Paper Mario RPG - Strategy Guide (Page 10)
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ENEMY: SPINY Appearance: A Buzzy Beetle with bigger eyes, a red shell, and several spiked on the shell. HP: 3 Attack: 3 Defense: 3, spiked, flippable Spinies are sharp enemies thrown by Lakitus. The only easy way to damage them when you first fight is Earth Tremor or Power Smash/Piercing Blow. They can also become invincible by curling into a ball. Remember, focus on the Lakitus, not these guys! ENEMY: SHADY KOOPA Appearance: A grey Koopa with a blue shell. HP: 8 Attack: 3 Defense: 1, flippable Location: Glitzville Shady Koopas are some of the toughest Koopas you'll fight. They have higher stats than regular ones, and they can also attack while flipped! The cheap attack damages Mario and his partner. They also boost their attack power when the get back up. *BOOM* Focus on one at a time to keep them from doing this. ENEMY: SHADY PARATROOPA Appearance: A Shady Koopa with wings. HP: 8 Attack: 3 Defense: 1, flying, flippable Location: Glitzville These are the flying versions of Shady Koopas. Take them out very quickly! ENEMY: GREEN FUZZY Appearance: A green fuzzy, stupid. HP: 5 Attack: 3 Defense: 0 Location: Glitzville/Keelhaul Key These are more powerful Fuzzies. They not only suck more HP, but can also multiply themselves! Take them out ASAP! ENEMY: FLOWER FUZZY Appearance: A pink Fuzzy. HP: 6 Attack: 3 Defense: 0 Location: Glitzville/Keelhaul Key These strangely colored Fuzzies don't damage Mario's HP when they attack, but his FP. This doesn't seem so bad, but they will use the stolen FP to perform powerful Magic attacks. Make destroying them your second priority. ENEMY: GREEN MAGIKOOPA Appearance: A Koopa with glasses, a blue magic wand, and green robes. HP: 7 Attack: 4 Defense: 0 Location: Glitzville Green Magikoopas are variants of regular ones. Instead of multiplying, they can electrify allies or make them invisible. Like every other Magikoopa, they attack with an unblockable Playstation Blast. (So named because of the shapes involved) ENEMY: RED MAGIKOOPA Appearance: A Magikoopa in red robes. HP: 7 Attack: 4 Defense: 0 Location: Glitzville Besides its standard Playstation Blast, this Magikoopa can also raise the attack and defense of its allies. It's best taken out last when you fight the Magikoopa Masters. ENEMY: WHITE MAGIKOOPA Appearance: A Magikoopa in white robes. HP: 7 Attack: 4 Defense: 0 Location: Glitzville These Magikoopas only differ from the others by their ability: they can fully heal themselves or other allies. Focus on these guys first! ENEMY: DARK CRAW Appearance: Like Gus, only blue with red eyes. HP: 20 Attack: 6 Defense: 0, spiked Location: Glitzville/Pit of 100 Trials This evil spearman is a very tough enemy. Use Hammer and other ground attacks to take out his HP quickly before he destroys you with his high attack power. ENEMY: RED CHOMP Appearance: A red-colored Chomp. HP: 6 Attack: 5 Defense: 3 Location: Glitzville These Chomps are actually weaker than the regular kind, luckily. Still, they have massive stats. Yoshi's Gulp or Earth Tremor is the only good way to take them out. ENEMY: HAMMER BRO. Appearance: A Koopa with a green crash helmet and a hammer. HP: 7 Attack: 4 Defense: 1 Location: Glitzville/Rogueport Sewers after chapter 6 The Hammer Bros. Are some of Mario's old-school enemies. They attack by throwing hammers at either Mario or his partner for good damage. If their HP is low, they can throw a barrage of weaker hammers. Luckily, these attacks are easily blocked. Strangely enough, even though they're Koopas, they can't be flipped. ENEMY: BOOMERANG BRO. Appearance: A Hammer Bro. in black armor with a boomerang. HP: 7 Attack: 2 Defense: 1 Location: Glitzville The Boomerang Bro. is a Hammer Bro. with a boomerang. Their stats look weak, but their 'rang hits you and your partner twice with each attack! ENEMY: FIRE BRO. Appearance: A Hammer Bro. in red armor. HP: 7 Attack; 3 Defense: 1 Location: Glitzville This variation of the Hammer Bro. can throw fireballs that set their targets on fire. They can also throw a barrage of weaker fireballs when their HP is low. Luckily, you only need to fight one in the entire game. ENEMY: DARK KOOPATROL Appearance: A Koopatrol with red eyes and purple armor. HP: 25 Attack: 5 Defense: 2, spiked, flippable Location: Glitzville/Pit of 100 Trials The Dark Koopatrol is one of the toughest non-bosses in the game, especially if you don't have the Spike Shield Badge. When fighting him in Glitzville, rely heavily on Yoshi's Gulp. Try using the Piercing Blow attack with Mario. In the Pit of 100 Trials, you should have the Spike Shield Badge, so deal with this guy like any other Koopa. MINIBOSS: RAWK HAWK Appearance: A muscular yellow guy with sunglasses, wings on his head, and long yellow hair. HP: 40 Attack: 3 Defense: 0 Location: Glitzville Rawk Hawk is the flashy, loudmouthed champion of the Glitz Pit. He isn't too tough, but at first seems like the chapter boss because of his champion's belt, which contains a Crystal Star later revealed to be fake. Anyway, his main attack is a low sliding move that is fairly easy to block. When his HP is lower, he'll jump into the air and do a superman attack for 4 damage, but it's still easy to block. When his HP is really low, he makes a girder lower, grabs onto it, and shakes it to drop debris on you and your partner. *BOOM* The attack hits many times and is very tough to block. Use Flurrie or the Quake Hammer Badge to dislodge him and finish him off quickly! BOSS: MACHO GRUBBA Appearance: A giant, fat orange guy with a spikey mohawk, a tiny vest and bow tie, and sunglasses. HP: 60 Attack: 4 Defense: 0 Location: Glitzville After Grubba powers himself up using the Gold Star, he morphs into a giant brute to attack you! He will always start the battle by giving himself the ability to act twice per turn. He uses his extra action to power up his attack, defense, or evasion for 1 turn, then attacks you! Try to build your strategy around this. When he boosts his defense, don't bother attacking and heal or Appeal to boost your Star Power. When he boosts his attack, try healing or just going all-out when you get the chance. If he boosts his evasion, you may want to try and stall, or at least not use any costly attacks. Luckily, the double action bonus only lasts 3 turns, so he periodically has to recast it on himself, leaving him open to attack. He gets even bigger when his HP is low, so take him out quickly with your strongest moves! ENEMY: HYPER GOOMBA Appearance: A green Goomba with purple feet. HP: 8 Attack: 2 Defense: 0 Location: Twilight Trail These are the hyper versions of Goomba. You normally encounter them in threes, and they love to be cheap by all charging at once! You'll have to use your strongest attacks to take them out before they attack. ENEMY: HYPER PARAGOOMBA Appearance: A green Paragoomba. HP: 8 Attack: 2 Defense: 0, flying Location: Twilight Trail These are the hyper versions of Paragoombas. You should know what to expect by now. ENEMY: HYPER SPIKED GOOMBA Appearance: A Spiked Goomba with a purple spike and shoes feet. HP: 8 Attack: 3 Defense: 0, spiked Location: Twilight Trail These are the most dangerous versions of Hyper Goombas. You may need Star Powers to take them out before they unleash a charged attack! ENEMY: CRAZEE DAYZEE Appearance: A short, walking flower with a smiley face. HP: 7 Attack: 2, pierces defense Defense: 0 Location: Twilight Trail Crayzee Dayzees are cute little flower enemies. You may note want to attack them, and you may not even have to; they will run from battle often, especially if they have low HP. If they attack, it's with a song that hits both Mario and his partner *BOOM* and may put them to sleep if unblocked! I've found that the best time to hit A is on the last note of their little song. (How do you block a song anyway?) ENEMY: AMAZY DAYZEE Appearance: A golden glittering Crazee Dayzee. HP: 20 Attack: 20 Defense: 1 Location: Twilight Trail Amazy Dayzees are incredibly rare and powerful versions of Crazee Dayzees. They have huge HP, some defense, and the highest attack in the game, but they virtually never attack, running from battle instead no matter their HP. If you manage to defeat one in 1 turn before it runs away, you'll get about 50 Star Points! They're perfect for leveling up, but incredibly hard to find and even harder to kill. Whenever you fight Crazee Dayzees, I think one has a chance of being an Amazy Dayzee. Unfortunately, there's no way to tell from the field now. ENEMY: HYPER CLEFT Appearance: A Hyper Bald Cleft with spikes. HP: 4 Attack: 3 Defense: 3 Location: Twilight Trail These are the Hyper Versions of Clefts. They have heavy armor, and can boost their attack power to 9 if they charge! Try using powerful hammer attacks to quickly destroy them. ENEMY: BOO Appearance: A white, round ghost with angry eyes, fangs, and a small white tail. HP: 7 Attack: 3 Defense: 0, is sometimes flying. Location: Creepy Steeple Boos are the basic ghosts of the Mario games. They can attack with a scary- surprising attack, and turn themselves invisible! Try to defeat them before they do. Also, for some reason they use their turn to rise into the air and become flying, which makes beating them easier. ENEMY: SWOOPER Appearance: A purple bat. HP: 6 Attack: 3 Defense: 0, ceiling or flying Location: Creepy Steeple These bat enemies can drain your HP into themselves with a vampiric bite, much like the Fuzzies. They start hanging from the ceiling, where few attacks can reach them. Mario's Quake Hammer and Flurrie's Body Slam work best. Once they're dislodged, they should be easy. MINIBOSS: ATOMIC BOO Appearance: A gigantic Boo with a smaller face relative to its body. HP: 40 Attack: 4 Defense: 0, is flying Location: Creepy Steeple This gigantic Boo is formed from 200 smaller ones (sound familiar, Luigi?) and is fought by using a Super Hammer spin twice on the Boos that swarm you in the Creepy Steeple after you free them. It isn't too tough, and requires little strategy to beat. It gives you the Lucky Start Badge when you defeat it. BOSS: ???/DOOPLISS Appearance: A short guy in a white bed sheet with red shoes, red eyes, a blue string tie, and a party hat. HP: 40 Attack: 4 Defense: 0 Location: Creepy Steeple Doopliss is a Duplighost and the boss of chapter 4. After you defeat him once before you know his name, he steals your name and body; you must befriend Vivian and fight him again when he's impersonating you (along with your own partners) to beat him and win the chapter. He's a fairly straightforward foe; pretty much anything works well on him. You'd better be used to blocking your own attacks for when he transforms into a shadow version of you after losing some HP, though. When battling him the second time, don't bother hitting his/your partners; they will just be replaced by another one and Doopliss is the one you want to defeat. ENEMY: BUZZY BEETLE Appearance: A small beetle with a blue shell. HP: 5 Attack: 3 Defense: 4, flippable Location: Creepy Steeple Buzzy Beetles are heavily armored enemies. The only way to deal just about any damage to them is to flip them over, like with Koopas. They can get up on their next turn after being flipped, however. ENEMY: SPIKE TOP Appearance: A Buzzy Beetle with a spike on its shell. HP: 5 Attack: 3 Defense: 4, spiked, flippable Location: Creepy Steeple Spike Tops will probably be some of the first spiky and flippable enemies you encounter. You won't have a chance to get the Spike Shield Badge before fighting them, so try using powerful Hammer attacks or Star Powers. ENEMY: EMBER Appearance: A blue-white flame. HP: 8 Attack: 3 Defense: 0, fiery Location: Keelhaul Key/Pirate's Grotto These are the mid-strongest flames. They can attack with a standard flame tackle, a fireball projectile attack, or a line of fire that hits both active party members. Use Bobbery to take them out quickly, as well as the Ice Power Badge for Mario. ENEMY: PUTRID PIRANHA Appearance: A Piranha Plant with a yellow-and-red spitted bud and green lips. HP: 8 Attack: 3 Defense: 0, spiked Location: Keelhaul Key These poisonous Piranha Plants can, you guessed it, poison you with their bite. Blocking it is very hard, but the only way to prevent poison. ENEMY: LAVA BUBBLE Appearance: A floating flame. HP: 6 Attack: 4 Defense: 0, fiery Location: Pirate's Grotto These are the weakest flames, found in the Pirate's Grotto. Bobbery's Bomb works very well against them; if you have a Power Plus P Badge it can take them out in one hit. Be sure not to make direct contact with them. ENEMY: PARABUZZY Appearance: A Buzzy Beetle with wings. HP: 5 Attack: 3 Defense: 4, flying, flippable Location: Pirate's Grotto These are merely flying Buzzy Beetles. Jump on them to flip them and drop them to the ground. As with all Buzzy Beetles, they can get up immediately. ENEMY: BULKY BOB-OMB Appearance: A giant pink Bob-omb. HP: 6 Attack: 2 Defense: 1 Location: Pirate's Grotto These giant, fashionless Bob-ombs are tough to take out, and will explode for massive damage after 4 turns. If they're hit with any attack more concussive than a jump, they'll explode, dealing 2 damage to everything! There are other Bulky Bob-ombs, this starts a chain reaction that destroys them all and heavily damages Mario and his partner! *BOOM* Try using Art Attack or something to take them out, and remember to get a first strike to hopefully destroy one with 2 Jump Attacks. ENEMY: BULLET BILL Appearance: A black bullet with angry eyes and arms. HP: 2 Attack: 4 Defense: 1 Location: Pirate's Grotto These kamikazes are fired by Bill Blasters in the Pirate's Grotto. They attack by blowing themselves up for heavy damage, but they're weak enough to be taken out before this happens. ENEMY: BILL BLASTER Appearance: A black metal cannon. HP: 5 Attack: 0 Defense: 2 Location: Pirate's Grotto Bill Blasters can't attack, but they fire 1 Bullet Bill per turn at you. Use your strongest attacks and/or Star Powers to take them out quickly. (Art Attack works great) BOSS: CORTEZ Appearance: A giant skeleton with a pirate hat, a long tail-like spine ending in a pile of bones, and 4 arms with a saber, rapier, sword and hook. HP: 20 x 3 Attack: 4 Defense: 1, spiked Location: Pirate's Grotto Cortez is a vengeful, Mexican pirate spirit who guards the legendary treasure of the Pirate's Grotto. He seems weak, but he has 3 forms. Each new one appears after you defeat the previous one. He can do heavy damage to you with all 4 of his swords in his first form. In his second form, he hovers over the stage with a green gem in his chest. He then attacks by throwing bones at you, and can charge his attacks. In his final form, he does away with his body and is simply a floating head with 4 floating weapons pointed directly at you. Each one attacks separately and has its own HP, but attacks almost anything that comes near it. Try using a multi-target attack like Gale Force or Fiery Jinx to get rid of them and hinder Cortez's attack power. When you finish the final form off, he'll suck up some of your audience to fully heal, so you'll have to defeat him again. ENEMY: SPIKY PARABUZZY Appearance: A Buzzy with wings AND a spike on its shell. HP: 5 Attack: 3 Defense: 4, flying, spiked, flippable Location: Riverside Station It's almost impossible to damage these things because of their combination of defensive abilities. Luckily, you should have the Spike Shield Badge by now, which will make it easier. ENEMY: RUFF PUFF Appearance: A yellowish Puff. HP: 7 Attack: 4 Defense: 0, sometimes flying Location: Riverside Station These are stronger Dark Puffs that can charge themselves with lightning, then unleash it on both your active party members. They can't be touched when they are charged, and this makes them almost invincible if they're in the air. ENEMY: POISON POKEY Appearance: A green Pokey. HP: 8 Attack: 4 Defense: 0, spiked Location: Riverside Station Poison Pokeys are stronger regular Pokeys. Be sure to block their attacks or you could be, what else, poisoned. ENEMY: DARK BOO Appearance: A purple Boo with yellow eyes. HP: 8 Attack: 5 Defense: 0, sometimes flying Location: Poshley Sanctum Dark Boos are slightly stronger Boos. There is not much strategy to beating them. BOSS: SMORG Appearance: A giant five-armed monster made of tiny black clouds with eyes. HP: 50 Attack: 5 Defense: 0 Location: Excess Express Smorg is the cloudlike boss of chapter 6. He is invulnerable as long as his top 3 arms (called miasmas) are around, and they each attack Mario separately for heavy damage. Use something like Gale Force or Fiery Jinx to take them all out and make Smorg vulnerable. It's pretty simple boss fighting after this; defeating the miasmas gives you 2 free turns of pummeling Smorg. When the miasmas regenerate a second time, they turn into a giant, hook-shaped miasma that does double-digit damage. It's extremely important to keep this thing down if you want to survive to beat him, so just attack it like you did the Miasmas. ENEMY: KOOPATROL Appearance: A Koopa in heavy spiked armor. HP: 6 Attack: 4 Defense: 2, spiked, flippable Location: Rogueport Sewers after chapter 6 These armored Koopas are Bowser's most elite forces. Their spiked helmets make them hard to flip without the Spike Shield Badge. If you have it, they're fairly easy. Be aware, though: they can become invulnerable if they retreat into their shells, call for reinforcements, or charge their attack power. Make sure to keep them flipped! ENEMY: MAGIKOOPA Appearance: A Koopa in a blue robe, with glasses and a red-tipped wand. HP: 7 Attack: 4 Defense: 0 Location: Rogueport Sewers after chapter 6 Magikoopas are the minions of Kammy Koopa. Their normal attack is an unblockable Playstation Blast (so named for the shapes in it) that does decent damage. This is rarely used; they not only have the abilities of Red, Green, and White Magikoopas but also like to create illusionary copies of themselves to make it harder to damage them. Use an attack like Power Shell to find and damage the real one. ENEMY: ICE PUFF Appearance: A light blue Puff. HP: 9 Attack: 4 Defense: 0, sometimes flying Location: Fahr Outpost Ice Puffs are the strongest of the floating clouds. They normally attack with an easy-to-block tackle, but can also charge with ice energy, then unleash a freezing breath attack that hits Mario and his partner *BOOM* and will probably freeze them. There is virtually no way to hit them in they charge like this in the air, so the only way to stop this is Star Powers. ENEMY: FROST PIRANHA Appearance: A blue and white Piranha Plant. HP: 10 Attack: 5 Defense: 0, spiked Location: Fahr Outpost These are icy versions of Piranha Plants. Their attack may freeze you, and they have high HP. It's weak to fire attacks. ENEMY: MOON CLEFT Appearance: A brown cleft with white spikes. HP: 6 Attack: 5 Defense: 5, spiked, flippable Location: The Moon These heavily armored Clefts live on the Mushroom Kingdom's Moon. They're almost invulnerable to attacks with their high defense; it's best to flip them over with an explosion from Bobbery or use Star Powers. ENEMY: Z-YUX Appearance: A black Yux. HP: 7 Attack: 4 Defense: 0, flying Location: The Moon Z-Yux are more powerful versions of Yux. Other than that, your strategy for beating them is the same. ENEMY: MINI-Z-YUX Appearance: A tiny grey triangle with red eyes. HP: 2 Attack: 0 Defense: 0 Location: The Moon These things work just like regular Mini-Yux, but they appear around Z-Yux. Treat them exactly the same. ENEMY: X-NAUT PH.D. Appearance: An X-Naut in a blue jumpsuit and lab coat, holding a clipboard. HP: 9 Attack: 4 Defense: 0 Location: X-Naut Fortress These brainy X-Nauts can fight by throwing or drinking potions. This can cause all sorts of crazy status effects on either side. Focus on them first in battle. ENEMY: ELITE X-NAUT Appearance: An X-Naut with red goggles, a red-and-white body, and dark grey gloves, boots, and hood. HP: 10 Attack: 5 Defense: 1 Location: X-Naut Fortress These are the most powerful X-Nauts, as their name suggests. They can drink potions without the aid of an X-Naut Ph.D. and have good stats. Try to take them out before they do too much damage. ENEMY: X-YUX Appearance: A red Yux. HP: 10 Attack: 3 Defense: 1, flying Location: X-Naut Fortress These Yux are more defensive than the Z-Yux, and guard Grodus' room. They spawn 2 Mini-X-Yux per turn, so try using a partner attack that hits all enemies to take them out and have Mario damage the wierdos. ENEMY: MINI-X-YUX Appearance: A tiny blue triangle with eyes. HP: 1 Attack: 0 Defense: 0, flying Location: X-Naut Fortress These tiny robots protect the X-Yux. Two are spawned every turn, and if there are any they make the X-Yux invincible. Try using an attack that hits all enemies to damage them. BOSS: MAGNUS VON GRAPPLE 2.0 Appearance: Magnus Von Grapple, with a black body, yellow X, and a "2" over it. HP: 70 Attack: 6 Defense: 2 Location: X-Naut Fortress Lord Crump defends the last Crystal Star in an upgraded version of Magnus Von Grapple. This new robot has all the attacks of the original, including the rocket fists. As always, destroy them ASAP when they detach. It also has a new machine gun attack that uses your audience for ammo! When the robot is heavily damaged, it flies out above the seats and sucks a great deal of them up, then fires them through its chest cannon at you! You'll need great timing to block this attack, and it will likely cause massive damage to you. Try using the Piercing Blow Badge to do maximum damage to the armored monstrosity, and also maybe use Fiery Jinx to destroy the fists and do great damage to the robot. ENEMY: SWOOPULA Appearance: A grey Swooper. HP: 9 Attack: 4 Defense: 0, ceiling or flying Location: Palace of Shadow These are just slightly stronger Swoopers. You know what to expect. ENEMY: PHANTOM EMBER Appearance: A green flame. HP: 10 Attack: 5 Defense: 0, fiery Location: Palace of Shadow These are the strongest flame enemies. Unless you've equipped all the power- raising Badges for Bobbery you can, he won't be able to take them out with a simple Bomb. The Ice Power Badge makes Mario's jumps work great against them. ENEMY: BOMBSHELL BILL Appearance: A golden bullet with angry eyes and arms. HP: 3 Attack: 6 Defense: 2 Location: Palace of Shadow These are stronger Bullet Bills. They do heavy damage with their kamikaze attack, but have low HP. Take them out quickly! ENEMY: BOMBSHELL BILL BLASTER Appearance: A gold cannon. HP: 10 Attack: 0 Defense: 4 Location: Palace of Shadow These incredibly tough enemies don't attack you directly, but instead fire 1 or 2 Bombshell Bills per turn. The easiest way to take them out is with piercing attacks or Star Powers. (Art Attack works well; these enemies come in clustered, easy-to-circle pairs) ENEMY: DRY BONES Appearance: A white Koopa skeleton with red shoes. HP: 8 Attack: 5 Defense: 2 Location: Palace of Shadow These are the second-strongest versions of Dull Bones. They are fairly tough to defeat, and when you do they don't disappear but simply collapse. They will revive themselves with full HP several turns later unless they're permanently destroyed with an explosion. Try to save them for last to minimize the chances of this happening. ENEMY: DARK BONES Appearance: A navy blue Dry Bones with red eyes. HP: 20 Attack: 5 Defense: 2 Location: Palace of Shadow These are the toughest versions of Dry Bones. They have massive stats, and can assemble more Dry Bones. Like with their underlings, Dark Bones resurrect themselves after a while unless they're destroyed with an explosion. Luckily, you only have to fight 2 in the game. ENEMY: CHAIN CHOMP Appearance: A black metal ball with eyes and huge teeth. HP: 7 Attack: 6 Defense: 5 Location: Palace of Shadow These enemies are so tough it's almost unfair. With massive defense and attack, Star Powers and piercing attacks are the only ways to defeat them. ENEMY: DARK WIZZERD Appearance: A weird floating purple thing with antennae and googly eyes, with 4 3-fingered hands floating around it. HP: 10 Attack: 5 Defense: 2 Location: Palace of Shadow/Pit of 100 Trials These weird cyborg enemies are much like Magikoopas; they can attack Mario with an evil poking attack, or cast a variety of spells to boost stats, make themselves invisible, heal HP, or multiply. If they multiple, use an all- hitting attack to reveal the real one. (Like Koops' Power Shell) MINIBOSS: GLOOMTAIL Appearance: A gargantuan black dragon with yellow spines and nails. You can only see his head. HP: 80 Attack: 8 Defense: 2 Location: Palace of Shadow Gloomtail is the middle of the dragon brothers, and the third most powerful boss in the game. He loves to use various breath attacks that damage both Mario and his partner *BOOM* and may inflict them with status effects like poison. The Feeling Fine Badges help greatly in this fight. Use your strongest attacks to pierce his defense and keep well-healed. (This fight is one of the best times to use Power Lift) Make sure to use Vivian's Veil if he charges to avoid taking double-digit damage!
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