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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter M » Mario Kart: Double Dash!! - Strategy Guide (Page 05)

Mario Kart: Double Dash!! - Strategy Guide (Page 05)

Below are the cheat codes, hints and help for Mario Kart: Double Dash!! - Strategy Guide (Page 05).

6. Nearing the end of the last turn in the game, the track will again
branch out beyond the guardrails. And again, it's not a good idea to head
to either one. But if you must, take the left one. It's the inside path,
even though both lead you to a pretty cool place.

7. It's about time that we get to the point that this course was named
after. Welcome to the Mushroom Bridge! It's an iron suspension bridge
with, appropriately enough, an iron road! In addition to being some nice
scenery that's proof that the Mushroom Kingdom has caught up with modern
times, you can actually ride the concrete suspension cables! From the
left or right alternate path, you can ride a hazardously thin path up
the suspension cables. All the boost pads on them make it one of the most
thrilling experiences in Mario Kart, but if you're seeking more practical
means of getting about, it's quicker to constantly Mini-Turbo on a
zigzagging path along the road part of the bridge. Also, when you head up
to the suspensions, don't forget that you're going 70 miles per hour
(that's about 110 kph for those of you outside the USA) across a path
that's hardly wider than your own Kart.

                               MARIO CIRCUIT

Position: Flower 2
Course Highlight: Goombas and Not Much Else
Course Difficulty: Easy
50cc Difficulty: 1
100cc Difficulty: 2
150cc Difficulty: 8
Mirror Difficulty: 10
Laps: 3
Time to Beat: 1' 44"
Staff Ghost Time: 1' 41" 4
World Record: 
My Record: 1' 47" 862
Your Record: __' __" ___
World Lap Record: 
My Lap Record: 35" 336
Your Lap Record: __' __" ___

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1. Well, this is the star course of the game. There's always at least one
Mario Circuit in every Mario Kart game, and Nintendo LOVES to show this
one off. I'm pretty sick of it. But it's a great course to practice your
steering on, as it's got every kind of turn in one lap. It's also got
hazards. I'll explain them below. Lastly, it's heavy on the driving in
any mode, since Item Boxes are pretty rare in this course. Since I'm not
that good at driving, this course gives me hell in later difficulties,
but it's all up to you.

2. If you've got Item Boxes around, then you're in for a split decision.
Without them, you should naturally head to the left side of this, but
double Item Boxes appear mainly along the right side of the track, but
the track curves to the left. So if you're trailing behind, head for any
double Item Boxes you see, but if you're ahead, just drift along the
inside parts of the turn.

3. Here's a pretty tough hairpin turn. This may be the only reason why
Mario Circuit was put into the Flower Cup. You'll never get a good Mini-
Turbo if you take the inside corner. You're better off towards the middle
or even the outside if you want to get the blue sparks going without
swerving into Chain Chomp territory up ahead.

4. You knew it was coming from a mile away...it's the dreaded Chain
Chomp! Mario's a bit more daring than Luigi though, so this time, there's
no sand pit to show how far it can reach. Be careful though, because you
are no longer safe by simply staying on the road--it can attack you from
there! The best way to handle this is to stay roughly on the middle part
of the track until you reach the next set of Item Boxes. Or, where they
should be.

5. If you think you're good, you can try for a Mini-Turbo on each of the
three corners. If the Staff Ghost is any indication, it's definitely
possible.

6. There's so much more going on in this Mario Circuit than any other
Mario Circuit ever. It may look like an easy straightaway from the map,
but there are actually Piranha Plants lining the Warp Pipes on the sides
of the road! It may seem foolhardy, but the best way to go about this
straightaway is to stay on the left edge of the road, almost touching the
Warp Pipes. The Piranha Plants can't get you from there; they're too tall
to bite you from such a close distance.

7. If you're curious, any of the five Item Boxes in this last portion can
become double Item Boxes, so keep your eye out for them. Also, once you
run into a single Item Box, switch so that the other person can get an
Item if you pass through another.

8. Since when was there a windmill near Peach's Castle? I guess it showed
up at around the same time as the giant Hollywood-style letters spelling
out "MARIO". The course gets pretty bumpy here, so you'll have to look
way ahead and find a line to drive through where there isn't any Goombas.
If worse comes to worst, just fire anything at the Goombas. You'll squish
whichever one you hit, and as long as you're not playing Time Trials,
(and how do you end up with a weapon in ime Trials?) a Mushroom will take
its place.

9. And here comes the home stretch...but you're not out of the park yet.
There's still a pretty steep bridge, designed so you can't see the two
Piranha Plants lining the sides! This time, it's extremely important to
stay in the middle, since anywhere else would lead to Piranha Plant
ingestion. When you enter the final turn, keep to the middle of the
track and adjust your powersliding so you angle correctly. That hill on
the bridge was designed to make you lose control on your descent. Or, if
you have a mushroom, just boost your way up the bridge. You'll pass right
in front of the Piranha Plants before they can react.

                               DAISY CRUISER

Position: Flower 3
Course Highlight: It's a Boat!
Course Difficulty: Medium
50cc Difficulty: 2
100cc Difficulty: 3
150cc Difficulty: 5
Mirror Difficulty: 6
Laps: 3
Time to Beat: 1' 55"
Staff Ghost Time: 1' 52" 2
World Record: 
My Record: 1' 55" 515
Your Record: __' __" ___
World Lap Record: 
My Lap Record: 38" 192
Your Lap Record: __' __" ___

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1. This has got to be one of the most original courses in Mario Kart
history. I'll bet that those folks at Nintendo actually took notes while
on a cruise ship, since to my knowledge, it is a surprisingly accurate
portrayal of one of those boats. This is also the first course to overlap
parts of itself (and I hope my map makes it clear which parts are above
what). It's even twistier and turnier than Mario Circuit, filled with
split-second and blind turns.

2. If you've noticed, sometimes, the item boxes are on the left side of
the track, and sometimes, they're on the right side. That's because the
ship's rocking causes every item Box in this course to roll left and
right. In this case, they skip between the left half and the right half.
My suggestion is to head for the middle of the track at this point if
you want an item, since regardless of the liner's tilt, there will always
be an item box there, unless someone right in front of you picked it up.
Otherwise, stick toward the left.

3. Now, what kind of cruise liner would it be without a swimming pool? As
you can see from the map, you can either go left or right from this point
to get to the next portion. Though the right route is indeed shorter, I
would strongly recommend taking the left path. Not only is the right a
bit dangerous, but it also slows you down, and the left path gives you
room for two Mini-Turbos. Save your Mushroms for somewhere else. Also,
the swimming pool is the only place where you can fall and have Lakitu
pick you up. I'm not certain whether that's good or bad news, but that
doesn't make the course any easier.

4. Just in case you couldnh't figure it out, point #4 is at the stern of
the ship. It may not seem like much, but I mess up on this spot so much
that it deserves its own number. This turn was designed to mess up
anyone who thinks it's safe to just take the absolute inside corner. The
guardrails may be up, but it seems that they're designed to get your Kart
caught in it as you hit it, instead of bouncing off. This can slow your
Kart down to single-digit numbers, and if you're driving a Kart that's
bad on acceleration, be prepared to drop a few positions. Instead, go
about one-third the width of this section from the inner guardrails as
your best insurance.

5. A swimming pool doesn't make a boat. That makes a swimming pool. A
swimming pool and a dining room, however, should call to your mind
"cruise ship" right away! And, if you're reading this out of pure
curiosity and haven't played this course yet (and why are you?), then
you should have ntoiced something suspicious about this large area. And
yes, it's a dining room! The tables sway left and right as the boat
sways, and preventing them from hitting you can sometimes be very hard to
do. However, there wil always be a straight path that will lead you to
the next section of the course. You should be able to see it as you enter
the room, but there's also a little trick to find out where the tables
will go. Point 5 is a spot for the front dining table. If it's stopped
against a nearby column, that means the tables are going to move left. If
it's nowhere near a column, the tables are going to move right. If it's
already moving, then they're going to stop in a second. But if you hit a
table, don't worry. You don't spin out or anything. They're just
obstacles.

6. Thought the worst of it was over? Think again! You're now in the
hallways of the living quarters, and, like all of them in real life, are
characterized by 90° turns. And what it lacks in obstacles, it makes up
in a test of your reflexes, where the next turn is thrown at you when
you'e barely finished the last one! And, just in case the Item Boxes have
always distracted you, there's a gaping hole near the beginning of it. If
you fall in, you're led to the engine room, where you can grab a Double
Item Box and get blasted by a ventillator to around where point #7 is.
Unless your Kart's acceleration is 4 or better, don't come down here. It
may seem like a shortcut, but the time you gain by taking a straight line
to point #7 is most by your long fall to the bottom. Unless, of course,
you're falling behind in a race and you're in need of something to cause
some whoopage.

7. If you opted out of the hidden path, then watch out for a quick left
when you come back outside. The narrow spot between the ventillator and
the left railings is a great spot to put a Banana, or better yet, a Giant
Banana.

8. The life preservers here don't do a single thing to you; all they do
is move up and down. Because everyone, computer player or not, will tend
to go between them, put a little surprise for them there. Even a Fake
Item Box will do, since it's not very out of place, to say the least. But
that's not the last trick in the boat, since you'll be going up some
steep stairs. Head over to the right so that you don't have to make the
last quick right. Unless, of course, you're aiming for a fast time, when
you can pull off a Mini-Turbo on both of the last two turns.

                              WALUIGI STADIUM
                               SHERBET LAND
                               MUSHROOM CITY
                               YOSHI CIRCUIT
                                DK MOUNTAIN
                              WARIO COLOSSEUM
                             DINO DINO JUNGLE
                              BOWSER'S CASTLE
                               RAINBOW ROAD
                                COOKIE LAND
                             NINTENDO GAMECUBE
                                BLOCK CITY
                                PIPE PLAZA
                              LUIGI'S MANSION
                               TILT-A-KART

All of these courses will be coming up soon! I'll be doing them in order,
just so you'd know.

#

                              >>>Secrets<<<

Mario Kart is not without some secrets, and Double Dash delivers. It has
a LOT of secrets--probably more than all of the previous Mario Karts
combined! Most will be acquired by achieving gold medals on Mario GP, but
there are exceptions. Or you can use an Action Replay and get everything
for you, but if you're an honest person, you'll work for them.

All of the secret Karts, though, you'll have to get via Gold Trophies in
Mario GP:

Green Fire (Luigi's Kart)-Mushroom Cup 50cc
Bloom Coach (Daisy's Kart)-Flower Cup 50cc
Barrel Train (Diddy's Kart)-Star Cup 150cc
Rattle Buggy (Baby Luigi's Kart)-Mushroom Cup 100cc
Toad Racer (Toad's Kart)-Special Cup 100cc
Toadette's Kart (Toadette's Kart, duh)-Mushroom Cup Mirror
Para Wing (Paratroopa's Kart)-Star Cup 50cc
Turbo Birdo (Birdo's Kart)-Flower Cup 150cc
Bullet Blaster (Junior's Kart)-Special Cup 50cc
Waluigi Racer (Waluigi's Kart)-Flower Cup 100cc
Piranha Pipes (Petey's Kart)-Star Cup Mirror
Boo Pipes (Boo's Kart)-Special Cup Mirror
Parade Kart (Toadsworth's Kart)-All Cup Tour Mirror

And there are six secret stages in all, four being the Special Cup and
the other two special Battle Mode courses, which people say are the best.
There's even a secret "engine class", Mirror Mode, and an extravaganza
of all sixteen courses called the All Cup Tour. You also need to get Gold
Trophies in Mario GP to claim the rewards.

Special Cup (Wario, Dino, Bowser's, and Rainbow)-Star Cup 100cc
Luigi's Mansion (Battle Mode; resembles Double Deck)-Mushroom Cup 150cc
All Cup Tour (All 16 courses in random order)-Special Cup 150cc
Mirror Mode (everything is mirrored)-All Cup Tour 150cc
Tilt-a-Kart (Battle Mode; arena tilts occasionally)-Flower Cup Mirror

And finally, there are four secret characters, unprecendented in Mario
Kart. They come in pairs, and, like the previous secrets, require Gold
Trophies in Mario GP:

Toad and Toadette (with the Toad Racer)-Special Cup 100cc
Petey Piranha and King Boo (with the Piranha Pipes)-Star Cup Mirror

And, one last thing to mention:

New Title Screen (check it out)-All Cup Tour Mirror

And that's all you get for Gold Trophies. If you've noticed, All Cup Tour
for 50cc and 100cc have been left out. They do exist within the game, but
you get no reward for claiming the 1st place there except the trophy on
your Records and the total time. If you feel that it's not worth the
effort, then don't do them. However, if you want to feel complete, by
all means do so. No one's stopping you.

There is also a handful of secrets that you can only unlock by Time
Trials, and those are the Staff Ghosts. I'm not going to be listing the
requirements here, since they're already repeated twice: once on the
Time Trials section and the other strewn about on each course's stats
in the Tracks section.

#

                        >>>Options and Records<<<

Well, I guess the tutorials aren't quite over yet...Like most people, you
would probably skip this part. Huh? You're gonna stick around? How sweet
of you. There isn't a lot to be had in Options, since much of your stuff
would go under Records after you press Start anyway, and that's why I
grouped them under this section. All in all, the whole thing is obviously
incredibly remarkably self-explanatory, so I should really bother with
the explaining. But, just in case you're reading every single word that
I'm typing...

NOTE: The game won't save your settings until you leave the Options menu.
However, once you leave, the save will automatically occur. Be careful!

                                  Options

SOUND
Here, you can change the sound between Mono and Stereo. You can tell that
your TV supports stereo (that is, different sounds coming out of the
speakers) if your TV has the complete A/V plugs--one for Video IN, one
for Left (speaker), and one for Right (speaker). It differs from country
to country, but the United States and Japan uses yellow for Video IN,
white for Left, and red for Right. (If your country uses something else,
please e-mail me, and I'll be hapy to add it in.) Or, if you have an
S-cable (the TV will say so), it'll also support Stereo, only better.

If your TV only has two A/V plugs or just one simple screw-on plug that
says A/V IN (or something equivalent), then your TV supports only Mono.
Mario Kart: Double Dash!! is set to Stereo on default, so don't forget to
change it if you don't want half of your sound left out.

VOLUME
The default volume is set to 100%. (There's no actual numerical value you
can see on the Volume Control bar.) This is going to be pretty loud on
your TV, so you should set it to somewhere around 1/6th, or 17%, with the
volume control set to what you'd normally listen at on your TV if you use
the same TV to play MKDD as you would normal television programs. If you
don't, then you can simply leave the volume at maximum and adjust the
volume level of the TV to fit.

VERSUS ITEMS
There are four settings for the items in Versus Mode--None, Basic,
Recommended, and Frantic. None, of course, means there are no Items on
the field and therefore no Item Boxes. Recommended is the same as what
you'd see in Mario GP: a roughly fair balance of every Item in the game.
Basic cuts out all of the powerful items and leaves you with more raw
driving skill affecting the outcome than Items. Frantic is the opposite
of Basic. You'll be running into lots of powerful Items, and odds are
you'll be stopped a lot by them. Items play a much more important role
in Frantic than in any other mode.

RUMBLE
Here, you can set the vibrations of all the controllers plugged in either
on or off. The default setting is On, but before you turn it off when
there's people around, be sure to get a concensus on it first, since it's
either all or nothing! Or, of course, just use a Wavebird or two or three
because the thing's got no Rumble anyway.

TIME TRIALS GHOST
Here, you can turn the Ghost on or off. It's the Ghost from Time Trials
that follows your best record. It's normally set to On, but if you turn
it off, there won't be any Ghost next time you attempt the course. If you
find yourself frequently distracted by the Ghosts or otherwise feel that
you're worse with a Ghost on the field, you can turn it off.

VERSUS LAPS
This is normally set to Recommended, which means that every course has
three Laps, except for Baby Park's seven and Wario Colosseum's two.
However, if you play Versus Mode, you can use this nifty feature to
change the number of Laps to any integer from 1 to 9. (The Final Lap
sounds after right after the race starts if you set it to one lap! Try
it out.)

And then there's the Records section, which you can find by pressing
Start at the Press Start screen and going down one. There isn't anything
here that's worth looking into, unless you want to show off your Time
rials times and your best attempts at Mario GP.

MARIO GP
Here, you can check out your best records for Mario Grand Prix, of
course. It starts out with the Mushroom Cup Records, showing the best of
your achievements in this format:

MARIO GP
                      MUSHROOM CUP

50cc  --' --" --- C C K
      -- points
100cc --' --" --- C C K
      -- points
150cc --' --" --- C C K
      -- points

Where "C" means "character" and "K" means "Kart". As you unlock the
Special Cup, the All Cup Tour, and Mirror, they'll be added to the list.
Also, the total points you earn gets a higher priority than the time it
takes, despite what it may seem. You may get, say, 8' 54" 076 total time
and a perfect 40 points, but getting a time of 8' 21" 388 and 38 points
won't lead t a new record.

TIME TRIALS
And, more importantly, are the Time Trials records. You don't have to
play through Time Trials over and voer just to see the top five times
(though you wil for the Course Ghosts and Replays). You can check it out
right here, in the same format as you'd see after a match, except with
the course name above.

#

           >>>Frequently Asked Questions/Missed Corrections<<<

And here is where a bunch of question and "corrections" that seem to pop
up in my e-mails are collected! If you have a question to e-mail me,
it's recommended to check here first to see if your questions are
already on this list. Of course, it's not like as if this will help ease
the onslaught of monotony that is running an FAQ of this caliber. Also,
much of the info in this section can already be found somewhere in
another part of the forum. I didn't even think I would have to put this
section in, but necessity calls. But never nature. This is a game
created entirely on the computer. There is no nature in Mario Kart.

Q: Wario/Waluigi/Daisy/Baby Mario aren't in Super Smash Bros. Melee!

A: Yeah, they are. They're simply trophies in the game. Maybe you
   haven't earned them yet.
----
Q: You missed a spot--King Boo was in Super Mario 64 and the Mario Party
   games.

A: That wasn't King Boo. I'm afraid that you're mistaking him for BIG
   Boo, who is merely an oversized Boo. King Boo premiered as the
   surprise final boss in Luigi's Mansion.
----
Q: I found Bowser Junior in Mario Party 2!

A: Junior never showed up until Super Mario Sunshine. You're looking at
   Baby Bowser, who premiered in Super Mario World 2: Yoshi's Island.
   Baby Bowser is Bowser as a child; Bowser Jr. is Bowser's son.
----
Q: How do I get the Special Cup?

A: Get 1st place in Star Cup 100cc.
----
Q: How do I ge the All Cup Tour?

A: Get 1st place in Special Cup 150cc.
----
Q: How do I get Mirror Mode?

A: Get 1st place in All Cup Tour 150cc.
----
Q: How do I unlock Toad/Toadette?

A: Get 1st place in Special Cup 100cc.
----
Q: What's the best Kart/characters to use?

A: If you were expecting a simple answer, I'll have to confess that
   there isn't. If there's any good multiplayer game out there, then the
   same answer would apply. If it helps, I got my 160 points in the
   later All Cup Tours using Koopa/Paratroopa paired up with Diddy Kong.
   The strategy is simple: Triple Shells to climb up to the lead, Giant
   Bananas to keep the lead.
#

                           >>>Hall of Shame<<<

For now, I don't have anyone daring enough to get himself or herself a
personal spot on the Hall of Shame, but fear not--you'll be seeing some
soon! Ask any Dragon Ball Z webmaster.

#

                        >>>Interesting Tidbits<<<

And for anything that doesn't quite belong in the actual FAQ but pique
your curiosity, the Interesting Tidbits category was made. This section
will grow and change as it gets increasingly perfected by fans like you,
though the entire section is entirely not necessary to complete your
game. But, if you're ever wondering about anything in the game, it's
wise to look here first.

                             Speakest, Thou!

These guys say a LOT, and I mean a LOT more than any other Mario Kart
game. Some even refer back to previous games! They'll utter something if
they place 1st, something else if they place 2nd or 3rd, or something
else if they lose. They'll say something when they launch an Item, get
hit by an Item, or if they Item successfully hits. They'll mutter when
their engine sputters, if they use a Mushroom, or even more. Here, I
will attempt to list everything that anyone says, whether it's spoken by
a professional actor or if it's just computer-generated funny noises.

IF YOUR CHARACTER WINS
Mario: "Whoohoo! I'm de winner!"
Luigi: "Oh yeah! Who's the number one NOW? Luigi!"
Peach: "Oh yeah! Oh yeah! Look at me!"
Daisy: "Yee-hah! Hi, I'm Daisy."
Donkey Kong: 
Diddy Kong: 
Baby Mario: "Whoohoo! Baby Mawio wins!"
Baby Luigi: "Checkewed fwag faw Baby Wuigi! Whoohoo!"
Toad: "I'm the best!"
Toadette: "Yahoo! I'm the winner!"
Koopa: "Ba-bow! Ba-bow!"
Paratroopa: "Ba-bow! Ba-bow!"
Yoshi: "Yadryadr, yahoo!"
Birdo: "Pwow! P-p-p-pwow!"
Bowser: "Rmm. Roaaaarrr!"
Junior: "Wheeeee! Yeah-heh!"
Wario: "Yeah! Wario's the winner!"
Waluigi: "Yeah! Waluigi's the winner!"
Petey: "Fww fww fww fw fwww!"
King: 

PLACING 2ND OR 3RD
Mario: "Mario get you next time!"
Luigi: "Yeah! That's-a pretty good! Oh yeah! Oh yeah!"
Peach: 
Daisy: 
Donkey Kong: 
Diddy Kong: 
Baby Mario: "Not bad! For a baby."
Baby Luigi: "Baby Luigi: Number not one."
Toad: "Yeah! Okay!"
Toadette: "Not bad! A hee ha how!"
Koopa: "Ba-bow!"
Paratroopa: "Ba-bow!"
Yoshi: "Wow..."
Birdo: 
Bowser: 
Junior: "Oh, NO! Wowww..."
Wario: 
Waluigi: 
Petey: 
King: 

LOSING
Mario: 
Luigi: 
Peach: 
Daisy: "Aw, brutal!"
Donkey Kong: 
Diddy Kong: 
Baby Mario: "Aw. Mama mia."
Baby Luigi: "Dadaaa! Waaah!"
Toad: 
Toadette: 
Koopa: "Fwaa! Fwaa!"
Paratroopa: "Fwaa! Fwaa!"
Yoshi: "Awowowowow! Awowowowow!"
Birdo: 
Bowser: 
Junior: "Waaaaah! Hah, hah, hah."
Wario: "I lost! To a bunch of losers!"
Waluigi: 
Petey: 
King: 

PASSING SOMEONE
Mario: 
Luigi: 
Peach: 
Daisy: "Hi!"
Donkey Kong: 
Diddy Kong: 
Baby Mario: "Zoom zoom!"
Baby Luigi: "Vrrm vrrm!"
Toad: 
Toadette: 
Koopa: 
Paratroopa: 
Yoshi: 
Birdo: 
Bowser: 
Junior: 
Wario: 
Waluigi: 
Petey: 
King: 

FIRING AN ITEM
Mario: "Take-a that!"
Luigi: "Oh yeah."
Peach: 
Daisy: 
Donkey Kong: 
Diddy Kong: 
Baby Mario: 
Baby Luigi: 
Toad: 
Toadette: 
Koopa: 
Paratroopa: 
Yoshi: 
Birdo: 
Bowser: 
Junior: 
Wario: 
Waluigi: 
Petey: 
King: 

SUCCESSFUL ITEM
Mario: 
Luigi: 
Peach: "Wheehee!"
Daisy: "Yip yip yip!"
Donkey Kong: 
Diddy Kong: 
Baby Mario: "Na-nee-neh-nah!"
Baby Luigi: 
Toad: 
Toadette: 
Koopa: 
Paratroopa: 
Yoshi: 
Birdo: 
Bowser: 
Junior: 
Wario: "Yeah!"
Waluigi: 
Petey: 
King: 

HITTING AN ITEM
Mario: 
Luigi: 
Peach: 
Daisy: 
Donkey Kong: 
Diddy Kong: 
Baby Mario: 
Baby Luigi: 
Toad: 
Toadette: "Whoa-aa-a-o!"
Koopa: 
Paratroopa: 
Yoshi: 
Birdo: 
Bowser: 
Junior: 
Wario: 
Waluigi: 
Petey: 
King: 

MUSHROOM
Mario: 
Luigi: 
Peach: 
Daisy: 
Donkey Kong: 
Diddy Kong: 
Baby Mario: "Whoohoo!"
Baby Luigi: "Oh-ho nooooo!"
Toad: 
Toadette: 
Koopa: 
Paratroopa: 
Yoshi: 
Birdo: 
Bowser: 
Junior: 
Wario: 
Waluigi: 
Petey: 
King: 

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