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Mario Party 7 - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Mario Party 7 - Strategy Guide (Page 01).

Mario Party 7 FAQ/Walkthrough
Author: Podoboo
E-mail: MistyPhantomX@yahoo.com


Table of Contents
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1. Introduction
2. Characters
3. Party Cruise
   a. General Rules of Party Cruise
   b. Boards
4. Solo Cruise
   a. General Rules of Solo Cruise
   b. Boards
5. Deluxe Cruise
   a. 8-Player Ice Battle
6. Minigame Cruise
   a. Volcano Peril
   b. Waterfall Battle
   c. Pearl Hunt
   d. Decathlon Castle
   e. King of the River
7. Orbs
8. Minigames
9. Happening Spaces
10. Duty-Free Shop
11. FAQ
12. Credits
13. Legal Info
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1. Introduction

While Mario is out on his morning walk, Toadsworth comes and asks him to go 
on a luxurious cruise. Mario cannot reject the offer, so he goes to tell all 
his friends the news. Meanwhile, Bowser and his servant Koopa Kid are angry 
Mario did not invite them to the party. As revenge, they are going to try to 
make the cruise as miserable as possible!
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2. Characters

Mario Party 7 feaures 2 new characters while taking out one as well. Here 
they are:

=-=-=-=-=
Playable:
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Mario - How would you not know him? He is the plumber who always rescues 
Princess Peach from Bowser. Mario is now the creator of the 7th party him and 
his friends have.

Luigi - Mario’s brother. Luigi always likes to tag along with Mario. He had 
one or two games featuring him, but he still doesn’t get much attention. 

Peach - The princess of the Mushroom Kingdom. She is back again for yet 
another party with Mario.

Yoshi - Mario’s pet dinosaur. Yoshi is yet another popular Mario character. 
The cute green dinosaur comes with Mario to his 7th Party.

Wario - Mario’s rival. Wario is overly obsessed with money.

Waluigi - Waluigi is Luigi’s rival, and is even taller and skinnier than 
Luigi is. I guess Mario likes inviting his rivals to the party?

Daisy - Daisy is Peach’s friend, but she is more athletic and more of a 
tomboy.

Toad - Peach’s servant, Toad appears in many different games. There are many 
of them supposedly.

Boo - Boo is a ghost that likes to scare people. The Boo in this game has 
stopped making tricks and now parties with Mario. Boo is my favorite 
character.

Toadette - A female Toad. Toadette is Toad’s friend and helps Mario in his 
quest in Paper Mario 2.

Birdo (unlockable) - An egg-spitting dinosaur wearing a bow that was once an 
enemy to Mario back in his 8-bit days. Birdo can change into different colors.

Dry Bones (unlockable) - One of the undead denizens of the Mushroom Kingdom. 
Bowser’s former servant.




=-=-=-=-=-=-=
Non-Playable:
=-=-=-=-=-=-=

Toadsworth - An elderly Toad that is Peach’s servant. He invites Mario and 
the gang to the party, and he is also the host.

Donkey Kong - Unfortunately, DK is still a non-playable character. He has his 
own space on the board and gives out coins and stars.

Koopa Kid - Bowser’s servant. He makes attempts to help Bowser ruin the party.

Bowser - The Koopa King who always tries to ruin the party. He has set his 
sights off Princess Peach in this game, and he just wants to ruin everybody’s 
life.

NOTE: If you have any better info I can put under Toadette, Birdo, and Dry 
Bones, please tell me. You will get full credit.
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3. Party Cruise

The Party Cruise is obviously the meat of Mario Party. It is basically a 
board game played on the TV.
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a. General Rules of Party Cruise

At the start of the party, you will roll a dice block to decide the playing 
order.

Spaces:

Blue Space - You get 3 coins.

Red Space - You lose 3 coins.

Happening (?) Space - An event will take place, depending on what board and 
what happening space you have landed on.

Duel Space - Stop here to start a duel minigame. If you win, you can steal 
coins and stars from your rival. The prize you get if you win is decided by a 
roulette wheel.

Mic Space - If you land here, you will play a memorization minigame where you 
have the chance to double the coins you wager.

DK Space - If you land here, Donkey Kong will come and start a single-player 
or multiplayer minigame. In a single-player minigame, only the player who 
landed on the space plays the minigame for coins or a star. If it is a 
multiplayer game, everyone will try to gather bananas for coins.

Bowser Space - If you stop here, Bowser will start a single-player or 
multiplayer minigame like DK. But if you lose these games, Bowser will take 
your coins or a star.

Koopa Kid Space - Koopa Kid appears and does a random event. They include: 
Dividing everyone’s coins equally, exchanging coins, shuffling the orbs, and 
switching people’s positions on the board. He may also give you a Cursed 
Mushroom, which makes your dice block only go 1-5.

Star Space - This is where you can buy the star for 20 coins. Note that these 
are only in the boards where you must reach the star space to get a star. 
Some boards have other means of getting stars.


After everyone has landed on their spaces, the turn is over, and a minigame 
begins.

Minigames:

After every turn a minigame will begin. The type of minigame is decided by 
what type of space you landed on. Blue spaces turn your panel blue, red turn 
your panel red. Green spaces (Happening, Duel, Mic) and Koopa Kid spaces will 
make your panel a random color. If all 4 panels are blue, or if they are all 
red, a 4-player minigame will start. If there are 2 red and 2 blue, a 2 Vs. 2 
minigame will start. If there is one blue panel and 3 red panels, or vice 
versa, a 1 vs. 3 minigame will begin.

Sometimes 4-player minigames may randomly turn into battle minigames, where 
everyone must put their coins in the pot. And sometimes 1 vs. 3 or 4-player 
minigames will turn into mic minigames, ones that require you to use your 
mic. The normal payout for winning a minigame is 10 coins.

Orbs:

There are different types of orbs that all do certain things.

Green Orbs: These are ones you use on yourself. They do things to give you a 
special boost.

Yellow Orbs: These are orbs you use on a space. If someone lands on it, 
something bad will happen to them, and you will most likely get whatever they 
lose. But you should note that someone can take over your space with one of 
their orbs. You also will get a 5 coin bonus if you stop on your own space.

Red Orbs: These are roadblock orbs. They will do something hazardous to 
whoever passes them first. Your own roadblock cannot hurt you though. After 
someone passes your roadblock, it goes away.

Blue Orbs: These are special orbs, each character has one. You still use them 
on yourself though. For more on special orbs, look in the Orbs section.

Purple Orbs: There is only one of these - the Koopa Kid orb. If you pass an 
orb space and you get one of these, Koopa Kid will throw it on a random 
space. But note that you can take over Koopa Kid’s space with one of your own.

There are 2 ways to get orbs. You can either pass an orb space and get a 
random orb, or visit an orb shop and buy whichever one you want (as long as 
it is in stock) for coins.

Bowser Time:

After every minigame, the Bowser Meter will fill up a bit. Once it reaches 
the top, Bowser Time will commence, and he will do a random event depending 
on the board you are on. Most of the time Bowser does something you don’t 
exactly like...

8-Player Mode:

In 8-player mode, if you are on a team with another human, you will have to 
share a controller. The lead player is the one who decides whether to buy 
orbs, take which way on the road, etc. The lead player will switch every 
turn. And sometimes any minigame could turn into an 8-player minigame.

Last 4 Turns:

In the last 4 turns, Bowser will come and do an event. The player in last 
place decides it. Here are the possibilities:

1) Blue and Red spaces are tripled (Blue give you 9 coins, red take away 9 
coins).

2) All red spaces become Bowser spaces.

3) Bowser puts 10 Koopa Kid spaces on the board.

4) The player in last place gets 40 coins.

5) Stars are only 10 coins each. (Grand Canal and Bowser’s Enchanted Inferno 
only)

6) Chain Chomp prices are cut in half. (Pyramid Park only)


Bonus Stars:
 
If you have chosen to play with bonus stars, 3 out of the 6 will be awarded 
at the end. Here are the stars:

Minigame Star - This goes to the person who won the most coins in the 
minigames.

Orb Star - This goes to the person who used the most orbs.

Action Star - This goes to the person who landed on the most happening spaces.

Running Star - This goes to the person who moved the most spaces on the board.

Shopping Star - This goes to the person who spent the most coins on orbs.

Red Star - This goes to the person who landed on the most red spaces.

Winner:

The winner of the game is determined by who has the most stars. If there is a 
tie in stars, whoever had the most coins wins.
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b. Boards

Board Name: Grand Canal
Number of Blue Spaces: 47
Number of Red Spaces: 10
Number of ? Spaces: 7
Number of Duel Spaces: 2
Description: A lovely town featuring waterways and gondolas. The objective on 
this board is to go around it collecting coins to buy the star for 20 coins. 
This is a basic course.
Bowser Time Events:
1) Bowser takes a picture, charging everyone 10 or 20 coins.
2) Bowser destroys an orb shop and makes it his own.
3) Bowser destroys the bridges and builds new ones, that are all Bowser 
spaces.

Board Name: Pagoda Peak
Number of Blue Spaces: 23
Number of Red Spaces: 5
Number of ? Spaces: 6
Number of Duel Spaces: 3
Description: A 4,000 year-old mountain. The objective in this board is to 
reach the top of this one track mountain and buy a star from Master Koopa. He 
starts at 10 coins, but every time someone buys a star his price raises by 10 
coins.
Bowser Time Events:
1) Bowser takes a picture, charging everyone 10 or 20 coins.
2) Bowser destroys an orb shop and makes it his own.
3) Bowser jumps on a ledge and knocks everybody back some spaces.
4) Bowser breaks a bridge and it become un-crossable for one turn.

Board Name: Pyramid Park
Number of Blue Spaces: 44
Number of Red Spaces: 8
Number of ? Spaces: 7
Number of Duel Spaces: 5
Description: A desert with ancient temples and ruins. The objective in this 
board is to steal stars from your rivals by riding the Chain Chomps. Each 
person starts with 5 stars, and if you manage to hit someone with a Chain 
Chomp you will take one of their stars. The Red Chain Chomp lets you use more 
dice blocks for a cheaper price.
Bowser Time Events:
1) Bowser takes a picture, charging everyone 10 or 20 coins.
2) Bowser destroys an orb shop and makes it his own.
3) Bowser takes a star from the player in 1st place and gives it to Koopa 
Kid, who you can hit with a Chain Chomp.
4) Bowser makes a sandstorm and temporarily cuts off the bridges to the other 
sides.

Board Name: Neon Heights
Number of Blue Spaces: 45
Number of Red Spaces: 11
Number of ? Spaces: 4
Number of Duel Spaces: 3
Description: A big city sort of like New York. In this board, you have to 
find stars in treasure chests. There will be 3 treasure chests on random 
parts of the board, you must pay Koopa Kid 10 coins to open them. One has a 
Bob-omb, one has 20 coins, and one has the star. Once someone gets the star, 
they will be randomly placed again. There are also a few places to get extra 
coins just by passing them.
Bowser Time Events:
1) Bowser takes a picture, charging everyone 10 or 20 coins.
2) Bowser takes a star from the player in first place making a chest have two 
stars, Bowser takes 10 coins from everyone and puts it in the 20 coin chest, 
or Bowser puts a Ztar Star in the Bob-omb chest.

Board Name: Windmillville
Number of Blue Spaces: 46
Number of Red Spaces: 7
Number of ? Spaces: 2
Number of Duel Spaces: 4
Description: A board out in the country with lots of windmills. To get the 
stars here, you must purchase windmills. If you bid the most money on a 
windmill, the windmill will become yours and you get whatever stars come with 
it. Some windmills are worth 1 star, some are worth 2, and one is worth 3. 
But if someone outbids you for the windmill, they will collect the stars for 
the windmill instead of you. There is a flower glider on the right side of 
the board that will fly you to one of three places for a fee of 10 coins.
Bowser Time Events:
1) Bowser takes a picture, charging everyone 10 or 20 coins.
2) Bowser has Koopa Kid steal the coins from a random windmill.
3) Bowser destroys a windmill and takes away all the coins invested into it.

Board Name: Bowser’s Enchanted Inferno!
Number of Blue Spaces: (Coming soon)
Number of Red Spaces: (Coming soon)
Number of ? Spaces: 11
Number of Duel Spaces: 1
Description: Bowser’s board! Oddly enough, there are no Bowser spaces. The 
way to get the star is the classic way - go around the board and buy it for 
20 coins. But since Bowser sinks the island with the star in Bowser 
Time...things could get hard! The happening spaces are often annoying too.
Bowser Time Events:
1) Bowser will sink the island with the star, and take away half of the coins 
the people who were on it had.
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4. Solo Cruise

The Solo Cruise pits you against a single CPU player in all the boards. You 
can also challenge a human, but you will not unlock a board by beating them. 
The rules for winning are also different in Solo Cruise. Every time you beat 
a board, you can go to the next one. The game records how much turns it takes 
you to beat all the boards, then it gives a total. 
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a. General Rules of Solo Cruise

In a nutshell, they are the same as in Party Mode. But there are a few 
differences...

1) Blue spaces now give 5 coins, and red spaces now take away 5 coins.
2) Certain happening spaces may be changed (For example, the happening space 
in Neon Heights where aliens came down and swapped the chests, instead of 
doing that, they put you on the other side of the board).
3) There are coin blocks. Every time you pass a coin block, you can get 5, 
10, or even 20 coins.
4) Sometimes stars are in no way involved with beating the board.
5) If you do not finish in 30 turns, the game ends in a tie.
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b. Boards

Board Name: Grand Canal
Objective: Get 2 stars before your rival does.
Strategy: The only real strategy I can give is to hope you are near the star 
when it pops up. Coins are not hard to get in Solo Cruise, so you are going 
to need luck to win this one. I would suggest buying Super Mushrooms and 
Mushrooms even if they are pricey, because the coins will come back to you 
quickly.


Board Name: Pagoda Peak
Objective: Collect 100 coins and race for the mountaintop.
Strategy: This board should be pretty easy, due to the fact that the computer 
always wastes their coins at the orb shop. Just don’t spend your coins on 
ANYTHING, and get to Master Koopa. If you get to the top befofe you have 100 
coins, he will let you hit a coin block, then he will send you back down.

Board Name: Pyramid Park
Objective: Find the Star and give it back to the Bowser Sphinx to win.
Strategy: First of all, do not spend any coins at all, UNLESS you see a Snack 
orb at the orb shop. Get to the Chain Chomp closest to the bandit, and then 
use two dice blocks to get him. The computer can still take the star, so use 
a Snack orb if you have it. If not, then go as fast as you can. If the 
computer gets a hold of the star, use the Red Chain Chomp to get it back. A 
problem here is the three happening spaces near the Sphinx that send you to 
the other side. Try to get past these with a Mushroom or Super Mushroom, then 
pay the Whomp to get through and give the star back. Even if you have the 
star, make sure you have 10 coins or you cannot pay the Whomp.

Board Name: Neon Heights
Objective: Find 3 stars inside the treasure chests.
Strategy: You are going to need coins in this one. Koopa Kid will start 
opening the chests at 5 coins, but everytime he opens one of the eight 
chests, he raises the price by 5 coins. Five of the chests have a star, 3 
have Bob-ombs that send you back to start. There is not much advice I can 
give, just hope you get lucky and get the ones with the stars in them.

Board Name: Windmillville
Objective: Fix 3 broken windmills before your rival does.
Strategy: Never spend coins. There are 8 windmills total. 5 cost 20 coins to 
fix, 2 cost 30 coins to fix, one costs 50 coins to fix. There really is no 
reason to try to get the one that costs 50 coins, so go after the 20 (and if 
you have to) 30 ones. Just hope you can collect more coins and that you are 
faster than your opponent.

Board Name: Bowser’s Enchanted Inferno!
Objective: Get a star and challenge Bowser to a showdown.
Strategy: You must go around the islands and buy a star for 20 coins to be 
able to challenge Bowser. If you get the star and go to one of the arrows 
(one on each island) you can face Bowser in a special minigame. Bowser’s 
Lovely Lift is not a very easy minigame, you are likely to lose a few times. 
The goal is to get to the 100th floor. If you die on the 50th floor let’s 
say, once you challenge Bowser again you will start on floor 50 instead of 
floor 0. But this also gives the CPU an advantage. Once you beat this board, 
you have beaten Solo Cruise.

There will then be a short scene of Bowser and Koopa Kid on a deserted island 
saying they will get you next time, while the character you were is cheering.
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5. Deluxe Cruise

The Deluxe Cruise is where you can play all the 8-player minigames you want. 
There are two options: 8-Player Free Play, which lets you play whatever 
minigame you choose, and the 8-Player Ice Battle.
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a. 8-Player Ice Battle

In the 8-Player Ice Battle, you play 2 vs. 2 8-player minigames (ones that 
are like 2 vs. 2, except the screen will be separated into 4ths not in half), 
and free-for-all 8-player minigames. You can also play a combination of the 
two. You can choose whether to make it so that you are the champ in 3 wins, 
or you can make it so you need 5 wins. That is about it for the Deluxe 
Cruise. 
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6. Minigame Cruise

In the Minigame Cruise there are 6 different options. There is the Free Play 
Sub, which lets you play any minigame you unlocked, and some more 
competitions as well.
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a. Volcano Peril

In Volcano Peril, you either have to win 3, 5, or 7 minigames first to win. 
You can choose to play 4-player minigames, 2 vs. 2 minigames, or 1 vs. 3 
minigames. This is a basic minigame competition. If you are the first to win 
the amount of wins you selected, you win. I said “win” too much, didn’t I?
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b. Waterfall Battle

In Waterfall Battle, you compete in duel minigames. The first person to win 3 
games in a row is the winner. But if you lose, you are plunged to the bottom 
of the waterfall. If someone loses to his 3rd opponent, they will plunge 
down, and anyone they knocked off will be able to get up again and duel the 
person who beat you. Sound confusing? It really isn’t once you play it for 
yourself. If you are the first to win 3 straight games, you win.
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c. Pearl Hunt

In this game, you compete in 4-player minigames until you find 3 pearls with 
your picture on them. There are also some special items that make the game 
more interesting. Whoever wins the minigame gets to pick a pearl. Each person 
has 3 pearls with their face on them. If you pick somebody else’s pearl, it 
will close and you wasted your turn. This could be a big advantage for your 
opponents, because they CAN see when you open a pearl with their picture on 
it. There are also some items you can find listed below:

Mushroom Pearl - Allows you to pick one more pearl.

Super Mushroom Pearl - Allows you to pick 2 more pearls.

Bob-Omb Pearl - Briefly opens all surrounding pearls.

Whirlpool Pearl - Shuffles all pearls.

Whoever is the first to find 3 of the pearls with their picture on them wins.
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d. Decathlon Castle

Ah, the Decathlon, where you compete for points in 10 different minigames. 
Like I just said, depending on how well you do on the minigames, the more 
points you will get. You can do a half race where you only do 5 of the 10 
minigames, or a full race where you play all 10 minigames. Before you can 
play the Decathlon, you need these 10 minigames:

Track & Yield
Fun Run
Snow Ride
Target Tag
Pokey Pummel
Take Me Ohm
Kart Wheeled
Helipopper
Monty’s Revenge
Air Farce


All the scores you get will be saved, so you can view them in the Duty-Free 
Shop.
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e. King of the River

This is unlockable in the Duty-Free Shop. This game is a superb way to earn 
Cruise Mileage, and you can also get 3 unique souvenirs here (one even lets 
you view the credits). You can choose from Easy, Normal, or Hard mode, and 
you get a different souvenir for beating each one. You go through and do 10-
30 minigames in a row, while having a checkpoint every 5 minigames. You start 
with 3 lives. If you lose a minigame, you lose 1 life.

Every checkpoint, Toadsworth will allow you to save. He will also give you 
life if you are missing one. Sometimes Koopa Kid will pop up instead of a 
Spear Guy and start a Bowser Minigame. If you lose all 3 of your lives, it is 
Game over, and you will have to restart at your last checkpoint.

If you clear King of the River, you will receive loads of Cruise Mileage. 
They depend on if you found special coins (if you beat 5 minigames in a row 
without losing once, you get a special coin), how many lives you have when 
you complete it, and how many minigames you completed.
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7. Orbs (Under construction)

I unfortunately cannot give a perfectly accurate cost, because the prices are 
very different. Sometimes it could be a sale, and sometimes it could cost 
less for the player in 4th place.

Green Orbs (Use on yourself):

Mushroom Orb
Cost: 5 coins
Usefulness: **/*****
Effect: Lets you roll two dice blocks. If you get identical numbers, you get 
10 coins. If you get 2 sevens, you get 30 coins.

Super Mushroom Orb
Cost: 10-20 coins
Usefulness: ****/*****
Effect: Lets you roll 3 dice blocks. if you get identical numbers, you get 30 
coins. If you get 3 sevens, you get 50 coins.

Slow Mushroom Orb
Cost: 10-15 coins
Usefulness: *****/*****
Effect: The dice block will move slowly, making it easy to get whatever 
number you want.

Metal Mushroom Orb
Cost: 10-20 coins
Usefulness: **/*****
Effect: Become covered with metal, and cannot be harmed by anybody’s 
roadblocks.

Flutter Orb (Grand Canal and Bowser’s Enchanted Inferno only)
Cost: 20-30 coins
Usefulness: *****/*****
Effect: Flutter will bring you to the star space.

Cannon Orb (Pagoda Peak only)
Cost: 10-20 coins
Usefulness: ***/*****
Effect: Will blast you to the upper part of the board. 

Lakitu Orb (Neon Heights only)
Cost: 20-30 coins
Usefulness: ***/*****
Effect: Lakitu will bring you a treasure chest.

Snack Orb (Pyramid Park only)
Cost: 10-20 coins
Usefulness: ****/*****
Effect: Stops a Chain Chomp from stealing your star once. Lasts for 3 turns. 

Yellow Orbs (character spaces):

Hammer Bro Orb
Cost: 5-30 coins
Usefulness: **/*****
Effect: Take 10 coins from anybody who lands on it.

Piranha Plant Orb
Cost: 10-20 coins
Usefulness: ****/*****
Effect: Whoever lands on it gives half of their coins to you (If they have an 
odd number, you get the extra coin).

Spear Guy Orb
Cost: 10-20 coins
Usefulness: ***/*****
Effect: Spear Guy will come and make whoever landed on it give you 5, 10, 20, 
or 30 coins (they must roll a dice block).

Kamek Orb
Cost: 10-15 coins
Usefulness: **/*****
Effect: Kamek will change 3 of that person’s character spaces into your own.

Toady Orb
Cost: 10-15 coins
Usefulness: */*****
Effect: Toady will take an orb from whoever lands on it (You do not get the 
orb).

Mr. Blizzard Orb
Cost: 5-10 coins
Usefulness: */*****
Effect: If an opponent lands on it, they will lose all of their orbs.

Pink Boo Orb
Cost: 20-30 coins
Usefulness: *****/*****
Effect: If an opponent lands on this, Pink Boo will take a star from them. If 
they don’t have any stars, Pink Boo will take 20 coins. (You get whatever 
Pink Boo takes)

Bandit Orb (Windmillville only)
Cost: ? (I have never seen it sold, if you know the price, e-mail me)
Usefulness: **/*****
Effect: Whoever lands on this will get their coins taken from a random 
windmill, then Bandit will give you the coins.

Red Orbs (Roadblocks):

Spiny Orb
Cost: 5-10 coins
Usefulness */*****
Effect: Whoever passes this loses 10 coins.

Zap Orb
Cost: 10-20 coins
Usefulness: *****/*****
Effect: Whoever hits this will lose 3 coins for every space they move after 
they hit it.

Tweester Orb
Cost: 5-15 coins
Usefulness: **/*****
Effect: Whoever passes this is blown to a random space on the board.

Thwomp Orb
Cost: 5-15 coins
Usefulness: ***/*****
Effect: Whoever passes this will be stopped immediately.

Warp Pipe Orb
Cost: 5-10 coins
Usefulness: */*****
Effect: Whoever passes this will be warped back to where they started moving.

Bob-omb Orb (Pagoda Peak only)
Cost: 5-10
Usefulness: **/*****
Effect: Whoever passes this will be sent to the bottom part of the board.

Blue Orbs (Only used by certain characters; special orbs):

Fireball Orb (Mario and Luigi only)
Cost: 10-15 coins
Usefulness: ***/*****
Effect: You take 10 coins from every opponent you pass for 3 turns.

Flower Orb (Peach and Daisy only)
Cost: 10-15 coins
Usefulness: *****/*****
Effect: For every space you move, you get 3 coins. You also avoid roadblocks.

Egg Orb (Yoshi and Birdo only)
Cost: 10-15 coins
Usefulness: ****/*****
Effect: Eat any orbs (roadblock, character space, Koopa Kid) along your way, 
and turn them into your orbs after movement is finished.

Vacuum Orb (Wario and Waluigi only)
Cost: 10-15 coins
Usefulness: *****/*****
Effect: Spin a wheel to determine how much coins you will take from your 
opponents. (3, 5, 10, or 20)

Magic Orb (Boo and Dry Bones only)
Cost: 10-15 coins
Usefulness: ****/*****
Effect: Doubles your roll for two turns, and also turns you invisible to 
avoid roadblocks.

Triple Mushroom Orb (Toad and Toadette only)
Cost: 10-15 coins
Usefulness: ****/*****
Effect: Keeps a Mushroom equipped on you for 3 turns.

Purple Orbs (Koopa Kid):

Koopa Kid Orb:
Cost: 20 coins (If Bowser makes you buy one at his shop)
Usefulness: 0/*****
Effect: Koopa Kid comes and puts a Koopa Kid space on the board.
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8. Minigames

Here is where I will list every minigame in the game, I will give the rules 
(from the game), and also strategies for each of them.

++++++++++++++++++
4-Player-Minigames
++++++++++++++++++

Name: Catchy Tunes
Objective: Run around and collect the falling musical symbols. You must 
collect one of each kind to win.
Controls: Control Stick = Move,  A = Jump
Difficulty: */*****
Fun Factor: **/*****
Strategies/Tips: First of all, I suggest jumping on your opponent’s head so 
you can stun them, AND get the notes before they come down all the way. Keep 
glancing at the bottom to see which symbols you didn’t collect, then go after 
those ones. At the start of the game just jump into where you see a pile of 
symbols falling, then later start to look at which ones you still need.


Name: Bubble Brawl
Objective: Punch your rivals to force them out of the floating water bubble.
Controls: Control Stick = Move,  B = Punch
Difficulty: ***/*****
Fun Factor: ****/*****
Strategies/Tips: If you are playing with only the CPU, just stay in the 
middle of the bubble until only one remains, then take he or she out. Facing 
any human or brutal CPU in this game is hard. Why? Because if they just punch 
you once, they can do a continuous combo and easily knock you out. However, 
you can do this trick as well. Just try to get the first strike in, and you 
should be fine in this minigame.

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