boast that "with excellent mileage that's
easy on the family budget, this jet will keep your wife smiling and
propel you to a happy love life!"
Strategy: Take out 100 blues. Go over onto the little area with
the Yellow Wollywog on it, and kill it, along with its partner. Now go
straight ahead across the beach and into the water. Now go over to
where the bridge is and have them kill the little bugs that are there.
When they are dead, assign all your Pikmin to build the bridge. When
they are done, put them back in the blue Onion. Get 20 yellows out and
go over the bridge you built and get the bomb rocks that are in the
skulls. Go back to camp and blow up the stone gate that is right next
to it. Now get 100 blues again, and walk through the gate. Kill all
the enemies you see. Go straight ahead and you will come to a small
lake. Kill all the Water Dumples in here then turn left. You will see
the Jet on a ledge. To get it, walk to the far left of the stone ledge
and throw 20 Pikmin up onto it, then use the geyser to get up yourself.
Lead them all as close to the Jet as you can, then throw them the rest
of the way. They should automatically grab it and take it back to the
Dolphin.
29. Chronos Reactor: N,$ weight: 20 Location: The Distant Spring
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Description: Using strange new technology, this machine is able to
warp the space-time continuum and turn it into energy. I am constantly
amazed at how many mysteries are locked inside the parts of my ship...
This reactor changes permutations in the space-time continuum into
pure energy... Basically, it's like a big rubber band.
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