Legend Of Zelda: Collector's Edition - Strategy Guide - The Legend Of Zelda (Page 03)
Below are the cheat codes, hints and help for Legend Of Zelda: Collector's Edition - Strategy Guide - The Legend Of Zelda (Page 03).
Walkthrough:
* Go right first, kill the Goriya's and they'll leave the -=BOOMERANG=-.
Go back to the left, then go up.
* Kill the Goriya's, and get the key. Bomb to the right, but don't go there
just yet. Go up.
* Kill the Stalfos here (they now throw their swords at you!) and get the
Compass. Continue up.
* Kill the Blue Goriya's, and they leave you some bombs. Go up, kill all
the little gel's and get the 5 rupees, then go right through the locked
door.
* Kill the Dodongo, to open the sealed door to the south, go down, get the
map (kill the keeses to open the door again), go back up, then left,
then down 3 times, and right through the bomb hole.
* Push the left stone, and go down into the tunnel.
* You'll be in a room with 3 bubbles, and Wall Masters (giant hands), you
must kill all the Wall Masters to get a key to go on, but don't let them
grab you or you have to do the whole level again. Plus avoid the bubbles
as they steal your sword. (wall masters only appear when you are near
a wall) Get the key and go left.
* Don't bother killing the Blue Goriya's here, bomb up and go through the
hole to the BOSS.
BOSS: Aquamentus (Dragon) - 6 hits with Wooden Sword
Same as the first quest, just walk up to him, and hit him with your
sword, or drop a bomb.
+=============================================================================+
| 15. White Sword Revisited |
+=============================================================================+
Itinerary: White Sword
WHITE SWORD:
* Well, now you have enough hearts (5) to get the White Sword. From level
one go right, up, left, up, right 4, and then up.
* Go into the cave and take the -=WHITE SWORD=-
+=============================================================================+
| 16. Level Two, "The Big 'A'" |
+=============================================================================+
Location: from White Sword - down, left 4, down, right, down 4, left 4, up 3
from the Origin - up, left 3, up 3
x,y - (6,4)
Notes: Level 2 is where the Blue Ring was in the First Quest. Underneath the
top middle Armos.
Treasures: Flute, 1 Heart, 1 Triforce
Map: _
|m|
_ = _ Key: k - a key
|k|-| | |^| b - bombs
~ | ~ E - the entrance
| |:|k| |B| C - the Compass
| / = m - Map
| |<|X| |1| X - -=FLUTE=-
| _ _ 1 - tunnel (1 connects to 1)
|k|=|k|-|b| B - Gleeok (BOSS)
| : | ^ - Triforce
| |=|C|:|k| : - bombable wall
| ¯ | = - locked door
|k| |k| ~ - sealed door
| ~ / - illusionary wall
|E| |1| < - One Way illusion
¯ ¯
Walkthrough:
* From the entrance go up first (like you have a choice)
* Kill the Gibdos (mummies) and they'll leave a key, go up again.
* Kill the 3 Zol's and push the left stone to open the door that closes
behind you. Go right through the locked door.
* Get the compass, and go back to the left. Go up.
* Get the key (you don't need to kill the Keeses). Go up again.
* Kill the Gibdos (mummies) to open the door behind you, go up again.
* Kill the Keeses to open the door up, but first bomb right, go that way
and pick up a key. Go back to the left, then go up.
* There's a Manhandla here, kill him and he leaves a key. Go right.
* Kill the Red Darknuts (knights) here, then go through the locked door up.
* Kill the 2 Zol's and get the map. Go back down, then down again.
* Go straight down, and through the wall (it is an illusion, the first one
in the second quest!), then down the stairs to get the -=FLUTE=-!
* Now go through the wall to the left (it is also an illusion, but this one
is a one way illusion, once through it you can't come back), then go
down twice, and right (you'll be in the room where the compass was).
* Bomb up and go that way. Kill all the monsters here to get another key.
(The Pols Voice -bunnies- take 5 hits from the white sword) Go right.
* Kill all the Darknuts (knights) to get bombs, then go down.
* Kill all the Keeses to get a key, go down.
* The door will close behind you. Kill the Zol's to open the doors and get
a key. Go down.
* Kill all the Gibdos (mummies) to get 5 rupees. Yay. Go down the stairs.
* You'll come out right under the BOSS. Kill the 3 Darknuts to get bombs.
Go through the locked door to the north, and go up to the BOSS!
BOSS: Gleeok (multi headed dragon) - 8 hits with White Sword
Same as first quest. Attack his heads until they fly off. Once
his last head is off, he dies.
+=============================================================================+
| 17. Play that funky Music... |
+=============================================================================+
Itinerary: 2 Hearts
HEART 2:
* (from level 2) go down 3, right 4, up 4, right 2, and down
(from the origin) go right, up 5, right 2, and down
* Play the flute here, stairs will magically appear, go in, and get your
-=HEART=-
HEART 3:
* Go back to the origin (down, left, down 2, left, down, left,
* From the origin go: up, left 4, down, left (on the bottom path), left, up,
up, left, down, left, up 3, right 3, up (on right ladder), right 2, up,
right 2, up, and finally left. (phew!)
* Play the flute, go in and get your -=HEART=-
You should now have 8 hearts, or 1 full row of hearts. To get back from up
there, just go right once, play your flute, and it will take you to either
Level One, or someplace else. If you don't find yourself at Level One, play it
again.
Other Things to Do:
* Buy some bait!! You'll need it for Level Three. The best place to get it
is where they sell the Blue Ring at the very top right corner of the map.
60 rupees.
+=============================================================================+
| 18. Level Three, "Apostrophe 'L'" |
+=============================================================================+
Location: from Level One - right, down 2, right 5, up, left, up
from the origin - right, up 2, right 5, up, left, up
x,y - (13, 4)
Notes: Level Three is where Level Two was in the First Quest. Play your flute
to reveal the entrance (just like Level Seven in the First Quest).
Also you'll need bait to get the treasure of the level. Another thing
you may notice about the level, is that there are more locked doors
than there are keys. This is no problem if you followed the previous
2 levels walkthroughs, you'll have saved up plenty of keys.
Treasures: Magic Boomerang, 1 Heart, 1 Triforce
Map:
1 2 3 Key: k - a key (also one at 1,3)
_ E - the entrance
1 |X| b - bombs
_ = m - Map
2 |^| |T| C - located at 3,7
~ | T - "Grumble Grumble"
3 |1| |k| X - -=MAGIC BOOMERANG=-
¯ ~ B - Dodongo's (BOSS)
4 |m| ~ - sealed door
| = - locked door
5 |b|
| _
6 | |=|B|
| =
7 |E| |1|
¯ ¯
Walkthrough:
* Go up. Kill the Goriya's here, and go right through the locked door.
* There are 3 Dodongo's here, kill them and they leave you a -=HEART=-!!
Go back to the left, and then up.
* There are ELECTRIC Ropes (snakes) here. They take 2 hits with the White
Sword to kill. Kill them and they leave bombs. Go up.
* Kill all those annoying Blue Goriya's to open the sealed door and get the
map. Go up.
* Kill the sword throwing Stalfos to get the key, go up.
* There is a "Grumble Grumble" monster here, give him the bait and go through
the locked door up.
* Kill the Goriya's and get the -=MAGIC BOOMERANG=- go back down 5, then
right, then down.
* Get the compass, kill all the Wall Masters, and push the middle stone
on the right side to open the passage. Go down the stairs.
* When you get out there are Goriya's here and a key, get the key, kill
the Goriya's, and go up to get the Triforce.
BOSS: Dodongo (located at 3,6) - 2 bombs in the mouth
Oddly Level Three puts its BOSS nowhere near the Triforce. But
Since they give you a Heart, they are the BOSS.
+=============================================================================+
| 19. Level Four, "Letter 'D'" |
+=============================================================================+
Location: from Level Three - down, right, up 2, up the ladder, left 2
from the origin - right, up 5, right 4, up the ladder, left
x,y - (12, 2)
Notes: To open the entrance to Level Four, push the far right stone, either up
or down. Come with around 150 rupees, 100 for the extra bombs, and
50 to open a door. (its that or give up a HEART container!!)
Treasures: Magic Book, Raft, Bomb Capacity Increase, 1 Heart, 1 Triforce
Map:
_ _ _ Key: k - a key / - illusionary wall
|w|/|@|~|1| E - the Entrance < - One Way going left
/ : _ _ m - Map ! - One Way going up
| |/|k| |m|<|z| C - Compass : - bombable wall
: | ~ ~ D - Dodongo ~ - sealed door
|b|-| |:|D| |D| F - Digdogger = - locked door
| | _ ~ B - Digdogger (BOSS) ^ - Triforce
| |-|k|:|S| | | S - Secret
| _ _ / b - bombs
|k|=|b|/|W|<|^| w - Wise Man
~ _ ! ~ W - Bomb Capacity Increase
| |=|a|~|X| |B| @ - Money or Life (you lose one)
| _ _ = 1 - tunnel (1 connects to 1)
|C|~|F|-| | |1| X - -=MAGIC BOOK=-
_ | | ¯ z - -=RAFT=-
|k|-|E|-|_| a - Aquamentus
¯ ¯
Walkthrough:
* Go left, kill all the monsters and get the key. Go back to the right.
* Go up. There is a Digdogger here, play the flute, and kill the 3 mini
Digdoggers to open the door to the left. Go left.
* Kill all the enemies to get the Compass. Go up.
* Kill all the Darknuts (knights) here to open the sealed door up. Avoid
touching the Red Bubbles (they steal your sword permanently), but if you
do touch one, then touch a Blue Bubble, he'll give you your sword back.
Go right through the locked door.
* Kill the Aquamentus (dragon) and continue right.
* Kill all the monsters and push the middle stone on the far left to open
the stairs to the -=MAGIC BOOK=-. If you have at least 1 key go through
the illusionary wall to the north, otherwise, DON'T!! It's a One Way Trip.
* If you have 100 rupees and want more bombs, pay the old man, and continue
to the left through another illusion. (note: you'll need 50 rupees later,
so bear that in mind)
* Kill the Darknuts, and they'll leave some bombs. If you don't need bombs
ignore them, and go through the locked door to the left.
* Kill the Blue Darknuts and they'll leave you a key. Go up.
* The door will close behind you. Kill the zols, and go up.
* Kill these Zols too, get their bombs, and go right.
* Push the stone in the center, and go down.
* Kill the enemies to get a key, then bomb to the right, go through the hole
get the rupees and come back left, then up.
* Bomb to the right, go through, kill the Dodongo, go up, kill the enemies
and get the Map. Go back down, the left, then up.
* Kill the keeses, and they leave a key. Drat you can't get over there
without a stepladder. Bomb up, and go up.
* If you have 50 rupees, pay the man his rupees. DO NOT STEP ON THE HEART!
You'll lose 1 Heart PERMANENTLY!! Go right. (if you don't have the money
then go back through the hole, and earn more!)
* Push the left stone in the middle, and it will open up a staircase, go in.
* You'll come out in a room full of Red Bubbles, avoid those, and unlock
the door to the north, and go up to the BOSS!
* Kill the Boss as normal, then go up, but DON'T get the Triforce yet.
Instead go up through an illusionary wall to the north.
* Kill the Red Darknuts to open the north door, go up.
* There are 3 Dodongo's here, kill them to open the doors. Go up again.
* Kill all the enemies and push a stone on the left to open the passage to
get the -=RAFT=-! Go back down 3 times and get the Triforce.
BOSS: Digdogger - 4 Hits per mini Digdogger
Play the flute to turn him into 3 mini digdoggers, then hit those
with your sword.
+=============================================================================+
| 20. Rafting... |
+=============================================================================+
Itinerary: 1 Heart
HEART 4:
* from Level 4, go left 4, down, right 7, down, right.
from the origin, go right, up 5, right 6, down, right.
* Get on the dock, and raft across to the little island. Go in the building
and get your -=HEART=-
+=============================================================================+
| 21. Level Five, "The Mark of the 'Z'" |
+=============================================================================+
Location: from heart 4 - Raft down, down 4, left 8, up, left 2, up, raft up
from origin - up, left 2, up, raft up
x,y - (6, 5)
Notes: It would be very handy to buy Arrows before going to Level 5.
Treasures: Bow, 1 Heart, 1 Triforce
Map:
_ _ _
|^| |1|~|G| Key: k - a key (another with Blue Gohma)
~ _ | C - Compass
|B|=|2| |X| m - Map
¯ ¯ _ M - Manhandla
|2| G - Blue Gohma (has a key)
_ ~ 1,2 - tunnels (1 connects to 1, 2 to 2)
|k|-|M| $ - 5 rupees
_ | ¯ E - the entrance
| |-|C| X - the -=BOW=-
| ¯ B - Gleeok (BOSS)
| | ^ - Triforce
| _ _ = - locked door
|m|-|$|-| | ~ - sealed door
_ = | / - illusionary wall
|k|/|1| |E|
¯ ¯ ¯
Walkthrough:
* Go up, kill the Zols, and then go left.
* Kill the 4 Like Likes (Shield eaters) to get 5 rupees. Go left.
* Kill the Vire (they turn to 2 Keeses when hit), and get the map.
* Go back to the right, then go down through the locked door (aren't you glad
that we saved up on keys?).
* Don't bother killing the Wizzrobes, and avoid the Red Bubbles. Walk
through the wall to the left, kill the keeses, and get a key. Go back
through the wall to the right, then down the stairs.
* Kill the Blue Wizzrobes here, then go to the left side of the room, and
push the middle stone on the left inward (toward the center of the room),
and that will open the sealed door. Go right.
* There is a Blue Gohma here, gosh wouldn't a Bow be very useful here? Go
down.
* Avoid the Red Bubbles, go down the stairs and claim your -=BOW=-! Go back
up (kill Gohma if you have arrows, he leaves a key), then back to the left,
and back down the stairs. Once you've re-emerged, go up, left, and then up
again.
* Don't worry about killing the Wizzrobes here either, just don't get hit
by a Red Bubble. Go up.
* Ignore these Wizzrobes too, and go right.
* Kill the Zol's (they're on a black background, so only their eyes are
showing) and get the compass. Go up.
* There's another key that requires a Stepladder here. Ignore it and go to
the right.
* Kill the Manhandla here to get 5 rupees and open the sealed door to the
north. Go up.
* Kill the Keese, and go down the stairs.
* When you re-emerge, kill the Vire (or don't) and go through the locked door
to the left, to fight the BOSS.
BOSS: Gleeok (multi headed dragon)
This Gleeok has 3 heads, instead of the standard 2. Doesn't make
him that much harder, however.
+=============================================================================+
| 22. The Magic Sword Returns |
+=============================================================================+
Itinerary: Pick up the Magic Sword
MAGIC SWORD:
* We have enough hearts now (12) to get the Magic Sword. So from Level 5 go
raft down, down, left 2, down, left along bottom path, left, up 2, left,
down, left, up 3, right 3, up on right ladder, right 2, up on right ladder,
right 2, up, right 2 and you're there.
* Push the far left stone either up or down, go down the stairs and take
your -=MAGIC SWORD=-
+=============================================================================+
| 23. Level Six, "The Smurf Hat" |
+=============================================================================+
Location: from the Magic Sword - left 2, down, left 2, left 2, down, left 3
from the Origin - up, left 4, down, left along bottom path, left,
up 2, left, down, left, up 3
x,y - (1, 4)
Notes: To open Level Six play the flute, and a grave will turn into stairs.
Treasures: Stepladder, 1 Heart, 1 Triforce
Map: _ _ _
|1|=|G|~|2| Key: k - a key
_ : ¯ _ E - the Entrance
|b|~|k| |^| m - Map
| | ~ C - Compass
| |/|1| |B| X - -=STEPLADDER=-
| | | $ - 5 rupees
| |:|C| |2| w - Wise Man
_ / : ¯ b - bombs
|w|:|m|-| | G - Gleeok
_ = _ : 1,2 - tunnels
|X|-|$|=| |-| | B - Blue Gohma (BOSS)
¯ ¯ | | ^ - Triforce
|k|-|b| : - bombable wall
¯ | = - locked door
|E| ~ - sealed door
¯ / - illusionary wall
Walkthrough:
* First off, go up, light the room up and kill the Wizzrobes to get some
bombs. Go up.
* Quickly go left, then left again (through the locked door), and left again
* Avoid the traps, and push the far left stone, go down the stairs and pick
up your -=STEPLADDER=-
* Go right twice, then down to pick up the key. Go back up, then right.
* Bomb up, and go up again. Ignore the enemies and go left.
* Run onto the center island (to avoid the traps) kill all the Like Likes,
and get the Map. Go through an illusionary wall up.
* Bomb the right wall, go through, get the compass, and come back to the
left. Go up.
* Go through an illusion to the right, and push the left stone in the
middle row to open a stairway. Go in the stairs.
* When you re-emerge, kill all the Keese, and bomb down, go down, get your
key, and come back up. Go through the locked door to the right.
* Kill the Gleeok, and he'll leave 5 rupees and open the door to the right.
Go right.
* Avoid the Red Bubbles, and push the far left stone to open a staircase.
Go down the stairs.
* Ignore the Manhandla and go up to the BOSS.
BOSS: Blue Gohma - 3 arrows in its eye
This Boss is fairly self-explanatory, simply shoot him thrice in
the Eye. If you are quick enough, you can get all three in at
once. If not, you'll have to wait for him to open his eye again.
+=============================================================================+
| 24. The Final Heart |
+=============================================================================+
Itinerary: 1 Heart
HEART 5:
* (if you're at level 6, return to the origin), from the origin go right 8
times, and then up 2.
* Go across the platforms on your Stepladder to get the final -=HEART=-.
+=============================================================================+
| 25. Level Seven, "Spiral" |
+=============================================================================+
Location: from heart 5 - down 2, left 4, up, right
from the origin - right 4, up, right
x,y - (13, 7)
Notes: Opening Level Seven is a little tricky. Stand to the right side of it
and burn it. If you're on the left side, go left, up, take the top
path and go right, and then down to get to the right side.
________________
|bbbb bbbbbbb bbb| Map: Location of Level Seven
|bbbb bbbbbbb bbb| Key: b - a bush
|bbbb .b! | . - Burn Here!
|bbbb b bbb| ! - Stand Here
| b bbb|
| b bbb|
| b bbb|
|bbbbbb bbb|
|bbbbbbb |
|bbbbbbbbbbbbbbbb|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Also, be sure to have at least 50 rupees to pay the "Money or your
Life" guy.
Treasures: Red Candle, 1 Heart, 1 Triforce
Map:
1 2 3 4 5 6 7
_ _ _ _ _ Key: k - a key (also one at 3,2 and 7,2)
1 |1| |^|~|B|~|b|=|3| E - the entrance
| ¯ ¯ ¯ _ C - the Compass (at 1,7)
2 |X| |2| m - the Map
_ _ _ ~ M - Manhandla
3 |3|-|@| |M| |G| G - Blue Gohma
| | | | X - -=RED CANDLE=-
4 |4|-| |-|@| | | $ - 5 rupees
= | ~ | @ - Money or Life
5 |b| |2| |3| |$| 1-3 - tunnels
¯ ¯ ¯ | 4 - One Way Tunnel (to 6,7)
6 |m| B - Gleeok (BOSS)
_ _ _ _ _ _ | ^ - Triforce
7 |3|-|E|-|_|-|_|-|1|-|M|~|_| = - locked door
¯ ¯ ¯ ¯ ~ - sealed door
Walkthrough:
* Go left, kill the Zols, and get the Compass. There is a passage here but
it doesn't go anywhere we want to go. Go right, then right again.
* There is no point to this room, so go right again. Again no point to this
room, so avoid the Red Bubbles, and go right.
* Kill all the enemies here, push a stone to open a stairway passage. Go
down the stairs.
* When you re-emerge, kill the Keeses and go down.
* Grab the key, kill the enemies and push the left stone in the middle to
reveal the stairs to the -=RED CANDLE=-, get it and go back up, and back
through the tunnel. Once you're out, go right again.
* Kill the Manhandla, then push the far left stone to open the door to the
right, go right.
* Ignore the enemies (and avoid the Red Bubbles) and go up.
* Kill these enemies to get the map. Go up.
* Kill the Blue Darknuts to open the door to the north, and give you a very
generous reward of 5 rupees. Go up.
* Ignore these Darknuts and go up again.
* Kill the Blue Gohma (3 arrows in his eye) and continue up.
* Get the key, kill the Keeses. Push the far left stone to open the stairs.
Go down the stairs.
* Ignore the Darknuts, and go up. (if you ever want to go back you'll have
to kill them, but we don't)
* Push the stone up, and go right. Pay the "Money or Life" guy his 50 rupees
and go down.
* Kill the Blue Darknuts, and push the stone (same one you pushed at the
first tunnel) and go down the stairs.
* Avoid the enemies (especially the Red Bubbles) and go through the locked
door to the left.
* Kill the Blue Darknuts to open the sealed door to the left. Go left
to confront the BOSS.
BOSS: Gleeok - about 9 hits with Magic Sword
This Gleeok has 4 heads this time. But it is the same strategy to
kill him, cut off each head.
+=============================================================================+
| 26. Level Eight, "The Grand Spiral" |
+=============================================================================+
Location: from Level Seven - left, up 4, left 4, up, right 2
from the Origin - right, up 5, left, up, right 2
x,y - (10, 2)
Notes: The entrance to Level Eight is across the water, so use your stepladder
to cross, and bomb the 5th stone from the left side.
Also be sure to buy some -=BAIT=- before coming here. (top right corner
of the map, 60 rupees) And have another 100 rupees to get the 2nd
Bomb Capacity Increase.
Treasures: Magic Key, Magic Wand, Bomb Capacity Increase, 1 Heart, 1 Triforce
Map:
1 2 3 4 5 6 7 8
_ _ _ _ _ _ _ _ Key: k - a key (also keys at 2,1 and 3,1)
1 |4|:|D| |3|~|D|=|b|:|F|~|_|~|k| E - Entrance
~ _ ¯ ¯ ¯ ¯ | b - bombs (also at 3,7)
2 |1|-|7| |C| 1-5 - tunnels
/ _ _ | 6 - One way tunnel to 2,7
3 |D|~|2| |^| |T| 7 - One way tunnel to 8,5
= : ~ | W - Bomb Capacity Increase
4 |X| |m| |B| |6| $ - 5 Rupees
_ _ = | C - Compass
5 |K|=|3| |5| | | m - Map
_ | : | T - "Grumble Grumble"
6 |4|-| | |$| |2| F - Digdogger
/ / _ _ _ | | D - Dodongo
7 |$|-|_|=|5| |W|~|_|~|a| |1| K - -=MAGIC KEY=-
¯ ¯ ¯ ¯ | X - -=MAGIC WAND=-
8 |E| B - Dodongo's (BOSS)
¯ ^ - Triforce
a - Aquamentus
= - locked door
~ - sealed door
: - bombable wall
/ - illusionary wall
Walkthrough: (if you don't have any keys, go to 8,1 first and get one)
* Go up. Avoid the Red Bubbles (good luck) and push the left stone. Go
down the stairs.
* Ignore the Goriya's and walk through the wall to the south.
* Ignore the Dodongo's, and go through the locked door to the south.
* Avoid the Red Bubbles, stand by the wall to kill the Wall Masters. Once
all the Wall Masters are dead, push the middle stone on the right side to
reveal the stairs to the -=MAGIC WAND=-
* Go back up, ignore the Dodongo's again, and go right.
* Kill the Enemies here, then bomb the south wall and go down.
* Kill the Blue Goriya's to get the Map. Go back up. Push the middle stone
on the left side of the room, and go down the stairs.
* When you re-emerge, go up. Ignore the Blue Goriya's and go up again.
* Avoid the Digdogger, and go up.
* Give "Grumble Grumble" his Bait, and go up again.
* Kill the Keeses to get the Compass. Continue up.
* Kill the Blue Goriya's to get a Key, and to open the door to the left.
Go left.
* Kill the Goriya's to open the door to the left, and go left.
* There's a Digdogger here, if you kill him he leaves 5 rupees. Bomb to the
left, and go left.
* If you kill the Wall Masters here you can get some bombs. Go through
the locked door to the left.
* Kill the Dodongo's to open the sealed door to the left. Go left.
* Avoid the Red Bubbles, get the key, and push the left stone in the middle
to open the passageway. Go down the stairs.
* When you re-emerge, go through the locked door to the left (if you lost
your sword in the previous screen, touch the Blue Bubble now).
* Kill the Stalfos, push the stone, go down the stairs to get your
-=MAGIC KEY=-
* Go back to the right, then down. Push the stone down, and go left.
* Kill the Electric Ropes (they're a good source of rupees), then go down
through an illusionary wall.
* If you kill the enemies here they leave 5 rupees. Go right.
* Ignore the Keeses and continue right through the locked door.
* Kill the Goriya's and they leave bombs. Push the left stone and go down
the stairs.
* Kill the Moldorm here, then bomb south, and go down.
* Kill the Goriya's and they leave 5 rupees. Go down again.
* Kill the Aquamentus here to open the door to the left. Go left.
* Kill the 5 or so Wall Masters here (avoiding the Red Bubbles of course, if
you do lose your sword, kill the Wall Masters with your Wand), push the
middle stone on the right to open the left door. Go left.
* "I bet you'd like to have more bombs" Buy your bombs (100 rupees), then
go back to the right, right again, then up, up again, and finally up
through the locked door to the BOSS.
BOSS: 3 Dodongo's - 2 bombs in mouth
+=============================================================================+
| 27. Level Nine, "Ganon's Head" |
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Location: from Level Eight - left 7, up, left 2
from the Origin - right, up 5, left, up, left 5, up, left 2
x,y - (1, 1)
Notes: To open Level Nine, bomb 4th from the left.
If you need a Red Potion there is a shop 2 right of level 9 (bomb to
open).
Treasures: Red Ring, Silver Arrow, Ganon's Triforce
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