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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter M » Mario Golf: Toadstool Tour - Strategy Guide (Page 01)

Mario Golf: Toadstool Tour - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Mario Golf: Toadstool Tour - Strategy Guide (Page 01).

A FAQ/WALKTHROUGH FOR....

                                MARIO

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       ''''''''
                    TOADSTOOL TOUR

ASCII art provided by: scurty

by me frog
Created on: 08/01/03
Last updated on: 11/04/03
FAQ/WALKTHROUGH
cskull@frogdesign.com
For GAMECUBE
Rated E for EVERYONE
Version FINAL	

+====--------------------------------------------------------------------====+
|                             TABLE OF CONTENTS                              |
+====--------------------------------------------------------------------====+

(01) Introduction to Mario Golf
(02) Characters
(03) Controls
(04) Terrain and other hazards
(05) Game modes
(06) Tournament Cups
(07) Ring Attack guide
(08) Side-games
(09) Secrets
(10) Golf Definitions
(11) FAQ
(12) Version History
(13) Contact
(14) Credits/Legal


+====--------------------------------------------------------------------====+
|                       INTRODUCTION TO MARIO GOLF                           |
+====--------------------------------------------------------------------====+

Hello everyone! My name is Colin Scully a.k.a. me frog. Mario Golf:
Toadstool Tour is the second Mario Golf game. The first one, on the
Nintendo 64, was great but its courses lacked a Nintendo twist. Here,
you'll go golfing through courses with Chain Chomps, warp pipes,
Peach's Castle, Thwomps, and more Nintendo things. There are over 10
characters in this game, and that isn't counting the many secret
characters that you can unlock. There are lost of different play modes
also, which add to the replay value. This guide will tell you many
things about the game, and  will walk you through (duh) all of the
holes and courses. With all that said lets move on!

+====--------------------------------------------------------------------====+
|                               CHARACTERS                                   |
+====--------------------------------------------------------------------====+

The characters all have their own way of swinging. Some hit straight,
others hit left. Some have good spin others have bad spin. This
chapter will list what direction the character hits their ball, the
maximum amount of yards they can hit, how high their ball goes when
hit, their impact, control, and their spin. I have also listed all of
their taunts and cheers. Remember:

CONTROL STICK contains taunts.
C-STICK contains cheers.

I also added a little summary of each character, giving you more
information
about them.

Also...

Press R to switch from a normal character to a star character.

Press L to switch from a right handed golfer to a left handed golfer.

~~~~~
MARIO
~~~~~
Shot Path: Straight
Max yards: 212
Shot height: High

Impact: 10/20
Control: 5/20
Spin: 14/20

Control Stick up: Miss!!
Control Stick down: *sneeze* Excuse me!
Control Stick left: Move it!
Control Stick right: Boo!

C-stick up: Go for it!
C-stick down: You're the best!
C-stick left: You got it!
C-stick right: Let's go!

Mario is a good character to start out with. He has pretty good stats, a
straight shot path, and a good max yards number. The drawback is that he
hits his shots high, so it is more easily affected by the wind.

~~~~~
PEACH
~~~~~
Shot Path: Straight
Max yards: 203
Shot height: Medium

Impact: 13/20
Control: 12/20
Spin: 5/20

Control Stick up: This might turn a bit.
Control Stick down: Don't duff it!
Control Stick left: Could you hurry?
Control Stick right: Can you pull this off?

C-Stick up: Hit a pretty one!
C-Stick down: This shot is all you!
C-Stick left: Piece of cake!
C-Stick right: Do your best!

Peach is another good choice to use. She has good impact and control,
and her shot height is medium. The problems are that her max yards number is
weak and she doesn't have very good spin. If you use auto-swing a lot, use
Peach.

~~~~~
LUIGI
~~~~~
Shot Path: Left
Max yards: 206
Shot height: Low

Impact: 16/20
Control: 10/20
Spin: 6/20

Control Stick up: Tough shot!
Control Stick down: You look ridiculous!
Control Stick left: Wow! Make or break!
Control Stick right: This is a very tense moment!

C-Stick up: Oh yeah! Looking good!
C-Stick down: Wow, you're the best!
C-Stick left: You're unbelievable!
C-Stick right: You gotta believe!

Luigi is a GREAT character to begin with. His Impact and Control is
good, and his shot path is low, so the wind barely affects it. Problems is that
a low shot path means trees are more dangerous. His shot is okay though..
Still, that shouldn't be a problem for most beginners.

~~~~~
YOSHI
~~~~~
Shot Path: Straight
Max yards: 208
Shot height:  Medium

Impact: 13/20
Control: 9/20
Spin: 9/20

Control Stick up: Where's THIS going?
Control Stick down: You can't reach from here!
Control Stick left: Do you want some advice?
Control Stick right: Are you nervous?

C-Stick up: Take a deep breath and swing!
C-Stick down: Give it all you've got!
C-Stick left: It's okay. Just be calm.
C-Stick right: Don't forget to check the wind speed!

Yoshi is my favorite character, and I began with him. He hits straight,
his impact, control, AND spin are all decent, and his shot height is medium.
His max yards is pretty good also. I suggest starting out with Yoshi.

~~~~~
KOOPA
~~~~~
Shot Path: Right
Max yards: 200
Shot height: Medium

Impact: 14/20
Control: 14/20
Spin: 7/20

Control Stick up: I believe you'll slice it!
Control Stick down: I've got doubts about this.
Control Stick left: This shot looks quite difficult!
Control Stick right: This shot's rather out of your league, isn't it?

C-Stick up: I daresay you're due for a nice shot!
C-Stick down: Just relax and play your game.
C-Stick left: Clear your mind and focus!
C-Stick right: Hit it nice and clean. I know you can!

Koopa isn't that good of a character. He hits to the right, has the
lowest max yards number in the game, and has weak spin. His shot height is
medium though, and his impact and control are both good. One good thing about
having a low max yards amount is that hole-in-ones are easier to get on par 3s.

~~~~~~~~~~~
DONKEY KONG
~~~~~~~~~~~
Shot Path: Far left
Max yards: 215
Shot height: Low

Impact: 10/20
Control: 5/20
Spin: 12/20

Control Stick up: Look out! Banana peel!
Control Stick down: Jump! Flaming barrel!
Control Stick left: Better use the hammer!
Control Stick right: If you hit this, I'll go ape!

C-Stick up: Crush it!
C-Stick down: It's hammering time!
C-Stick left: You're on fire!
C-Stick right: Go for it!

Donkey Kong has strong impact and spin, but his control is very weak.
His shot height is low also, so trees are dangerous. A good thing about DK is
that his max yards number is good, so use him if you want a hard hitting
character with
decent stats.

~~~~~
WARIO
~~~~~
Shot Path: Far left
Max yards: 210
Shot height: Very low

Impact: 11/20
Control: 7/20
Spin: 9/20

Control Stick up: *burp* Sorry!
Control Stick down: Need a lesson loser?
Control Stick left: Hit it, slowpoke!
Control Stick right: Shank it! Hahahaha!

C-Stick up: Good luck... to ME! Hahahaha!
C-Stick down: Wahahahaha!
C-Stick left: If you can win, I hate you!
C-Stick right: Who do you think you are buster?

Wario is a pretty good character. His max yards amount is good and his
stats are okay. He hits to the far left, which is useful on some occasions,
but not on all. Also, his shot height is very low, so the wind pretty much won't
affect him at all.

~~~~~
DAISY
~~~~~
Shot Path: Right
Max yards: 213
Shot height: High

Impact: 10/20
Control: 6/20
Spin: 13/20

Control Stick up: This shot is so easy!
Control Stick down: Can you really make this?
Control Stick left: Are you just gonna let me win?
Control Stick right: Seriously, are you aiming there?

C-Stick up: Let it fly!
C-Stick down: Just hit it!
C-Stick left: Watch where you send it!
C-Stick right: You can do this! I know it!

Daisy hits pretty far and has good control and spin but her positive
things stop there. Hitting high is good for avoiding tress and getting on
ledges, but the wind really whips her ball around.

~~~~~
BIRDO
~~~~~
Shot Path: Left
Max yards: 209
Shot height: High

Impact: 12/20
Control: 8/20
Spin: 11/20

Control Stick up: Oh miss! MISS! Please miss!
Control Stick down: Here's my chance!
Control Stick left: How can you possibly make that shot?
Control Stick right: You're going to lay an egg!

C-Stick up: Oh, splendid!
C-Stick down: I simply can't wait to see your shot!
C-Stick left: Put a little pep into your swing!
C-Stick right: Give it your best shot!

Birdo is probably the closet you can get to an average character. With okay
impact, control, and spin, and high shot height, and a max yards number of
209, Birdo can pull off some really nice shots. Other times, like on par 5
holes, you'll be wishing her stats were a bit higher.

~~~~~~~~~~
DIDDY KONG
~~~~~~~~~~
Shot Path: Right
Max yards: 207
Shot height: High

Impact: 13/20
Control: 9/20
Spin: 7/20

Control Stick up: Quit monkeying around!
Control Stick down: You're gonna hook it!
Control Stick left: Is that the right club?
Control Stick right: This chimp'll be champ!

C-Stick up: Go! Go! Go!
C-Stick down: Put it in!
C-Stick left: You're in the groove!
C-Stick right: Awesome!

Diddy is another character who is around average. High shot height, hits
okay, nice impact, and control. With a 7 in spin, you won't be getting very
far with top and backspins, but it could be worse.

~~~~~~~
WALUIGI
~~~~~~~
Shot Path: Right
Max yards: 209
Shot height: Medium

Impact: 13/20
Control: 9/20
Spin: 12/20

Control Stick up: Oh, come on!
Control Stick down: Are you sweating?
Control Stick left: Don't wiff!
Control Stick right: You're cheating!

C-Stick up: Today!
C-Stick down: Not bad... for you!
C-Stick left: Only cheaters mess up!
C-Stick right: Waah... this looks too easy!

Waluigi is a pretty good character. Definitely above average, but
doesn't meet the "great" standards. Nice impact and spin and also some decent
control. 209 yards is good, and a shot height of medium is probably the best one
there. Waluigi isn't a bad choice for beginning players.

~~~~~~
BOWSER
~~~~~~
Shot Path: Far right
Max yards: 217
Shot height: Medium

Impact: 8/20
Control: 4/20
Spin: 15/20

Control Stick up: I rule! Heh heh heh!
Control Stick down: Bwa ha ha ha!
Control Stick left: Rwarhhhh!
Control Stick right: Amateur!

C-Stick up: Gweh heh heh heh...
C-Stick down: Zzzzzz...
C-Stick left: Go!
C-Stick right: Do it!

Bowser hits far and has a good shot height, but his control is very
weak. Spin is GREAT so if you are good at manual shots, use him. Impact is okay,
and the far right shot path can be useful in some situations.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PETY PIRHANA (SECRET CHARACTER)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Shot path: Straight
Max yards: 220
Star max yards: 300
Shot height: Very high

Impact: 9/20
Star Impact: 4/20
Control/Star Control: 6/20
Spin/Star Spin: 9/20

Control Stick up: Uh-oh! This doesn't look good!
Control Stick down: I will CRUSH you!
Control Stick left: Get on with it!
Control Stick right: You make me sick!

C-Stick up: Better pay attention!
C-Stick down: Don't wiff it, okay?
C-Stick left: Hack that thing!
C-Stick right: Timing is everything!

Pety's max yards is EXCELLENT as a star character and it's power shot
lets him hit the ball even farther! That's his only good point though. His
impact, control, and spin are all pretty bad and with a very high shot height,
one mile of wind can really send your ball off course. Also, if you aren't
exactly in the sweet spot of the impact zone, the ball will seriously turn left
or right. Still, the excellent max yards number can give you some hole in
one's on certain par 4 courses.

~~~~~~~~~~~~~~~~~~~~~~
BOO (SECRET CHARACTER)
~~~~~~~~~~~~~~~~~~~~~~
Max yards: 208
Star max yards: 253
Shot path: Far right
Shot height: Medium

Impact: 12/20
Star Impact: 7/20
Control/Star Control: 9/20
Spin/Star Spin: 7/20

Control Stick up: (BOO! Did I distract you?
Control Sitck down: Aren't you afraid of whiffing?
Control Stick left:  This shot should be ghoulish.
Control Stick right:Just concentrate on the BLEEAAAHH! Hee Hee!

C-Stick up: Eee hee hee! You're great!
C-Stick down: Don't be afraid!
C-Stick left: Eek! A ghost!
C-Stick right: Someone's swinging! Be quiet!

Boo is a semi-decent character, with average stats and max yards. His shot path
is pretty bad, though hitting medium height helps a bit. His impact, control, a
spin all need work on them though. I suggest avoiding Boo.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SHADOW MARIO (SECRET CHARACTER)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Max yards: 212
Star max yards: 275
Shot path: Left
Shot height: Low

Impact: 10/20
Star Impact: 5/20
Control: 6/20
Spin: 6/20

Control Stick up: ......
Control Stick down: ..........
Control Stick left: ............
Control Stick right: ...............

C-Stick up: ......
C-Stick down: ..........
C-Stick left: ............
C-Stick right: ...............

Shadow Mario is another semi-decent character. His shot path is okay, his max
yards is okay, and his shot height is okay. His impact, control, and spin really
suck though, and they need LOTS of work. Even with Star Shadow Mario, you still
have to deal with terrible impact, control, and spin. Avoid this one.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOWSER JR. (SECRET CHARACTER)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Max yards: 211
Star max yards: 268
Shot path: Straight
Shot height: Low (equal to Luigi)

Impact: 11/20
Star Impact: 6/20
Control/Star Control: 7/20
Spin/Star Spin: 9/20

Control Stick up:  Baby Shot!
Control Sitck down:  Eh heh heh!
Control Stick left:  Trouble!
Control Stick right:  Ooh...RAH!

C-Stick up:  Whack that ball!
C-Stick down:  Get mad!
C-Stick left:  Just like practice!
C-Stick right:  Don't stink!


+====--------------------------------------------------------------------====+
|                                CONTROLS                                    |
+====--------------------------------------------------------------------====+

-------------
CONTROL STICK
-------------
Left and Right: Change shot direction.
This is probably the most commonly used thing in the game. If you want
to shift your shot to the left or right, use this move.

Up and Down: Change club.
You'll be changing clubs A LOT during your tours. There are about twenty
different clubs in your bag. The most commonly used clubs are the 1W and
the short putting club.

L AND R: Adjust the range of your shot.
You'll have to adjust the range a bunch during the game. If you want a
ball to go farther, press L. If you want to reduce the range of your
shot, press R.

CONTROL PAD: Adjust impact point on your shot.
You won't be using this as much, but it is still a pretty important
thing. Adjusting the impact point can help you get around obstacles like
trees, pillars, and pipes.

START: Display the pause menu.
There are a bunch of different options at the pause menu and they change
depending on the mode you're in. See the "pause menu" sub-section for
more information.

A: Start the shot.
You'll use this to begin your shot.
See the "Shot" sub-section for more information.

A+A: Auto Swing. This is a commonly used swing.
See the "Auto and Manual Swing" sub-section for more information.

A+B: Manual Swing.
This is another commonly used swing. See the "Auto and Manual Swing"
sub-section for more information.

B: Switch to a power shot.
You'll be using power shots a bunch during the game. They can hit
farther than a regular swing but, unfortunately, you have a limited
number. See the "Power Shot" sub-section for more information.

Y: View the whole course from an overhead view.
X: View the green and the landing point.
Z: Get different side-views.
These are the three cameras and you'll be using them a lot. See the
"Camera" sub-section for more information.

---------------------
AUTO AND MANUAL SWING
---------------------

AUTO SWING: The Auto Swing is the most commonly used swing in the
game. To perform it, hit A once, then once the bar reaches the desired
power point press A again. The Impact Zone timing will be randomly
determined (the Impact Zone is the blue line near the beginning of the
meter).

If you only press A once, and don't do anything else, you will not
swing.

MANUAL SWING: This swing can get you to hit the ball perfectly
straight, but it is risky. If you mess up, you can end up sending the
ball all the way to the left or right. To perform the manual swing
press A and once the bar reaches the desired power point press B.

The thing that makes the manual swing different from the auto swing is
that you control the impact zone timing. The manual swing impact zone
is the long red bar, located at the bottom of the meter near the
beginning. If you stop in the exact middle of the bar, the ball will
go perfectly straight.

If you want the ball to go to the left, stop near the right of the
impact zone. The farther the bar is to the middle of the zone when you
stop it, the farther left the ball goes. If you press A and B and then
don't do anything the ball will hit the very end of the meter, and
your ball will turn terribly to the left, messing up your shot.

If you want the ball to go the right, stop near the left of the impact
zone. Like before, the farther the bar is to the middle of the zone
when you stop it, the farther right the ball goes.

---------------------------------
SPIN THE BALL DURING MANUAL SHOTS
---------------------------------

You can add topspin or backspin during a manual shot. If you add
topspin to the shot, the ball will roll forward for a long time,
resulting in yard gain. If you add backspin to the shot, the ball will
roll backward for a long time, resulting in yard loss.

I will describe how to add spin in steps.

1. Press A and then B (when the bar reaches the desired power point)
to begin the manual shot.

2. When the bar reaches the desired impact zone point, press AA
quickly to add topspin. If you want to add backspin, press BB quickly
instead.

IF YOU WANT TO DO A SUPER SPIN....

Do step one as usual but during step two, instead of pressing AA for a
topspin, press AB and you'll do a super topspin, which rolls farther.
If you want to add a super backspin, press BA instead of BB.

-----------
POWER SHOTS
-----------

If you want to switch to a power shot, press B.

You begin with six power shots. When you do one, the shot number
decreases by one. However, if you do a perfect power shot (center of
the impact zone AND max yards) your shots won't decrease! If you do
all power shots correctly, you can have an unlimited amount!

----------
PAUSE MENU
----------

These are the items found in the pause menu:

Scorecard: View the current scores and placements you have.

Give up: You can skip a hole after the first shot, but you'll take a
HUGE penalty.

Save: You can save or end your game here. This can only be done in
certain modes.

Continue:

------
CAMERA
------

~~~~~~~~~~~~~~~
X off the green
~~~~~~~~~~~~~~~

The X button is the most commonly used camera. Off the green, you can do
two things:

Zoom up to shot endpoint. You can skip to where the shot is going to end
by pressing X _once_. There, you can hold Z and move the control stick
left, right, up, or down to get a side-view or upper/lower view of the
shot.

Zoom up to the green. You can skip to the green by press X _twice_.
There, you can zoom up to the pin by pressing UP on the C-Stick. You can
zoom away from the pin by pressing DOWN on the C-Stick. You can circle
around the pin to the left by pressing LEFT on the C-Stick. You can
circle around the pin to the right by pressing RIGHT on the C-Stick.

Pressing X a _third_ time will return you to the default camera.

~~~~~~~~~~~~~~
X on the green
~~~~~~~~~~~~~~

View the hole from behind. By pressing X _once_ you can get a view of
the hole from behind it. You can still adjust your shot in this mode.

Pressing X a _second_ time will return you to the default camera.

~~~~~~~~
Y-CAMERA
~~~~~~~~

By pressing Y _once_ you can get an overhead view of the hole. This
shows the whole hole (no pun intended) and can be very useful. You can
still adjust your shot in this mode.

Pressing Y a _second_ time will return you to the default camera.

+====--------------------------------------------------------------------====+
|                            TERRAIN AND HAZARDS                             |
+====--------------------------------------------------------------------====+

This chapter will take a more in-depth look at all the terrain and hazards

=-=-=-=
TERRAIN
=-=-=-=

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ELEVATION: The elevation is how high or how low a patch of the fairway/green is.
You'll notice a grid surrounding the landing point of a ball whenever you aim.
That grid is made up of red, white, and blue lines, and arrows pointing up or
down. Red areas mean a higher elevation than the point where your ball will
land. Blue areas mean a lower elevation than the point where your ball will
land. White areas are the same elevation as the point where you ball will land.
The arrows are also important. If an arrow slopes down, it is a hill going down.
If an arrow slopes up, it is a hill going up. The shorter the arrows are, the
steeper the hill is. If there are no arrows, then the ground is perfectly flat.
Also, if you land on a hill, it can affect your ball lie.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FAIRWAY: The fairway is easily the most common terrain in the game. The fairway
is pretty much the whole course, excluding the bunkers and roughs and all the
other hazards. It does not affect you ball lie at all, nor does it put you in
any difficult positions where it is hard to shoot. The fairway is pretty much
always located in the middle of the course. You ball rolls fine here, and unless
it rains, won't be affected either.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FAST FAIRWAY: The fast fairways aren't introduced until Blooper Open but when
they do appear, you'll be seeing a lot of them. Fast fairways are light green,
anda they don't look like grass at all. They can be very short, but then again
they can be very long. When your ball lands on a fast fairway, it rolls a lot
farther than it would on the regular fairway. When you add super-topspin, they
ball will go VERY FAR. They can be good and they can be bad. By that I mean that
sometimes a fast fairway is located right in front of a wall, making your next
shot close to impossible, while sometimes they are in a big, open place and can
get you closer to the green.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GREEN: The green is where the pin is located. Always. They green is made up of
very, very short grass, shorter than anywhere else in the hole. It is usually
about 100 feet in diameter, and can be anywhere from 30-80 feet in length. If
you hit your ball onto the green two strokes under par you'll hear, NICE ON
signaling a birdie. Three strokes under par means GREAT signaling an eagle.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
THE THREE BUNKERS: Bunkers should be avoided as much as possible, because they
can easily mess up your shot. When you land in a bunker, your lie will get
harmed. If your ball lands in a bad position in the bunker, you might be able to
only hit the ball about five yards (maximum)! If you land in a bunker, I
strongly suggest that you use a sand wedge to get your ball out. It won't get
you very far (only about 60 yards), but'll it'll pretty much guarantee that
you'll make it out. Beach bunkers aren't as bad, and are only found in Blooper
Open. They are found right next to the ocean, and only affect your lie a little
bit. They can still mess up your shot though, so don't make it a habit of
hitting your ball into them.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

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