Paper Mario: The Thousand-Year Door - Strategy Guide (Page 06)
Below are the cheat codes, hints and help for Paper Mario: The Thousand-Year Door - Strategy Guide (Page 06).
Enter the rightmost house in this area. Climb the stairs and enter a small hole at the top with Tube Mode. You emerge in a courtyard behind a wall containing the Shine Sprite. Enter another hole to reach the adjacent house, then go to Rogueport Square. If you're ready to advance the storyline, save and enter the Inn. Speak to the rich-looking man singing at one of the tables. He introduces himself as Flavio, a rich merchant. After a slightly philosophical question, he mentions the treasure of the pirate king Cortez. He's decided to search for it on Keelhaul Key. (What a coincidence!) It's said that the people who seek the treasure are attacked by Cortez's spirit, but he's going for it despite the rumors. When you say you're seeking the "legendary treasure," he says it doesn't exist. In fact, he thinks you're trying to steal his treasure when he says you're headed for Keelhaul Key with the map! When you say you're only looking for the Crystal Star, he mentions that he remembers a star-shaped stone in the treasure hordes of Cortez. He decides to take you along on his voyage to the Key. (Convenient, since you don't have a whale this time) Go to Rogueport Pier next. A large sailing ship has appeared at it; jump on board and talk to Flavio. Unsurprisingly, this ship is his, and is even named after him. However, while he has a leader (himself), a captain (you), and a boat, he needs a skilled helmsman to navigate the waters around Keelhaul Key. Pa-Patch the Bob-omb sailor suggests that a legendary sailor named Bobbery can sail any boat, but hasn't been seen around Rogueport lately. He orders you to go and find Bobbery, so get going. Luckily, you should have a good idea of where to find Bobbery. Think back to the house in East Rogueport that's locked from the inside. He's in there! Once you're in East Rogueport, use Yoshi to reach the rooftops and get onto the flat roof of the locked house. Use Tube Mode to roll into the chimney. (This reminds me of chapter 7 from PM1) There's an old Bob-omb in here with a mustache to rival yours. Judging by his naval hat and steering wheel on his back, he's probably Bobbery, but he denies it. Go through the door in the back and get the Shine Sprite, then leave and go back to Flavio. He tells you to ask around about Bobbery to see if you have the right person, so go to the Inn and talk to Podley. Podley confirms that the guy you met was Bobbery. Return to the locked house and meet him. You and your partner *BOOM* finally get him to admit he's Bobbery. Unfortunately, for no apparent reason, he refuses to be helmsman. (What a recluse) Go back to Podley and see why. Podley explains that Bobbery is too depressed about his past to help you. He was once married to a Bob-omb named Scarlette, but when she got sick and died during one of his usual long voyages, he gave up being a sailor forever. To help Bobbery recover, he gives you a letter from Scarlette before she died to make Bobbery stop blaming himself. Go back to his house and deliver the touching letter. When he reads it, he gets the confidence to return to the sea and help steer the S.S. Flavio. When you leave, he goes on ahead to the pier. Before following him, be sure to finish up everything you need to do! Once chapter 5 starts, you can't leave! Once you're ready, talk to Flavio. All the preparations are finished, so the ship is ready to leave! After you say yes and it leaves, an X-Naut comes out of hiding. In case you were totally oblivious, one of the sailors is Lord Crump in disguise, and he's infiltrated the ship! --- f. Chapter 5: The Key to Pirates (Chap5) Enemies: Ember, Green Fuzzy, Flower Fuzzy, Putrid Piranha, Lava Bubble, Bullet Bill, Bill Blaster, Parabuzzy, Bulky Bob-omb, Cortez, Lord Crump, X-Nauts The chapter starts as the S.S. Flavio crosses the ocean and Flavio himself keeps a diary of the trip. On board, he's still singing his Boom-bassa-boom Festival song. When he finishes, he launches into an equally annoying and totally false story of his exploits. Is it just me, or is everyone starting to hate this guy? When the boat stops, a sailor takes the opportunity to stop the story and tells Flavio. As he climbs to the crow's nest to survey the problem, a fiery ghost appears behind him! After he sees it and tells Flavio, many more Embers surround the ship! Eventually, the Flavio sinks from the curse. We now see several more diary entries. Flavio and co. have washed ashore on Keelhaul Key and started a primitive civilization on the shore, but Bobbery and two others are still missing. KEELHAUL KEY You begin standing on the shore. A sailor calls you to see the huts they've made. Before going, check out the shoreline. Spin Jump behind a rock on the right edge for a Star Piece and keep going up. Right before a dead end, a blue mole pops out of the ground; it's Whacka! Players of PM1 will recognize the little guy and remember NOT TO WHACK HIM! You get a powerful (and gross) healing item, but he dies forever if you whack him too much! SAVE THE WHACKAS! Anyway, go through the right exit to the village. The sailors have constructed a primitive village out of pieces of the Flavio, nicknamed "Shantytown." It has all the conveniences of Rogueport: an Inn and shop. >>>>>>>>>>>>>>>>> KEELHAUL GALLERIA <<<<<<<<<<<<<<<<< Fire Flower-5 Coins(!) Fright Mask-2 Coins(!) Honey Syrup-3 Coins(!) Ice Storm-15 Coins Sleepy Sheep-10 Coins Super Shroom-12 Coins(!) As you enter, Flavio and Pa-patch are arguing. Soon after, more ghostly Embers appear! Time for a battle! You fight 3 Embers in this battle. These tough enemies have 8 HP and a variety of deadly fire attacks. If you don't block them (it's not too hard) they can set you on fire, gradually doing damage over a few turns. Don't use any moves that make direct contact with the ghosts; Yoshi's Mini-Egg of Vivian's Fiery Jinx work well if you've promoted them. (You should have; they're some of the best partners) Don't be afraid to use Star Powers; there's a primitive but cozy Inn nearby. After you win, Flavio has you scout the island to see if it's even possible to live here with the ghosts. Now, save, then heal and buy items if necessary. Then find 2 more Star Pieces on the beach and behind some rocks near the east exit. Once you're ready, go east into the jungle. Right off the bat, search the first bush on this path for yet another Star Piece. Take note: the leftmost palm tree here can be whacked for Keel Mangos, useful cooking items. Defeat the Fuzzies as you continue right. (You should be familiar with these guys from the Glitz Pit; if you've been equipping those Power Plus Badges they should be easy) The red ? block contains a Head Rattle Badge, and the slightly hidden yellow one a weak Courage Shell. Continue to the next area. This area contains Putrid Piranhas, spiked flowers that can poison you if you don't stop their surprisingly hard-to-block attack. They also have high HP, so keeping your Hp high can be tricky. If you want, search the second bush for a Mini Mr. Mini. The yellow ? block just beyond contains a powerful Jammin' Jelly. Also, stand on this block and jump to reveal a hidden coin block that will be necessary in a second. Continue right (check behind the large root for a Star Piece) and up some steps. Jump the first two gaps ahead, then use Yoshi and the coin block to cross the large third one. Once you reach the top ledge, you can get a Shine Sprite by having Yoshi carry you to the brick block to the left. After you get or skip it, switch back again and continue right to the next area. (The yellow ? block up here contains a Thunder Rage) It's Bobbery and the other 2 survivors! The salty Bob-omb, a badly disguised Crump (AKA "Four-Eyes"), and a toad sailor are trapped on a bridge between some Embers! Bobbery acts the hero and deals with the Embers himself, sending you and the two sailors to the previous screen. As the two sailors leave, Crump tells you (yes, he's breaking the fourth wall again) not to tell Mario who he is, despite how obvious it is. Your partner *BOOM* overhears him, but has no idea who he's talking to. Go back to the bridge area. Bobbery and the Embers have gone to who-knows-where. There's a fairly useless Inn Coupon behind the bridge post on the side you're on, but you probably don't need it. Go down the stairs on the south side of the ledge and have Yoshi help you across some water. The pipe across the gaps takes you to a palm tree in the background, which you can whack for up to 2 Coconuts. You'll need at least 1 for later. Return to the foreground and cross the bridge. As you do, note the item under the right end of the bridge. It isn't a Snowman Doll (as I thought); it's a Badge! Slip through the boards with Paper Mode to get the Ice Power Badge, which will be essential for the coming dungeon! Equip it ASAP! Use the springboard to get back to the main path. Before continuing, jump around at the north edge of the area to find a Shine Sprite hidden behind a palm leaf. Bobbery has been trapped up a tree in this area by some Embers. Use your new Badge to defeat them more easily, then whack the tree to get him down. He seems to think he's dying, and asks for a bottle of Chuckola Cola to drink in celebration of reaching the island. If anyone would have brought soda on a treasure voyage, it must be Flavio! Return to Shantytown and see him! After getting restocked, healed, and saved, talk to Flavio. He's glad that you've returned, but the toad sailor tells him what happened to Bobbery. Flavio dismisses Bobbery's fate, but then hears your request for some Chuckola Cola. Being the insensitive wierdo he is, he'll only give the bottle to you in exchange for more food. Trade it for your Coconut and return to Bobbery. When you give it to him, he thanks you and dies in bliss. Wait, dies!? Actually, he's only sleeping. Whack him with the hammer to bring him to his senses. In thanks for helping him live again, Bobbery joins your party! >>>>>>> BOBBERY <<<<<<< Bobbery *BOOM* or should I say, Admiral Bobbery, is your new Bob-omb partner. He's also my personal favorite because of his incredibly high HP and attack power. He specializes in explosions of all types, and is always willing to blow himself up for Mario's cause. He is a great partner to keep in front because he's such a tank with his massive HP. His field skill also makes him blow up. Mario first throws him, letting him land on ledges, then he walks a few steps forward before exploding. You can make him blow up any time by pressing X again. HP: 20/30/40 ---Abilities--- Bomb: 4/5/6 damage to front ground enemy, 1 bonus to fire enemies Action Command: Hold A until the star lights, then quickly release it Style Command: Hit A as Bobbery is bouncing after exploding and returning to your side of the field Bomb is Bobbery's basic attack, and is very powerful. It can only be used on the front ground enemy, but does great damage and is good against fiery enemies or ones with high defense. Its action command is also very easy to do. Bomb Squad (3 FP): 3 + 3 + 3 damage in areas of effect Action Command: Hit A with good timing Style Command: Press A shortly after last bomb is thrown (hard to do) This weird move throws 3 time bombs at the enemies that explode at the end of the next round, damaging everything near them. Hit A to throw one when the targeting cursor is aligned how you want to adjust the distance. (Remember, you'll get the most distance at 45 degrees and less distance when you're farther for that) For some weird reason, Bomb Squad doesn't appear to get stronger as Bobbery levels up. Super Ability-Hold Fast (4 FP): Damages varies Action Command: Hit A exactly as each red circle lights up Style Command: press A about half a second after finishing Action Command This move makes Bobbery red with rage, causing him to explode whenever directly attacked and retaliating for half the damage of the attack, rounded down. This ability is a good idea if you like to use Bobbery to soak up damage with his high HP. With the action command, simply reacting to when each circle illuminates isn't fast enough. Use great timing to hit A right as they light up to maximize the duration of the move. Ultra Ability-Bob-ombast (9 FP): 8 damage to every enemy, 1 bonus to fire enemies Action Command: Mash A Style Command: Same as Bomb This powerful ability creates a massive explosion to deal unbelievable damage to every enemy, often taking them all out instantly. It has a huge FP cost, but it's worth it. Like Bomb, it does an extra point of damage against fire enemies. The action command is one of the simplest in the game, as well. Before leaving this area, go right. Heal with the Heart Block is you wish and look behind the fern in the water for a Star Piece. The bush just to the left contains a Spite Pouch. Anyway, return to Flavio. Flavio gives a phony leader speech when you return, but Bobbery interrupts and mentions the strange rock formations you might have seen in the area where you found him. Flavio sends you off to find the treasure, but Bobbery suggests that he come with too. Unsurprisingly, everyone else unanimously agrees. You just got a new partner...sort of. Now, return to the rightmost part of the area where Bobbery joined you. Flavio examines the skull carved in the rock when you approach it. Your partner *BOOM* mentions that the hole in its eye seems to be made for the red skull gem you may have seen Flavio with in Rogueport. When you talk to him, he's singing his stupid song again. After he finishes, you can ask him for the Skull Gem. When you insert it into the stone skull, the eyes of the 2 rocks with faces light up. Doing anything with them seems to summon Embers, however. Think back to Flavio's song, and listen to it if you need to. It contains instructions on what to do! As the song narrates, Spin Jump on the short red 'stache 3 times, when whack blue 'stache 4 times. This causes a door above the skull to open. Throw Bobbery onto the ledge and have him perform the fireworks by exploding in an indent, blowing open a path. After a close call with the Skull Gem, Flavio returns to Shantytown, leaving you to explore the creepy cave. (He could have been the next Kolorado...) PIRATE'S GROTTO Let's see, you're in a mysterious, hidden cave created by pirates and guarded by evil ghosts. You're definitely on the right track to Cortez's treasure. In the waterlogged entry room, be sure to save. There's some Ruin Powder behind some barrels below the door. Jump up some ledges to the right and enter the next room. Go forward down more ledges and jump off the sheer cliff to avoid bouncing back up on the springboard. Repeat this with another ledge and exit. Jump from the rocky shore you stand on to the shipwreck. To get the Shine Sprite on it, climb to the very tip of the bow and jump. Jump right off the boat and use Yoshi to reach the Star Piece. The stair-like ledges lead to a long walkway filled with holes and protruding spears. You can't cross it in time even with Yoshi, so there are two options. You can use Paper Mode to slip between the rows of spears, but you often seem to get hit anyway for no apparent reason. It's best to have Vivian hide you in the shadows whenever the spears are about to pop up. You'll notice a handle on another shipwreck, but it's unreachable for now. The next area is simply a long bridge. It looks deserted, but you'll soon find yourself bombarded by Bullet Bills fired from 2 Bill Blasters on the far end of the bridge. They are easy to take out and shouldn't pose a threat, but you'll be fighting one every few seconds and not making much progress. To avoid fighting, use Vivian's field skill again. Once you reach the Blasters, hammer them for a first strike. In battle, they don't actually harm you, but create more Bullet Bills. Use partner attacks to take both the Bullet Bills fired out in one turn, then have Mario go for the cannons themselves. Piercing attacks are best because of the cannons' defense. Once you bust the cannons, you can proceed. Jump the first gap across the water ahead, then use Yoshi to cross the main waterway. Defeat the Bulky Bob-omb (before it explodes!) and continue right. Defeat the Embers, climb the first few steps, and save. Continue up until you're at the step right below the top and fire Koops to the left. This hits an invisible block that you can stand on to hammer the Shine Sprite. After getting it, continue up and jump across the short gap. Defeat the Parabuzzy and throw Bobbery onto the raised ledge to hit the ! switch and open the door. There's another Bulky Bob-omb in here; as usual, defeating it without suffering damage is hard. Spin Jump near the doorway you entered in for a Star Piece. Note the strange dock here; you can't do anything with it yet. Continue left past the waterfall and to the next room. This next room is a storeroom of sorts. Somehow, a crate moves back and forth to a raised rock in a pool of water with a red ! switch on top. Hitting it instantly raises a nearby board into the air. Conveniently enough, you need to be on that board. There are 2 ways to do it. The way I did was to throw Bobbery while on the crate so he exploded on the switch, giving you time to run over to the board. The easier way I wish I'd know about is to use Koops' field skill facing away from the switch and hold him in place until you get on the board, then release him to hit it. Once you ride the board up, you can get a Grotto Key on the ledge. If you want, you can reach a high ledge of barrels with a Shine Sprite and Star Piece by getting on the crate counterweight to the board before the setup returns to normal, then riding it farther up to the ledge. Now, return to the bottom of the room with the steps. Save again, then use your shiny new key on the door to the right. This room has a lot of Parabuzzies in it. Defeat them, then Spin Jump in the middle of the room for another Star Piece. Leave through the south opening. This room has more protruding spears in it, this time sideways from the wall. Right off the bat, use Koops to hit a Shine Sprite to the right, then get past the spears. Vivian could still work, but you can also roll under them in Tube Mode. You can't roll under the lowest ones, so wait for them to retract and then go past. There's yet another Shine Sprite here. Use the hammer to reveal a hidden block under it that allows you to hit it, then cross the barrels, bridge, and sunken shipwreck. When you reach a gap, you can use either Bobbery or Koops to score a first strike on the enemies across the gap if you wish. Use Yoshi to cross it. Have Bobbery blast open the doorway leading out and continue to the next room. There are two pairs of Bill Blasters on two levels in this room. Deal with them the same as before. (Remember to have some way of getting past their defense) The only way to keep going in the next room is to jump off a ledge onto another dock. You're trapped! Cross some boards and enter the large shipwreck. There's another black chest inside the ship, but the Black Key is nowhere to be found. A P-Down, D-Up Badge is partially obscured behind it. Now, examine the chest to see if it'll tell you where the Key is. (They want you to open them, after all) As usual, the spirit in the chest asks you to get the Black Key and free it. Since you already know how the process works, it simply makes an enemy holding the key appear in the room. Defeat the Embers to get it, then open the chest. Your latest and final "curse" lets you turn into a boat by pressing Y while standing on certain Boat Docks! That explains a lot. After the spirit finishes its speech, go outside and use your new ability to get back to the exit. (Note that you can only enter or exit your new Boat Mode on or next to Boat Docks) Once you escape, return to the top of the room with the large waterfall and Bulky Bob-ombs. In here, use your new ability on the Boat Dock. Sail off to the right, through the waterway. Sail up the river and through the waterfall. This leads you to a secret cave containing a powerful Defend Plus P Badge. Then sail back to the waterfall room. It's time to test the seaworthiness of the S.S. Mario by going over the waterfall! BOO-YA-HA-HA!!!! WOOOOOOOOOOOOO!!!!! Once you reach the bottom rather abruptly, sail between the sunken bridge and rock to the left of the floodgate and through the waterway in the foreground. You're now in the water in the first Bullet Bill room. You don't have to dodge them, so just sail through the left exit. Back in the first spear room, get off on the Boat Dock. You can now jump to the ship with the Floodgate Handle you saw earlier. Jump off the ship it rests on back to the rock that once had a Star Piece. Backtrack (or is it front-track?) to the room with the floodgate. Cross the gaps again and use the Floodgate Handle on the machine just to the right of it. This opens the floodgate and a new path on the water. Return toe the second floor of this room and enter Boat Mode, drop off the waterfall (WOOOO!!), and sail through the new path. You're now in the water in the area with the barrels and sunken ship. Cross between the ship and the rock, then sail right to an exit. You're back in the second spear room. As you keep sailing right, a complication occurs. For an unknown reason, huge waves are crossing most of the area! Dodge them as you sail right, or they'll send you back to near the left side. Once you get past the, sail through the huge cave. As you enter the door, you hear someone noticing your presence. The view switches to the deck of a sunken ship that's covered in hundreds of shipwrecked Toads! They must be victims of Cortez's curse! Land on the dock just past their ship and enter the pipe. This leads to the background; cross an intact ship there and go left across some ledges until you reach steps leading to another pipe. Take it back to the foreground and climb up to a Plane Panel. Use it to glide to either of the 2 rocks with pipes you may have seen earlier. Enter either pipe to reach a high ledge in the background. Each switch raises a barrel to the right of the ship; once both switches are hit, the Toads can escape to the right. As the Toads leave the ship, you see Frankie and Francesca on the ship! (I hope this wasn't their plan for a honeymoon) Return to the first pipe you took and follow them. When you reach the shipwreckees, they thank you, and the two Pianta lovers tell you how they got here. As usual, they were shipwrecked by the island's curse and trapped there. They also tell you Cortez and his treasure are just ahead! Wade through the mass of Toads and exit through the right. This final cave contains a ghostly ship that can belong to no one but Cortez. As you enter, "Four-Eyes" follows you. He says the Crystal Star is in the ship and he'll wait here while you defeat Cortez. (Why don't they recognize him!?) Jump onto the phantom ship, use the Save and Heart Blocks, and either the door. Cortez's voice gives you a final warning to turn back in this old hallway. As usual, ignore him and continue through. The final room is filled with treasure. A huge skull appears above a half- buried desk; it's Cortez himself! He restates that you want to steal his treasure and soon attacks! BOSS: CORTEZ Appearance: A giant skeleton with a pirate hat, a long tail-like spine ending in a pile of bones, and 4 arms with a saber, rapier, sword and hook. HP: 20 x 3 Attack: 4 Defense: 1, spiked Location: Pirate's Grotto Cortez is a vengeful, Mexican pirate spirit who guards the legendary treasure of the Pirate's Grotto. He seems weak, but he has 3 forms. Each new one appears after you defeat the previous one. He can do heavy damage to you with all 4 of his swords in his first form. In his second form, he hovers over the stage with a green gem in his chest. He then attacks by throwing bones at you, and can charge his attacks. In his final form, he does away with his body and is simply a floating head with 4 floating weapons pointed directly at you. Each one attacks separately and has its own HP, but attacks almost anything that comes near it. Try using a multi-target attack like Gale Force or Fiery Jinx to get rid of them and hinder Cortez's attack power. When you finish the final form off, he'll suck up some of your audience to fully heal, so you'll have to defeat him again. After defeating the ghostly pirate, he gives a speech about not being able to die because he's already dead! Bwahahahaha! *cough* Sorry. When you finally tell him you don't want his treasure, he gladly hands over the Sapphire Star! (D'oh, the irony!) (You also gain the healing Star Power Sweet Feast!) END OF CHAPTER 5 Strangely enough, you don't switch to Peach after saving. The scene switches right back to Cortez's treasure room, where he tells you to leave if you're finished with him. Make sure to heal and Save on your way out; you have another big battle ahead of you! When you return to the room with the Toad sailors, they tell you there was an earthquake when you defeated Cortez, which opened a crack a wall. Use Bobbery to blast through it and free the sailors. Exit the hole to wind up back on the coast! KEELHAUL KEY This is an extremely handy shortcut; you're now back in Keelhaul Key, near Whacka. (SAVE THE WHACKAS!!!) Back in Shantytown, Flavio asks what happened and finds you left the treasure. One of the shipwrecked Toads has a reunion with one of Flavio's sailors. However, a strange noise is heard. A huge, spike-covered X-Naut ship captained by "Four-Eyes" is sailing up to the coast and blasting things! As usual, no one ha any idea who he is despite his behavior, so he reveals his identity. (Four- Eyes is Lord Crump!? I'd never have guessed!) He demands the Crystal Star, and Flavio gets the idea of using Cortez's ship to fight the X-Nauts. Go back into the hole you made. PIRATE'S GROTTO Save one last time, prepare for another fight, and return to Cortez's treasure room. Terrified, Flavio attempts to ask Cortez for use of his ship. Cortez refuses, and says he doesn't have the skull-shaped gem to power the ship anyway. When Flavio gets the Skull Gem out, Cortez eventually agrees to give you use of the ship in exchange for it. When you go outside, your crew is already on board the ghost ship. KEELHAUL KEY Back outside, Crump is going crazy with his ship's cannon. Soon, Cortez's ship bursts through a huge rock, utterly freaking Crump out. Eventually, the 2 ships dock and Cortez and Crump's minions fight. Crump also attacks you-time for a rematch! MINIBOSS: LORD CRUMP Appearance: A short, fat guy with round goggles, a red cape, a white X on his chest, and a weird purple hat with horns. HP: 30 X 2 Attack: 3 Defense: 0 Location: Keelhaul Key When you fight Crump on Keelhaul Key, he has an army of X-Nauts with him, and you have to fight him twice! In this second fight, always go for Crump; attacking the X-Nauts gets you nowhere. In his first phase, he's hiding behind a pile of X-Nauts. They will use a powerful attack on you, and there's an endless supply of them. Focus your strongest attacks on Crump to end the first phase. In his second phase, he's surrounds by a legion of X-Nauts that turn into a huge ball and run you over with Crump on top. Once again, use all your strongest attacks to quickly finish Crump off. Once you defeat Crump, the chapter REALLY ends. After saving, it's time for another Peach scene. ??? In Grodus' throne room, Crump is once again reporting to him. Grodus gets increasingly annoyed with Crump and decides to send the Shadow Sirens after you again. We next see Peach entering TEC's room. He's finished accessing the data he's been investigating. Now, he needs Peach to steal a disk from Grodus' room to finish his research. TEC has a special plan for helping Peach infiltrate Grodus' room, so follow his instructions. Start by taking the elevator again. After leaving the elevator, go left and into the room with the green light. You're in some kind of potion lab now. TEC reveals his plan: an invisibility potion. To do it, you'll need to place the 4 potions on the table in the machine in the back in a certain order, then follow his instructions. First, check all the memos to find the order. From them, you can deduce that the potions should be placed red, blue, yellow, green, from the left. Next, make sure you have something you can measure seconds with! When you do, turn the potion machine on to send a beaker down the conveyor belt. Whenever it stops in one of the windows above a potion, hit the corresponding button to add some potion. Once you fill the beaker all the way, it moves into another chamber. TEC tells you to heat the potion for exactly 30 seconds. Hit the button under it and time 30 seconds out. When they've passed, hit it again. This causes the hopefully-finished potion to emerge from the other side. When you drink it, quite a few humorous effects could occur if you made it wrong. If you made it right, Peach's head disappears. Wait, it was supposed to be an invisibility potion! Tec informs Peach that it only made her body invisible, and she'll have to take off her dress for it to work. She reluctantly agrees and disappears completely. (Those crazy perverts at Nintendo...in case you didn't notice, 4 out of 5 of Peach's scene so far involve her undressing somehow O_o) TEC next tells you to go to Grodus' room and place the disk into his computer. Leave the potion room and go all the way to the right. (Strangely, Peach's bare feet seem to make the exact same sounds as her shoes) In Grodus' throne room, enter the door behind his chair. You're now in Grodus' room. (Apparently, X-Nauts don't need to sleep) He sure must love piranhas... Get the disc from the bookshelf in the right corner and put it into Grodus' high-tech computer. After the download is complete, put the disc back and then return to the potion room. TEC confirms he got the data and tells Peach to drink the green potion to become visible again; she almost forgets to put her dress back on first. After that, go back to the computer room. TEC is still analyzing the data and will tell Peach about it when he finished. For now, Peach is allowed to send another E-mail to Mario. After saving, it's time for Bowser's scene. TWILIGHT TOWN As usual, Bowser and Kammy are lagging pathetically behind Mario in their search for a Crystal Star. Nearby, they notice Crump, who has been demoted to looking for the still-missing Superbombomb after his latest failure. He soon finds it and mentions the Crystal Stars in his evil victory speech. When Bowser mentions this to Kammy, Crump overhears and demands to know everything Bowser does about the Crystal Stars. (He already does...) They soon get into an argument and Crump summons another army of X-Nauts. Bowser responds by summoning a Koopa army. To break the standoff, Crump throws the Superbombomb, which Bowser stupidly detonates with his fire breath... KEELHAUL KEY After saving again, we're back to Mario. Cortez is giving you the permanent use of his ship to travel between the mainland and the Key. Before you leave, Frankie, Francesca, and Pa-Patch all say they're staying to live on the island. Time to set sail! ROGUEPORT Back in Rogueport, Flavio leaves, arrogant and annoying as ever. Cortez gives you the free use of his ship. As you return to Rogueport Square, Peach's E-mail about the latest developments reaches you. You can also talk with your wayward brother while you're here to hear his exciting story of how he became a renowned actor in Jazzafrazz Town...playing grass. Next, use the dock near him. Sail around the pier to a secret area west of it with a Star Piece and HP Drain Badge. Now, it's time for some serious sidequests. First, go through the grate in West Rogueport. ROGUEPORT SEWERS Jump off this ledge and go down another pipe. Go to the left, defeat the weak enemy, and then down the stairs. If you didn't already, have Flurrie blow the wallpaper off to reveal a secret passage. Go past the pipe to the Pit of 100 Trials and left to a Boat Mode dock. Use it and sail to the right through the waterway. (And please, try not to think about what you're sailing in) Continue sailing right through the next 3 areas. The 4th one is a brand-new room filled with Spanias. They should be easy by now; defeating them is only tedious. There are also 3, yes 3, Shine Sprites in plain sight in this room, although one is too high up to reach normally. (Don't get any of them just yet) Before getting the Sprites, climb onto the platform to the left. A Spunia, a much stronger Spania, is on top. Use powerful moves to pierce its defense and defeat it, then get onto the moving platform with Yoshi. (It can take several tries) Once you're on, get the Defend Plus Badge in the opposite corner with Koops. You can get the third Shine Sprite by jumping from the moving platform onto one of the lower two and hitting the third with your Hammer. After hitting it, jump down and get the lower 2 Sprites. After getting everything, return to the room you set sail in. The easiest thing to do back here is return to the surface. ROGUEPORT Look for a cracked wall next to the Westside Shop in this area. Blast it with Bobbery and get the Shine Sprite behind it. Next, head to East Rogueport. Consider doing some Troubles while you're here. Also, slip between Bobbery's house and the Trouble Center again. Behind them, use the Boat Mode dock and sail down the waterway between the buildings. Once you can, turn left, get onto the dock, and get the Double Dip Badge. Return to the main street of this area and go down the pipe to Rogueport Sewers. ROGUEPORT SEWERS Now that you have Bobbery, blast the wall just to the left of where you enter. This opens up a pipe leading to a house in the background. A poor-looking Merl lives in the house. He introduces himself as Chet Rippo, and he provides a useful service. For the bizarrely arbitrary fee of 39 coins, he can either transfer some of one of Mario's stats to another, or switch partner's ranks around. If you ever need adjustment, you know where to go. After you're finished there, return to the foreground. Go out through the left exit. Take the opportunity to buy some Badges from Dazzle if you want, then blast the pillar next to Merluvlee's house. You can now easily go between there and the rest of the underground plaza! Next, go two rooms right, to where you fought the Blooper and went to Petal Meadows. Use the Boat Mode dock here and sail far to the right. Land on another dock and get the Shine Sprite. (Ignore the platform with the pipe for now) Now, return to the Thousand-Year Door. 'Tis time to find the next Crystal Star. After the traditional light show, the Garnet Star is shown to be at some kind of town connected to Rogueport by railroad. ROGUEPORT As usual, you're back at Frankly's house. He tells you the Garnet Star is in Poshley Heights, a model town for the rich and famous. The Star is held in reverence at Poshley Sanctum, waiting to be picked up. To get there, you need to ride the luxury train, the Excess Express. Finally, it's time for a break from adventuring! The only hard part will be getting a ticket. Like the Cheep Cheep Blimp tickets, they're too expensive to buy and easiest to get from Don Pianta. Leave Frankly's house and visit him. As you leave, you'll probably once again notice Merlon standing outside his house. Before continuing, find out what's happening. He says he received a vision and vaguely directs you to Hooktail Castle. Don't worry, this is worth the time. Time for a sidequest... HOOKTAIL CASTLE Keep going to the right until you reach the spike room where you got the Black Key. (You can use Yoshi to get past the moat) Look for a crack on the right- hand wall of this room and bomb it with Bobbery. Hit the ! block in this secret room and get the Up Arrow that appears. This is the item Merlon foresaw, so return it to him. ROGUEPORT When he receives the item, he takes you inside and gives you the Ultra Stone, which lets you promote your partners a second time to Ultra Rank! It also somehow replaces Merlon's crystal ball. Use your new Shine Sprites and promote some more partners, then continue the storyline and visit Don Pianta. This doesn't look good. Don Pianta has replaced his desk with a bed and is looking woozy. His assistants tell you he actually misses Frankie and Francesca, despite how he sent them off earlier. When your partner *BOOM* mentions where they are, they offer to give you the ticket for bringing them back. Take Cortez's ghost ship back to the island and get looking. KEELHAUL KEY It seems like you were just here yesterday...oh, wait, it was today. Frankie and Francesca can be found in the area just east of Shantytown. When you talk to Francesca, she tells you she can't see her father until she finds her wedding ring that Frankie lost. When Frankie says they should listen to the Don, Francesca gets mad and makes him say he loves her, 100 times. This isn't an idle threat; mash B to eventually get through the mountains of identical text screens, then keep going into the jungle to find the ring. The ring can be found just to the left of the palm tree you found Bobbery in near the red and blue 'stache statues. Get it and return to the Pianta lovebirds. After returning the ring, follow Frankie and Francesca to the ghost ship and return to Rogueport. ROGUEPORT Go back to Don Pianta's office to claim your reward. You make it back just in time to witness a slightly touching reunion. Don Pianta apologizes to his daughter and minion, then announces he's retiring and making Frankie the next boss! After he convinces Frankie to accept, the other minions tell Don Pianta about the offer they made. Luckily, he's happy to hand over one of his Train Tickets. Now, leave the office. It's time to seek the Garnet Star...and some well-needed R&R! (AUGH! Rhyming!) As you leave the Westside Goods shop, Beldam appears. She heard your partner's *BOOM* recent comment on the location of the Star. Instead of facing certain defeat again (these villains are finally getting smarter), she instead head straight to Poshley Heights! Quick, follow her! Go to the train station, give the conductor your ticket, and set off. --- g. Chapter 6: 3 Days of Excess (Chap6) Enemies: Poison Pokey, Ruff Puff, Spiky Parabuzzy, Goomba, Smorg, Dark Boo After all the trouble you've been through to get the first 5 Crystal Stars, it's finally time for a vacation. The Garnet Star is only a 3-day train ride to Poshley Heights away. What could go wrong? EXCESS EXPRESS As the chapter commences, your partner *BOOM* comments on the luxury of the Excess Express. (Check out the western scenery rolling by; it even changes from day to night) He/she notices a note on the floor in your cabin. It's a threat! A sticky threat! The person who left it must still be on the train, so get looking! First, get the Shine Sprite at the foot of the bunk bed and the Dried Shroom in the nightstand if you want. Now, since there's no hurry whatsoever, it's time to explore the train. After leaving your cabin, you are in one of the Express' 3 color-coded passenger cabins. Another cabin and the locomotive are to the right; go that way for a few more sidequests first. First, enter cabin 004, which is right next to your cabin. This cabin is strangely empty; Spin Jump in it to find a Star Piece and continue right. The next room is a green passenger cabin; there's nothing to do here now so continue to the locomotive. Spin Jump around the engine for another Star Piece and save if you want, then go back to the right. Continue right and pass your room, going through the door in the red car. You're now in a cool combination restaurant/shop. Be sure to talk to Cheep Cheep chef Shimi, infamous butcher of the English language. The shop is also worth a look. Many useful items are at their lowest prices there. >>>>>>>>>>> SALES STALL <<<<<<<<<<< Boo's Sheet-20 Coins(!) Maple Syrup-15 Coins(!) Mystery-3 Coins(!) Super Shroom-15 Coins Tasty Tonic-3 Coins(!) Thunder Rage-15 Coins(!)
| « Previous Page | Next Page » |
