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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter P » Paper Mario: The Thousand-Year Door - Strategy Guide (Page 12)

Paper Mario: The Thousand-Year Door - Strategy Guide (Page 12)

Below are the cheat codes, hints and help for Paper Mario: The Thousand-Year Door - Strategy Guide (Page 12).

HP PLUS P
Increases Mario's partner's maximum HP by 5.
Location-
-Pianta Parlor (200 Piantas, after getting Silver Card)
BP Used: 6
Rating: 3/5
This Badge costs double the BP of the regular HP Plus Badge, but this is 
because it affects every partner, *BOOM* not just one. This is the Badge for 
you if you like to use your partners to soak up damage.

ICE POWER
Increases Mario's attack power against fire enemies by 1 and lets him jump on 
them.
Location-
[ ] Keelhaul Key (in the area with the bridge, use Paper Mode to slip through 
the gap right before the right side of the bridge to drop down to the Badge)
BP Used: 1
Rating: 4/5
This is always a handy Badge to have equipped in areas with fire enemies. 
Luckily, you get it right before the first one.

ICE SMASH
For 3 FP, lets Mario do an ice smash. Equipping more than one doubles the FP 
cost for each, but makes enemies stay frozen longer.
-
Damage: 2/4/6 damage, may freeze target, 1 bonus damage against fire enemies.
Action Command: Same as normal hammer
Style Command: Same as normal hammer
-
Location-
[ ] Lovely Howz of Badges (75/52 coins, available after chapter 3)
[ ] Creepy Steeple (use Tube Mode to roll through the opening bear the 
beginning of the entry hall to reach a hidden room, then look in the chest)
BP Used: 1
Rating: 3/5
This is a decent hammer attack to have, since freezing is such a deadly status 
condition.

ITEM HOG
Makes items more likely to appear after battles.
Location-
[ ] Dazzle (5 Star Pieces)
BP Used: 3
Rating: 4/5
This is another useful Finder Badge. It's a little more luck-based than the 
other, since you never know what item you'll get.

JUMPMAN
Increases Mario attack power by 1, but disables the use of his hammer.
Location-
[ ] Charlieton (180 Coins)
BP Used: 2
Rating: 5/5
The Jumpman Badge is one of the most useful in the game. If you equip it along 
with as many other attack-raising Badges as you can find, Mario becomes 
incredibly powerful, doing in excess of 10 damage per jump attack! Of course, 
you need the Spike Shield Badge if you want to consider equipping this one.

L EMBLEM
Changes Mario's clothes to Luigi's clothes. Equipping this along with the W 
Emblem changes his clothes to Waluigi's clothes.
Location-
[ ] Poshley Sanctum (on the high left shelf of the second area; use the Spring 
Jump to climb the pipes and reach it as described in the walkthrough)
BP Used: 0
Rating: 5/5
This is a hilarious Badge. Who says Luigi never gets any fame? There is 
absolutely no reason not to equip it once you get it. Maybe Pennington isn't 
mistaken about your identity after all...

LAST STAND
Halves the damage Mario receives when he's in danger
Location-
[ ] Glitzville (in a box in the back hallway, next to the blue entrance to the 
Glitz Pit. Climb some coiled cable so you can jump into the box)
[ ] Lovely Howz of Badges (50/35 coins, available from start)
BP Used: 1
Rating: 1/5
This is quite possibly the most useless Badge in the game. If you're already at 
5 HP or less, taking half damage won't really help. Be afraid, be very 
afraid...of this Badge. Bwahaha! (Appropriately enough, I wrote that on October 
31)

LAST STAND P
Halves the damage Mario's partner receives when he/she is in danger.
Location-
[ ] Hooktail Castle (on the second level in the tall room with stairs. To reach 
it, exit the room with the paper airplane panel that leading to the highest 
stairway in the room, the one leading out onto the outdoor walkway before 
Hooktail. Do down from that door instead of up in the tall room to reach a 
yellow block. Hit the small control block to lower it, then drop down onto it 
to reach the Badge)
[ ] Lovely Howz of Badges (50/35 coins, available from start)
BP Used: 1
Rating: 1/5
It's hard to say which Last Stand Badge is more useless.

LUCKY DAY
Makes enemies attacks miss Mario more often than with Pretty Lucky.
Location-
[ ] Pit of 100 Trials (Level 90)
BP Used: 7
Rating: 3/5
This Badge is an enhanced version of Pretty Lucky. It can let Mario survive 
longer, but it has a high BP cost and it's best not to base your survival on 
luck.

LUCKY START
Makes something good happen to Mario at the beginning of Battles (like HP 
regeneration or dodginess)
Location-
[ ] Creepy Steeple (after releasing the Boos and telling them you'll be nice, 
use a Super Hammer attack to fend them off twice in the entry hall to make the 
Atomic Boo appear. Defeat it to get the Badge)
BP Used: 4
Rating: 4/5
This is a fun Badge. Battles become easier and more interesting when you get 
"lucky" before all of them. Try to equip this thing after you have all the 
essentials.

MEGA RUSH
Increases Mario's attack power by 5 when he's in peril.
Location-
[ ] Charlieton (60 coins)
BP Used: 1
Rating: 2/5
As usual, I don't like these Badges at all due to their riskiness. (Especially 
with this one) The only reason I gave it a 2 is because you could potentially 
make a strategy with this, running around with 1 HP defeating everything with 
superpowers.

MEGA RUSH P
Increases Mario's partner's attack power by 5 when he/she is in peril.
Location-
[ ] Petalburg (in Mayor Kroop's yard; use Paper Mode to slip through his fence 
and get it)
BP Used: 1
Rating: 3/5
The strategy I mentioned above becomes even more viable when it's used with 
Mario's partner. *BOOM* With the Quick Change Badge, you can keep a full-HP 
partner *BOOM* out, have him/her attack first, then switch to a 1-HP partner 
*BOOM* and unleash destruction. Then, on Mario's turn, switch back to a full-HP 
partner. This works especially well with multi-hitting partners like Yoshi, 
whose Ground Pound and Mini-Egg become weapons of mass destruction with this 
strategy.

MONEY MONEY
Makes more coins appear after winning battles.
Location-
-Pianta Parlor (234 Piantas, after getting Platinum Card)
BP Used: 5
Rating: 5/5
This is one of the best Badges in the game. Once you have it, you'll never need 
to worry about your money (money) again. It makes buying things from the Pianta 
Parlor, Lovely Howz of Badges, and Charlieton much, much easier. Always keep it 
equipped. (Unless you're already at 999 coins)

MULTIBOUNCE
For 2 FP, lets Mario perform a Multibounce jump attack. Equipping more Badges 
doubles the FP cost for each one, but increases attack power by 1.
-
Damage: 1/2/3 damage to each enemy until Mario misses an action command.
Action Command: Hit A right as Mario jumps on each enemy.
Style Command: Hit A at the apex of Mario's bounces.
-
Location-
[ ] Shhwonk Fortress (in a red block in plain sight in the first sewer room you 
enter, where you fight the Gold Fuzzy)
-Pianta Parlor (50 Piantas; after getting Silver Card)
BP Used: 1
Rating: 4/5
This is a very useful jump attack to have. If you pursue a Jumpman strategy, 
this Badge is essential. Make sure to have the Spike Shield Badge.

P-DOWN, D-UP
Decreases the damage Mario deals and receives by 1.
Location-
[ ] Pirate's Grotto (hidden behind some crates in the back left corner of the 
room with the black chest)
BP Used: 2
Rating: 2/5
This Badge is pretty useless unless you want to make Mario a "tank." Since he 
should be your main damage-dealer, it's best not to use this thing. Oh, and do 
yourself a favor: don't try equipping this and P-Up, D-Down at once.

P-DOWN, D-UP P
Decreases the damage Mario's partner deals and receives by 1.
Location-
[ ] Boggly Woods (in the area with the paper airplane panel, jump between the 
6th and 7th tree stumps from the right once you get to the tree stump walkway)
BP Used: 2
Rating: 3/5
If you like to use your partner to soak up damage, this is the Badge for you! 
Otherwise, use something else.

P-UP, D-DOWN
Increases the damage Mario deals and receives by 1.
Location-
[ ] Riverside Station (in the tall, tall room with the Tube Mode maze, after 
making the initial jump in the maze, drop down the hole you see before a 
zigzag, then jump one more gap to the left to reach a chamber with the Badge)
BP Used: 2
Rating: 4/5
There's a reason you get this Badge so much later than its "equivalent" 
counterpart P-Down, D-Up. Increasing your attack power for only 2 BP is 
incredibly useful, so it's always a good idea to equip this Badge. The lowered 
Defense can be countered with your good old friend Defend Plus.

P-UP, D-DOWN P
Increases the damage Mario's partner deals and receives by 1.
Location-
[ ] Palace of Shadow (in a red block in a large octagonal room right before the 
repeating stairs room, in plain sight)
BP Used: 2
Rating: 4/5
This Badge is also a great one to use, as is anything that increases your 
attack power reliably.

PEEKABOO
Lets Mario see enemy HP.
Location-
[ ] Dazzle (7 Star Pieces)
BP Used: 2
Rating: 1/5
A lowered BP cost won't save this thing. Now that Tattle permanently reveals 
enemy HP, the Peekaboo Badge is obsolete.

PIERCING BLOW
For 2 FP, lets Mario use the Piercing Blow hammer attack. Equipping more Badges 
doubles the FP cost for each one, but increases attack power by 1.
-
Damage: 2/4/6 piercing damage to front ground enemy
Action Command: Same as normal hammer attack
Style Command: Hit A as Mario strikes the enemy to backflip, then twice more 
each time he hits the ground
-
Location-
[ ] Lovely Howz of Badges (75/52 coins, available from start)
BP Used: 1
Rating: 3/5
This is an essential Badge to use against high-defense enemies, especially if 
you like a Hammerman strategy. Too bad they didn't make a jump version.

PITY FLOWER
Makes Mario sometimes regenerate 1 FP when he takes damage.
Location-
[ ] Pit of 100 Trials (level 40)
BP Cost: 3
Rating: 1/5
Even the Happy Flower Badge is better than this terrible thing.

POWER BOUNCE
For 3 FP, lets Mario perform the Power Bounce jump attack. Equipping more 
Badges doubles the FP cost for each one, but increases attack power by 1.
-
Damage: 1 + 1 + 1.../2 + 1 + 1.../3 + 2 + 1... damage to one non-spiked, non-
fire enemy until you miss the action command.
Action Command: Hit A right before jumping on the target
Style Command: Hit A at the high point of each bounce
-
Location-
[ ] Hooktail Castle (in a red block in plain sight in the first room of the 
actual castle)
BP Used: 3
Rating: 3-5/5
Ah, the infamous Power Bounce Badge. With a potentially unlimited damage 
output, many people regard it as the cheapest move in the game. However, this 
isn't so. I think that they make it harder to do the action command with each 
successive bounce, making it fairly inefficient compared to a normal jump 
unless you're incredibly good at the action command. If you want to use this 
thing, try Charging first.

POWER JUMP
For 2 FP, lets Mario do a Power Jump attack. Equipping more Badges doubles the 
FP cost for each one, but increases attack power by 1.
-
Damage: 4/6/8 damage to one non-spiked, non-fire enemy
Action Command: Hit A as Mario jumps on the target
Style Command: Hit A at the high point of Mario's initial jump
-
Location-
[ ] Lovely Howz of Badges (50/35 coins, available at start)
-Pianta Parlor (34 Piantas, available with Silver Card)
BP Used: 1
Rating: 3/5
This is a pretty useful jump attack because of its high damage. Like the Power 
Smash Badge, it's useful against bosses.

POWER PLUS
Increases Mario's attack power by 1.
Location-
[ ] Creepy Steeple (in a chest in the room with the parrot)
[ ] Dazzle (15 Star Pieces)
BP Used: 6
Rating: 5/5
This is quite possibly the best Badge in the game. An extra point of attack 
power with no drawbacks is insanely good. Despite their high BP cost, always 
equip these. They make the game much, much easier.

POWER PLUS P
Increases Mario's partner's attack power by 1.
Location-
[ ] Glitzville (in a chest on top of the juice bar. Use the crates to climb 
onto a nearby ! block and do a Spin Jump to create stairs to the roof.)
[ ] Dazzle (15 Star Pieces)
BP Used: 6
Rating: 5/5
Like the Power Plus Badge, this thing is insanely good. Find a way to equip 
each of these as soon as you get them.

POWER RUSH
Increases Mario's attack power by 2 when he's in danger.
Location-
[ ] Lovely Howz of Badges (50/35 coins, after chapter 2
-Pianta Parlor (34 Piantas, after getting Gold Card)
BP Used: 1
Rating: 2/5
The only times you'd want to use this risky Badge is if you're trying for the 
danger strategy described with the Mega Rush Badge. This Badge can be bought in 
bulk, but the Power Rush P Badge still works better.

POWER RUSH P
Increases Mario's partner's attack power by 2 when he/she is in danger.
Location-
[ ] Lovely Howz of Badges (50/35 coins, after chapter 3
-Pianta Parlor (34 Piantas, after getting Gold Card)
BP Used: 1
Rating: 3/5
This Badge works great with the Mega Rush Badge and 1 HP strategy, especially 
since you can get an infinite amount. Don't use it for anything else.

POWER SMASH
For 2 FP, lets Mario perform the Power Smash hammer attack. Equipping more 
Badges doubles the FP cost for each one, but increases attack power by 1.
-
Damage: 4/6/8 damage to front ground enemy
Action Command: Hold the control stick left as the meter fills, then 
immediately release it as the star lights up.
Style Command: Same hit A right as Mario hits the enemy, then again as he hits 
the ground to do up to 3 successive backflips.
-
Location-
[ ] Rogueport (given to you by Professor Frankly after taking him to the 
Thousand-Year Door)
-Pianta Parlor (34 Piantas, after getting Silver Card)
BP Used: 1
Rating: 3/5
This is a decent attack Badge that focuses on doing heavy damage. It's great 
for bosses.

PRETTY LUCKY
Makes attacks have a slight chance of missing Mario.
Location-
[ ] Dazzle (3 Star Pieces)
BP Used: 2
Rating: 2/5
This Badge isn't too good. It almost never works, and it isn't a good idea to 
rely on luck.

PRETTY LUCKY P
Makes attacks have a slight chance of missing Mario's partner.
Location-
[ ] Lovely Howz of Badges (150/105 coins, after chapter 2)
BP Used 2
Rating: 2/5
Since your partner isn’t attacked as often, this Badge is even less useful than 
Pretty Lucky.

QUAKE HAMMER
For 3 FP, lets Mario perform the Quake Hammer attack. Equipping more Badges 
doubles the FP cost for each one, but increases attack power by 1.
-
Damage: 2 damage to all ground and ceiling enemies.
Action Command: Same as normal hammer attack
Style Command: Hit A right after Mario reverts from slamming his hammer on the 
ground to do a flip, then again when he lands
-
Location-
[ ] Boggly Woods (in a red block on the ledge you reach in Plane Mode)
-Pianta Parlor (67 Piantas, after getting Gold Card)
BP Used: 2
Rating: 3/5
The Quake Hammer Badge is only useful for dislodging ceiling enemies without 
Flurrie...unless you increase your attack power and/or equip more of its 
Badges! If you boost the move's attack power enough, Quake Hammer can be an 
incredibly powerful move. It's a great idea if you're using the Hammerman 
Badge.

QUICK CHANGE
Lets Mario change his partner without wasting his turn.
Location-
[ ] Dazzle (8 Star Pieces)
BP Used: 7
Rating: 5/5
Despite its massive BP cost, this is one of the best Badges in the game. Being 
able to switch your partner whenever you want is incredibly helpful and keeps 
you from being taken by surprise by enemies resistant to a certain attack. Get 
this thing ASAP and always keep it equipped.

REFUND
Refunds Mario some coins when he uses an item. (Maybe half the item's price?)
Location-
-Pianta Parlor (34 Piantas, after getting Special Card)
BP Used: 1
Rating: 2/5
Don't bother with this Badge unless you use a LOT of items.

RETURN POSTAGE
Permanently gives Mario the Payback status effect. (Makes direct attackers take 
1/2 the damage of their attack)
Location-
[ ] Pit of 100 Trials (level 100, defeat Bonetail)
BP Used: 7
Rating: 3/5
Considering how hard this Badge is to get, it's disappointingly weak. The 
countering effect isn't worth 7 BP.

SHRINK STOMP
For 2 FP, lets Mario perform the Shrink Stomp jump attack. Equipping more 
Badges doubles the FP cost for each one, but makes enemies stay small longer.
-
Damage: 1 + 1/2 + 2/3 + 3 damage to one non-spiked, non-fire enemy, may shrink 
them
Action Command: Same as normal jump
Style Command: Same as normal jump
-
Location-
[ ] The Great Tree (in the room you drain the water out of, in a chest 
accessible after the room is drained)
[ ] Lovely Howz of Badges (75/52 coins, after chapter 3)
BP Used: 1
Rating: 3/5
The status-inducing jump attacks are all pretty useful, but Tiny isn’t the best 
status effect.

SIMPLIFIER
Makes action commands easier to do, but makes Mario earn less Star Power.
Location-
[ ] Lovely Howz of Badges (50/35 coins, available from start)
BP Used: 1
Rating: 2/5
This Badge should only be considered if you're terrible with action commands. I 
consider the action commands and earned Star Power to be balanced normally, so 
this Badge isn't very useful.

SLEEPY STOMP
For 2 FP, lets Mario perform the Sleepy Stomp jump attack. Equipping more 
Badges doubles the FP cost for each one, but makes enemies sleep longer.
-
Damage: 1 + 1/2 + 2/3 + 3 damage to one non-spiked, non-fire enemy, may put 
them to sleep
Action Command: Same as normal jump
Style Command: Same as normal jump
-
Location-
[ ] Pit of 100 trials (level 10)
[ ] Lovely Howz of Badges (75/52 coins, after chapter 1)
BP Used: 1
Rating: 4/5
This is the best of the status-inducing jumps, since sleep is such a useful 
status ailment.

SLOW GO
Makes Mario incapable of running.
Location-
[ ] Charlieton (12 coins)
BP Used: 0
Rating: 1/5
Unless you're very patient and never try to avoid enemies, there's no reason to 
use this Badge. The only time you may want it is in the spike room in the 
Palace of Shadow.

SOFT STOMP
For 2 FP, lets Mario perform the Soft Stomp jump attack. Equipping more Badges 
doubles the FP cost for each one, but makes enemies stay soft longer.
-
Damage: 1 + 1/2 + 2/3 + 3 damage to one non-spiked, non-fire enemy, may soften 
them
Action Command: Same as normal jump
Style Command: Same as normal jump
-
Location-
[ ] Rogueport Sewers (in a chest in the lower-left part of the underground 
plaza, in the water)
[ ] Lovely Howz of Badges (75/52 coins, after chapter 4)
BP Used: 1
Rating: 3/5
Soft isn't the deadliest status ailment, so don't use this Badge.

SPIKE SHIELD
Lets Mario jump on spiked enemies.
Location-
[ ] Rogueport Sewers (in the room to the right of the warp rooms, slip through 
the rightmost set of bars with Paper Mode. In the next room, make your way 
across the spikes to the Badge, using Vivian's field skill to avoid taking 
damage. Unfortunately, the Badge doesn't help you get back across)
BP Used: 3
Rating: 5/5
This is one of the most essential Badges in the game, especially if you use the 
Jumpman Badge. Being able to jump on spiked enemies is incredibly helpful, and 
the only easy way to defeat some of them, like Spike Tops and Koopatrols. Keep 
this Badge equipped as soon as you get it.

SUPER APPEAL
Makes Mario get more Star Power when he appeals.
Location-
[ ] Lovely Howz of Badges (50/35 coins, available from start)
-Pianta Parlor (34 Piantas, after getting Special Card)
BP Used: 1
Rating: 4/5
The Super Appeal Badges are very useful ones if you use lots of Star Powers. 
(Which you should be) Always try to appeal whenever you get the chance to get 
lots of Star Power. This Badge and Super Appeal P become slightly less useful 
when you master stylish moves however.

SUPER APPEAL P
Makes Mario's partner get more Star Power when he/she appeals.
Location-
[ ] Lovely Howz of Badges (50/35 coins, after chapter 5)
[ ] Boggly Woods (in a chest in Flurrie's bedroom, which you can enter after 
bringing her Necklace)
BP Used: 1
Rating: 5/5
This one is even more useful than Super Appeal, since Mario's partner *BOOM* 
seems to get more chances to appeal.

TIMING TUTOR
Shows you when to do Style Commands for moves.
Location-
[ ] Charlieton (120 Coins)
BP Used: 1
Rating: 2/5
This Badge has a very useful function, but you should almost never need it if 
you use this guide. =P If you're still having trouble, it's a great help.

TORNADO JUMP
For 3 FP, lets Mario perform a Tornado Jump attack. Equipping more Badges 
doubles the FP cost for each one, but increases attack power by 1. (2 for the 
tornado)
-
Damage: 2/4/6 damage to target, 2 unchangeable damage to all air enemies plus 2 
more for every extra Badge equipped
Action Command: Hit A as Mario jumps on the target, then quickly press  the 3-
button sequence of B and X
Style Command: Press A as Mario is falling from his tornado spin and about to 
hit ground to make him roll back, then again as he returns to his position
-
Location-
[ ] Creepy Steeple (under the well, just before the stone panel you must push 
up the incline in a red block)
-Pianta Parlor (67 Piantas, after getting Gold Card)
BP Used: 3
Rating: 2/5
This is a pretty cool, if situational and hard-to-use Badge. Mario first 
performs a powerful jump attack, then spins in midair to create a tornado doing 
decent damage to all flying enemies. Equip more than one for extra power.

UNSIMPLIFIER
Makes Action Commands harder to do, but makes Mario earn more Star Power.
Location-
[ ] Lovely Howz of Badges (50/35 coins, available from start)
BP Used: 1
Rating: 3/5
If you consider yourself a master of the action command, go ahead and equip 
this Badge.

W EMBLEM
Changes Mario's clothes to Wario's clothes. Equipping this along with the L 
Emblem changes his clothes to Waluigi's clothes.
Location-
[ ] Charlieton (360 coins)
BP Used: 0
Rating: 5/5
This is the other costume-changing Badge. It's just as funny as the L Emblem. 
There's no drawback to equipping it, and if you have both Emblems you can dress 
as Waluigi!

ZAP TAP
Electrifies Mario. (Makes all direct attacks take 1 damage and prevents enemies 
from latching onto him)
Location-
[ ] Pit of 100 Trials (level 30)
BP Used: 3
Rating: 4/5
This is always a fun Badge to use, and it prevents you from being damaged by 
Fuzzies and Swoopers. Equip it if you can spare the BP.
-------------------------------------------------------------------------------
10. The Star Pieces (Tstpi)

Star Pieces are magical fragments that are found all over the world. They are 
used to buy Badges from Dazzle, who is found in the Rogueport Sewers next to 
Merluvlee. Note that many Star Pieces are found under "hidden panels." These 
are floor panels that can only be revealed by doing a Spin Jump nearby. Do a 
Spin Jump right next to them to flip them and reveal the Star Piece. (Make sure 
your partner isn't standing on the panel or it won't work for some reason)

>>>>>>>>>>>>>>>>>>>>>
ROGUEPORT STAR PIECES
<<<<<<<<<<<<<<<<<<<<<

[ ] 1. Behind some crates near the east side of the town square.
[ ] 2. Hidden behind a bed leaning on a wall in the house next to the inn. The 
entrance to it is in the back alley.
[ ] 3. On the back left side of the roof of Zess T's house. Jump to the roof 
from the walkway leading to the Lovely Howz of Badges.
[ ] 4. Required: Super Boots. Found under a hidden panel in front of the 
gallows in the town square.
[ ] 5. Required: Super Boots. Found under a hidden panel behind Zess T's house, 
in the back alley.
[ ] 6. On top of some crates behind Professor Frankly's house. Get to the back 
alley where the crates are through the secret passage in the brick wall next to 
Merlon's house. (Try to walk into the middle of it)
[ ] 7. Required: Super Boots. Under a hidden panel in front of Professor 
Frankly's house.
[ ] 8. Required: Super Boots, Yoshi. Found under a hidden panel on the roof of 
the initially padlocked building. Use Yoshi to cross the waterway and climb up 
on the crates.
[ ] 9. Required: Yoshi. Behind the chimney of Admiral Bobbery's house. (Get up 
as described above; his house is the one locked from the inside)
[ ] 10. Required: Paper Mode. Behind a barrel next to Ishnail's house behind 
Admiral Bobbery's house. Use Paper mode to slip between it and the Trouble 
Center.
[ ] 11. Required: Super Boots. Found under a hidden panel in front of the 
Pianta Parlor.
[ ] 12. Behind the low wall near the entrance to the west side of town.
[ ] 13. Behind the tall warp pipe near the fountain on the west side of town.
[ ] 14. Behind the trash can near the Westside Shop, on the western edge of the 
west side of Rogueport.
[ ] 15. Required: Super Boots. Found under a hidden panel to the left of the 
foot of the stairs in the Rogueport harbor.
[ ] 16. Required: Boat Mode. In a hidden area to the left of the harbor, 
reachable only with Boat Mode.
[ ] 17. Required: Super Boots. Found under a hidden panel on the left side of 
the train platform north of West Rogueport.
[ ] 18. Required: Blimp Ticket. Behind the warp pipe leading to the Cheep Cheep 
Blimp.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ROGUEPORT SEWERS STAR PIECES
<<<<<<<<<<<<<<<<<<<<<<<<<<<<

[ ] 1. Behind the stone pedestal next to Merluvlee's house, just west of the 
main entrance to the sewers.
[ ] 2. Required: Super Boots. Found under a hidden panel in the top-left house 
in the underground plaza, next to the crazy know-it-all.
[ ] 3. Behind the pedestal next to the building in the underground plaza with 
the X-Naut teleporter.
[ ] 4. Hidden behind a broken pillar on the southeast side of the underground 
plaza.
[ ] 5. Required: Super Boots. Found under a hidden panel in the lowered area in 
front of the moving platform to the right of the main entrance to the sewers.
[ ] 6. Behind the stairs in the Pit of 100 Trials entry room.
[ ] 7. Required: Super Boots. Found under a hidden panel on the south side of 
the room with the Thousand-Year Door.
[ ] 8. Required: Super Boots. Found under a hidden panel in front of the black 
chest that "curses" you with Plane Mode.
[ ] 9. Hidden behind the giant yellow block in the room just to the right of 
the Thousand-Year Door room. The Super Hammer helps if you can't find it.
[ ] 10. Required: Super Boots. Found under a hidden panel in front of the warp 
pipe to Boggly Woods.
[ ] 11. Required: Ultra Boots. In a house in the background of the area 
containing the warp pipe to Petal Meadows. To reach it, stand to the right and 
next to the vertical pipe behind where you beat the Blooper and do a Spring 
Jump. Shimmy across the long pipe and drop at the end to a warp pipe leading to 
the background with the house.
[ ] 12. Required: Yoshi. On a platform in the background of the room under the 
metal grate in West Rogueport you reach with Paper Mode. After dropping down, 
use Yoshi to cross the gap to the left and enter the pipe to reach the 
background. Cross some moving platforms to reach the Star Piece.
[ ] 13. Behind the platform you drop onto by slipping through the metal grate 
in West Rogueport.

>>>>>>>>>>>>>>>>>>>>>>>>>
PETAL MEADOWS STAR PIECES
<<<<<<<<<<<<<<<<<<<<<<<<<

[ ] 1. In the leftmost tree in the first area. Whack the tree with your hammer 
to make it drop.
[ ] 2. When you enter the background in the third area, keep going right after 
the ! Switch to find a Star Piece.

>>>>>>>>>>>>>>>>>>>>>
PETALBURG STAR PIECES
<<<<<<<<<<<<<<<<<<<<<

[ ] 1. Required: Super Boots. Found under a hidden panel in the center of the 
island on the south part of West Petalburg.
[ ] 2. Required: Super Boots. Found under a hidden panel near some flowers next 
to the east exit of Petalburg.

>>>>>>>>>>>>>>>>>>>>>>>>>>>
SHHWONK FORTRESS STAR PIECE
<<<<<<<<<<<<<<<<<<<<<<<<<<<

[ ] 1. Behind a bush right next to the path to Petalburg in the first area.

>>>>>>>>>>>>>>>>>>>>>>>>>>>
HOOKTAIL CASTLE STAR PIECES
<<<<<<<<<<<<<<<<<<<<<<<<<<<

[ ] 1. Required: Super Boots, Paper Mode. Found under a hidden panel on the 
left side of the jail containing a Castle Key reached with Paper Mode, in the 
second room of the castle.
[ ] 2. Required: Koops. On a ledge reachable by riding the small purple block 
up in the room with the reversible stairs. To do this, remote-control Koops' 
shell to hit the switch block when you're on top of the movable one.
[ ] 3. Required: Koops. On a ledge reachable by riding the large yellow block 
up as described above. When you cross the higher part of the room later, you 
can drop to the ledge then.
[ ] 4. When you jump out the window to cross a gap in the top part of the room 
with the reversible stairs, go to the right to pick up a Star Piece.
[ ] 5. Required: Koops. When you ride the yellow block up to the railings and 
Plane Panel, look on the right edge of the railing for a Star Piece.

>>>>>>>>>>>>>>>>>>>>>>>>
BOGGLY WOODS STAR PIECES
<<<<<<<<<<<<<<<<<<<<<<<<

[ ] 1. Just to the left of the ! Switch that raises the warp pipe and Plane 
Panel.
[ ] 2. Hammer the third tree from the left in the area in front of Flurrie's 
house to make a Star Piece drop.
[ ] 3. Hidden behind the fence in front of the warp pipe leading to Flurrie's 
house.
[ ] 4. Required: Super Boots. Found under a hidden panel in front of Flurrie's 
bed.

>>>>>>>>>>>>>>>>>>>>>>
GREAT TREE STAR PIECES
<<<<<<<<<<<<<<<<<<<<<<

[ ] 1. Required: Super Boots. Found under a hidden panel at the right-hand end 
of the room reached by taking the warp pipe from the entry room.
[ ] 2. Required: Super Boots. Found under a hidden panel in the center of the 
blue jail cell.
[ ] 3. In the leftmost bush in the lower level of the room with the twisting 
path leading to the Jabbi rooms.
[ ] 4. Behind the warp pipe in the room with the large tree stump, next to 
where all the Punies are imprisoned.
[ ] 5. Behind the warp pipe in the room under where all the Punies are 
imprisoned.
[ ] 6. In the lower-left bush in the small room right above where Crump steals 
the Emerald Star from you.

>>>>>>>>>>>>>>>>>>>>>>
GLITZVILLE STAR PIECES
<<<<<<<<<<<<<<<<<<<<<<

[ ] 1. Behind the telephone booth on the lower-left side of the main plaza.
[ ] 2. Required: Super Boots. Found under a hidden panel directly south of 
where the blimp lowers you to the ground.
[ ] 3. Behind the ferns on the right side of the steps leading to the Glitz 
Pit.
[ ] 4. Required: Koops, Super Boots. Behind the Rawk Hawk billboard on top of 
the Juice Shop. (Hit the giant ! Switch near it with a Spin Jump to get on top) 
Use Koops to get the Piece.
[ ] 5. Behind the counter in the Juice Shop.
[ ] 6. Required: Super Boots. Found under a hidden panel to the right of the 
left staircase in the Glitz Pit lobby.
[ ] 7. In the right-hand drawer of Grubba's desk in his office.
[ ] 8. Behind the potted plant in the lower-left corner of Grubba's office.
[ ] 9. Required: Super Hammer. Found behind the giant yellow block in the room 
where you find Bandy Andy and King K. injured.
[ ] 10. Required: Super Boots. Found under a hidden panel in the center of the 
first floor of the storage room.

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