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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter M » Medal Of Honor: Rising Sun - Strategy Guide (Page 03)

Medal Of Honor: Rising Sun - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Medal Of Honor: Rising Sun - Strategy Guide (Page 03).

  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

  CONGRATULATIONS, YOU JUST FINISHED MEDAL OF HONOR RISING SUN !!!!!!!!!!!!!!
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _




===============================================================================
========================== 5: Unlockable items ================================
===============================================================================



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               5.1: Tools
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


Note: All these tools will be usable in all the levels once you've found them.
      So, replay the missions to find new paths and unlock new features.


5.1.1: Entrenching tool:
------------------------

  Where to find it:

  Or the shovel as we know it. This one is found in the level: In search of
  Yamashita's Gold.
  If you made it into the temple, you will find some rooms with Bhoedda's.
  On of them has a rose in his hand. Take the rose with the action button.
  Then, at the end of the level, when you are in the prison area, you need to
  keep following. You'll end up in a room with a big Bhoedda, lying on his
  side. Go to a smell pole shaped altar and press action to put the rose in
  it. A message will pop up on your screen saying you've found enlightenment.
  A door to you right will open. Go in it and in the new room you will find
  this item.

  What it does:

  With this tool, you can unlock bonus codes,... In some places you need it
  to open lockers, or to swipe some dirt,... Once you do these things, you
  will have unlocked the bonus code.


5.1.2: Machete:
---------------

  Where to find it:

  You can find it in the Pistol Pete Showdown level. After you cleared the
  POW camp and rescued the soldiers, go to the back of the biggest house.
  Crawl and go underneath the house. There is the machete.

  What it does:

  With this, you can clear your way to new paths. Sometimes, you can use it
  in the jungle for shortcuts, and you can use it for things that are in your
  way. This way, you will be able to access items you couldn't get to before.


5.1.3: Skeleton Key:
--------------------

  Where to find it:

  You have to earn it. Try to beat a level with an accuracy over 75%, and
  have all obejectives + all  bonus objectives completed. You will get a
  medal + the skeleton key.
  You'll have to earn a skeleton key for each mission, if you want to
  unlock everything in that mission. The skeleton key from one mission
  wont work in another mission.
  Keep in mind that this key is not visible in your inventory.

  What it does:

  It can be used to open new doors. This way, you can unlock new things. Or,
  you can just find a lot of new stuff.



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               5.2: Skins
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


5.2.1: Where to find them:
--------------------------

  These can be found all over the game. In the missions you will sometimes
  stumble accross small boxes. These are red-brown, can't be shoot and are
  standing on 4 small legs. Approach them and press action to gain the skin.

5.2.2: What they do:
--------------------

  Quite easy, these are new characters for the multiplayer options.

5.2.3: Location of skins:
-------------------------


  MISSION 1: Day of Imfany : NAVY ENGENEER (= Harrison)

             The first skin can be found in the barber shop, right across the
             bathroom.

  MISSION 2: Pearl Harbor : none

  MISSION 3: Fall of the Philippines: "GUNNIE" LAUTON

             You'll find a skin on the second floor of the building with the
             locked iron gate to the town center and the machine gun on the
             roof.

  MISSION 4: Midnight Attack on Guadalcanal: GUAD NATIVE

             You can find a skin in that huge last builing befor the ammo
             depot.

  MISSION 5: Pistol Pete Showdown: Lt HARRISON

             You'll find the skin in the POW camp. It's in the biggest hut.

  MISSION 6: Singapore Sling: COLONEL KANDLER

             This one can be found in the room after the kitchen in the hotel.

  MISSION 7: In search of Yamashita's Gold: FLYING TIGER PILOT

             In the prison area. After it's one of the side rooms on your
             right. You'll need the skeleton key to access this room.

  MISSION 8: A Bridge on the River Kwai: CHINDIT

             Once you have met up with the Chindits, you'll find it in the
             first cave.

  MISSION 9: Supercarries Sabotage: COMMANDER SHIMA

             This last skin can be found be in the strategy room.
             (After being held captive)



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                            5.3: Bonus codes
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


5.3.1: Where to find them:
--------------------------

  All over the game. To unlock these, you will need to have unlocked the items
  above.
  Once you've got them, go to the bonus menu in the options menu and you can
  switch them on or off.

  MISSION 1: Day of Infamy:

             Press action of Sailor who gets sprayed in the eyes.

  MISSION 2: Pearl Harbor: None

  MISSION 3: Fall at the Philipines:

Next to the Sewer Entrance on the Baseball Field to the far left
of the
             Machine Gun nest above the bleachers.

  MISSION 4: Midnight at Guadcanal:

In a dirth patch on the side of a building/hut, Once the dirt is
removed
             you can follow the newly opened route as a shortcut through a cave.

  MISSION 5: Pistol Pete Showdown:

The entrenching tool is used very near the save point after the
river with
the 2 Machine gun nest. There's a pile of dirt in that small
passage leading
             to the save point.

  MISSION 6: Singapore Sling:

After your buggy crashes and your in the city, Let Tanaka talk to
the
soldiers and continue straight until to the hotel gates where a
jap jumps
out the door of a noodle restraunt on the left, Go through the
restraunt, to
the street on the other side, follow the path to a door where a
staircase is
and an Airvent at the foot of the stair case is, Use the
entrenching tool on
             the Airvent.
             Alternate:
Depends which way you do this but there's a small bridge on the
top floor
between the building where the first prisoner is being held and
another
building. In that other building is a flight of stairs leading
down to a
street with a big pile of crates. At the bottom of the stairs is a
a broken
             'air' vent - that's what you're looking for. (Credit Greybeard)

  MISSION 7: In search of Yamashita's Gold:

When you find the crashed aircraft on the right of it is a very
small
cul-de-sac of jungle with an obvious pile of dirt just asking for
it.
             (Credit greybeard)

  MISSION 8: Bridge over River Kwai:

After you meet the Chindits and pass the area where the Japanese
soldiers
jump over the rocks, you come up to a roadblock with two guard
towers. Kill
10 enemies in that roadblock. That completes Bonus Objective 1 and
opens the
area to the right. The mound of dirt is in that area to the right
of the
             road block. (credit Gundam MissleKnightX)

  MISSION 9: SuperCarrier Sabatoge:

After opening the 3rd red vent and going through the kitchen, you
will come
upon a room full of Jap Pilots, Look at the lockers in that room,
the darker
             one can have the entrenching tool used on it to unlock the cheat.



5.3.2: What they do:
--------------------

  Depends. They can give you infinite ammo, or infinite health,...

5.3.3: Codes:
-------------

  Instead of searching every corner of the levels, you can enter passwords in
  the passwords section in the options menu. These will unlock the bonusses.
  Check the section "6: Codes" for it.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                            5.4: Film canisters
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


5.4.1: Where to find them:
--------------------------

  Well, there are 2 for each mission. Their location varies. I will give their
  location in the walktrough. And later, I will try to make a complete list
  here.

5.4.2: What they do:
--------------------

  Well, these can be accesed via the main menu.
  Some of them hold interviews with actual veterans, others are animated
  storyboards of the missions.
  There are also things called "letters from home". You'll get these after the
  mission. You'll see Griffin reading the letters from his siters, and you'll
  hear her voice telling you what's in the letter.
  And of course, there are the black and white movies with acctual footage
  from back then.

5.4.3: Location of canisters:
-----------------------------


  MISSION 1: Day of Infamy:

           Film canister 1: Found in the post office. You need the machete to
                            get it.
           Film canister 2: Found in the mess. If you come out of the kitchen,
                            you'll find it on a table on your left.


  MISSION 2: Pearl Harbor:

           None


  MISSION 3: Fall of the Philippines:

           Film canister 1: This is actually the first film can as the mission
                            progresses. you can find it on a second floor of
                            the building just past the first roadblock (when
                            you fix tank) on the left side of the road. There
                            is rubble you climb/walk up to reach this second
                            floor, and you will find two or three crates with
                            ammo and such in them there too.

           Film canister 2: On the corner back of the church close to the
                            explosives truck.



  MISSION 4: Midnight attack at Guadalcanal:

           Film canister 1: In the outpost, you will find a crane. The film
                            canister is right on top of it. Make your way
                            to the back of the crane via the left side. Then,
                            jump on the left backside of it. Follow it until
                            the end.

           Film canister 2: In the area right in front of the outpost is a
                            small hill, with a path behind it. Follow that
                            path, to get at a camp. Run to the second floor
                            and jump down at the backside, on the boxes. Now,
                            jump to the next set of boxes, and turn to your
                            right, so that you face the 2nd floor. You should
                            now see a small path between some boxes and
                            barrels. Jump to it to find the film canister.

  MISSION 5: Pistol Pete showdown:

           Film canister 1: In the area with the howitzer, use it to blow up
                            the big rock in front of you. If will explode, and
                            leave you only the film canister to pick up.

           Film canister 2: Find this one next to the second Pistol Pete gun.


  MISSION 6: Singapore Sling:

           Film canister 1: Once you are on your own in the city, you should
                            find a small house on a 4 street intersection.
                            It's the last intersection before you meet Bromley.
                            So, if you see him in front of you, telling you to
                            follow him, you should head back. In the house is
                            a tunnel that leads to a storage room.
                            The film canister is on one of the tables.

           Film canister 2: Right after you've met Bromley, he will lead you
                            downstairs, into a cellar or something. The film
                            canister is on the table right under the stairs.


  MISSION 7: In search of Yamashita's Gold:

           Film canister 1: It's near a machine gun at the back of a whole
                            area full of machine guns. This is the area where
                            one of the machine guns is in a ruin on a small
                            hill coverin the area. BONUS OBJECTIVE 1 is here
                            also. If you still aren't shure, this is the area
                            before the crash site.

           Film canister 2: After the meditation yard full of rocks, you will
                            find a room on your left with SAKE barrel 3 in it.
                            The film canister is here to.


  MISSION 8: Bridge over the River Kwai:

           Film canister 1: After the mission start, instead of moving ahead,
                            turn around. Use the machete to open a secret
                            passage. Kill some enemies and use action
                            to swing into a secret cave where inside you can
                            find the first canister and a T-11 LMG.


           Film canister 2: On top of the train. You need to go back up on top
                            of the train before the 3rd tanker.


  MISSION 9: Supercarries sabotage:

           Film canister 1: On the same room where the immortality bonus
                            is located.

           Film canister 2: Beside the table close to the third Imperial
                            Order. (After being held captive)



===============================================================================
=============================== 6: Codes ======================================
===============================================================================


Go to options and select the password option.
Enter these codes by using your cursor to move/change the letter.
A confirmation should be given when the code is correct, and a big noise will
be given when the code you inserted is incorrect.


-=-=-=-=-=-=-   -=-=-=-=-=-=-=-=-=-=-=-=-=-
    CODES     :     What they unlock
-=-=-=-=-=-=-   -=-=-=-=-=-=-=-=-=-=-=-=-=-


BUTTERFLY     :     All Missions

GOBY          :     Infinite Ammo

MANDARIN      :     Achilles Head mode

PUFFER        :     Always Sniper mode

TANG          :     Bullet Shield mode

TILEFISH      :     Silver Bullet mode

DAMSEL        :     Rubber Grenades mode

HOGFISH       :     Perfectionist mode

TRIGGER       :     Invisible Soldiers mode

SEAHORSE      :     Men with hats

SPINEFOOT     :     Huge arms

GARIBALDI     :     All replay items



===============================================================================
============================== 7: Wapens ======================================
===============================================================================


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                             7.1: Pistols
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


  7.1.1: Welrod
  --------------

   Firing system: single
   Kaliber: .32
   Magazine: 1
   Speed: unknown
   About the weapon: Only 2800 of this pistol have ever been manufactured.
                     This weapon is also called the hitmans pistol due to it's
                     stealth capacity. It's effective up to about 15 meters.

  7.1.2: M1911-pistol
  -------------------

   Firing system: semi-automatic
   Kaliber: .45
   Magazine: 7
   Speed: 250 m/s
   About the weapon: First introduced in 1911, this weapon is based upon a
                     model a Browning. It has proved to be very effective, and
                     resistant to dirt, mod,... so this makes this weapon very
                     trustworthy.


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                             7.2: Rifles
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


  7.2.1: Springfield '03
  ----------------------

   Firing system: fixed
   Kaliber: .30-06
   Magazine: 5
   Speed: 855 m/s
   About the weapon: This weapon is very accurate and perfect for snipers.
                     However, this weapon is higly useless in close combat and
                     was therefor taken out of usage by the army even befor the
                     war.

  7.2.2: M1 Garand
  ----------------

   Firing system: semi-automatic
   Kaliber: .30-06
   Magazine: 8
   Speed: 855 m/s
   About the weapon: This weapon is just what the army is needed. So, this has
                     become the standard weapon for the infantry. This weapon
                     is easy to assemble and maintain. This weapon was the most
                     reliable weapon there was. And therefor everyone's
                     favorite.


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                             7.3: Sub Machine Guns
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


  7.3.1: SMG Stern Mk II (with silencer)
  --------------------------------------

   Firing system: automatic
   Kaliber: 9 mm
   Magazine: 20
   Speed: 380 m/s
   About the weapon: First released in 1941, it proved to be very efficient do
                     to the fact that it was cheap, easy to assemble. Very
                     popular with the resistance.

  7.3.2: M1 SMG Tompson
  ---------------------

   Firing system: automatic
   Kaliber: .45
   Magazine: 30
   Speed: 280 m/s
   About the weapon: This weapon was designed after World War 1, with the
                     purpose to "swipe" the trenches. This weapon has
                     succesfully combined havy bulletfire with a light gun
                     with an automatic ability.
                     The weapon is very reliable in mud, dirt,...


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                             7.4: Machine Guns
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


  7.4.1: type 11 LMG
  ------------------

   Firing system: automatic
   Kaliber: 6.5 mm
   Magazine: 30
   Speed: 745 m/s
   About the weapon: This weapon was based upon a French model, and has
                     magazines on both the left and right side. The weapon is
                     very sensitive jams easly. Though, it is much more
                     reliable than it's previous version.

  7.4.2: Browning Automatic Rifle (BAR)
  -------------------------------------

   Firing system: automatic
   Kaliber: .30
   Magazine: 20
   Speed: 855 m/s
   About the weapon: The first model of this machine gun was developed in the
                     first World War. It was more than loved for it's
                     effectiveness, high accuracy and firepower. It has proved
                     to be reliable in tight situations. The weapon is
                     surprisingly light, and even with its ammo, this isn't to
                     heavy to carry around.

  7.4.3: type 99 LMG
  ------------------

   Firing system: automatic
   Kaliber: 7.7 mm
   Magazine: 30
   Speed: 700 m/s
   About the weapon: This weapon was first released in 1939. It's a lot more
                     powerful than the other model and the magazines are
                     replaced with a big magazine on top of the gun.
                     The firingmechanism has been updated, making the gun far
                     more reliable.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                             7.5: Grenades
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


  7.5.1: Type 97 handgrenade
  --------------------------

   About the weapon: This grenade with metal shell is a part of the standard
                     Japanes armoury. Quite powerful, but takes a bit to long
                     before it explodes.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                             7.6: Heavy weapons
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


  7.6.1: Winchester 1893 shotgun
  ------------------------------

   Firing system: Pompsystem
   Kaliber: 12 (shells)
   Magazine: 8
   Speed: N/A
   About the weapon: This weapon was designed, again, by John Browning. With
                     it's short barrel, it is very effective for close combat.

  7.6.2: M9A1 Bazooka
  -------------------

   Firing system: single
   Kaliber: 6 cm explosive rounds
   Magazine: 1
   Speed: 83 m/s
   About the weapon: This weapon was named after a musical instrument. The
                     weapon was first used in 1942 by the Americans. It proved
                     to be very effective. A 6 cm wide explosive shell is
                     screwed onto the back of the pipe. With the trigger a
                     energy pulse is given to the rocket on the explosive
                     shell, causing it to launch.



===============================================================================
================================= 8: Maps =====================================
===============================================================================



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                      8.1: MISSION 1: Day of Infamy
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


Legend:

UT     = Use tool: machete,...
=      = Stairs
||||   = Stairs.
UF     = Use Fire Extinguisher
SP     = Save point
MG     = Machine gun


1: Use the machete to cut the net. You now have access to film canister 1
2: When this guy falls down, approach him and press action to get a bonus
   code: Unlimited ammo.
3: Press jump to jump over.
4: Press crawl to crawl under.
5: Press action to Assist the engeneer. This is BONUS OBJECTIVE 1
6: Use the fire extinguisher 2 times here to save some people and complete
   BONUS OBJECTIVE 2.
7: You are on the deck. Take one of the machine guns and blast away at the
   planes. Defend the California! After a minute or two, the mission is over.



  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
 |_ _ _ _ _ _ _ _     MG      YOU COME UP        |
 |     MG         |            FROM HERE         |
 |           7            _ _ _ _ _ _ _ _ _ _ _ _|
 |_ _ _ _ _ _ _ _ | _ _ _|



  _ _ _ _ _ _ _ _ _
 |GO UP            |
 |HERE_ _   _ _ _ _|
 |  |  |     |  |  |
 |  |  |     |  |  |
 |  |  |     |  |  |_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
 |                 |                                             |
 | SP        |  |  |                              UF             |
 |  |  |     |  |  |_ _ _ _UF   _ _ _ _ _ _ _   _ _ _ _ _ YOU COME
 |  |  |     |  |  |    |      |     | UF  |      |      | UP HERE
 |  |  |                |      |     | 6   |      |      |       |
 |            FILM | KITCHEN   |  6 UF     |      |      |       |
 |_ _ _ _ CANISTER |_ _ _ _ _ _|_ _ _ _ _ _|_ _ _ | _ _ _|_ _ _ _|




                                                      _ _ _ _
                                               GO UP HERE _  |
  _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _| |_ _
 ||||                |3      |4                                 5|
 |||| _   _ _ _ _ _ _|_ _ _ _|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _|
       |==|
       |==|
 YOU COME UP FORM HERE


                    _ _ _ _ _ _ _ _ _
                   |                 |                 GO UP
  _ _ _ _ _ _ _ _ _|_   _ _ _ _ _ _  |_ _ _ _ _ _ _ _ _ _ _ _ _
 |                           |         |         |||||       |=|
 |_ _ _ _   _ _ _ _ _ _ _ _ _|_ _ _   _|_ _2_ _ _|||||_ _ _ _|=|
 |                  |            |             |             |=|
 | _ _ _     _ _ _  |            |             |    _ _ _    |=|
 |                  |            |                 |FILM |   | |
 | _ _ _     _ _ _  |            |             |   |CANISTER   |
 |  STARTING POINT  |            |        SKIN |   | UT  |   | |
 |_ _ _ _ _ _ _ _ _ |            |_ _ _ _ _ _ _|_ _|_1_ _|_ _|_|




-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                      8.2: MISSION 2: Pearl Harbor
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

You don't need one. A boat takes you trough the entire mission.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                    8.3: MISSION 3: Fall of the Philippines
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


Legend:

SP     = Savepoint
MG     = Machinegun nest
TU     = Tunnel
UT     = Use tool: machete,...
RB     = Road Block


1: Pick up cogwheel behind the boxes and place it on the tank by pressing
   action. The tank is now repaired and it will clear the roadblock
2: Shoot the boxen in the radio room to find a picture of Commander Shima.
   BONUS OBJECTIVE 1.
3: Shoot the box you find here, and the one in there, and the one in there and
   you will find a Golden Budda to pick up. BONUS OBJECTIVE 2
   Then crawl to the hole.
4: Once you went up to the roof and destroyed the tank with the machine gun,
   the gate here will be open and grand you access to the town center.
5: Go up to the tower and press action to signal the demolition soldiers.




NLOCKABLE CHEAT
   -->     _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
          |                        MG |     |
          |              _ _ _ _|_ _ _|  _ _|
GO DOWN   | U |                         | 2 |
HERE -->  | T |                         |_  |
          |_ _|_                        |   |
          |     |                       |   |   <-- STADIUM
          |     |                       |   |
          |     |                           |
          |_ _ _|                    _      |
          |                         | |     |
          |                         |_|     |
          |          _ _ _ _ _ _ _          |
           \                TU              |
            \_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _|

                                 YOU COME UP HERE VIA TUNNEL


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