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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter M » Mario Party 7 - Strategy Guide (Page 02)

Mario Party 7 - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Mario Party 7 - Strategy Guide (Page 02).

Name: Track & Yield
Objective: Jump over the hurdles on the conveyor belt. The last player 
standing wins.
Controls: Control Stick = Move,  A = Jump
Difficulty: ****/*****
Fun Factor: ***/*****
Strategies/Tips: At first the hurdles will come very slowly and it will be 
easy to jump over them. It will gradually speed up though. By the time 5 
seconds are remaining on the clock, your only hope is to continuously 
pressing A and hoping you get lucky, because it is very hard to even survive 
that part. Make sure you are extra cautious of the electric hurdles, they 
guarantee an instant kill.

Name: Fun Run
Objective: Run for the finish line at the top of the tower, but don’t hit any 
obstacles.
Controls: Control Stick = Move,  A = Jump
Difficulty: **/*****
Fun Factor: ****/*****
Strategies/Tips: You will start off running through a huge hallway of 
Spinies. I suggest to just jump every time a Spiny is in sight, since you 
will usually end up going over it. Some of the Spinies move, which is why 
jumping is far more easier to do than simply running throughout the whole 
game.
 
After you get out of the hallway, you will have two new obstacles along with 
the Spinies. There are different colored tiles on the ground, JUMP OVER 
THESE. If you do not, you will fall and waste valuable time. There is also a 
trap that will push something out as soon as you try to jump/run past it. To 
avoid this, go very close to it (without going in it’s path) and it should 
fly out without hitting you. Just jump over it after that.

Name: Cointagious
Objective: Hit the dice block to earn the same number of coins as the number 
rolled.
Controls: A = Jump
Difficulty: 0/*****
Fun Factor: 0/*****
Strategies/Tips: Oh my, what were you thinking Hudson? This has to be the 
absolute WORST minigame in Mario Party history. The point is to hit the dice 
block over and over and get either 0, 1, 2, or 3 coins each time. Here is 
your golden advice: keep hitting the A button. This minigame may be 
beneficial to board map players though.

Name: Snow Ride
Objective: Catch air on your snowboard as you race downhill, but don’t hit 
any obstacles.
Controls: Control Stick = Move
Difficulty: */*****
Fun Factor: **/*****
Strategies/Tips: As the game tells you, the gates alternate left to right, so 
you should always know what direction you will be turning. This will be 
pretty easy at first, because there are big gaps between each gate. But later 
on the gaps will get smaller and smaller, so you will have to maneuver fast. 
There are also warp pipes in the way that will slow you down, so try to avoid 
them.

Name: Picture This
Objective: Turn the picture book pages to find the matching image. The first 
player to match 3 images wins.
Controls: R = Turn pages forward,  L = Turn pages backwards,  A = Select a 
page
Difficulty: ***/*****
Fun Factor: ***/*****
Strategies/Tips: You may seem surprised at my difficulty rating. Although the 
meaning of the game is easy to grasp, there are many pictures that look 
similar to each other, making it hard to figure out which one is right. 
Anyway, there are 3 different picture books that are used. One is about a 
car, one is about snails, and one is about a flower. Once the image appears 
in the middle, there are some key things to look for. In the snail one, look 
at the rainbow and the clouds. Quickly flip to that area, then take your time 
finding the identical picture. If you pick the wrong picture, you cannot 
guess again for about 5 seconds.

Name: Ghost in the Hall
Objective: Run for the exit and get out before everyone else.
Controls: Control Stick = Move
Difficulty: */***** (Once you know the secret, if not ****/*****)
Fun Factor: ****/*****
Strategies/Tips: The door to the outside is located around the middle of the 
top end (maybe the middle-right). The secret of this game is to know what to 
do when you get to the 1st red carpet. There are MANY paths here, but only 
one path is correct every time. That is the one to the far right. After you 
take that path, just continue on. If you get to an intersection, guess a way, 
and if a Pink Boo or door stops you then go back and take the other way. 
Eventually you will be at the top of the house. The red carpet leading to the 
backdoor may be in front of you - or you may need to move to the left or 
right. Like I said, the backdoor is in the middle, so if you find yourself to 
far to the right, move to the left and vice versa. Eventually you will make 
it to the door.

Name: Big Dripper
Objective: Collect the honey that drips from the ceiling, but watch for 
swarms of killer bees.
Controls: Control Stick = Move,  A = Duck
Difficulty: */*****
Fun Factor: **/*****
Strategies/Tips: Honey will drip onto the honey piles on the ground. You will 
see the shadow of a drop when one is coming. If a computer is about to get 
one near you, you can push them out of the way and get it yourself. When bees 
are about to come, the controller will rumble. I sugges ducking, because if 
you get hit you are stunned for a few seconds. And if drops fall onto you 
while you are ducking, it still counts. Sometimes the bees will fool you 
though. Either way, I suggest to duck under a honey pile when you feel a 
rumble.

Name: Target Tag
Objective: Fly into the floating targets to earn points. The player with the 
most points is the winner.
Controls: Control Stick = Move
Difficulty: */*****
Fun Factor: ***/*****
Strategies/Tips: If you see a 50 point target, definitely go after it. But 
that doesn’t mean that should be the only one you go after. Go after 30 point 
targets as well, or if you see a bunch of 5’s or 10’s in a row. Whatever you 
do, DO NOT hit the Bowser target. It will reduce your points to 0, so even if 
there is a target worth points right near it, do not go after it.

Name: Pokey Pummel
Objective: Send the Pokies flying by whacking them with your hammer. The 
first player to smash all of them wins.
Controls: A = Swing hammer
Difficulty: ***/*****
Fun Factor: */*****
Strategies/Tips: Ah, a good old button-mashing minigame. Again, the game is 
easy to grasp, but tapping the A button super fast takes practice. If you can 
vibrate you index finger, try doing that. If you can’t, then just continually 
hit A with your thumb. I am good at these games (I guess from playing MP5 too 
much), but a lot of my friends aren’t, so I guess it depends on the person. 
But if you practice doing it, you will get fast at it eventually.

Name: Take Me Ohm
Objective: Jump over the high-voltage sparks to avoid being tossed from the 
ring.
Controls: Control Stick = Move,  A = Jump
Difficulty: ****/*****
Fun Factor: ****/*****
Strategies/Tips: Once you see a Thwomp come down, be prepared to jump over a 
spark wave coming in that direction. It starts off as only one or two waves 
at a time, but later on as much as four Thwomps can come down at the same 
time. If that happens, go to the center and jump once they all meet. I 
suggest staying away from people in this game, since jumping on them could be 
deadly for both you and them. 

Name: Kart Wheeled
Objective: Get behind the wheel and race around the figure-eight track. The 
first player to complete 5 laps is the winner.
Controls: Control Stick = Steer,  A = Accelerate
Difficulty: **/*****
Fun Factor: ***/*****
Strategies/Tips: First of all, you MUST avoid CPU players in this game. All 
they do is crash into you and make you lose time. Some even make a wall dort 
of thing, where they all just pile up so you cannot move. Also, try to stay 
on the edge of the wall without touching it for maximum speed. If you touch 
the wall you will be slowed down as well. If the CPU is not letting you move, 
try to look for a gap in them, or even better, ahead of time try to not touch 
them, even if you have to get in the middle of the track.

++++++++++++++++++
4-Player Mic Games
++++++++++++++++++

Name: Balloon Busters
Objective: Say “Bigger” into the Mic to inflate the giant balloon, and “stop” 
to stop. If the person after you pops the balloon, you win.
Controls: Say “Bigger”,  “Stop”
Difficulty: ****/*****
Fun Factor: ***/*****
Strategies/Tips: This game can get really tricky. In some games, when the 
balloon gets big it will be able to get many more blows, but in some, the 
balloon will explode soon after it turns big. You can blow up to 5 times, 
then you must stop. You can also stop anytime after blowing once, which you 
should only do if you think the balloon is going to pop within the next two 
or three blows. A big advantage is if you are playing CPUs. They will usually 
blow it as much as they can even if the balloon is about to burst, so use 
that as an advantage. *Wonders how many people are laughing at this 
description*

Name: Clock Watchers
Objective: Stop the timer as close to the target time as you can.
Controls: Say “Stop”
Difficulty: ***/*****
Fun Factor: ****/*****
Strategies/Tips: There isn’t much tips to give. Just count up to your target 
time at the same rate you saw the timer go at first. A big advantage is that 
CPUs are INCREDIBLY stupid in this game. They never get even within one 
second of their target time.

Name: Dart Attack
Objective: Say “Fire” to blow a dart at the moving targets. You can launch up 
to 5 darts.
Controls: Say “Fire”
Difficulty: ***/*****
Fun Factor: **/*****
Strategies/Tips: Do not even waste your time going after the 50 target. You 
are most likely to hit the 0 and end up wasting a dart. Try to get all 20s if 
you can, since the CPU usually hits all 10s. If you want to try to hit 30s, 
go ahead. But you only should try to hit the high ones if it is essential for 
winning the minigame.

Name: Oil Crisis
Objective: Drive your kart by shouting commands into the Mic. Don’t run out 
of fuel before crossing the finish line.
Controls: Say “Right”,  “Left”,  “Mushroom”
Difficulty: ****/*****
Fun Factor: ***/*****
Strategies/Tips: You should say left and right to move in the direction of 
where the oil containers are. You constantly need a supply of these, or your 
kart will break down. The Mushroom command will give you a burst of speed, 
but you can only use it once. I recommend using it when you accidentally hit 
an oil spill, which will drastically slow you down. If you make it about 170 
yards without using the Mushroom command, just use it to get the maximum 
200.00 yards.

Name: Mathemortician
Objective: Say a number into the Mic to fire at that square. If you hit a 
Pink Boo, you’ll earn points.
Controls: Say “1”,  “2”,  “3”,  “4”,  “5”,  “6”,  “7”,  “8”,  “9”
Difficulty: **/*****
Fun Factor: **/*****
Strategies/Tips: When a you see a purple flame, that means a Pink Boo is 
coming out of that line. You should say the number they are in right as they 
are entering it, not after they are in it. If you do, it will probably miss. 
If you see a Pink Boo with a crown, hit it as soon as you see it. It is worth 
missing any other Boos you were about to get, because they are worth 3 points.

(More coming soon...)


******************************************************************************

******************************************************************************
9. Happening Spaces

Have you ever been curious what every happening space does? I was, so I tried 
to get every one. I eventually did, and I will list what they do in Solo 
Cruise, Party Cruise, and with a teammate.

+++++++++++
Grand Canal
+++++++++++

Happening Space #1: Coinus Maximus

Party Mode: In this event, you have to collect the coins the Shy Guys throw 
to you. But if you touch the spiny eggs, you will be temporarily stunned.

Solo Mode: Same as Party Mode.

With a Partner: Same as Party Mode, except now your partner helps gather 
coins.

______________________________________________________________________________

Happening Space #2 + #3: Boat Ride

Party Mode: Ride to the other side of the board. Jump to collect coins, but 
if you touch the spiny eggs you will be temporarily stunned.

Solo Mode: Same as Party Mode.

With a Partner: Same as Party Mode, except there are now more coins for you 
and your partner to grab.

______________________________________________________________________________
Happening Space #4 + #5: Bridge Lift

Party Mode: The bridge will flop up, sending whoever on it to a random space 
on the board.

Solo Mode: Same as Party Mode.

With a Partner: Same as Party Mode.

______________________________________________________________________________
Happening Space #6: Cheep Cheep Tag

Party Mode: Cheep Cheeps will squirt you back to the start space.

Solo Mode: Same as Party Mode.

With a Partner: Same as Party Mode.

______________________________________________________________________________
Happening Space #7: Blooper Shuffle

Party Mode: Blooper will shuffle around a star, 5 coins, an empty chest, and 
a Ztar Star. You then pick a chest and get whatever comes out.

Solo Mode: There are now 3 Ztar Stars and 5 coins, I hope you can keep an eye 
on the coins.

With a Partner: Your partner picks a chest as well.

+++++++++++
Pagoda Peak
+++++++++++

Happening Space #1: Bottle Rocket

Party Mode: Pick a bottle rocket. It will either launch you to the upper part 
of the board, or back to he start space.

Solo Mode: Same as Party Mode.

With a Partner: Same as Party Mode.

______________________________________________________________________________
Happening Space #2 + #3: Gong of Fate

Party Mode: Hit the gong to determine the amount of coins it takes to buy a 
star.

Solo Mode: [Does not exist]
With a Partner: Same as Party Mode.

______________________________________________________________________________
Happening Space #4: Kung-Fu Practice

Party Mode: Collect the coins by kicking side to side of the waterfall.

Solo Mode: Same as Party Mode.

With a Partner: Same as Party Mode, except your partner helps you get the 
coins.

______________________________________________________________________________
Happening Space #5: Blazing Rock

Party Mode: Tap A repeatedly to blow out the fire and get one of the 
following prizes: A Master Koopa T-Shirt, 5-20 coins, a star.

Solo Mode: Same as Party Mode, except you cannot get a star.

With a Partner: Same as Party Mode, except your partner helps you blow out 
the fire.

______________________________________________________________________________
Happening Space #6: Mecha Bowser

Party Mode: Sends you back to the start space.

Solo Mode: Same as Party Mode.

With a Partner: Same as Party Mode.

++++++++++++
Pyramid Park
++++++++++++

Happening Spaces #1, #2, #3, + #4: Sand Pit

Party Mode: There are two on the right side and 2 on the left. If you hit the 
right ones, they send you to the left. Hit the left ones, they send you to 
the right.

Solo Mode: Same as Party Mode, except three are on the left, and only 1 is on 
the right.

With a Partner: Same as Party Mode.
______________________________________________________________________________
Happening Space #5: Cobra Whacking

Party Mode: For each cobra you whack with a hammer, Monty Mole gives you 1 
coin. If you accidently hit Monty Mole, he stops your game early.

Solo Mode: Same as Party Mode.

With a Partner: Same as Party Mode, except your partner helps you hit the 
cobras.
______________________________________________________________________________
Happening Space #6: Swimming With Gators

Party Mode: While you are swimming in the lake, collect the coins the Goombas 
throw to you. if the gators bite you though, you will lose coins.

Solo Mode: Same as Party Mode.

With a Partner: Same as Party Mode, except your partner helps you gather 
coins.
______________________________________________________________________________
Happening Space #7: Curse of the Sphinx

Party Mode: The Bowser Sphinx will either make all red spaces blue and vice 
versa for a few turns, or he will cut the price of Chain Chomps in half for a 
few turns.

Solo Mode: [Does not exist]

With a Partner: Same as Party Mode.

++++++++++++
Neon Heights
++++++++++++

Happening Spaces #1 + #2: Alien Invasion

Party Mode: Aliens will change the location of the chests.

Solo Mode: Aliens will warp you from one of their spaces to the other.

With a Partner: Same as Party Mode.
______________________________________________________________________________
Happening Space #3: Showstoppers

Party Mode: Pick a matching pair of cards. If you don’t, you win nothing. If 
you get 1 match, you win 5 coins. If you get 2 matches, you win 10 coins. If 
you get all matches, you get a star. If at any time to flip over the Bowser 
card, you will lose 10 coins.

Solo Mode: Same as Party Mode, except you get 20 coins, not a star if you 
match all of them.

With a Partner: If you fail to match them all, your partner will try to win.
______________________________________________________________________________
Happening Space #4: Rocket Riding

Party Mode: Use A to pump fuel for the rocket. You can get up to (9?) coins 
here alone.

Solo Mode: Same as Party Mode.

With a Partner: You and your partner will pump the fuel, making it possible 
to get 15 coins AND a star.

+++++++++++++
Windmillville
+++++++++++++

Happening Space #1: Trampoleaf

Party Mode: Ground Pound the leaf to collect the coins coming from the flower.

Solo Mode: Same as Party Mode.

With a Partner: Makes it possible to get all the coins now, and if you do, 
you get an extra 50 coins as a reward.
______________________________________________________________________________
Happening Space #2: Koopa Ranch

Party Mode: Try to lead the 10 sheep into the pen. You get 1 coin for each 
sheep you lead in.

Solo Mode: Same as Party Mode.

With a Partner: Makes it possible to get all 10 in, to get the max amount of 
coins.

++++++++++++++++++++++++++
Bowser’s Enchanted Inferno
++++++++++++++++++++++++++

Happening Spaces #1, #2, #3, + #4: Island Sink

Party Mode: [Does not exist]

Solo Mode: Bowser makes the island with the star sink, and taking away half 
of anyone who was on the island’s coins.

With a Partner: [Cannot do]
______________________________________________________________________________
Happening Spaces #1, #2, #3, + #4: Bowser Cannon 4000

Party Mode: Launches you to a random island.

Solo Mode: Same as Party Mode.

With a Partner: Same as Party Mode.
______________________________________________________________________________
Happening Spaces #5 + #6: Klepto Call

Party Mode: Klepto comes and moves the star somewhere else.

Solo Mode: [Does not exist]

With a Partner: Same as Party Mode.
______________________________________________________________________________
Happening Space #7: Happy Hopskotch Obstacle Course

Party Mode: Hop across the pylons to get a star. If you pick the wrong one, 
you lose 10 coins.

Solo Mode: Same as Party Mode.

With a Partner: If you fall in and lose 10 coins, your partner will try next.
______________________________________________________________________________
Happening Space #8: Mecha Bowser 2.0

Party Mode: Bowser uses a flamethrower to hit you (and the surrounding 
spaces) and have everyone it hits lose 10 coins.

Solo Mode: Same as Party Mode.

With a Partner: Same as Party Mode.
______________________________________________________________________________
Happening Space #9: Roller Coaster Fun

Party Mode: Jump while riding the roller coaster to collect coins.

Solo Mode: Same as Party Mode.

With a Partner: There will be more coins to get, and your partner will help 
you gather them.
______________________________________________________________________________
Happening Spaces #10 + #11: Dueling Koopa Kid

Party Mode: You have to repeatedly tap A to push Koopa Kid off the edge. If 
he pushes you off, you lose 10 coins. If neither of you are off, nothing 
happens. If you push him off, you get 20 coins.

Solo Mode: Same as Party Mode.

With a Partner: If you lose to Koopa Kid, your partner will go in and face 
him next.
******************************************************************************
10. Duty-Free Shop

There are many things to do in the Duty-Free Shop, the most important being 
buying souvenirs.

Sound Test - Here you can listen to the characters voices, board themes, and 
other songs (once you unlock them with Cruise Mileage).

Cruise Mileage - This is where you buy unlockable things in the game and 
souvenirs. Here is a list of what they sell:

Birdo (1000 Cruise Mileage)
Dry Bones (1000 Cruise Mileage)
Brutal Difficulty (1000 Cruise Mileage)
King of the River (2000 Cruise Mileage)
Stunning Background (2000 Cruise Mileage)
Staff Records (3000 Cruise Mileage)
Ice Moves (3000 Cruise Mileage)
Stick and Spin (3000 Cruise Mileage)
Annoy Mode (500 Cruise Mileage)
Map Sounds (1000 Cruise Mileage)
Tour Sounds (1000 Cruise Mileage)
Character Voices (1000 Cruise Mileage)
Cruise Mileage Secret #1 (500 Cruise Mileage)
Cruise Mileage Secret #2 (500 Cruise Mileage)
Aquarium Secret (500 Cruise Mileage)
Orb Shop Secret (500 Cruise Mileage)
Team Secret (500 Cruise Mileage)
Souvenir Secret (500 Cruise Mileage)
Cheep Cheep Fountain (500 Cruise Mileage)
Blooper Fortune-Teller (500 Cruise Mileage)
Grand Canal Cookies (500 Cruise Mileage)
Gong Clock (500 Cruise Mileage)
Kung-Fu Koopa T-Shirt (500 Cruise Mileage)
Sticky Buns (500 Cruise Mileage)
Pyramid Piggy Bank (500 Cruise Mileage)
Ancient Jar (500 Cruise Mileage)
Desert Chocolate (500 Cruise Mileage)
Model Rocket (500 Cruise Mileage)
Mysterious Flying Disk (500 Cruise Mileage)
Top Hat Chocolate (500 Cruise Mileage)
Model Windmill (500 Cruise Mileage)
Fuzzy Sheep (500 Cruise Mileage)
Windy Cheese (500 Cruise Mileage)
Bowser’s Crazy Torch (500 Cruise Mileage)
Bowser’s Killer Cannon (500 Cruise Mileage)
Bowser’s Boiled Eggs (500 Cruise Mileage)
Singing Shy Guy (500 Cruise Mileage)
Kung Fu Koopa (500 Cruise Mileage)
Desert Goomba (500 Cruise Mileage)
Top Hat Shy Guy (500 Cruise Mileage)
Koopa Shepherdess (500 Cruise Mileage)
Steel Goomba (500 Cruise Mileage)
MSS Sea Star* (1000 Cruise Mileage)
Free Play Sub* (1000 Cruise Mileage)
Chop Chop Helicopter* (1000 Cruise Mileage)

* = You must to certain things to make it available for sale. For the MSS Sea 
Star, you must play every board on Party Mode once. For Free Play Sub, you 
must play every game in Minigame Mode. For Chop Chop Helicopter, you have to 
play all the games in the Deluxe Cruise.

Minigame Packages - Here is where you view the different packages of 
minigames. They are listed in the minigames section.

Travel Diary - Here is where your records are. You can view Party Mode 
records, minigame records, Decathlon records, and the staff records (once you 
unlock them).

Souvenir Stand - Here is where you can view souvenirs you have bought and got 
playing King of the River. Say “Surprise” into the Mic to see each souvenir 
do it’s own special thing.
******************************************************************************
11. FAQ

Please e-mail me if you have a question. I may also take questions from the 
MP7 Message Board.

Q: No more all CPU Battles?
A: Nope, you can’t do that anymore.

Q: Koopa Kid is no longer playable?
A: No, he has joined the dark side now.

Q: What is the easiest way to get Cruise Mileage?
A: King of the River on Easy Mode, definitely.

Q: Can you get mileage points in Party Mode?
A: Yes, It is 10 for each minigame you play, and some comes in for just 
playing.

Q: How do you get Bowser’s Enchanted Inferno in Party Mode?
A: To get Bowser's Enchanted Inferno in Party Mode, you have to beat the 
entire Solo Cruise on Vs. CPU. Once you beat Bowser's Enchanted Inferno in 
Solo Cruise, you can play it in Party Cruise.

Q: What minigames are needed to unlock King of the River?
A: The minigames you need for King of the River are: 

-Fun Run
-Catchy Tunes
-Pokey Pummel
-Take Me Ohm
-Snow Ride
-Target Tag
-Kart Wheeled
-Track And Yield
-Bubble Brawl
-Picture This

1-v-3:
-Think Tank
-La Bomba
-Balloonatic
-Flashfright
-Spinner Cell
-Pogo-A-Go-Go
-Spray Anything

Duel:
-Fish and Cheeps
-Royal Rumpus
-Weight For It
-Mad Props
-Bridge Work
-Light Speed
-Camp Ukiki
-Apes of Wrath
-Hip Hop Drop
-Gimme A Sign

Bowser:
-Funstacle Course
-Magmagical Journey
-Funderwall

Q: Is the Microphone needed to play the game?
A: No, the microphone is optional. To turn it off, go o the Control Room and 
set the mic to “Mic off”.

Q: What do the souvenirs do?
A: The souvenirs will do different things when you obseve a certain one, then 
say “Surprise” into the mic.

Q: Does each board have it’s own bonus stars?
A: No, they are randomly decided.




******************************************************************************
12. Credits

- You for reading this.
- ResidentEvilOut for permission to use some of his layout.
- The Instruction manual for giving me all the orbs.
- Hudson for making another great Mario Party.
- neo_150, Mariofan150, and Chaos Angel for information on Birdo and Dry 
Bones.
******************************************************************************
12. Legal Info

This entire document is © 2005, Podoboo. All trademarks are property of their 
respective owners. No section of this guide can be used without my 
permission. This includes, but is not limited to posting on your website, 
making links to my guide, including parts of my guide in your own, or making 
reference to any material contained within.

All the sites mentioned below have permission to do the above. Please email 
me at MistyPhantomX@yahoo.com to enquire about gaining permission to use this 
document.



- Thanks to Michael Sarich for this Copyright -






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