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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter P » Paper Mario RPG - Strategy Guide (Page 10)

Paper Mario RPG - Strategy Guide (Page 10)

Below are the cheat codes, hints and help for Paper Mario RPG - Strategy Guide (Page 10).

ENEMY: SPINY

Appearance: A Buzzy Beetle with bigger eyes, a red shell, and several spiked on 
the shell.
HP: 3
Attack: 3
Defense: 3, spiked, flippable
Spinies are sharp enemies thrown by Lakitus. The only easy way to damage them 
when you first fight is Earth Tremor or Power Smash/Piercing Blow. They can 
also become invincible by curling into a ball. Remember, focus on the Lakitus, 
not these guys!

ENEMY: SHADY KOOPA

Appearance: A grey Koopa with a blue shell.
HP: 8
Attack: 3
Defense: 1, flippable
Location: Glitzville
Shady Koopas are some of the toughest Koopas you'll fight. They have higher 
stats than regular ones, and they can also attack while flipped! The cheap 
attack damages Mario and his partner. They also boost their attack power when 
the get back up. *BOOM* Focus on one at a time to keep them from doing this.

ENEMY: SHADY PARATROOPA

Appearance: A Shady Koopa with wings.
HP: 8
Attack: 3
Defense: 1, flying, flippable
Location: Glitzville
These are the flying versions of Shady Koopas. Take them out very quickly!

ENEMY: GREEN FUZZY

Appearance: A green fuzzy, stupid.
HP: 5
Attack: 3
Defense: 0
Location: Glitzville/Keelhaul Key
These are more powerful Fuzzies. They not only suck more HP, but can also 
multiply themselves! Take them out ASAP!

ENEMY: FLOWER FUZZY

Appearance: A pink Fuzzy.
HP: 6
Attack: 3
Defense: 0
Location: Glitzville/Keelhaul Key
These strangely colored Fuzzies don't damage Mario's HP when they attack, but 
his FP. This doesn't seem so bad, but they will use the stolen FP to perform 
powerful Magic attacks. Make destroying them your second priority.

ENEMY: GREEN MAGIKOOPA

Appearance: A Koopa with glasses, a blue magic wand, and green robes.
HP: 7
Attack: 4
Defense: 0
Location: Glitzville
Green Magikoopas are variants of regular ones. Instead of multiplying, they can 
electrify allies or make them invisible. Like every other Magikoopa, they 
attack with an unblockable Playstation Blast. (So named because of the shapes 
involved)

ENEMY: RED MAGIKOOPA

Appearance: A Magikoopa in red robes.
HP: 7
Attack: 4
Defense: 0
Location: Glitzville
Besides its standard Playstation Blast, this Magikoopa can also raise the 
attack and defense of its allies. It's best taken out last when you fight the 
Magikoopa Masters. 

ENEMY: WHITE MAGIKOOPA

Appearance: A Magikoopa in white robes.
HP: 7
Attack: 4
Defense: 0
Location: Glitzville
These Magikoopas only differ from the others by their ability: they can fully 
heal themselves or other allies. Focus on these guys first!

ENEMY: DARK CRAW

Appearance: Like Gus, only blue with red eyes.
HP: 20
Attack: 6
Defense: 0, spiked
Location: Glitzville/Pit of 100 Trials
This evil spearman is a very tough enemy. Use Hammer and other ground attacks 
to take out his HP quickly before he destroys you with his high attack power.

ENEMY: RED CHOMP

Appearance: A red-colored Chomp.
HP: 6
Attack: 5
Defense: 3
Location: Glitzville
These Chomps are actually weaker than the regular kind, luckily. Still, they 
have massive stats. Yoshi's Gulp or Earth Tremor is the only good way to take 
them out.

ENEMY: HAMMER BRO.

Appearance: A Koopa with a green crash helmet and a hammer.
HP: 7
Attack: 4
Defense: 1
Location: Glitzville/Rogueport Sewers after chapter 6
The Hammer Bros. Are some of Mario's old-school enemies. They attack by 
throwing hammers at either Mario or his partner for good damage. If their HP is 
low, they can throw a barrage of weaker hammers. Luckily, these attacks are 
easily blocked. Strangely enough, even though they're Koopas, they can't be 
flipped.

ENEMY: BOOMERANG BRO.

Appearance: A Hammer Bro. in black armor with a boomerang.
HP: 7
Attack: 2
Defense: 1
Location: Glitzville
The Boomerang Bro. is a Hammer Bro. with a boomerang. Their stats look weak, 
but their 'rang hits you and your partner twice with each attack!

ENEMY: FIRE BRO.

Appearance: A Hammer Bro. in red armor.
HP: 7
Attack; 3
Defense: 1
Location: Glitzville
This variation of the Hammer Bro. can throw fireballs that set their targets on 
fire. They can also throw a barrage of weaker fireballs when their HP is low. 
Luckily, you only need to fight one in the entire game.

ENEMY: DARK KOOPATROL

Appearance: A Koopatrol with red eyes and purple armor.
HP: 25
Attack: 5
Defense: 2, spiked, flippable
Location: Glitzville/Pit of 100 Trials
The Dark Koopatrol is one of the toughest non-bosses in the game, especially if 
you don't have the Spike Shield Badge. When fighting him in Glitzville, rely 
heavily on Yoshi's Gulp. Try using the Piercing Blow attack with Mario. In the 
Pit of 100 Trials, you should have the Spike Shield Badge, so deal with this 
guy like any other Koopa.

MINIBOSS: RAWK HAWK

Appearance: A muscular yellow guy with sunglasses, wings on his head, and long 
yellow hair.
HP: 40
Attack: 3
Defense: 0
Location: Glitzville
Rawk Hawk is the flashy, loudmouthed champion of the Glitz Pit. He isn't too 
tough, but at first seems like the chapter boss because of his champion's belt, 
which contains a Crystal Star later revealed to be fake. Anyway, his main 
attack is a low sliding move that is fairly easy to block. When his HP is 
lower, he'll jump into the air and do a superman attack for 4 damage, but it's 
still easy to block. When his HP is really low, he makes a girder lower, grabs 
onto it, and shakes it to drop debris on you and your partner. *BOOM* The 
attack hits many times and is very tough to block. Use Flurrie or the Quake 
Hammer Badge to dislodge him and finish him off quickly!

BOSS: MACHO GRUBBA

Appearance: A giant, fat orange guy with a spikey mohawk, a tiny vest and bow 
tie, and sunglasses.
HP: 60
Attack: 4
Defense: 0
Location: Glitzville
After Grubba powers himself up using the Gold Star, he morphs into a giant 
brute to attack you! He will always start the battle by giving himself the 
ability to act twice per turn. He uses his extra action to power up his attack, 
defense, or evasion for 1 turn, then attacks you! Try to build your strategy 
around this. When he boosts his defense, don't bother attacking and heal or 
Appeal to boost your Star Power. When he boosts his attack, try healing or just 
going all-out when you get the chance. If he boosts his evasion, you may want 
to try and stall, or at least not use any costly attacks. Luckily, the double 
action bonus only lasts 3 turns, so he periodically has to recast it on 
himself, leaving him open to attack. He gets even bigger when his HP is low, so 
take him out quickly with your strongest moves!

ENEMY: HYPER GOOMBA

Appearance: A green Goomba with purple feet.
HP: 8
Attack: 2
Defense: 0
Location: Twilight Trail
These are the hyper versions of Goomba. You normally encounter them in threes, 
and they love to be cheap by all charging at once! You'll have to use your 
strongest attacks to take them out before they attack.

ENEMY: HYPER PARAGOOMBA

Appearance: A green Paragoomba.
HP: 8
Attack: 2
Defense: 0, flying
Location: Twilight Trail
These are the hyper versions of Paragoombas.  You should know what to expect by 
now.

ENEMY: HYPER SPIKED GOOMBA

Appearance: A Spiked Goomba with a purple spike and shoes feet.
HP: 8
Attack: 3
Defense: 0, spiked
Location: Twilight Trail
These are the most dangerous versions of Hyper Goombas. You may need Star 
Powers to take them out before they unleash a charged attack!

ENEMY: CRAZEE DAYZEE

Appearance: A short, walking flower with a smiley face.
HP: 7
Attack: 2, pierces defense
Defense: 0
Location: Twilight Trail
Crayzee Dayzees are cute little flower enemies. You may note want to attack 
them, and you may not even have to; they will run from battle often, especially 
if they have low HP. If they attack, it's with a song that hits both Mario and 
his partner *BOOM* and may put them to sleep if unblocked! I've found that the 
best time to hit A is on the last note of their little song. (How do you block 
a song anyway?)

ENEMY: AMAZY DAYZEE

Appearance: A golden glittering Crazee Dayzee.
HP: 20
Attack: 20
Defense: 1
Location: Twilight Trail
Amazy Dayzees are incredibly rare and powerful versions of Crazee Dayzees. They 
have huge HP, some defense, and the highest attack in the game, but they 
virtually never attack, running from battle instead no matter their HP. If you 
manage to defeat one in 1 turn before it runs away, you'll get about 50 Star 
Points! They're perfect for leveling up, but incredibly hard to find and even 
harder to kill. Whenever you fight Crazee Dayzees, I think one has a chance of 
being an Amazy Dayzee. Unfortunately, there's no way to tell from the field 
now.

ENEMY: HYPER CLEFT

Appearance: A Hyper Bald Cleft with spikes.
HP: 4
Attack: 3
Defense: 3
Location: Twilight Trail
These are the Hyper Versions of Clefts. They have heavy armor, and can boost 
their attack power to 9 if they charge! Try using powerful hammer attacks to 
quickly destroy them.

ENEMY: BOO

Appearance: A white, round ghost with angry eyes, fangs, and a small white 
tail.
HP: 7
Attack: 3
Defense: 0, is sometimes flying.
Location: Creepy Steeple
Boos are the basic ghosts of the Mario games. They can attack with a scary-
surprising attack, and turn themselves invisible! Try to defeat them before 
they do. Also, for some reason they use their turn to rise into the air and 
become flying, which makes beating them easier.

ENEMY: SWOOPER

Appearance: A purple bat.
HP: 6
Attack: 3
Defense: 0, ceiling or flying
Location: Creepy Steeple
These bat enemies can drain your HP into themselves with a vampiric bite, much 
like the Fuzzies. They start hanging from the ceiling, where few attacks can 
reach them. Mario's Quake Hammer and Flurrie's Body Slam work best. Once 
they're dislodged, they should be easy.

MINIBOSS: ATOMIC BOO

Appearance: A gigantic Boo with a smaller face relative to its body.
HP: 40
Attack: 4
Defense: 0, is flying
Location: Creepy Steeple
This gigantic Boo is formed from 200 smaller ones (sound familiar, Luigi?) and 
is fought by using a Super Hammer spin twice on the Boos that swarm you in the 
Creepy Steeple after you free them. It isn't too tough, and requires little 
strategy to beat. It gives you the Lucky Start Badge when you defeat it.

BOSS: ???/DOOPLISS

Appearance: A short guy in a white bed sheet with red shoes, red eyes, a blue 
string tie, and a party hat.
HP: 40
Attack: 4
Defense: 0
Location: Creepy Steeple
Doopliss is a Duplighost and the boss of chapter 4. After you defeat him once 
before you know his name, he steals your name and body; you must befriend 
Vivian and fight him again when he's impersonating you (along with your own 
partners) to beat him and win the chapter. He's a fairly straightforward foe; 
pretty much anything works well on him. You'd better be used to blocking your 
own attacks for when he transforms into a shadow version of you after losing 
some HP, though. When battling him the second time, don't bother hitting 
his/your partners; they will just be replaced by another one and Doopliss is 
the one you want to defeat.

ENEMY: BUZZY BEETLE

Appearance: A small beetle with a blue shell.
HP: 5
Attack: 3
Defense: 4, flippable
Location: Creepy Steeple
Buzzy Beetles are heavily armored enemies. The only way to deal just about any 
damage to them is to flip them over, like with Koopas. They can get up on their 
next turn after being flipped, however.

ENEMY: SPIKE TOP

Appearance: A Buzzy Beetle with a spike on its shell.
HP: 5
Attack: 3
Defense: 4, spiked, flippable
Location: Creepy Steeple
Spike Tops will probably be some of the first spiky and flippable enemies you 
encounter. You won't have a chance to get the Spike Shield Badge before 
fighting them, so try using powerful Hammer attacks or Star Powers.

ENEMY: EMBER

Appearance: A blue-white flame.
HP: 8
Attack: 3
Defense: 0, fiery
Location: Keelhaul Key/Pirate's Grotto
These are the mid-strongest flames. They can attack with a standard flame 
tackle, a fireball projectile attack, or a line of fire that hits both active 
party members. Use Bobbery to take them out quickly, as well as the Ice Power 
Badge for Mario.

ENEMY: PUTRID PIRANHA

Appearance: A Piranha Plant with a yellow-and-red spitted bud and green lips.
HP: 8
Attack: 3
Defense: 0, spiked
Location: Keelhaul Key
These poisonous Piranha Plants can, you guessed it, poison you with their bite. 
Blocking it is very hard, but the only way to prevent poison.

ENEMY: LAVA BUBBLE

Appearance: A floating flame.
HP: 6
Attack: 4
Defense: 0, fiery
Location: Pirate's Grotto
These are the weakest flames, found in the Pirate's Grotto. Bobbery's Bomb 
works very well against them; if you have a Power Plus P Badge it can take them 
out in one hit. Be sure not to make direct contact with them.

ENEMY: PARABUZZY

Appearance: A Buzzy Beetle with wings.
HP: 5
Attack: 3
Defense: 4, flying, flippable
Location: Pirate's Grotto
These are merely flying Buzzy Beetles. Jump on them to flip them and drop them 
to the ground. As with all Buzzy Beetles, they can get up immediately.

ENEMY: BULKY BOB-OMB

Appearance: A giant pink Bob-omb.
HP: 6
Attack: 2
Defense: 1
Location: Pirate's Grotto
These giant, fashionless Bob-ombs are tough to take out, and will explode for 
massive damage after 4 turns. If they're hit with any attack more concussive 
than a jump, they'll explode, dealing 2 damage to everything! There are other 
Bulky Bob-ombs, this starts a chain reaction that destroys them all and heavily 
damages Mario and his partner! *BOOM* Try using Art Attack or something to take 
them out, and remember to get a first strike to hopefully destroy one with 2 
Jump Attacks. 

ENEMY: BULLET BILL

Appearance: A black bullet with angry eyes and arms.
HP: 2
Attack: 4
Defense: 1
Location: Pirate's Grotto
These kamikazes are fired by Bill Blasters in the Pirate's Grotto. They attack 
by blowing themselves up for heavy damage, but they're weak enough to be taken 
out before this happens.

ENEMY: BILL BLASTER

Appearance: A black metal cannon.
HP: 5
Attack: 0
Defense: 2
Location: Pirate's Grotto
Bill Blasters can't attack, but they fire 1 Bullet Bill per turn at you. Use 
your strongest attacks and/or Star Powers to take them out quickly. (Art Attack 
works great)

BOSS: CORTEZ

Appearance: A giant skeleton with a pirate hat, a long tail-like spine ending 
in a pile of bones, and 4 arms with a saber, rapier, sword and hook.
HP: 20 x 3
Attack: 4
Defense: 1, spiked
Location: Pirate's Grotto
Cortez is a vengeful, Mexican pirate spirit who guards the legendary treasure 
of the Pirate's Grotto. He seems weak, but he has 3 forms. Each new one appears 
after you defeat the previous one. He can do heavy damage to you with all 4 of 
his swords in his first form. In his second form, he hovers over the stage with 
a green gem in his chest. He then attacks by throwing bones at you, and can 
charge his attacks. In his final form, he does away with his body and is simply 
a floating head with 4 floating weapons pointed directly at you. Each one 
attacks separately and has its own HP, but attacks almost anything that comes 
near it. Try using a multi-target attack like Gale Force or Fiery Jinx to get 
rid of them and hinder Cortez's attack power. When you finish the final form 
off, he'll suck up some of your audience to fully heal, so you'll have to 
defeat him again.

ENEMY: SPIKY PARABUZZY

Appearance: A Buzzy with wings AND a spike on its shell.
HP: 5
Attack: 3
Defense: 4, flying, spiked, flippable
Location: Riverside Station
It's almost impossible to damage these things because of their combination of 
defensive abilities. Luckily, you should have the Spike Shield Badge by now, 
which will make it easier.

ENEMY: RUFF PUFF

Appearance: A yellowish Puff.
HP: 7
Attack: 4
Defense: 0, sometimes flying
Location: Riverside Station
These are stronger Dark Puffs that can charge themselves with lightning, then 
unleash it on both your active party members. They can't be touched when they 
are charged, and this makes them almost invincible if they're in the air.

ENEMY: POISON POKEY

Appearance: A green Pokey.
HP: 8
Attack: 4
Defense: 0, spiked
Location: Riverside Station
Poison Pokeys are stronger regular Pokeys. Be sure to block their attacks or 
you could be, what else, poisoned.

ENEMY: DARK BOO

Appearance: A purple Boo with yellow eyes.
HP: 8
Attack: 5
Defense: 0, sometimes flying
Location: Poshley Sanctum
Dark Boos are slightly stronger Boos. There is not much strategy to beating 
them.

BOSS: SMORG

Appearance: A giant five-armed monster made of tiny black clouds with eyes.
HP: 50
Attack: 5
Defense: 0
Location: Excess Express
Smorg is the cloudlike boss of chapter 6. He is invulnerable as long as his top 
3 arms (called miasmas) are around, and they each attack Mario separately for 
heavy damage. Use something like Gale Force or Fiery Jinx to take them all out 
and make Smorg vulnerable. It's pretty simple boss fighting after this; 
defeating the miasmas gives you 2 free turns of pummeling Smorg. When the 
miasmas regenerate a second time, they turn into a giant, hook-shaped miasma 
that does double-digit damage. It's extremely important to keep this thing down 
if you want to survive to beat him, so just attack it like you did the Miasmas.

ENEMY: KOOPATROL

Appearance: A Koopa in heavy spiked armor.
HP: 6
Attack: 4
Defense: 2, spiked, flippable
Location: Rogueport Sewers after chapter 6
These armored Koopas are Bowser's most elite forces. Their spiked helmets make 
them hard to flip without the Spike Shield Badge. If you have it, they're 
fairly easy. Be aware, though: they can become invulnerable if they retreat 
into their shells, call for reinforcements, or charge their attack power. Make 
sure to keep them flipped!

ENEMY: MAGIKOOPA

Appearance: A Koopa in a blue robe, with glasses and a red-tipped wand.
HP: 7
Attack: 4
Defense: 0
Location: Rogueport Sewers after chapter 6
Magikoopas are the minions of Kammy Koopa. Their normal attack is an 
unblockable Playstation Blast (so named for the shapes in it) that does decent 
damage. This is rarely used; they not only have the abilities of Red, Green, 
and White Magikoopas but also like to create illusionary copies of themselves 
to make it harder to damage them. Use an attack like Power Shell to find and 
damage the real one.

ENEMY: ICE PUFF

Appearance: A light blue Puff.
HP: 9
Attack: 4
Defense: 0, sometimes flying
Location: Fahr Outpost
Ice Puffs are the strongest of the floating clouds. They normally attack with 
an easy-to-block tackle, but can also charge with ice energy, then unleash a 
freezing breath attack that hits Mario and his partner *BOOM* and will probably 
freeze them. There is virtually no way to hit them in they charge like this in 
the air, so the only way to stop this is Star Powers.

ENEMY: FROST PIRANHA

Appearance: A blue and white Piranha Plant.
HP: 10
Attack: 5
Defense: 0, spiked
Location: Fahr Outpost
These are icy versions of Piranha Plants. Their attack may freeze you, and they 
have high HP. It's weak to fire attacks.

ENEMY: MOON CLEFT

Appearance: A brown cleft with white spikes.
HP: 6
Attack: 5
Defense: 5, spiked, flippable
Location: The Moon
These heavily armored Clefts live on the Mushroom Kingdom's Moon. They're 
almost invulnerable to attacks with their high defense; it's best to flip them 
over with an explosion from Bobbery or use Star Powers.

ENEMY: Z-YUX

Appearance: A black Yux.
HP: 7
Attack: 4
Defense: 0, flying
Location: The Moon
Z-Yux are more powerful versions of Yux. Other than that, your strategy for 
beating them is the same.

ENEMY: MINI-Z-YUX

Appearance: A tiny grey triangle with red eyes.
HP: 2
Attack: 0
Defense: 0
Location: The Moon
These things work just like regular Mini-Yux, but they appear around Z-Yux. 
Treat them exactly the same.

ENEMY: X-NAUT PH.D.

Appearance: An X-Naut in a blue jumpsuit and lab coat, holding a clipboard.
HP: 9
Attack: 4
Defense: 0
Location: X-Naut Fortress
These brainy X-Nauts can fight by throwing or drinking potions. This can cause 
all sorts of crazy status effects on either side. Focus on them first in 
battle.

ENEMY: ELITE X-NAUT

Appearance: An X-Naut with red goggles, a red-and-white body, and dark grey 
gloves, boots, and hood.
HP: 10
Attack: 5
Defense: 1
Location: X-Naut Fortress
These are the most powerful X-Nauts, as their name suggests. They can drink 
potions without the aid of an X-Naut Ph.D. and have good stats. Try to take 
them out before they do too much damage.

ENEMY: X-YUX

Appearance: A red Yux.
HP: 10
Attack: 3
Defense: 1, flying
Location: X-Naut Fortress
These Yux are more defensive than the Z-Yux, and guard Grodus' room. They spawn 
2 Mini-X-Yux per turn, so try using a partner attack that hits all enemies to 
take them out and have Mario damage the wierdos.

ENEMY: MINI-X-YUX

Appearance: A tiny blue triangle with eyes.
HP: 1
Attack: 0
Defense: 0, flying
Location: X-Naut Fortress
These tiny robots protect the X-Yux. Two are spawned every turn, and if there 
are any they make the X-Yux invincible. Try using an attack that hits all 
enemies to damage them.

BOSS: MAGNUS VON GRAPPLE 2.0

Appearance: Magnus Von Grapple, with a black body, yellow X, and a "2" over it.
HP: 70
Attack: 6
Defense: 2
Location: X-Naut Fortress
Lord Crump defends the last Crystal Star in an upgraded version of Magnus Von 
Grapple. This new robot has all the attacks of the original, including the 
rocket fists. As always, destroy them ASAP when they detach. It also has a new 
machine gun attack that uses your audience for ammo! When the robot is heavily 
damaged, it flies out above the seats and sucks a great deal of them up, then 
fires them through its chest cannon at you! You'll need great timing to block 
this attack, and it will likely cause massive damage to you. Try using the 
Piercing Blow Badge to do maximum damage to the armored monstrosity, and also 
maybe use Fiery Jinx to destroy the fists and do great damage to the robot.

ENEMY: SWOOPULA

Appearance: A grey Swooper.
HP: 9
Attack: 4
Defense: 0, ceiling or flying
Location: Palace of Shadow
These are just slightly stronger Swoopers. You know what to expect.

ENEMY: PHANTOM EMBER

Appearance: A green flame.
HP: 10
Attack: 5
Defense: 0, fiery
Location: Palace of Shadow
These are the strongest flame enemies. Unless you've equipped all the power-
raising Badges for Bobbery you can, he won't be able to take them out with a 
simple Bomb. The Ice Power Badge makes Mario's jumps work great against them.

ENEMY: BOMBSHELL BILL

Appearance: A golden bullet with angry eyes and arms.
HP: 3
Attack: 6
Defense: 2
Location: Palace of Shadow
These are stronger Bullet Bills. They do heavy damage with their kamikaze 
attack, but have low HP. Take them out quickly! 

ENEMY: BOMBSHELL BILL BLASTER

Appearance: A gold cannon.
HP: 10
Attack: 0
Defense: 4
Location: Palace of Shadow
These incredibly tough enemies don't attack you directly, but instead fire 1 or 
2 Bombshell Bills per turn. The easiest way to take them out is with piercing 
attacks or Star Powers. (Art Attack works well; these enemies come in 
clustered, easy-to-circle pairs)

ENEMY: DRY BONES

Appearance: A white Koopa skeleton with red shoes.
HP: 8
Attack: 5
Defense: 2
Location: Palace of Shadow
These are the second-strongest versions of Dull Bones. They are fairly tough to 
defeat, and when you do they don't disappear but simply collapse. They will 
revive themselves with full HP several turns later unless they're permanently 
destroyed with an explosion. Try to save them for last to minimize the chances 
of this happening.

ENEMY: DARK BONES

Appearance: A navy blue Dry Bones with red eyes.
HP: 20
Attack: 5
Defense: 2
Location: Palace of Shadow
These are the toughest versions of Dry Bones. They have massive stats, and can 
assemble more Dry Bones. Like with their underlings, Dark Bones resurrect 
themselves after a while unless they're destroyed with an explosion. Luckily, 
you only have to fight 2 in the game.

ENEMY: CHAIN CHOMP

Appearance: A black metal ball with eyes and huge teeth.
HP: 7
Attack: 6
Defense: 5
Location: Palace of Shadow
These enemies are so tough it's almost unfair. With massive defense and attack, 
Star Powers and piercing attacks are the only ways to defeat them.

ENEMY: DARK WIZZERD

Appearance: A weird floating purple thing with antennae and googly eyes, with 4 
3-fingered hands floating around it.
HP: 10
Attack: 5
Defense: 2
Location: Palace of Shadow/Pit of 100 Trials
These weird cyborg enemies are much like Magikoopas; they can attack Mario with 
an evil poking attack, or cast a variety of spells to boost stats, make 
themselves invisible, heal HP, or multiply. If they multiple, use an all-
hitting attack to reveal the real one. (Like Koops' Power Shell)

MINIBOSS: GLOOMTAIL

Appearance: A gargantuan black dragon with yellow spines and nails. You can 
only see his head.
HP: 80
Attack: 8
Defense: 2
Location: Palace of Shadow
Gloomtail is the middle of the dragon brothers, and the third most powerful 
boss in the game. He loves to use various breath attacks that damage both Mario 
and his partner *BOOM* and may inflict them with status effects like poison. 
The Feeling Fine Badges help greatly in this fight. Use your strongest attacks 
to pierce his defense and keep well-healed. (This fight is one of the best 
times to use Power Lift) Make sure to use Vivian's Veil if he charges to avoid 
taking double-digit damage!

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