Mario Party 5 - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Mario Party 5 - Strategy Guide (Page 02).
------------------- MONTY MOLE ------------------- Mash the A button like crazy for five seconds to get a coin bonus. ------------ CANNON ------------ The cannon on the ship fires you to the top left area. -------------------------- 4.4 UNDERSEA DREAM -------------------------- This is a level played underwater. Amazingly, your characters are unable to drown. HAPPENING SPACES ----------------- CORAL REEF ----------------- You get the option to ride along the coral reef at the bottom of the screen. Steer yourself well to get coins. You will stop at the other end of the screen. -------- SUSHI -------- Sushi carries you across the board. -------------- CAPSULES -------------- Land on the happening space next to the Cheep Cheep with the three shells and you can choose one. It may have a capsule in, which you get to keep. ------------- WHALE ------------- The whale will move you either one place behind the star or one place ahead of it. Use with caution. -------------------------- 4.5 FUTURE DREAM -------------------------- This board is split into three areas, a central area and two side areas. You can travel between the side areas and central area by using the teleporter (at no cost). HAPPENING SPACES ------------- ROCKETS ------------- There are three of these and these will carry you to one of the other launch pads. ----------------- HOVER TAXI ----------------- This will carry you from one side of the screen to the other (you are forced to use it). You must pay 10 coins. ------------------------- MERRY GO ROUND ------------------------- When on the Merry Go Round, hold A to rise and release to descend to get as many coins as you can during your 30 second ride. -------- SLOTS -------- Land on one of the happening spaces on either side of this and you get to press A to stop the three wheels (one by one). Match all three to get an item. If you fail, you will receive a mushroom as a consolation prize. -------------------------- 4.6 SWEET DREAM -------------------------- This is a board made up of sweets. The main thing to mention here is that the two candy bridges will collapse whenever one person crosses them, and they will rebuild themselves going the other way, much like the bridges in Bowser's board in Mario Party 4. HAPPENING SPACES ----------------- CAKE SLICES ----------------- Your space will be served up on the plate at the bottom of the screen. No, you're not eaten, but you get moved down there. --------------- CUP GAME --------------- Throw as many balls as you can into the cups in the time allowed with A. You will get five coins for every direct hit. ------------------------ BIRTHDAY PARTY ------------------------ Spin the roulette to see what you will receive from your opponents (either stars, coins or capsules). This can lead to massive turnarounds if you get the star. -------------------------- 4.7 BOWSER NIGHTMARE -------------------------- You get this by beating Story Mode once. As with other games, it is a lava - filled board owned by Bowser. Incidentally, the board is also symmetrical. HAPPENING SPACES ----------------------- FLAMETHROWER ----------------------- Bowser will activate a flamethrower, which will attack the happening space and all nearby spaces. Anyone on those spaces will lose coins or capsules. ---------- TOWER ---------- There is one on each side of the level. Bowser will appear in his clown ship from Super Mario World and you can choose one of two blocks for a random event to take place (such as losing coins or going back to start). ---------- TURRET ---------- Bowser will walk across to the other turret, taking 10 coins from any player he passes and turning all blue spaces he passes into red spaces (these will be reset after a few turns). ------------ SPINNER ------------ You will be trapped in this area until you land on another happening space. There are two happening spaces; all other spaces are red ones. 5) STORY MODE *************** In Story Mode, you play against the three Mini Bowsers. The aim is to make them lose all their coins within 15 turns, without running out yourself. You cannot play as Toad, Boo or Mini Bowser. You will throw first, then they will throw simultaneously. Whenever you and a Mini Bowser pass each other or land on the same space, you will play a duel mini game, where the loser loses coins. This will either be: Mini Bowser loses 15 coins or player loses 5 coins (this is if it was the player's turn) OR Mini Bowser loses 5 coins or Mario loses 10 coins (if it was the Mini Bowsers' turn) The boards are smaller than the Party Mode boards and feature no Bowser spaces, but there are VS spaces. A mini game will start whenever you land on them. Landing on a DK space will increase our coins a lot. If a Mini Bowser lands there, he will lose half his coins. With three Mini Bowsers, a 3 v 1 game will start, with yourself as the single player. If you lose, you will lose 15 coins (5 for each Mini Bowser). If you win, you get 15 coins (5 from each of them). With two Mini Bowsers, you will play a 2 v 2 game with Toad as your helper. The losing player(s) gives 10 coins to the opponent(s), meaning that you will win or lose 20 coins in total. With one Mini Bowser remaining, you will start a duel mini game where the loser gives 20 coins to the winner. Losing one of these is not good. No bonus games are played in Story Mode. After you have played through four regular boards, you will play Bowser Nightmare, before facing the final battle with Bowser (known as "Frightmare"). You are ranked for your time in completing the boards, with ranks ranging from S (best) to E (worst). It IS possible to beat it in the first turn, but you need a lot of luck. When you reach the last five turns, Bowser will double the number of coins each space is worth and double the number of coins each duel is worth. Beating Story Mode on Hard unlocks Intense CPU difficulty (hardest to beat). For an explanation of how to beat Frightmare, read the Mini Games section below. I will NOT answer questions asking me how to beat it. 6) MINI GAMES ************** In Party Mode, these are played at the end of every turn. If all four players are on the same colour space, a 4 v 4 game stars. If two are on one colour, a 2 v 2 game starts and if one is on a different colour to the other three, a 1 v 3 game starts. DK spaces count as blue and Bowser spaces as red and Happening spaces will randomly change to red or blue. With 4 player, 2 v 2 and 1 v 3 mini games, the winner(s) will get 10 coins. Some are bonus games in which everyone collects the number of coins that they earn. Sometimes, a Battle Mini Game will be initiated instead. The ratings I have given are based on my opinions. Please do not write in complaining that something I said was easy was hard. 6.1 4 PLAYER MINI GAMES ------------------- CHIMP CHASE ------------------- Difficulty: Easy Grab a Ukiki and hand it to the Ukiki of that colour. Gold Ukikis are worth three points and can be given to any Ukiki. The player with most points wins. ------------------- CHOMP ROMP ------------------- Difficulty: Medium Guide your Chomp through the maze by using the Chomp Call; this will cause him to head directly towards you, so make sure there is nothing in his way. And you will waste time if you collide with your Chomp. ----------------- COIN CACHE ----------------- Difficulty: Medium This is a bonus game. Keep hitting the blocks to make coins appear. Some vanish, allowing you access to higher levels. There is no winner, but you get all the coins you manage to grab. --------------------- CONEY ISLAND --------------------- Difficulty: Easy This is a fun, easy mini game. Collect as many ice cream scoops as you can. Watch the shadows to see where they will fall and stand under one. Try not to let your opponents shove you out of the way. -------------------- DINGER DERBY -------------------- Difficulty: Easy Hit as many baseballs as you can with A. Watch the arm to judge the speed of the delivery. The faster it goes, the faster you will have to react. React too fast and you will also miss. Most points wins. ------------------- DODGE BOMB ------------------- Difficulty: Hard Throw bombs at each other by picking them up and throwing with A. The last person standing (if any) wins. ---------------- FISH STICKS ---------------- Difficulty: Fairly Easy Keep running from pole to pole and press A to check them. If there is a Cheep Cheep on the end, you win points. Watch to see which poles dip and head for those. ------------------------- FISH UPON A STAR ------------------------- Difficulty: Hard Keep running to avoid falling off the ever - collapsing star platform. Press A to jump, B to punch, A twice to ground pound and A and B to kick. Computer players will sometimes throw themselves off. ------------------------ FLOWER SHOWER ------------------------ Difficulty: Easy Grab as many flowers as you can, but try not to go in the water as it slows you down. Get gold flowers for extra points. ----------------------- FROZEN FRENZY ----------------------- Difficulty: Medium Run around grabbing crystals, and watch you don't hit an icicle or you'll lose your crystals. Keep picking them up; the winner is the player with most crystals at the end. Try attacking opponents too. -------------------------------- GROUND POUND DOWN -------------------------------- Difficulty: Fairly Easy Choose carefully your route, then keep ground pounding to get to the water first. Press A twice to ground pound, but time the second press so it is at the highest point of your jump to go through three soil blocks. Rocks require three ground pounds to pass. ---------------------- HOTEL GOOMBA ---------------------- Difficulty: Variable On all three levels, punch the Goombas to make them move so you can get past. The puzzles are fairly simple and if you screw up, press Y to reset the room. ------------------- HYDROSTARS ------------------- Difficulty: Fairly Easy Steer your boat through all five gates in order and then cross the finish line. Follow the arrows to find the gates. --------------------- LATER SKATER --------------------- Difficulty: Medium Use the control pad to control yourself as you skate round the ice rink. The first to complete five laps wins. --------------- LEAF LEAP --------------- Difficulty: Medium Keep jumping from leaf to leaf. Use the control pad as you jump if the leaf is on the other side from you. The player who gets highest wins. If you use the control pad when the next leaf is on the same side, you will fall. Don't let this happen. -------------------------------- MAZED AND CONFUSED -------------------------------- Difficulty: Medium Run to the star in the centre of the ever - changing maze. My best advice is to get to a space next to the star. If the way is blocked, stay there until it opens up then run in. ---------------------------- NIGHT LIGHT FRIGHT ---------------------------- Difficulty: Medium Play Chicken with Chain Chomp by letting him get as close as you dare before pressing A to shine your flashlight on him and stop him. Whoever gets him the nearest wins, but if he hits you, you're out. He will move differenty for each player, so be warned. ----------------------------- POP - STAR PIRANHAS ----------------------------- Difficulty: Medium This is a strange game. Five Piranha Plants will start dancing and you have a few seconds to decide which one is dancing differently and press the corresponding button (A,B,X,Y or R). There will be three goes and whoever gets most right wins. ----------------------- PUSHY PENGUINS ----------------------- Difficulty: Fairly Easy Avoid being pushed into the sea by the penguins; the best way is to stand towards the right hand side of the screen as they will speed up as they get near the water. Don't let yourself get trapped. ------------------------ RUMBLE FUMBLE ------------------------ Difficulty: N/A (mainly down to luck) Go up to a bucket and if the joystick rumbles, pick it up (use A) you should find a Shy Guy. If you are wrong, you will be attacked. First to get three wins. If Rumble is switched off, you will see a "!" on the screen when you are getting close. ------------------ TRIPLE JUMP ------------------ Difficulty: Medium In a similar game to Mecha Marathon from Mario Party 2 and Domination from Mario Party 4, you must repeatedly press the button shown at the bottom of the screen to perform your jump and the longest jump wins. All I can say is, keep pressing as fast as you can. ------------------------ VICIOUS VENDING ------------------------ Difficulty: N/A (based on luck) This bonus game is all about luck. Rotate your handle and you will either win coins or be flattened by a Thwomp. ------------------- WILL FLOWER ------------------- Difficulty: Fairly Easy This is another game where you must repeatedly hit a button. Hit A as fast as you can to revive your flower. The first to do this wins. 6.2 2 v 2 MINI GAMES ---------------------- BANKING COINS ---------------------- Difficulty: Fairly Easy This is a bonus game. One player hits the jar and the other grabs the coins that appear. If you fall off, Lakitu will pick you up, but you waste time. --------------------- BERRY BASKET --------------------- Difficulty: Medium One player knocks the berries out of the trees while the other has to move around and collect as many as possible. It is easier as the player knocking out the berries (position the crosshairs over a friut, then fire). ----------------- BUS BUFFER ----------------- Difficulty: Fairly Easy Almost a throwback to Super Mario Sunshine, you must move your buffer around to clean the roof of your bus first. The best advice I can give you is to avoid getting in your partner's way. ----------------------- CLOCK STOPPERS ----------------------- Difficulty: Medium CPU controlled players can be infuriating in this one, since they can be very uncooperative. Move the hands of the clock to show the time displayed before the other team. All I can suggest is again don't get in each others' way and don't push the same hand as your partner. ----------------------- DEFUSE OR LOSE ----------------------- Difficulty: Fairly Easy Do ground pounds on the fuses leading to King Bob Omb (from Super Mario 64) by pressing A twice when you see a spark to stop it. Try pounding where two wires cross and you will be able to stop two sparks at once. The winner is the one who doesn't let King Bob Omb explode. ----------------------- HANDY HOPPERS ----------------------- Difficulty: Easy One player rotates the bar, the other jumps using A. The team with most jumps wins. Watch the bar to see how fast it goes. If you are rotating it, be careful not to rotate too fast. --------- ID UFO --------- Difficulty: Medium Two UFOs appear on the screen and you must ground pound the pictures of them on your board. Make sure you and your partner ground pound simultaneously. The first team to get five correct are the winners. ----------------------- MANIC MALLETS ----------------------- Difficulty: Medium Hit A as many times as possible. The team who hit it fewest times at the end will be flattened by a hammer. In the case of a draw, both teams will be flattened. ----------------------- MARIO CAN CAN ----------------------- Difficulty: Medium Keep using ground pounds (alternately) to open your can. Try starting the ground pound just before your partner lands to save time. --------------------- PANIC PINBALL --------------------- Difficulty: Medium The player on the left controls the left flipper and the player on the right controls the right flipper. Play pinball for the highest score. ---------------------- RUMBLE READY ---------------------- Difficulty: Fairly Easy One player from each team will stand on a podium. The object is to press A first after the rumble; if you press before the rumble, the capsule goes to the other team. After each turn, the players switch places. The first team with three capsules wins. ---------------------- SUBMARATHON ---------------------- Difficulty: Fairly Easy If you're character is next to the handle, press L and R like crazy to move your submarine. If you get tired, press Y to swap over, but watch for when you have to swap back. First to the end wins. 5.3 1 v 3 MINI GAMES ----------------- BEAM TEAM ----------------- Difficulty: Medium (all players) The three players pilot flying saucers and the single player must outmanoeuvre them. When a flying saucer is over the single player, you must press A to fire a beam. If the single player is hit, the three players win. If two flying saucers crash into each other, they are momentarily stunned. As the single player, it's best to just run around and stay out of the way of your opponents. Remember, there is a small delay before their beam is activated, so you will have time to avoid them if you run as they stop above you. ------------------- BIG TOP DROP ------------------- Difficulty: Single Player - Easy; Three Players - Very Hard Nearly every Mario Party game features a game that gives the single player and enormous advantage over the three opponents and this is one of them. The single player drops balls on the other players who are walking a tightrope. The three players must avoid them, but can only move slowly and jump using A. If you're in the team of three, your only option is to look quickly and carefully and move accordingly. -------------------- CURVY CURBS -------------------- Difficulty: Single Player - Fairly Easy; Three Players - Hard Use the control pad to steer along the track without hitting the side. The three players must co-operate with each other (which is a lot harder than being on your own). Computer players can be really bad at this, so being in the team of three with two of them is quite frustrating. I only won it once like this way. ------------------ FIGHT CARDS ------------------ Difficulty: N/A (down to luck) Similar to Look Away from Mario Party 2, the three players must each press a button to hold up a card. Any player with the same card as the single player is out. If the single player knocks all the other players out, then he/she wins. --------------- FLATIATOR --------------- Difficulty: Single Player - Easy; Three Players - Medium The player on the large ball has to squash the other three. The other three players must avoid them. If you see a lump appear, a Monty Mole is about to pop up; avoid these or you will trip up; these increase in numbers as time runs out. ------------------- HEAT STROKE ------------------- Difficulty: Single Player - Fairly Easy; Three Players - Fairly Hard The three players must jump to avoid being knocked off the platforms when the single player uses the mallet, and avoid the podobos that appear on the platform. If you're the single player, I suggest you try using B to do a fake swing and quickly tapping A for a real swing. I managed to beat all three Mini Bowsers in a few seconds using this technique. -------------------- MARIO MECHS -------------------- Difficulty: Single Player - Medium; Three Players - Fairly Hard At first, a 1 v 3 battle seems grossly unfair, but it is quite evenly matched as the single player is stronger and has bigger attacks. The first player should attack with A and B, while the three players use A to fire and B to run. If the single player knocks the other three out, he wins and the three players win if the single player is knocked out. ------------------ MATHLETICS ------------------ Difficulty: N/A This is a game of chance. The single player hits the three blocks to form a mathematical sum, the answer to which is the number of coins received, then the three players each hit a block to form a sum too. So, if your sum is "2 + 3", then you get five coins. If the sum is zero, you get nothing (if you get a sum that equals a minus number, you get nothing but you lose nothing either). ------------------------ QUILT FOR SPEED ------------------------ Difficulty: Single Player - Easy; Three Players - Medium Hit the roulette above you to choose which route to go. For the three players, be careful. If you're on the left, then make sure you hit the direction you want to go. If you're in the middle, watch for the player on the left gets before choosing, otherwise you could mess things up. If you're on the right, let the other two players go first and act accordingly (try and consider where they're sending the vehicle). CPUs can mess up horribly here. ----------------------- REVOLVING FIRE ----------------------- Difficulty: Single Player - Easy; Three Players - Hard Again, the single player must knock out the opponents to win. Rotate the flames with L and R or make a shockwave by pressing A twice. The other players can only run and jump to avoid this. A good technique if you're the single player is to start rotating the flames one way, then change direction suddenly; this can catch your opponents out easily. ----------------------- SQUARED AWAY ----------------------- Difficulty: Medium Similar to Mario Party 4's Tree Stomp, the three players in large cubes must squash the single player's small cube. The small cube is much faster than the other three, and can easily dodge out of their way. -------------------------- TUBE IT OR LOSE IT -------------------------- Difficulty: Medium A similar game to Hop or Pop from Mario Party 4, the single player must hit the other three players before reaching the end of the slide. All players use the direction pad to move, A to speed up and B to slow down. The three players should slow down if the single player is ahead of them and speed up if the single player is behind them; the single player should do the opposite. 5.4 BATTLE MINI GAMES If a battle game is initiated, then the game will randomly select the amount of money that each player must pay. This can be 5, 10, 20, 30 or 50 coins. The money is divided between the players in first and second place, with 7/10 going to the former and 3/10 going to the latter. If there are ties, the coins are divided equally between the tied players (i.e. if the fee is 5 coins and two players tie for first place, they will both receive 10 coins and if two players are tied in second place they will receive 3 coins each).
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