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Pikmin - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Pikmin - Strategy Guide (Page 01).

This document is copyright 
HCGamer 2002
djmacd1@earthlink.net


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PIKMIN WALKTHROUGH/FAQ
for the NINTENDO GAMECUBE


#################################

1. INTRODUCTION

#################################

     This guide will tell you how to get all 30 spaceship parts in 30 
days, strategies on how to get the individual spaceship parts, and a 
complete enemy list.  It will also give information on all five levels.  
My e-mail is at the top of the page if you have any comments, if I made 
any mistakes, or if you have any miscellaneous info for me.  Now sit 
back, relax, and let me tell you how to beat one of the best games for 
the GCN.



#################################

2. CONTENTS

#################################

1. INTRODUCTION
2. CONTENTS
3. VERSIONS
4. CHARACTERS
5. CONTROLS
6. TACTICS
7. WALKTHROUGH
8. INDIVIDUAL PART STRATEGIES/INFORMATION
9. LEVEL INFORMATION
10. ENEMY FIELD GUIDE
11. SPECIAL THANKS
12. LEGAL STUFF



#################################

3. VERSIONS

#################################

Version 1.3
-----------
8/9/02
-----------

Added two sites to the LEGAL section.


Version 1.2
-----------
7/25/02
-----------

Added Polly Woggles to the Level Information section, and fixed a couple 
of strategies on the Walkthrough.


Version 1.1
-----------
2/10/02
-----------

Added the days on which you find Mamuta and Goolix and fixed a typo in 
the Walkthrough introduction.


Version 1.0
-----------
2/6/02
-----------
Microsoft Word
-----------

This is the first version (obviously).  Finished characters, controls, 
tactics, walkthrough, individual part strategies/information, level 
information and enemy field guide.



#################################

4. CHARACTERS

#################################

-Captain Olimar: This is the person you control.  His home planet is
                 Planet Hocotate.  He crash landed on a strange planet
                 while on vacation, and has to find all 30 of his
                 spaceship parts before his Life Support runs out in
                 30 days.

-Red Pikmin: These are the first things you encounter on the planet.
             They live in a red Onion.  Their attacks are more powerful
             than that of their differently-colored brethren, and they
             are invulnerable to fire.  Interestingly enough, they are
             the only Pikmin with noses...

-Yellow Pikmin: These are the second Pikmin that you discover.  They
                live in a yellow Onion.  Because of their large ears,
                Captain Olimar can throw them twice as high as any other
                Pikmin.  They are also quite skilled in the usage of
                explosive bomb-rocks.  Uh-oh...

-Blue Pikmin: The third type of Pikmin you discover.  They live in a
              blue Onion.  Because they are blessed with gills, they
              are the only type of Pikmin that can survive in the water.
              Another interesting trait of Blues is that they can save
              drowning Pikmin.  If you surround them and press X, your
              Blues will throw the drowning Pikmin on to the shore.
              Useful, no?

-Purple Pikmin: You can not control these Pikmin, and the only way to
                get them is to infect them with the poisonous gas of a
                Puffstool.  They have mushrooms on their heads, and
                their only purpose in life is to attack Olimar.  So
                basically, you don't want to get Purples.  To drain the
                evilness out of Purple Pikmin, have some normal ones
                attack them.

That's it for characters.  Every other creature in the game has one 
purpose: to eat Pikmin and kill Olimar.  How do you like those odds?



#################################

5. CONTROLS

#################################

Control Stick - moves Olimar
                scroll through menus

C Stick - controls Pikmin as a group

A - picks Pikmin out of the ground (tap repeatedly to move faster).
    throws Pikmin at cursor (hold A to hold the Pikmin and separate
      your Pikmin into color groups)
    when no Pikmin with you, punches enemies
    confirms menu selections

B - calls Pikmin to you with your whistle (hold B to call more)
    cancel menu selection

X - dismiss and separate Pikmin by color that are with you
    delete file

Y - bring up monitor (during gameplay)
    view journal entries (at level select screen)
    copy file

L - rotate camera

R - toggle camera between three zoom views

Z - toggle camera angle

D-Pad - press down to make Pikmin carry you back to your ship

Start - pause the game



#################################

6. TACTICS

#################################

Written here are strategies for accomplishing certain mandatory 
objectives in the game.

Battling - This is a very important skill to learn.  When you fight
           enemies, you can usually do one (or both) of two things...
            1. You can swarm the enemy.  Just push the C Stick towards
               the enemy and let your Pikmin go to work.  This works
               best when you have a lot of Pikmin and the enemy is only
               a minor one.
            2. You can throw your Pikmin on the enemy with A.  Most
               enemies are vulnerable on their backs, so that is an
               ideal place to throw your Pikmin.  Also, you can throw
               your Pikmin at a faster rate if you push the C Stick in
               such a way that your Pikmin swarm around you.  This will
               allow you to throw Pikmin twice as fast, and kill the
               enemy twice as fast.

Working - Two words: multi-task.  Although you can send a lot of Pikmin
          to do one job at a time, it is much more efficient to divide
          your Pikmin up into groups and assign each group to a task.
          For example, 25 Pikmin could be carrying a spaceship part back
          to your ship, 25 more could be building a bridge, and another
          50 could be battling an enemy with you.  This strategy will
          help you get multiple spaceship parts in one day.

Gardening - The most important task in Pikmin (other than getting
            spaceship parts) is to grow lots of the little guys.
            The best way to do this is match the color of your Pikmin
            with the colors of pellets.  For example, let red Pikmin
            have all the red pellets.  Also, when you beat an enemy, 99%
            of the time you are going to want to bring that enemy back
            to your Onions.  The WORST thing you can do is beat a boss
            and then let its carcass rot overnight.  ALWAYS ALWAYS
            ALWAYS bring back boss bodies, as they will produce many
            many Pikmin.  Other than that, just remember, "To the victor
            go the spoils."



#################################

7. WALKTHROUGH

#################################

This is probably the section you've been waiting for.  The immortal 
walkthrough.  Written here is my best completion score for Pikmin.  
Incidentally, it is the fourth time I've beat it, so don't feel bad if 
your scores don't match mine and this is your first time playing.  If 
you are a veteran, you should have no trouble matching or beating my 
scores.  If you need more reference, be sure to check the Level 
Information and Individual Part strategies as well.  And now... the 
walkthrough.


THE STORY (taken directly from the Instruction Booklet)

My name is Captain Olimar.  On my homeworld of Hocotate, I am a well-
known navigator of the stars.  I use my faithful ship, the Dolphin, to 
carry small freight and deep-space minerals from planet to planet.  It 
is a job of no small importance, and I take it seriously.

For a long time I had been working too hard, a tendency of mine, so I 
decided to take some time off by myself to recuperate.  The night before 
I left, my wife prepared my favorite soup.  This soup is a famous dish 
on my planet, made with three large onions and hundreds of miniature 
red, yellow, and blue carrots.  Once I had my fill of this delicious 
dinner, I climbed into my warm bed and began to think of the leisurely 
vacation that would start the next morning.  I finally fell into a deep, 
peaceful sleep.

The journey began well.  With no set destination in mind, I simply 
allowed the sleek Dolphin to make its own efficient way throughout the 
vast reaches of space.  A strange feeling came over me... I then felt a 
premonition that my short trip would soon be become an epic adventure.  
I dismissed the thought as foolishness from my overactive brain, then 
switched the Dolphin to autopilot and stood up from the control seat to 
make a hot cup of tea.  Just then, a massive jolt shook the Dolphin!  
For a brief moment, my mind reeled with the possibilities of what might 
have happened, but I had little time to react.  I was thrown against the 
control panel, and I blacked out.

When I came to, I found that the Dolphin had crashed on a strange 
planet, in a place whose name and location I could not guess.  I thanked 
the laws of chaos that I was at least, for the time, safe.  After some 
inspection, I noticed that the Dolphin was so shaken during the reentry 
that several of her pieces had been jarred loose, probably scattered 
around the planet.  To make matters worse, my space suit's sensors 
indicated that the planet's atmosphere contained oxygen, an element 
incredibly deadly to my people.  Fortunately, the life-support system 
built into my suit seemed unharmed, but I knew that it had only enough 
remaining battery power to function for another 30 days.  If only I 
could find the engine, then at least I could fly within this planets 
atmosphere to search for the other parts...

Will I be able to find the missing parts for my spaceship?  Will I be 
able to return safely to my have and family?  I must steel myself 
against fear and loneliness if I am ever to see them again.

I have decided to record all of my observations and experiences in my 
journal until I am able to leave this forbidding planet.  My only hope 
lies in the promise of two strange encounters that I had today.  The 
first was the discovery of a large object, similar to the onions on my 
planet.  But it was enormous, and it rested on three legs.  The other 
was the appearance of a small life-form eerily similar in appearance to 
my planet's miniature carrots.  I have decided to name this small life-
form...Pikmin...


!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 1: The Impact Site
Parts Collected: 1
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

     When you first start out, walk around until you find the Red Onion.  
It will pop up and release a Pikmin seed.  Now just wait until it 
sprouts up.  When it does, pick it with A.  You now have 1 Pikmin.  Yay.  
Lead it around collecting all the pellets you can.  You can also destroy 
the flowers to collect the pellets they hold.  Also, don't miss the 5 
pellet on the stone ledge.  When you have at least 10 Pikmin, lead them 
over to the brown box and make them push it away (use the C Stick or 
throw them towards it).  Call them to you, and observe the engine.  You 
need 20 Pikmin to carry it, so you can't get it yet.  Instead, lead your 
little army up across the bridge that the box now makes and collect all 
the pellets that are in there.  Don't miss the one that's up high.  If 
you collected every pellet, you should now have 25 red Pikmin.  Lead 
them over to the engine and have them carry it back to your ship.  You 
have now completed Day 1.

Sprouted: 25  Lost: 0  Left: 0


!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 2: The Forest of Hope
Parts Collected: 1
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

     Now's when things start to get exciting.  Take out all your reds, 
and have them break down the white stick gate.  While they are doing 
this, have one Pikmin harvest the red pellet.  NOTE: leave ALL yellow 
pellets alone.  They are for the yellow Pikmin.  Don't let your reds get 
greedy.  Now, when the wall is down, get ready for your first battle.  
Lead all 25 of your Pikmin out and to the left towards the Dwarf 
Bulborbs.  The best way to beat them is to lure them towards you and 
then throw Pikmin on their heads.  Bring their bodies back to base, 
along with any red pellets.  Now with your strengthened army, go over 
towards the Spotty Bulborbs to the right of your camp.  Sneak around 
behind them and throw Pikmin on their backs.  When it is dead, kill all 
the other enemies in this area.  Now, you can carry that high-tech 
looking thing, which happens to be the Eternal Fuel Dynamo, back to your 
ship, along with the red 10 pellet.  Use the rest of your reds to carry 
your spoils and break down the gate at the far end of this area.  If 
you've been playing right, you should now have around 80 Pikmin.  Make 
them all work on breaking down that gate.  When it is gone, lead them in 
and kill the Dwarfs first, followed by the Spottys.  NOTE: Do not have 
your reds carry any enemies back to the Onion for the rest of this day!  
All enemies killed in here are for the yellows.  Now, when all the 
enemies are dead, lead your reds to just outside the gate and leave them 
there.  Now walk over to the yellow Onion.  Pick the Yellow that it 
spits out, and have it harvest all the yellow pellets in this area.  
When you have enough, collect the enemies too.  You should now have 
about 20 yellows, since they stop coming out when your Pikmin in the 
field reach 100.  Lead them over to the bomb rocks, either in a can or 
next to a big stone gate, and have them break down both white gates in 
this area.  It should now be around sunset, so get all your Pikmin 
together and stick 'em back in their Onions.

Sprouted: 108  Lost: 4  Left:0


!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 3: The Forest of Hope
Parts Collected: 3
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

     Take out all your yellow.  Walk out the stick gate and curve to the 
right.  If there are any enemies, avoid fighting them.  March them over 
to the can and have them pick up the bomb rocks.  Take them back to camp 
and have them break down the stone gate.  Now put all your yellows in 
the Onion, and take them out again.  This will cause them to drop their 
bomb rocks without detonating them.  Lead them just past the gate and 
collect the 20 pellet up on the stump.  Now take out all your reds and 
march them over the gate.  Kill all of the enemies past it, then turn 
left and walk through the grass.  You should come upon some Sheargrubs 
and larva.  Kill them all, and lead your Pikmin a little farther until 
you can see the Whimsical Radar on a ledge.  Throw 20 Pikmin up to it 
and have them carry it back.  Take your spoils back to camp, and take 
control of your yellows again.  Make them pick up their forgotten bomb 
rocks and lead them over to where the Radar was.  Break down the stone 
gate, and then walk back through the tall grass and straight ahead to 
the stick gate.  Blow that up too.  You can break it with normal Pikmin, 
but bombs are faster.  You don't need any more bomb rocks, so throw all 
your Pikmin and call them back to you to get rid of the bombs.  Lead 
them back over to where the stone gate was and collect the Extraordinary 
Bolt with 30 yellows.  Put the rest of your yellows backin their Onions, 
and take out 70 reds.  Take them to the stick gate that you blew up with 
bombs.  Kill all of the enemies beyond it, starting with the Dwarfs 
since they are already awake.  When all of the enemies are dead, carry 
your spoils and the Nova Blaster, which lies beyond them, back to camp 
and finish the day.

Sprouted: 95  Lost: 3  Left: 0


!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 4: The Forest Navel
Parts Collected: 2
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

     First take out all your reds.  Have about 20 of them start to break 
down the stick gate that's right next to your camp.  Now lead the rest 
to the path beyond it and make them build the stick bridge over to the 
Automatic Gear.  15 Pikmin is all you need to carry it, so take the rest 
of your Pikmin and go left onto the beach a little bit.  All you need to 
do is kill all the bugs and larva.  Now go back up to camp and collect 
the Pikmin that were working on the gate (it should be down.  If not, 
break it really quickly).  Regroup and head back to camp.  Now go and 
start breaking the Pellet Posys, but DON'T collect the pellets.  They 
are for luring the Breadbug to you.  When he grabs one or comes near, 
throw Pikmin on him until he has lost about 1/8 of his health.  Wait for 
him to grab a pellet.  When he does, throw two Pikmin on the pellet, and 
watch as they drag him up to the Onion.  When the Onion tries to suck 
him up he will die and leave behind the Space Float.  Take it to your 
ship.  Now get 100 reds and go straight ahead and build the two ramps 
that will lead you down to the beach.  Kill all the Fiery Blowhogs on 
the beach and take all of them except one back to your camp.  Just be 
sure to attack them on the side away from the water so they don't get 
blown into it.  If the Wollywog attacks you, kill it too.  Now the beach 
should be cleared except for one dead Blowhog and a few pellets.  Take 
all your Pikmin back to the Onion and put them in it.  Go over to near 
where the Automatic Gear was and you should see the Blue Onion.  Take 
the blue Pikmin that it spits out and use it to gather as many blues as 
possible before the day is done.  Be sure to get the 5 pellet, the 
Blowhog on the beach, and any grubs that your reds killed.  Now the day 
should be over.

Sprouted: 78  Lost: 17  Left: 0


!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 5: The Impact Site
Parts Collected: 1
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

     First take out 10 yellows, 20 reds, and all your blues.  Collect 
some of the pellets, but pay special attention to the 10 pellets on top 
of the tree stump.  To get to them, have your Pikmin break open the 
geyser near its base in the tall grass.  Then build the stick ladder and 
have you Pikmin climb up it.  Color code your Pikmin and carry them all 
back to your camp.  Now take out Pikmin until you have 100 in the field, 
so all the Pikmin you gather will just stay in the Onions and you don't 
have to bother with picking them.  Now gather all the blues you have, 
along with the 10 yellows and 20 reds you started with, and go over to 
where the engine was.  Use reds to get the 20 pellet, then dismiss all 
your Pikmin and get only yellows in your group.  Pick up the bomb rocks 
that are inside the box and blow up the stone gate that's in the area 
over the box.  Go back to the Onions now and collect your 20 reds again.  
Now take all your Pikmin and enter the beach area.  Walk left first and 
break down the gate.  Then put your reds and yellows on the 20 red 
pellet, making sure there are more reds than yellows carrying it.  Now 
take your blue Pikmin and go over to the blue 20 pellet.  Have them 
carry it away.  Now walk up to the Pearly Clamclamp with the green thing 
in it.  That is the Positron Generator.  To get it, throw all the blue 
Pikmin you have onto the Clamclamp's protective bubble inside it.  Call 
them all back to you when it is just about to open all the way.  That 
should allow plenty of time for your Pikmin to escape before they are 
shut in.  Just repeat this process until the Generator falls out.  Go 
back to your camp and get all the blues that you have.  Lead them all 
the way back up to the beach and assign 20 of them to carry the 
Generator back to your ship.  Now attack both of the Clams one at a time 
in order to get their pearls.  They are worth 50 Pikmin each!  You can 
do what you want, but I always give both of them to my blue Pikmin.  
Make 6 carry it just so it goes faster, and when you have both the day 
should be just about done.  Make sure all you Pikmin are out of the 
ground, since you won't be coming back here again.

Sprouted: 172  Lost: 0  Left: 0


!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 6: The Forest of Hope
Parts Collected: 3
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

     First take out 30 blues and 70 reds.  Lead your army outside 
through the stick gate and kill any dwarfs in the immediate area.  
Ignore all the monsters off to the right.  Dismiss your Pikmin, and grab 
your blues.  Walk through the water across to the island on the other 
side.  If you stand on the little ledge, you should be able to throw all 
30 on to the bridge.  They should start building it.  Now go back to 
your reds.  Call 30 of them, and have them work on the bridge on this 
side of the lake.  Now walk over to the left of the bridge with the 
other 40 reds and you should see a ledge.  Throw them onto it.  Now walk 
back to the stick gate, and turn right just before you enter it.  You 
should come to a little puddle.  Walk up the tree root and turn right, 
and you should see the Shock Absorber.  Ignore it for now, and walk 
quietly past the monsters so as not to wake them up.  Once you are past 
them, you can meet up with your reds again.  Call them all, and then 
kill all the enemies in this area.  Once they are dead, assign 30 of 
them to carry the Shock Absorber and have the rest carry your spoils.  
Your bridge builders should be about done by now.  Walk across both 
bridges, calling your 30 reds and 30 blues as you do so.  Once across, 
you should now be on the island with the Sagittarius.  Have 20 Pikmin 
carry it (prefferably reds, you'll see why in a second) back to camp.  
Here's where things start to get tricky.  You're going to want to take 
out as many blues as you can, so put any reds that are in camp away for 
the moment.  Once you have a lot of blues, around 80, go out the stone 
gate.  Kill any enemies in here, and turn right at your first chance.  
Then immediatly turn left, and you should be in this little puddle.  
Have all you Pikmin work on breaking the gate down.  The Sagittarius 
should be in your ship by now, so put all those reds back and take out 
10 yellows.  Go around the level collecting as many bomb rocks as you 
can, and then return to camp.  Go out the stone gate and walk straight 
ahead.  Throw all your yellows onto the ledge and go back to your blues, 
who should be done.  Walk through the gate, but don't collect any blues.  
Now turn left and WALK INTO your yellows.  If you call them, they will 
drop their bombs.  Now turn around and destroy the black stick gate with 
the bombs.  Now go call your blues and return to camp.  Put all your 
Pikmin in their Onions, and call out 100 reds.  Go back out the stone 
gate, and throw them all on the ledge you threw the yellow on.  Now walk 
through the puddle, call them all back to you, and enter the arena with 
the Armored Cannon Beetle.  To avoid dying, stay away from the front of 
it.  Just throw Pikmin at the hole in its head, and when he sucks one 
in, run around behind him and throw Pikmin on its exposed back.  Do this 
once or twice and you should beat him.  Now you should have just enough 
daylight left to bring the carcass and the Radiation Canopy, which is in 
the back of the arena, back to your camp.

Sprouted: 113  Lost: 18  Left: 0


!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 7: Forest of Hope
Parts Collected: 1
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

     Oh, goody.  Today we get to fight another boss battle!!!  Take out 
85 reds and 15 blues.  Go out the stick gate to where the yellow Onion 
was when you first found it, killing any enemies along the way.  Once 
you enter the area, turn almost completely around and enter the area 
that your yellows unblocked the first day you found them.  There are a 
couple of Bulborbs in here, so kill them first.  Now dismiss all your 
Pikmin, making sure they don't go and carry anything, and get only 
blues.  Walk into the water and throw them at the far side of the box.  
Once it is out of the way, call all your Pikmin to you.  Now throw them 
all in the middle of the bridge where the box was, making sure none fall 
in the water.  Once they are all there, walk through them so you have 
about 20.  Go over the bridge and deposit them DIRECTLY to the right and 
as close to the water as possible.  Any farther away and you'll wake up 
the boss.  Repeat this until all of them are across (you do this weird 
thing to prevent any Pikmin from drowning when you go across the bridge.  
You can use blue Pikmin to fight the boss, but their attacks hurt less).  
Now walk slowly into the arena until the Burrowing Snagret pops its head 
up.  Immediatly retreat so it can't reach you.  Just don't walk farther 
up, or you'll wake another Snagret.  When it goes underground again, 
walk slowly around until it pops up again.  If its whole neck is above 
the ground, retreat again.  Repeat this until it only sticks its head up 
above the ground.  This is your cue to swarm it with all your Pikmin on 
its head.  If you do this correctly, you should be able to kill it in 
one hit.  Repeat this strategy two more times on the other Snagrets, and 
you'll be rewarded with the Geiger Counter.  Carry this, and all the 
enemies you killed earlier, back to camp.

Sprouted: 89  Lost: 13  Left: 0


!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 8: The Forest Navel
Parts Collected: 3
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

     Score.  Another 3-part day.  You're basically going to want 100 
blues on this one, unless there are any Fiery Blowhogs on the beach.  If 
there are, use reds to beat them as quickly as possible.  When you have 
100 blues with you, walk out of camp into the water areas to the right, 
and you should see a big golden thing that looks like a cup.  This is 
the #1 Ionium Jet.  Assign 15 Pikmin to carry it and run over to the 
beach.  Walk straight into the water and go fight the Wollywogs, one at 
a time.  There are two ways to beat them, and you can read about it in 
the Enemy Field Guide.  Anyway, once they're dead, you will have a clear 
road to the Anti-Dioxin Filter.  40 Pikmin can carry it back to camp.  
Now walk all the way over to the left of the lake you are in and you 
should see a little ledge with a blue spring on it.  This is the Gravity 
Jumper.  Put about 1/2 of your Pikmin on the ramp to the right of it, 
and walk over to the left.  You will see a ramp on top of the little 
ledge.  Thow all you Pikmin up there, and use the geyser to meet up with 
them again.  Now just command them to build the other ramp.  When all 
your Pikmin are done, assign as many as you can to carry the Gravity 
Jumper and head back to camp.  If you have time, collect the bodies of 
the Wollywogs as well.

Sprouted: 36  Lost: 43  Left: 0


!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 9: The Forest Navel
Parts Collected: 1
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

     All right, one of the two bosses in this level.  First take out 100 
reds.  Go over to where you found the Gravity Jumper and turn left.  
Enter the area with all the blue lights.  Keep going and you should come 
upon what looks like a giant mushroom on legs.  Well, it IS a giant 
mushroom on legs.  This is a Puffstool.  Just charge it and have all 
your Pikmin attack its legs until it trips.  Then call them all over to 
you and throw them as fast as you can onto its soft underbelly.  If it 
dies, cool.  If it flips back up, call all your Pikmin away QUICKLY!!!  
It's about to use its gas attack which changes all you Pikmin into 
purple Pikmin.  If any do get caught in the gas, just attack them with 
normal Pikmin to get them back to normal.  If ALL your Pikmin get caught 
in the gas, then your in trouble.  Just start the day over.  Once it 
does the attack, do the tripping thing again until it dies.  It will 
drop the Omega Stabilizer.  Carry that and the Puffstool back to camp.  
I would advise giving the Puffstool to your yellows, since you will need 
a lot in the battle tomorrow.  Now, take out about 15 yellows.  Lead 
them all to bomb rocks.  There are some by where the Gravity Jumper and 
#1 Ionium Engine were.  Now look at your map with Y.  See the star 
that's off by itself in that arena looking thing?  Go over there.  You 
will see many stone walls.  Destroy as many as you can, but just make 
sure you unblock the arena as well.  Now just grow some of the little 
dudes (again, preferably yellow) until the day is over.

Sprouted: 103  Lost: 13  Left: 0


!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 10: The Forest Navel
Parts Collected: 1
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

     This is my least favorite part in the game to get, because I always 
lose about half my yellows (not that you use them much anyway, but you 
get the point).  Lead all your yellows over to the rock walls that you 
destroyed yesterday and into the arena.  A big spider looking thing will 
drop down.  This is Beady Long Legs.  It is the devil.  Just throw your 
yellows onto that big sphere in the middle of its body (well, it IS its 
body) and use the C Stick to steer your Pikmin away from its feet to 
avoid making any more Pikmin pancakes than necessary.  Once it is dead, 
Take your yellows and put them back in their Onion.  DO NOT try to take 
back the Guard Sattelite with yellows, as they will be burned by the 
flame geysers.  Use reds to collect the part and any other spoils to be 
found in the arena.  Now you can do one of two things.  You can try to 
build your poor yellows back up to strength, or you can take 100 Pikmin 
over to the far right side of the beach and break down the stick wall.  
This will aid you in getting tomorrow's parts.  NOW build up your sorry 
yellow army.

Sprouted: 58  Lost: 57  Left: 0


!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 11: The Forest Navel
Parts Collected: 2
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

     All right!!!  This is your last day in the Forest Navel!!!  I 
really hate this level... Take 60 reds, 20 yellows, and 20 blues.  Go 
over to the stick wall that I described on the previous day, and break 
it down if you have not already done so.  Lead all you Pikmin in, and 
push the C Stick so that your Pikmin get as close to the wall as 
possible.  You don't want ANY to get burned.  Once you are past the 
first flame geysers, you should be in a place with a bridge on the left.  
Dismiss you Pikmin, and have your reds and yellows work on the bridge.  
Take your 20 blues and travel through the rest of the flame geysers, 
using the same strategy applied on the previous ones.  You should now be 
in an area with a little pool.  Lead your blues in and have them carry 
the Analog Computer out, but not into the flame geysers.  Once it is out 
of the water, leave it there and take your blues back to the rest of 
your Pikmin.  When the bridge is complete, bring 20 reds back over the 
flames to the Computer and have them carry it back to camp.  Now have 
your blues go into the puddle on the other side of the bridge and break 
open the geyser.  Throw all your yellows onto the ledge above you, and 
use the geyser to meet up with them again.  Throw them up the rest of 
the way and they will retrieve the Libra.  As soon as they bring it down 
to the rest of your Pikmin, have the rest of your reds ONLY carry it 
back to camp.  Now bring your remaining blues and yellows out the rest 
of the way, using the wall-hug stratagy once more.  Now just garden 
until the day is over. And the Forest Navel is complete! Yay!

Sprouted: 15  Lost: 1  Left: 0


!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 12: The Distant Spring
Parts Collected: 2
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

     My favorite level.  Ah, bliss.  Take out 100 blues.  Go over onto 
the little area with the Yellow Wollywog on it, and kill it, along with 
its partner, and carry their bodies back to camp.  Now go straight ahead 
across the beach and into the water.  Now go over to where the bridge is 
and have them kill the little bugs that are there.  When they are dead, 
assign some Pikmin to build the bridge.  Now take the rest of your 
Pikmin (about 20) back to camp.  Collect the ones that were carrying the 
Yellow Wollywogs.  You see that little path extending into the water, 
and ending with a tower with a spinning thing on top?  That's the 
Repair-type Bolt.  To get it, throw all 30 Pikmin onto the ledge to the 
left of the path.  Now things get tricky. Go on the path and call them 
to you, so they are walking towards the barrier on the ledge that they 
are on.  Now walk along on the path, and they should follow.  When they 
reach the tower with the Bolt on it, shove the C Stick towards it, and 
at least 20 should grab on and take it to your ship.  Take the rest of 
your Pikmin over to the bridge builders, who should be done.  Lead all 
of them over to the far side of the bridge.  You will see an enemy that 
looks like a black Spotty Bulborb.  This is a Spotty Bulbear.  He's just 
a little tougher than Bulborbs.  Use the same strategy to beat him and 
take his body back to camp.  Have the rest of your Pikmin carry the 
Massage Machine that was behind him to your ship as well.  If you still 
have any time left in the day, walk in the direction parallel to the 
lake until you come upon a Yellow Wollywog.  Kill it with 100 blues.  If 
you don't have time, kill it sometime before day 15, as it will help you 
greatly.

Sprouted: 105  Lost: 24  Left: 0


!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 13: Distant Spring
Parts Collected: 1
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

     Today you will fight one of the coolest enemies in the game.  Make 
sure you have no Pikmin sprouts in the ground.  Now take 100 blues and 
walk into the giant lake.  Use your map: it's the BIG lake.  Go over to 
the chain of islands that form a circle, and you should see a giant egg 
on them.  Break open the egg, and RUN RUN RUN back to camp and deposite 
all your blues.  Don't wait for the THING to chase you.  You shouldn't 
have any Pikmin out now.  When the monstrosity enters your camp, take 
out 10, and only 10, reds.  Throw them on his face, and keep doing this 
until he dies.  For a better description on how to beat him, check the 
Enemy Field Guide.  Once he is dead, he will leave behind a nut that is 
worth 100 Pikmin!!!  I usually give it to blues, but the choice is 
yours.  Now go back to the chain of islands and go farther this time.  
You will see some Water Dumples and a Puffy Blowhog in the water.  Kill 
the first 3 Dumples, then kill the Blowhog, who is holding the 
Interstellar Radio.  Have 20 Pikmin carry it, and then watch which way 
they are going.  Follow them, and protect them from any Water Dumples or 
Yellow Wollywogs that will try to kill them with the rest of your 
Pikmin.  By the time the Radio reaches your ship, it will be almost 
night.  Really quick take out 10 yellows and go across the bridge you 
built on the first day.  There will be some bomb rocks in the skulls 
here.  Get a few and head back to camp.  You should have just enough 
time to blow up the stone gate right next to your camp before the sun 
sets.

Sprouted: 147  Lost: 46  Left: 0


!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 14: Distant Spring
Parts Collected: 1
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

     Take out 100 blues and go through the stone gate you blew up 
yesterday.  While avoiding waking up the Bulbears, kill the Puffy 
Blowhog.  Now kill the two Bulbears and bring everything back to the 
Onions.  NOTE: If you try killing the Bulbears first, you may get double 
or triple teamed by the Blowhog and/or other Bulbear, which will result 
in death and mourning.  So kill Puffy first.  Now put the blues back in 
their Onion and take out 100 reds.  Walk through the gate and go past 
the first puddle, then turn left.  Kill any more enemies you find here, 
then break down the white stick gate which is near the yellow 10 pellet.  
After it's down, throw them up on the ledge and build the ramp.  Now 
bring your spoils back to camp and return everything to their Onions.  
The day should be almost done.  Get 20 yellows out and go through the 
stone gate.  Turn right and you will see a big ledge with a pit in the 
middle.  Throw all 20 to the right of the pit.  Now walk left and go up 
the stone ramp, circle around, and go down to your yellows.  Gather them 
all and throw them in the stone indention on the ledge above you.  Now 
go up the ramp again and call your yellows once more, making sure none 
fall off with the C Stick.  Now its just a simple matter of throwing 
them up to the UV Lamp.  It only takes 10, but have as many as possible 
bring it back to your ship and finish the day.

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