Paper Mario: The Thousand-Year Door - Strategy Guide (Page 05)
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The crowd goes wild as you enter the arena. (Someone even yells "Jumpman!") Get ready to fight... MINIBOSS: RAWK HAWK Appearance: A muscular yellow guy with sunglasses, wings on his head, and long yellow hair. HP: 40 Attack: 3 Defense: 0 Location: Glitzville Rawk Hawk's main attack is a low sliding move that is fairly easy to block. When his HP is lower, he'll jump into the air and do a superman attack for 4 damage, but it's still easy to block. When his HP is really low, he makes a girder lower, grabs onto it, and shakes it to drop debris on you and your partner. *BOOM* The attack hits many times and is very tough to block. Use Flurrie or the Quake Hammer Badge to dislodge him and finish him off quickly! You win! You're the champion of the Glitz Pit!! Back in the locker room, Grubba congratulates you and gives you the champion's belt. Jolene then leads you to the champion's room. Sweet... Wait, isn't something missing? Where's your Crystal Star!? Before you can wonder for long, your partner *BOOM* hears a strange voice. If you've listened to Bandy Andy's stories, you'll know it's the ghost of the champion's room! Jump onto the boxes and presents to the left of the door to reach the top, then use Yoshi to get on top of the doorframe and then a high shelf on the right. The metal door here doesn't seem to open, so "persuade" it with a spinning Super Hammer attack. Go through the now-open doorway. You're now in the air vent you saw in the storage room. If you have any sense of direction at all, you'll know you're headed towards Grubba's office. As you reach the other end, you hear Grubba talking to himself. He obviously knows about the missing fighters and the secret that caused them to disappear! Even worse, he's starting to think you and Jolene know too much and is planning to get rid of both of you, just as he did to the other fighters! Smash open the other door to the vent (how does any air get it?) and go through. As you heard Grubba say while in the air vent, he put some papers regarding the mystery in his left desk drawer. (From behind his desk) Before opening it, find two more Star Pieces behind his potted plant and in the right-hand desk drawer. Then open the left one. According to the paper, the secret is a giant machine under the ring powered by the Gold Star (the real one) that can suck people's power out! Suddenly, Grubba bursts in and tries to get you to leave. When your partner *BOOM* accuses him of making the fighters disappear, he runs off to the ring. Before following him, rest, save and switch your Badges. It's time for the real chapter boss! The arena is completely empty this time, with no matches planned. As you approach the center, Grubba is waiting for you. Now that you know his secret to staying young at age 60 (and the reason everyone is disappearing, AND the location of the real Crystal Star), it's time for him to TAKE. YOU. DOWN. He stands inside a giant machine that rises from the ring topped by the Gold Star and uses the power of the disappeared fighters to become huge! BOSS: MACHO GRUBBA Appearance: A giant, fat orange guy with a spiky mohawk, a tiny vest and bow tie, and sunglasses. HP: 60 Attack: 4 Defense: 0 Location: Glitzville After Grubba powers himself up using the Gold Star, he morphs into a giant brute to attack you! He will always start the battle by giving himself the ability to act twice per turn. He uses his extra action to power up his attack, defense, or evasion for 1 turn, then attacks you! Try to build your strategy around this. When he boosts his defense, don't bother attacking and heal or Appeal to boost your Star Power. When he boosts his attack, try healing or just going all-out when you get the chance. If he boosts his evasion, you may want to try and stall, or at least not use any costly attacks. Luckily, the double action bonus only lasts 3 turns, so he periodically has to recast it on himself, leaving him open to attack. He gets even bigger when his HP is low, so take him out quickly with your strongest moves! After you defeat Macho Grubba, he collapses and reverts to normal. Jolene soon runs in and explains everything that's been happening. She is the manager here because she wanted to find out what happened to her brother, who disappeared while fighting to support them. Next, she reveals that she was X! Also, her brother was the first champion of the Glitz Pit and another disappeared fighter, Prince Mush! As you're mourning Jolene's loss of Prince Mush, he and the Gold Star pop out of the machine! They thank you and give you your third Crystal Star! (And the ultra-powerful Power Lift Star Power!) END OF CHAPTER 3 And so ends one of the best chapters in the game... Anyway, after saving, it's time for yet another Peach scene. ??? Grodus is speaking with the Shadow Sirens again. They still haven't succeeded, but they tell him they have a secret weapon... Back in Peach's room, the door opens as usual. Go and see what TEC wants. This time, the crazy computer wants Peach to ask Grodus about some incomplete data that's been bothering him. Wait, ask Grodus!? Is TEC crazy or something!? Luckily, he's planning to have Peach go incognito by wearing an X-Naut uniform. Leave and go to the elevator, then take it to the only other available floor. TEC directs you to a locker room. Enter one of the stalls and put on an X-Naut uniform. (It's amazing Peach can fit into one, since it's about 2 feet shorter than her. You'd better do this quickly to avoid spinal trauma) Leave the room and go straight to the right to the throne room. (You can talk to the other X- Nauts on the way) Once you enter the throne room, Peach asks Grodus about...herself. Grodus dismisses the question, but mentions that you should concentrate on some legendary treasure and world domination...he must mean the treasure behind the Thousand-Year Door. Return to the changing room. Peach wonders if the world domination part could have something to do with the Crystal Stars. Anyway, change back into your dress and return to TEC. Peach asks TEC if he was made to assist in world domination, and what the Crystal Stars and treasure have to do with things. Tec refuses to answer, but still lets Peach E-mail Mario about everything. (That can't be allowed) After the saving and Peach heads, it's time for Bowser's scene! THE GREAT TREE Bowser arrives among some terrified Punies, cool on Mario's trail. No, cold. No, freezing. No, MUCHISSIMO FRIO GRANDE! Sorry. Anyway, Kammy suggests to interrogate some Punies about Mario and the Crystal Star. He soon finds the Puni elder, who enlarges again and is just as terrifying as he is. She reveals that Mario has the Crystal Star to get the treasure and save Peach. Bowser decides to defeat Mario, steal Peach, and get the treasure. (Good luck, firebrain) GLITZVILLE You're now back in the lobby of the Glitz Pit. All your friends (and enemy) are seeing Mario off. Rawk Hawk is going to clean up his act and fight fair, King K. is returning to the ring, and Jolene is running the Glitz Pit now. Awwww... After your goodbye, board the Cheep blimp and return to Rogueport. ROGUEPORT As usual, it's time for some more sidequests before getting onto Chapter 4. First, answer the usual E-mail from Peach. ($700p10 $p@|\/|\/|34) After that, do the usual sidequests. (Trouble Center, Lovely Howz of Badges, and Charlieton) Luigi is in the garden in West Rogueport, with a story of his adventure in Plumpbelly Village. His partner Jerry the Bob-omb is here to keep Luigi from ever cross-dressing for a tribal sacrifice again. (Disturbing mental image alert!) Also, now that you have the Super Hammer, 'tis time for a few more Shine Sprites and Star Pieces. First, enter Rogueport Sewers from East Rogueport. ROGUEPORT SEWERS Return to the long room with the stairs in it just below the one you enter in. Don't take the pipe you normally use; instead, exit left. Now that you have the Super Hammer, it's time to activate some shortcuts. Smash the giant block dominating this room, then use the elevator behind it. Get the Shine Sprite, then jump onto each giant ! switch and Spin Jump it. Each one opens up a blue pipe. The left one leads to the Great Tree, and the right to Petalburg! How convenient! Now, go back to the right and down the pipe next to the doorway. Previously, you had to use a Plane Panel in here to reach the Thousand-Year Door. It's time for more shortcuts! Smash the giant yellow block in here, revealing a Star Piece and a springboard allowing for easy access to the door. If you have your Badges from Dazzle and partner promotion taken care if, go and visit the Thousand-Year Door. After the usual pretty lights, the map reveals the Ruby Star in some creepy woods west of Rogueport. Aw man, why couldn't it be at that tropical island to the south? ROGUEPORT It's professor time again. Professor Frankly is shocked that the X-Nauts want to take over the world,. What's really shocking is that the legendary treasure isn't treasure, but a 1000-year old evil that destroyed the city behind the door! They must want to use the evil to take over the world! After that, Frankly explains that the next Crystal Star is in Twilight Town. A pipe to it can be found under Rogueport. If you've already found the pipe (and consequently disobeyed my walkthrough, deleting your account), you'll know that it simply spits you back out for some reason. If not, try it yourself it keep things moving. (The pipe is under the grate in West Rogueport, across the gap to the left using Yoshi and through the green door) Frankly says you should visit a man from Twilight Town named Darkly. He resides in the dark alley behind Frankly's house. You should already know how to reach him. (If not, try to walk into the center of the brick wall next to Merlon's house. Your you- know-what has been you-know-whiched) When you talk to Darkly, he says you must have your name written on you to get through the pipe. How strange. He writes Mario's name onto his overalls, and your partner's *BOOM* name as well. Now, return to the pipe and enter it to go to Twilight Town, and Chapter 4! --- e. Chapter 4: For Pigs the Bell Tolls (Chap4) Enemies: Hyper Goomba, Hyper Paragoomba, Hyper Spiky Goomba, Crazee Dayzee, Amazy Dayzee, Hyper Cleft, Boo, Swooper, Atomic Boo, ???, Buzzy Beetle, Spike Top, Doopliss TWILIGHT TOWN As Chapter 4 begins, it's easy to see how Twilight Town got its name. It lives in perpetual semidarkness with a huge full moon looming in the background behind spooky trees. As soon as you emerge from the brown pipe, an equally creepy local approaches you. He comments that you look like an adventurer and that Twilight Town needs one now. Before you can find out what he means, the bell rings and he turns into a pig! (A 3-D pig, too!) I guess that answers your question. Soon after, a hairy old man walks up to you and comments on the transformation. From the sound of him, this isn't the first time someone has turned into a pig. He introduces himself as Dour, the mayor of Twilight Town. E takes you to his house to explain things. Apparently, the village has been cursed by a monster in the Creepy Steeple, a building deep in the Twilight Forest. Every time its bell rings, another villager turns into a pig. He advises you to leave before it happens to you, but your partner *BOOM* says they can't until they get the Crystal Star. Dour mentions a red stone in the Creepy Steeple, and your partner *BOOM* quickly decides to go there to get it. Now, leave the mayor's house and begin exploring. First, look to the left of Dour's house, between it and the next one, for a Star Piece. Search the bushes at the bottom of the screen; one near the middle contains a second Star Piece. Now, head to the east side of Twilight Town. (Check out the Inn and Save Block if you want; you get a free Peachy Peach for staying there) On this side, look behind some barrels next to the tree at the southeast side of the area for the third and final Star Piece. Next, take a look at the shop here. It's the best place to find Life Shrooms, and the only one for Spite Pouches and powerful Stop Watches. Unfortunately, it's closed at the moment because her husband was turned into a pig and dropped the key to the store room in the forest. 9There is a fairly useless Inn Coupon behind the prize sign in here) >>>>>>>>>>>>> TWILIGHT SHOP <<<<<<<<<<<<< Life Shroom-40 Coins(!) Maple Syrup-20 Coins Spite Pouch-10 Coins(!) Stop Watch-30 Coins Super Shroom-15 Coins Thunder Rage-20 Coins Now, try to leave through the east gate. The guard says you need the mayor's permission of leave; that shouldn't be too hard. On your way to his house, the bell rings again. When you enter the mayor's house, you see that he's been turned into a pig! Uh- oh. How are you going to escape? Hopefully, you'll be able to work something out with the gatekeeper. Luckily, when you approach him, he turns into a pig too! Now that the gate is unguarded, go through to Twilight Trail. TWILIGHT TRAIL As soon as you enter the creepy trail, enter the run-down shed here and go left to find another Black Key. Hm, there must be a black chest somewhere around here. The next area contains some tough new enemies: Hyper Goombas! These armless guys come in all the same varieties as regular ones, but are stronger with high HP. Even worse, they have the ability to charge up, increasing their attack by 6 during the next turn! They come in trios and love to be cheap by all charging at once, making massive damage almost inevitable. Use your strongest moves to take them down before they can unleash incredibly powerful attacks, and be sure to get first strikes! Alternatively, you can try to avoid them by running along the bottom of the screen. If you don't you can hit all the coin blocks here. If you stand on the yellow ? block and jump, you'll find a hidden and well-needed Super Shroom. Anyway, continue to the next area. A large fallen tree blocks the entire path in this next area. You can see the Storage Key, but not reach it. Luckily, Koops can. Retrieve the key, then return to Twilight Town. TWILIGHT TOWN Return to the Storage Key to the shopkeeper. The grateful woman lets you enter her storeroom and take anything you want from it. Besides a Jammin' Jelly, Boo's Sheet, Life Shroom, and powerful Defend Plus Badge, there's also a black chest in here! Open it and prepare for another "curse." This curse is so terrible, you can't even walk! At least not when you use it. To activate the new curse, hold R and repeatedly rotate the control stick. This causes Mario to roll into a tube, allowing him to get through small openings like the fallen tree you saw earlier. Before leaving, be sure to stock up on healing items; you'll need them for those stupid Hyper Goombas. TWILIGHT TRAIL You guessed it: use your new Tube Mode to roll under the tree. Look behind its roots for a Star Piece and go right. Oh no, it's a haystack! Your pathetic hammer and boots are worthless against this new foe! You are baetan!!111!1!1 Wait, use some common sense and blow the haystack away with Flurrie! This reveals a warp pipe; get the Star Piece behind it and enter it. Once you're in the background, go left into the woods. TWILIGHT FOREST You'll encounter more new enemies here. Hyper Clefts are tougher Clefts that can charge their attacks, much like Hyper Goombas! Because of their high defense, piercing attacks like Earth Tremor are the best way to beat them. There are also Crazee Dayzees in the forest. They look cute, but they attack with a song that can put Mario to sleep unless he blocks! To block, hit A at the last note of their song. (It takes practice to know when this is) Luckily, they also run away from battle instead of attack if their HP is low. Also, Crazee Dayzees you encounter have a small chance of being Amazy Dayzees, which have the strongest attack in the game! (20 damage, enough to severely weaken or KO Mario) Luckily, they'll virtually always run from battle, even if their Hp is high. If you can take one out on your first turn, you gain massive amounts of experience! The best way to do this is with Art Attack, a Star Power you unfortunately don't have yet. With that nature lesson finished, hit the coin block if you want and use Paper Mode to slip through a narrow gap in the grass between two trees. An item block with an Earth Quake is partially hidden behind a tree if you want it. After you finish, go left to another area. The red block in this area holds a useful Hammer Throw Badge. Get it and go up to the tree. It's a dead end! Either that, or very good wallpaper! Blow a hole open in the tree with Flurrie and go through to enter the background. Go right to another, even deeper part of the woods. Go left to a small clearing with a dark spot. Have Flurrie blow on this spot to reveal some boards. Spin Jump them to smash through and emerge from some rocks in the background. Go right and push the huge rock here to also make the one in the foreground move. (Now that's superhuman strength) Go back to he foreground and jump into the hole you uncovered to instantly emerge from one on the other side of the rock. Keep going left and defeat the group of enemies. Check behind the last tree for a Shine Sprite and keep going right to the next area. CREEPY STEEPLE You're now in the haunted courtyard of the Creepy Steeple. Heal and save, then get to opening that gate. . . . . . . . . . . . . . . Nothing works, does it? I hope you aren't still trying. Use Tube Mode to get into the courtyard by rolling through a hole in the fence near the old well. Open the gate and look behind the fence to the left of it for another Star Piece. Then climb the steps and go into the Steeple. Once you go into the main hall, look on the north side of it for a hole you can enter with Tube Mode. The hole leads to a treasure room. The 2 chests contain an Ice Smash Badge and a Cookbook (which will be useful later). There's another Shine Sprite in plain sight and a Star Piece in the back, behind the couch. Once you have everything, go back to the main hall. Since the side doors don't work, go to the right up some steps to a statue of a Crystal Star. Push it back to reveal a hole...right under you. In the secret basement, note the discolored wall behind you. Use Flurrie to blow the bad wallpaper off and go behind where it was. Past some darkness to the right is a Flower Saver Badge. Get it and go through the door to the left of the springboard. There's a strange cube in here. Since you have no idea what it does, go ahead and open it. You suddenly release a huge number of Boos into the mansion! Quick, get Luigi in here to catch them! After the Boos fly off, one remains and ask you how many of them were just released. (It's 200...this isn't good) He gives you an Ultra Shroom if you answer correctly. Now, return to the main hall via the springboard. Talk to the Boo floating around in here. Unless you want to miss a cool Badge, say you won't be mean to him and his friends. After you do, many Boos fill the hallway. The side doors also unlock. If you want, stay in the main hall and stand still. (Consider saving first, since you're about to fight a miniboss) The Boos will swarm around you and try to remove you from the Steeple. If you use a spin attack with the Super Hammer, they get mad and merge to form a huge Boo! MINIBOSS: ATOMIC BOO Appearance: A gigantic Boo with a smaller face relative to its body. HP: 40 Attack: 4 Defense: 0, is flying Location: Creepy Steeple This gigantic Boo is formed from 200 smaller ones (sound familiar, Luigi?) and is fought by using a Super Hammer spin twice on the Boos that swarm you in the Creepy Steeple after you free them. It isn't too tough, and requires little strategy to beat. It gives you the Lucky Start Badge when you defeat it. After you defeat the huge Boo, it drops the Lucky Start Badge. (But you already know that from the miniboss strategy, didn't you?) Take the bottom door along the side of the main hall. You're now in an outdoor walkway along the side of the Creepy Steeple. Some Swoopers can be found hanging from the ceiling; try to get first strikes on them. Once you reach the end, hit the red ! switch to trigger some rumbling. What could that be? Whatever it was, it only appears to happen once. Enter the door just before the switch. You're in a tall hallway with some stairs at the south end, leading up to a doorway. Strangely enough, there are also two unreachable doors! Spin Jump around the center-right part of the room to find another hidden panel and Star Piece. Then climb the stairs and enter the door at the top. You're now on a walkway on the second floor of the Steeple's main hall. Jump the gap ahead or use Yoshi and keep going. The gap near the left side of the hall is too wide to cross; use Koops to get the Steeple Key across it and return to the previous room. Go down the stairs and out the top door. There's another red ! switch in this walkway. Hit it twice to cause more rumbling. Go back to the stair hall. (Just so you know, you can slip through the fence to the left with Paper Mode and go past the ! switch to find a tree you can whack to get a Golden Leaf, a useful cooking item) Whoah! The stairs in here have moved to the top of the room! (That explains the rumbling action) Climb them and go through the north door. You're now on another walkway in the main hall. Go to the left again, carefully crossing the gap near the end. Use the save block and use your key on the locked door. This room has a huge spiral staircase; it must lead to the top of the steeple. Use the Heart Block is necessary and climb the stairs. Use the springboard at the top to emerge in... A Duplighost's house!? It's obvious that this room is the home of the cursed bell, but a party hat-wearing ghost has set up a TV, refrigerator, shower, and rocking chair under it! He soon notices his new guests and tries to send you away, admitting that he's been turning people into pigs for entertainment. Whoever this weirdo is, he's going down! BOSS: ??? Appearance: A short guy in a white bed sheet with red shoes, red eyes, a blue string tie, and a party hat. HP: 40 Attack: 4 Defense: 0 Location: Creepy Steeple This ghost is a fairly straightforward foe; pretty much anything works well on him. You'd better be used to blocking your own attacks for when he transforms into a shadow version of you after losing some HP, though. Just use your strongest attacks on him and you should win easily. As I just said, this chapter boss is the easiest yet, and victory shouldn't be a problem. After you win, Shadow Mario collapses and you slightly anticlimactically get the Ruby Star! END OF CHAPTER 4 After you save, it's time for Peach's next scene...or not. What's going on!? You skip past Peach and Bowser and immediately return to the Creepy Steeple, where Mario and co. leave while commenting on how weak the boss was. Instead of switching to Mario, you continue to watch the fallen Shadow Mario. After a while....you gain control of him!? Don't worry, your game isn't glitched. Still, the ghost must have somehow switched bodies with you while you were holding the Ruby Star! And he even took all your gullible partners *BOOM* with him! Time to get to the bottom of this. Press A to get up and go back down through the Creepy Steeple. Save with the save block and drop to the main hall. Try to avoid battle, since you have no partners. After you leave the Steeple, the scene switches to the Shadow Sirens in Twilight Town. TWILIGHT TOWN Beldam is gloating over her assured victory because of her new weapon, the Superbombomb. (That sounds painful) The Boggly Woods repeats itself; Vivian has lost the bomb. Although Beldam probably had it, she blames her sister as usual. She threatens Vivian and makes her look for it, then leaves with Marilyn. CREEPY STEEPLE As Shadow Mario, save and continue back to Twilight Town. Try to avoid as many battles as possible in your weakened state, or run if you have to. Especially be careful of Hyper enemies. (Luckily, the Hyper Goombas are easy to avoid) TWILIGHT TRAIL Once you get in front of the old shed, the fake Mario appears in front of you! Even stranger, he can talk! (You'd think that would be a dead giveaway to your partners *BOOM*) He restates the obvious; he's stolen your name and body, and is planning to get rid of the old ones, AKA you. To make things more interesting, he offers to let you guess his name first. Strangely enough, the letter p is missing from the naming screen. Conveniently enough, it's in the ghost's real name, so you couldn’t enter it even if you knew it. Say anything you want for his name, then run away to Twilight Town when he fights you. (You can't win without his name) TWILIGHT TOWN After healing and restocking on items, go back to the first area, where Vivian is searching the bushes for the Superbombomb. Because you're Shadow Mario, she doesn't recognize you and says what she's doing. You already know exactly what happened thanks to your cutscene sense, so search the bushes to the left for the Superbombomb and return it. (Wait, why are you helping your enemy?) She thanks you for returning it, but then notices it's broken. When she asks for your name, you soon end up explaining what happened to you. She decides to repay you and escape her sisters by helping you get your name back. (She also shyly kisses Mario; let's see, that makes 4 different females so far. Mario is on fire!) Anyway, you just got a new party member! (Unfortunately, since Shadow Mario and Vivian don't have their names written on them, you can't return to Rogueport to promote her) >>>>>> VIVIAN <<<<<< Vivian is the youngest of the 3 Shadow Sirens, Grodus' ghostly femme fatales. She has a bit of an inferiority complex, probably because she's constantly pushed around and punished by her older sister Beldam and moaned at by her other sister Marilyn. She eventually gets fed up with this treatment and joins Mario when he shows her an act of kindness in Twilight Town. (Or course, the fact that his identity had been stolen so she had no idea who he was also helped) In battle, Vivian is a master of fire and evasion moves. Her field skill will be recognizable to players of Paper Mario. It pulls Mario down into the shadows, where he's invisible and invincible. Things like enemies and spikes pass through him in this state. HP: 15/20/30 Shade Fist: 3/4/5 damage, may set target on fire Action Command: Hit the button that is displayed Style Command: Press A as Vivian is about to reappear from the ground after attacking Shade Fist is a useful attack move that can hit any enemy for decent damage and do more over several turns by setting it on fire. The action command requires quick reflexes. Veil (1 FP): Protects Mario from all attacks for 1 turn, but loses next turn Action Command: Hit the buttons in the displayed sequence Style Command: Press A as Vivian is returning to her position after the move ends This move is like Vivian's field skill, only in battle. Since you lose a turn after the move is finished, it's only useful for avoiding charged attacks. Super Ability-Fiery Jinx (6 FP): 4/5 damage to all enemies, pierces defense, may set them on fire Action Command: Hit each button as it is displayed Style Command: Press A right as Vivian stops waving her finger Fiery Jinx works like Shade Fist only it hits every enemy, making it very powerful. It's the second-best move to hit all enemies; only Bob-ombast is better. (Although Fiery Jinx is more desirable against armored enemies) Ultra Ability-Infatuate (4 FP): Attempts to confuse all enemies Action Command: Press A the instant a heart appears over an enemy Style Command: Press A as soon as the action command for the final enemy is pressed Infatuate has Vivian attempt to confuse all enemies by blowing kisses at them. The action command is hard to time, but it's a powerful attack when it works. Vivian tells you that you can use her field skill to get information from the birds perched around town. (Oh my gosh! Talking birds!) Some of them simply talk inanely, but some crows on the tree in the southeast side of the second area mention that the only one that knows the ghost's name is locked under Creepy Steeple. Looks like it's time to traverse the Twilight Trail again. (Alliteration power!) TWILGIHT TRAIL The fake Mario appears again as you leave Twilight Town. Luckily for you, Vivian doesn't notice that the body the crazy doppelganger stole from you is Mario's. You still can't name him, so enter any old name, run from battle, and keep going along the Trail. Although you stand a chance against the enemies now that you have a partner, Vivian's field skill renders you invisible to them, allowing you to evade enemies a little more easily. (Her Veil ability is great against Hyper Goombas) Keep going through the Trail and Forest to the Creepy Steeple. CREEPY STEEPLE Save and heal out in front, as usual. You probably already knew that there were no more doors to explore in the Steeple, so how will you get to the one who knows the ghost's name? Tranquilize Lassie, change your name to Little Billy, and jump down the old well! You fall into a rocky cavern under the well. Get the Shine Sprite and be prepared for many, many battles when you go to the next cave. This crazy place is filled with Buzzy Beetles and even Spike Tops. These enemies have shells and can be flipped, but get back up after one turn unlike Koopas. Flip them with Mario, then have Vivian finish them one by one. Get first strikes whenever possible, and use Earth Tremor, a POW Block, or Piercing Blow on the Spike Tops. Once the room is FINALLY cleared, grab the Tornado Jump Badge and check out the tunnel to the left. There's a door-shaped barrier that you can push up the incline here, but there's no way to remove it. To get past, push it up a ways, then use Vivian's field skill to let it pass over you. Once it slides back to the beginning, emerge and continue on. There's another Save Block and a Shine Sprite here. Get/use them, then enter Tube Mode and roll through the tiny tunnel. Spin Jump the boards at the end to drop down to the background of the room you released the Boos in. Look behind a pillar to the right separating two windows for a Star Piece. Enter Tube Mode again and roll through a tiny hole on the left side of the backdrop. You roll into a room to the left of the Boo box room. It's filled with treasure, and a parrot. If crows can talk in this game, parrots sure can! Use Vivian's field skill to listen in. As he complains about his life and hunger, he reveals the ghost's true name: Doopliss! (You're lucky that a talking animal knew his name) After getting this valuable information, plunder the room. Spin Jump near the door for a Star Piece. The two normal chests contain another Power Plus Badge (equip it ASAP) and a Mr. Softener. The weird boxes have a Steeple Key and the Letter "p." Wait, what? This strange item open up the letter P in the name thing, allowing you to enter "Doopliss." Use the Steeple Key to exit the room and return to Twilight Town. AGAIN. TWILIGHT TRAIL As usual, Doopliss appears in front of the shed when you approach it. When you enter his name, he freaks out and runs back to the Creepy Steeple. YET AGAIN, return to the Creepy Steeple. (Don’t worry, this is finally the last time) CREEPY STEEPLE Return to the lounge where you first fought Doopliss. When you arrive, he talks to all your partners. *BOOM* They're completely fooled by his disguise, even though he's talking, and eagerly help him defeat you. Also, one of them mentions your name. Vivian figures out that she's actually been helping Mario and is slightly stunned. Time for a rematch with Doopliss! BOSS: DOOPLISS Appearance: Just like Mario except with slightly rounder eyes. HP: 40 Attack: 4 Defense: 0 Location: Creepy Steeple This time, Doopliss impersonates you for the duration of the battle and has your partners *BOOM* to help him. Unless you have something against them *coughflurriecough*, don't attack them and focus on Doopliss instead. As with before, he uses all of your attacks, which are surprisingly hard to block. Since Vivian just realized you're Mario, she stays out of the battle for the first few turns. After a while, she decides to help you and joins. Make use of your Star Powers and strongest attacks to beat this still-easy boss for the final time! After you re-defeat Doopliss, you both revert to normal and you get the Ruby Star! (And the Amazy Dayzee-killing Star Power Art Attack!) Your partners realize they've been fooled pathetically and apologize, and Vivian decides to join you permanently. It's finally the end of the chapter! REAL END OF CHAPTER 4 After saving, it's really time for Peach's scene...or not. First, we see Beldam and Marilyn waiting for Vivian to return as Doopliss runs in. And finally... ??? In Grodus' throne room, an X-Naut tells old computer-head the seal on the Thousand-Year Door is weakening. He gives an evil speech about his plans and laughs as we switch to Peach. We skip seeing Peach in her room and start as she once again visits TEC. He's felling troubled, torn between Peach and his mission. Instead of talking about it more, he reveals more classified information by treating you to a quiz. Luckily, he doesn't send Clefts after you f you lose, but makes you start over. Even though it's simply a series of questions, the quiz reveals quite a bit about the storyline, especially #4 and #5. 1. Thousand-Year Door opens. 2. To conquer the world. 3. A 1000-year old demon's soul. 4. Bring the demon back to life. 5. Crystal Stars. The evil behind the door is an ancient demon, and Grodus is going to revive it!? This is bad... As usual, TEC lets Peach tell Mario about all the X-Nauts' secret plans by E-mailing him. After some Peach heads, it's time for Bowser's scene. ROGUEPORT Bowser is still trailing far, far behind Mario, and is at the blimp station trying to go to Glitzville. The ticket taker runs away at the sight of him and Kammy, but Bowser reappears in his helicopter and flies off. Unfortunately, this trip doesn't go as well as his last one to Glitzville; the helicopter breaks down and falls into the sea. Luckily, Bowser seems to be amphibious. It's time for some more wanton destruction...underwater! Complete the funny stage as before. (Don't worry if you have trouble; Bowser has infinite 1-ups) Bowser reappears on Rogueport Pier, soaked. Everyone runs away as usual, and Kammy enters with balloons and a Rawk Hawk hat. As she tells about her fun time at Glitzville, Bowser blasts her with fire breath. Time to get back to Mario. TWILIGHT TOWN As usual, everyone is thanking Mario for saving them. Once you return to Rogueport via the pipe, you get Peach's E-mail, which tells you about what lies behind the door. ROGUEPORT SEWERS Note that you can roll under the fallen pillar in front of Merluvlee's house with Tube Mode, letting you get to Dazzle quickly and use those brand-new Star Pieces. Do so, then continue to the first area of the sewers. Go down the pipe behind the bars. In the long stairs room, slip through the bars to the lower floor. Don't take the doorway or pipe; go right to a doorway behind some bars and use Paper Mode to reach it. This room used to be impassable, and it's easy to see why. Every few seconds, spikes pop up all over most of the floor, impaling anything on them. With Vivian's field skill, you can use good timing to avoid the spikes and reach the treasure chest containing the all-important Spike Shield Badge! This Badge lets you jump on spiked enemies, which is useful now and essential later! Equip it ASAP, at all costs, posthaste! Then return to the previous room and go down the pipe to the left. Use the springboard right below where you exit, then go left to the Thousand- Year Door room. Get onto the pedestal and find out where the next star is. Everyone who was disappointed with the location last time is in for some luck; the Sapphire Star is on that tropical island! Time for some R&R! ROGUEPORT As usual, you're now in Frankly's house. Frankly is surprised that the treasure is a demon, but says it fits in with his findings. He prepares to tell you some other things he's researched. He even breaks the fourth wall and tells you (yes you, out there in front of the TV) to listen, so this must be important! Before your partner *BOOM* can find out what he means, he gets into his story. The demon behind the door destroyed the ancient city, and created the Crystal Stars to help it rule the world. Strange, I thought Stars were objects of pure good. 4 brave warriors (whom you'll be familiar with if you've visited the Storyteller on Merlon's roof) used the Stars to defeat the demon, but couldn't destroy its soul. So, they simply used the Stars to seal it behind the Thousand-Year Door. Your partner *BOOM* asks why you're collecting the Stars if they're only going to revive the demon, and Frankly explains. The Thousand-Year Door got its name for a reason: it only stays shut for 1000 years on its own. The X-Nauts might not need the Crystal Stars to revive the demon, but you'll definitely need them to re-seal it. He then goes on and says the Sapphire Star is on Keelhaul Key, said to be cursed. (Better cancel that vacation) Now, leave and take care of any other sidequests: Troubles, Badges, partner upgrading, etc... As usual, Luigi is back, this time in the first floor of the Inn, to tell you about his misadventure in the kart race at Circuit Break Island. (He must be getting rusty since his days in Mario Kart) This time, his partner is Torque the Spike Top, who is enraged about the repair costs Luigi's put on him. After this, head to West Rogueport for a Shine Sprite.
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