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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter M » Mario Party 5 - Strategy Guide (Page 01)

Mario Party 5 - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Mario Party 5 - Strategy Guide (Page 01).

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  					   /\/\/\/\/\/\/\/\/\/\/\/\
~~~~~~~~~~~~MARIO PARTY 5~~~~~~~~~~~~~~
					   \/\/\/\/\/\/\/\/\/\/\/\/

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FAQ by GavLuvsGA

FINAL VERSION

Please write to: GavLuvsGA@aol.com or XPhileScaper1121@aol.com if you have any
questions or hints, but please read below before posting.

1) First of all, I find it annoying if people ask/tell me things that are
covered in the FAQ. If you took the trouble to come here, you should at least
take the trouble to read the FAQ to see if your question is answered within.
2) Put "Mario Party 5" in the subject heading. About 95% of mail I get is Spam,
so if I receive a mail that looks like junk, I will delete it. Also, it is NOT
necessary to stick words like "SPAMFILTER" in the subject heading.
3) NO IMs. I am far too busy for them.
4) Do NOT send attachments, or imbedded files. I will not open them. Also, I
sticking spam in your E-mail will not impress me.
5) Since this is now the final version, please don't send in any more tips or
suggestions for Super Duel Mode.

REVISION HISTORY
******************

Version 1.1

Not really a revision, but I changed the way I'd done the title since my
attempt at an ASCII "M" like any other ASCII title I've done was pretty poor.

Version 1.2

Added Monty Mole to Pirate Dream and Bowser Bonus.

Version 2.0

Added a few hints to the FAQ section and some more happening events, and a
combo for Super Duel Mode.

Version 2.1

Finally witnessed Scalding Cauldron and added it to the Minigame section. Also,
added the Birthday Party space in Sweet Dream, and realised I hadn't included
Da Vine Climb, despite witnessing some time ago.

Version 2.2

Added Mass A - Peel and the whale space.


Version 2.3

Added how to get more extra parts for Super Duel Mode.

Version 3.1

Made a few amendments, regarding Bowser, DK and circuit mode.

Version 3.2

Spell checked. Made a few small alterations.

Version 3.3

Added a few more tips and suggestions for Super Duel Mode.

Version 3.4

Just a few minor tweaks because someone pointed out a few errors on my part.

Final Version

Added a couple of hints that I had been sent and decided to make this the
final version.

CONTENTS
**********

1) Characters
2) Capsules
3) Game Play
4) The Boards
5) Story Mode
6) Mini Games
7) Mini Game Mode
8) Super Duel Mode
9) Bonus Mode
10) Frequently Asked Questions


1) CHARACTERS
***************

PLAYABLE

---------
MARIO
---------

Mario is of course the star of the game.

--------
LUIGI
--------

Luigi is Mario's brother.

---------
PEACH
---------

Also known as Princess Toadstool, Peach has starred in many of Mario's games.

---------
YOSHI
---------

Yoshi is Mario's pet dinosaur.

---------
WARIO
---------

Wario is Mario's rival.

--------
DAISY
--------

Daisy is also a princess.

------------
WALUIGI
------------

Waluigi is Wario's brother

-------------------
MINI BOWSER
-------------------

While someone complained about my use of this term in my Mario Party 4 FAQ
instead of "Koopa Kid", this is the name given to Bowser's offspring in this
game. Has also gone under the name of Baby Bowser and Bowser Junior.

--------
TOAD
--------

Here, Toad is a playable character for (I think) the first time in a Mario
Party game.

------
BOO
------

In the old games, Boo would steal coins and stars. Now, you can play with him
on the boards.

NON - PLAYABLE

----
DK
----

I was surprised to see that he wasn't playable - until I learned that he had
been given his own space in the game. (N.B. I also read you can unlock him in
Super Duel Mode).

------------
BOWSER
------------

Of course, Bowser, Mario's nemesis, makes another appearance.

------------------------------------------------------------
M BOWSER G, M BOWSER B and M BOWSER R
------------------------------------------------------------

These are the Mini Bowsers you play against in Story Mode.


2) CAPSULES
************

You can either use a capsule on yourself, which costs a number of coins in most
cases, or place it on any blue or red space up to ten spaces ahead of you, as
long as there are no capsules already there. You can get capsules free by
passing a capsule machine. Once a capsule lands on a place, it will usually
stay there for the rest of the game.

You can hold a maximum of three capsules at any time.

-----------------
MUSHROOM
-----------------

Cost: 5 coins

This was replaced by the Mega Mushroom in Mario Party 4, but the ordinary
mushroom makes a return here. If you use it, you get an extra dice block. Since
it is cheap, it is usually worth using on yourself.

--------------------------
SUPER MUSHROOM
--------------------------

Cost: 10 coins

This makes another appearance and gives you three dice blocks to throw. Again,
I'd recommend using this one on yourself if you have enough coins.

----------------------------
CURSED MUSHROOM
----------------------------

Cost: 5 coins

Similar to Mario Party 4's Mini Mushroom except without the shrinking effect,
this item reduces the numbers on the dice to 1 - 5. Best placed on a space in
most circumstances. On the other hand, if you are close to the star and have 15
- 19 coins, it may be useful to reduce the chances of passing it on that turn.
But make sure you win coins in the next mini game.

---------------
WARP PIPE
---------------

Cost: 10 coins

This makes another return from Mario Party 4. Switch opponents with another
player. If you're going to use it on yourself, it will be most effective if all
other players are close to the star.
This tip (sent in by someone who doesn't wish to be named) relates to any
capsule
that includes a spinner; I thought I'd mention it here: It always takes the
same amount
of time to slow down so always time the spinner for the character AFTER the one
who
you want to choose. This way you will always get your way.

----------
KLEPTO
----------

Cost: 10 coins

Klepto the vulture made appearances in Super Mario 64 and Mario Party 4. Here,
he will move you to another player's space rather than swapping you. Similar to
the warp pad in Mario Party 4.

-----------
BUBBLE
-----------

Cost: 10 coins

Not a contestant from Big Brother 2, this will allow you to move forward 10
spaces. I recommend you don't use it if you have other capsules as these will
be lost. Also, you will miss out on events such as the teleporters in Future
Dream.

-------------
WIGGLER
-------------

Cost: 20 coins

Replacing the Magic Lamp, Wiggler will take you to the next star space. If you
have enough coins, you will receive the star. My advice would be to wait until
you have 40 coins or more and use it on yourself, because there will be nothing
more annoying than a space that allows other players to directly access the
star.

--------------------------
HAMMER BROTHER
--------------------------

Cost: 5 coins

And please don't start whining "NO ITS CALL3D A HAMMER BRO!!!!11!!!1!!!1!". You
have 10 coins taken from you. Note that if another player has coins taken from
them, in most cases they will not be given to you (except where indicated).
Normally this is unadvisable to use on yourself; the exception would be where
another players has three miracles (see below) and you're in first place by
only a small amount of coins.

-----------------
COIN BLOCK
-----------------

Cost: 5 coins

Gives 10 coins to whoever lands on that space. If you use it on yourself, you
will only get a net increase of 5 coins, so I recommend you put it on a space.
Be careful it doesn't allow other players to get the coins they need for a star.

--------
SPINY
--------

Cost: 5 coins

If you use it, or land on a Spiny Space, Spiny will take 10 coins from a player
chosen by a roulette wheel, which you will receive.

------------------
PARATROOPA
------------------

Cost: 10 coins

Paratroopa (the winged Koopa) will take coins from every opponent. Remember,
these will NOT be given to you.

-----------------
BULLET BILL
-----------------

Cost: 10 coins

This is handy to use on yourself if there a players not far ahead of you. On
your dice throw, you will ride Bullet Bill (very reminiscent of Dr.
Strangelove) and take 30 coins from each opponent you pass. Similar to the
Bowser Suit from other games.

------------
GOOMBA
------------

Cost: 5 coins

Goomba will switch your coins with an opponent selected by the roulette wheel.
Do NOT use this item if you have most coins, unless it will prevent another
player from using three miracles on you (see below); this is best used when you
have fewer coins than the other players.

----------------------
PIRANHA PLANT
----------------------

Cost: 5 coins

A Piranha Plant takes half of the player's coins when they land on/use it.
Again, only use on yourself if someone else has three miracles and another
player will end up winning on coins as a result. If the player has an odd
number, the game will treat it as though the player had one less coin, i.e. if
a player has 13 coins, they only lose 6.

-------------
BOB OMB
-------------

Cost: N/A (cannot be used on yourself)

Placing a bob omb on a space will start a countdown that ticks down from 3
every time a player lands on or passes it. When the countdown reaches zero, the
player will receive a Bob Omb, which explodes in their face, costing them 20
coins. Any other player on the space will also lose 20 coins.

------------------
KOOPA BANK
------------------

Cost: 10 coins

A throwback to older Mario Party games, passing this space will cost you 5
coins, but landing on it will award you with all the collected coins.

----------
KAMEK
----------

Cost: 10 coins

Kamek will shuffle the capsules of all the players.

--------------------
MR. BLIZZARD
--------------------

Cost: 10 coins

Mr. Blizzard (the snowman from Super Mario 64) will take all of your capsules.
It is therefore not a good idea to use this item on yourself.

-----------------
MAGIKOOPA
-----------------

Cost: 10 coins

Like Mario Party 4's Swap Card, you will swap capsules with a player chosen by
a roulette wheel. Don't use this on yourself if you have any capsules you wish
to keep, or not all the other players have capsules.

--------
UKIKI
--------

Cost: 10 coins

Ukiki is the same chimpanzee who stole Mario's hat in Super Mario 64 and hosted
the Banana Peel Junction in Mario Party 4. Here, he will take capsules from a
player chosen by roulette and place them around  the board. Obviously, you will
waste this item if you use it when no one else has items.

----------
LAKITU
----------

Cost: 10 coins

Lakitu will steal a capsule from one of your opponents. Again, only use when an
opponent has an item.

---------------
TWEESTER
---------------

Cost: 15 coins

Like the Chomp Call from Mario Party 4, Tweester will move the star. If you use
this on yourself, make sure you aren't near the star, and that you have at
least 35 coins, in case it is placed close to where you are.

-------
DUEL
-------

Cost: 10 coins.

You will play a duel mini game (see Mini Games section).

--------------------
CHAIN CHOMP
--------------------

Cost: 15 coins

Since Boo is now playable, another character was needed to take other players'
coins and stars. This is what Chain Chomp does. You can steal coins for 5 coins
and stars for 30 coins.

--------
BONE
--------

Cost: Nothing

Like Mario Party 4's Flashlight, the Bone will stop Chain Chomp taking your
coins/stars. Use it when an opponent uses Chain Chomp on you. Computer
controlled players have a strange tendency to throw away their bone capsules.

------------
BOWSER
------------

Cost: N/A

Unlike the other capsules, this one is used as soon as you receive it. Bowser
will appear and change one red space to a Bowser space.

-----------
CHANCE
-----------

Cost: 20 coins

You will receive/give/exchange coins and/or stars with another player. I
recommend you do not use this while in first place unless you are very
confident. Of course, if the worst should happen, you can always restart (a
very cheap tactic which is allowed by the fact that the game saves at the end
of every turn).

-------------
MIRACLE
-------------

Cost: Nothing

It costs nothing, but it is such a good item that the chances of getting to use
it are very rare, as you need three. If you have three, you will steal all the
stars from the player in first place. If you are in first place when this
happens, the items will be wasted. Like bone capsules, CPU players seem to like
throwing these away.


3) Game Play
*************

Assuming you've played Mario Party games before, you will know that you need to
collect most stars to win.

3.1 SPACES

-----------------
BLUE SPACE
-----------------

Gives you three coins.

---------------
RED SPACE
---------------

You lose three coins.

--------------------
Happening Space
--------------------

Shown by a "?", an event will happen, depending on the board.

---------------------
BOWSER SPACE
---------------------

When you start to play, there will only be one of these. However, these will be
added if a Bowser Capsule is drawn from the Capsule Machine. Landing on these
will make Bowser appear.

Events include:

Bowser Revolution: Bowser divides all the coins equally

Bowser Shuffle: The players are randomly switched around

Bowser Mini Game: You will play a Mini Game (see Mini Games section)

Bowser Bonus: Haroon888 writes: "Bowser gives the player who landed on his
space a Ztar and subtracts 1 star from your score." A Ztar, incidentally, is a
black star.

-------------
DK SPACE
-------------

New to the game, one of these will appear on every board, randomly. Landing on
it summons DK (aka Donkey Kong).  Events triggered include:

DK Roulette: Roll a higher number than DK for a star.

DK Mini Game: All four placers take part in one of DK's Mini Games (three in
all).

DK Bonus: Hit the dice block to get the number of coins you roll.

N.B. I haven't witnessed it, but I read that if another player is on the DK
space when you land on Bowser's space, DK will appear and punch Bowser.

Someone who wishes to remain anonymous has told me: "A character does not have
to be on the DK space to have him punch bowser when another lands on bowser, it
is a random event but bowser still takes 20 coins"

--------------------------
CAPSULE MACHINE
--------------------------

Pass this to get a free capsule. If you have three or it is the last turn, you
will not receive one (in Tag Teams, each team can carry up to six).

-----------------
STAR SPACE
-----------------

Pass this with 20 or more coins to get a star.


3.2 MINI GAMES

In party mode, this will occur at the end of every turn. Things are different
in Story Mode (see below).


3.3 LAST 5 TURNS EVENT

Before the last five turns begin, Bowser will get the player in last place to
spin a roulette to make certain events take place.
This includes:

Trebling the value of blue and red spaces (i.e. they give/take 9 coins)

Turning every space into a capsule space

Turn all red spaces into Bowser spaces

Increase the number of stars to five.


3.4 BONUS STARS

Unless you turn Bonuses off, these will be awarded at the end of the game.

-----------------------
MINI GAME STAR
-----------------------

Goes to the player who got most coins in mini games.

--------------
COIN STAR
--------------

The exact meaning of this has always caused confusion, so I will explain it.
The player whose greatest number of coins owned in the game is the highest
overall wins this award. This does NOT necessarily go to the player who
finishes with most coins.

-----------------------
HAPPENING STAR
-----------------------

Goes to the player(s) who landed on most happening spaces.

If there is a four way tie for any of the stars, then no one will receive the
award.


4) THE BOARDS
***************

N.B.: I have not witnessed all happening space events before anyone complains
that I missed some out.

--------------------------

4.1 TOY DREAM

--------------------------

This is a fairly simple board, filled with toys. While it appears childish at
first, it isn't too bad.

HAPPENING SPACES

There are three different event here.

------------------------
BOWSER CANNON
------------------------

Located on the left hand side of the screen, this will send you back to the
start.

-----------------------
JACK IN THE BOX
-----------------------

This is found in the centre of the board and will throw you to a random
location.

---------------
TOY TRAIN
---------------

This has two stops and you will get the option of riding the train. When
riding, jump to get coins that appear from the funnel.

----------------------
LETTER BLOCKS
----------------------

The letter blocks will be knocked down by a cannon, and you will end up taking
a different route.

--------------------------

4.2	RAINBOW DREAM

--------------------------

It seems to be the tradition of Mario Party games to have a board that is
divided into four. This board includes a "Cloudy" area (where you start), a
"Rainy" area, clockwise from this, a "Sunny" area opposite it and the remaining
area is "Snowy".

Each area has a rainbow space and when you pass it you can pay five coins to
cross a bridge to the next area clockwise (i.e. Cloudy to Rainy, Rainy to
Sunny, Sunny to Snowy and Snowy to Cloudy).

HAPPENING SPACES

-----------
CLOUDY
-----------

Keep pressing A to power the generator to get up to three Capsules.

---------
RAINY
---------

Your platform collapses and you are sent back to the start. anyone else on the
adjacent spaces will also be sent back to start.

----------
SUNNY
----------

Three rainbows will appear; choose one and see which area it takes you too (the
rainbows will be different each time, so just because the central one took
someone to Cloudy last time doesn't mean it will on your turn). You will get
coins too.

----------
SNOWY
----------

Do a ground pound on the see - saw and make Mr Blizzard react. You will be
hurled up in the air. The number of coins you get depends how hard you pounded.

---------------------
CENTRAL AREA
---------------------

You get to ride the device in the middle. I think it takes you to the opposite
area, although this is based on the one time that I have actually witnessed
anyone using it.

--------------------------

4.3 PIRATE DREAM

--------------------------

Not a lot to do with pirates really, except for the pirate ship at the bottom
of the screen.

HAPPENING SPACES

--------------------
ROLLING ROCK
--------------------

The happening spaces on the tracks will send a rock rolling down them, Raiders
of the Lost Ark style and chase you to the right of the screen.

----------------
WATERFALL
----------------

You fall to the bottom of the level.

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