Paper Mario: The Thousand-Year Door - Strategy Guide (Page 04)
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BOSS: MAGNUS VON GRAPPLE
Appearance: A giant humanoid robot. Its body is boxy, pink, and has a white X
across it. The arms and legs are made of paper springs. Lord Crump sits in a
hemispherical cockpit on top.
HP: 30
Attack: 2
Defense: 1
Location: the Great Tree
It looks like Crump is trying to take you out with an obligatory, bizarrely-
named giant robot. Luckily, this trash-talking monstrosity isn't too difficult.
The only real complication is its point of defense; use your strongest attacks
to damage him. (The Power Jump can be strong now that you have a stronger jump)
Magnus' main attack is a stomp that can be tough to block, but isn't too
powerful. (Try using partners *BOOM* to soak up damage, especially Flurrie) The
only other trick the robot has is to detach its rocket arms. These arms are
capable of dealing massive damage, but have only 2 HP, so take them out before
they can attack! (Flurrie's Gale Force works well if you can perform the Action
Command)
After you defeat Magnus von Grapple, Lord Crump and his remaining X-Nauts leave
and the Emerald Star is yours! (As is a new Star Power, Clock Out!)
END OF CHAPTER 2
After saving, watch the Mario heads and prepare for another Peach scene.
???
The scene starts with Grodus in his throne room receiving a report of what
happened in the Great Tree. He comments that there are 4 more Crystal Stars
unaccounted for, since the X-Nauts already have one from Rogueport! After this
slightly shocking news, we see Peach again.
As Peach comments on her situation, the door opens once again. Time to pay TEC
another visit. (Take a shower again if you want)
When Peach visits TEC, it comments that Peach was wishing she could dance at a
ball again. TEC doesn't know why, but it wants to dance with her. Before you
have time to start laughing at the idea of Peach dancing with a 10-ton
computer, it creates a holographic image of Peach as a dance partner! You start
in a dance minigame with this holographic partner; hit the buttons that appear
onscreen. After you finish, if you did well enough, TEC lets you use its E-mail
again to send another message to Mario. Soon after, the scene ends and you can
save again.
PETAL MEADOWS
Time for Bowser's scene! For once, the Koopa King is one step BEHIND you and
attempting to track Peach down in Petalburg, where someone has apparently seen
her. To get there, you'll have to play some...Super Koopa Bros!? This
incredibly hilarious minigame replaces Mario with Bowser for classic
platforming action! Playing as Bowser, you have to make your way through a
classic level and smash everything! DESTROY!!! Use your fire breath to destroy
stuff, and collect meat to make Bowser grow until he fills the screen and
becomes invincible! Unfortunately, the level doesn't last long. (Why doesn't
Bowser smash the castle at the end?)
After the level ends, you're at Petalburg. After Bowser scares away all the
locals, he sees Peach standing in a nearby window! This is too easy! As Bowser
approaches the strangely silent Peach, a Koopa runs out and takes his Peach
poster to protect it! Bowser is now the king of guys who talk to posters! Level
up! (Or not) With this, the scene ends. Save once more time and switch back to
Mario.
BOGGLY WOODS
After some final goodbyes with the Punies, leave the Great Tree. As you emerge
into the Boggly Woods, you get Peach's E-mail. She is still safe and trying to
find out what her captors are up to. Now, briefly return to Flurrie's house.
Enter Flurrie's bedroom and open the chest to get an ultra-useful Super Appeal
P Badge. Also, use a Spin Jump to find another Star Piece at the foot of
Flurrie's bed. After getting these treasures, leave Boggly Woods and return to
Rogueport...Sewers.
ROGUEPORT SEWERS
As soon as you exit the pipe in the sewers, Spin Jump around the room to find
another hidden panel and Star Piece. Go back through the secret tunnel Punio
revealed and out of the room.
Slip back through the bars and go right. One the way, test out your new Star
Power, Cloak Out, against some Spinias. It's not exactly the strongest Star
Power. Now that you have Flurrie, you can do something about the bad wallpaper
on the stairs here. Blow it off with her field skill to reveal a Happy Heart P
Badge. Now climb the stairs and return to the room with the black chest.
Spin jump in front of the pedestal with the chest for another Star Piece. Don't
return to the Thousand-Year Door yet; first, return to the beginning area of
the Sewers.
Find yet another Star Piece in the pit where you fought the gang of Goombas
with a Spin Jump. NOW go to the Thousand-Year Door room.
Before revealing the next Crystal Star, find one more Star Piece by Spin
Jumping towards the southern end of the room. Now, step on the pedestal. After
the usual cutscene, the map reveals the location of the Gold Star. It's...on a
floating machine high in the sky? How long has the map's warranty been expired?
Head over to Ancient Stuff Inc. for a fresh one...or not.
ROGUEPORT
Back at Frankly's house, the professor says that you'll need all the Crystal
Stars to break the 1000-year seal on the city behind the door. As if you didn't
already know. Unfortunately, he doesn't know why the treasure had to be sealed,
or what destroyed the ancient city. He then explains why the Gold Star is in
the sky. It's hidden in Glitzville, a city in the sky whose main attraction is
an arena where the rich come to watch and bet on fights. The only way to get to
Glitzville is with a blimp in West Rogueport, but a ticket is very hard to get.
The only one who could give you one is Don Pianta, the mob boss that runs the
Pianta Parlor. After this, leave Frankly's house for some more sidequesting.
Firstly, if you didn't already beat Gus, now is a good time to do so. If you
already have, simply go behind where he was and check out the new Troubles. You
should also order the Contact Lens and give it to Zess T. to gain entry to West
Rogueport if you haven't already. Next, it's time to use the Spin Jump to collect even
more Star Pieces from just about every area of the game you've been to. Here
are the locations of the secret panels you can find Star Pieces under:
-Rogueport Square-In front of the gallows.
-Rogueport Square-In the back alley, behind Zess T's house.
-East Rogueport-In front of Frankly's house.
-West Rogueport-In front of the Pianta Parlor.
-Rogueport Harbor-T the left of the bottom of the stairs.
-Rogueport Train/Blimp Station-At the left end of the train station.
-Rogueport Sewers-In front of Wonky in the underground plaza, to the left of
the elevator.
-Petalburg-Near Bub-Ulber on the island in the left side of the village.
-Petalburg-On the patch of flowers next to the gate to Shhwonk Fortress.
-Hooktail Castle-On the left end of the long jail cell where you get the Castle
Key, reachable with Paper Mode.
After getting all these Star Piece, consider paying Dazzle a visit and getting
some great Badges. (Get a Power Plus Badge if you can to make the game much
easier) Next, it's time to check on your wayward brother. He's back from
Rumplebump Volcano. He tells you about his epic journey through the volcano and
how his partner Blooey the Blooper (AKA the White Torpedo) helped him prevail.
Unfortunately, Blooey doesn't see things the same way, and is furious at Luigi
for deep-frying him in lava.
Next, you'll probably want to use all your new Shine Sprites to upgrade a
partner. (I'd recommend Flurrie; she becomes great at soaking up damage with 10
more HP and the Lip Lock attack) Once you're finally finished with sidequests,
it's time to find Don Pianta. Unfortunately, he seems to be well-hidden and you
can't contact him. (He is a mafia boss, after all) The next part if extremely
unobvious. Return to East Rogueport and use Paper Mode to slip between the
Trouble Center and the building next to it. Enter the building back here.
Talk to Ishnail, the snail-looking guy in here. He's surprised that you want to
know where his hated enemy Don Pianta is, but he'll tell you for 64 coins. This
is a steep price, but since you have this guide, you don't have to pay. (You
could also pay him, then restart from your last save to keep the coins)
Ishnail's instructions are as follows: first, buy a Dried Shroom and then a
Dizzy Dial from the Westside Goods shop. The clerk should then ask for your
favorite color; answer yellow. This will allow you to see Don Pianta. If
Ishnail was actually telling you this, restart to keep your coins, then do
exactly as he said.
After you buy the Dried Shroom and Dizzy Dial (in that order), the clerk will
actually ask what color your mustache is. Even though you know the answer, say
yellow to get to the real question. After you do these steps, the shopkeeper
will let you see Don Pianta. Go out the back door, then climb the stairs and
enter the second floor of the Pianta Parlor.
Don Pianta at first seems to refuse your request, but decides to give you the
Blimp Ticket when you mention Peach, in exchange for your help. He wants you to
find his daughter Francesca, who has eloped with another Pianta named Frankie,
and either bring them back or tell him where they are. He shows you what
Francesca looks like and sends you off. Head over to the pier, where the two
lovers are standing together.
When you talk to them, Frankie decides to turn himself in (being an employee of
Don Pianta), but Francesca wants to leave on a boat to escape her father
forever. She makes you promise not to tell her father about finding them.
Now, return to Don Pianta and tell him you found them. He prepares to send out
some goons to retrieve his daughter, but the two enter his office. They both
try to apologize to him and avoid his wrath, but he just tells them to leave
and do whatever they want. After the two leave, talk to Don Pianta again. He
gives you the Blimp Ticket as promised and orders you out. Go back to West
Rogueport and head north to the Train/Blimp Station. Talk to the Cheep Cheep
conductor and show him your ticket. He lets you pass and get onto the Cheep
Blimp. Before entering the pipe to the background where the blimp is, check
behind it for a Star Piece. Stand on the blimp's lowered platform and hit A to
board it to ride the friendly skies to Glitzville!
---
d. Chapter 3: Of Glitz and Glory (Chap3)
Enemies: Goomba, Pokey, K.P. Koopa, Red Spike Buzzy, Dry Bones, Dark Puff, Pale
Piranha, Cleft, Bob-omb, Bandit, Big Bandit, Hyper Bald Cleft, Iron Cleft,
Lakitu, Spiny, Bristle, Shady Koopa, Fuzzy, Green Fuzzy, Flower Fuzzy, Red
Magikoopa, Green Magikoopa, White Magikoopa, Bowser, Dark Craw, Red Chomp,
Hammer Bros., Boomerang Bros., Fire Bros., Dark Koopatrol, Rawk Hawk, Macho
Grubba
GLITZVILLE
After your voyage through the sky, the blimp lowers you on Glitzville, the
floating city of FUN!!!!! The colorful square is filed with attractions, like
an item shop, juice bar, and hot dog vendor, but especially the massive
building that is the Glitz Pit in the back, which dominates the square.
>>>>>>>>>>>>>
SOUVENIR SHOP
<<<<<<<<<<<<<
Earth Quake-15 Coins(!)
Point Swap-5 Coins(!)
Power Punch-15 Coins(!)
Repel Cape-15 Coins(!)
Super Shroom-15 Coins
Thunder Bolt-12 Coins
>>>>>>>>>>>>>
HOT DOG STAND
<<<<<<<<<<<<<
Hot Dog-10 Coins
After checking out the shops (the Souvenir Shop is full of useful items), it's
time for more Star Piece hunting. First, Spin Jump right below where you land
to uncover a hidden panel. Next, look behind the phone booth next to the
Souvenir Shop for another. (Try using the phone for some funny conversations)
The next Piece is behind a potted plant on the right-hand side of the fancy
steps leading to the Glitz Pit. Continuing clockwise, the fourth Star Piece is
behind the counter in the juice bar. To reach the final one, you'll have to get
on top of it. Use the crates southeast of the bar to get onto a big ! switch,
then Spin Jump it to create some stairs. (Cool, huh?) Stand next to the
billboard of the weird yellow guy and use Koops to retrieve the final Star
Piece from behind it. Also, open the chest up here for a Power Plus P Badge,
which should be equipped at once. Finally, look to the left of the juice bar
for a Shine Sprite. It appears to be out of reach, but you can use your hammer
to reveal a coin block underneath that allows you to reach it. Now, enter the
Glitz Pit building.
There are more posters of the yellow bird guy in the sophisticated lobby. Spin
Jump in front of the Bob-omb poster to the left to find yet another Star Piece.
Now enter the double doors right across from the entrance.
These doors lead to the cheap seats of the Glitz Pit itself. The yellow bird
guy is apparently the current champion of the Glitz Pit, Rawk Hawk. You're just
in time to see the flashy crowd-pleaser finishing off an opponent. After his
victory, the Tubba announcer interviews him. Time for some more trash-talking
from Rawk Hawk. After this he holds up his championship belt. Wait...is that
the Gold Star on it!? You're given a choice to try and steal it by your
partner, but either way, you're going to have to fight your way to the top to
get the belt and Crystal Star. Go back out to the lobby.
Go past the stairs to the right and talk to the secret service agent guarding
the door. When he learns you want to become a fighter, he sends you to the
office of the announcer and manager, Grubba. He then steps aside and lets you
through the door.
You're now in the back hallway of the Glitz Pit. It isn't quite so fancy here,
huh? Anyway, walk through it to reach Grubba's office, the right-hand door in
the back. (Also the only one the secret service guards will let you through) On
the way, jump onto some coiled wire and into the box right before the large
blue double doors to get a Last Stand Badge.
You can tell Grubba's going to get on your nerves as soon as he starts talking
to you. After he confirms you want to enter, he goes into a childhood story
about his days as a fighter. After his motivational speech, he leads you down
the hall to another room. This, he says, is the luxurious champion's room,
which can be yours for only 4 easy payments of-I mean, if you become the
champion. (I hope Mario isn't allergic to feathers) Grubba then takes you to
another slightly worse room, where the rest of the fighters stay. (I don’t even
want to think about how they manage with one bed) he then takes you back to his
off and asks you to sign a fighter's contract. After you do, he decides to give
you a new name for the Glitz Pit. ("Mario" sounded like a pizza guy, anyway)
From now on, you're...the Great Gonzales! After this, he calls his assistant,
Jolene, to take you to your room. As she does, she begins to explain the rules
to you.
You arrive in the...less than perfect...Minor Leaguer's room. You can use the
strangely GBA-like computer on the wall to view the current rankings or
schedule a fight. Try it out now and contact Grubba to arrange a fight against
the 19th-ranked fighters, the Goomba Bros. To make the fights harder and more
crowd-pleasing, he imposes a random restriction on your fighting for every
battle that must be followed if you want to advance. These include things like:
-Appealing a certain number of times
-Not being to use your jump, Hammer, items, or Star Powers, or attack
-Having to use at least 1 Star Power
-Having to take a certain amount of damage
-Having to wait a certain number of turns before attacking
-Not being able to use your partner
-Not being able to switch partners
Your victory will be null and void if you don't obey Grubba, but luckily most
of them aren't too bad. You can always restart and try again if you really
don't like your restriction.
Anyway, after you arrange the match, Jolene explains a few things further. You
advance a rank if you win and follow the restriction, and descend a rank if you
lose. Simple enough, no? After a few seconds of waiting, yet another secret
service man shows up to take you to your match.
Soon enough, you're in the Glitz Pit, ready to fight, Grubba introduces you and
your rather pathetic opponents. After some Goomba trash-talk, Grubba is about
to explain the rules further when one of the Goombas pulls off a cowardly first
strike! Try and block it if you can, then get ready to fight. The Goomba Bros.'
group simply consists of 5 Goombas, and should be incredibly easy to beat,
especially if you can guard their attacks. After you win, Grubba interviews you
on the battle (he sure seems to love doing that) and makes the crowd go wild
for you.
Back in the locker room, Grubba gives you his congratulations and Jolene your
meager prize money. You're then free to do whatever until you schedule your
next match. Be sure to use the bed in here to heal and use the Save Block
outside.
After all the fanfare over your first victory is over, a yellow K.P. Koopa
calling himself King K. walks up and befriends you. He introduces you to his
buddies; Master Crash the Bob-omb, Bandy Andy the Bandit, and Cleftor the
Cleft. Bandy Andy says he isn't in the room much (I wonder why?) and tells you
about the bed in this room.
The challenge before appears straightforward at first. You must fight your way
through the Glitz Pit's ranking to the top, then defeat the champion, Rawk
Hawk, and get the championship belt. Since I'm not sure their order is
definite, here are all the fighters in the Glitz Pit in the order they're in in
my game (Make sure to Tattle on new enemies):
Goomba Bros. (Goomba x 5): You just defeated these guys!
The Great Gonzales (Mario and partner *BOOM*): You know who you are.
The Pokey Triplets (Pokey x 3): These guys aren't too hard, especially if you
can block their attacks. Restart if Grubba doesn't let you use your hammer.
The K.P. Koopas (K.P. Koopa x 2, K.P. Paratroopa): This fight is against King
K. and his buddies, but don't go easy because they’re your friends! With Mario
and Goombella flipping them, they should go down quickly.
Spike Storm (Red Spike Buzzy x 2): These guys are flippable, but they also have
spikes. Use the Piercing Blow Badge if you have it, damaging items (you can buy
Earth Quakes and Thunder Bolts in the Souvenir Shop), or Earth Tremor to take
them down.
The Dead Bones (Dull Bones x 3): You've already faced plenty of these guys, and
they shouldn't present any challenge. Use Koops' Power Shell for a quick
victory.
The Mind-Bogglers (Dark Puff, Pider, Pale Piranha): More old enemies. Just take
care of them like you did in Boggly Woods.
The Bob-omb Squad (Bob-omb x 4): Focus your attacks on one Bob-omb at a time to
keep any from exploding. Try finishing them off with Koops to avoid taking
damage.
The Hand-it-Overs (Bandit x 2, Big Bandit x 2): These guys are ANNOYING. Be
ready to get cleaned out unless you can block the Bandits' attacks, which is
nearly impossible. Take them out ASAP.
The Punk Rocks (Hyper Bald Cleft x 3): These guys are much like Bald Clefts,
only tougher and with the ability to charge their attack power by 6! Use an
item or Earth Tremor to take them out before they can all attack for incredible
damage!
The Armored Harriers (Iron Cleft x 2): These guys seem to be invincible, but
Yoshi's Gulp attack makes short work of them once you get him.
The Tiny Spinies (Lakitu x 2): These Lakitus aren't too tough normally, but
they like to throw Spiny eggs (NOT pipes) that hatch into Spinies, extremely
tough, spiked foes. Try and take at least one Lakitu out at the start and focus
on the other one, not the Spinies it creates!
The Poker Faces (Bristle x 2): You can use a POW Block on these guys as you did
in Shhwonk Fortress, or just use Earth Tremor.
The Shellshockers (Shady Koopa x 2, Shady Paratroopa x 2): These are tougher
Koopas with all-around better stats, except defense. Your strategy for them is
mostly the same, but be aware that these cheapos are actually stronger while
flipped! They can use a powerful tackle that hurts both your party members, so
take them out ASAP if you flip them!
The Fuzz (Fuzzy, Green Fuzzy, Flower Fuzzy): This group is pretty annoying.
Focus on the Green Fuzzy, which can multiply, then the Flower Fuzzy, which can
use your FP for powerful spells.
The Magikoopa Masters (Red Magikoopa, Green Magikoopa, White Magikoopa): The
Magikoopa Masters not only have powerful magic attacks, but they can also cast
spells on themselves. Focus on the green one first, then the white one, and
finally red.
Craw Daddy (Dark Craw): This is the first of the "miniboss" enemies you'll
face. This guy is a stronger version of Gus. Use your strongest attacks on it,
but don't jump on it when its spear is up!
Chomp Country (Red Chomp x 3): These enemies have extremely high all-around
stats. Either defense piercing attacks, items, or Earth Tremor are the only
ways to beat them.
Hamma, Bamma, and Flare (Hammer Bros., Boomerang Bros., Fire Bros.): This crash
helmet-wearing team is extremely tough. Each one uses powerful attacks,
especially the Boomerang Bro., which should be taken down first.
The Koopinator (Dark Koopatrol): This is the guy you saw Rawk Hawk defeating as
you first entered the Glitz Pit. Even though he's not the champion, he's still
incredibly tough. He can be flipped like normal Koopas, but his spiked helmet
prevents this. Use Yoshi's Gulp and your standard anti-defense set of moves to
take him down.
Rawk Hawk: A boss strategy for the champion of the Glitz Pit is found later in
the chapter.
Anyway, after you claim 17th place, Jolene leads Bandy Andy into the room.
Apparently, he's been "sneaking" around and got caught. (He is a Bandit, after
all) As soon as Jolene is gone, he leaves again. That Andy never learns...
After advancing to rank 16, you hear some panicked voices outside your room; a
badly injured fighter is being rushed to the hospital. (Where exactly is the
hospital, anyway?) According to King K. this happens all the time...
After getting to 15th place, King K. approaches you again. Apparently, Mr.
Hoggle the hot dog vendor has a new kind of hot dog using an egg from an exotic
island south of Rogueport. As disgusting as a hot dog with eggs sounds, you
should go and try one sometime. (You DID know you could leave the Glitz Pit,
didn't you?)
If you didn't already, you'll find Mr. Hoggle just to the left of the Glitz Pit
in Glitzville square. (Or Glitzville octagon) You'd better not count on that
eggy hot dog after all (and you had your hopes up, too); Mr. Hoggle is chasing
a runaway egg outside his stand! Help him out until the egg jumps on top of the
hot dog stand, apparently out of reach...but not for Super Mario! I mean, Plane
Mode. Return to the roof of the juice bar and use the springboard to get to a
Plane panel on top of the Rawk Hawk poster. It's a little tricky, but you can
use it to reach the roof of Mr. Hoggle's stand. When you examine the egg,
you're given a choice of what to do with it. (Unfortunately, choosing the
second option doesn't change anything. No eggy hot dogs for you.) After this,
the egg follows you as a second partner. Whoop-de-fudgin'-doo.
Anyway, return to the Glitz Pit. When you reach 13th place, King K. approaches
you as usual. He says he's retiring! It sure will be lonely around here without
him...
After you reach 11th place, Jolene leads a Swooper into the room. She's giving
him the exact same initiation speech she did you; he must be starting his way
up the ladder. After Jolene leaves, he introduces himself as Sir Swoop and
leaves with the others to look around. If you want to see something slightly
interesting, go around to the back of the hallway, to the locked door between
Grubba's office and Rawk Hawk's room. Jolene is speaking with a secret service
agent about some noises coming from the storage room. She acts pretty
suspicious, especially when she notices you. There's something going on here,
isn't there? Anyway, go and enter the fight for 10th place.
No matter what, this fight will always be against the Armored Harriers, AKA The
Iron Adonis Twins, AKA the Iron Cleft Bros. When you enter the battle, you'll
notice something strange indeed. These guys are invincible! Absolutely nothing,
not attacks, items, or even Star Powers can piece their iron armor. Save
yourself from getting wasted by running from the battle. (I bet you didn’t know
you could do THAT)
After your cowardly exit, return to the locker room. The egg is gone! Suddenly,
a small Yoshi walks up to you. He's hatched from his egg! Apparently, he could
hear perfectly from in there and knows about your quest to get the Gold Star
and become champion. On the bad side, he calls you the Great Gonzales. He
decides to thank you for raising him as an egg by fighting alongside you using
his...mouth? He's about to introduce himself, but he remembers he doesn't have
a name yet. Time to name your Yoshi! In case you can't think of anything, here
are a few suggestions:
Speedy (my Yoshi's name)
Yoshi (why not?)
Boshi
Roshi
Dude
TheGreat
Gonzales
Smakdown
Bowser
Tandy
Compy
Lappy
Bob III
Squawk
Herman
Ethel
Paris
Killer
Rocky
Rocky 2
Whee!
Again. Also, besides its name, your Yoshi's color can vary. Too bad for you if
you got a pink. Vivian (not the partner) offers a guide to how to get each
color; check it out.
Once you have the egg, and when you’re 11th on the chart, (Save) then go fight
the iron clefts. In the match, run away on turn 1.
Go back and see what colour your Yoshi is.
Reset and fight the iron clefts again and wait the amount of minutes
given(below) to change the colour.
Colour you have:
Green – wait 6 minutes then run away to get a red Yoshi
Red – 3 mins to get blue
Blue – 2 mins to get orange
Orange – 4 mins to get pink
Pink – 3 mins to get black
Black – 1 min to get white
White – 1 min to get green
So if you originally have a blue Yoshi, and you wanted a black, then wait 9
mins in the battle. (If your still alive..)
Anyway, you now have a new partner!
>>>>>
YOSHI
<<<<<
Where would Mario be without his trusty Yoshi? In Paper Mario 2, he finally
gets one of the little dinosaurs as a partner. This Yoshi is a newborn who
hatches in chapter 3, but he's already hot-tempered and energetic. I'm calling
him Yoshi, but you actually get to name him yourself after he hatches. Also, he
insists on calling you by your Glitz Pit nickname, The Great Gonzales. Yoshi
has some powerful battle abilities that mostly involve the shoulder buttons,
and are good at hitting enemies multiple times. His field skill, obviously, is
to let Mario ride him! (Which is amazing, considering Mario is twice his size)
While riding Yoshi, Mario travels much faster, making travel easier. (He can't
do anything except move around, though) If you hold A while moving, Yoshi does
a flutter jump, which lets him cross wider horizontal gaps than Mario can. It
has no vertical jumping power, however.
HP: 10/20/30
Ground Pound: 1 + 1 + 1 + 1/1 + 1 + 1 + 1 + 1/1 + 1 + 1 + 1 + 1 + 1 damage to
target non-spiked/fire enemy
Action Command: Mash R
Style Command: Hit A right after the meter disappears, right before Yoshi spins
and ground pounds, hit A again right as he is bouncing back to the ground
This move is Yoshi’s basic attack. It deals great damage spread over many hits
that decrease in power, making it useless against enemies with even low
defense. It’s one of the strongest abilities in the game if you raise Yoshi’s
attack power, though. (If you do, each successive hit does 1 less damage until
they all do 1 again) The action command is one of the toughest to do; I’ve
found that turning the controller so the side with the R button is closest to
you. Hold it in your right hand and use your thumb to mash R. (You don’t have
to press it all the way every time, just so that it clicks)
Gulp (4 FP): 4/5/6 defense-piercing damage to target, 4/5/6 defense piercing,
non-alterable damage to ground enemy behind target
Action Command: Hold R and release it when the star lights up
Style Command: Press A right after Yoshi spits the target out
Gulp is Yoshi’s signature and most powerful attack. He can swallow almost any
enemy (except huge ones) and spit them out, doing heavy damage both to the
target and the next ground enemy behind it. Even better, the damage pierces
defense, and is the only way to defeat the Armored Harriers! The only thing
keeping this move down is its relatively high FP cost, but other than that,
it’s a great move!
Super Ability-Mini-Egg (3 FP): 1 + 1 + 1/1 + 1 + 1 + 1 to random enemies, has a
chance of shrinking anything hit
Action Command: Press A as the meter passes through each circle
Style Command: Hit A right after throwing last egg
Mini-Egg is another powerful attack move that can shrink enemies, reducing
their attack power. It’s a very useful status effect, and the attack itself can
be insanely deadly if you use Badges or something to boost Yoshi’s attack
power, since every egg gets stronger. With 2 Power Plus P Badges at Ultra
level, you can do 12 damage per attack!
Ultra Ability-Stampede (6 FP): 1 + 1 + 1 + 1 + 1 + 1 damage to all ground
enemies
Action Command: Alternately hit L and R
Style Command: Press A immediately after Yoshi whistles
The powerful Stampede attack calls a herd of Yoshis to race across the field
and trample every ground enemy for heavy damage. Koops' Power Shell is probably
better, though, unless you can boost Yoshi's attack power. If you do, the first
hit of Stampede is fully boosted, and each consecutive hit does 1 less damage,
making the move much stronger.
In case you didn't read the description (bad reader! You account has been re-
re-deleted!! P|-|334 |\/|3!11!11!), it says that Yoshi's Gulp attack can defeat
the Armored Harriers! How convenient! Re-sign up for the battle and get ready
to kick some iron rear!
The tables have turned from your first fight; Yoshi's Gulp can do massive
damage to both Iron Cleft brothers and finish them off in no time.
After you beat the Armored Harriers, you rise to 10th place and the major
leagues! Jolene takes you to speak with Grubba about it. After he gives you 30
coins, Jolene takes you to the major league locker room, which is a cleaner
version of the minor-league one. Unfortunately, the fighters in here aren't
quite as friendly as King K. and co. Suddenly, Rawk Hawk himself comes in to
congratulate you on rising through the ranks so fast. As he's talking, your
partner *BOOM* notices the Gold Star on the belt is fake! After Rawk Hawk
leaves offended, he/she wonders where the star could be if not the belt.
Luckily, you quickly get some answers. Someone calling himself X sends you a
strange E-mail saying to follow his instructions to find the Star. After the
cutscene, you can check in the left corner for an Ice Storm.
Now that you have a new partner *BOOM*, you may want to return to Rogueport and
do a few sidequests. There are a few things around there you can now get.
ROGUEPORT
First, head to East Rogueport, to the waterway next to the Trouble Center. Now
that you have Yoshi, you can cross it using his field skill. Once you're
across, climb the creates to the roof of the eastmost building. Do a Spin Jump
up here to find a Star Piece. Next, cross the gap between rooftops with Yoshi.
There's a Shine Sprite in plain sight near the back of the area. Look behind
the chimney of the house next to the Trouble Center for a Star Piece. If you
want, go as far left across the rooftops as you can. There's a mysterious man
under an umbrella on a ledge here: the Storyteller. For a small fee of 5 coins,
he'll tell you many interesting stories from 1000 years ago, the time of the
city behind the Thousand-Year Door. Once you've paid for a story, you can hear
it any time for free. More become available as you progress through the game.
Once you're done hearing the stories, return to the first rooftop and drop
behind it by squeezing between some creates with Paper Mode. There's another
Shine Sprite back here. Now, use Yoshi to return to the other side of the
waterway and go to West Rogueport.
Slip through the grate here and enter Rogueport Sewers.
ROGUEPORT SEWERS
Using Yoshi's field skill, cross the gap to the left and get the Shine Sprite
in plain sight, then enter the pipe which is also in plain sight. You enter the
background; cross a few moving platforms to reach a Star Piece. Return to the
foreground and then to Rogueport.
ROGUEPORT
You'll probably want to promote a partner while you're here now that you have
more Shine Sprites. I'd recommend Yoshi, since his attacks are so powerful.
After that, return to the Glitz Pit.
GLITZVILLE
Continue to fight your way up the ladder. After claiming 8th place, you receive
another E-mail from X telling you to go to the "watering hole." (He means the
juice bar for those of you without slang) Talk to the manager to get a
mysterious package he found containing...the Super Hammer!
As with the Super Boots, you're taken to a white void after getting the Hammer,
where Toadette explains it. The Super Hammer increases your attack power with
the Hammer and lets you perform a new attack that can strike enemies behind the
one you hit. You also gain a new field move. You can hold B, then rotate the
control stick after attacking to twist yourself and wind up for a powerful
swing. Once you're fully twisted, release everything to use a powerful spin
attack that has enough smashing power to destroy large yellow block. Now, where
have you seen those things before? The room before the Thousand Year Door, and
more recently, the minor-league locker room! After the manager compliments your
new weapon, you get an E-mail telling you to smash the block.
Miraculously, the secret service agent guarding your former home strangely lets
you in. Go to the left and use your new move to smash the giant yellow block.
Enter the room behind it, climb some boxes, and use Yoshi to reach a Dubious
Paper containing an article on the Crystal Stars on top of a shelf. As you
leave the secret room, Jolene comes! She says you shouldn't be in the minor
league locker room, and confiscates the paper you got! The plot thickens...
Try to conserve FP for the 7th-place team, because once you beat them, the
Armored Harriers show up again! Have Yoshi show them his armor-killing power
once again and send them off.
After you return to the major league locker room following this grudge match,
you get another E-mail. Judging by the capitalization and threat, it isn't from
X. Since it's telling you not to keep snooping around, it's time to put on your
detective cap. (Just turn your plumber's cap inside-out or something)
Once you beat the #6 team, the Koopinator points out a slice of cake sitting on
the pedestal in your locker room. A fan must have had Jolene bring it.
(Finally, you have fans!) Make sure to save before advancing to 5th place.
After you defeat the 5th-place team, a familiar voice comes from the crowd.
It's Bowser, and he's come for payback!
BOSS: BOWSER
Appearance: Oh, come on, I shouldn't have to tell you this...
HP: 30
Attack: 3
Defense: 1
Location: Glitzville
In a completely unexpected twist, Bowser shows up in Glitzville and challenges
you to a rematch! Luckily, he's quite a bit weaker than he was in the previous
game. Besides his basic claw attack, he has a poisonous bite, a stamp attack
that disables Mario's jump, hammer, or items for a few turns, and hard-to-block
fire breath. The bite and stamp attacks' effects can be preventing with
blocking. For victory, have Mario use powerful attacks (Especially Power Smash,
now that you have the Super Hammer) and use Yoshi's Gulp to piece defense. He
isn't too hard...this time.
After you beat him, Bowser goes off disappointed. How pathetic... Anyway,
continue fighting and defeat the 4th-place opponent. You get another E-mail
from X telling you to go to the phone booth in Glitzville square.
In the back hallway, Rawk Hawk shows up and unsubtly hints that you shouldn't
think about challenging him. Could he have written the threatening E-mail?
Anyway, ignore him and go to the phone booth. You'll find the key to the
storage room in it. Unsurprisingly, X next tells you to go to the storage room.
(It's between Grubba's office and the champion's suite)
When you enter the storage room, Ms. Mowz is inside waiting for you! Your
partner *BOOM* asks if she's the one making strange noises in the room. She
denies it and leaves once again, not forgetting to kiss Mario as usual. After
she leaves, X tells you to find the switch to trigger some stairs. Before doing
so, Spin Jump in the middle of the room for a Star Piece. Unfortunately, the
switch isn’t nearly as easy to find. You don't appear to be able to do anything
else. What you DON'T know is that the metal on the block in the room is a slip
cover! Have Flurrie blow moth sets of metal plating off to reveal normal
blocks. A Charge P Badge is under the right-hand creates; the switch is under
the left. Hit it to trigger some stairs leading to the second floor.
The door to the right is locked, so get the Shine Sprite and then onto the
crates behind the stairs. Use Yoshi to cross the gap to more creates and smash
the giant yellow block. This reveals a hole you can drop into, and a Heart Plus
P Badge you can reach with Yoshi. After getting it, drop into the hole to enter
a narrow space between floors.
In this crawlspace, go right, past the vent, and to a tiny hole right above
Grubba's room. From here, you can listen to a conversation between him and
Jolene. They seem to be talking about people trespassing in the storage room.
What the big deal about it? There doesn't seem to be anything suspicious...
Whatever is in there, it isn't the "most important thing" anyway. What could he
mean? They then discuss the disappearance of King K. after Jolene retired
him...what!? Apparently, he isn't even the first to disappear! Grubba asks
Jolene a few other suspicious questions and sends her off. As your partner
*BOOM* comments on the disappearances, Grubba hears you! Quick, make a random
animal sound to get rid of his attention! (The last choice is especially
hilarious; there must be "Burping Beetles" wherever Grubba comes from) After
you've finished eavesdropping, go back and slip through the vent to return to
the storage room.
Anyway, register for and win the fight for 3rd place. Mario gets another
threatening E-mail. Whoever is sending them must know about the Crystal Star
and missing fighters! As you're preparing for the 2nd place match, Jolene
brings more cake in for you. Don't eat it this time! This cake is poisoned and
will take your partners out of commission for the next battle! After you win,
you see that someone else has stupidly eaten it. That was lucky.
Now, fight the Koopinator for first place! You're almost there! After winning,
X tells you to remove the posters of yourself in the lobby. As hard as it is,
you have to. Go to the second floor of the lobby and have Flurrie blow the
posters down. Another Storage Key can be found behind one of them. X E-mails
you yet again and states the obvious; you should next open the door in the
storage room. (You need to get some spam filters for that Mailbox SP)
Anyway, go through the door and use Yoshi to reach a big yellow block. Smash
it, as usual. It's King K. and Bandy Andy! They're hurt badly, and Bandy Andy
says it happened when he was approaching the ring! What's going on!? Get the
Star Piece in this area and leave.
Back in your locker room, register for the championship fight. Strangely
enough, the secret service agent takes you to a dingy minor league locker room
instead of the arena! This must be Rawk Hawk's doing! Back in the arena, Grubba
is working the crowd up for the title match, apparently with no idea what's
happening. He also reveals that you've advanced through the rankings even
faster the Rawk Hawk did! Back in the locker room, your partner *BOOM* finds
that the door is locked. This looks bad... People are starting to notice that
you're late in the arena.
Time to escape. Look in the back-right corner for a poster of Peach. Those
filthy minor-leaguers are stealing your girl! Get rid of the poster with
Flurrie to reveal a door behind it! Looks like a poker room behind the secret
door. Enter the other door; you emerge from a locker in a major-league room.
Unfortunately, this room's door is also locked. Go to the right and enter the
bathroom. Time to finally put your plumbing skills to use. Jump onto the toilet
and use it like a pipe to reach the bathroom in your locker room. This room
isn't locked; be sure to save, heal and change your Badges before entering the
ring. It's time to face Rawk Hawk!
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