Pikmin - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Pikmin - Strategy Guide (Page 01).
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HCGamer 2002
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PIKMIN WALKTHROUGH/FAQ
for the NINTENDO GAMECUBE
#################################
1. INTRODUCTION
#################################
This guide will tell you how to get all 30 spaceship parts in 30
days, strategies on how to get the individual spaceship parts, and a
complete enemy list. It will also give information on all five levels.
My e-mail is at the top of the page if you have any comments, if I made
any mistakes, or if you have any miscellaneous info for me. Now sit
back, relax, and let me tell you how to beat one of the best games for
the GCN.
#################################
2. CONTENTS
#################################
1. INTRODUCTION
2. CONTENTS
3. VERSIONS
4. CHARACTERS
5. CONTROLS
6. TACTICS
7. WALKTHROUGH
8. INDIVIDUAL PART STRATEGIES/INFORMATION
9. LEVEL INFORMATION
10. ENEMY FIELD GUIDE
11. SPECIAL THANKS
12. LEGAL STUFF
#################################
3. VERSIONS
#################################
Version 1.3
-----------
8/9/02
-----------
Added two sites to the LEGAL section.
Version 1.2
-----------
7/25/02
-----------
Added Polly Woggles to the Level Information section, and fixed a couple
of strategies on the Walkthrough.
Version 1.1
-----------
2/10/02
-----------
Added the days on which you find Mamuta and Goolix and fixed a typo in
the Walkthrough introduction.
Version 1.0
-----------
2/6/02
-----------
Microsoft Word
-----------
This is the first version (obviously). Finished characters, controls,
tactics, walkthrough, individual part strategies/information, level
information and enemy field guide.
#################################
4. CHARACTERS
#################################
-Captain Olimar: This is the person you control. His home planet is
Planet Hocotate. He crash landed on a strange planet
while on vacation, and has to find all 30 of his
spaceship parts before his Life Support runs out in
30 days.
-Red Pikmin: These are the first things you encounter on the planet.
They live in a red Onion. Their attacks are more powerful
than that of their differently-colored brethren, and they
are invulnerable to fire. Interestingly enough, they are
the only Pikmin with noses...
-Yellow Pikmin: These are the second Pikmin that you discover. They
live in a yellow Onion. Because of their large ears,
Captain Olimar can throw them twice as high as any other
Pikmin. They are also quite skilled in the usage of
explosive bomb-rocks. Uh-oh...
-Blue Pikmin: The third type of Pikmin you discover. They live in a
blue Onion. Because they are blessed with gills, they
are the only type of Pikmin that can survive in the water.
Another interesting trait of Blues is that they can save
drowning Pikmin. If you surround them and press X, your
Blues will throw the drowning Pikmin on to the shore.
Useful, no?
-Purple Pikmin: You can not control these Pikmin, and the only way to
get them is to infect them with the poisonous gas of a
Puffstool. They have mushrooms on their heads, and
their only purpose in life is to attack Olimar. So
basically, you don't want to get Purples. To drain the
evilness out of Purple Pikmin, have some normal ones
attack them.
That's it for characters. Every other creature in the game has one
purpose: to eat Pikmin and kill Olimar. How do you like those odds?
#################################
5. CONTROLS
#################################
Control Stick - moves Olimar
scroll through menus
C Stick - controls Pikmin as a group
A - picks Pikmin out of the ground (tap repeatedly to move faster).
throws Pikmin at cursor (hold A to hold the Pikmin and separate
your Pikmin into color groups)
when no Pikmin with you, punches enemies
confirms menu selections
B - calls Pikmin to you with your whistle (hold B to call more)
cancel menu selection
X - dismiss and separate Pikmin by color that are with you
delete file
Y - bring up monitor (during gameplay)
view journal entries (at level select screen)
copy file
L - rotate camera
R - toggle camera between three zoom views
Z - toggle camera angle
D-Pad - press down to make Pikmin carry you back to your ship
Start - pause the game
#################################
6. TACTICS
#################################
Written here are strategies for accomplishing certain mandatory
objectives in the game.
Battling - This is a very important skill to learn. When you fight
enemies, you can usually do one (or both) of two things...
1. You can swarm the enemy. Just push the C Stick towards
the enemy and let your Pikmin go to work. This works
best when you have a lot of Pikmin and the enemy is only
a minor one.
2. You can throw your Pikmin on the enemy with A. Most
enemies are vulnerable on their backs, so that is an
ideal place to throw your Pikmin. Also, you can throw
your Pikmin at a faster rate if you push the C Stick in
such a way that your Pikmin swarm around you. This will
allow you to throw Pikmin twice as fast, and kill the
enemy twice as fast.
Working - Two words: multi-task. Although you can send a lot of Pikmin
to do one job at a time, it is much more efficient to divide
your Pikmin up into groups and assign each group to a task.
For example, 25 Pikmin could be carrying a spaceship part back
to your ship, 25 more could be building a bridge, and another
50 could be battling an enemy with you. This strategy will
help you get multiple spaceship parts in one day.
Gardening - The most important task in Pikmin (other than getting
spaceship parts) is to grow lots of the little guys.
The best way to do this is match the color of your Pikmin
with the colors of pellets. For example, let red Pikmin
have all the red pellets. Also, when you beat an enemy, 99%
of the time you are going to want to bring that enemy back
to your Onions. The WORST thing you can do is beat a boss
and then let its carcass rot overnight. ALWAYS ALWAYS
ALWAYS bring back boss bodies, as they will produce many
many Pikmin. Other than that, just remember, "To the victor
go the spoils."
#################################
7. WALKTHROUGH
#################################
This is probably the section you've been waiting for. The immortal
walkthrough. Written here is my best completion score for Pikmin.
Incidentally, it is the fourth time I've beat it, so don't feel bad if
your scores don't match mine and this is your first time playing. If
you are a veteran, you should have no trouble matching or beating my
scores. If you need more reference, be sure to check the Level
Information and Individual Part strategies as well. And now... the
walkthrough.
THE STORY (taken directly from the Instruction Booklet)
My name is Captain Olimar. On my homeworld of Hocotate, I am a well-
known navigator of the stars. I use my faithful ship, the Dolphin, to
carry small freight and deep-space minerals from planet to planet. It
is a job of no small importance, and I take it seriously.
For a long time I had been working too hard, a tendency of mine, so I
decided to take some time off by myself to recuperate. The night before
I left, my wife prepared my favorite soup. This soup is a famous dish
on my planet, made with three large onions and hundreds of miniature
red, yellow, and blue carrots. Once I had my fill of this delicious
dinner, I climbed into my warm bed and began to think of the leisurely
vacation that would start the next morning. I finally fell into a deep,
peaceful sleep.
The journey began well. With no set destination in mind, I simply
allowed the sleek Dolphin to make its own efficient way throughout the
vast reaches of space. A strange feeling came over me... I then felt a
premonition that my short trip would soon be become an epic adventure.
I dismissed the thought as foolishness from my overactive brain, then
switched the Dolphin to autopilot and stood up from the control seat to
make a hot cup of tea. Just then, a massive jolt shook the Dolphin!
For a brief moment, my mind reeled with the possibilities of what might
have happened, but I had little time to react. I was thrown against the
control panel, and I blacked out.
When I came to, I found that the Dolphin had crashed on a strange
planet, in a place whose name and location I could not guess. I thanked
the laws of chaos that I was at least, for the time, safe. After some
inspection, I noticed that the Dolphin was so shaken during the reentry
that several of her pieces had been jarred loose, probably scattered
around the planet. To make matters worse, my space suit's sensors
indicated that the planet's atmosphere contained oxygen, an element
incredibly deadly to my people. Fortunately, the life-support system
built into my suit seemed unharmed, but I knew that it had only enough
remaining battery power to function for another 30 days. If only I
could find the engine, then at least I could fly within this planets
atmosphere to search for the other parts...
Will I be able to find the missing parts for my spaceship? Will I be
able to return safely to my have and family? I must steel myself
against fear and loneliness if I am ever to see them again.
I have decided to record all of my observations and experiences in my
journal until I am able to leave this forbidding planet. My only hope
lies in the promise of two strange encounters that I had today. The
first was the discovery of a large object, similar to the onions on my
planet. But it was enormous, and it rested on three legs. The other
was the appearance of a small life-form eerily similar in appearance to
my planet's miniature carrots. I have decided to name this small life-
form...Pikmin...
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 1: The Impact Site
Parts Collected: 1
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
When you first start out, walk around until you find the Red Onion.
It will pop up and release a Pikmin seed. Now just wait until it
sprouts up. When it does, pick it with A. You now have 1 Pikmin. Yay.
Lead it around collecting all the pellets you can. You can also destroy
the flowers to collect the pellets they hold. Also, don't miss the 5
pellet on the stone ledge. When you have at least 10 Pikmin, lead them
over to the brown box and make them push it away (use the C Stick or
throw them towards it). Call them to you, and observe the engine. You
need 20 Pikmin to carry it, so you can't get it yet. Instead, lead your
little army up across the bridge that the box now makes and collect all
the pellets that are in there. Don't miss the one that's up high. If
you collected every pellet, you should now have 25 red Pikmin. Lead
them over to the engine and have them carry it back to your ship. You
have now completed Day 1.
Sprouted: 25 Lost: 0 Left: 0
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 2: The Forest of Hope
Parts Collected: 1
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Now's when things start to get exciting. Take out all your reds,
and have them break down the white stick gate. While they are doing
this, have one Pikmin harvest the red pellet. NOTE: leave ALL yellow
pellets alone. They are for the yellow Pikmin. Don't let your reds get
greedy. Now, when the wall is down, get ready for your first battle.
Lead all 25 of your Pikmin out and to the left towards the Dwarf
Bulborbs. The best way to beat them is to lure them towards you and
then throw Pikmin on their heads. Bring their bodies back to base,
along with any red pellets. Now with your strengthened army, go over
towards the Spotty Bulborbs to the right of your camp. Sneak around
behind them and throw Pikmin on their backs. When it is dead, kill all
the other enemies in this area. Now, you can carry that high-tech
looking thing, which happens to be the Eternal Fuel Dynamo, back to your
ship, along with the red 10 pellet. Use the rest of your reds to carry
your spoils and break down the gate at the far end of this area. If
you've been playing right, you should now have around 80 Pikmin. Make
them all work on breaking down that gate. When it is gone, lead them in
and kill the Dwarfs first, followed by the Spottys. NOTE: Do not have
your reds carry any enemies back to the Onion for the rest of this day!
All enemies killed in here are for the yellows. Now, when all the
enemies are dead, lead your reds to just outside the gate and leave them
there. Now walk over to the yellow Onion. Pick the Yellow that it
spits out, and have it harvest all the yellow pellets in this area.
When you have enough, collect the enemies too. You should now have
about 20 yellows, since they stop coming out when your Pikmin in the
field reach 100. Lead them over to the bomb rocks, either in a can or
next to a big stone gate, and have them break down both white gates in
this area. It should now be around sunset, so get all your Pikmin
together and stick 'em back in their Onions.
Sprouted: 108 Lost: 4 Left:0
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 3: The Forest of Hope
Parts Collected: 3
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Take out all your yellow. Walk out the stick gate and curve to the
right. If there are any enemies, avoid fighting them. March them over
to the can and have them pick up the bomb rocks. Take them back to camp
and have them break down the stone gate. Now put all your yellows in
the Onion, and take them out again. This will cause them to drop their
bomb rocks without detonating them. Lead them just past the gate and
collect the 20 pellet up on the stump. Now take out all your reds and
march them over the gate. Kill all of the enemies past it, then turn
left and walk through the grass. You should come upon some Sheargrubs
and larva. Kill them all, and lead your Pikmin a little farther until
you can see the Whimsical Radar on a ledge. Throw 20 Pikmin up to it
and have them carry it back. Take your spoils back to camp, and take
control of your yellows again. Make them pick up their forgotten bomb
rocks and lead them over to where the Radar was. Break down the stone
gate, and then walk back through the tall grass and straight ahead to
the stick gate. Blow that up too. You can break it with normal Pikmin,
but bombs are faster. You don't need any more bomb rocks, so throw all
your Pikmin and call them back to you to get rid of the bombs. Lead
them back over to where the stone gate was and collect the Extraordinary
Bolt with 30 yellows. Put the rest of your yellows backin their Onions,
and take out 70 reds. Take them to the stick gate that you blew up with
bombs. Kill all of the enemies beyond it, starting with the Dwarfs
since they are already awake. When all of the enemies are dead, carry
your spoils and the Nova Blaster, which lies beyond them, back to camp
and finish the day.
Sprouted: 95 Lost: 3 Left: 0
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 4: The Forest Navel
Parts Collected: 2
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
First take out all your reds. Have about 20 of them start to break
down the stick gate that's right next to your camp. Now lead the rest
to the path beyond it and make them build the stick bridge over to the
Automatic Gear. 15 Pikmin is all you need to carry it, so take the rest
of your Pikmin and go left onto the beach a little bit. All you need to
do is kill all the bugs and larva. Now go back up to camp and collect
the Pikmin that were working on the gate (it should be down. If not,
break it really quickly). Regroup and head back to camp. Now go and
start breaking the Pellet Posys, but DON'T collect the pellets. They
are for luring the Breadbug to you. When he grabs one or comes near,
throw Pikmin on him until he has lost about 1/8 of his health. Wait for
him to grab a pellet. When he does, throw two Pikmin on the pellet, and
watch as they drag him up to the Onion. When the Onion tries to suck
him up he will die and leave behind the Space Float. Take it to your
ship. Now get 100 reds and go straight ahead and build the two ramps
that will lead you down to the beach. Kill all the Fiery Blowhogs on
the beach and take all of them except one back to your camp. Just be
sure to attack them on the side away from the water so they don't get
blown into it. If the Wollywog attacks you, kill it too. Now the beach
should be cleared except for one dead Blowhog and a few pellets. Take
all your Pikmin back to the Onion and put them in it. Go over to near
where the Automatic Gear was and you should see the Blue Onion. Take
the blue Pikmin that it spits out and use it to gather as many blues as
possible before the day is done. Be sure to get the 5 pellet, the
Blowhog on the beach, and any grubs that your reds killed. Now the day
should be over.
Sprouted: 78 Lost: 17 Left: 0
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 5: The Impact Site
Parts Collected: 1
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
First take out 10 yellows, 20 reds, and all your blues. Collect
some of the pellets, but pay special attention to the 10 pellets on top
of the tree stump. To get to them, have your Pikmin break open the
geyser near its base in the tall grass. Then build the stick ladder and
have you Pikmin climb up it. Color code your Pikmin and carry them all
back to your camp. Now take out Pikmin until you have 100 in the field,
so all the Pikmin you gather will just stay in the Onions and you don't
have to bother with picking them. Now gather all the blues you have,
along with the 10 yellows and 20 reds you started with, and go over to
where the engine was. Use reds to get the 20 pellet, then dismiss all
your Pikmin and get only yellows in your group. Pick up the bomb rocks
that are inside the box and blow up the stone gate that's in the area
over the box. Go back to the Onions now and collect your 20 reds again.
Now take all your Pikmin and enter the beach area. Walk left first and
break down the gate. Then put your reds and yellows on the 20 red
pellet, making sure there are more reds than yellows carrying it. Now
take your blue Pikmin and go over to the blue 20 pellet. Have them
carry it away. Now walk up to the Pearly Clamclamp with the green thing
in it. That is the Positron Generator. To get it, throw all the blue
Pikmin you have onto the Clamclamp's protective bubble inside it. Call
them all back to you when it is just about to open all the way. That
should allow plenty of time for your Pikmin to escape before they are
shut in. Just repeat this process until the Generator falls out. Go
back to your camp and get all the blues that you have. Lead them all
the way back up to the beach and assign 20 of them to carry the
Generator back to your ship. Now attack both of the Clams one at a time
in order to get their pearls. They are worth 50 Pikmin each! You can
do what you want, but I always give both of them to my blue Pikmin.
Make 6 carry it just so it goes faster, and when you have both the day
should be just about done. Make sure all you Pikmin are out of the
ground, since you won't be coming back here again.
Sprouted: 172 Lost: 0 Left: 0
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 6: The Forest of Hope
Parts Collected: 3
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
First take out 30 blues and 70 reds. Lead your army outside
through the stick gate and kill any dwarfs in the immediate area.
Ignore all the monsters off to the right. Dismiss your Pikmin, and grab
your blues. Walk through the water across to the island on the other
side. If you stand on the little ledge, you should be able to throw all
30 on to the bridge. They should start building it. Now go back to
your reds. Call 30 of them, and have them work on the bridge on this
side of the lake. Now walk over to the left of the bridge with the
other 40 reds and you should see a ledge. Throw them onto it. Now walk
back to the stick gate, and turn right just before you enter it. You
should come to a little puddle. Walk up the tree root and turn right,
and you should see the Shock Absorber. Ignore it for now, and walk
quietly past the monsters so as not to wake them up. Once you are past
them, you can meet up with your reds again. Call them all, and then
kill all the enemies in this area. Once they are dead, assign 30 of
them to carry the Shock Absorber and have the rest carry your spoils.
Your bridge builders should be about done by now. Walk across both
bridges, calling your 30 reds and 30 blues as you do so. Once across,
you should now be on the island with the Sagittarius. Have 20 Pikmin
carry it (prefferably reds, you'll see why in a second) back to camp.
Here's where things start to get tricky. You're going to want to take
out as many blues as you can, so put any reds that are in camp away for
the moment. Once you have a lot of blues, around 80, go out the stone
gate. Kill any enemies in here, and turn right at your first chance.
Then immediatly turn left, and you should be in this little puddle.
Have all you Pikmin work on breaking the gate down. The Sagittarius
should be in your ship by now, so put all those reds back and take out
10 yellows. Go around the level collecting as many bomb rocks as you
can, and then return to camp. Go out the stone gate and walk straight
ahead. Throw all your yellows onto the ledge and go back to your blues,
who should be done. Walk through the gate, but don't collect any blues.
Now turn left and WALK INTO your yellows. If you call them, they will
drop their bombs. Now turn around and destroy the black stick gate with
the bombs. Now go call your blues and return to camp. Put all your
Pikmin in their Onions, and call out 100 reds. Go back out the stone
gate, and throw them all on the ledge you threw the yellow on. Now walk
through the puddle, call them all back to you, and enter the arena with
the Armored Cannon Beetle. To avoid dying, stay away from the front of
it. Just throw Pikmin at the hole in its head, and when he sucks one
in, run around behind him and throw Pikmin on its exposed back. Do this
once or twice and you should beat him. Now you should have just enough
daylight left to bring the carcass and the Radiation Canopy, which is in
the back of the arena, back to your camp.
Sprouted: 113 Lost: 18 Left: 0
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 7: Forest of Hope
Parts Collected: 1
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Oh, goody. Today we get to fight another boss battle!!! Take out
85 reds and 15 blues. Go out the stick gate to where the yellow Onion
was when you first found it, killing any enemies along the way. Once
you enter the area, turn almost completely around and enter the area
that your yellows unblocked the first day you found them. There are a
couple of Bulborbs in here, so kill them first. Now dismiss all your
Pikmin, making sure they don't go and carry anything, and get only
blues. Walk into the water and throw them at the far side of the box.
Once it is out of the way, call all your Pikmin to you. Now throw them
all in the middle of the bridge where the box was, making sure none fall
in the water. Once they are all there, walk through them so you have
about 20. Go over the bridge and deposit them DIRECTLY to the right and
as close to the water as possible. Any farther away and you'll wake up
the boss. Repeat this until all of them are across (you do this weird
thing to prevent any Pikmin from drowning when you go across the bridge.
You can use blue Pikmin to fight the boss, but their attacks hurt less).
Now walk slowly into the arena until the Burrowing Snagret pops its head
up. Immediatly retreat so it can't reach you. Just don't walk farther
up, or you'll wake another Snagret. When it goes underground again,
walk slowly around until it pops up again. If its whole neck is above
the ground, retreat again. Repeat this until it only sticks its head up
above the ground. This is your cue to swarm it with all your Pikmin on
its head. If you do this correctly, you should be able to kill it in
one hit. Repeat this strategy two more times on the other Snagrets, and
you'll be rewarded with the Geiger Counter. Carry this, and all the
enemies you killed earlier, back to camp.
Sprouted: 89 Lost: 13 Left: 0
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 8: The Forest Navel
Parts Collected: 3
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Score. Another 3-part day. You're basically going to want 100
blues on this one, unless there are any Fiery Blowhogs on the beach. If
there are, use reds to beat them as quickly as possible. When you have
100 blues with you, walk out of camp into the water areas to the right,
and you should see a big golden thing that looks like a cup. This is
the #1 Ionium Jet. Assign 15 Pikmin to carry it and run over to the
beach. Walk straight into the water and go fight the Wollywogs, one at
a time. There are two ways to beat them, and you can read about it in
the Enemy Field Guide. Anyway, once they're dead, you will have a clear
road to the Anti-Dioxin Filter. 40 Pikmin can carry it back to camp.
Now walk all the way over to the left of the lake you are in and you
should see a little ledge with a blue spring on it. This is the Gravity
Jumper. Put about 1/2 of your Pikmin on the ramp to the right of it,
and walk over to the left. You will see a ramp on top of the little
ledge. Thow all you Pikmin up there, and use the geyser to meet up with
them again. Now just command them to build the other ramp. When all
your Pikmin are done, assign as many as you can to carry the Gravity
Jumper and head back to camp. If you have time, collect the bodies of
the Wollywogs as well.
Sprouted: 36 Lost: 43 Left: 0
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 9: The Forest Navel
Parts Collected: 1
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
All right, one of the two bosses in this level. First take out 100
reds. Go over to where you found the Gravity Jumper and turn left.
Enter the area with all the blue lights. Keep going and you should come
upon what looks like a giant mushroom on legs. Well, it IS a giant
mushroom on legs. This is a Puffstool. Just charge it and have all
your Pikmin attack its legs until it trips. Then call them all over to
you and throw them as fast as you can onto its soft underbelly. If it
dies, cool. If it flips back up, call all your Pikmin away QUICKLY!!!
It's about to use its gas attack which changes all you Pikmin into
purple Pikmin. If any do get caught in the gas, just attack them with
normal Pikmin to get them back to normal. If ALL your Pikmin get caught
in the gas, then your in trouble. Just start the day over. Once it
does the attack, do the tripping thing again until it dies. It will
drop the Omega Stabilizer. Carry that and the Puffstool back to camp.
I would advise giving the Puffstool to your yellows, since you will need
a lot in the battle tomorrow. Now, take out about 15 yellows. Lead
them all to bomb rocks. There are some by where the Gravity Jumper and
#1 Ionium Engine were. Now look at your map with Y. See the star
that's off by itself in that arena looking thing? Go over there. You
will see many stone walls. Destroy as many as you can, but just make
sure you unblock the arena as well. Now just grow some of the little
dudes (again, preferably yellow) until the day is over.
Sprouted: 103 Lost: 13 Left: 0
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 10: The Forest Navel
Parts Collected: 1
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
This is my least favorite part in the game to get, because I always
lose about half my yellows (not that you use them much anyway, but you
get the point). Lead all your yellows over to the rock walls that you
destroyed yesterday and into the arena. A big spider looking thing will
drop down. This is Beady Long Legs. It is the devil. Just throw your
yellows onto that big sphere in the middle of its body (well, it IS its
body) and use the C Stick to steer your Pikmin away from its feet to
avoid making any more Pikmin pancakes than necessary. Once it is dead,
Take your yellows and put them back in their Onion. DO NOT try to take
back the Guard Sattelite with yellows, as they will be burned by the
flame geysers. Use reds to collect the part and any other spoils to be
found in the arena. Now you can do one of two things. You can try to
build your poor yellows back up to strength, or you can take 100 Pikmin
over to the far right side of the beach and break down the stick wall.
This will aid you in getting tomorrow's parts. NOW build up your sorry
yellow army.
Sprouted: 58 Lost: 57 Left: 0
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 11: The Forest Navel
Parts Collected: 2
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
All right!!! This is your last day in the Forest Navel!!! I
really hate this level... Take 60 reds, 20 yellows, and 20 blues. Go
over to the stick wall that I described on the previous day, and break
it down if you have not already done so. Lead all you Pikmin in, and
push the C Stick so that your Pikmin get as close to the wall as
possible. You don't want ANY to get burned. Once you are past the
first flame geysers, you should be in a place with a bridge on the left.
Dismiss you Pikmin, and have your reds and yellows work on the bridge.
Take your 20 blues and travel through the rest of the flame geysers,
using the same strategy applied on the previous ones. You should now be
in an area with a little pool. Lead your blues in and have them carry
the Analog Computer out, but not into the flame geysers. Once it is out
of the water, leave it there and take your blues back to the rest of
your Pikmin. When the bridge is complete, bring 20 reds back over the
flames to the Computer and have them carry it back to camp. Now have
your blues go into the puddle on the other side of the bridge and break
open the geyser. Throw all your yellows onto the ledge above you, and
use the geyser to meet up with them again. Throw them up the rest of
the way and they will retrieve the Libra. As soon as they bring it down
to the rest of your Pikmin, have the rest of your reds ONLY carry it
back to camp. Now bring your remaining blues and yellows out the rest
of the way, using the wall-hug stratagy once more. Now just garden
until the day is over. And the Forest Navel is complete! Yay!
Sprouted: 15 Lost: 1 Left: 0
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 12: The Distant Spring
Parts Collected: 2
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
My favorite level. Ah, bliss. Take out 100 blues. Go over onto
the little area with the Yellow Wollywog on it, and kill it, along with
its partner, and carry their bodies back to camp. Now go straight ahead
across the beach and into the water. Now go over to where the bridge is
and have them kill the little bugs that are there. When they are dead,
assign some Pikmin to build the bridge. Now take the rest of your
Pikmin (about 20) back to camp. Collect the ones that were carrying the
Yellow Wollywogs. You see that little path extending into the water,
and ending with a tower with a spinning thing on top? That's the
Repair-type Bolt. To get it, throw all 30 Pikmin onto the ledge to the
left of the path. Now things get tricky. Go on the path and call them
to you, so they are walking towards the barrier on the ledge that they
are on. Now walk along on the path, and they should follow. When they
reach the tower with the Bolt on it, shove the C Stick towards it, and
at least 20 should grab on and take it to your ship. Take the rest of
your Pikmin over to the bridge builders, who should be done. Lead all
of them over to the far side of the bridge. You will see an enemy that
looks like a black Spotty Bulborb. This is a Spotty Bulbear. He's just
a little tougher than Bulborbs. Use the same strategy to beat him and
take his body back to camp. Have the rest of your Pikmin carry the
Massage Machine that was behind him to your ship as well. If you still
have any time left in the day, walk in the direction parallel to the
lake until you come upon a Yellow Wollywog. Kill it with 100 blues. If
you don't have time, kill it sometime before day 15, as it will help you
greatly.
Sprouted: 105 Lost: 24 Left: 0
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 13: Distant Spring
Parts Collected: 1
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Today you will fight one of the coolest enemies in the game. Make
sure you have no Pikmin sprouts in the ground. Now take 100 blues and
walk into the giant lake. Use your map: it's the BIG lake. Go over to
the chain of islands that form a circle, and you should see a giant egg
on them. Break open the egg, and RUN RUN RUN back to camp and deposite
all your blues. Don't wait for the THING to chase you. You shouldn't
have any Pikmin out now. When the monstrosity enters your camp, take
out 10, and only 10, reds. Throw them on his face, and keep doing this
until he dies. For a better description on how to beat him, check the
Enemy Field Guide. Once he is dead, he will leave behind a nut that is
worth 100 Pikmin!!! I usually give it to blues, but the choice is
yours. Now go back to the chain of islands and go farther this time.
You will see some Water Dumples and a Puffy Blowhog in the water. Kill
the first 3 Dumples, then kill the Blowhog, who is holding the
Interstellar Radio. Have 20 Pikmin carry it, and then watch which way
they are going. Follow them, and protect them from any Water Dumples or
Yellow Wollywogs that will try to kill them with the rest of your
Pikmin. By the time the Radio reaches your ship, it will be almost
night. Really quick take out 10 yellows and go across the bridge you
built on the first day. There will be some bomb rocks in the skulls
here. Get a few and head back to camp. You should have just enough
time to blow up the stone gate right next to your camp before the sun
sets.
Sprouted: 147 Lost: 46 Left: 0
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 14: Distant Spring
Parts Collected: 1
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Take out 100 blues and go through the stone gate you blew up
yesterday. While avoiding waking up the Bulbears, kill the Puffy
Blowhog. Now kill the two Bulbears and bring everything back to the
Onions. NOTE: If you try killing the Bulbears first, you may get double
or triple teamed by the Blowhog and/or other Bulbear, which will result
in death and mourning. So kill Puffy first. Now put the blues back in
their Onion and take out 100 reds. Walk through the gate and go past
the first puddle, then turn left. Kill any more enemies you find here,
then break down the white stick gate which is near the yellow 10 pellet.
After it's down, throw them up on the ledge and build the ramp. Now
bring your spoils back to camp and return everything to their Onions.
The day should be almost done. Get 20 yellows out and go through the
stone gate. Turn right and you will see a big ledge with a pit in the
middle. Throw all 20 to the right of the pit. Now walk left and go up
the stone ramp, circle around, and go down to your yellows. Gather them
all and throw them in the stone indention on the ledge above you. Now
go up the ramp again and call your yellows once more, making sure none
fall off with the C Stick. Now its just a simple matter of throwing
them up to the UV Lamp. It only takes 10, but have as many as possible
bring it back to your ship and finish the day.
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