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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter M » Mario Party 4 - Strategy Guide (Page 01)

Mario Party 4 - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Mario Party 4 - Strategy Guide (Page 01).

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						    MARIO PARTY 4 FAQ
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						        *by GavLuvsGA*

Version 10: 5 - 12 - 03

Write to GavLuvsGA@aol.com or XPhileScaper1121@aol.com with any questions, but
please read the FAQ first to see if you question is answered. Also, please put
"Mario Party 4" in the heading and don't send IMs or attachments.

Revision History

Version 2 (7 - 3 - 03)

Made corrections to lottery ball game section and added Mario's, DK's and most
of Yoshi's presents.

Version 3 (23 - 3 - 03)

Added a few tips, and also finished Yoshi's present section.

Version 4 (8 - 4 - 03)

Added Daisy's presents and the number of coins for getting three sevens.

Version 5 (23 - 4 - 03)

Added Luigi's present room, Beach Volley Folly and the Treasure Tree mini
minigame

Version 6 (22 - 5 - 03)

Added Bowser Shuffle, finished Wario and Waluigi's present room and the Mini
Game Present Room and added costs for stealing coins and stars with the Big Boo

Version 7 (29 - 5 - 03)

Added some of Peach's presents and also info. on Mini Mini games and remembered
to include Sparky Sticker.

Version 8 (7 - 6 - 03)

Finished Peach's presents; added a couple of extra things.

Version 9 (30 - 6 - 03)

Added Bowser's Mini Magic and the Goomba Clock, and also the FAQ section.

Version 10 (5 - 12 - 03)

Wow, what a lot of updates. Well, I added some tips for GOOOOAL and Making
Waves.

Contents

1 Spaces
2 Items
3 The Main Boards
4 Mini Games
4.1 4 player Mini Games
4.2 2v2 Mini Games
4.3 1v3 Mini Games
4.4 Battle Mini Games
4.5 Bowser Mini Games
4.6 Story Mode Mini Games
4.7 Other Mini Games
5 Mini Game Mode
6 Extra Room
7 Present Room
8 F.A.Q.

***********
1 Spaces
***********

These are pretty much the same as in other games.

Blue Space
*************

You gain 3 coins

Red Space
************

You lose 3 coins

Happening Space
********************

An event takes place, different on each board.

Mushroom Spaces
*********************

You get two boxes and can open only one. One has a mini mushroom and one has a
mega mushroom.

Battle Space
**************

A battle mini game starts. You will have to give 5, 10, 20, 30 or 50 coins (or
however many you have left).

The winner will get 7/10 of the coins, while the runner up will get 3/10 of
them. If two players are tied in 1st place they will get half each and if two
are tied for second place, they will get 3/20 each.

As a rough guide, here is what you are likely to get if everyone has enough
coins

No. of coins paid:  5	10	20 	30	50

Maximum coins	  20	  40   80    120  200

First prize			  14	   28   56    84    140

Second prize    		6		12   24    36     60

Joint first prize       10      20   40    60     100

Joint second prize  3        6     12     18     30

If there is an odd number of coins (i.e. if not everyone had enough), the coins
will be divided up as much as possible and the ones left over will be awarded
to a random player.



Bowser Space
****************

When you land here, you will receive a visitation from either a Mini Bowser,
a.k.a. Koopa Kid, or Bowser himself. (Incidentally, for the sake of argument, I
will call them Mini Bowsers as that is what the game calls them. Please, no
more e mails demanding I call them Koopa Kids.

Mini Bowsers will always take coins; sometimes from just you, or sometimes from
everyone. Also, if you have no coins when one of them appears, he will give you
10 coins.

Bowser may activate the following events

Bowser Game
****************

This is most common; see Bowser Games section, below. The loser must forefeit
all or half their coins, or all their items.

Bowser Revolution
*********************

Bowser shares the coins equally. This is good if you don't have a lot, but
infuriating if you had loads and the CPUs only had a few.

Bowser Shuffle
*****************

Bowser switches the positions of the players. It is rare, though.

Bowser Suit
*************

Ultra - rare. See items section below.

Oh yeah, and sometimes the Mini Bowser will appear, followed by Bowser himself.

Fortune Space
****************

These are Hell if you're in the lead. Using pinball tables you choose two
players and then who gives what and receives what. In this game it will nearly
always be trading coins as well. This one drives me insane if I get it when I
have most coins.

Of course, if your game is set to save every turn and it happens you could
always cheat and restart your game. I know, I'm cheap. You can also set the
computer to skip COM reveral of fortune (all that means is you don't have to
sit through it; it still happens, though - the CPU will go in and out again,
and the results are displayed on the screen.)

Warp Space
**************

This is new. You will warp to another player's space. Choose who with the
spinner.

And I don't think I mentioned hidden blocks. These ONLY appear on Blue Spaces,
and are random. They can contain either 20 coins or a star.

*********
2 Items
*********

Mega Mushroom (5 coins)
*****************************

Similar to the normal mushroom from MP2, except that when you use it you cannot
experience any board events (e.g. getting stars, or the item shop). However,
you grow huge and get to throw 2 dice, and if you pass another player you get
to take 10 of their coins. Also, if you get two of any number you get 10 coins.
Getting two sevens gets you 30 coins.

Mini Mushroom (5 coins)
***************************

You shrink and can only move up to 5 spaces on your turn. Use this for getting
through the pipes (two on each main board) and playing Mini Mini Games (two on
each board).

Super Mega Mushroom (15 coins)
*************************************

Same as the Mega Mushroom except that you throw THREE dice. You get 30 coins
for getting three numbers the same.

twishall@hotmail.com writes: "Hello. I just wanted to tell you that you get 50
coins for getting three 7's with a Super Mega Mushroom. DMorgan's FAQ is my
source for this. That's all."

Super Mini Mushroom (15 coins)
************************************

Same as a Mini Mushrooml, except you throw two dice. You can move up to 10
spaces.

Sparky Sticker (15 coins)
***************************

Thanks to SquirtzMan@aol.com for pointing out I missed this. The next player to
pass or land on the space with one of these on loses 10 coins, and any mushroom
effects.

Warp Pipe (10 coins)
***********************

Swap places with an opponent (using a spinner).

MiniMega Hammer (15 coins)
********************************

Choose another player to make them mega or mini on their next go. You cannot
use it on yourself.

Swap Card (20 coins)
*************************

This is similar to the Plunder Chest from MP2, but not nearly as useful. You
use a spinner to see who you will swap items with. If you land on someone with
no items, tough luck. You get nothing.

Boo's Crystal Ball (25 coins)
*******************************

Call Boo to steal coins from another player (5 coins), or a star (50 coins).

Gaddlight (15 coins)
***********************

Use this to chase Boo away. Press B when someone sends a Boo after you.

Magic Lamp (30 coins)
*************************

Makes the Genie of the Lamp appear, and transport you to the star. Don't use it
if you have less than 20 coins (unless the last five turns event was free
stars).

Item Bag (30 coins)
*********************

Up to three random items are inside (you will get less if you already have
items). Only worth it if you have no items.

Bowser Suit (N/A)
*******************

This is very rare. Bowser gives it to you. If you pass another player while
using it you take 30 coins from them.

N.B. You can only hold three items at a time and you cannot use more than one
in a single turn.

*********************
3 The Main Boards
*********************

On each main board you can choose a certain number of turns. You can choose to
play Party Mode (played for fun) or Story Mode (played against all CPUs to earn
presents).

When you reach the last five turns, one player will be chosen (usually, but no
always, the loser) to choose the last 5 turns event, which may be:

Free Stars
Double value of Blue and Red spaces
Change Red Spaces to Bowser Spaces
Change Red Spaces to Fortune Spaces

3.1 Events common to all boards
************************************

Item Shop

Buy items here (except for the Bowser Suit).

Boo House
*************

A boo will steal coins or a star from another player for you (you need 5 coins
to steal coins and 50 coins to steal a star).

Lottery Shop
**************

Pay five coins for a lottery game. On your first visit you receive a lucky
ticket with three pictures, which will each show one of the players. When you
reach the last five turns the computer will spin a spinner to match the first
picture on each ticket, then the second, then the third. If all images match
your ticket (very rare) you get a bonus star. No two tickets are the same.

There are two games.

In the Lottery Ball game, rotate the control stick to get a random ball. If you
get white, you get nothing. Blue gets you third prize (either a super mini
mushroom or a super mega mushroom); Pink is second prize (30 coins) and yellow
gets you first prize (100 coins).

In a scratch card game, choose one of the scratch cards with the control stick
and A and use the control stick to scratch them off. If you reveal a 1, 2  or
3, you get a prize, as above. The scratch cards are randomly distributed.

**************************************

3.2 Toad's Midway Madness

**************************************

This is a fun board based on a theme park. The main feature here is the roller
coaster.

Roller Coaster
****************

If you pass the start of it when it is stopped at that end (if it is, Toad will
be standing there), you can play 5 coins to ride it to the other end of the
board. You can collect coins by leaning left or right.

Teacups
**********

Where you go on these changes each time a player uses it. There are two
possible directions.

Happening Spaces
*********************

The ones on the Roller Coaster tracks will make the coaster go from one end of
the track to the other. Any players on the track (including you) are chased
with it. Thje ones after the teacups will change the direction they move the
next time a player reaches them.

Mini Mini Games
******************

Rocket Game

Go through the pipe in the top right of the screen to reach this one. Fire one
of the three rockets using A under the one you want to fire., and wherever it
ends up you get the number of coins indicated. This is similar to one of the
bonus games from Super Mario Land 2.

The merry go round is located in the top right hand corner. When you get it,
you press A to stop the merry go round and which item is showing next to you is
which one you get.

*****************************************

3.3 Goomba's Greedy Gala

*****************************************

This is slightly tougher. The board is divided into four sections, making it
slightly harder to get around.

Roulette
**********

This is located in the centre of the board. You can bribe Goomba to make it
land on the section with the star on (whichever it lands on, you go to). Not
bribing him means there is just under a 50% chance of going to the right place.
You can give Goomba 5, 10 or 20 coins. The more coins you give, the more
motivated he will be. But be careful. Even with 20 coins, Goomba will send you
the wrong way about 5% of the time. Just one last thing. Landing on one of the
4 stars gets you 20 coins and you choose where you go.

The bottom right hand area is where the item shop is, and is where you start.
The top right has an item shop, the boo house and a mini mini game. You can
easily make it back round to the roulette wheel from here.

The top left area has one item game, and the only way you can get across the
other side of the board, other than using a warp pipe and Magic Lamp, or losing
at Dice Duel, is by landing on a Happening Space (see below).

The Lottery Shop is in the bottom left, which can be exited by losing at Dice
Duel, using a warp pipe, Magic Lamp or Mini Mushroom or landing on the Warp
Space.

Dice Duel
***********

This is found in three locations on the board. Goomba throws a dice. Then you
do. Throw higher and you get 10 coins; lower and you go back to the start.

Happening Space
********************

There are just five. You will be pushed to the other end of the board. Move
left or right to get coins.

Mini Mini Games
******************

Three - Card Goomba

Get the one in the top left corner and you are presented with three Goombas.
They each have an item. Keep an eye on the one you want and when they stop
moving pick one and you get its item.

The slot machine mini game involves jumping up and hitting the slots as they
spin; try to line up three of a kind.

****************************************

3.4 Shy Guy's Jungle Jam

****************************************

This is a fun board, set in the jungle. The Boo House is to the top left hand
corner, behind a pipe (Mini Mushroom needed).

Eagle Ride
*************

And don't write to say "that isn't an eagle". If the eagle is on a mountain as
you pass, you can pay him five coins to fly to the other mountain. You can lean
left and right for coins.
N.B.: Ensoycool@aol.com writes: "If you ride the eagle and tower the volcano, a
shower of coins appear.Grab them!!!"


Raft Ride
***********

If you go through the pipe near the start you can reach this; pay the Shy Guy
to row you over the river.

Happening Spaces
**********************

These are rare. They appear by the two Shy Guy statues, and you can choose to
make a fun wish or a sad wish. Either nothing will happen (if you made the Shy
Guy happy), or (if you made it sad), the giant Shy Guy statue will cry,
flooding the river. This will make it unpassable for up to three turns.

Mini Mini Games
*******************

How High, Fly Guy?

Land on the game in the top right hand corner and you will have to wind up a
Shy Guy (like Mecha Marathon from MP2). Wind it up well enough to reach the top
of the totem pole to win as many coins as you can.

Treasure Tree

Three items are suspended above you. Jump up at the right moment to get the one
you want.


****************************************

3.5 Boo's Haunted Bash

****************************************

This is a really creepy board (no, I'm not saying I'm scared by it). One thing
to watch out for are the red bridges. They will occasionally vanish. There is
one that you must use to reach the top right hand corner (unless you board the
Mystery Train).  All the Fortune spaces are behind a pipe.

The Mystery Train
********************

When the red boos are gone, you can ride this across the board. You can choose
where to go, but the ride ends when you reach a boneyard (signified by
gravestones).

How do you get rid of Red Boos? When a player passes the red boo in the middle
of the board it vanishes. It reappears when someone else passes it.

Happening Spaces
**********************

There are just two and they are in the top right hand corner. Every third
player to land on them activates the Big Boo, who steals coins and stars from
everyone. And sorry to anyone who wrote in to me to tell me this; I included
it, but somehow I made my last update from an older version, hence missing
this. You pay 15 coins for coins and 150 for stars.

Mini Mini Games
******************

Rhythm and Boo

For some reason, the computer players decline this all the time. Follow Boo on
the piano keys and press the button shown on your controller. The more you get
right the more coins you get (take too long and you lose coins).

Horn of Plenty

Three items are put in a horn. Press one button and get one of the items at
random.

*****************************************

3.6 Koopa's Seaside Soiree

*****************************************

This can be annoying; you go up the middle of the (almost symmetrical) board)
and go either way. At the top left and right hand corners are Ukiki's Banana
Peel Junctions. Step on them whatever size you are and you will slip on a
banana skin. You have no control over what way you go, UNLESS you are using the
Bowser suit (in which case you get to choose rather than step on a banana).
Again, all the Happening Spaces are behind pipes. The Boo House is also behind
a pipe.

The Koopa Cabana
*********************

This is located in the middle of the board, and is the main reason for coin
loss. Pass a Koopa space and you must give 5 coins (or all your coins) to
improve it. It starts off as a pole with a Koopa face on, but can grow to be
quite impressive.

Happening Spaces
**********************

This board has a LOT. Land on the ones outside the Koopa Cabana and you must
pay the amount invested in it so far, or however much you have, to stay a night
(if you don't have enough, he reduces the price to your total coins and lets
you stay for free if you have none). No sooner have you done this, though, when
a tidal wave knocks it down, and evidently washes away all the coins you just
paid. The others will make Sushi the Shark carry you between two locations (if
you get the one going across the board, you also get 3 coins).

Mini Mini Games
*******************

Get the one in the bottom left and you can choose one of three fish. A bigger
one gets you more coins.

I haven't witnessed the other one. It is located at the top right, behind the
pipe, with the four fortune spaces.

arsaartha@msn.com writes: " The Mini Mini Game in Koopa's Seaside Soriee is
where you break a Watermelon and receive the hidden item. But you will be spun
around before you do."

****************************************

5.7 Bowser's Gnarly Party

****************************************

This is only accessible after you have beaten all the other five boards in
Story Mode. One of the main problems here is the collapsing bridges. There are
two in total, and after three people have crossed, they collapse and are
rebuilt going in a different direction, which can slow you down, or help you
reach the star. And you have the same effect if you are Mega or Mini.

Bowser
********

Pass Bowser and one of the following things will happen.

Normal

Bowser takes half your coins.

Mini

Bowser burns you, takes half your coins AND sends you to the extra start point
(located in the middle of the board).

Mega

Play a special game against Bowser (see below). If you lose, you lose all your
coins.

Bowser moves each time you get a star from the Mini Bowser. He vanishes
temporarily if beaten by a Mega Character.

Another important point about Bowser (and I can't believe I didn't mention it
before) is that occasionally, and randomly, he will use magic to turn all
players mini for one turn. When this happens, you will NOT be able to use any
items.

Happening Spaces
*********************

They ONLY appear in the top left and bottom right of the screen. They are evil
too, and you certainly deserve the Happening Star if you land on these a lot. A
bowser head burns you and if you have items, one will be destroyed.

Mini Mini Games
******************

Brake Bullet Bill

Located behind the pipe to the top right, you must press A fast to stop Bullet
Bill. The further you go, the less coins you get, so be sure to tap fast.

I haven't witnessed the other one. It is located at the bottom left of the
screen, and is right after a set of happening spaces, meaning you will either
need to have plenty of items to get to it (you could end up losing your mini
mushrooms), or you will need to get a 4 or 5 on a mini mushroom (or use a super
mini mushroom).

aarsatha@msn.com writes: "On Bowser's Gnarly Party, the Mini Mini Game at the
bottom of the board is where you choose an item in a Tresure Chest. But you can
choose only one there is, not one you want. Meaning if you choose one that has
a Magic Lamp, for example, you could be wrong and it will show an X. Then, you
need to choose a different box, and you could get a lame item."

***************
4 Mini Games
****************

What kind of mini game is chosen depends on what spaces you land on. If all
players are on blue spaces or all are on red, you get a 4 player game. If two
are on one colour and two on another, you get a 2v2. If one is on one colour
and the others on the other, there will be a 1v3 game. Bowser spaces count as
red spaces, and if you are on any other space (green, you will randomly be
assigned blue or red.

***********************
4 Player Mini Games
***********************

Avalanche
************

Similar to Skateboard Scamper from MP2, you must keep pressing A to use your
poles and speed up to avoid the avalanche. Use the control stick to avoid the
rocks, as they trip you up. The first (or only) player to the end wins.

Bob Omb Breakers
*********************

If you like Tetris, you'll like this. Drop items into the screen to line up 3
or more together (no, they don't have to be in a straight line). You can play
in other players' areas and rotate pieces using A and B.  When a Bob Omb is
surrounded, it explodes. Be the first to get 100 or more to win. This is a very
fun game to play.

Booksquirm
*************

You are in a giant book. When the pages turn, position yourself so you when it
falls you will be in one of the shapes cut out from the book (you know where
they are, as you can see the writing on the next page through them). The last
player standing wins.

Domination
*************

Keep pressing A as fast as you can. Press it fastest and you will knock down
most Whomps. Easy to beat with Normal and Easy CPUs, but hard to get a good
record on.  A turbo controller is useful for this - but the only other advice I
can give is hit the A button like crazy. Another good technique is to rub a pen
across the button repeatedly; this is how I managed to get over 100.

Long Claw of the Law
************************

Look for the character shown in the Wanted sign and get all three before your
opponents. Press R to move right and L to move left and the control stick to
move up or down. Watch the windows and when they open and the right character
is behind them, press A to grab them. Really easy!

Manta Rings
**************

The Manta Ray from Super Mario 64 has left lots of rings for you to swim
through. Press A to swim fast and uyse the direction pad to move up and down,
and left and right. Hitting a Gooper Blooper, Unagi the Eel (and no, don't say
"that isn't Unagi") or other obstacle and you lose points. At two points the
Manta Ray will swoop past, leaving three gold rings. There are worth three
points. CPUs tend to suck at this, so this is quite simple.

Mario Medley
***************

Do three strokes fastest. First of all, press A and B alternately and when you
reach the end of the pool switch do doing L and R alternately, and in the final
length, A and B alternately. The catch is if you go too fast, you get tired.
Start off going fast to get ahead, then slow down, and go faster when your
heart monitor is full again.

Mario Speedwagons
**********************

Press R to accelerate. This should ideally be slightly before the green light
shows (though not too long before). Watch the red light on your screen and when
it flashes, go up a gear using A. The first to the finish wins.

Mr. Blizzard's Brigade
***********************

Mr. Blizzard, from Super Mario 64, and three smaller snowmen will throw
snowballs at you and you must avoid them or they will freeze you and you will
be out. The surviving player or players win. As the game progresses, more
snowmen appear, so be careful. Oh, and at at least one point, Mr. Blizzard will
throw a large snowball.

Paratrooper Plunge
*********************

Mopve around as you fall you get as many coins (bags are worth five) as you
can. Hit three enemies, though, and you are out (though you keep the rings you
collected).

Photo Finish
**************

Fit 8 pieces into the jigsaw the fastest. Rotate left with L and right with R.
Nothing more to say here.

Slime Time
*************

This is easy. Press A as fast as you can to escape the slime. Nuff said!

Stamp Out!
************

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