Marvel Nemesis: Rise Of The Imperfects - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Marvel Nemesis: Rise Of The Imperfects - Strategy Guide (Page 03).
1003.4 - Spider Man -------------------------------------------------------------------- Mission 1 - Spider Man! - Card# 19 --------------------------------------------------------------------- This is a some what tough mission, the objective is to destroy all 11 of the white computer consoles on the upper and lower levels of the power plant, best bet is to quickly run around the bottom picking them up and tossing them at the next computer, or use your super grapple while aiming at the consol to zip them back to you can destroy them by tossing them at the invaders that show up. Once you destroyed the 7 on the bottom there are 4 more on the upper level, now Marauders will start to fly around and for some reason have better accuracy and tend to take turns to quickly shoot you while you’re on the ground. You have to be careful now because there will be a lot of Shooting going around and don’t try to take out enemies they will only come back, your main concern is to destroy all the computers and do it quickly before you die! You can try and toss the computers at enemies to get them off your back for a few seconds but speed is key to this mission! END OF MISSION ------------------------------------------------------------------------- Mission 2 - Airlift - Card# 20 ------------------------------------------------------------------------- A very difficult mission for Spider man, defend 2 helicopters until civilians are onboard, first sling as fast as you can to the chopper in front of the alley, don’t get too close because the propeller blades hurt, and try not to hit the chopper either, it is not immune to your attacks! 6 invaders will appear and start to circle the chopper, best bet is to web-ball (hold R tap A) them before they get too close, use a mobility attack( Zip-line-drop-kick) to take these easy guys out fast, another set of 6 will come from just right of the alley you started in(if your standing in front of the chopper looking at the street), super grapple the car to the left of the chopper(if your standing in front of the chopper looking at the street) and toss it at the goons before they get too close and pick them off if they get passed the car, don’t be afraid to toss objects at enemies just be sure if they catch the object to web-ball them to make them drop it, finally a wave of 6 more will appear right in front of you, super grapple the car in front of the chopper & toss it right at them this should take out a few, then you can pick off the last stragglers, then you'll see the civilians run in to the chopper and take off, quickly sling over to the second chopper that is already covered with 4 Invaders and 2 decapitators, and a the third flying unit Predator! don’t worry these guys are just as dumb as the other flying units, for now concentrate on knocking off the Invaders and Decapitators, its best to use the third and final car in the level this will kill all the Invaders and injure the Decapitators then quickly tackle the 2 air units by jumping in a circular motion and tapping X to grapple them down, then when you kill them off, the two injured Decapitators will stagger back, just have pity on them & kill them quick before they end up hurting each other... END OF MISSION ------------------------------------------------------------------------- Mission 3 - Deadly Venom - Card# 21 ------------------------------------------------------------------------- Spider man faces off with his arch-nemesis Venom! you two are evenly matched except for Venom being a lot stronger, the best tactic I have for this match is to go at him with mobility (zip-line) attacks, limit the number of web-balls to when he's carrying an object so he'll drop it on himself, try to set him on fire with the large fuel tanks and air conditioner units and barrels fire is his major weakness exploit it, once he's out the Daily Bugle is yours! END OF MISSION ------------------------------------------------------------------------- Mission 4 - Bonus - Warped Evil - Comic X-MEN# 4 ------------------------------------------------------------------------- Now you get to face your evil Imperfect "clone"; Hazmat, he's exactly like you in every way except his acid-balls hurt a lot more than your web-balls, and on top of that he's resistant to your web-balls, your best bet is to use the same strategy you used on Venom, mobility (zip-line) attacks and if you can get in close punch combos and super punch combos, when he's on the ground, try and hit him with cars and crates he doesn’t like explosions it seems, and same goes for when he's carrying an object he may be resistant to web-balls but they can still knock objects out of his hands! Make sure you keep zip-lining him to keep him off his toes, and then go in for the knock out! END OF MISSION ------------------------------------------------------------------------- Mission 5 - Bonus - Fragile Life - Comic X-MEN# 5 ------------------------------------------------------------------------- This mission is a little challenging, basically you can not recover stamina, so you have to be very careful there are a total of 6 Predators, 2 Maulers, 6 Invaders and 2 Ravagers, in this level keep moving around use mobility attacks to knock enemies away grapple as many as you can if your standing facing the center at about 1/4 from either side of the bridge you can super grapple and toss enemies off the bridge but if not move around a lot and take out the Invaders and other light weight enemies first, that should clear the way to victory! END OF MISSION ------------------------------------------------------------------------- Mission 6 – Sacrifice – High Voltage - Card# 38 - Movie# 3 ------------------------------------------------------------------------- This is Spider man’s sacrifice mission; you get to play as Johnny Ohm. Both characters are the pinnacle of balanced characters. In short it’s a very even fight, its best to start off with a volley of lightening attacks to just whittle Spider man down a little before moving in for melee attacks, once you have expended the majority of your super bar (about 75%) take to the sky with flying (hold down L) and begin to use mobility attacks to smack Spider man around if your lucky he’ll land in some barrels and cause a fire-works display! You can take a breather and hold R to regenerate some of your super bar and zap Spider man a few more times then go back to mobility attacks, I don’t really recommend using Johnny for melee attacks due to a slight lack of speed and accuracy but if your good then be my guest, I’ll stick to my mobility and maybe a few throws, additionally if you think you can pull it off try and toss some barrels at Spider man while he’s on the ground, or if he catches them, hit him with a lightening bolt to make it go boom! END OF MISSION ==================================================================== 1003.5 – Daredevil ------------------------------------------------------------------------- Mission 1 – Redemption - Card# 10 ------------------------------------------------------------------------- This is your basic beat em up mission, first jump down from between the Daily Bugle sign, defeat the 6 Invaders that appear best strategy is to use your Billy-club attack (hold R, tap A) but be sure to aim, keep in mind Daredevil is blind! After you send the good either flying off the building or bounce them off a wall, jump up and sling over to the next building where you will face 4 more Invaders and one decapitator, then you move to a slightly lower roof top and face 2 more Invaders and a Decapitator, make quick work of them by either tossing them off the roof by Billy-club, grapple, or Daredevil’s super grapple, after that you’ll see some decapitators appear at the final roof top some times if you wait they teleport one-by-one to the roof your currently on and you can disperse them there, if not sling over and begin to toss them off or smack them with your Billy-club, but be careful they will toss A/C units at you so be sure to keep moving, try to maneuver yourself in to grappling range and fling them off the building or if your feeling gutsy; you can take them one-on-one with your fists. END OF MISSION ------------------------------------------------------------------------- Mission 2 – Scorched Earth - Card# 11 ------------------------------------------------------------------------- A little more difficult, using mobility and Billy-club attacks are recommended for this mission, first head down to the lower area and take out the first Invader, once you kill him 2 invaders and 2 Evicerators, if you move fast you can take them out with your Billy-club or even a combo, then 4 Invaders and 2 Evicerators show up you can easily take them out if you hit and run using your Billy-club attacks and grapples, once they get taken out the last set of 6 Invaders show up basically to protect the 5 Ravagers that appear on top of walls on the upper levels and one in the center-back upper level, take these guys out by jumping up to meet them face to face and just hit them hard! But when your heading to the next one be sure to move around they like easy targets so try zigzagging, with them gone and the Invaders take out you claim victory! END OF MISSION ------------------------------------------------------------------------- Mission 3 – The Electric Man - Card# 12 ------------------------------------------------------------------------- This mission is a little difficult due to Daredevil’s slight statistical disadvantage, first off, destroy the big clock that is hanging in the middle of the level use what ever means you see fit best bet would be jumping and doing a super attack (jump then hold R and tap A), once you break the clock Johnny wont have infinite super abilities, after that give him a sound beating of Billy-clubbing and grapples be sure to throw a mailbox or two when he’s on the ground remember to try and air grapple him when he’s flying, it shouldn’t be too hard to take him to school. END OF MISSION ------------------------------------------------------------------------- Mission 4 – Bonus – Take Them Down - Comic Fantastic Four# 7 ------------------------------------------------------------------------- This is a fairly easy mission if you know what you are doing, first off take out all the weaker enemies like; Invaders, Evicerators and Ravagers, then start to jump around in a circular motion and tap X to air grapple any flying units that are encircling you once they’re out of the picture, move on to the big-boys there should only be about 2 or 3 Decapitators, when you take them out another wave of about 2 Invaders, 1 Ravager, 1 Decapitator, 2 flyers and a Evicerator show up, once again take out the weaker units first, and move on to the bigger guys, and if you want to try your luck try to stand about 1/4 of the way from the sides of the sides of the level and toss them off the side with a super grapple, there should only be a total of about 15 enemies so its not too long of a mission. END OF MISSION ------------------------------------------------------------------------- Mission 5 – Bonus – Lover’s Quarrel - Comic Fantastic Four# 8 ------------------------------------------------------------------------- This fight is similar to Daredevil in Electra’s mission, except it take place in the NYC streets, and Daredevil has an added handicap of not only being statistically worst character in the game but now he has to contend with being poisoned by Electra before the match, now he loses 5% health every 10 seconds, so it is critical to hit fast and hard and hopefully end this mission quickly! Best strategy is to run at Electra from the left or right, and dodge her daggers, get close enough to hit her with your Billy-club thus sending her back in to a barrel or other objects. Most important don’t be a target any damage you take will make it harder to beat her, either take her down from a distance with your Billy-clubs, or get up close and personal with throws and punches, and if you got the time when she’s on the ground toss a barrel at her, this may take a few tries but with a little confidence you can claim victory! END OF MISSION ------------------------------------------------------------------------- Mission 6 – Sacrifice – Death by Fire - Card# 35 - Movie# 5 ------------------------------------------------------------------------- Here, you get to play as Solara to beat Daredevil, she’s a little better than him statistically speaking, but in this case she hold all the cards, use her fire-ball attack (hold R tap A) to send Daredevil flying in to a barrel right of the bat, you can continue to hit him with it until you have only 25% super bar left at which point run to the nearest car, pick it up and hit him with it, this is one major advantage that you have that you can lift cars, if you have run out of super bar try and use your mobility attack (tap L and A) this will make you do a dive at Daredevil it is very difficult for him to block, if you manage to get a break take the time to recharge your super bar (hold R), then give him a good blast of fiery rage to end the match! END OF MISSION ====================================================================== 1003.6 – Storm ------------------------------------------------------------------------- Mission 1 - Returning Home - Card# 13 ------------------------------------------------------------------------- You start off on the bridge, at the end of the road you see a Marauder and 4 Invaders appear behind them is a Turlin engine (green glowing orb); the objective of this level is to take those out! Start out by flying(hold L) and fire off some lightening-balls(hold L and R, tap A) this should weaken if not kill the Invaders, keep flying by using L, try to take down the flying unit if it gets too close to you, you can do this easily by basically flying in the general direction of where you think it is or in a circle while holding L and tapping X, once you defeat these enemies go for the engine, Storm is too physically weak to actually damage it by hand so take some time and hold R to regain your super bar, then use your super attack (hold R, tap A) to hit the engine with lightening, be sure to stay a fair distance away from it when it explodes, next a force field will open, fly over to the new section of the bridge and be prepared to fight 2 invaders and a Marauder air unit, Hold L and fly around tapping X to take the flyer out, next you can do as you wish to the two Invaders, once you defeat them take time to get a full super bar by holding R. Hold L to take flight and then press B to fly a little higher to go between the two shields, as soon as you get past the shield; fly right and land on the “median” or “middle island” on the final section of the bridge, from there Invaders will actually have to run and jump on to the ledge to get you and no enemy can actually throw objects at you, if your fast enough aim for the Turlin engine and do 3 quick lightening attacks, if successful you win! However if you can not do it in time you will have to face about 2 Invaders and maybe a Marauder, and then try again to do lightening attacks on the engine. END OF MISSION ------------------------------------------------------------------------- Mission 2 – House Call - Card# 14 ------------------------------------------------------------------------- Talk about de-ja-vu! This is a lot like Wolverine’s House Party mission, in that you have to fly over the laser trip wires, and then pretty much the same, there will be about 10 Invaders and 5 Marauders, but they come in waves of 4 Invaders and 1 or 2 Marauders, take out the Marauders first by flying(hold L) around in the general direction of the Marauders and tap X to grapple them once they are eliminated begin to use mobility attacks on the Invaders, this should kill them in one shot, once you kill that wave the next will appear, do the same thing: take out air units, and then use you mobility attack to smack the Invaders in to the walls of the level, naturally you should finish this with little to no problem. END OF MISSION ------------------------------------------------------------------------- Mission 3 – Earthquake! - Card# 15 ------------------------------------------------------------------------- Pretty straight forward mission; use Storm to beat Fault zone, you have a slight advantage of flight, basically unload as many lightening bolts as you can from the start, this should take her down to 75%, maybe 50%, after that start to fly around and do mobility attacks (tap L and A) to knock Fault zone in to barrels and end her ballet career for good! END OF MISSION ------------------------------------------------------------------------- Mission 4 – Bonus - Fight to Survive - Comic Fantastic Four# 9 ------------------------------------------------------------------------- Run over to the middle portion of the level, here you have to toss enemies in to the pit, its not too hard especially since the A.I. has been disabled and they pretty much line up to get tossed, the effective method of tossing enemies with a regular grapple is if you have your back to the pit and an enemy comes at you from the back wall, your special grapple is better for enemies that come from the direction of the pit, the only time it gets a little difficult is after you killed about 7 enemies, Ravages begin to appear and shoot at you, but if you just focus on tossing goons you’ll beat it no problem! END OF MISSION ------------------------------------------------------------------------- Mission 5 – Bonus - Wrath of the Elements - Comic X-MEN# 1 ------------------------------------------------------------------------- A very basic mission like all the other bonus missions, just kill all enemies, if you keep flying(hold L) and doing mobility attacks you should be just fine, there aren’t even that many enemies, most of them are weak anyways, so by now you should be able to take anything down. You can use any tactic you want at this point, I prefer to use the mobility attacks, you may like melee or ranged attacks, and ultimately it’s up to you. END OF MISSION ------------------------------------------------------------------------- Mission 6 – Sacrifice – Rage of the Beast - Card# 36 ------------------------------------------------------------------------- De-ja-vu or stalking? You decide! This is pretty much a repeat of Wolverine’s To Defy a Goddess, except that your in the Power Plant, though there is a lot more barrels and objects the same strategy applies from Wolverine’s mission, keep close, combo punch in to either a grapple, or upper-cut then a quick air grapple, do your best to bounce her off barrels, power-cores and the electrified walls, this is a little challenging still due to her flying ability but a few air grapples should take care of that, and if you feel really brave try to throw some barrels at her when she’s on the ground after a knock down, that should weaken her even more! END OF MISSION ============================================================= 1003.7 – Venom ----------------------------------------------------------------- Mission 1 – The Pit - Card# 16 ------------------------------------------------------------------------- While skulking around the Avengers computer room, Venom gets ambushed by 5 Invaders and 5 Decapitators that appear in waves of 4. You start off in the back room, 3 Invaders will appear quickly use your mobility attacks (tap L and tap A) to bounce them off the walls! 3 more will appear do the same to them, after you kill them break down either door and go to the hall way, at the end of the hall you will see 3 Invaders appear, use your web-ball(hold R, tap A) to knock them in to the wall behind them, when they go down one or 2 invaders will break down the wall you can send him back with a mobility attack or web-ball, then move in to the main dining/living room, there you will meet 2 Decapitators and 2 Invaders, you will notice that the middle section of the floor is electrocuted, use this to your advantage by throwing enemies on to it this will either kill enemies or severely injure them! However if you feel you are not up to the task of fighting in the lower edges near the electric floor, you may run to he upper area of the dining room where there is a slight ramp leading to a fire place, here you can see all enemies as they approach and prepare to vanquish them as they get closer, here you have more room to use mobility attacks, also form here you can just throw enemies down at the electric floor, once the last Decapitator goes down, you can prepare for the tougher missions ahead. END OF MISSION ------------------------------------------------------------------------- Mission 2 – Seek and Devour - Card# 17 ------------------------------------------------------------------------- Ok, here’s a tough mission for Venom, I personally suggest that if your new to him log some rounds in V.S. mode either as Spider man or Venom if you have him unlocked. Ok you start off on the bridge, you have to kill 30 enemies, you’ll first face 3 Decapitators, try to hit them with web-balls(hold R tap A) before they get too close if one does get too close use your mobility attack(tap L and A) to send them flying in to the walls, just start doing this like crazy until you bump them off, if need be you may need to duke it out, but they shouldn’t be too hard, when they go down a Marauder and Decapitator will appear take out the flyer by jumping in a circular motion when near it and tapping X during the jump, you will also notice a Turlin engine, now these are 100% in your favor, if you are in need of health, just destroy one and be in the blast range, Venom will absorb the green goop and regain 20% of his health, once you destroy the Decapitator and Marauder, 3 more Decapitators will appear along with 2 Marauders take out these Marauders as quickly as you can your best bet is to stand on the “median”, raised middle section, of the bridge and jump around trying to grab these guys, once they are out of the picture take out those pesky Decapitators, use your mobility or combo attacks when they are fairly close and a web-ball to keep them at bay, if you wish you may toss a car or two at them to speed things along, when they’re gone, wait on the “median”, you’ll meet up with 2 more Decapitators, do with them as you wish, and if you need health this is a good time to break open that Turlin engine, once you get rid of the 2 Decapitators, drop down to the left side of the bridge and move towards the end of the bridge, here random types of enemies will appear, you’ll also see a new enemy; Maulers, these guys are a little tougher than normal but you can take them! Pick up any near by car run up to them and then toss it, if your lucky it will kill two of them, at this point you’ll have racked up about 15 kills, don’t head out in to the open, its practically suicide instead bide your time and wait for a few enemies to walk up to you to fight them 1 at a time, best strategy here is go for soft targets like Ravagers, Invaders, Evicerators, and Marauders. Continue to wait in the mid section of the bridge and take on enemies one at a time, but if you feel brave, jump on to the median and run out to the final section of the bridge, but stay on the median for cover, enemies will come to you, and u can take them on one at a time from there, there is also one last Turlin engine, if you need health run and break it then run back to the median, take out what ever enemies you need still and I personally recommend you quit story mode for a moment go to options and SAVE YOUR PROGRESS, unless you have auto save. Naturally if your skilled and brave enough you are welcome to take the fight to the enemy on the final section, first take out fliers by any means you feel comfortable using there will only be 2 or 3 at a time, use any object you can there are tons of barrels, cars and an 18-wheeler there, use all of these to your advantage use your super grapple to pull in objects and enemies, most of them can’t lift heavy objects like you so you should be able to crush them easily, and if one should catch an object use a web-ball to knock them down! END OF MISSION ------------------------------------------------------------------------- Mission 3 – Fatal Heat - Card# 18 ------------------------------------------------------------------------- Despite being weak against fire and Solara being a fire character, this mission is very easy, use your web-ball attack to knock her back a few times, get in a little to be in range to get her with your mobility attack(tap L and A), if she manages to break away from your attacks and is low on health she’ll move in one of the open flames to regain health and super bar, keep her out of there, but if she gets in try to either knock her out of it using a volley of web-balls or a testla coil, of you can try and hit her with as many heavy objects as possible, in this level she is only able to lift barrels and the fork-lift, make this a quick match and move on. END OF MISSION ------------------------------------------------------------------------- Mission 4 – Bonus - Wanton Destruction - Comic X-MEN# 2 ------------------------------------------------------------------------- Theoretically a simple mission; go out to NYC and destroy all 35 cars, parking meters, bus shelters, mail boxes, and lamp posts, simple, no? It would be if there weren’t any Decapitators and Marauders running around, the quickest way to finish this level is to run around like crazy use zip lines(tap L) and even mobility attacks(tap L and A) to smack around all the bigger objects, don’t bother trying to use grapple to break off objects a simple punch or kick will do just as well, you got to keep moving like crazy to avoid taking damage because as soon as a car explodes and you haven’t cleared that area you will take damage and fliers will capitalize on this and bomb you to pieces! This level may take a few tries but you should have enough skill to finish it with flying colors! END OF MISSION ------------------------------------------------------------------------- Mission 5 – Bonus - Rise and Fall - Comic X-MEN# 3 ------------------------------------------------------------------------- Back at the Daily Bugle you find yourself ambushed again by practically the entire Turlin army! The object of this mission is to toss enemies to their demise, while watching out not to get knocked off either! The quickest and most effective way to finish this level is to break down all the walls by tossing enemies at them. Your most effective means of beating this level once the walls are down is to zip-line(tap L) around and grappling enemies or if you prefer stay in roughly the middle of the stage and use a combination of web-balls to knock enemies off the roof, and/or super grapple enemies off, your super grapple is the most effective attack in this level due to the fact that you can ensnare enemies from approximately half way across the level and automatically throw them off of the roof, be careful there will be many strong enemies that may not fall off but rather catch on to the small lip and fall back on to the roof! Be on the offensive and keep tossing enemies around even if they don’t fall off the roof move on to the next enemy until you’ve won! END OF MISSION ------------------------------------------------------------------------- Mission 6 – Sacrifice – Lethal Toxin - Card# 37 - Movie# 7 ------------------------------------------------------------------------- Congratulations you have made it to the half-way mark of the game! This is Venom’s sacrifice mission, here you play as Hazmat, you and Venom are evenly matched for the most part only he’s stronger than you but your faster. Start off with a couple of acid-balls(hold R tap A) to knock Venom back, next; try and pick up a barrel or bench and toss it to the brute, if he catches it hit him with a acid-ball, then when he gets up try and run up close and hit him with a super-mobility attack(hold L and R, tap A when near) this should knock him in to the air, jump up after him and either punch him back down or air grapple, keep using mobility attacks until this ugly symbiote is out for the count! END OF MISSION ============================================================ 1003.8 – Human Torch ------------------------------------------------------------------------- Mission 1 – Field Trip to Hell - Card# 22 ------------------------------------------------------------------------- Really quick and easy mission, all you need to do is take out the 5 Turlin engines, to do this just quickly fly over to them(hold L) and just start to use your mobility attack(hold L tap A) you will dive at them and after about 3 or 4 attacks the first one will explode, next fly up to the second floor and take out the next 2 engines in the same way that the first did, at this point there may be some flyers in the room, take these out if they are causing you trouble, once those 2 engines are out, move to the final 2 and take them out with your mobility attack, be careful Ravagers will appear along with a few more Marauders, you may have to deal with them quickly, or focus on the engines, once the last falls you win! END OF MISSION ------------------------------------------------------------------------- Mission 2 – Torch Bearer - Card# 23 ------------------------------------------------------------------------- This mission should have been called Field Trip to Hell, your in the bowels of the Turlin base and you have to fight your way through 30 enemies in waves of 4 or 5, I can only offer my strategy of playing a little more offensively to conserver health but it is somewhat flawed, first off run in to the area when you see enemies fully materialize shoot the middle one with a fire ball(hold R tap A) then quickly take flight and begin using mobility attacks on them(tap L and A), just keep moving and diving at these guys, after that the next shield will go up and 4 more goons will show up try & disperse them with 1 or 2 fire balls then keep them off balance with mobility attacks, once they’re all out move on, now your half way out, your best bet is to strictly use mobility attacks to bounce enemies off the walls and maybe toss a fire-ball if they’re too far, but after every wave of enemies make sure to recharge your super bar(hold R), next is a room that has 2 shields on the floor in the shape of hurdles this makes mobility attacks a little more difficult because enemies may fall in between them and you will have to either wait till they come out or go in after them and use punch and grapple combos there are only 4, then 2 more, now recharge! Now your at the final section that is a wall made up of smaller black portioned bricks, enemies will break through this but before they do quickly mobility attack this will knock at least 2 over if not more, keep “dancing” and flying, because there will be Ravagers that will shoot at you, take every one out by any means necessary, best is mobility to keep you moving and keep the bad guys off your back, finally the last shield will go down, you will have 2 Ravagers left they will shoot at you, if you can spare the energy, shoot a fire-ball at them and then quickly fly over and finish them off, or you can fly over in a zigzagging pattern and mobility attack them, after that, a door to the left will open and you just step in there and let your self fall to the next level, at this point exit story mode, go in to options and SAVE YOU PROGRESS! Unless you have auto-save on. END OF MISSION ------------------------------------------------------------------------- Mission 3 – Old Friends ------------------------------------------------------------------------- After Thing got beaten by Fault zone, Rokel brought him back to his lab and re-programmed him, now as Human Torch you have to take him out! Quickly take flight (hold L) and then nail Thing with a fire-ball (hold R tap A) to knock him back in to the electric walls, fly in close before he gets up, and when he does hit him with you mobility attack to bounce him off another wall, land quickly and pick up a barrel and toss it on him while he’s on the ground! Take flight again and hit him with a fire-ball this should send him flying into either a barrel, reactor, or an electric wall, keep hitting him before he gets a chance to recover and fight back! Be careful when Thing is in the lower area, he can step in to the reactor core (a glowing circle in the floor) and put up a shield that makes him invincible to physical attacks and recharges his special bar and some health, to get him out of this either throw a fire-ball or barrel, if you keep the pressure up you should knock some sense back in to Thing! END OF MISSION ------------------------------------------------------------------------- Mission 4 – Bonus - Cleansing Flame - Comic X-MEN# 6 ------------------------------------------------------------------------- Easy mission, no real strategy, my best strategy is pretty much use mobility attacks on all 20-or-so enemies and call it a day. You may feel free to be a little more creative, it really open to how you take out these goons. END OF MISSION ------------------------------------------------------------------------- Mission 5 – Bonus - Blazing Speed - Comic X-MEN# 7 ------------------------------------------------------------------------- This mission is a little more difficult, you have 3 minutes and 30 seconds to kill 20 goons, first go after soft targets like Invaders, Ravagers and fliers, use mobility attacks(hold L tap A) to keep you moving and knocking enemies back in to the walls, if you find your self on the ground and unable to fly, or if your feeling brave, when your about 1/4 of the way from either side of the level and facing the outer walls, use a super grapple to send enemies flying over the wall and in to a watery grave, but mostly stay away from ground and hand-to-hand combat if you are new to this, stay in flight at all times and just hit and run this strategy will take out weaker enemies and injure larger ones, as for fliers just fly around in a circular pattern while tapping X to take them down. Just bite your lip, move fast and hit hard; you’ll get through this yet! It may take a few tries but as soon as you beat it, exit story mode, go in to options and SAVE YOUR PROGRESS! Unless you have auto-save on. END OF MISSION ------------------------------------------------------------------------- Mission 6 – Sacrifice – Along Came a Spider- Card# 39 ------------------------------------------------------------------------- Human Torches final mission, you get to play as Altered-Spider man, this is an even match, try a few web-balls at the start to get him softened up, follow up wit a quick mobility attack(tap L and A), to knock Human Torch in to either a wall or barrels, once he’s on the ground grab a barrel or A/C unit and toss it at him move a little to keep him from hitting you with a fire-ball, you need to focus on getting in close right after and hitting him with a combo and possibly getting him in to the air with an upper-cut, when you do get him in the air jump after him and grab him, it is possible to get about 3 or more stomps on him while he’s on the ground, but you don’t have to if you don’t want to, in any case when he gets back up try and use a mobility attack to keep him down, it doesn’t hurt to try and get a ring out against Human Torch either, though it is harder due to him being able to fly, but who knows you may get lucky! If you can’t get him out that way then don’t be afraid to get him on his back and stomp that flame out! END OF MISSION ============================================================ 1003.9 – Iron Man ----------------------------------------------------------------- Mission 1 – Scuttle - Card# 24 ----------------------------------------------------------------- Basic mission, with a twist at the end. You start at the back of Avengers mansion, break down one door and take out the Decapitator behind it, then go to the other side and take down the other one, after that walk down the hall about half way and shoot the Invaders that try to come in to the hall, next head in to the dining/living room, you’ll see that the floor is electrified again, keep flying and toss in some projectile attacks if you wish to take out the few Invaders and Decapitators on the top floor, next the floor will open up and you’ll see a new enemy; and Obliterator standing on the top platform of the computer room stay out of sigh for a few moments on the top floor to recharge your super bar(hold R) because you will need it! First off just fly over the hole and then shoot your homing missile at the Obliterator (hold L and R, tap A), when he falls off the platform take his place if you need energy hold R to regain some energy, next fly right over to the other side of the room to the single computer consol on the lowest pillar, quickly pick it up and throw it at the newly arrived enemies, take to the air and begin to move like crazy and use mobility attacks(hold L tap A), if your out of energy and can not fly pick up any computer consoles and toss them at enemies all the while moving as quickly as possible to avoid being hit with projectiles! By now you should have just enough super bar to at least hover, take the last of these goons out with mobility attacks and you should be home free! END OF MISSION ------------------------------------------------------------- Mission 2 – Call of Heroes - Card# 25 ---------------------------------------------------------------- This mission is a good test of Iron man’s defensive capabilities; the objective is to defend 2 satellite dishes, first a wave of 3 Invaders will run in you can take them out with a projectile, one each ought to do it, quickly before more show up hold down R to regain super, then 3 more will show up, you can do the same to them and recharge, finally 3 Decapitators will show, the first 2 you should use your mobility attack (hold L tap A) to send those 2 back a little and you can deal with the single one by doing a super grapple, the other 2 should come back now and try to hit the dish, you can most likely hit one of them with a mobility attack and then quickly grapple the next one and bounce him off the wall that should kill him, next fly over to the neighboring building that has the second satellite quickly swat the 4 Invaders off the dish, tossing them off the roof is faster, next 3 Decapitators and 3 Marauders will appear take out the Decapitators first with mobility attacks and keep air-born(hold L) to keep the Marauders from shooting at you and the dish, or grapple the Decapitators to toss them off the roof. Once the Decapitators are gone, fly around in a circle and air-grapple enemies (hold L and tap X), 1 Marauder may have accidentally appeared really far out in the “abyss”, don’t try and fly out instead send a seeker missile out (hold L and R, tap A) this should get him. Once the 3 Marauders are gone rest easy knowing you saved the satellite T.V.!
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