Knights Of The Temple: Infernal Crusade - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Knights Of The Temple: Infernal Crusade - Strategy Guide (Page 01).
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Knights of the temple: Infernal crusade for Sony Playstation2
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Full FAQ/Walkthrough; vers. 1.3; November 24, 2004
By: Mercury
(c) 2004-2005 Vahagn Baghomian. All rights reserved.
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Licenced web-sites:
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www.cheatcc.com
www.neoseeker.com
www.ign.com
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Table Of Contents
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I. Story
II. Button Configuration
III. Heads Up Display (HUD)
IV. Atacks
IV.I Normal atacks
IV.II Special Atacks
IV.III Divine Powers
V. Enemies
VI. Items
VII. Walkthrough:
A. The monastry of Belmont
B. Ouside of the monastry of Belmont
C. The Catacombs
D. The correction facility of Belmont
E. West Belmont
F. East Belmont
G. The harbour
H. Acre: The ancient city
I. Showdown in Acre
J. Sowdown in Acre, continued
K. The saracen leader
L. A way out
M. A way out, continued
N. The holy city of Jerusalem
O. On top of Jerusalem
P. Below Jerusalem
Q. The lost city
R. The treasury of Petra
S. The treasury of Petra, continued
T. This is hell
U. On the edge of the abyss
V. Back to Belmont
W. Belmont transformed
X. The catacombs revisited
Y. The collapsing monastry
Z. Belmont possessed
XX. The end is near
YY. The end is near, continued
ZZ. Evil in the house of God
VIII. Bosses
IX. Puzzle solutions
X. Weapon list
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I. Story
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An evil Bishop has abducted Adelle, a mysterious young woman with divine
powers.
With his entourage of disciples and their captive Adelle,
he embarks on an Unholy crusade, moving along the initial routes of the
historic crusades.
By misusing Adelle´s powers against her will, he plans to complete the Unholy
Circle and to
perform dark rituals at sacred places to desecrate them. This way he intends
to eventually
unlock and gain access to the Gateway to Hell.
Paul (you), a young, newly initiated Templar knights finds upon him the tough
task of starting
a mission to uncover the Evil Conspiracy,to interrupt the Unholy Circle and
to prevent the
Evil Bishop from fulfilling his plan. Only by saving Adelle can he save the
world form Evil.
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II. Button Configuration
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Note: this is the defult button configuration. you can change this whenever
you want in the options menu.
X-button: Light atacks
O-button: Heavy atacks
triangle-button: confirm/action
square-button: block
R1: Use divine power
L1: Use special atack
R3: Bow mode
Directional-button up: Equip sword
Directional-button left: Equip axe
Directional-button down: Equip bow/bow mode
Directional-button right: Equip mase
Select-button: see which atacks, special atacks and divine powers you
possess
Start-button: Pause menu
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III. Heads Up Display (HUD)
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______________________________
_________________________________
|______________________________| 1
|_________________________________| 4
|______________________________| 2
|_______|_______|_______|______| 3
1. Life bar
2. Special atack bar
3. Divine powers units
4. Enemy life bar (displayed when fighting enemies)
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IV. Atacks
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===================
IV.I Normal atacks
===================
When the game starts you only can perform normal and simple atacks and you
cannot perform any combos.
X-button: Pushing this button will perform a quick but weak atack.
O-button: Pushing this button will perform a slow but powerful atack.
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IV.II Special atacks
===================
Special atacks will be available when you use a weapon for a long time,
you will earn diffrent special atacks depending on which weapon you are using.
you will earn two special atacks by using the sword, one by
using the axe and one by using the mase. The weapon needed for earning
the special atack is in the parantes.
L1+X: Block breaking atack (sword)
L1+square: 360 degree swip (sword)
L1+O: jumping chop atack (axe)
L1+triangle: Windmill death from above (mase)
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IV.III Divine Powers
===================
You will earn one divine power after you complete each chapter making it a
total of four.
You need to have at least one divine power unit full to use a divine power.
Each time you kill an enemy one of your power units will be filled to its
half.
R1+O: Heal yourself (requires 1 power unit)
R1+X: Divine shockwaves (requires 3 power units)
R1+triangle: Divine fire bolts (requires 1 power units)
R1+square: Divine aura (invincablity) (requires 2 power units)
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V. Enemies
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Note: I didn't have the manual when I played this game so I had to use my
fantasy for some of the names.
Monks:
These are the very first enemies you encounter in the game and are fairly
weak.
They use knives and cleavers and they atack straight or roll side to side and
try to
atack you from behind or from the side. Waste them!
Recommended weapon: sword
City Knights:
These guys are equiped with swords and shields and are tougher that the monks.
Break their shield and they are almost sitting ducks. They often atack in
groups.
Recommended weapon: sword
City Knight commanders:
The same as the city guards except that they don't have shield,
instead they atack a lot more and are tougher to kill.
Recommended weapon: Sword
Knights:
Equiped with long swords these guys are good!
They can perform all of your atacks and are tough to kill.
Recommended weapon: Sword, axe
Black knights:
These knights come straight from hell and they only want to see you dead.
They wield long dark swords or axes and like the knights they can perform all
of your
atacks plus that they can break your block and do more damage than the
knights.
Recommended weapon: Axe, mace
Hell knight:
The same as the black knights except taht they can't break your block,
but they do even more damage than the black knights, get careless and
you can kiss your butt goodbuy!
Recommended weapon: Sword, axe
Archers:
As the name suggests these guys are equiped with bows,
easy to kill at close range, but tough at a distance.
Recommended weapon: Any
Torturers:
You will only meet three of these in the entire game.
they use hot irons and axes and they are quite fast and deadly.
Recommended weapon: Sword
Saracens:
These guys are equiped with arabic swords and they are deddly even when faced
alone.
Keep your distance and try to atack them one and one.
Recommended weapon: Sword
Elite Saracens:
Same as the saracerns except that they wield two arabic swords at the same
time,
best strategy is to block their atacks first and atack after that,
allways allow them to make the first move.
Recommended weapon: Sword, mace
Saracen priests:
These dudes wield serpent like maces and are deadly in close combat.
Recommended weapon: Sword
Desert Saracens:
These are worst that the elites and move much quicker and are deadlyer.
Be on your guard.
Recommended weapon: Sword, mace
Elite desert saracens:
The same as the desert saracens except that they are a little slower
and they wield a bigger sword.
Recommended weapon: Axe, mace
Saracen archers:
These are more skilled that the europian ones and are much more aqurate.
Recommended weapon: Any
Saracen bow masters:
these bowmen can hit you from any distance and are the most skilled archers
in the game.
Recommended weapon: Any
Demons:
There are several types of demons:
Demons:
You probably know how a demon look likes.
Gate keeper:
These demons guard the doors. You cann't proceed until you defeat these.
their atacks and the way they move is similar to the elite saracens.
Recommended weapon: Sword, axe
Demon creatures:
These look much like the creatures in the resident evil series,
they are big and atack with their clows, keep you distance.
Recommended weapon: Sword, mace
The damned:
There are two types of these, those who are crowling and those who are
flying. the crowling ones
atack you with their hands and toungue and they easly can kill you with five
or six hits and the flying
ones cast fireballs at you but they are nothing at close range get close and
rip the head off the flying ones
but keep your distance from the crowling ones.
Recommended weapon: Sword, axe
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VI. Items
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Healing ointment:
These will replenish your health. pick these up whenever you can.
Arrows:
Pick these up to increase your arrow amount.
Divine power upgrades:
These boxes are well hidden and hard to find.
When found these will upgrade one of your divine powers.
Weapon upgrades:
You will find new weapons throughout the game.
whenever you find a new weapon it will replace your old one.
For example if you find a new sword it will replace your currently carried
sword.
Each weapon can only be picked up once, so keep your eyes open.
Keys:
Are used to open gates or doors.
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VII. Walkthrough
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A. The monastry of Belmont
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After the intro movie you will find yourself in some kind of bedroom.
Move forth a litle bit and you will see a glowing thing on a smal shelf on
your left
approach it and pick it up, it's a key for the door right in front.
You see the box on the right side of the door, break it. remember whenever
you see these boxes break them. They may contain items, some barrels can also
be breaked.
Anyways open the door in front and you will encounter your very first enemy
in the game,
a simple monk, kill him and continue downstairs. You will be atacked by two
monks so get rid
of them. You'll notice that something is glowing beneath one of the tables.
Break the table and pick up the healing ointment if you need it.
There is a locked door on your left, you need a key to unlock it. Now aproach
the glowing
chair behind the table at the end of the hall. Whenever something glows that
means you can
interact with them.
As you approach the chair a message will pop up, press the confirm key to
rotate
the chair and open up a secretpath.
The path you just discovered is to the right of your current position.
Go through the hidden door and you will notice a barrel in front of you.
Hit it and it will fall down killng a monk for you.
Go down the stairs and kill the two monks down there.
Move a little bit forward and you will encounter three more monks so
eliminate them as well
and continue till you come to a junction. See the little staircase on your
right?
take it and go downstairs.
A little bit forth there is a tomb on your right, enter it and pick up the
"dead guard's sword".
Now exit the tomb and enter the door right in front of the tomb and kill the
monk inside
and pick up the key he was holding.
Go the way you came back and go upstairs.
Move towards the locked door and unlock it with the key you picked up.
A cutscene will play showing a monk setting the place on fire.
Ignore him and move towards the door just in front of the door you came in
from to escape
the burning building.
END OF LEVEL
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B. Outside of the monastry of Belmont
============================================
Move a little bit forward and you will see that your way is blocked by flames.
Approach the water container on your rightand hit it a few times to break it.
Water will splash out of it and put out the fire for you. Approach the burned
door
and break it. Continue down the path and you will encounter a new enemy, a
city knight, and a monk.
Kill them both and move on. You will come to a yard.
There is a guard house with a locked door just to the side of the huge gate
on your
right. Approach the well in the middle of the yard and drink some water to
replenish
your health if you need it.
A city knight will atack you, kill him and pick up his key.
Move towards the guard house and open its door. Pick up the key
inside and get out to battle one city knight and two monks.
After getting rid of them go straight up and you will see a small door.
Use the key on it and open it. You see the statue on your right? It's a
checkpoint.
Aproach it and hit the confirm button to save your progress.
Remember that you can use every checkpoint only once so save carefully.
There is a healing ointment behind the little roof-like structure.
Go left from the checkpoint and go down the path.
Kill the two city knights and the monk on the way and continue on.
Open the door and go up the stairs and kill the city knight, there is a
healing ointment
inside one of the barrels on the right.
Go forth and then right, go downstairs and kill the atacking city knight.
Break the wooden wall on your right to get a healing ointment.
Take the only way available and you will see a gate on your left, it's locked.
Continue the way and you will come to a forge.
Kill the two monks and pick up the key one of them will drop,
also pick up the "broken beak sword" on the table then go back, unlock the
gate and continue.
You will encounter two monks in a hall, kill them both and one of them will
drop a scalper.
See the gowing crusifix on the wall? Remove it with the scapler and pick it
up.
There is a hole in the wall near one of the bookshelves in th end on the hall.
Place the crusifix inside the hole and a hidden path will open.
Move inside a little and get ready to enter the catacombs.
END OF LEVEL
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C. The caracombs
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The gate in front will not open so take the hallway.
You come to a round hall with a large hole in the middle.
Kill the four monks and pick up the key. Enter the halway in the middle and
open the gate.
Move inside and kill the two city knights and the city knight commander and
pick up his key.
Go back the way you came and take a right.
Take the hallway in front and kill the two monks blocking the way.
Open the gate with the key and kill the two monks on the way and continue
till you see a cutscene, go all the way foth and kill the lone monk and open
the grave,
another cutscene will play, after that go back and kill the city knight
and take the hallway on your left, kill the two city knights and save at the
checkpoint if you want.
Take the only door in front,
continue down the path kill the two monks and you will see a locked gate on
your right.
Continue down the path and pass the door at the end,
the door will close and you will be atacked by two city knights and a black
knight.
Kill them and pick up the key the black knight was carrying.
To open the door you need to solve a simple puzzle:
See the four signs on the walls? Approach the bookstand and read the book.
Then fix the signs according to the book, simple ha?
In case you can't figure it out here's the solution, fix the figures as below:
_______ ____ \____/ ||
\ / \ / \ ----
\ / | \____/ ||__
\_/ ____/ || \
---||--- |
|| \___/
After you solve the puzzle the door will open, take it and go towards the
locked gate,
unlock it and kill the city knight take a left and prepare for the next level.
END OF LEVEL
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D. The correction facility of Belmont
============================================
Take the gate on the left and go forth.
As you progress through this hallway you will be atacked by a total of
6 monks, so do whatever you have to do.
Then continue to go forth and kill a monk and a city knight.
There is a healing ointment in the box to the right.
Continue the path and a cutscene will play and the gate you just passed
through will get blocked.
There is no turning point now.
Break the woods blocking the way and kill the two city knights and the city
knight commander.
Open the tomb in order to open the way.
After two or three steps two city knights and a monk will atack you,
kill them and pick up the key they drop. There is a healing ointment in one
of the barrels on your right.
Continue the way and open the gate with the key and go left.
A torturer will atack you with a hot iron.
Kill him quick becouse otherwise he will kill you quick and follow the
corridor.
When you get to the dead end take a left and go down the stairs. Two more
torturers will atack.
One with hot iron and one with a small axe. After you kill them pick up the
"wood choping axe".
Break the box for a healing ointment then head up the stairs.
A cutscene will play and get ready for your first boss fight:
===================
Boss: Executioner
===================
Well this guy is big and wields a big axe.
He will atack you on the spot and he dose a lot of damage.
Block his axe atacks and time your movments and don't stand there just
blocking
because he will kick you in the stomach causing you to loose your guard.
If you get hurt badly there is a healing ointment a little bit forth on the
right and another
inside a barrel on the left just in front of the ointment.
======================================================================================================================
After you kill him move towards the only door on the far side of the room
where the executioner came from and pass through it,
hit the confirm button to end the level.
END OF LEVEL
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E. West Belmont
============================================
As soon as the level starts you will be atacked by two city knights.
After kiling them one of them will dropp a sword,
go ahead and pick up the "city knights's sword".
There is an archer on the left, get close and finish him of
and take the "archers bow". Turn around and continue down the path and kill
the city knight.
There are two boxes on the left one of them contains arrows.
Follow the path and kill the city knight.
A little bit forth after you kill the city knight are two archers on a
balcony,
equip the bow and finish them off before they spot you. After that continue
the way and you
will end up in fornt of a locked door.
Break the barrel on the left side of the gate to pick up the gate key.
Unlock the gate and move on. Two city knights will atack you, you know what
you need to do.
After that move through the large doors they were guarding and finish off the
city knight
and the city knight commander, after a bit finish off another city knight and
open the large doors.
A knight will atack you, kill him and enter the tower in the middle of the
square. Read the glowing
note on the wall, then enter bow mode and aim up. Shoot the glowing wood to
allow the rope to fall down.
If you are out of arrows there are some behind the tower you are inside a box.
After the rope falls down hit the confirm button to chime the bells.
After that exit the tower and kill the two city knights and the city knight
commander
who have came out to investigate why the bells are chiming.
Pick up the key and open the door right in front of you. T
here is a checkpoint on your left.
Kill the city knight and move on, breaking the boxes on the left will give
you a healing ointment.
Move on and finish off the two city knights and the city knight commander,
after a bit two more city knights and another city knight commander will
atack you.
After them a knight opens the only gate and comes to challenge you, finish
him off,
then break the boxes on the right side of the place for some arrow and
healing ointment.
When done enter the gate the knight came from and the level is finished.
END OF LEVEL
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F. East Belmont
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Kill the two city knights and break the box to find a healing ointment, then
go right and keep moving.
You will finally run in four city knights, finish them off but do not turn
left yet,
keep going until you see two boxes by each other.
Beside the boxes is the "war axe".
Pick it up and break the boxes to find 2 healing ointments.
Now head back and take right and cross the bridge.
As you approach the next side of the bridge one city knight and
one city knight commander will come out of the small house and atack you,
kill them and pick up the cranck, a cutscene plays and now some city knights
are waiting for you at
the other side of the bridge. Aproach the bridge and enter bow mode,
try to kill the two city knights, after that cross the bridge kill the knight
and enter the door they came from.
Go upstairs, kill the two city knights on the way and keep going upstairs.
Open the door and break the wood on your left.
Move through the hole you've made and save your progress at the checkpoint if
you wish.
Continue down and take the door on your right.
Kill the city knight and the knight.
Take a left from the door till you see a city knight, kill him and take
another left and continue
onto the stable and pick up the rope.
Go back till you reach the place you turned to encounter three city knights.
Finish them off and go straight instead of turning right.
Kill the city knights that come out of the corner, go up a bit and
another city knight will show himself so kill him as well.
At the end of the alley you will notice a glowing hole in the wall beside the
watergate.
Place the cranck into the hole then use the rope to close the watergate.
This will decrease the flowing water and enable you to enter the waterway.
Follow the water and go down the stairs. Hit confirm button to end the level.
END OF LEVEL
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G. The Harbour
============================================
As soon as the level starts you will be atacked by to city knights and one
archer.
Break the box for a healing ointment and move forth a bit.
Two more city knights will atack you.
Kill them and one of them will dropp a key. Pick it up and open the gate.
two city knights and a knight will immediatlly atack you.
Rip their heads off then check behind the little cotage to find a skewer,
you will also find a healing ointment in one of the boxes.
Aproach the house in front and go upstairs, get inside and use the skewer to
stop the devise,
a cutscene plays and you have just made a way for youself.
Go out and play with the three city knights.
After done playing pass cross the little river and open the gate.
Kill the city knight and city knight commander, use the checkpoint if you
want then get moving.
A little bit forth two archers will start practising their skills on you.
Kill them then break the small little woods holding a half of the bridge,
this will make the half of the bridge that is on your side to fall. Now what?
Enter bow mode and aim for the ropes holding the other half of the bridge.
When the bridge is completed cross it.
A cutscene will play and after that the level is over.
END OF LEVEL
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H. Acre: The Ancient City
============================================
You have completed the first chapture of the game and for doing that you've
been
blessed with the divine power of healing.
From now on you can heal yourself by holding R1 and pressing the O button.
Remember that you need at least one divine powers unit full to do this.
Anyways welcome to the ancient city of Acre, or not, because you will be
atacked
by a saracen as soon as the level starts.
Kill him, this will cause two more saracens to come out and atack,
after wasting them move towards the waterfilled place,
there is something glowing down there but since it's in water you can't get
it.
Now move a bit to the left of the waterfilled place, see that crack on the
wall?
Hit it a few times and the wall will be destroyed allowing the water to come
out and the
waterfilled place to get dried. Now just descent the stairs and pick up the
glowing thing
which is an arabic sword "scimitar".
Now head up the stairs, go left until you come to a gate and open it,
there is a healing ointment in one of the boxes,
grab it if you need it the head on, there are some boxes too the left
containing ointment,
you'll soon be needing it because you will be atacked by two saracen as soon
as you get by the gate.
Finish them off, take the ointment in the box and head on,
break the woods to open the way and continue, on the way you will be atacked
by
a total of 6 saracen and one elite saracen,
finish them off as you go and in the end there will be some boxes.
Break them to get a healing ointment and the key for the locked door upstairs.
Grab the key and head upstairs and unlock the door.
There is a checkpoint right by your side when you enter,
so use it then finish of the saracen roaming around,
then enter bow mode kill the damn saracen archer on the balcony,
exit the bow mode and head left for a healing ointment on the ground,
but take care of the saracen archer on your left first.
Grab the ointment and head back, take a left and go straight and kill two
elite saracens just for fun,
hehe, then move on and turn two saracens into oblivion,
and pick up the key and break the box to get a healing ointment.
Unlock the gate at the right side of box and move down,
a cutscene will play and you will be forced to take care of five elite
saracens and pick up their key,
there is a healing ointment on the ground in the upper side of the place
and another in a box to the right side,
there are also some arrows in the box near the gate,
open the gate and take care of the three elite saracens,
pick up the key move towards the door and finish the level.
END OF LEVEL
============================================
I. Showdown in Acre
============================================
As usual take care of two elite saracens and prepare to solve a puzzle:
You need to close all of the watergates in order to low the water level in
order to move on.
Do as explained below:
Gate control 1 gate control 2 gate control 3 gate
control 4
Move the gate control levers in this order: 4-3-2-1-3-1
After solving the puzzle the water will go down and the you can continue.
Go downstairs and go right, kill the two elite saracens and the saracen
priest and move on.
Go upstairs and take car of the two elite saracens and the saracen priest and
pick up the key,
take the ointment in the box near the door if you need it then
pass through the door kill the elite saracens and the priest, use the
checkpoint.
Take the only hallway and head downstairs, kill the three elite saracens,
take the door, kill the two elite saracens and the saracen archer,
take the "saracen bow" he drops and continue down the corridor, exterminate
the
three elite saracens and the saracen priest, take the ointment in the barrel,
move on and kill the two elite saracens, head upstairs and finish the level.
END OF LEVEL
============================================
J. Showdown in Acre, continued
============================================
Move forward and kill the two atacking elite saracens and the saracen archer.
There is a healing ointment in one of the barrels here, anyways break the
wood to open the way and head on.
Kill the three elite saracens, the saracen archer and the caracen priest.
Pick up the key then unlock the gate and move on.
After passing the gate you will be confronted by three elite saracens and a
saracen archer,
finish them off to get the key for the gate, unlock it and pass through.
Three angry elite saracens will atack you show them what you got.
There are some arrows in one of the barrels on the right
and a healing ointment in one of the barrels on the left.
After collecting them move on, kill the two elite saracens and the saracen
priest
and take a right and head up the stairs,
break the barrels for a healing ointment and the key for the gate,
unlock the gate adn pass through, kill the two elite saracens then head
downstairs to finish the level.
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